gun/gun.js
2017-02-20 17:29:57 -08:00

2495 lines
77 KiB
JavaScript

;(function(){
/* UNBUILD */
var root;
if(typeof window !== "undefined"){ root = window }
if(typeof global !== "undefined"){ root = global }
root = root || {};
var console = root.console || {log: function(){}};
function require(arg){
return arg.slice? require[resolve(arg)] : function(mod, path){
arg(mod = {exports: {}});
require[resolve(path)] = mod.exports;
}
function resolve(path){
return path.split('/').slice(-1).toString().replace('.js','');
}
}
if(typeof module !== "undefined"){ var common = module }
/* UNBUILD */
;require(function(module){
// Generic javascript utilities.
var Type = {};
//Type.fns = Type.fn = {is: function(fn){ return (!!fn && fn instanceof Function) }}
Type.fns = Type.fn = {is: function(fn){ return (!!fn && 'function' == typeof fn) }}
Type.bi = {is: function(b){ return (b instanceof Boolean || typeof b == 'boolean') }}
Type.num = {is: function(n){ return !list_is(n) && ((n - parseFloat(n) + 1) >= 0 || Infinity === n || -Infinity === n) }}
Type.text = {is: function(t){ return (typeof t == 'string') }}
Type.text.ify = function(t){
if(Type.text.is(t)){ return t }
if(typeof JSON !== "undefined"){ return JSON.stringify(t) }
return (t && t.toString)? t.toString() : t;
}
Type.text.random = function(l, c){
var s = '';
l = l || 24; // you are not going to make a 0 length random number, so no need to check type
c = c || '0123456789ABCDEFGHIJKLMNOPQRSTUVWXZabcdefghijklmnopqrstuvwxyz';
while(l > 0){ s += c.charAt(Math.floor(Math.random() * c.length)); l-- }
return s;
}
Type.text.match = function(t, o){ var r = false;
t = t || '';
o = Type.text.is(o)? {'=': o} : o || {}; // {'~', '=', '*', '<', '>', '+', '-', '?', '!'} // ignore case, exactly equal, anything after, lexically larger, lexically lesser, added in, subtacted from, questionable fuzzy match, and ends with.
if(Type.obj.has(o,'~')){ t = t.toLowerCase(); o['='] = (o['='] || o['~']).toLowerCase() }
if(Type.obj.has(o,'=')){ return t === o['='] }
if(Type.obj.has(o,'*')){ if(t.slice(0, o['*'].length) === o['*']){ r = true; t = t.slice(o['*'].length) } else { return false }}
if(Type.obj.has(o,'!')){ if(t.slice(-o['!'].length) === o['!']){ r = true } else { return false }}
if(Type.obj.has(o,'+')){
if(Type.list.map(Type.list.is(o['+'])? o['+'] : [o['+']], function(m){
if(t.indexOf(m) >= 0){ r = true } else { return true }
})){ return false }
}
if(Type.obj.has(o,'-')){
if(Type.list.map(Type.list.is(o['-'])? o['-'] : [o['-']], function(m){
if(t.indexOf(m) < 0){ r = true } else { return true }
})){ return false }
}
if(Type.obj.has(o,'>')){ if(t > o['>']){ r = true } else { return false }}
if(Type.obj.has(o,'<')){ if(t < o['<']){ r = true } else { return false }}
function fuzzy(t,f){ var n = -1, i = 0, c; for(;c = f[i++];){ if(!~(n = t.indexOf(c, n+1))){ return false }} return true } // via http://stackoverflow.com/questions/9206013/javascript-fuzzy-search
if(Type.obj.has(o,'?')){ if(fuzzy(t, o['?'])){ r = true } else { return false }} // change name!
return r;
}
Type.list = {is: function(l){ return (l instanceof Array) }}
Type.list.slit = Array.prototype.slice;
Type.list.sort = function(k){ // creates a new sort function based off some field
return function(A,B){
if(!A || !B){ return 0 } A = A[k]; B = B[k];
if(A < B){ return -1 }else if(A > B){ return 1 }
else { return 0 }
}
}
Type.list.map = function(l, c, _){ return obj_map(l, c, _) }
Type.list.index = 1; // change this to 0 if you want non-logical, non-mathematical, non-matrix, non-convenient array notation
Type.obj = {is: function(o){ return o? (o instanceof Object && o.constructor === Object) || Object.prototype.toString.call(o).match(/^\[object (\w+)\]$/)[1] === 'Object' : false }}
Type.obj.put = function(o, f, v){ return (o||{})[f] = v, o }
Type.obj.has = function(o, f){ return o && Object.prototype.hasOwnProperty.call(o, f) }
Type.obj.del = function(o, k){
if(!o){ return }
o[k] = null;
delete o[k];
return o;
}
Type.obj.as = function(o, f, v, u){ return o[f] = o[f] || (u === v? {} : v) }
Type.obj.ify = function(o){
if(obj_is(o)){ return o }
try{o = JSON.parse(o);
}catch(e){o={}};
return o;
}
;(function(){ var u;
function map(v,f){
if(obj_has(this,f) && u !== this[f]){ return }
this[f] = v;
}
Type.obj.to = function(from, to){
to = to || {};
obj_map(from, map, to);
return to;
}
}());
Type.obj.copy = function(o){ // because http://web.archive.org/web/20140328224025/http://jsperf.com/cloning-an-object/2
return !o? o : JSON.parse(JSON.stringify(o)); // is shockingly faster than anything else, and our data has to be a subset of JSON anyways!
}
;(function(){
function empty(v,i){ var n = this.n;
if(n && (i === n || (obj_is(n) && obj_has(n, i)))){ return }
if(i){ return true }
}
Type.obj.empty = function(o, n){
if(!o){ return true }
return obj_map(o,empty,{n:n})? false : true;
}
}());
;(function(){
function t(k,v){
if(2 === arguments.length){
t.r = t.r || {};
t.r[k] = v;
return;
} t.r = t.r || [];
t.r.push(k);
};
var keys = Object.keys;
Type.obj.map = function(l, c, _){
var u, i = 0, x, r, ll, lle, f = fn_is(c);
t.r = null;
if(keys && obj_is(l)){
ll = Object.keys(l); lle = true;
}
if(list_is(l) || ll){
x = (ll || l).length;
for(;i < x; i++){
var ii = (i + Type.list.index);
if(f){
r = lle? c.call(_ || this, l[ll[i]], ll[i], t) : c.call(_ || this, l[i], ii, t);
if(r !== u){ return r }
} else {
//if(Type.test.is(c,l[i])){ return ii } // should implement deep equality testing!
if(c === l[lle? ll[i] : i]){ return ll? ll[i] : ii } // use this for now
}
}
} else {
for(i in l){
if(f){
if(obj_has(l,i)){
r = _? c.call(_, l[i], i, t) : c(l[i], i, t);
if(r !== u){ return r }
}
} else {
//if(a.test.is(c,l[i])){ return i } // should implement deep equality testing!
if(c === l[i]){ return i } // use this for now
}
}
}
return f? t.r : Type.list.index? 0 : -1;
}
}());
Type.time = {};
Type.time.is = function(t){ return t? t instanceof Date : (+new Date().getTime()) }
var fn_is = Type.fn.is;
var list_is = Type.list.is;
var obj = Type.obj, obj_is = obj.is, obj_has = obj.has, obj_map = obj.map;
module.exports = Type;
})(require, './type');
;require(function(module){
// On event emitter generic javascript utility.
module.exports = function onto(tag, arg, as){
if(!tag){ return {to: onto} }
var tag = (this.tag || (this.tag = {}))[tag] ||
(this.tag[tag] = {tag: tag, to: onto._ = {
next: function(){}
}});
if(arg instanceof Function){
var be = {
off: onto.off ||
(onto.off = function(){
if(this.next === onto._.next){ return !0 }
if(this === this.the.last){
this.the.last = this.back;
}
this.to.back = this.back;
this.next = onto._.next;
this.back.to = this.to;
}),
to: onto._,
next: arg,
the: tag,
on: this,
as: as,
};
(be.back = tag.last || tag).to = be;
return tag.last = be;
}
(tag = tag.to).next(arg);
return tag;
};
})(require, './onto');
;require(function(module){
// TODO: Needs to be redone.
var On = require('./onto');
function Chain(create, opt){
opt = opt || {};
opt.id = opt.id || '#';
opt.rid = opt.rid || '@';
opt.uuid = opt.uuid || function(){
return (+new Date()) + Math.random();
};
var on = On;//On.scope();
on.stun = function(chain){
var stun = function(ev){
if(stun.off && stun === this.stun){
this.stun = null;
return false;
}
if(on.stun.skip){
return false;
}
if(ev){
ev.cb = ev.fn;
ev.off();
res.queue.push(ev);
}
return true;
}, res = stun.res = function(tmp, as){
if(stun.off){ return }
if(tmp instanceof Function){
on.stun.skip = true;
tmp.call(as);
on.stun.skip = false;
return;
}
stun.off = true;
var i = 0, q = res.queue, l = q.length, act;
res.queue = [];
if(stun === at.stun){
at.stun = null;
}
for(i; i < l; i++){ act = q[i];
act.fn = act.cb;
act.cb = null;
on.stun.skip = true;
act.ctx.on(act.tag, act.fn, act);
on.stun.skip = false;
}
}, at = chain._;
res.back = at.stun || (at.back||{_:{}})._.stun;
if(res.back){
res.back.next = stun;
}
res.queue = [];
at.stun = stun;
return res;
}
return on;
return;
return;
return;
return;
var ask = on.ask = function(cb, as){
if(!ask.on){ ask.on = On.scope() }
var id = opt.uuid();
if(cb){ ask.on(id, cb, as) }
return id;
}
ask._ = opt.id;
on.ack = function(at, reply){
if(!at || !reply || !ask.on){ return }
var id = at[opt.id] || at;
if(!ask.ons[id]){ return }
ask.on(id, reply);
return true;
}
on.ack._ = opt.rid;
return on;
return;
return;
return;
return;
on.on('event', function event(act){
var last = act.on.last, tmp;
if('in' === act.tag && Gun.chain.chain.input !== act.fn){ // TODO: BUG! Gun is not available in this module.
if((tmp = act.ctx) && tmp.stun){
if(tmp.stun(act)){
return;
}
}
}
if(!last){ return }
if(act.on.map){
var map = act.on.map, v;
for(var f in map){ v = map[f];
if(v){
emit(v, act, event);
}
}
/*
Gun.obj.map(act.on.map, function(v,f){ // TODO: BUG! Gun is not available in this module.
