kaspad/blockdag/blockindex.go

373 lines
12 KiB
Go

// Copyright (c) 2015-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockdag
import (
"fmt"
"math/big"
"sort"
"sync"
"time"
"github.com/daglabs/btcd/dagconfig"
"github.com/daglabs/btcd/dagconfig/daghash"
"github.com/daglabs/btcd/database"
"github.com/daglabs/btcd/wire"
)
// blockStatus is a bit field representing the validation state of the block.
type blockStatus byte
const (
// statusDataStored indicates that the block's payload is stored on disk.
statusDataStored blockStatus = 1 << iota
// statusValid indicates that the block has been fully validated.
statusValid
// statusValidateFailed indicates that the block has failed validation.
statusValidateFailed
// statusInvalidAncestor indicates that one of the block's ancestors has
// has failed validation, thus the block is also invalid.
statusInvalidAncestor
// statusNone indicates that the block has no validation state flags set.
//
// NOTE: This must be defined last in order to avoid influencing iota.
statusNone blockStatus = 0
)
// KnownValid returns whether the block is known to be valid. This will return
// false for a valid block that has not been fully validated yet.
func (status blockStatus) KnownValid() bool {
return status&statusValid != 0
}
// KnownInvalid returns whether the block is known to be invalid. This may be
// because the block itself failed validation or any of its ancestors is
// invalid. This will return false for invalid blocks that have not been proven
// invalid yet.
func (status blockStatus) KnownInvalid() bool {
return status&(statusValidateFailed|statusInvalidAncestor) != 0
}
// blockNode represents a block within the block DAG. The DAG is stored into
// the block database.
type blockNode struct {
// NOTE: Additions, deletions, or modifications to the order of the
// definitions in this struct should not be changed without considering
// how it affects alignment on 64-bit platforms. The current order is
// specifically crafted to result in minimal padding. There will be
// hundreds of thousands of these in memory, so a few extra bytes of
// padding adds up.
// parents is the parent blocks for this node.
parents blockSet
// selectedParent is the selected parent for this node.
// The selected parent is the parent that if chosen will maximize the blue score of this block
selectedParent *blockNode
// children are all the blocks that refer to this block as a parent
children blockSet
// blues are all blue blocks in this block's worldview that are in its selected parent anticone
blues []*blockNode
// blueScore is the count of all the blue blocks in this block's past
blueScore uint64
// diff is the UTXO representation of the block
// A block's UTXO is reconstituted by applying diffWith on every block in the chain of diffChildren
// from the virtual block down to the block. See diffChild
diff *UTXODiff
// diffChild is the child that diff will be built from. See diff
diffChild *blockNode
// hash is the double sha 256 of the block.
hash daghash.Hash
// workSum is the total amount of work in the DAG up to and including
// this node.
workSum *big.Int
// height is the position in the block DAG.
height int32
// Some fields from block headers to aid in best chain selection and
// reconstructing headers from memory. These must be treated as
// immutable and are intentionally ordered to avoid padding on 64-bit
// platforms.
version int32
bits uint32
nonce uint64
timestamp int64
merkleRoot daghash.Hash
// status is a bitfield representing the validation state of the block. The
// status field, unlike the other fields, may be written to and so should
// only be accessed using the concurrent-safe NodeStatus method on
// blockIndex once the node has been added to the global index.
status blockStatus
}
// initBlockNode initializes a block node from the given header and parent nodes,
// calculating the height and workSum from the respective fields on the first parent.
// This function is NOT safe for concurrent access. It must only be called when
// initially creating a node.
func initBlockNode(node *blockNode, blockHeader *wire.BlockHeader, parents blockSet, phantomK uint32) {
*node = blockNode{
parents: parents,
children: make(blockSet),
workSum: big.NewInt(0),
timestamp: time.Now().Unix(),
}
if blockHeader != nil {
node.hash = blockHeader.BlockHash()
node.workSum = CalcWork(blockHeader.Bits)
node.version = blockHeader.Version
node.bits = blockHeader.Bits
node.nonce = blockHeader.Nonce
node.timestamp = blockHeader.Timestamp.Unix()
node.merkleRoot = blockHeader.MerkleRoot
}
if len(parents) > 0 {
node.blues, node.selectedParent, node.blueScore = phantom(node, phantomK)
node.height = calculateNodeHeight(node)
node.workSum = node.workSum.Add(node.selectedParent.workSum, node.workSum)
}
}
func calculateNodeHeight(node *blockNode) int32 {
return node.parents.maxHeight() + 1
}
// newBlockNode returns a new block node for the given block header and parent
// nodes, calculating the height and workSum from the respective fields on the
// parent. This function is NOT safe for concurrent access.
func newBlockNode(blockHeader *wire.BlockHeader, parents blockSet, phantomK uint32) *blockNode {
var node blockNode
initBlockNode(&node, blockHeader, parents, phantomK)
return &node
}
// Header constructs a block header from the node and returns it.
//
// This function is safe for concurrent access.
func (node *blockNode) Header() *wire.BlockHeader {
// No lock is needed because all accessed fields are immutable.
return &wire.BlockHeader{
Version: node.version,
ParentHashes: node.ParentHashes(),
MerkleRoot: node.merkleRoot,
Timestamp: time.Unix(node.timestamp, 0),
Bits: node.bits,
Nonce: node.nonce,
}
}
// Ancestor returns the ancestor block node at the provided height by following
// the chain backwards from this node. The returned block will be nil when a
// height is requested that is after the height of the passed node or is less
// than zero.
