Elichai Turkel e509cb1597
Smal performance improvements to BlueWindow (#1343)
* Convert BlockGHOSTDAGData from an interface to a public struct with getters

* Move hashes.Less to externalapi so it can access the hashes directly without copying

* Reduce calls to ghostdagstore.Get in blueWindow

* Simplify the logic in RequiredDifficulty and reuse big.Int

* Remove bigintpool as its no longer used

* Use ChooseSelectedParent in RequiredDifficulty instead of looping over the parents

* Remove comment
2021-01-05 12:13:02 +02:00

116 lines
4.1 KiB
Go

package difficultymanager
import (
"math/big"
"time"
"github.com/kaspanet/kaspad/domain/consensus/model"
"github.com/kaspanet/kaspad/domain/consensus/model/externalapi"
"github.com/kaspanet/kaspad/util"
)
// DifficultyManager provides a method to resolve the
// difficulty value of a block
type difficultyManager struct {
databaseContext model.DBReader
ghostdagManager model.GHOSTDAGManager
ghostdagStore model.GHOSTDAGDataStore
headerStore model.BlockHeaderStore
dagTopologyManager model.DAGTopologyManager
dagTraversalManager model.DAGTraversalManager
genesisHash *externalapi.DomainHash
powMax *big.Int
difficultyAdjustmentWindowSize int
disableDifficultyAdjustment bool
targetTimePerBlock time.Duration
}
// New instantiates a new DifficultyManager
func New(databaseContext model.DBReader,
ghostdagManager model.GHOSTDAGManager,
ghostdagStore model.GHOSTDAGDataStore,
headerStore model.BlockHeaderStore,
dagTopologyManager model.DAGTopologyManager,
dagTraversalManager model.DAGTraversalManager,
powMax *big.Int,
difficultyAdjustmentWindowSize int,
disableDifficultyAdjustment bool,
targetTimePerBlock time.Duration,
genesisHash *externalapi.DomainHash) model.DifficultyManager {
return &difficultyManager{
databaseContext: databaseContext,
ghostdagManager: ghostdagManager,
ghostdagStore: ghostdagStore,
headerStore: headerStore,
dagTopologyManager: dagTopologyManager,
dagTraversalManager: dagTraversalManager,
powMax: powMax,
difficultyAdjustmentWindowSize: difficultyAdjustmentWindowSize,
disableDifficultyAdjustment: disableDifficultyAdjustment,
targetTimePerBlock: targetTimePerBlock,
genesisHash: genesisHash,
}
}
func (dm *difficultyManager) genesisBits() (uint32, error) {
header, err := dm.headerStore.BlockHeader(dm.databaseContext, dm.genesisHash)
if err != nil {
return 0, err
}
return header.Bits(), nil
}
// RequiredDifficulty returns the difficulty required for some block
func (dm *difficultyManager) RequiredDifficulty(blockHash *externalapi.DomainHash) (uint32, error) {
parents, err := dm.dagTopologyManager.Parents(blockHash)
if err != nil {
return 0, err
}
// Genesis block or network that doesn't have difficulty adjustment (such as simnet)
if len(parents) == 0 || dm.disableDifficultyAdjustment {
return dm.genesisBits()
}
// find bluestParent
bluestParent, err := dm.ghostdagManager.ChooseSelectedParent(parents...)
if err != nil {
return 0, err
}
bluestGhostDAG, err := dm.ghostdagStore.Get(dm.databaseContext, bluestParent)
if err != nil {
return 0, err
}
// Not enough blocks for building a difficulty window.
if bluestGhostDAG.BlueScore() < uint64(dm.difficultyAdjustmentWindowSize)+1 {
return dm.genesisBits()
}
// Fetch window of dag.difficultyAdjustmentWindowSize + 1 so we can have dag.difficultyAdjustmentWindowSize block intervals
targetsWindow, err := dm.blueBlockWindow(bluestParent, dm.difficultyAdjustmentWindowSize+1)
if err != nil {
return 0, err
}
windowMinTimestamp, windowMaxTimeStamp, windowsMinIndex, _ := targetsWindow.minMaxTimestamps()
// Remove the last block from the window so to calculate the average target of dag.difficultyAdjustmentWindowSize blocks
targetsWindow.remove(windowsMinIndex)
// Calculate new target difficulty as:
// averageWindowTarget * (windowMinTimestamp / (targetTimePerBlock * windowSize))
// The result uses integer division which means it will be slightly
// rounded down.
div := new(big.Int)
newTarget := targetsWindow.averageTarget()
newTarget.
Mul(newTarget, div.SetInt64(windowMaxTimeStamp-windowMinTimestamp)).
Div(newTarget, div.SetInt64(dm.targetTimePerBlock.Milliseconds())).
Div(newTarget, div.SetUint64(uint64(dm.difficultyAdjustmentWindowSize)))
if newTarget.Cmp(dm.powMax) > 0 {
return util.BigToCompact(dm.powMax), nil
}
newTargetBits := util.BigToCompact(newTarget)
return newTargetBits, nil
}