kaspad/blockdag/blockindex.go
Ori Newman 3a4571d671
[NOD-965] Make LookupNode return boolean (#729)
* [NOD-965] Make dag.index.LookupNode return false if node is not found

* [NOD-965] Rename blockDAG->dag

* [NOD-965] Remove irrelevant test

* [NOD-965] Use bi.index's ok in LookupNode
2020-05-25 12:51:30 +03:00

137 lines
3.8 KiB
Go

// Copyright (c) 2015-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockdag
import (
"github.com/kaspanet/kaspad/dbaccess"
"sync"
"github.com/kaspanet/kaspad/dagconfig"
"github.com/kaspanet/kaspad/util/daghash"
)
// blockIndex provides facilities for keeping track of an in-memory index of the
// block DAG.
type blockIndex struct {
// The following fields are set when the instance is created and can't
// be changed afterwards, so there is no need to protect them with a
// separate mutex.
dagParams *dagconfig.Params
sync.RWMutex
index map[daghash.Hash]*blockNode
dirty map[*blockNode]struct{}
}
// newBlockIndex returns a new empty instance of a block index. The index will
// be dynamically populated as block nodes are loaded from the database and
// manually added.
func newBlockIndex(dagParams *dagconfig.Params) *blockIndex {
return &blockIndex{
dagParams: dagParams,
index: make(map[daghash.Hash]*blockNode),
dirty: make(map[*blockNode]struct{}),
}
}
// HaveBlock returns whether or not the block index contains the provided hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) HaveBlock(hash *daghash.Hash) bool {
bi.RLock()
defer bi.RUnlock()
_, hasBlock := bi.index[*hash]
return hasBlock
}
// LookupNode returns the block node identified by the provided hash. It will
// return nil if there is no entry for the hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) LookupNode(hash *daghash.Hash) (*blockNode, bool) {
bi.RLock()
defer bi.RUnlock()
node, ok := bi.index[*hash]
return node, ok
}
// AddNode adds the provided node to the block index and marks it as dirty.
// Duplicate entries are not checked so it is up to caller to avoid adding them.
//
// This function is safe for concurrent access.
func (bi *blockIndex) AddNode(node *blockNode) {
bi.Lock()
defer bi.Unlock()
bi.addNode(node)
bi.dirty[node] = struct{}{}
}
// addNode adds the provided node to the block index, but does not mark it as
// dirty. This can be used while initializing the block index.
//
// This function is NOT safe for concurrent access.
func (bi *blockIndex) addNode(node *blockNode) {
bi.index[*node.hash] = node
}
// NodeStatus provides concurrent-safe access to the status field of a node.
//
// This function is safe for concurrent access.
func (bi *blockIndex) NodeStatus(node *blockNode) blockStatus {
bi.RLock()
defer bi.RUnlock()
status := node.status
return status
}
// SetStatusFlags flips the provided status flags on the block node to on,
// regardless of whether they were on or off previously. This does not unset any
// flags currently on.
//
// This function is safe for concurrent access.
func (bi *blockIndex) SetStatusFlags(node *blockNode, flags blockStatus) {
bi.Lock()
defer bi.Unlock()
node.status |= flags
bi.dirty[node] = struct{}{}
}
// UnsetStatusFlags flips the provided status flags on the block node to off,
// regardless of whether they were on or off previously.
//
// This function is safe for concurrent access.
func (bi *blockIndex) UnsetStatusFlags(node *blockNode, flags blockStatus) {
bi.Lock()
defer bi.Unlock()
node.status &^= flags
bi.dirty[node] = struct{}{}
}
// flushToDB writes all dirty block nodes to the database.
func (bi *blockIndex) flushToDB(dbContext *dbaccess.TxContext) error {
bi.Lock()
defer bi.Unlock()
if len(bi.dirty) == 0 {
return nil
}
for node := range bi.dirty {
serializedBlockNode, err := serializeBlockNode(node)
if err != nil {
return err
}
key := blockIndexKey(node.hash, node.blueScore)
err = dbaccess.StoreIndexBlock(dbContext, key, serializedBlockNode)
if err != nil {
return err
}
}
return nil
}
func (bi *blockIndex) clearDirtyEntries() {
bi.dirty = make(map[*blockNode]struct{})
}