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[NOD-1286] Close router from netConnection.Disconnect (#881)
* [NOD-1286] Close router from netConnection.Disconnect * [NOD-1286] Close router in grpc errors as well * [NOD-1286] Fix typo * [NOD-1286] Rename isConnected->isRouterClosed
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@ -8,8 +8,12 @@ func (c *ConnectionManager) checkIncomingConnections(incomingConnectionSet conne
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}
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numConnectionsOverMax := len(incomingConnectionSet) - c.maxIncoming
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log.Debugf("Got %d incoming connections while only %d are allowed. Disconnecting "+
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"%d", len(incomingConnectionSet), c.maxIncoming, numConnectionsOverMax)
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// randomly disconnect nodes until the number of incoming connections is smaller than maxIncoming
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for _, connection := range incomingConnectionSet {
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log.Debugf("Disconnecting %s due to exceeding incoming connections", connection)
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connection.Disconnect()
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numConnectionsOverMax--
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@ -5,6 +5,7 @@ import (
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"github.com/kaspanet/kaspad/app/appmessage"
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routerpkg "github.com/kaspanet/kaspad/infrastructure/network/netadapter/router"
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"github.com/pkg/errors"
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"sync/atomic"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/id"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/server"
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@ -17,7 +18,7 @@ type NetConnection struct {
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router *routerpkg.Router
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invalidMessageChan chan error
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onDisconnectedHandler server.OnDisconnectedHandler
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isConnected uint32
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isRouterClosed uint32
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}
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func newNetConnection(connection server.Connection, routerInitializer RouterInitializer) *NetConnection {
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@ -30,7 +31,12 @@ func newNetConnection(connection server.Connection, routerInitializer RouterInit
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}
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netConnection.connection.SetOnDisconnectedHandler(func() {
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router.Close()
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// If the disconnection came because of a network error and not because of the application layer, we
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// need to close the router as well.
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if atomic.AddUint32(&netConnection.isRouterClosed, 1) == 1 {
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netConnection.router.Close()
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}
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close(netConnection.invalidMessageChan)
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netConnection.onDisconnectedHandler()
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})
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@ -91,7 +97,9 @@ func (c *NetConnection) setOnDisconnectedHandler(onDisconnectedHandler server.On
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// Disconnect disconnects the given connection
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func (c *NetConnection) Disconnect() {
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c.connection.Disconnect()
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if atomic.AddUint32(&c.isRouterClosed, 1) == 1 {
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c.router.Close()
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}
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}
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// DequeueInvalidMessage dequeues the next invalid message
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@ -100,8 +100,3 @@ func (r *Route) Close() {
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r.closed = true
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close(r.channel)
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}
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// IsEmpty returns true if the route doesn't have any pending messages
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func (r *Route) IsEmpty() bool {
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return len(r.channel) == 0
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}
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@ -33,8 +33,7 @@ func (c *gRPCConnection) connectionLoops() error {
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func (c *gRPCConnection) sendLoop() error {
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outgoingRoute := c.router.OutgoingRoute()
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// Once the connection is closed, the send loop empties the remaining messages in the channel.
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for c.IsConnected() || !outgoingRoute.IsEmpty() {
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for c.IsConnected() {
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message, err := outgoingRoute.Dequeue()
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if err != nil {
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if errors.Is(err, routerpkg.ErrRouteClosed) {
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@ -57,7 +56,6 @@ func (c *gRPCConnection) sendLoop() error {
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if err != nil {
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return err
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}
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}
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return nil
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}
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@ -1,13 +1,11 @@
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package grpcserver
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import (
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/router"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/server/grpcserver/protowire"
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"github.com/pkg/errors"
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"net"
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"sync/atomic"
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"time"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/router"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/server/grpcserver/protowire"
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"github.com/kaspanet/kaspad/infrastructure/network/netadapter/server"
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"google.golang.org/grpc"
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@ -93,14 +91,9 @@ func (c *gRPCConnection) Disconnect() {
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close(c.stopChan)
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if c.isOutbound {
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spawn("gRPCConnection.Disconnect-clientStream.CloseSend", func() {
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// Wait a second before closing the stream, to let the send queue to get emptied.
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const finishSendDuration = time.Second
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time.Sleep(finishSendDuration)
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clientStream := c.stream.(protowire.P2P_MessageStreamClient)
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_ = clientStream.CloseSend() // ignore error because we don't really know what's the status of the connection
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log.Debugf("Disconnected from %s", c)
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})
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clientStream := c.stream.(protowire.P2P_MessageStreamClient)
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_ = clientStream.CloseSend() // ignore error because we don't really know what's the status of the connection
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log.Debugf("Disconnected from %s", c)
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}
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log.Debugf("Disconnecting from %s", c)
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