Commit updated Javascript packages

This commit is contained in:
Owncast
2020-10-20 05:04:18 +00:00
parent 5d03ecb694
commit a88734348a
6368 changed files with 603959 additions and 0 deletions

3
build/javascript/node_modules/preact/src/cjs.js generated vendored Normal file
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import * as preact from './index.js';
if (typeof module < 'u') module.exports = preact;
else self.preact = preact;

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import { assign } from './util';
import { createVNode } from './create-element';
/**
* Clones the given VNode, optionally adding attributes/props and replacing its children.
* @param {import('./internal').VNode} vnode The virtual DOM element to clone
* @param {object} props Attributes/props to add when cloning
* @param {Array<import('./index').ComponentChildren>} rest Any additional arguments will be used as replacement children.
* @returns {import('./internal').VNode}
*/
export function cloneElement(vnode, props, children) {
let normalizedProps = assign({}, vnode.props),
key,
ref,
i;
for (i in props) {
if (i == 'key') key = props[i];
else if (i == 'ref') ref = props[i];
else normalizedProps[i] = props[i];
}
if (arguments.length > 3) {
children = [children];
for (i = 3; i < arguments.length; i++) {
children.push(arguments[i]);
}
}
if (children != null) {
normalizedProps.children = children;
}
return createVNode(
vnode.type,
normalizedProps,
key || vnode.key,
ref || vnode.ref,
null
);
}

223
build/javascript/node_modules/preact/src/component.js generated vendored Normal file
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import { assign } from './util';
import { diff, commitRoot } from './diff/index';
import options from './options';
import { Fragment } from './create-element';
/**
* Base Component class. Provides `setState()` and `forceUpdate()`, which
* trigger rendering
* @param {object} props The initial component props
* @param {object} context The initial context from parent components'
* getChildContext
*/
export function Component(props, context) {
this.props = props;
this.context = context;
}
/**
* Update component state and schedule a re-render.
* @param {object | ((s: object, p: object) => object)} update A hash of state
* properties to update with new values or a function that given the current
* state and props returns a new partial state
* @param {() => void} [callback] A function to be called once component state is
* updated
*/
Component.prototype.setState = function(update, callback) {
// only clone state when copying to nextState the first time.
let s;
if (this._nextState != null && this._nextState !== this.state) {
s = this._nextState;
} else {
s = this._nextState = assign({}, this.state);
}
if (typeof update == 'function') {
// Some libraries like `immer` mark the current state as readonly,
// preventing us from mutating it, so we need to clone it. See #2716
update = update(assign({}, s), this.props);
}
if (update) {
assign(s, update);
}
// Skip update if updater function returned null
if (update == null) return;
if (this._vnode) {
if (callback) this._renderCallbacks.push(callback);
enqueueRender(this);
}
};
/**
* Immediately perform a synchronous re-render of the component
* @param {() => void} [callback] A function to be called after component is
* re-rendered
*/
Component.prototype.forceUpdate = function(callback) {
if (this._vnode) {
// Set render mode so that we can differentiate where the render request
// is coming from. We need this because forceUpdate should never call
// shouldComponentUpdate
this._force = true;
if (callback) this._renderCallbacks.push(callback);
enqueueRender(this);
}
};
/**
* Accepts `props` and `state`, and returns a new Virtual DOM tree to build.
* Virtual DOM is generally constructed via [JSX](http://jasonformat.com/wtf-is-jsx).
* @param {object} props Props (eg: JSX attributes) received from parent
* element/component
* @param {object} state The component's current state
* @param {object} context Context object, as returned by the nearest
* ancestor's `getChildContext()`
* @returns {import('./index').ComponentChildren | void}
*/
Component.prototype.render = Fragment;
/**
* @param {import('./internal').VNode} vnode
* @param {number | null} [childIndex]
*/
export function getDomSibling(vnode, childIndex) {
if (childIndex == null) {
// Use childIndex==null as a signal to resume the search from the vnode's sibling
return vnode._parent
? getDomSibling(vnode._parent, vnode._parent._children.indexOf(vnode) + 1)
: null;
}
let sibling;
for (; childIndex < vnode._children.length; childIndex++) {
sibling = vnode._children[childIndex];
if (sibling != null && sibling._dom != null) {
// Since updateParentDomPointers keeps _dom pointer correct,
// we can rely on _dom to tell us if this subtree contains a
// rendered DOM node, and what the first rendered DOM node is
return sibling._dom;
}
}
// If we get here, we have not found a DOM node in this vnode's children.
// We must resume from this vnode's sibling (in it's parent _children array)
// Only climb up and search the parent if we aren't searching through a DOM
// VNode (meaning we reached the DOM parent of the original vnode that began
// the search)
return typeof vnode.type == 'function' ? getDomSibling(vnode) : null;
}
/**
* Trigger in-place re-rendering of a component.
* @param {import('./internal').Component} component The component to rerender
*/
function renderComponent(component) {
let vnode = component._vnode,
oldDom = vnode._dom,
parentDom = component._parentDom;
if (parentDom) {
let commitQueue = [];
const oldVNode = assign({}, vnode);
oldVNode._original = oldVNode;
let newDom = diff(
parentDom,
vnode,
oldVNode,
component._globalContext,
parentDom.ownerSVGElement !== undefined,
vnode._hydrating != null ? [oldDom] : null,
commitQueue,
oldDom == null ? getDomSibling(vnode) : oldDom,
vnode._hydrating
);
commitRoot(commitQueue, vnode);
if (newDom != oldDom) {
updateParentDomPointers(vnode);
}
}
}
/**
* @param {import('./internal').VNode} vnode
*/
function updateParentDomPointers(vnode) {
if ((vnode = vnode._parent) != null && vnode._component != null) {
vnode._dom = vnode._component.base = null;
for (let i = 0; i < vnode._children.length; i++) {
let child = vnode._children[i];
if (child != null && child._dom != null) {
vnode._dom = vnode._component.base = child._dom;
break;
}
}
return updateParentDomPointers(vnode);
}
}
/**
* The render queue
* @type {Array<import('./internal').Component>}
*/
let rerenderQueue = [];
/**
* Asynchronously schedule a callback
* @type {(cb: () => void) => void}
*/
/* istanbul ignore next */
// Note the following line isn't tree-shaken by rollup cuz of rollup/rollup#2566
const defer =
typeof Promise == 'function'
? Promise.prototype.then.bind(Promise.resolve())
: setTimeout;
/*
* The value of `Component.debounce` must asynchronously invoke the passed in callback. It is
* important that contributors to Preact can consistently reason about what calls to `setState`, etc.
* do, and when their effects will be applied. See the links below for some further reading on designing
* asynchronous APIs.
* * [Designing APIs for Asynchrony](https://blog.izs.me/2013/08/designing-apis-for-asynchrony)
* * [Callbacks synchronous and asynchronous](https://blog.ometer.com/2011/07/24/callbacks-synchronous-and-asynchronous/)
*/
let prevDebounce;
/**
* Enqueue a rerender of a component
* @param {import('./internal').Component} c The component to rerender
*/
export function enqueueRender(c) {
if (
(!c._dirty &&
(c._dirty = true) &&
rerenderQueue.push(c) &&
!process._rerenderCount++) ||
prevDebounce !== options.debounceRendering
) {
prevDebounce = options.debounceRendering;
(prevDebounce || defer)(process);
}
}
/** Flush the render queue by rerendering all queued components */
function process() {
let queue;
while ((process._rerenderCount = rerenderQueue.length)) {
queue = rerenderQueue.sort((a, b) => a._vnode._depth - b._vnode._depth);
rerenderQueue = [];
// Don't update `renderCount` yet. Keep its value non-zero to prevent unnecessary
// process() calls from getting scheduled while `queue` is still being consumed.
queue.some(c => {
if (c._dirty) renderComponent(c);
});
}
}
process._rerenderCount = 0;

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export const EMPTY_OBJ = {};
export const EMPTY_ARR = [];
export const IS_NON_DIMENSIONAL = /acit|ex(?:s|g|n|p|$)|rph|grid|ows|mnc|ntw|ine[ch]|zoo|^ord|itera/i;

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import { enqueueRender } from './component';
export let i = 0;
export function createContext(defaultValue, contextId) {
contextId = '__cC' + i++;
const context = {
_id: contextId,
_defaultValue: defaultValue,
Consumer(props, contextValue) {
// return props.children(
// context[contextId] ? context[contextId].props.value : defaultValue
// );
return props.children(contextValue);
},
Provider(props, subs, ctx) {
if (!this.getChildContext) {
subs = [];
ctx = {};
ctx[contextId] = this;
this.getChildContext = () => ctx;
this.shouldComponentUpdate = function(_props) {
if (this.props.value !== _props.value) {
// I think the forced value propagation here was only needed when `options.debounceRendering` was being bypassed:
// https://github.com/preactjs/preact/commit/4d339fb803bea09e9f198abf38ca1bf8ea4b7771#diff-54682ce380935a717e41b8bfc54737f6R358
// In those cases though, even with the value corrected, we're double-rendering all nodes.
// It might be better to just tell folks not to use force-sync mode.
// Currently, using `useContext()` in a class component will overwrite its `this.context` value.
// subs.some(c => {
// c.context = _props.value;
// enqueueRender(c);
// });
// subs.some(c => {
// c.context[contextId] = _props.value;
// enqueueRender(c);
// });
subs.some(enqueueRender);
}
};
this.sub = c => {
subs.push(c);
let old = c.componentWillUnmount;
c.componentWillUnmount = () => {
subs.splice(subs.indexOf(c), 1);
if (old) old.call(c);
};
};
}
return props.children;
}
};
// Devtools needs access to the context object when it
// encounters a Provider. This is necessary to support
// setting `displayName` on the context object instead
// of on the component itself. See:
// https://reactjs.org/docs/context.html#contextdisplayname
return (context.Provider._contextRef = context.Consumer.contextType = context);
}

