kaspad/blockdag/checkpoints.go
Svarog 369ec449a8 [NOD-509] Change organization name to kaspanet (#524)
* [NOD-509] Change organization name to kaspanet

* [NOD-509] Reorganize imports
2019-12-08 17:33:42 +02:00

259 lines
8.8 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockdag
import (
"fmt"
"github.com/kaspanet/kaspad/dagconfig"
"github.com/kaspanet/kaspad/txscript"
"github.com/kaspanet/kaspad/util"
"github.com/kaspanet/kaspad/util/daghash"
"github.com/pkg/errors"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 2016
// newHashFromStr converts the passed big-endian hex string into a
// daghash.Hash. It only differs from the one available in daghash in that
// it ignores the error since it will only (and must only) be called with
// hard-coded, and therefore known good, hashes.
func newHashFromStr(hexStr string) *daghash.Hash {
hash, _ := daghash.NewHashFromStr(hexStr)
return hash
}
// newTxIDFromStr converts the passed big-endian hex string into a
// daghash.TxID. It only differs from the one available in daghash in that
// it ignores the error since it will only (and must only) be called with
// hard-coded, and therefore known good, IDs.
func newTxIDFromStr(hexStr string) *daghash.TxID {
txID, _ := daghash.NewTxIDFromStr(hexStr)
return txID
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When there are no checkpoints for the chain, it will return
// nil.
//
// This function is safe for concurrent access.
func (dag *BlockDAG) Checkpoints() []dagconfig.Checkpoint {
return dag.checkpoints
}
// HasCheckpoints returns whether this BlockDAG has checkpoints defined.
//
// This function is safe for concurrent access.
func (dag *BlockDAG) HasCheckpoints() bool {
return len(dag.checkpoints) > 0
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When there are no defined checkpoints for the active chain
// instance, it will return nil.
//
// This function is safe for concurrent access.
func (dag *BlockDAG) LatestCheckpoint() *dagconfig.Checkpoint {
if !dag.HasCheckpoints() {
return nil
}
return &dag.checkpoints[len(dag.checkpoints)-1]
}
// verifyCheckpoint returns whether the passed block chain height and hash combination
// match the checkpoint data. It also returns true if there is no checkpoint
// data for the passed block chain height.
func (dag *BlockDAG) verifyCheckpoint(chainHeight uint64, hash *daghash.Hash) bool {
if !dag.HasCheckpoints() {
return true
}
// Nothing to check if there is no checkpoint data for the block chainHeight.
checkpoint, exists := dag.checkpointsByChainHeight[chainHeight]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at chainHeight %d/block %s", checkpoint.ChainHeight,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block node. It returns nil if a checkpoint can't be found (this
// should really only happen for blocks before the first checkpoint).
//
// This function MUST be called with the DAG lock held (for reads).
func (dag *BlockDAG) findPreviousCheckpoint() (*blockNode, error) {
if !dag.HasCheckpoints() {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
checkpoints := dag.checkpoints
numCheckpoints := len(checkpoints)
if dag.checkpointNode == nil && dag.nextCheckpoint == nil {
// Loop backwards through the available checkpoints to find one
// that is already available.
for i := numCheckpoints - 1; i >= 0; i-- {
node := dag.index.LookupNode(checkpoints[i].Hash)
if node == nil {
continue
}
// Checkpoint found. Cache it for future lookups and
// set the next expected checkpoint accordingly.
dag.checkpointNode = node
if i < numCheckpoints-1 {
dag.nextCheckpoint = &checkpoints[i+1]
}
return dag.checkpointNode, nil
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
dag.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if dag.nextCheckpoint == nil {
return dag.checkpointNode, nil
}
// When there is a next checkpoint and the chain height of the current
// selected tip of the DAG does not exceed it, the current checkpoint
// lockin is still the latest known checkpoint.
if dag.selectedTip().chainHeight < dag.nextCheckpoint.ChainHeight {
return dag.checkpointNode, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint for future lookups. Note that if
// this lookup fails something is very wrong since the chain has already
// passed the checkpoint which was verified as accurate before inserting
// it.
checkpointNode := dag.index.LookupNode(dag.nextCheckpoint.Hash)
if checkpointNode == nil {
return nil, AssertError(fmt.Sprintf("findPreviousCheckpoint "+
"failed lookup of known good block node %s",
dag.nextCheckpoint.Hash))
}
dag.checkpointNode = checkpointNode
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(dag.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
dag.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
dag.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return dag.checkpointNode, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *util.Tx) bool {
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.ScriptPubKey)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
//
// This function is safe for concurrent access.
func (dag *BlockDAG) IsCheckpointCandidate(block *util.Block) (bool, error) {
dag.dagLock.RLock()
defer dag.dagLock.RUnlock()
// A checkpoint must be in the DAG.
node := dag.index.LookupNode(block.Hash())
if node == nil {
return false, nil
}
// Ensure the chain height of the passed block and the entry for the block
// in the DAG match. This should always be the case unless the
// caller provided an invalid block.
if node.chainHeight != block.ChainHeight() {
return false, errors.Errorf("passed block chain height of %d does not "+
"match the its height in the DAG: %d", block.ChainHeight(),
node.chainHeight)
}
// A checkpoint must be at least CheckpointConfirmations blocks
// before the end of the main chain.
dagChainHeight := dag.selectedTip().chainHeight
if node.chainHeight > (dagChainHeight - CheckpointConfirmations) {
return false, nil
}
// A checkpoint must be have at least one block after it.
//
// This should always succeed since the check above already made sure it
// is CheckpointConfirmations back, but be safe in case the constant
// changes.
if len(node.children) == 0 {
return false, nil
}
// A checkpoint must be have at least one block before it.
if &node.selectedParent == nil {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
// All of the checks passed, so the block is a candidate.
return true, nil
}