//emit(v[0], act, event, v[1]); // below enables more control
//console.log("boooooooo", f,v);
emit(v, act, event);
//emit(v[1], act, event, v[2]);
});
*/
} else {
emit(last, act, event);
}
if(last !== act.on.last){
event(act);
}
});
function emit(last, act, event, ev){
if(last instanceof Array){
act.fn.apply(act.as, last.concat(ev||act));
} else {
act.fn.call(act.as, last, ev||act);
}
}
/*on.on('emit', function(ev){
if(ev.on.map){
var id = ev.arg.via.gun._.id + ev.arg.get;
//
//ev.id = ev.id || Gun.text.random(6);
//ev.on.map[ev.id] = ev.arg;
//ev.proxy = ev.arg[1];
//ev.arg = ev.arg[0];
// below gives more control.
ev.on.map[id] = ev.arg;
//ev.proxy = ev.arg[2];
}
ev.on.last = ev.arg;
});*/
on.on('emit', function(ev){
var gun = ev.arg.gun;
if('in' === ev.tag && gun && !gun._.soul){ // TODO: BUG! Soul should be available. Currently not using it though, but should enable it (check for side effects if made available).
(ev.on.map = ev.on.map || {})[gun._.id || (gun._.id = Math.random())] = ev.arg;
}
ev.on.last = ev.arg;
});
return on;
}
module.exports = Chain;
})(require, './onify');
;require(function(module){
// Generic javascript scheduler utility.
var Type = require('./type');
function s(state, cb, time){ // maybe use lru-cache?
s.time = time || Gun.time.is;
s.waiting.push({when: state, event: cb || function(){}});
if(s.soonest < state){ return }
s.set(state);
}
s.waiting = [];
s.soonest = Infinity;
s.sort = Type.list.sort('when');
s.set = function(future){
if(Infinity <= (s.soonest = future)){ return }
var now = s.time();
future = (future <= now)? 0 : (future - now);
clearTimeout(s.id);
s.id = setTimeout(s.check, future);
}
s.each = function(wait, i, map){
var ctx = this;
if(!wait){ return }
if(wait.when <= ctx.now){
if(wait.event instanceof Function){
setTimeout(function(){ wait.event() },0);
}
} else {
ctx.soonest = (ctx.soonest < wait.when)? ctx.soonest : wait.when;
map(wait);
}
}
s.check = function(){
var ctx = {now: s.time(), soonest: Infinity};
s.waiting.sort(s.sort);
s.waiting = Type.list.map(s.waiting, s.each, ctx) || [];
s.set(ctx.soonest);
}
module.exports = s;
})(require, './schedule');
;require(function(module){
/* Based on the Hypothetical Amnesia Machine thought experiment */
function HAM(machineState, incomingState, currentState, incomingValue, currentValue){
if(machineState < incomingState){
return {defer: true}; // the incoming value is outside the boundary of the machine's state, it must be reprocessed in another state.
}
if(incomingState < currentState){
return {historical: true}; // the incoming value is within the boundary of the machine's state, but not within the range.
}
if(currentState < incomingState){
return {converge: true, incoming: true}; // the incoming value is within both the boundary and the range of the machine's state.
}
if(incomingState === currentState){
if(Lexical(incomingValue) === Lexical(currentValue)){ // Note: while these are practically the same, the deltas could be technically different
return {state: true};
}
/*
The following is a naive implementation, but will always work.
Never change it unless you have specific needs that absolutely require it.
If changed, your data will diverge unless you guarantee every peer's algorithm has also been changed to be the same.
As a result, it is highly discouraged to modify despite the fact that it is naive,
because convergence (data integrity) is generally more important.
Any difference in this algorithm must be given a new and different name.
*/
if(Lexical(incomingValue) < Lexical(currentValue)){ // Lexical only works on simple value types!
return {converge: true, current: true};
}
if(Lexical(currentValue) < Lexical(incomingValue)){ // Lexical only works on simple value types!
return {converge: true, incoming: true};
}
}
return {err: "you have not properly handled recursion through your data or filtered it as JSON"};
}
if(typeof JSON === 'undefined'){
throw new Error(
'JSON is not included in this browser. Please load it first: ' +
'ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js'
);
}
var Lexical = JSON.stringify, undefined;
module.exports = HAM;
})(require, './HAM');
;require(function(module){
var Type = require('./type');
var Val = {};
Val.is = function(v){ // Valid values are a subset of JSON: null, binary, number (!Infinity), text, or a soul relation. Arrays need special algorithms to handle concurrency, so they are not supported directly. Use an extension that supports them if needed but research their problems first.
if(v === u){ return false }
if(v === null){ return true } // "deletes", nulling out fields.
if(v === Infinity){ return false } // we want this to be, but JSON does not support it, sad face.
if(text_is(v) // by "text" we mean strings.
|| bi_is(v) // by "binary" we mean boolean.
|| num_is(v)){ // by "number" we mean integers or decimals.
return true; // simple values are valid.
}
return Val.rel.is(v) || false; // is the value a soul relation? Then it is valid and return it. If not, everything else remaining is an invalid data type. Custom extensions can be built on top of these primitives to support other types.
}
Val.rel = {_: '#'};
;(function(){
Val.rel.is = function(v){ // this defines whether an object is a soul relation or not, they look like this: {'#': 'UUID'}
if(v && v[rel_] && !v._ && obj_is(v)){ // must be an object.
var o = {};
obj_map(v, map, o);
if(o.id){ // a valid id was found.
return o.id; // yay! Return it.
}
}
return false; // the value was not a valid soul relation.
}
function map(s, f){ var o = this; // map over the object...
if(o.id){ return o.id = false } // if ID is already defined AND we're still looping through the object, it is considered invalid.
if(f == rel_ && text_is(s)){ // the field should be '#' and have a text value.
o.id = s; // we found the soul!
} else {
return o.id = false; // if there exists anything else on the object that isn't the soul, then it is considered invalid.
}
}
}());
Val.rel.ify = function(t){ return obj_put({}, rel_, t) } // convert a soul into a relation and return it.
var rel_ = Val.rel._, u;
var bi_is = Type.bi.is;
var num_is = Type.num.is;
var text_is = Type.text.is;
var obj = Type.obj, obj_is = obj.is, obj_put = obj.put, obj_map = obj.map;
module.exports = Val;
})(require, './val');
;require(function(module){
var Type = require('./type');
var Val = require('./val');
var Node = {_: '_'};
Node.soul = function(n, o){ return (n && n._ && n._[o || soul_]) } // convenience function to check to see if there is a soul on a node and return it.
Node.soul.ify = function(n, o){ // put a soul on an object.
o = (typeof o === 'string')? {soul: o} : o || {};
n = n || {}; // make sure it exists.
n._ = n._ || {}; // make sure meta exists.
n._[soul_] = o.soul || n._[soul_] || text_random(); // put the soul on it.
return n;
}
;(function(){
Node.is = function(n, cb, as){ var s; // checks to see if an object is a valid node.
if(!obj_is(n)){ return false } // must be an object.
if(s = Node.soul(n)){ // must have a soul on it.
return !obj_map(n, map, {as:as,cb:cb,s:s,n:n});
}
return false; // nope! This was not a valid node.
}
function map(v, f){ // we invert this because the way we check for this is via a negation.
if(f === Node._){ return } // skip over the metadata.
if(!Val.is(v)){ return true } // it is true that this is an invalid node.
if(this.cb){ this.cb.call(this.as, v, f, this.n, this.s) } // optionally callback each field/value.
}
}());
;(function(){
Node.ify = function(obj, o, as){ // returns a node from a shallow object.
if(!o){ o = {} }
else if(typeof o === 'string'){ o = {soul: o} }
else if(o instanceof Function){ o = {map: o} }
if(o.map){ o.node = o.map.call(as, obj, u, o.node || {}) }
if(o.node = Node.soul.ify(o.node || {}, o)){
obj_map(obj, map, {o:o,as:as});
}
return o.node; // This will only be a valid node if the object wasn't already deep!
}
function map(v, f){ var o = this.o, tmp, u; // iterate over each field/value.
if(o.map){
tmp = o.map.call(this.as, v, ''+f, o.node);
if(u === tmp){
obj_del(o.node, f);
} else
if(o.node){ o.node[f] = tmp }
return;
}
if(Val.is(v)){
o.node[f] = v;
}
}
}());
var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_map = obj.map;
var text = Type.text, text_random = text.random;
var soul_ = Val.rel._;
var u;
module.exports = Node;
})(require, './node');
;require(function(module){
var Type = require('./type');
var Node = require('./node');
function State(){
var t = time();
if(last < t){
return N = 0, last = t;
}
return last = t + ((N += 1) / D);
}
var time = Type.time.is, last = -Infinity, N = 0, D = 1000; // WARNING! In the future, on machines that are D times faster than 2016AD machines, you will want to increase D by another several orders of magnitude so the processing speed never out paces the decimal resolution (increasing an integer effects the state accuracy).
State._ = '>';
State.ify = function(n, f, s, v, soul){ // put a field's state on a node.
if(!n || !n[N_]){ // reject if it is not node-like.
if(!soul){ // unless they passed a soul
return;
}
n = Node.soul.ify(n, soul); // then make it so!
}
var tmp = obj_as(n[N_], State._); // grab the states data.
if(u !== f && f !== N_){
if(num_is(s)){
tmp[f] = s; // add the valid state.