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import options from './options';
/**
* Create an virtual node (used for JSX)
* @param {import('./internal').VNode["type"]} type The node name or Component
* constructor for this virtual node
* @param {object | null | undefined} [props] The properties of the virtual node
* @param {Array<import('.').ComponentChildren>} [children] The children of the virtual node
* @returns {import('./internal').VNode}
*/
export function createElement(type, props, children) {
let normalizedProps = {},
key,
ref,
i;
for (i in props) {
if (i == 'key') key = props[i];
else if (i == 'ref') ref = props[i];
else normalizedProps[i] = props[i];
}
if (arguments.length > 3) {
children = [children];
// https://github.com/preactjs/preact/issues/1916
for (i = 3; i < arguments.length; i++) {
children.push(arguments[i]);
}
}
if (children != null) {
normalizedProps.children = children;
}
// If a Component VNode, check for and apply defaultProps
// Note: type may be undefined in development, must never error here.
if (typeof type == 'function' && type.defaultProps != null) {
for (i in type.defaultProps) {
if (normalizedProps[i] === undefined) {
normalizedProps[i] = type.defaultProps[i];
}
}
}
return createVNode(type, normalizedProps, key, ref, null);
}
/**
* Create a VNode (used internally by Preact)
* @param {import('./internal').VNode["type"]} type The node name or Component
* Constructor for this virtual node
* @param {object | string | number | null} props The properties of this virtual node.
* If this virtual node represents a text node, this is the text of the node (string or number).
* @param {string | number | null} key The key for this virtual node, used when
* diffing it against its children
* @param {import('./internal').VNode["ref"]} ref The ref property that will
* receive a reference to its created child
* @returns {import('./internal').VNode}
*/
export function createVNode(type, props, key, ref, original) {
// V8 seems to be better at detecting type shapes if the object is allocated from the same call site
// Do not inline into createElement and coerceToVNode!
const vnode = {
type,
props,
key,
ref,
_children: null,
_parent: null,
_depth: 0,
_dom: null,
// _nextDom must be initialized to undefined b/c it will eventually
// be set to dom.nextSibling which can return `null` and it is important
// to be able to distinguish between an uninitialized _nextDom and
// a _nextDom that has been set to `null`
_nextDom: undefined,
_component: null,
_hydrating: null,
constructor: undefined,
_original: original
};
if (original == null) vnode._original = vnode;
if (options.vnode != null) options.vnode(vnode);
return vnode;
}
export function createRef() {
return { current: null };
}
export function Fragment(props) {
return props.children;
}
/**
* Check if a the argument is a valid Preact VNode.
* @param {*} vnode
* @returns {vnode is import('./internal').VNode}
*/
export const isValidElement = vnode =>
vnode != null && vnode.constructor === undefined;

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// import { enqueueRender } from '../component';
/**
* Find the closest error boundary to a thrown error and call it
* @param {object} error The thrown value
* @param {import('../internal').VNode} vnode The vnode that threw
* the error that was caught (except for unmounting when this parameter
* is the highest parent that was being unmounted)
*/
export function _catchError(error, vnode) {
/** @type {import('../internal').Component} */
let component, ctor, handled;
const wasHydrating = vnode._hydrating;
for (; (vnode = vnode._parent); ) {
if ((component = vnode._component) && !component._processingException) {
try {
ctor = component.constructor;
if (ctor && ctor.getDerivedStateFromError != null) {
component.setState(ctor.getDerivedStateFromError(error));
handled = component._dirty;
}
if (component.componentDidCatch != null) {
component.componentDidCatch(error);
handled = component._dirty;
}
// This is an error boundary. Mark it as having bailed out, and whether it was mid-hydration.
if (handled) {
vnode._hydrating = wasHydrating;
return (component._pendingError = component);
}
} catch (e) {
error = e;
}
}
}
throw error;
}

