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Failure to handle batch messages causes half communcaitions failures... (the clients were using a batching protocol, while all servers were based on this example...
67 lines
2.1 KiB
JavaScript
67 lines
2.1 KiB
JavaScript
var port = process.env.OPENSHIFT_NODEJS_PORT || process.env.VCAP_APP_PORT || process.env.PORT || process.argv[2] || 8080;
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var Gun = require('../');
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// have to do this before instancing gun(?)
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Gun.on('out', function(msg){
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this.to.next( msg );
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msg = JSON.stringify(msg);
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gunPeers.forEach( function(peer){ peer.send( msg ) })
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})
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var gun = Gun({
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file: 'data.json'
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});
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var server = require('http').createServer(function(req, res){
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var insert = "";
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if( req.url.endsWith( "gun.js" ) )
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insert = "../";
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require('fs').createReadStream(require('path').join(__dirname, insert, req.url)).on('error',function(){ // static files!
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res.writeHead(200, {'Content-Type': 'text/html'});
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res.end(require('fs').readFileSync(require('path').join(__dirname, 'index.html'))); // or default to index
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}).pipe(res); // stream
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});
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// do not do this to attach server... instead pull websocket provider and use that.
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// gun.wsp(server);
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var ws = require( 'ws' ); // default websocket provider gun used...
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var WebSocketServer = ws.Server;
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var wss = new WebSocketServer( {
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server: server, // 'ws' npm
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autoAcceptConnections : false // want to handle the request (websocket npm?)
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});
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wss.on('connection',acceptConnection )
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var gunPeers = []; // used as a list of connected clients.
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function acceptConnection( connection ) {
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// connection.upgradeReq.headers['sec-websocket-protocol'] === (if present) protocol requested by client
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// connection.upgradeReq.url === url request
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console.log( "connect?", connection.upgradeReq.headers, connection.upgradeReq.url )
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gunPeers.push( connection );
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connection.on( 'error',function(error){console.log( "WebSocket Error:", error) } );
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connection.on('message', function (msg) {
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msg = JSON.parse(msg)
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if ("forEach" in msg) msg.forEach(m => gun.on('in', JSON.parse(m)));
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else gun.on('in', msg)
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})
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connection.on( 'close', function(reason,desc){
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// gunpeers gone.
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var i = gunPeers.findIndex( function(p){return p===connection} );
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if( i >= 0 )
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gunPeers.splice( i, 1 );
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})
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}
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server.listen(port);
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console.log('Server started on port ' + port + ' with ');
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