}
if(u !== v){ // Note: Not its job to check for valid values!
n[f] = v;
}
}
return n;
}
State.is = function(n, f, o){ // convenience function to get the state on a field on a node and return it.
var tmp = (f && n && n[N_] && n[N_][State._]) || o;
if(!tmp){ return }
return num_is(tmp[f])? tmp[f] : -Infinity;
}
;(function(){
State.map = function(cb, s, as){ var u; // for use with Node.ify
var o = obj_is(o = cb || s)? o : null;
cb = fn_is(cb = cb || s)? cb : null;
if(o && !cb){
s = num_is(s)? s : State();
o[N_] = o[N_] || {};
obj_map(o, map, {o:o,s:s});
return o;
}
as = as || obj_is(s)? s : u;
s = num_is(s)? s : State();
return function(v, f, o, opt){
if(!cb){
map.call({o: o, s: s}, v,f);
return v;
}
cb.call(as || this || {}, v, f, o, opt);
if(obj_has(o,f) && u === o[f]){ return }
map.call({o: o, s: s}, v,f);
}
}
function map(v,f){
if(N_ === f){ return }
State.ify(this.o, f, this.s) ;
}
}());
var obj = Type.obj, obj_as = obj.as, obj_has = obj.has, obj_is = obj.is, obj_map = obj.map;
var num = Type.num, num_is = num.is;
var fn = Type.fn, fn_is = fn.is;
var N_ = Node._, u;
module.exports = State;
})(require, './state');
;require(function(module){
var Type = require('./type');
var Val = require('./val');
var Node = require('./node');
var Graph = {};
;(function(){
Graph.is = function(g, cb, fn, as){ // checks to see if an object is a valid graph.
if(!g || !obj_is(g) || obj_empty(g)){ return false } // must be an object.
return !obj_map(g, map, {cb:cb,fn:fn,as:as}); // makes sure it wasn't an empty object.
}
function map(n, s){ // we invert this because the way we check for this is via a negation.
if(!n || s !== Node.soul(n) || !Node.is(n, this.fn)){ return true } // it is true that this is an invalid graph.
if(!this.cb){ return }
nf.n = n; nf.as = this.as; // sequential race conditions aren't races.
this.cb.call(nf.as, n, s, nf);
}
function nf(fn){ // optional callback for each node.
if(fn){ Node.is(nf.n, fn, nf.as) } // where we then have an optional callback for each field/value.
}
}());
;(function(){
Graph.ify = function(obj, env, as){
var at = {path: [], obj: obj};
if(!env){
env = {};
} else
if(typeof env === 'string'){
env = {soul: env};
} else
if(env instanceof Function){
env.map = env;
}
if(env.soul){
at.rel = Val.rel.ify(env.soul);
}
env.graph = env.graph || {};
env.seen = env.seen || [];
env.as = env.as || as;
node(env, at);
env.root = at.node;
return env.graph;
}
function node(env, at){ var tmp;
if(tmp = seen(env, at)){ return tmp }
at.env = env;
at.soul = soul;
if(Node.ify(at.obj, map, at)){
//at.rel = at.rel || Val.rel.ify(Node.soul(at.node));
env.graph[Val.rel.is(at.rel)] = at.node;
}
return at;
}
function map(v,f,n){
var at = this, env = at.env, is, tmp;
if(Node._ === f && obj_has(v,Val.rel._)){
return n._; // TODO: Bug?
}
if(!(is = valid(v,f,n, at,env))){ return }
if(!f){
at.node = at.node || n || {};
if(obj_has(v, Node._)){
at.node._ = obj_copy(v._);
}
at.node = Node.soul.ify(at.node, Val.rel.is(at.rel));
at.rel = at.rel || Val.rel.ify(Node.soul(at.node));
}
if(tmp = env.map){
tmp.call(env.as || {}, v,f,n, at);
if(obj_has(n,f)){
v = n[f];
if(u === v){
obj_del(n, f);
return;
}
if(!(is = valid(v,f,n, at,env))){ return }
}
}
if(!f){ return at.node }
if(true === is){
return v;
}
tmp = node(env, {obj: v, path: at.path.concat(f)});
if(!tmp.node){ return }
return tmp.rel; //{'#': Node.soul(tmp.node)};
}
function soul(id){ var at = this;
var prev = Val.rel.is(at.rel), graph = at.env.graph;
at.rel = at.rel || Val.rel.ify(id);
at.rel[Val.rel._] = id;
if(at.node && at.node[Node._]){
at.node[Node._][Val.rel._] = id;
}
if(obj_has(graph, prev)){
graph[id] = graph[prev];
obj_del(graph, prev);
}
}
function valid(v,f,n, at,env){ var tmp;
if(Val.is(v)){ return true }
if(obj_is(v)){ return 1 }
if(tmp = env.invalid){
v = tmp.call(env.as || {}, v,f,n);
return valid(v,f,n, at,env);
}
env.err = "Invalid value at '" + at.path.concat(f).join('.') + "'!";
}
function seen(env, at){
var arr = env.seen, i = arr.length, has;
while(i--){ has = arr[i];
if(at.obj === has.obj){ return has }
}
arr.push(at);
}
}());
Graph.node = function(node){
var soul = Node.soul(node);
if(!soul){ return }
return obj_put({}, soul, node);
}
;(function(){
Graph.to = function(graph, root, opt){
if(!graph){ return }
var obj = {};
opt = opt || {seen: {}};
obj_map(graph[root], map, {obj:obj, graph: graph, opt: opt});
return obj;
}
function map(v,f){ var tmp, obj;
if(Node._ === f){
if(obj_empty(v, Val.rel._)){
return;
}
this.obj[f] = obj_copy(v);
return;
}
if(!(tmp = Val.rel.is(v))){
this.obj[f] = v;
return;
}
if(obj = this.opt.seen[tmp]){
this.obj[f] = obj;
return;
}
this.obj[f] = this.opt.seen[tmp] = Graph.to(this.graph, tmp, this.opt);
}
}());
var fn_is = Type.fn.is;
var obj = Type.obj, obj_is = obj.is, obj_del = obj.del, obj_has = obj.has, obj_empty = obj.empty, obj_put = obj.put, obj_map = obj.map, obj_copy = obj.copy;
var u;
module.exports = Graph;
})(require, './graph');
;require(function(module){
var Type = require('./type');
function Dup(){
this.cache = {};
}
Dup.prototype.track = function(id){
this.cache[id] = Type.time.is();
if (!this.to) {
this.gc(); // Engage GC.
}
return id;
};
Dup.prototype.check = function(id){
// Have we seen this ID recently?
return Type.obj.has(this.cache, id)? this.track(id) : false; // Important, bump the ID's liveliness if it has already been seen before - this is critical to stopping broadcast storms.
}
Dup.prototype.gc = function(){
var de = this, now = Type.time.is(), oldest = now, maxAge = 5 * 60 * 1000;
// TODO: Gun.scheduler already does this? Reuse that.
Type.obj.map(de.cache, function(time, id){
oldest = Math.min(now, time);
if ((now - time) < maxAge){ return }
Type.obj.del(de.cache, id);
});
var done = Type.obj.empty(de.cache);
if(done){
de.to = null; // Disengage GC.
return;
}
var elapsed = now - oldest; // Just how old?
var nextGC = maxAge - elapsed; // How long before it's too old?
de.to = setTimeout(function(){ de.gc() }, nextGC); // Schedule the next GC event.
}
module.exports = Dup;
})(require, './dup');
;require(function(module){
function Gun(o){
if(o instanceof Gun){ return (this._ = {gun: this}).gun }
if(!(this instanceof Gun)){ return new Gun(o) }
return Gun.create(this._ = {gun: this, opt: o});
}
Gun.is = function(gun){ return (gun instanceof Gun) }
Gun.version = 0.6;
Gun.chain = Gun.prototype;
Gun.chain.toJSON = function(){};
var Type = require('./type');
Type.obj.to(Type, Gun);
Gun.HAM = require('./HAM');
Gun.val = require('./val');
Gun.node = require('./node');
Gun.state = require('./state');
Gun.graph = require('./graph');
Gun.dup = require('./dup');
Gun.on = require('./onify')();
Gun._ = { // some reserved key words, these are not the only ones.
node: Gun.node._ // all metadata of a node is stored in the meta property on the node.
,soul: Gun.val.rel._ // a soul is a UUID of a node but it always points to the "latest" data known.
,state: Gun.state._ // other than the soul, we store HAM metadata.
,field: '.' // a field is a property on a node which points to a value.
,value: '=' // the primitive value.
}
;(function(){
Gun.create = function(at){
at.on = at.on || Gun.on;
at.root = at.root || at.gun;
at.graph = at.graph || {};
at.dup = at.dup || new Gun.dup;
var gun = at.gun.opt(at.opt);
if(!at.once){
at.on('in', input, at);
at.on('out', output, at);
}
at.once = 1;
return gun;
}
function output(at){
//console.log("add to.next(at)!"); // TODO: BUG!!!!
var cat = this.as, gun = cat.gun, tmp;
// TODO: BUG! Outgoing `get` to read from in memory!!!
if(at.get && get(at, cat)){ return }
cat.on('in', obj_to(at, {gun: cat.gun})); // TODO: PERF! input now goes to output so it would be nice to reduce the circularity here for perf purposes.
if(at['#']){
cat.dup.track(at['#']);
}
if(!at.gun){
at = obj_to(at, {gun: gun});
}
Gun.on('out', at); // TODO: BUG! PERF? WARNING!!! A in-memory `put` triggers an out with an existing ID which reflows into IN which at the end also goes Gun OUT, and then this scope/function resumes and it triggers OUT again!