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import { diff, unmount, applyRef } from './index';
import { createVNode, Fragment } from '../create-element';
import { EMPTY_OBJ, EMPTY_ARR } from '../constants';
import { removeNode } from '../util';
import { getDomSibling } from '../component';
/**
* Diff the children of a virtual node
* @param {import('../internal').PreactElement} parentDom The DOM element whose
* children are being diffed
* @param {import('../index').ComponentChildren[]} renderResult
* @param {import('../internal').VNode} newParentVNode The new virtual
* node whose children should be diff'ed against oldParentVNode
* @param {import('../internal').VNode} oldParentVNode The old virtual
* node whose children should be diff'ed against newParentVNode
* @param {object} globalContext The current context object - modified by getChildContext
* @param {boolean} isSvg Whether or not this DOM node is an SVG node
* @param {Array<import('../internal').PreactElement>} excessDomChildren
* @param {Array<import('../internal').Component>} commitQueue List of components
* which have callbacks to invoke in commitRoot
* @param {Node | Text} oldDom The current attached DOM
* element any new dom elements should be placed around. Likely `null` on first
* render (except when hydrating). Can be a sibling DOM element when diffing
* Fragments that have siblings. In most cases, it starts out as `oldChildren[0]._dom`.
* @param {boolean} isHydrating Whether or not we are in hydration
*/
export function diffChildren(
parentDom,
renderResult,
newParentVNode,
oldParentVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
oldDom,
isHydrating
) {
let i, j, oldVNode, childVNode, newDom, firstChildDom, refs;
// This is a compression of oldParentVNode!=null && oldParentVNode != EMPTY_OBJ && oldParentVNode._children || EMPTY_ARR
// as EMPTY_OBJ._children should be `undefined`.
let oldChildren = (oldParentVNode && oldParentVNode._children) || EMPTY_ARR;
let oldChildrenLength = oldChildren.length;
// Only in very specific places should this logic be invoked (top level `render` and `diffElementNodes`).
// I'm using `EMPTY_OBJ` to signal when `diffChildren` is invoked in these situations. I can't use `null`
// for this purpose, because `null` is a valid value for `oldDom` which can mean to skip to this logic
// (e.g. if mounting a new tree in which the old DOM should be ignored (usually for Fragments).
if (oldDom == EMPTY_OBJ) {
if (excessDomChildren != null) {
oldDom = excessDomChildren[0];
} else if (oldChildrenLength) {
oldDom = getDomSibling(oldParentVNode, 0);
} else {
oldDom = null;
}
}
newParentVNode._children = [];
for (i = 0; i < renderResult.length; i++) {
childVNode = renderResult[i];
if (childVNode == null || typeof childVNode == 'boolean') {
childVNode = newParentVNode._children[i] = null;
}
// If this newVNode is being reused (e.g. <div>{reuse}{reuse}</div>) in the same diff,
// or we are rendering a component (e.g. setState) copy the oldVNodes so it can have
// it's own DOM & etc. pointers
else if (typeof childVNode == 'string' || typeof childVNode == 'number') {
childVNode = newParentVNode._children[i] = createVNode(
null,
childVNode,
null,
null,
childVNode
);
} else if (Array.isArray(childVNode)) {
childVNode = newParentVNode._children[i] = createVNode(
Fragment,
{ children: childVNode },
null,
null,
null
);
} else if (childVNode._dom != null || childVNode._component != null) {
childVNode = newParentVNode._children[i] = createVNode(
childVNode.type,
childVNode.props,
childVNode.key,
null,
childVNode._original
);
} else {
childVNode = newParentVNode._children[i] = childVNode;
}
// Terser removes the `continue` here and wraps the loop body
// in a `if (childVNode) { ... } condition
if (childVNode == null) {
continue;
}
childVNode._parent = newParentVNode;
childVNode._depth = newParentVNode._depth + 1;
// Check if we find a corresponding element in oldChildren.
// If found, delete the array item by setting to `undefined`.
// We use `undefined`, as `null` is reserved for empty placeholders
// (holes).
oldVNode = oldChildren[i];
if (
oldVNode === null ||
(oldVNode &&
childVNode.key == oldVNode.key &&
childVNode.type === oldVNode.type)
) {
oldChildren[i] = undefined;
} else {
// Either oldVNode === undefined or oldChildrenLength > 0,
// so after this loop oldVNode == null or oldVNode is a valid value.
for (j = 0; j < oldChildrenLength; j++) {
oldVNode = oldChildren[j];
// If childVNode is unkeyed, we only match similarly unkeyed nodes, otherwise we match by key.
// We always match by type (in either case).
if (
oldVNode &&
childVNode.key == oldVNode.key &&
childVNode.type === oldVNode.type
) {
oldChildren[j] = undefined;
break;
}
oldVNode = null;
}
}
oldVNode = oldVNode || EMPTY_OBJ;
// Morph the old element into the new one, but don't append it to the dom yet
newDom = diff(
parentDom,
childVNode,
oldVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
oldDom,
isHydrating
);
if ((j = childVNode.ref) && oldVNode.ref != j) {
if (!refs) refs = [];
if (oldVNode.ref) refs.push(oldVNode.ref, null, childVNode);
refs.push(j, childVNode._component || newDom, childVNode);
}
if (newDom != null) {
if (firstChildDom == null) {
firstChildDom = newDom;
}
oldDom = placeChild(
parentDom,
childVNode,
oldVNode,
oldChildren,
excessDomChildren,
newDom,
oldDom
);
// Browsers will infer an option's `value` from `textContent` when
// no value is present. This essentially bypasses our code to set it
// later in `diff()`. It works fine in all browsers except for IE11
// where it breaks setting `select.value`. There it will be always set
// to an empty string. Re-applying an options value will fix that, so
// there are probably some internal data structures that aren't
// updated properly.
//
// To fix it we make sure to reset the inferred value, so that our own
// value check in `diff()` won't be skipped.
if (!isHydrating && newParentVNode.type == 'option') {
parentDom.value = '';
} else if (typeof newParentVNode.type == 'function') {
// Because the newParentVNode is Fragment-like, we need to set it's
// _nextDom property to the nextSibling of its last child DOM node.
//
// `oldDom` contains the correct value here because if the last child
// is a Fragment-like, then oldDom has already been set to that child's _nextDom.
// If the last child is a DOM VNode, then oldDom will be set to that DOM
// node's nextSibling.
newParentVNode._nextDom = oldDom;
}
} else if (
oldDom &&
oldVNode._dom == oldDom &&
oldDom.parentNode != parentDom
) {
// The above condition is to handle null placeholders. See test in placeholder.test.js:
// `efficiently replace null placeholders in parent rerenders`
oldDom = getDomSibling(oldVNode);
}
}
newParentVNode._dom = firstChildDom;
// Remove children that are not part of any vnode.
if (excessDomChildren != null && typeof newParentVNode.type != 'function') {
for (i = excessDomChildren.length; i--; ) {
if (excessDomChildren[i] != null) removeNode(excessDomChildren[i]);
}
}
// Remove remaining oldChildren if there are any.
for (i = oldChildrenLength; i--; ) {
if (oldChildren[i] != null) unmount(oldChildren[i], oldChildren[i]);
}
// Set refs only after unmount
if (refs) {
for (i = 0; i < refs.length; i++) {
applyRef(refs[i], refs[++i], refs[++i]);
}
}
}
/**
* Flatten and loop through the children of a virtual node
* @param {import('../index').ComponentChildren} children The unflattened
* children of a virtual node
* @returns {import('../internal').VNode[]}
*/
export function toChildArray(children, out) {
out = out || [];
if (children == null || typeof children == 'boolean') {
} else if (Array.isArray(children)) {
children.some(child => {
toChildArray(child, out);
});
} else {
out.push(children);
}
return out;
}
export function placeChild(
parentDom,
childVNode,
oldVNode,
oldChildren,
excessDomChildren,
newDom,
oldDom
) {
let nextDom;
if (childVNode._nextDom !== undefined) {
// Only Fragments or components that return Fragment like VNodes will
// have a non-undefined _nextDom. Continue the diff from the sibling
// of last DOM child of this child VNode
nextDom = childVNode._nextDom;
// Eagerly cleanup _nextDom. We don't need to persist the value because
// it is only used by `diffChildren` to determine where to resume the diff after
// diffing Components and Fragments. Once we store it the nextDOM local var, we
// can clean up the property
childVNode._nextDom = undefined;
} else if (
excessDomChildren == oldVNode ||
newDom != oldDom ||
newDom.parentNode == null
) {
// NOTE: excessDomChildren==oldVNode above:
// This is a compression of excessDomChildren==null && oldVNode==null!
// The values only have the same type when `null`.
outer: if (oldDom == null || oldDom.parentNode !== parentDom) {
parentDom.appendChild(newDom);
nextDom = null;
} else {
// `j<oldChildrenLength; j+=2` is an alternative to `j++<oldChildrenLength/2`
for (
let sibDom = oldDom, j = 0;
(sibDom = sibDom.nextSibling) && j < oldChildren.length;
j += 2
) {
if (sibDom == newDom) {
break outer;
}
}
parentDom.insertBefore(newDom, oldDom);
nextDom = oldDom;
}
}
// If we have pre-calculated the nextDOM node, use it. Else calculate it now
// Strictly check for `undefined` here cuz `null` is a valid value of `nextDom`.
// See more detail in create-element.js:createVNode
if (nextDom !== undefined) {
oldDom = nextDom;
} else {
oldDom = newDom.nextSibling;
}
return oldDom;
}

