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* [NOD-1198] Make router a property of netConnection, and remove map from connection to router in netAdapter * [NOD-1198] Moved all router logic from netAdapter to netConnection * [NOD-1198] Move disconnect to NetConnection * [NOD-1198] Unexport netConnection.start * [NOD-1198] Remove error from Disconnect functions * [NOD-1198] Make sure OnDisconnectedHandler doesn't run when it shouldn't
146 lines
4.0 KiB
Go
146 lines
4.0 KiB
Go
package connmanager
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import (
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"sync"
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"sync/atomic"
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"time"
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"github.com/kaspanet/kaspad/addressmanager"
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"github.com/kaspanet/kaspad/netadapter"
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"github.com/kaspanet/kaspad/config"
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)
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// connectionRequest represents a user request (either through CLI or RPC) to connect to a certain node
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type connectionRequest struct {
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address string
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isPermanent bool
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nextAttempt time.Time
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retryDuration time.Duration
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}
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// ConnectionManager monitors that the current active connections satisfy the requirements of
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// outgoing, requested and incoming connections
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type ConnectionManager struct {
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cfg *config.Config
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netAdapter *netadapter.NetAdapter
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addressManager *addressmanager.AddressManager
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activeRequested map[string]*connectionRequest
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pendingRequested map[string]*connectionRequest
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activeOutgoing map[string]struct{}
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targetOutgoing int
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activeIncoming map[string]struct{}
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maxIncoming int
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stop uint32
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connectionRequestsLock sync.Mutex
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resetLoopChan chan struct{}
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loopTicker *time.Ticker
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}
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// New instantiates a new instance of a ConnectionManager
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func New(cfg *config.Config, netAdapter *netadapter.NetAdapter, addressManager *addressmanager.AddressManager) (*ConnectionManager, error) {
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c := &ConnectionManager{
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cfg: cfg,
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netAdapter: netAdapter,
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addressManager: addressManager,
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activeRequested: map[string]*connectionRequest{},
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pendingRequested: map[string]*connectionRequest{},
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activeOutgoing: map[string]struct{}{},
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activeIncoming: map[string]struct{}{},
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resetLoopChan: make(chan struct{}),
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loopTicker: time.NewTicker(connectionsLoopInterval),
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}
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connectPeers := cfg.AddPeers
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if len(cfg.ConnectPeers) > 0 {
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connectPeers = cfg.ConnectPeers
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}
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c.maxIncoming = cfg.MaxInboundPeers
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c.targetOutgoing = cfg.TargetOutboundPeers
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for _, connectPeer := range connectPeers {
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c.pendingRequested[connectPeer] = &connectionRequest{
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address: connectPeer,
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isPermanent: true,
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}
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}
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return c, nil
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}
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// Start begins the operation of the ConnectionManager
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func (c *ConnectionManager) Start() {
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spawn("ConnectionManager.connectionsLoop", c.connectionsLoop)
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}
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// Stop halts the operation of the ConnectionManager
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func (c *ConnectionManager) Stop() {
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atomic.StoreUint32(&c.stop, 1)
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for _, connection := range c.netAdapter.Connections() {
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connection.Disconnect()
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}
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c.loopTicker.Stop()
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}
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func (c *ConnectionManager) run() {
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c.resetLoopChan <- struct{}{}
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}
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func (c *ConnectionManager) initiateConnection(address string) error {
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log.Infof("Connecting to %s", address)
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return c.netAdapter.Connect(address)
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}
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const connectionsLoopInterval = 30 * time.Second
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func (c *ConnectionManager) connectionsLoop() {
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for atomic.LoadUint32(&c.stop) == 0 {
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connections := c.netAdapter.Connections()
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// We convert the connections list to a set, so that connections can be found quickly
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// Then we go over the set, classifying connection by category: requested, outgoing or incoming.
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// Every step removes all matching connections so that once we get to checkIncomingConnections -
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// the only connections left are the incoming ones
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connSet := convertToSet(connections)
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c.checkRequestedConnections(connSet)
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c.checkOutgoingConnections(connSet)
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c.checkIncomingConnections(connSet)
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c.waitTillNextIteration()
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}
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}
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// ConnectionCount returns the count of the connected connections
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func (c *ConnectionManager) ConnectionCount() int {
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return c.netAdapter.ConnectionCount()
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}
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// Ban marks the given netConnection as banned
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func (c *ConnectionManager) Ban(netConnection *netadapter.NetConnection) error {
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return c.addressManager.Ban(netConnection.NetAddress())
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}
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// IsBanned returns whether the given netConnection is banned
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func (c *ConnectionManager) IsBanned(netConnection *netadapter.NetConnection) (bool, error) {
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return c.addressManager.IsBanned(netConnection.NetAddress())
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}
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func (c *ConnectionManager) waitTillNextIteration() {
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select {
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case <-c.resetLoopChan:
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c.loopTicker.Stop()
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c.loopTicker = time.NewTicker(connectionsLoopInterval)
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case <-c.loopTicker.C:
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}
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}
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