}
function get(at, cat){
var soul = at.get[_soul], node = cat.graph[soul], field = at.get[_field], tmp;
var next = cat.next || (cat.next = {}), as = /*(at.gun||empty)._ ||*/ (next[soul] || (next[soul] = cat.gun.get(soul)))._;
if(!node){ return }
if(field){
if(!obj_has(node, field)){ return }
tmp = Gun.obj.put(Gun.node.soul.ify({}, soul), field, node[field]);
node = Gun.state.ify(tmp, field, Gun.state.is(node, field));
}
as.on('in', {
put: node, // TODO: BUG! Clone node!
get: as.soul,
gun: as.gun
});
if(0 < as.ack){
return true;
}
}
function input(at){
//console.log("add to.next(at)"); // TODO: BUG!!!
var ev = this, cat = ev.as;
if(!at.gun){ at.gun = cat.gun }
if(!at['#'] && at['@']){
at['#'] = Gun.text.random(); // TODO: Use what is used other places instead.
if(Gun.on.ack(at['@'], at)){ return } // TODO: Consider not returning here, maybe, where this would let the "handshake" on sync occur for Holy Grail?
cat.dup.track(at['#']);
cat.on('out', at);
return;
}
if(at['#'] && cat.dup.check(at['#'])){ return }
cat.dup.track(at['#']);
if(Gun.on.ack(at['@'], at)){ return }
if(at.put){
Gun.HAM.synth(at, ev, cat.gun); // TODO: Clean up, just make it part of on('put')!
Gun.on('put', at);
}
if(at.get){ Gun.on('get', at) }
Gun.on('out', at);
}
}());
;(function(){
var ask = Gun.on.ask = function(cb, as){
var id = Gun.text.random();
if(cb){ ask.on(id, cb, as) }
return id;
}
ask.on = Gun.on;
Gun.on.ack = function(at, reply){
if(!at || !reply || !ask.on){ return }
var id = at['#'] || at;
if(!ask.tag || !ask.tag[id]){ return }
ask.on(id, reply);
return true;
}
}());
;(function(){
Gun.chain.opt = function(opt){
opt = opt || {};
var gun = this, at = gun._, tmp = opt.peers || opt;
if(!obj_is(opt)){ opt = {} }
if(!obj_is(at.opt)){ at.opt = opt }
if(text_is(tmp)){ tmp = [tmp] }
if(list_is(tmp)){
tmp = obj_map(tmp, function(url, i, map){
map(url, {url: url});
});
if(!obj_is(at.opt.peers)){ at.opt.peers = {}}
at.opt.peers = obj_to(tmp, at.opt.peers);
}
at.opt.peers = at.opt.peers || {};
obj_to(opt, at.opt); // copies options on to `at.opt` only if not already taken.
Gun.on('opt', at);
return gun;
}
}());
var text_is = Gun.text.is;
var list_is = Gun.list.is;
var obj = Gun.obj, obj_is = obj.is, obj_has = obj.has, obj_to = obj.to, obj_map = obj.map;
var _soul = Gun._.soul, _field = Gun._.field;
//var u;
console.debug = function(i, s){ return (console.debug.i && i === console.debug.i && console.debug.i++) && (console.log.apply(console, arguments) || s) };
Gun.log = function(){ return (!Gun.log.off && console.log.apply(console, arguments)), [].slice.call(arguments).join(' ') }
Gun.log.once = function(w,s,o){ return (o = Gun.log.once)[w] = o[w] || 0, o[w]++ || Gun.log(s) }
/* Please do not remove these messages unless you are paying for a monthly sponsorship, thanks! */
Gun.log.once("welcome", "Hello wonderful person! :) Thanks for using GUN, feel free to ask for help on https://gitter.im/amark/gun and ask StackOverflow questions tagged with 'gun'!");
/* Please do not remove these messages unless you are paying for a monthly sponsorship, thanks! */
if(typeof window !== "undefined"){ window.Gun = Gun }
if(typeof common !== "undefined"){ common.exports = Gun }
module.exports = Gun;
})(require, './root');
;require(function(module){
var Gun = require('./root');
Gun.chain.back = function(n, opt){ var tmp;
if(-1 === n || Infinity === n){
return this._.root;
} else
if(1 === n){
return this._.back || this;
}
var gun = this, at = gun._;
if(typeof n === 'string'){
n = n.split('.');
}
if(n instanceof Array){
var i = 0, l = n.length, tmp = at;
for(i; i < l; i++){
tmp = (tmp||empty)[n[i]];
}
if(u !== tmp){
return opt? gun : tmp;
} else
if((tmp = at.back)){
return tmp.back(n, opt);
}
return;
}
if(n instanceof Function){
var yes, tmp = {back: gun};
while((tmp = tmp.back)
&& (tmp = tmp._)
&& !(yes = n(tmp, opt))){}
return yes;
}
}
var empty = {}, u;
})(require, './back');
;require(function(module){
var Gun = require('./root');
Gun.chain.chain = function(){
var at = this._, chain = new this.constructor(this), cat = chain._;
cat.root = root = at.root;
cat.id = ++root._.once;
cat.back = this;
cat.on = Gun.on;
Gun.on('chain', cat);
cat.on('in', input, cat); // For 'in' if I add my own listeners to each then I MUST do it before in gets called. If I listen globally for all incoming data instead though, regardless of individual listeners, I can transform the data there and then as well.
cat.on('out', output, cat); // However for output, there isn't really the global option. I must listen by adding my own listener individually BEFORE this one is ever called.
return chain;
}
function output(at){
var cat = this.as, gun = cat.gun, root = gun.back(-1), put, get, now, tmp;
if(!at.gun){
at.gun = gun;
}
if(get = at.get){
if(!get[_soul]){
if(obj_has(get, _field)){
get = get[_field];
var next = get? (gun.get(get)._) : cat;
// TODO: BUG! Handle plural chains by iterating over them.
if(obj_has(next, 'put')){ // potentially incorrect? Maybe?
//if(u !== next.put){ // potentially incorrect? Maybe?
//next.tag['in'].last.next(next);
next.on('in', next);
return;
}
if(obj_has(cat, 'put')){
//if(u !== cat.put){
var val = cat.put, rel;
if(rel = Gun.node.soul(val)){
val = Gun.val.rel.ify(rel);
}
if(rel = Gun.val.rel.is(val)){
if(!at.gun._){ return }
(at.gun._).on('out', {
get: {'#': rel, '.': get},
'#': Gun.on.ask(Gun.HAM.synth, at.gun),
gun: at.gun
});
return;
}
if(u === val || Gun.val.is(val)){
if(!at.gun._){ return }
(at.gun._).on('in', {
get: get,
gun: at.gun
});
return;
}
} else
if(cat.map){
obj_map(cat.map, function(proxy){
proxy.at.on('in', proxy.at);
});
}
if(cat.soul){
if(!at.gun._){ return }
(at.gun._).on('out', {
get: {'#': cat.soul, '.': get},
'#': Gun.on.ask(Gun.HAM.synth, at.gun),
gun: at.gun
});
return;
}
if(cat.get){
if(!cat.back._){ return }
(cat.back._).on('out', {
get: obj_put({}, _field, cat.get),
gun: gun
});
return;
}
at = obj_to(at, {get: {}});
} else {
if(obj_has(cat, 'put')){
//if(u !== cat.put){
cat.on('in', cat);
} else
if(cat.map){
obj_map(cat.map, function(proxy){
proxy.at.on('in', proxy.at);
});
}
if(cat.ack){
if(!obj_has(cat, 'put')){
return;
}
}
cat.ack = -1;
if(cat.soul){
cat.on('out', {
get: {'#': cat.soul},
'#': Gun.on.ask(Gun.HAM.synth, cat.gun),
});
return;
}
if(cat.get){
if(!cat.back._){ return }
(cat.back._).on('out', {
get: obj_put({}, _field, cat.get),
gun: cat.gun
});
return;
}
}
}
}
(cat.back._).on('out', at);
}
function input(at){
at = at._ || at;
var ev = this, cat = this.as, gun = at.gun, coat = gun._, change = at.put, back = cat.back._ || empty, rel, tmp;
if(0 > cat.ack && at.via && !Gun.val.rel.is(change)){ // for better behavior?
cat.ack = 1;
}
if(cat.get && at.get !== cat.get){
at = obj_to(at, {get: cat.get});
}
if(cat.field && coat !== cat){
at = obj_to(at, {gun: cat.gun});
if(coat.ack){
cat.ack = cat.ack || coat.ack;
}
}
if(u === change){
ev.to.next(at);
if(cat.soul){ return }
echo(cat, at, ev);
if(cat.field){
not(cat, at);
}
obj_del(coat.echo, cat.id);
obj_del(cat.map, coat.id);
return;
}
if(cat.soul){
ev.to.next(at);
echo(cat, at, ev);
obj_map(change, map, {at: at, cat: cat});
return;
}
if(!(rel = Gun.val.rel.is(change))){
if(Gun.val.is(change)){
if(cat.field || cat.soul){
not(cat, at);
} else
if(coat.field || coat.soul){
(coat.echo || (coat.echo = {}))[cat.id] = cat;
(cat.map || (cat.map = {}))[coat.id] = cat.map[coat.id] || {at: coat};
//if(u === coat.put){ return } // Not necessary but improves performance. If we have it but coat does not, that means we got things out of order and coat will get it. Once coat gets it, it will tell us again.