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build/javascript/node_modules/preact/src/diff/index.js generated vendored Normal file
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import { EMPTY_OBJ, EMPTY_ARR } from '../constants';
import { Component } from '../component';
import { Fragment } from '../create-element';
import { diffChildren, placeChild } from './children';
import { diffProps, setProperty } from './props';
import { assign, removeNode } from '../util';
import options from '../options';
function reorderChildren(newVNode, oldDom, parentDom) {
for (let tmp = 0; tmp < newVNode._children.length; tmp++) {
const vnode = newVNode._children[tmp];
if (vnode) {
vnode._parent = newVNode;
if (vnode._dom) {
if (typeof vnode.type == 'function' && vnode._children.length > 1) {
reorderChildren(vnode, oldDom, parentDom);
}
oldDom = placeChild(
parentDom,
vnode,
vnode,
newVNode._children,
null,
vnode._dom,
oldDom
);
if (typeof newVNode.type == 'function') {
newVNode._nextDom = oldDom;
}
}
}
}
}
/**
* Diff two virtual nodes and apply proper changes to the DOM
* @param {import('../internal').PreactElement} parentDom The parent of the DOM element
* @param {import('../internal').VNode} newVNode The new virtual node
* @param {import('../internal').VNode} oldVNode The old virtual node
* @param {object} globalContext The current context object. Modified by getChildContext
* @param {boolean} isSvg Whether or not this element is an SVG node
* @param {Array<import('../internal').PreactElement>} excessDomChildren
* @param {Array<import('../internal').Component>} commitQueue List of components
* which have callbacks to invoke in commitRoot
* @param {Element | Text} oldDom The current attached DOM
* element any new dom elements should be placed around. Likely `null` on first
* render (except when hydrating). Can be a sibling DOM element when diffing
* Fragments that have siblings. In most cases, it starts out as `oldChildren[0]._dom`.
* @param {boolean} [isHydrating] Whether or not we are in hydration
*/
export function diff(
parentDom,
newVNode,
oldVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
oldDom,
isHydrating
) {
let tmp,
newType = newVNode.type;
// When passing through createElement it assigns the object
// constructor as undefined. This to prevent JSON-injection.
if (newVNode.constructor !== undefined) return null;
// If the previous diff bailed out, resume creating/hydrating.
if (oldVNode._hydrating != null) {
isHydrating = oldVNode._hydrating;
oldDom = newVNode._dom = oldVNode._dom;
// if we resume, we want the tree to be "unlocked"
newVNode._hydrating = null;
excessDomChildren = [oldDom];
}
if ((tmp = options._diff)) tmp(newVNode);
try {
outer: if (typeof newType == 'function') {
let c, isNew, oldProps, oldState, snapshot, clearProcessingException;
let newProps = newVNode.props;
// Necessary for createContext api. Setting this property will pass
// the context value as `this.context` just for this component.
tmp = newType.contextType;
let provider = tmp && globalContext[tmp._id];
let componentContext = tmp
? provider
? provider.props.value
: tmp._defaultValue
: globalContext;
// Get component and set it to `c`
if (oldVNode._component) {
c = newVNode._component = oldVNode._component;
clearProcessingException = c._processingException = c._pendingError;
} else {
// Instantiate the new component
if ('prototype' in newType && newType.prototype.render) {
newVNode._component = c = new newType(newProps, componentContext); // eslint-disable-line new-cap
} else {
newVNode._component = c = new Component(newProps, componentContext);
c.constructor = newType;
c.render = doRender;
}
if (provider) provider.sub(c);
c.props = newProps;
if (!c.state) c.state = {};
c.context = componentContext;
c._globalContext = globalContext;
isNew = c._dirty = true;
c._renderCallbacks = [];
}
// Invoke getDerivedStateFromProps
if (c._nextState == null) {
c._nextState = c.state;
}
if (newType.getDerivedStateFromProps != null) {
if (c._nextState == c.state) {
c._nextState = assign({}, c._nextState);
}
assign(
c._nextState,
newType.getDerivedStateFromProps(newProps, c._nextState)
);
}
oldProps = c.props;
oldState = c.state;
// Invoke pre-render lifecycle methods
if (isNew) {
if (
newType.getDerivedStateFromProps == null &&
c.componentWillMount != null
) {
c.componentWillMount();
}
if (c.componentDidMount != null) {
c._renderCallbacks.push(c.componentDidMount);
}
} else {
if (
newType.getDerivedStateFromProps == null &&
newProps !== oldProps &&
c.componentWillReceiveProps != null
) {
c.componentWillReceiveProps(newProps, componentContext);
}
if (
(!c._force &&
c.shouldComponentUpdate != null &&
c.shouldComponentUpdate(
newProps,
c._nextState,
componentContext
) === false) ||
newVNode._original === oldVNode._original
) {
c.props = newProps;
c.state = c._nextState;
// More info about this here: https://gist.github.com/JoviDeCroock/bec5f2ce93544d2e6070ef8e0036e4e8
if (newVNode._original !== oldVNode._original) c._dirty = false;
c._vnode = newVNode;
newVNode._dom = oldVNode._dom;
newVNode._children = oldVNode._children;
if (c._renderCallbacks.length) {
commitQueue.push(c);
}
reorderChildren(newVNode, oldDom, parentDom);
break outer;
}
if (c.componentWillUpdate != null) {
c.componentWillUpdate(newProps, c._nextState, componentContext);
}
if (c.componentDidUpdate != null) {
c._renderCallbacks.push(() => {
c.componentDidUpdate(oldProps, oldState, snapshot);
});
}
}
c.context = componentContext;
c.props = newProps;
c.state = c._nextState;
if ((tmp = options._render)) tmp(newVNode);
c._dirty = false;
c._vnode = newVNode;
c._parentDom = parentDom;
tmp = c.render(c.props, c.state, c.context);
// Handle setState called in render, see #2553
c.state = c._nextState;
if (c.getChildContext != null) {
globalContext = assign(assign({}, globalContext), c.getChildContext());
}
if (!isNew && c.getSnapshotBeforeUpdate != null) {
snapshot = c.getSnapshotBeforeUpdate(oldProps, oldState);
}
let isTopLevelFragment =
tmp != null && tmp.type == Fragment && tmp.key == null;
let renderResult = isTopLevelFragment ? tmp.props.children : tmp;
diffChildren(
parentDom,
Array.isArray(renderResult) ? renderResult : [renderResult],
newVNode,
oldVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
oldDom,
isHydrating
);
c.base = newVNode._dom;
// We successfully rendered this VNode, unset any stored hydration/bailout state:
newVNode._hydrating = null;
if (c._renderCallbacks.length) {
commitQueue.push(c);
}
if (clearProcessingException) {
c._pendingError = c._processingException = null;
}
c._force = false;
} else if (
excessDomChildren == null &&
newVNode._original === oldVNode._original
) {
newVNode._children = oldVNode._children;
newVNode._dom = oldVNode._dom;
} else {
newVNode._dom = diffElementNodes(
oldVNode._dom,
newVNode,
oldVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
isHydrating
);
}
if ((tmp = options.diffed)) tmp(newVNode);
} catch (e) {
newVNode._original = null;
// if hydrating or creating initial tree, bailout preserves DOM:
if (isHydrating || excessDomChildren != null) {
newVNode._dom = oldDom;
newVNode._hydrating = !!isHydrating;
excessDomChildren[excessDomChildren.indexOf(oldDom)] = null;
// ^ could possibly be simplified to:
// excessDomChildren.length = 0;
}
options._catchError(e, newVNode, oldVNode);
}
return newVNode._dom;
}
/**
* @param {Array<import('../internal').Component>} commitQueue List of components
* which have callbacks to invoke in commitRoot
* @param {import('../internal').VNode} root
*/
export function commitRoot(commitQueue, root) {
if (options._commit) options._commit(root, commitQueue);
commitQueue.some(c => {
try {
commitQueue = c._renderCallbacks;
c._renderCallbacks = [];
commitQueue.some(cb => {
cb.call(c);
});
} catch (e) {
options._catchError(e, c._vnode);
}
});
}
/**
* Diff two virtual nodes representing DOM element
* @param {import('../internal').PreactElement} dom The DOM element representing
* the virtual nodes being diffed
* @param {import('../internal').VNode} newVNode The new virtual node
* @param {import('../internal').VNode} oldVNode The old virtual node
* @param {object} globalContext The current context object
* @param {boolean} isSvg Whether or not this DOM node is an SVG node
* @param {*} excessDomChildren
* @param {Array<import('../internal').Component>} commitQueue List of components
* which have callbacks to invoke in commitRoot
* @param {boolean} isHydrating Whether or not we are in hydration
* @returns {import('../internal').PreactElement}
*/
function diffElementNodes(
dom,
newVNode,
oldVNode,
globalContext,
isSvg,
excessDomChildren,
commitQueue,
isHydrating
) {
let i;
let oldProps = oldVNode.props;
let newProps = newVNode.props;
// Tracks entering and exiting SVG namespace when descending through the tree.
isSvg = newVNode.type === 'svg' || isSvg;
if (excessDomChildren != null) {
for (i = 0; i < excessDomChildren.length; i++) {
const child = excessDomChildren[i];
// if newVNode matches an element in excessDomChildren or the `dom`
// argument matches an element in excessDomChildren, remove it from
// excessDomChildren so it isn't later removed in diffChildren
if (
child != null &&
((newVNode.type === null
? child.nodeType === 3
: child.localName === newVNode.type) ||
dom == child)
) {
dom = child;
excessDomChildren[i] = null;
break;
}
}
}
if (dom == null) {
if (newVNode.type === null) {
return document.createTextNode(newProps);
}
dom = isSvg
? document.createElementNS('http://www.w3.org/2000/svg', newVNode.type)
: document.createElement(
newVNode.type,
newProps.is && { is: newProps.is }
);
// we created a new parent, so none of the previously attached children can be reused:
excessDomChildren = null;
// we are creating a new node, so we can assume this is a new subtree (in case we are hydrating), this deopts the hydrate
isHydrating = false;
}
if (newVNode.type === null) {
// During hydration, we still have to split merged text from SSR'd HTML.
if (oldProps !== newProps && (!isHydrating || dom.data !== newProps)) {
dom.data = newProps;
}
} else {
if (excessDomChildren != null) {
excessDomChildren = EMPTY_ARR.slice.call(dom.childNodes);
}
oldProps = oldVNode.props || EMPTY_OBJ;
let oldHtml = oldProps.dangerouslySetInnerHTML;
let newHtml = newProps.dangerouslySetInnerHTML;
// During hydration, props are not diffed at all (including dangerouslySetInnerHTML)
// @TODO we should warn in debug mode when props don't match here.
if (!isHydrating) {
// But, if we are in a situation where we are using existing DOM (e.g. replaceNode)
// we should read the existing DOM attributes to diff them
if (excessDomChildren != null) {
oldProps = {};
for (let i = 0; i < dom.attributes.length; i++) {
oldProps[dom.attributes[i].name] = dom.attributes[i].value;
}
}
if (newHtml || oldHtml) {
// Avoid re-applying the same '__html' if it did not changed between re-render
if (
!newHtml ||
((!oldHtml || newHtml.__html != oldHtml.__html) &&
newHtml.__html !== dom.innerHTML)
) {
dom.innerHTML = (newHtml && newHtml.__html) || '';
}
}
}
diffProps(dom, newProps, oldProps, isSvg, isHydrating);
// If the new vnode didn't have dangerouslySetInnerHTML, diff its children
if (newHtml) {
newVNode._children = [];
} else {
i = newVNode.props.children;
diffChildren(
dom,
Array.isArray(i) ? i : [i],
newVNode,
oldVNode,
globalContext,
newVNode.type === 'foreignObject' ? false : isSvg,
excessDomChildren,
commitQueue,
EMPTY_OBJ,
isHydrating
);
}
// (as above, don't diff props during hydration)
if (!isHydrating) {
if (
'value' in newProps &&
(i = newProps.value) !== undefined &&
// #2756 For the <progress>-element the initial value is 0,
// despite the attribute not being present. When the attribute
// is missing the progress bar is treated as indeterminate.
// To fix that we'll always update it when it is 0 for progress elements
(i !== dom.value || (newVNode.type === 'progress' && !i))
) {
setProperty(dom, 'value', i, oldProps.value, false);
}
if (
'checked' in newProps &&
(i = newProps.checked) !== undefined &&
i !== dom.checked
) {
setProperty(dom, 'checked', i, oldProps.checked, false);
}
}
}
return dom;
}
/**
* Invoke or update a ref, depending on whether it is a function or object ref.
* @param {object|function} ref
* @param {any} value
* @param {import('../internal').VNode} vnode
*/
export function applyRef(ref, value, vnode) {
try {
if (typeof ref == 'function') ref(value);
else ref.current = value;
} catch (e) {
options._catchError(e, vnode);
}
}
/**
* Unmount a virtual node from the tree and apply DOM changes
* @param {import('../internal').VNode} vnode The virtual node to unmount
* @param {import('../internal').VNode} parentVNode The parent of the VNode that
* initiated the unmount
* @param {boolean} [skipRemove] Flag that indicates that a parent node of the
* current element is already detached from the DOM.
*/
export function unmount(vnode, parentVNode, skipRemove) {
let r;
if (options.unmount) options.unmount(vnode);
if ((r = vnode.ref)) {
if (!r.current || r.current === vnode._dom) applyRef(r, null, parentVNode);
}
let dom;
if (!skipRemove && typeof vnode.type != 'function') {
skipRemove = (dom = vnode._dom) != null;
}
// Must be set to `undefined` to properly clean up `_nextDom`
// for which `null` is a valid value. See comment in `create-element.js`
vnode._dom = vnode._nextDom = undefined;
if ((r = vnode._component) != null) {
if (r.componentWillUnmount) {
try {
r.componentWillUnmount();
} catch (e) {
options._catchError(e, parentVNode);
}
}
r.base = r._parentDom = null;
}
if ((r = vnode._children)) {
for (let i = 0; i < r.length; i++) {
if (r[i]) unmount(r[i], parentVNode, skipRemove);
}
}
if (dom != null) removeNode(dom);
}
/** The `.render()` method for a PFC backing instance. */
function doRender(props, state, context) {
return this.constructor(props, context);
}