//
// This function is safe for concurrent access.
func (node *blockNode) Ancestor(height int32) *blockNode {
if height < 0 || height > node.height {
return nil
}
n := node
for ; n != nil && n.height != height; n = n.selectedParent {
// Intentionally left blank
}
return n
}
// RelativeAncestor returns the ancestor block node a relative 'distance' blocks
// before this node. This is equivalent to calling Ancestor with the node's
// height minus provided distance.
//
// This function is safe for concurrent access.
func (node *blockNode) RelativeAncestor(distance int32) *blockNode {
return node.Ancestor(node.height - distance)
}
// CalcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the block node.
//
// This function is safe for concurrent access.
func (node *blockNode) CalcPastMedianTime() time.Time {
// Create a slice of the previous few block timestamps used to calculate
// the median per the number defined by the constant medianTimeBlocks.
// If there aren't enough blocks yet - pad remaining with genesis block's timestamp.
timestamps := make([]int64, medianTimeBlocks)
iterNode := node
for i := 0; i < medianTimeBlocks; i++ {
timestamps[i] = iterNode.timestamp
if !iterNode.isGenesis() {
iterNode = iterNode.selectedParent
}
}
sort.Sort(timeSorter(timestamps))
// Note: This works when medianTimeBlockCount is an odd number.
// If it is to be changed to an even number - must take avarage of two middle values
// Since medianTimeBlockCount is a constant, we can skip the odd/even check
medianTimestamp := timestamps[medianTimeBlocks/2]
return time.Unix(medianTimestamp, 0)
}
func (node *blockNode) ParentHashes() []daghash.Hash {
return node.parents.hashes()
}
// isGenesis returns if the current block is the genesis block
func (node *blockNode) isGenesis() bool {
return len(node.parents) == 0
}
// String returns a string that contains the block hash and height.
func (node blockNode) String() string {
return fmt.Sprintf("%s (%d)", node.hash, node.height)
}
// blockIndex provides facilities for keeping track of an in-memory index of the
// block chain. Although the name block chain suggests a single chain of
// blocks, it is actually a tree-shaped structure where any node can have
// multiple children. However, there can only be one active branch which does
// indeed form a chain from the tip all the way back to the genesis block.
type blockIndex struct {
// The following fields are set when the instance is created and can't
// be changed afterwards, so there is no need to protect them with a
// separate mutex.
db database.DB
dagParams *dagconfig.Params
sync.RWMutex
index map[daghash.Hash]*blockNode
dirty map[*blockNode]struct{}
}
// newBlockIndex returns a new empty instance of a block index. The index will
// be dynamically populated as block nodes are loaded from the database and
// manually added.
func newBlockIndex(db database.DB, dagParams *dagconfig.Params) *blockIndex {
return &blockIndex{
db: db,
dagParams: dagParams,
index: make(map[daghash.Hash]*blockNode),
dirty: make(map[*blockNode]struct{}),
}
}
// HaveBlock returns whether or not the block index contains the provided hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) HaveBlock(hash *daghash.Hash) bool {
bi.RLock()
_, hasBlock := bi.index[*hash]
bi.RUnlock()
return hasBlock
}
// LookupNode returns the block node identified by the provided hash. It will
// return nil if there is no entry for the hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) LookupNode(hash *daghash.Hash) *blockNode {
bi.RLock()
node := bi.index[*hash]
bi.RUnlock()
return node
}
// AddNode adds the provided node to the block index and marks it as dirty.
// Duplicate entries are not checked so it is up to caller to avoid adding them.
//
// This function is safe for concurrent access.
func (bi *blockIndex) AddNode(node *blockNode) {
bi.Lock()
bi.addNode(node)
bi.dirty[node] = struct{}{}
bi.Unlock()
}
// addNode adds the provided node to the block index, but does not mark it as
// dirty. This can be used while initializing the block index.
//
// This function is NOT safe for concurrent access.
func (bi *blockIndex) addNode(node *blockNode) {
bi.index[node.hash] = node
}
// NodeStatus provides concurrent-safe access to the status field of a node.
//
// This function is safe for concurrent access.
func (bi *blockIndex) NodeStatus(node *blockNode) blockStatus {
bi.RLock()
status := node.status
bi.RUnlock()
return status
}
// SetStatusFlags flips the provided status flags on the block node to on,
// regardless of whether they were on or off previously. This does not unset any
// flags currently on.
//
// This function is safe for concurrent access.
func (bi *blockIndex) SetStatusFlags(node *blockNode, flags blockStatus) {
bi.Lock()
node.status |= flags
bi.dirty[node] = struct{}{}
bi.Unlock()
}
// UnsetStatusFlags flips the provided status flags on the block node to off,
// regardless of whether they were on or off previously.
//
// This function is safe for concurrent access.
func (bi *blockIndex) UnsetStatusFlags(node *blockNode, flags blockStatus) {
bi.Lock()
node.status &^= flags
bi.dirty[node] = struct{}{}
bi.Unlock()
}
// flushToDB writes all dirty block nodes to the database. If all writes
// succeed, this clears the dirty set.
func (bi *blockIndex) flushToDB() error {
bi.Lock()
if len(bi.dirty) == 0 {
bi.Unlock()
return nil
}
err := bi.db.Update(func(dbTx database.Tx) error {
for node := range bi.dirty {
err := dbStoreBlockNode(dbTx, node)
if err != nil {
return err
}
}
return nil
})
// If write was successful, clear the dirty set.
if err == nil {
bi.dirty = make(map[*blockNode]struct{})
}
bi.Unlock()
return err
}