}
ev.to.next(at);
echo(cat, at, ev);
return;
}
if(cat.field && coat !== cat && obj_has(coat, 'put')){
cat.put = coat.put;
};
if((rel = Gun.node.soul(change)) && coat.field){
coat.put = (cat.root.get(rel)._).put;
}
ev.to.next(at);
echo(cat, at, ev);
relate(cat, at, coat, rel);
obj_map(change, map, {at: at, cat: cat});
return;
}
relate(cat, at, coat, rel);
ev.to.next(at);
echo(cat, at, ev);
}
Gun.chain.chain.input = input;
function relate(cat, at, coat, rel){
if(!rel || node_ === cat.get){ return }
var tmp = (cat.root.get(rel)._);
if(cat.field){
coat = tmp;
} else
if(coat.field){
relate(coat, at, coat, rel);
}
if(coat === cat){ return }
(coat.echo || (coat.echo = {}))[cat.id] = cat;
if(cat.field && !(cat.map||empty)[coat.id]){
not(cat, at);
}
tmp = (cat.map || (cat.map = {}))[coat.id] = cat.map[coat.id] || {at: coat};
if(rel !== tmp.rel){
ask(cat, tmp.rel = rel);
}
}
function echo(cat, at, ev){
if(!cat.echo){ return } // || node_ === at.get ????
if(cat.field){ at = obj_to(at, {event: ev}) }
obj_map(cat.echo, reverb, at);
}
function reverb(cat){
cat.on('in', this);
}
function map(data, key){ // Map over only the changes on every update.
var cat = this.cat, next = cat.next || empty, via = this.at, gun, chain, at, tmp;
if(node_ === key && !next[key]){ return }
if(!(gun = next[key])){
return;
}
at = (gun._);
//if(data && data[_soul] && (tmp = Gun.val.rel.is(data)) && (tmp = (cat.root.get(tmp)._)) && obj_has(tmp, 'put')){
// data = tmp.put;
//}
if(at.field){
if(!(data && data[_soul] && Gun.val.rel.is(data) === Gun.node.soul(at.put))){
at.put = data;
}
chain = gun;
} else {
chain = via.gun.get(key);
}
at.on('in', {
put: data,
get: key,
gun: chain,
via: via
});
}
function not(cat, at){
if(!(cat.field || cat.soul)){ return }
var tmp = cat.map;
cat.map = null;
if(null === tmp){ return }
if(u === tmp && cat.put !== u){ return } // TODO: Bug? Threw second condition in for a particular test, not sure if a counter example is tested though.
obj_map(tmp, function(proxy){
if(!(proxy = proxy.at)){ return }
obj_del(proxy.echo, cat.id);
});
obj_map(cat.next, function(gun, key){
var coat = (gun._);
coat.put = u;
if(coat.ack){
coat.ack = -1;
}
coat.on('in', {
get: key,
gun: gun,
put: u
});
});
}
function ask(cat, soul){
var tmp = (cat.root.get(soul)._);
if(cat.ack){
tmp.ack = tmp.ack || -1;
tmp.on('out', {
get: {'#': soul},
'#': Gun.on.ask(Gun.HAM.synth, tmp.gun),
gun: tmp.gun
});
return;
}
obj_map(cat.next, function(gun, key){
(gun._).on('out', {
get: {'#': soul, '.': key},
'#': Gun.on.ask(Gun.HAM.synth, tmp.gun),
gun: gun
});
});
}
var empty = {}, u;
var obj = Gun.obj, obj_has = obj.has, obj_put = obj.put, obj_del = obj.del, obj_to = obj.to, obj_map = obj.map;
var _soul = Gun._.soul, _field = Gun._.field, node_ = Gun.node._;
})(require, './chain');
;require(function(module){
var Gun = require('./root');
Gun.chain.get = function(key, cb, as){
//if(!as || !as.path){ var back = this._.root; } // TODO: CHANGING API! Remove this line!
if(typeof key === 'string'){
var gun, back = back || this, cat = back._;
var next = cat.next || empty, tmp;
if(!(gun = next[key])){
gun = cache(key, back);
}
} else
if(key instanceof Function){
var gun = this, at = gun._;
as = cb || {};
as.use = key;
as.out = as.out || {};
as.out.get = as.out.get || {};
(at.root._).now = true;
at.on('in', use, as);
at.on('out', as.out);
(at.root._).now = false;
return gun;
} else
if(num_is(key)){
return this.get(''+key, cb, as);
} else {
(as = this.chain())._.err = {err: Gun.log('Invalid get request!', key)}; // CLEAN UP
if(cb){ cb.call(as, as._.err) }
return as;
}
if(tmp = cat.stun){ // TODO: Refactor?
gun._.stun = gun._.stun || tmp;
}
if(cb && cb instanceof Function){
gun.get(cb, as);
}
return gun;
}
function cache(key, back){
var cat = back._, next = cat.next, gun = back.chain(), at = gun._;
if(!next){ next = cat.next = {} }
next[at.get = key] = gun;
if(cat.root === back){ at.soul = key }
else if(cat.soul || cat.field){ at.field = key }
return gun;
}
function use(at){
var ev = this, as = ev.as, gun = at.gun, cat = gun._, data = at.put, tmp;
if(u === data){
data = cat.put;
}
if((tmp = data) && tmp[rel._] && (tmp = rel.is(tmp))){
tmp = (cat.root.get(tmp)._);
if(u !== tmp.put){
at = obj_to(at, {put: tmp.put});
}
}
as.use(at, at.event || ev);
ev.to.next(at);
}
var obj = Gun.obj, obj_has = obj.has, obj_to = Gun.obj.to;
var num_is = Gun.num.is;
var rel = Gun.val.rel, node_ = Gun.node._;
var empty = {}, u;
})(require, './get');
;require(function(module){
var Gun = require('./root');
Gun.chain.put = function(data, cb, as){
// #soul.field=value>state
// ~who#where.where=what>when@was
// TODO: BUG! Put probably cannot handle plural chains!
var gun = this, root = (gun._).root, tmp;
as = as || {};
as.data = data;
as.gun = as.gun || gun;
if(typeof cb === 'string'){
as.soul = cb;
} else {
as.ack = cb;
}
if(as.soul || root === gun){
if(!obj_is(as.data)){
(opt.any||noop).call(opt.as || gun, as.out = {err: Gun.log("No field to put", (typeof as.data), '"' + as.data + '" on!')});
if(as.res){ as.res() }
return gun;
}
as.gun = gun = root.get(as.soul = as.soul || (as.not = Gun.node.soul(as.data) || ((root._).opt.uuid || Gun.text.random)()));
as.ref = as.gun;
ify(as);
return gun;
}
if(Gun.is(data)){
data.get(function(at,ev){ev.off();
var s = Gun.node.soul(at.put);
if(!s){Gun.log("Can only save a node, not a property.");return}
gun.put(Gun.val.rel.ify(s), cb, as);
});
return gun;
}
as.ref = as.ref || (root === (tmp = (gun._).back))? gun : tmp;
as.ref.get('_').get(any, {as: as});
if(!as.out){
// TODO: Perf idea! Make a global lock, that blocks everything while it is on, but if it is on the lock it does the expensive lookup to see if it is a dependent write or not and if not then it proceeds full speed. Meh? For write heavy async apps that would be terrible.
as.res = as.res || Gun.on.stun(as.ref);
as.gun._.stun = as.ref._.stun;
}
return gun;
};
function ify(as){
as.batch = batch;
var opt = as.opt||{}, env = as.env = Gun.state.map(map, opt.state);
env.soul = as.soul;
as.graph = Gun.graph.ify(as.data, env, as);
if(env.err){
(as.ack||noop).call(opt.as || as.gun, as.out = {err: Gun.log(env.err)});
if(as.res){ as.res() }
return;
}
as.batch();
}
function batch(){ var as = this;
if(!as.graph || obj_map(as.stun, no)){ return }
(as.res||iife)(function(){
(as.ref._).on('out', {
gun: as.ref, put: as.out = as.env.graph, opt: as.opt,
'#': Gun.on.ask(function(ack){ this.off(); // One response is good enough for us currently. Later we may want to adjust this.
if(!as.ack){ return }
as.ack(ack, this);
}, as.opt)
});
}, as);
if(as.res){ as.res() }
} function no(v,f){ if(v){ return true } }
function map(v,f,n, at){ var as = this;
if(f || !at.path.length){ return }
(as.res||iife)(function(){
var path = at.path, ref = as.ref, opt = as.opt;
var i = 0, l = path.length;
for(i; i < l; i++){
ref = ref.get(path[i]); // TODO: API change! We won't need 'path: true' anymore.
}
if(as.not || Gun.node.soul(at.obj)){
at.soul(Gun.node.soul(at.obj) || ((as.opt||{}).uuid || as.gun.back('opt.uuid') || Gun.text.random)());
return;
}
(as.stun = as.stun || {})[path] = true;
ref.get('_').get(soul, {as: {at: at, as: as}});
}, {as: as, at: at});
}
function soul(at, ev){ var as = this.as, cat = as.at; as = as.as;
//ev.stun(); // TODO: BUG!?
if(!at.gun || !at.gun._.back){ return } // TODO: Handle
ev.off();
at = (at.gun._.back._);
cat.soul(Gun.node.soul(cat.obj) || Gun.node.soul(at.put) || Gun.val.rel.is(at.put) || ((as.opt||{}).uuid || as.gun.back('opt.uuid') || Gun.text.random)()); // TODO: BUG!? Do we really want the soul of the object given to us? Could that be dangerous?
as.stun[cat.path] = false;
as.batch();
}
function any(at, ev){
var as = this.as;
if(!at.gun || !at.gun._){ return } // TODO: Handle
if(at.err){ // TODO: Handle
console.log("Please report this as an issue! Put.any.err");
return;
}
var cat = (at.gun._.back._), data = cat.put, opt = as.opt||{}, root, tmp;
ev.off();
if(as.ref !== as.gun){
tmp = (as.gun._).get;
if(!tmp){ // TODO: Handle
console.log("Please report this as an issue! Put.no.get"); // TODO: BUG!??