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import { IS_NON_DIMENSIONAL } from '../constants';
import options from '../options';
/**
* Diff the old and new properties of a VNode and apply changes to the DOM node
* @param {import('../internal').PreactElement} dom The DOM node to apply
* changes to
* @param {object} newProps The new props
* @param {object} oldProps The old props
* @param {boolean} isSvg Whether or not this node is an SVG node
* @param {boolean} hydrate Whether or not we are in hydration mode
*/
export function diffProps(dom, newProps, oldProps, isSvg, hydrate) {
let i;
for (i in oldProps) {
if (i !== 'children' && i !== 'key' && !(i in newProps)) {
setProperty(dom, i, null, oldProps[i], isSvg);
}
}
for (i in newProps) {
if (
(!hydrate || typeof newProps[i] == 'function') &&
i !== 'children' &&
i !== 'key' &&
i !== 'value' &&
i !== 'checked' &&
oldProps[i] !== newProps[i]
) {
setProperty(dom, i, newProps[i], oldProps[i], isSvg);
}
}
}
function setStyle(style, key, value) {
if (key[0] === '-') {
style.setProperty(key, value);
} else if (value == null) {
style[key] = '';
} else if (typeof value != 'number' || IS_NON_DIMENSIONAL.test(key)) {
style[key] = value;
} else {
style[key] = value + 'px';
}
}
/**
* Set a property value on a DOM node
* @param {import('../internal').PreactElement} dom The DOM node to modify
* @param {string} name The name of the property to set
* @param {*} value The value to set the property to
* @param {*} oldValue The old value the property had
* @param {boolean} isSvg Whether or not this DOM node is an SVG node or not
*/
export function setProperty(dom, name, value, oldValue, isSvg) {
let useCapture, nameLower, proxy;
if (isSvg && name == 'className') name = 'class';
// if (isSvg) {
// if (name === 'className') name = 'class';
// } else if (name === 'class') name += 'Name';
if (name === 'style') {
if (typeof value == 'string') {
dom.style.cssText = value;
} else {
if (typeof oldValue == 'string') {
dom.style.cssText = oldValue = '';
}
if (oldValue) {
for (name in oldValue) {
if (!(value && name in value)) {
setStyle(dom.style, name, '');
}
}
}
if (value) {
for (name in value) {
if (!oldValue || value[name] !== oldValue[name]) {
setStyle(dom.style, name, value[name]);
}
}
}
}
}
// Benchmark for comparison: https://esbench.com/bench/574c954bdb965b9a00965ac6
else if (name[0] === 'o' && name[1] === 'n') {
useCapture = name !== (name = name.replace(/Capture$/, ''));
nameLower = name.toLowerCase();
if (nameLower in dom) name = nameLower;
name = name.slice(2);
if (!dom._listeners) dom._listeners = {};
dom._listeners[name + useCapture] = value;
proxy = useCapture ? eventProxyCapture : eventProxy;
if (value) {
if (!oldValue) dom.addEventListener(name, proxy, useCapture);
} else {
dom.removeEventListener(name, proxy, useCapture);
}
} else if (
name !== 'list' &&
name !== 'tagName' &&
// HTMLButtonElement.form and HTMLInputElement.form are read-only but can be set using
// setAttribute
name !== 'form' &&
name !== 'type' &&
name !== 'size' &&
name !== 'download' &&
name !== 'href' &&
!isSvg &&
name in dom
) {
dom[name] = value == null ? '' : value;
} else if (typeof value != 'function' && name !== 'dangerouslySetInnerHTML') {
if (name !== (name = name.replace(/xlink:?/, ''))) {
if (value == null || value === false) {
dom.removeAttributeNS(
'http://www.w3.org/1999/xlink',
name.toLowerCase()
);
} else {
dom.setAttributeNS(
'http://www.w3.org/1999/xlink',
name.toLowerCase(),
value
);
}
} else if (
value == null ||
(value === false &&
// ARIA-attributes have a different notion of boolean values.
// The value `false` is different from the attribute not
// existing on the DOM, so we can't remove it. For non-boolean
// ARIA-attributes we could treat false as a removal, but the
// amount of exceptions would cost us too many bytes. On top of
// that other VDOM frameworks also always stringify `false`.
!/^ar/.test(name))
) {
dom.removeAttribute(name);
} else {
dom.setAttribute(name, value);
}
}
}
/**
* Proxy an event to hooked event handlers
* @param {Event} e The event object from the browser
* @private
*/
function eventProxy(e) {
this._listeners[e.type + false](options.event ? options.event(e) : e);
}
function eventProxyCapture(e) {
this._listeners[e.type + true](options.event ? options.event(e) : e);
}

