gun/lib/set.js
Mark Nadal ec8bdad620 set?
2015-06-19 02:02:15 -07:00

35 lines
1.1 KiB
JavaScript

var Gun = Gun || require('../gun');
/*
Gun.chain.set = function(obj, cb, opt){
var set = this;
opt = opt || {};
cb = cb || function(){};
set = set.put({}); // insert assumes a graph node. So either create it or merge with the existing one.
var error, item = set.chain().put(obj, function(err){ // create the new item in its own context.
error = err; // if this happens, it should get called before the .val
}).val(function(val){
if(error){ return cb.call(set, error) } // which in case it is, allows us to fail fast.
var add = {}, soul = Gun.is.soul.on(val);
if(!soul){ return cb.call(set, {err: Gun.log("No soul!")}) }
add[soul] = val; // other wise, let's then
set.put(add, cb); // merge with the graph node.
});
return item;
};*/
Gun.chain.set = function(val, cb, opt){
var gun = this, ctx = {}, drift = Gun.time.now();
cb = cb || function(){};
opt = opt || {};
if(!gun.back){ gun = gun.put({}) }
gun = gun.not(function(next, key){
return key? this.put({}).key(key) : this.put({});
});
if(!val && !Gun.is.value(val)){ return gun }
var obj = {};
obj['I' + drift + 'R' + Gun.text.random(5)] = val;
return gun.put(obj, cb);
}