return;
}
as.data = obj_put({}, tmp, as.data);
tmp = null;
}
if(u === data){
if(!cat.get){ return } // TODO: Handle
if(!cat.soul){
tmp = cat.gun.back(function(at){
if(at.soul){ return at.soul }
as.data = obj_put({}, at.get, as.data);
});
}
tmp = tmp || cat.get;
cat = (cat.root.get(tmp)._);
as.not = as.soul = tmp;
data = as.data;
}
if(!as.not && !(as.soul = Gun.node.soul(data))){
if(as.path && obj_is(as.data)){ // Apparently necessary
as.soul = (opt.uuid || as.gun.back('opt.uuid') || Gun.text.random)();
} else {
//as.data = obj_put({}, as.gun._.get, as.data);
as.soul = at.soul;
}
}
as.ref.put(as.data, as.soul, as);
}
var obj = Gun.obj, obj_is = obj.is, obj_put = obj.put, obj_map = obj.map;
var u, empty = {}, noop = function(){}, iife = function(fn,as){fn.call(as||empty)};
})(require, './put');
;require(function(module){
var Gun = require('./root');
module.exports = Gun;
;(function(){
function meta(v,f){
if(obj_has(Gun.__._, f)){ return }
obj_put(this._, f, v);
}
function map(value, field){
if(Gun._.node === field){ return }
var node = this.node, vertex = this.vertex, union = this.union, machine = this.machine;
var is = state_is(node, field), cs = state_is(vertex, field);
if(u === is || u === cs){ return true } // it is true that this is an invalid HAM comparison.
var iv = value, cv = vertex[field];
// TODO: BUG! Need to compare relation to not relation, and choose the relation if there is a state conflict.
if(!val_is(iv) && u !== iv){ return true } // Undefined is okay since a value might not exist on both nodes. // it is true that this is an invalid HAM comparison.
if(!val_is(cv) && u !== cv){ return true } // Undefined is okay since a value might not exist on both nodes. // it is true that this is an invalid HAM comparison.
var HAM = Gun.HAM(machine, is, cs, iv, cv);
if(HAM.err){
console.log(".!HYPOTHETICAL AMNESIA MACHINE ERR!.", HAM.err); // this error should never happen.
return;
}
if(HAM.state || HAM.historical || HAM.current){ // TODO: BUG! Not implemented.
//opt.lower(vertex, {field: field, value: value, state: is});
return;
}
if(HAM.incoming){
union[field] = value;
state_ify(union, field, is);
return;
}
if(HAM.defer){ // TODO: BUG! Not implemented.
union[field] = value; // WRONG! BUG! Need to implement correct algorithm.
state_ify(union, field, is); // WRONG! BUG! Need to implement correct algorithm.
// filler algorithm for now.
return;
/*upper.wait = true;
opt.upper.call(state, vertex, field, incoming, ctx.incoming.state); // signals that there are still future modifications.
Gun.schedule(ctx.incoming.state, function(){
update(incoming, field);
if(ctx.incoming.state === upper.max){ (upper.last || function(){})() }
}, gun.__.opt.state);*/
}
}
Gun.HAM.union = function(vertex, node, opt){
if(!node || !node._){ return }
vertex = vertex || Gun.node.soul.ify({_:{'>':{}}}, Gun.node.soul(node));
if(!vertex || !vertex._){ return }
opt = num_is(opt)? {machine: opt} : {machine: Gun.state()};
opt.union = vertex || Gun.obj.copy(vertex); // TODO: PERF! This will slow things down!
// TODO: PERF! Biggest slowdown (after 1ocalStorage) is the above line. Fix! Fix!
opt.vertex = vertex;
opt.node = node;
//obj_map(node._, meta, opt.union); // TODO: Review at some point?
if(obj_map(node, map, opt)){ // if this returns true then something was invalid.
return;
}
return opt.union;
}
Gun.HAM.delta = function(vertex, node, opt){
opt = num_is(opt)? {machine: opt} : {machine: Gun.state()};
if(!vertex){ return Gun.obj.copy(node) }
opt.soul = Gun.node.soul(opt.vertex = vertex);
if(!opt.soul){ return }
opt.delta = Gun.node.soul.ify({}, opt.soul);
obj_map(opt.node = node, diff, opt);
return opt.delta;
}
function diff(value, field){ var opt = this;
if(Gun._.node === field){ return }
if(!val_is(value)){ return }
var node = opt.node, vertex = opt.vertex, is = state_is(node, field, true), cs = state_is(vertex, field, true), delta = opt.delta;
var HAM = Gun.HAM(opt.machine, is, cs, value, vertex[field]);
// TODO: BUG!!!! WHAT ABOUT DEFERRED!???
if(HAM.incoming){
delta[field] = value;
state_ify(delta, field, is);
}
}
Gun.HAM.synth = function(at, ev, as){ var gun = this.as || as;
var cat = gun._, root = cat.root._, put = {}, tmp;
//if(cat.ack){
// cat.ack = 1;
//}
if(!at.put){
//if(obj_has(cat, 'put')){ return }
if(cat.put !== u){ return }
cat.on('in', {
get: cat.get,
put: cat.put = u,
gun: gun,
via: at
})
return;
}
// TODO: PERF! Have options to determine if this data should even be in memory on this peer!
obj_map(at.put, function(node, soul){ var graph = this.graph;
put[soul] = Gun.HAM.delta(graph[soul], node, {graph: graph}); // TODO: PERF! SEE IF WE CAN OPTIMIZE THIS BY MERGING UNION INTO DELTA!
graph[soul] = Gun.HAM.union(graph[soul], node) || graph[soul];
}, root);
// TODO: PERF! Have options to determine if this data should even be in memory on this peer!
obj_map(put, function(node, soul){
var root = this, next = root.next || (root.next = {}), gun = next[soul] || (next[soul] = root.gun.get(soul)), coat = (gun._);
coat.put = root.graph[soul]; // TODO: BUG! Clone!
if(cat.field && !obj_has(node, cat.field)){
(at = obj_to(at, {})).put = u;
Gun.HAM.synth(at, ev, cat.gun);
return;
}
coat.on('in', {
put: node,
get: soul,
gun: gun,
via: at
});
}, root);
}
}());
var Type = Gun;
var num = Type.num, num_is = num.is;
var obj = Type.obj, obj_has = obj.has, obj_put = obj.put, obj_to = obj.to, obj_map = obj.map;
var node = Gun.node, node_soul = node.soul, node_is = node.is, node_ify = node.ify;
var state = Gun.state, state_is = state.is, state_ify = state.ify;
var val = Gun.val, val_is = val.is, rel_is = val.rel.is;
var u;
})(require, './index');
;require(function(module){
var Gun = require('./root');
require('./index'); // TODO: CLEAN UP! MERGE INTO ROOT!
require('./opt');
require('./chain');
require('./back');
require('./put');
require('./get');
module.exports = Gun;
})(require, './core');
;require(function(module){
var Gun = require('./core');
var obj = Gun.obj, obj_is = obj.is, obj_put = obj.put, obj_map = obj.map, obj_empty = obj.empty;
var num = Gun.num, num_is = num.is;
var _soul = Gun.val.rel._, _field = '.';
;(function(){
Gun.chain.key = function(index, cb, opt){
if(!index){
if(cb){
cb.call(this, {err: Gun.log('No key!')});
}
return this;
}
var gun = this;
if(typeof opt === 'string'){
console.log("Please report this as an issue! key.opt.string");
return gun;
}
if(gun === gun._.root){if(cb){cb({err: Gun.log("Can't do that on root instance.")})};return gun}
opt = opt || {};
opt.key = index;
opt.any = cb || function(){};
opt.ref = gun.back(-1).get(opt.key);
opt.gun = opt.gun || gun;
gun.on(key, {as: opt});
if(!opt.data){
opt.res = Gun.on.stun(opt.ref);
}
return gun;
}
function key(at, ev){ var opt = this;
ev.off();
opt.soul = Gun.node.soul(at.put);
if(!opt.soul || opt.key === opt.soul){ return opt.data = {} }
opt.data = obj_put({}, keyed._, Gun.node.ify(obj_put({}, opt.soul, Gun.val.rel.ify(opt.soul)), '#'+opt.key+'#'));
(opt.res||iffe)(function(){
opt.ref.put(opt.data, opt.any, {soul: opt.key, key: opt.key});
},opt);
if(opt.res){
opt.res();
}
}
function iffe(fn,as){fn.call(as||{})}
function keyed(f){
if(!f || !('#' === f[0] && '#' === f[f.length-1])){ return }
var s = f.slice(1,-1);
if(!s){ return }
return s;
}
keyed._ = '##';
Gun.on('next', function(at){
var gun = at.gun;
if(gun.back(-1) !== at.back){ return }
gun.on('in', pseudo, gun._);
gun.on('out', normalize, gun._);
});
function normalize(at){ var cat = this;
if(!at.put){
if(at.get){
search.call(at.gun? at.gun._ : cat, at);
}
return;
}
if(at.opt && at.opt.key){ return }
var put = at.put, graph = cat.gun.back(-1)._.graph;
Gun.graph.is(put, function(node, soul){
if(!Gun.node.is(graph['#'+soul+'#'], function each(rel,id){
if(id !== Gun.val.rel.is(rel)){ return }
if(rel = graph['#'+id+'#']){
Gun.node.is(rel, each); // correct params?
return;
}
Gun.node.soul.ify(rel = put[id] = Gun.obj.copy(node), id);
})){ return }
Gun.obj.del(put, soul);
});
}
function search(at){ var cat = this;
var tmp;
if(!Gun.obj.is(tmp = at.get)){ return }
if(!Gun.obj.has(tmp, '#')){ return }
if((tmp = at.get) && (null === tmp['.'])){
tmp['.'] = '##';
return;
}
if((tmp = at.get) && Gun.obj.has(tmp, '.')){
if(tmp['#']){
cat = cat.root.gun.get(tmp['#'])._;
}
tmp = at['#'];
at['#'] = Gun.on.ask(proxy);
}
var tried = {};
function proxy(ack, ev){
var put = ack.put, lex = at.get;
if(!cat.pseudo || ack.via){ // TODO: BUG! MEMORY PERF! What about unsubscribing?