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export = preact;
export as namespace preact;
import { JSXInternal } from './jsx';
declare namespace preact {
export import JSX = JSXInternal;
//
// Preact Virtual DOM
// -----------------------------------
interface VNode<P = {}> {
type: ComponentType<P> | string;
props: P & { children: ComponentChildren };
key: Key;
/**
* ref is not guaranteed by React.ReactElement, for compatibility reasons
* with popular react libs we define it as optional too
*/
ref?: Ref<any> | null;
/**
* The time this `vnode` started rendering. Will only be set when
* the devtools are attached.
* Default value: `0`
*/
startTime?: number;
/**
* The time that the rendering of this `vnode` was completed. Will only be
* set when the devtools are attached.
* Default value: `-1`
*/
endTime?: number;
}
//
// Preact Component interface
// -----------------------------------
type Key = string | number | any;
type RefObject<T> = { current?: T | null };
type RefCallback<T> = (instance: T | null) => void;
type Ref<T> = RefObject<T> | RefCallback<T>;
type ComponentChild =
| VNode<any>
| object
| string
| number
| boolean
| null
| undefined;
type ComponentChildren = ComponentChild[] | ComponentChild;
interface Attributes {
key?: Key;
jsx?: boolean;
}
interface ClassAttributes<T> extends Attributes {
ref?: Ref<T>;
}
interface PreactDOMAttributes {
children?: ComponentChildren;
dangerouslySetInnerHTML?: {
__html: string;
};
}
type RenderableProps<P, RefType = any> = P &
Readonly<Attributes & { children?: ComponentChildren; ref?: Ref<RefType> }>;
type ComponentType<P = {}> = ComponentClass<P> | FunctionComponent<P>;
type ComponentFactory<P = {}> = ComponentType<P>;
type ComponentProps<
C extends ComponentType<any> | keyof JSXInternal.IntrinsicElements
> = C extends ComponentType<infer P>
? P
: C extends keyof JSXInternal.IntrinsicElements
? JSXInternal.IntrinsicElements[C]
: never;
interface FunctionComponent<P = {}> {
(props: RenderableProps<P>, context?: any): VNode<any> | null;
displayName?: string;
defaultProps?: Partial<P>;
}
interface FunctionalComponent<P = {}> extends FunctionComponent<P> {}
interface ComponentClass<P = {}, S = {}> {
new (props: P, context?: any): Component<P, S>;
displayName?: string;
defaultProps?: Partial<P>;
getDerivedStateFromProps?(
props: Readonly<P>,
state: Readonly<S>
): Partial<S> | null;
getDerivedStateFromError?(error: any): Partial<S> | null;
}
interface ComponentConstructor<P = {}, S = {}> extends ComponentClass<P, S> {}
// Type alias for a component instance considered generally, whether stateless or stateful.
type AnyComponent<P = {}, S = {}> = FunctionComponent<P> | Component<P, S>;
interface Component<P = {}, S = {}> {
componentWillMount?(): void;
componentDidMount?(): void;
componentWillUnmount?(): void;
getChildContext?(): object;
componentWillReceiveProps?(nextProps: Readonly<P>, nextContext: any): void;
shouldComponentUpdate?(
nextProps: Readonly<P>,
nextState: Readonly<S>,
nextContext: any
): boolean;
componentWillUpdate?(
nextProps: Readonly<P>,
nextState: Readonly<S>,
nextContext: any
): void;
getSnapshotBeforeUpdate?(oldProps: Readonly<P>, oldState: Readonly<S>): any;
componentDidUpdate?(
previousProps: Readonly<P>,
previousState: Readonly<S>,
snapshot: any
): void;
componentDidCatch?(error: any, errorInfo: any): void;
}
abstract class Component<P, S> {
constructor(props?: P, context?: any);
static displayName?: string;
static defaultProps?: any;
static contextType?: Context<any>;
// Static members cannot reference class type parameters. This is not
// supported in TypeScript. Reusing the same type arguments from `Component`
// will lead to an impossible state where one cannot satisfy the type
// constraint under no circumstances, see #1356.In general type arguments
// seem to be a bit buggy and not supported well at the time of this
// writing with TS 3.3.3333.
static getDerivedStateFromProps?(
props: Readonly<object>,
state: Readonly<object>
): object | null;
static getDerivedStateFromError?(error: any): object | null;
state: Readonly<S>;
props: RenderableProps<P>;
context: any;
base?: Element | Text;
// From https://github.com/DefinitelyTyped/DefinitelyTyped/blob/e836acc75a78cf0655b5dfdbe81d69fdd4d8a252/types/react/index.d.ts#L402
// // We MUST keep setState() as a unified signature because it allows proper checking of the method return type.
// // See: https://github.com/DefinitelyTyped/DefinitelyTyped/issues/18365#issuecomment-351013257
setState<K extends keyof S>(
state:
| ((
prevState: Readonly<S>,
props: Readonly<P>
) => Pick<S, K> | Partial<S> | null)
| (Pick<S, K> | Partial<S> | null),
callback?: () => void
): void;
forceUpdate(callback?: () => void): void;
abstract render(
props?: RenderableProps<P>,
state?: Readonly<S>,
context?: any
): ComponentChild;
}
//
// Preact createElement
// -----------------------------------
function createElement(
type: string,
props:
| (JSXInternal.HTMLAttributes &
JSXInternal.SVGAttributes &
Record<string, any>)
| null,
...children: ComponentChildren[]
): VNode<any>;
function createElement<P>(
type: ComponentType<P>,
props: (Attributes & P) | null,
...children: ComponentChildren[]
): VNode<any>;
namespace createElement {
export import JSX = JSXInternal;
}
function h(
type: string,
props:
| (JSXInternal.HTMLAttributes &
JSXInternal.SVGAttributes &
Record<string, any>)
| null,
...children: ComponentChildren[]
): VNode<any>;
function h<P>(
type: ComponentType<P>,
props: (Attributes & P) | null,
...children: ComponentChildren[]
): VNode<any>;
namespace h {
export import JSX = JSXInternal;
}
//
// Preact render
// -----------------------------------
function render(
vnode: ComponentChild,
parent: Element | Document | ShadowRoot | DocumentFragment,
replaceNode?: Element | Text
): void;
function hydrate(
vnode: ComponentChild,
parent: Element | Document | ShadowRoot | DocumentFragment
): void;
function cloneElement(
vnode: VNode<any>,
props?: any,
...children: ComponentChildren[]
): VNode<any>;
function cloneElement<P>(
vnode: VNode<P>,
props?: any,
...children: ComponentChildren[]
): VNode<P>;
//
// Preact Built-in Components
// -----------------------------------
// TODO: Revisit what the public type of this is...
const Fragment: ComponentClass<{}, {}>;
//
// Preact options
// -----------------------------------
/**
* Global options for preact
*/
interface Options {
/** Attach a hook that is invoked whenever a VNode is created. */
vnode?(vnode: VNode): void;
/** Attach a hook that is invoked immediately before a vnode is unmounted. */
unmount?(vnode: VNode): void;
/** Attach a hook that is invoked after a vnode has rendered. */
diffed?(vnode: VNode): void;
event?(e: Event): any;
requestAnimationFrame?: typeof requestAnimationFrame;
debounceRendering?(cb: () => void): void;
useDebugValue?(value: string | number): void;
__suspenseDidResolve?(vnode: VNode, cb: () => void): void;
// __canSuspenseResolve?(vnode: VNode, cb: () => void): void;
}
const options: Options;
//
// Preact helpers
// -----------------------------------
function createRef<T = any>(): RefObject<T>;
function toChildArray(
children: ComponentChildren
): Array<VNode | string | number>;
function isValidElement(vnode: any): vnode is VNode;
//
// Context
// -----------------------------------
interface Consumer<T>
extends FunctionComponent<{
children: (value: T) => ComponentChildren;
}> {}
interface PreactConsumer<T> extends Consumer<T> {}
interface Provider<T>
extends FunctionComponent<{
value: T;
children: ComponentChildren;
}> {}
interface PreactProvider<T> extends Provider<T> {}
interface Context<T> {
Consumer: Consumer<T>;
Provider: Provider<T>;
}
interface PreactContext<T> extends Context<T> {}
function createContext<T>(defaultValue: T): Context<T>;
}

14
build/javascript/node_modules/preact/src/index.js generated vendored Normal file
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export { render, hydrate } from './render';
export {
createElement,
createElement as h,
Fragment,
createRef,
isValidElement
} from './create-element';
export { Component } from './component';
export { cloneElement } from './clone-element';
export { createContext } from './create-context';
export { toChildArray } from './diff/children';
export { unmount as __u } from './diff';
export { default as options } from './options';

117
build/javascript/node_modules/preact/src/internal.d.ts generated vendored Normal file
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import * as preact from './index';
export enum HookType {
useState = 1,
useReducer = 2,
useEffect = 3,
useLayoutEffect = 4,
useRef = 5,
useImperativeHandle = 6,
useMemo = 7,
useCallback = 8,
useContext = 9,
useErrorBoundary = 10,
// Not a real hook, but the devtools treat is as such
useDebugvalue = 11
}
export interface DevSource {
fileName: string;
lineNumber: number;
}
export interface Options extends preact.Options {
/** Attach a hook that is invoked before render, mainly to check the arguments. */
_root?(
vnode: preact.ComponentChild,
parent: Element | Document | ShadowRoot | DocumentFragment
): void;
/** Attach a hook that is invoked before a vnode is diffed. */
_diff?(vnode: VNode): void;
/** Attach a hook that is invoked after a tree was mounted or was updated. */
_commit?(vnode: VNode, commitQueue: Component[]): void;
/** Attach a hook that is invoked before a vnode has rendered. */
_render?(vnode: VNode): void;
/** Attach a hook that is invoked before a hook's state is queried. */
_hook?(component: Component, index: number, type: HookType): void;
/** Bypass effect execution. Currenty only used in devtools for hooks inspection */
_skipEffects?: boolean;
/** Attach a hook that is invoked after an error is caught in a component but before calling lifecycle hooks */
_catchError(error: any, vnode: VNode, oldVNode: VNode | undefined): void;
}
export interface FunctionalComponent<P = {}>
extends preact.FunctionComponent<P> {
// Define getDerivedStateFromProps as undefined on FunctionalComponent
// to get rid of some errors in `diff()`
getDerivedStateFromProps?: undefined;
}
// Redefine ComponentFactory using our new internal FunctionalComponent interface above
export type ComponentFactory<P> =
| preact.ComponentClass<P>
| FunctionalComponent<P>;
export interface PreactElement extends HTMLElement, Text {
_children?: VNode<any> | null;
/** Event listeners to support event delegation */
_listeners: Record<string, (e: Event) => void>;
// Preact uses this attribute to detect SVG nodes
ownerSVGElement?: SVGElement | null;
// style: HTMLElement["style"]; // From HTMLElement
data?: string | number; // From Text node
}
export interface VNode<P = {}> extends preact.VNode<P> {
// Redefine type here using our internal ComponentFactory type
type: string | ComponentFactory<P>;
props: P & { children: preact.ComponentChildren };
_children: Array<VNode<any>> | null;
_parent: VNode | null;
_depth: number | null;
/**
* The [first (for Fragments)] DOM child of a VNode
*/
_dom: PreactElement | null;
/**
* The last dom child of a Fragment, or components that return a Fragment
*/
_nextDom: PreactElement | null;
_component: Component | null;
_hydrating: boolean | null;
constructor: undefined;
_original?: VNode | null;
}
export interface Component<P = {}, S = {}> extends preact.Component<P, S> {
// When component is functional component, this is reset to functional component
constructor: preact.ComponentType<P>;
state: S; // Override Component["state"] to not be readonly for internal use, specifically Hooks
base?: PreactElement;
_dirty: boolean;
_force?: boolean;
_renderCallbacks: Array<() => void>; // Only class components
_globalContext?: any;
_vnode?: VNode<P> | null;
_nextState?: S | null; // Only class components
/** Only used in the devtools to later dirty check if state has changed */
_prevState?: S | null;
/**
* Pointer to the parent dom node. This is only needed for top-level Fragment
* components or array returns.
*/
_parentDom?: PreactElement | null;
// Always read, set only when handling error
_processingException?: Component<any, any> | null;
// Always read, set only when handling error. This is used to indicate at diffTime to set _processingException
_pendingError?: Component<any, any> | null;
}
export interface PreactContext extends preact.Context<any> {
_id: string;
_defaultValue: any;
}

