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Improved staging shard performance (#2034)
using map instead of growing array as shard id can be 1000+ in some cases Co-authored-by: Ori Newman <orinewman1@gmail.com>
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parent
2b5202be7a
commit
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@ -1,6 +1,8 @@
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package model
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import "github.com/pkg/errors"
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import (
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"github.com/pkg/errors"
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)
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// StagingShard is an interface that enables every store to have it's own Commit logic
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// See StagingArea for more details
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@ -19,14 +21,14 @@ type StagingShardID uint64
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// When the StagingArea is being Committed, it goes over all it's shards, and commits those one-by-one.
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// Since Commit happens in a DatabaseTransaction, a StagingArea is atomic.
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type StagingArea struct {
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shards []StagingShard
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shards map[StagingShardID]StagingShard
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isCommitted bool
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}
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// NewStagingArea creates a new, empty staging area.
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func NewStagingArea() *StagingArea {
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return &StagingArea{
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shards: []StagingShard{},
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shards: make(map[StagingShardID]StagingShard),
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isCommitted: false,
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}
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}
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@ -34,14 +36,12 @@ func NewStagingArea() *StagingArea {
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// GetOrCreateShard attempts to retrieve a shard with the given name.
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// If it does not exist - a new shard is created using `createFunc`.
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func (sa *StagingArea) GetOrCreateShard(shardID StagingShardID, createFunc func() StagingShard) StagingShard {
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for uint64(len(sa.shards)) <= uint64(shardID) {
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sa.shards = append(sa.shards, nil)
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shard, ok := sa.shards[shardID]
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if !ok {
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shard = createFunc()
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sa.shards[shardID] = shard
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}
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if sa.shards[shardID] == nil {
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sa.shards[shardID] = createFunc()
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}
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return sa.shards[shardID]
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return shard
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}
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// Commit goes over all the Shards in the StagingArea and commits them, inside the provided database transaction.
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@ -52,9 +52,6 @@ func (sa *StagingArea) Commit(dbTx DBTransaction) error {
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}
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for _, shard := range sa.shards {
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if shard == nil { // since sa.shards is an array and not a map, some shard slots might be empty.
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continue
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}
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err := shard.Commit(dbTx)
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if err != nil {
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return err
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