//ev.off();
//ack.via = ack.via || {};
return Gun.on.ack(tmp, ack);
}
if(ack.put){
if(!lex['.']){
ev.off();
return Gun.on.ack(tmp, ack);
}
if(obj_has(ack.put[lex['#']], lex['.'])){
ev.off();
return Gun.on.ack(tmp, ack);
}
}
Gun.obj.map(cat.seen, function(ref,id){ // TODO: BUG! In-memory versus future?
if(tried[id]){
return Gun.on.ack(tmp, ack);
}
tried[id] = true;
ref.on('out', {
gun: ref,
get: id = {'#': id, '.': at.get['.']},
'#': Gun.on.ask(proxy)
});
});
}
}
function pseudo(at, ev){ var cat = this;
// TODO: BUG! Pseudo can't handle plurals!?
if(cat.pseudo){
//ev.stun();return;
if(cat.pseudo === at.put){ return }
ev.stun();
cat.change = cat.changed || cat.pseudo;
cat.on('in', Gun.obj.to(at, {put: cat.put = cat.pseudo}));
return;
}
if(!at.put){ return }
var rel = Gun.val.rel.is(at.put[keyed._]);
if(!rel){ return }
var soul = Gun.node.soul(at.put), resume = ev.stun(resume), root = cat.gun.back(-1), seen = cat.seen = {};
cat.pseudo = cat.put = Gun.state.ify(Gun.node.ify({}, soul));
root.get(rel).on(each, {change: true});
function each(change){
Gun.node.is(change, map);
}
function map(rel, soul){
if(soul !== Gun.val.rel.is(rel)){ return }
if(seen[soul]){ return }
seen[soul] = root.get(soul).on(on, true);
}
function on(put){
if(!put){ return }
cat.pseudo = Gun.HAM.union(cat.pseudo, put) || cat.pseudo;
cat.change = cat.changed = put;
cat.put = cat.pseudo;
resume({
gun: cat.gun,
put: cat.pseudo,
get: soul
//via: this.at
});
}
}
var obj = Gun.obj, obj_has = obj.has;
}());
})(require, './key');
;require(function(module){
var Gun = require('./core');
Gun.chain.path = function(field, cb, opt){
var back = this, gun = back, tmp;
opt = opt || {}; opt.path = true;
if(gun === gun._.root){if(cb){cb({err: Gun.log("Can't do that on root instance.")})}return gun}
if(typeof field === 'string'){
tmp = field.split(opt.split || '.');
if(1 === tmp.length){
gun = back.get(field, cb, opt);
gun._.opt = opt;
return gun;
}
field = tmp;
}
if(field instanceof Array){
if(field.length > 1){
gun = back;
var i = 0, l = field.length;
for(i; i < l; i++){
gun = gun.get(field[i], (i+1 === l)? cb : null, opt);
}
//gun.back = back; // TODO: API change!
} else {
gun = back.get(field[0], cb, opt);
}
gun._.opt = opt;
return gun;
}
if(!field && 0 != field){
return back;
}
gun = back.get(''+field, cb, opt);
gun._.opt = opt;
return gun;
}
})(require, './path');
;require(function(module){
var Gun = require('./core');
Gun.chain.on = function(tag, arg, eas, as){
var gun = this, at = gun._, tmp, act, off;
if(typeof tag === 'string'){
if(!arg){ return at.on(tag) }
act = at.on(tag, arg, eas || at, as);
if(eas && eas.gun){
(eas.subs || (eas.subs = [])).push(act);
}
off = function() {
if (act && act.off) act.off();
off.off();
};
off.off = gun.off.bind(gun) || noop;
gun.off = off;
return gun;
}
var opt = arg;
opt = (true === opt)? {change: true} : opt || {};
opt.ok = tag;
opt.last = {};
gun.get(ok, opt); // TODO: PERF! Event listener leak!!!????
return gun;
}
function ok(at, ev){ var opt = this;
var gun = at.gun, cat = gun._, data = cat.put || at.put, tmp = opt.last, id = cat.id+at.get, tmp;
if(u === data){
return;
}
if(data && data[rel._] && (tmp = rel.is(data))){
tmp = (cat.root.get(tmp)._);
if(u === tmp.put){
return;
}
data = tmp.put;
}
if(opt.change){ // TODO: BUG? Move above the undef checks?
data = at.put;
}
// DEDUPLICATE // TODO: NEEDS WORK! BAD PROTOTYPE
if(tmp.put === data && tmp.get === id && !Gun.node.soul(data)){ return }
tmp.put = data;
tmp.get = id;
// DEDUPLICATE // TODO: NEEDS WORK! BAD PROTOTYPE
cat.last = data;
if(opt.as){
opt.ok.call(opt.as, at, ev);
} else {
opt.ok.call(gun, data, at.get, at, ev);
}
}
Gun.chain.val = function(cb, opt){
var gun = this, at = gun._, data = at.put;
if(0 < at.ack && u !== data && cb){
cb.call(gun, data, at.get);
return gun;
}
if(cb){
(opt = opt || {}).ok = cb;
opt.cat = at;
gun.get(val, {as: opt});
opt.async = at.stun? 1 : true;
} else {
Gun.log.once("valonce", "Chainable val is experimental, its behavior and API may change moving forward. Please play with it and report bugs and ideas on how to improve it.");
var chain = gun.chain();
chain._.val = gun.val(function(){
chain._.on('in', gun._);
});
return chain;
}
return gun;
}
function val(at, ev, to){
var opt = this.as, cat = opt.cat, gun = at.gun, coat = gun._, data = coat.put || at.put, tmp;
if(u === data){
return;
}
if(data && data[rel._] && (tmp = rel.is(data))){
tmp = (cat.root.get(tmp)._);
if(u === tmp.put){
return;
}
data = tmp.put;
}
if(ev.wait){ clearTimeout(ev.wait) }
if(!to && (!(0 < coat.ack) || ((true === opt.async) && 0 !== opt.wait))){
ev.wait = setTimeout(function(){
val.call({as:opt}, at, ev, ev.wait || 1)
}, opt.wait || 99);
return;
}
if(cat.field || cat.soul){
if(ev.off()){ return } // if it is already off, don't call again!
} else {
if((opt.seen = opt.seen || {})[coat.id]){ return }
opt.seen[coat.id] = true;
}
opt.ok.call(at.gun || opt.gun, data, at.get);
}
Gun.chain.off = function(){
var gun = this, at = gun._, tmp;
var back = at.back || {}, cat = back._;
if(!cat){ return }
if(tmp = cat.next){
if(tmp[at.get]){
obj_del(tmp, at.get);
} else {
obj_map(tmp, function(path, key){
if(gun !== path){ return }
obj_del(tmp, key);
});
}
}
if((tmp = gun.back(-1)) === back){
obj_del(tmp.graph, at.get);
}
if(at.ons && (tmp = at.ons['@$'])){
obj_map(tmp.s, function(ev){
ev.off();
});
}
return gun;
}
var obj = Gun.obj, obj_has = obj.has, obj_del = obj.del, obj_to = obj.to;
var rel = Gun.val.rel;
var empty = {}, u;
})(require, './on');
;require(function(module){
var Gun = require('./core'), u;
Gun.chain.not = function(cb, opt, t){
return this.get(ought, {not: cb});
}
function ought(at, ev){ ev.off();
if(at.err || (u !== at.put)){ return }
if(!this.not){ return }
this.not.call(at.gun, at.get, function(){ console.log("Please report this bug on https://gitter.im/amark/gun and in the issues."); need.to.implement; });
}
})(require, './not');
;require(function(module){
var Gun = require('./core');
Gun.chain.map = function(cb, opt, t){
var gun = this, cat = gun._, chain;
if(!cb){
if(chain = cat.fields){ return chain }
chain = cat.fields = gun.chain();
chain._.val = gun.back('val');
gun.on('in', map, chain._);
return chain;
}
Gun.log.once("mapfn", "Map functions are experimental, their behavior and API may change moving forward. Please play with it and report bugs and ideas on how to improve it.");
chain = gun.chain();
gun.map().on(function(data, key, at, ev){
var next = (cb||noop).call(this, data, key, at, ev);
if(u === next){ return }
if(Gun.is(next)){
chain._.on('in', next._);
return;
}
chain._.on('in', {get: key, put: next, gun: chain});
});
return chain;
}
function map(at){
if(!at.put || Gun.val.is(at.put)){ return }
if(this.as.val){ this.off() }
obj_map(at.put, each, {cat: this.as, gun: at.gun});
this.to.next(at);
}
function each(v,f){
if(n_ === f){ return }
var cat = this.cat, gun = this.gun.get(f), at = (gun._);
(at.echo || (at.echo = {}))[cat.id] = cat;
}
var obj_map = Gun.obj.map, noop = function(){}, event = {stun: noop, off: noop}, n_ = Gun.node._, u;
})(require, './map');
;require(function(module){
var Gun = require('./core');
Gun.chain.init = function(){ // TODO: DEPRECATE?
(this._.opt = this._.opt || {}).init = true;
return this.back(-1).put(Gun.node.ify({}, this._.get), null, this._.get);
}
})(require, './init');
;require(function(module){
var Gun = require('./core');
Gun.chain.set = function(item, cb, opt){
var gun = this, soul;
cb = cb || function(){};
if(soul = Gun.node.soul(item)){ return gun.set(gun.back(-1).get(soul), cb, opt) }
if(Gun.obj.is(item) && !Gun.is(item)){ return gun.set(gun._.root.put(item), cb, opt) }
return item.get('_').get(function(at, ev){
if(!at.gun || !at.gun._.back);
ev.off();
at = (at.gun._.back._);
var put = {}, node = at.put, soul = Gun.node.soul(node);
if(!soul){ return cb.call(gun, {err: Gun.log('Only a node can be linked! Not "' + node + '"!')}) }
gun.put(Gun.obj.put(put, soul, Gun.val.rel.ify(soul)), cb, opt);
},{wait:0});
}
})(require, './set');
;require(function(module){
if(typeof Gun === 'undefined'){ return } // TODO: localStorage is Browser only. But it would be nice if it could somehow plugin into NodeJS compatible localStorage APIs?
var root, noop = function(){}, u;
if(typeof window !== 'undefined'){ root = window }
var store = root.localStorage || {setItem: noop, removeItem: noop, getItem: noop};
Gun.on('put', function(at){ var err, id, opt, root = at.gun._.root;
this.to.next(at);
(opt = {}).prefix = (at.opt || opt).prefix || at.gun.back('opt.prefix') || 'gun/';
Gun.graph.is(at.put, function(node, soul, map){
var keys = Gun.obj.ify(store.getItem(opt.prefix + soul+'_')||{});
map(function(val, key){
keys[key] = 1;
var state = Gun.state.is(node, key);
// #soul.field=val>state
try{store.setItem(opt.prefix + soul+key, JSON.stringify([val,state]));
}catch(e){ err = e || "localStorage failure" }
});
try{store.setItem(opt.prefix + soul+'_', JSON.stringify(keys));
}catch(e){ err = e || "localStorage failure" }
});
if(Gun.obj.empty(at.gun.back('opt.peers'))){
Gun.on.ack(at, {err: err, ok: 0}); // only ack if there are no peers.