931
build/javascript/node_modules/preact/src/jsx.d.ts generated vendored Normal file
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// Users who only use Preact for SSR might not specify "dom" in their lib in tsconfig.json
/// <reference lib="dom" />
type Defaultize<Props, Defaults> =
// Distribute over unions
Props extends any // Make any properties included in Default optional
? Partial<Pick<Props, Extract<keyof Props, keyof Defaults>>> &
// Include the remaining properties from Props
Pick<Props, Exclude<keyof Props, keyof Defaults>>
: never;
export namespace JSXInternal {
type LibraryManagedAttributes<Component, Props> = Component extends {
defaultProps: infer Defaults;
}
? Defaultize<Props, Defaults>
: Props;
interface IntrinsicAttributes {
key?: any;
}
interface Element extends preact.VNode<any> {}
interface ElementClass extends preact.Component<any, any> {}
interface ElementAttributesProperty {
props: any;
}
interface ElementChildrenAttribute {
children: any;
}
interface SVGAttributes<Target extends EventTarget = SVGElement>
extends HTMLAttributes<Target> {
accentHeight?: number | string;
accumulate?: 'none' | 'sum';
additive?: 'replace' | 'sum';
alignmentBaseline?:
| 'auto'
| 'baseline'
| 'before-edge'
| 'text-before-edge'
| 'middle'
| 'central'
| 'after-edge'
| 'text-after-edge'
| 'ideographic'
| 'alphabetic'
| 'hanging'
| 'mathematical'
| 'inherit';
allowReorder?: 'no' | 'yes';
alphabetic?: number | string;
amplitude?: number | string;
arabicForm?: 'initial' | 'medial' | 'terminal' | 'isolated';
ascent?: number | string;
attributeName?: string;
attributeType?: string;
autoReverse?: number | string;
azimuth?: number | string;
baseFrequency?: number | string;
baselineShift?: number | string;
baseProfile?: number | string;
bbox?: number | string;
begin?: number | string;
bias?: number | string;
by?: number | string;
calcMode?: number | string;
capHeight?: number | string;
clip?: number | string;
clipPath?: string;
clipPathUnits?: number | string;
clipRule?: number | string;
colorInterpolation?: number | string;
colorInterpolationFilters?: 'auto' | 'sRGB' | 'linearRGB' | 'inherit';
colorProfile?: number | string;
colorRendering?: number | string;
contentScriptType?: number | string;
contentStyleType?: number | string;
cursor?: number | string;
cx?: number | string;
cy?: number | string;
d?: string;
decelerate?: number | string;
descent?: number | string;
diffuseConstant?: number | string;
direction?: number | string;
display?: number | string;
divisor?: number | string;
dominantBaseline?: number | string;
dur?: number | string;
dx?: number | string;
dy?: number | string;
edgeMode?: number | string;
elevation?: number | string;
enableBackground?: number | string;
end?: number | string;
exponent?: number | string;
externalResourcesRequired?: number | string;
fill?: string;
fillOpacity?: number | string;
fillRule?: 'nonzero' | 'evenodd' | 'inherit';
filter?: string;
filterRes?: number | string;
filterUnits?: number | string;
floodColor?: number | string;
floodOpacity?: number | string;
focusable?: number | string;
fontFamily?: string;
fontSize?: number | string;
fontSizeAdjust?: number | string;
fontStretch?: number | string;
fontStyle?: number | string;
fontVariant?: number | string;
fontWeight?: number | string;
format?: number | string;
from?: number | string;
fx?: number | string;
fy?: number | string;
g1?: number | string;
g2?: number | string;
glyphName?: number | string;
glyphOrientationHorizontal?: number | string;
glyphOrientationVertical?: number | string;
glyphRef?: number | string;
gradientTransform?: string;
gradientUnits?: string;
hanging?: number | string;
horizAdvX?: number | string;
horizOriginX?: number | string;
ideographic?: number | string;
imageRendering?: number | string;
in2?: number | string;
in?: string;
intercept?: number | string;
k1?: number | string;
k2?: number | string;
k3?: number | string;
k4?: number | string;
k?: number | string;
kernelMatrix?: number | string;
kernelUnitLength?: number | string;
kerning?: number | string;
keyPoints?: number | string;
keySplines?: number | string;
keyTimes?: number | string;
lengthAdjust?: number | string;
letterSpacing?: number | string;
lightingColor?: number | string;
limitingConeAngle?: number | string;
local?: number | string;
markerEnd?: string;
markerHeight?: number | string;
markerMid?: string;
markerStart?: string;
markerUnits?: number | string;
markerWidth?: number | string;
mask?: string;
maskContentUnits?: number | string;
maskUnits?: number | string;
mathematical?: number | string;
mode?: number | string;
numOctaves?: number | string;
offset?: number | string;
opacity?: number | string;
operator?: number | string;
order?: number | string;
orient?: number | string;
orientation?: number | string;
origin?: number | string;
overflow?: number | string;
overlinePosition?: number | string;
overlineThickness?: number | string;
paintOrder?: number | string;
panose1?: number | string;
pathLength?: number | string;
patternContentUnits?: string;
patternTransform?: number | string;
patternUnits?: string;
pointerEvents?: number | string;
points?: string;
pointsAtX?: number | string;
pointsAtY?: number | string;
pointsAtZ?: number | string;
preserveAlpha?: number | string;
preserveAspectRatio?: string;
primitiveUnits?: number | string;
r?: number | string;
radius?: number | string;
refX?: number | string;
refY?: number | string;
renderingIntent?: number | string;
repeatCount?: number | string;
repeatDur?: number | string;
requiredExtensions?: number | string;
requiredFeatures?: number | string;
restart?: number | string;
result?: string;
rotate?: number | string;
rx?: number | string;
ry?: number | string;
scale?: number | string;
seed?: number | string;
shapeRendering?: number | string;
slope?: number | string;
spacing?: number | string;
specularConstant?: number | string;
specularExponent?: number | string;
speed?: number | string;
spreadMethod?: string;
startOffset?: number | string;
stdDeviation?: number | string;
stemh?: number | string;
stemv?: number | string;
stitchTiles?: number | string;
stopColor?: string;
stopOpacity?: number | string;
strikethroughPosition?: number | string;
strikethroughThickness?: number | string;
string?: number | string;
stroke?: string;
strokeDasharray?: string | number;
strokeDashoffset?: string | number;
strokeLinecap?: 'butt' | 'round' | 'square' | 'inherit';
strokeLinejoin?: 'miter' | 'round' | 'bevel' | 'inherit';
strokeMiterlimit?: string | number;
strokeOpacity?: number | string;
strokeWidth?: number | string;
surfaceScale?: number | string;
systemLanguage?: number | string;
tableValues?: number | string;
targetX?: number | string;
targetY?: number | string;
textAnchor?: string;
textDecoration?: number | string;
textLength?: number | string;
textRendering?: number | string;
to?: number | string;
transform?: string;
u1?: number | string;
u2?: number | string;
underlinePosition?: number | string;
underlineThickness?: number | string;
unicode?: number | string;
unicodeBidi?: number | string;
unicodeRange?: number | string;
unitsPerEm?: number | string;
vAlphabetic?: number | string;
values?: string;
vectorEffect?: number | string;
version?: string;
vertAdvY?: number | string;
vertOriginX?: number | string;
vertOriginY?: number | string;
vHanging?: number | string;
vIdeographic?: number | string;
viewBox?: string;
viewTarget?: number | string;
visibility?: number | string;
vMathematical?: number | string;
widths?: number | string;
wordSpacing?: number | string;
writingMode?: number | string;
x1?: number | string;
x2?: number | string;
x?: number | string;
xChannelSelector?: string;
xHeight?: number | string;
xlinkActuate?: string;
xlinkArcrole?: string;
xlinkHref?: string;
xlinkRole?: string;
xlinkShow?: string;
xlinkTitle?: string;
xlinkType?: string;
xmlBase?: string;
xmlLang?: string;
xmlns?: string;
xmlnsXlink?: string;
xmlSpace?: string;
y1?: number | string;
y2?: number | string;
y?: number | string;
yChannelSelector?: string;
z?: number | string;
zoomAndPan?: string;
}
interface PathAttributes {
d: string;
}
type TargetedEvent<
Target extends EventTarget = EventTarget,
TypedEvent extends Event = Event
> = Omit<TypedEvent, 'currentTarget'> & {
readonly currentTarget: Target;
};
type TargetedAnimationEvent<Target extends EventTarget> = TargetedEvent<
Target,
AnimationEvent
>;