}
});
Gun.on('get', function(at){
this.to.next(at);
var gun = at.gun, lex = at.get, soul, data, opt, u;
//setTimeout(function(){
(opt = at.opt || {}).prefix = opt.prefix || at.gun.back('opt.prefix') || 'gun/';
if(!lex || !(soul = lex[Gun._.soul])){ return }
var field = lex['.'];
if(field){
if(data = Gun.obj.ify(store.getItem(opt.prefix + soul+field)||null)||u){
data = Gun.state.ify(u, field, data[1], data[0], soul);
}
} else {
Gun.obj.map(Gun.obj.ify(store.getItem(opt.prefix + soul+'_')), function(v,field){
v = Gun.obj.ify(store.getItem(opt.prefix + soul+field)||{});
data = Gun.state.ify(data, field, v[1], v[0], soul);
});
}
gun.back(-1).on('in', {'@': at['#'], put: Gun.graph.node(data)});
//},11);
});
})(require, './adapters/localStorage');
;require(function(module){
var Gun = require('./core');
// Check for stone-age browsers.
if (typeof JSON === 'undefined') {
throw new Error(
'Gun depends on JSON. Please load it first:\n' +
'ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js'
);
}
function Client (url, options, wscOptions ) {
if (!(this instanceof Client)) {
return new Client(url, options, wscOptions);
}
this.url = Client.formatURL(url);
this.socket = null;
this.queue = [];
this.sid = Gun.text.random(10);
this.on = Gun.on;
this.options = options || {};
this.options.wsc = wscOptions;
this.resetBackoff();
}
Client.prototype = {
constructor: Client,
drainQueue: function () {
var queue = this.queue;
var client = this;
// Reset the queue.
this.queue = [];
// Send each message.
queue.forEach(function (msg) {
client.send(msg);
});
return queue.length;
},
connect: function () {
var client = this;
var socket = new Client.WebSocket(this.url, this.options.wsc.protocols, this.options.wsc );
this.socket = socket;
// Forward messages into the emitter.
socket.addEventListener('message', function (msg) {
client.on('message', msg);
});
// Reconnect on close events.
socket.addEventListener('close', function () {
client.scheduleReconnect();
});
// Send the messages in the queue.
this.ready(function () {
client.drainQueue();
});
return socket;
},
resetBackoff: function () {
var backoff = this.options;
this.backoff = {
time: backoff.time || 100,
max: backoff.max || 2000,
factor: backoff.factor || 2
};
return this.backoff;
},
nextBackoff: function () {
var backoff = this.backoff;
var next = backoff.time * backoff.factor;
var max = backoff.max;
if (next > max) {
next = max;
}
return (backoff.time = next);
},
// Try to efficiently reconnect.
scheduleReconnect: function () {
var client = this;
var time = this.backoff.time;
this.nextBackoff();
setTimeout(function () {
client.connect();
client.ready(function () {
client.resetBackoff();
});
}, time);
},
isClosed: function () {
var socket = this.socket;
if (!socket) {
return true;
}
var state = socket.readyState;
if (state === socket.CLOSING || state === socket.CLOSED) {
return true;
}
return false;
},
ready: function (callback) {
var socket = this.socket;
var state = socket.readyState;
if (state === socket.OPEN) {
callback();
return;
}
if (state === socket.CONNECTING) {
socket.addEventListener('open', callback);
}
},
send: function (msg) {
if (this.isClosed()) {
this.queue.push(msg);
// Will send once connected.
this.connect();
return false;
}
var socket = this.socket;
// Make sure the socket is open.
this.ready(function () {
socket.send(msg);
});
return true;
}
};
if (typeof window !== 'undefined') {
Client.WebSocket = window.WebSocket ||
window.webkitWebSocket ||
window.mozWebSocket ||
null;
}
Client.isSupported = !!Client.WebSocket;
if(!Client.isSupported){ return } // TODO: For now, don't do anything in browsers/servers that don't work. Later, use JSONP fallback and merge with server code?
// Ensure the protocol is correct.
Client.formatURL = function (url) {
return url.replace(/^http/, 'ws');
};
// Send a message to a group of peers.
Client.broadcast = function (urls, msg) {
var pool = Client.pool;
msg.headers = msg.headers || {};
Gun.obj.map(urls, function (options, addr) {
var url = Client.formatURL(addr);
var peer = pool[url];
var envelope = {
headers: Gun.obj.to(msg.headers, {
'gun-sid': peer.sid
}),
body: msg.body
};
var serialized = Gun.text.ify(envelope);
peer.send(serialized);
});
};
// A map of URLs to client instances.
Client.pool = {};
// Close all WebSockets when the window closes.
if (typeof window !== 'undefined') {
window.addEventListener('unload', function () {
Gun.obj.map(Client.pool, function (client) {
if (client.isClosed()) {
return;
}
client.socket.close();
});
});
}
// Define client instances as gun needs them.
// Sockets will not be opened until absolutely necessary.
Gun.on('opt', function (ctx) {
this.to.next(ctx);
var gun = ctx.gun;
var peers = gun.back('opt.peers') || {};
Gun.obj.map(peers, function (options, addr) {
var url = Client.formatURL(addr);
// Ignore clients we've seen before.
if (Client.pool.hasOwnProperty(url)) {
return;
}
var client = new Client(url, options.backoff, gun.back('opt.wsc') || {protocols:null});
// Add it to the pool.
Client.pool[url] = client;
// Listen to incoming messages.
client.on('message', function (msg) {
var data;
try {
data = Gun.obj.ify(msg.data);
} catch (err) {
// Invalid message, discard it.
return;
}
if (!data || !data.body) {
return;
}
gun.on('in', data.body);
});
});
});
function request (peers, ctx) {
if (Client.isSupported) {
Client.broadcast(peers, ctx);
}
}
// Broadcast the messages.
Gun.on('out', function (ctx) {
this.to.next(ctx);
var gun = ctx.gun;
var peers = gun.back('opt.peers') || {};
var headers = gun.back('opt.headers') || {};
// Validate.
if (Gun.obj.empty(peers)) {
return;
}
request(peers, {body: ctx, headers: headers});
});
request.jsonp = function (opt, cb) {
request.jsonp.ify(opt, function (url) {
if (!url) {
return;
}
request.jsonp.send(url, function (err, reply) {
cb(err, reply);
request.jsonp.poll(opt, reply);
}, opt.jsonp);
});
};
request.jsonp.send = function (url, cb, id) {
var js = document.createElement('script');
js.src = url;
js.onerror = function () {
(window[js.id] || function () {})(null, {
err: 'JSONP failed!'
});
};
window[js.id = id] = function (res, err) {
cb(err, res);
cb.id = js.id;
js.parentNode.removeChild(js);
delete window[cb.id];
};
js.async = true;
document.getElementsByTagName('head')[0].appendChild(js);
return js;
};
request.jsonp.poll = function (opt, res) {
if (!opt || !opt.base || !res || !res.headers || !res.headers.poll) {
return;
}
var polls = request.jsonp.poll.s = request.jsonp.poll.s || {};
polls[opt.base] = polls[opt.base] || setTimeout(function () {
var msg = {
base: opt.base,
headers: { pull: 1 }
};
request.each(opt.headers, function (header, name) {
msg.headers[name] = header;
});
request.jsonp(msg, function (err, reply) {
delete polls[opt.base];
var body = reply.body || [];
while (body.length && body.shift) {
var res = reply.body.shift();
if (res && res.body) {
request.createServer.ing(res, function () {
request(opt.base, null, null, res);
});
}
}
});
}, res.headers.poll);
};
request.jsonp.ify = function (opt, cb) {
var uri = encodeURIComponent, query = '?';
if (opt.url && opt.url.pathname) {
query = opt.url.pathname + query;
}
query = opt.base + query;
request.each((opt.url || {}).query, function (value, key) {
query += (uri(key) + '=' + uri(value) + '&');
});
if (opt.headers) {
query += uri('`') + '=' + uri(
JSON.stringify(opt.headers)
) + '&';
}
if (request.jsonp.max < query.length) {
return cb();
}
var random = Math.floor(Math.random() * (0xffff + 1));
query += (uri('jsonp') + '=' + uri(opt.jsonp = 'P' + random));
if (opt.body) {
query += '&';
var w = opt.body, wls = function (w, l, s) {
return uri('%') + '=' + uri(w+'-'+(l||w)+'/'+(s||w)) + '&' + uri('$') + '=';
}
if (typeof w != 'string') {
w = JSON.stringify(w);
query += uri('^') + '=' + uri('json') + '&';
}
w = uri(w);
var i = 0, l = w.length
, s = request.jsonp.max - (query.length + wls(l.toString()).length);
if (s < 0){
return cb();
}
while (w) {
cb(query + wls(i, (i += s), l) + w.slice(0, i));
w = w.slice(i);
}
} else {
cb(query);
}
};
request.jsonp.max = 2000;
request.each = function (obj, cb, as) {
if (!obj || !cb) {
return;
}
for (var key in obj) {
if (obj.hasOwnProperty(key)) {
cb.call(as, obj[key], key);
}
}
};
module.exports = Client;
})(require, './polyfill/request');
}());