type TargetedClipboardEvent<Target extends EventTarget> = TargetedEvent<
Target,
ClipboardEvent
>;
type TargetedCompositionEvent<Target extends EventTarget> = TargetedEvent<
Target,
CompositionEvent
>;
type TargetedDragEvent<Target extends EventTarget> = TargetedEvent<
Target,
DragEvent
>;
type TargetedFocusEvent<Target extends EventTarget> = TargetedEvent<
Target,
FocusEvent
>;
type TargetedKeyboardEvent<Target extends EventTarget> = TargetedEvent<
Target,
KeyboardEvent
>;
type TargetedMouseEvent<Target extends EventTarget> = TargetedEvent<
Target,
MouseEvent
>;
type TargetedPointerEvent<Target extends EventTarget> = TargetedEvent<
Target,
PointerEvent
>;
type TargetedTouchEvent<Target extends EventTarget> = TargetedEvent<
Target,
TouchEvent
>;
type TargetedTransitionEvent<Target extends EventTarget> = TargetedEvent<
Target,
TransitionEvent
>;
type TargetedUIEvent<Target extends EventTarget> = TargetedEvent<
Target,
UIEvent
>;
type TargetedWheelEvent<Target extends EventTarget> = TargetedEvent<
Target,
WheelEvent
>;
interface EventHandler<E extends TargetedEvent> {
/**
* The `this` keyword always points to the DOM element the event handler
* was invoked on. See: https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Event_handlers#Event_handlers_parameters_this_binding_and_the_return_value
*/
(this: E['currentTarget'], event: E): void;
}
type AnimationEventHandler<Target extends EventTarget> = EventHandler<
TargetedAnimationEvent<Target>
>;
type ClipboardEventHandler<Target extends EventTarget> = EventHandler<
TargetedClipboardEvent<Target>
>;
type CompositionEventHandler<Target extends EventTarget> = EventHandler<
TargetedCompositionEvent<Target>
>;
type DragEventHandler<Target extends EventTarget> = EventHandler<
TargetedDragEvent<Target>
>;
type FocusEventHandler<Target extends EventTarget> = EventHandler<
TargetedFocusEvent<Target>
>;
type GenericEventHandler<Target extends EventTarget> = EventHandler<
TargetedEvent<Target>
>;
type KeyboardEventHandler<Target extends EventTarget> = EventHandler<
TargetedKeyboardEvent<Target>
>;
type MouseEventHandler<Target extends EventTarget> = EventHandler<
TargetedMouseEvent<Target>
>;
type PointerEventHandler<Target extends EventTarget> = EventHandler<
TargetedPointerEvent<Target>
>;
type TouchEventHandler<Target extends EventTarget> = EventHandler<
TargetedTouchEvent<Target>
>;
type TransitionEventHandler<Target extends EventTarget> = EventHandler<
TargetedTransitionEvent<Target>
>;
type UIEventHandler<Target extends EventTarget> = EventHandler<
TargetedUIEvent<Target>
>;
type WheelEventHandler<Target extends EventTarget> = EventHandler<
TargetedWheelEvent<Target>
>;
interface DOMAttributes<Target extends EventTarget>
extends preact.PreactDOMAttributes {
// Image Events
onLoad?: GenericEventHandler<Target>;
onLoadCapture?: GenericEventHandler<Target>;
onError?: GenericEventHandler<Target>;
onErrorCapture?: GenericEventHandler<Target>;
// Clipboard Events
onCopy?: ClipboardEventHandler<Target>;
onCopyCapture?: ClipboardEventHandler<Target>;
onCut?: ClipboardEventHandler<Target>;
onCutCapture?: ClipboardEventHandler<Target>;
onPaste?: ClipboardEventHandler<Target>;
onPasteCapture?: ClipboardEventHandler<Target>;
// Composition Events
onCompositionEnd?: CompositionEventHandler<Target>;
onCompositionEndCapture?: CompositionEventHandler<Target>;
onCompositionStart?: CompositionEventHandler<Target>;
onCompositionStartCapture?: CompositionEventHandler<Target>;
onCompositionUpdate?: CompositionEventHandler<Target>;
onCompositionUpdateCapture?: CompositionEventHandler<Target>;
// Details Events
onToggle?: GenericEventHandler<Target>;
// Focus Events
onFocus?: FocusEventHandler<Target>;
onFocusCapture?: FocusEventHandler<Target>;
onBlur?: FocusEventHandler<Target>;
onBlurCapture?: FocusEventHandler<Target>;
// Form Events
onChange?: GenericEventHandler<Target>;
onChangeCapture?: GenericEventHandler<Target>;
onInput?: GenericEventHandler<Target>;
onInputCapture?: GenericEventHandler<Target>;
onSearch?: GenericEventHandler<Target>;
onSearchCapture?: GenericEventHandler<Target>;
onSubmit?: GenericEventHandler<Target>;
onSubmitCapture?: GenericEventHandler<Target>;
onInvalid?: GenericEventHandler<Target>;
onInvalidCapture?: GenericEventHandler<Target>;
onReset?: GenericEventHandler<Target>;
onResetCapture?: GenericEventHandler<Target>;
onFormData?: GenericEventHandler<Target>;
onFormDataCapture?: GenericEventHandler<Target>;
// Keyboard Events
onKeyDown?: KeyboardEventHandler<Target>;
onKeyDownCapture?: KeyboardEventHandler<Target>;
onKeyPress?: KeyboardEventHandler<Target>;
onKeyPressCapture?: KeyboardEventHandler<Target>;
onKeyUp?: KeyboardEventHandler<Target>;
onKeyUpCapture?: KeyboardEventHandler<Target>;
// Media Events
onAbort?: GenericEventHandler<Target>;
onAbortCapture?: GenericEventHandler<Target>;
onCanPlay?: GenericEventHandler<Target>;
onCanPlayCapture?: GenericEventHandler<Target>;
onCanPlayThrough?: GenericEventHandler<Target>;
onCanPlayThroughCapture?: GenericEventHandler<Target>;
onDurationChange?: GenericEventHandler<Target>;
onDurationChangeCapture?: GenericEventHandler<Target>;
onEmptied?: GenericEventHandler<Target>;
onEmptiedCapture?: GenericEventHandler<Target>;
onEncrypted?: GenericEventHandler<Target>;
onEncryptedCapture?: GenericEventHandler<Target>;
onEnded?: GenericEventHandler<Target>;
onEndedCapture?: GenericEventHandler<Target>;
onLoadedData?: GenericEventHandler<Target>;
onLoadedDataCapture?: GenericEventHandler<Target>;
onLoadedMetadata?: GenericEventHandler<Target>;
onLoadedMetadataCapture?: GenericEventHandler<Target>;
onLoadStart?: GenericEventHandler<Target>;
onLoadStartCapture?: GenericEventHandler<Target>;
onPause?: GenericEventHandler<Target>;
onPauseCapture?: GenericEventHandler<Target>;
onPlay?: GenericEventHandler<Target>;
onPlayCapture?: GenericEventHandler<Target>;
onPlaying?: GenericEventHandler<Target>;
onPlayingCapture?: GenericEventHandler<Target>;
onProgress?: GenericEventHandler<Target>;
onProgressCapture?: GenericEventHandler<Target>;
onRateChange?: GenericEventHandler<Target>;
onRateChangeCapture?: GenericEventHandler<Target>;
onSeeked?: GenericEventHandler<Target>;
onSeekedCapture?: GenericEventHandler<Target>;
onSeeking?: GenericEventHandler<Target>;
onSeekingCapture?: GenericEventHandler<Target>;
onStalled?: GenericEventHandler<Target>;
onStalledCapture?: GenericEventHandler<Target>;
onSuspend?: GenericEventHandler<Target>;
onSuspendCapture?: GenericEventHandler<Target>;
onTimeUpdate?: GenericEventHandler<Target>;
onTimeUpdateCapture?: GenericEventHandler<Target>;
onVolumeChange?: GenericEventHandler<Target>;
onVolumeChangeCapture?: GenericEventHandler<Target>;
onWaiting?: GenericEventHandler<Target>;
onWaitingCapture?: GenericEventHandler<Target>;
// MouseEvents
onClick?: MouseEventHandler<Target>;
onClickCapture?: MouseEventHandler<Target>;
onContextMenu?: MouseEventHandler<Target>;
onContextMenuCapture?: MouseEventHandler<Target>;
onDblClick?: MouseEventHandler<Target>;
onDblClickCapture?: MouseEventHandler<Target>;
onDrag?: DragEventHandler<Target>;
onDragCapture?: DragEventHandler<Target>;
onDragEnd?: DragEventHandler<Target>;
onDragEndCapture?: DragEventHandler<Target>;
onDragEnter?: DragEventHandler<Target>;
onDragEnterCapture?: DragEventHandler<Target>;
onDragExit?: DragEventHandler<Target>;
onDragExitCapture?: DragEventHandler<Target>;
onDragLeave?: DragEventHandler<Target>;
onDragLeaveCapture?: DragEventHandler<Target>;
onDragOver?: DragEventHandler<Target>;
onDragOverCapture?: DragEventHandler<Target>;
onDragStart?: DragEventHandler<Target>;
onDragStartCapture?: DragEventHandler<Target>;
onDrop?: DragEventHandler<Target>;
onDropCapture?: DragEventHandler<Target>;
onMouseDown?: MouseEventHandler<Target>;
onMouseDownCapture?: MouseEventHandler<Target>;
onMouseEnter?: MouseEventHandler<Target>;
onMouseEnterCapture?: MouseEventHandler<Target>;
onMouseLeave?: MouseEventHandler<Target>;
onMouseLeaveCapture?: MouseEventHandler<Target>;
onMouseMove?: MouseEventHandler<Target>;
onMouseMoveCapture?: MouseEventHandler<Target>;
onMouseOut?: MouseEventHandler<Target>;
onMouseOutCapture?: MouseEventHandler<Target>;
onMouseOver?: MouseEventHandler<Target>;
onMouseOverCapture?: MouseEventHandler<Target>;
onMouseUp?: MouseEventHandler<Target>;
onMouseUpCapture?: MouseEventHandler<Target>;
// Selection Events
onSelect?: GenericEventHandler<Target>;
onSelectCapture?: GenericEventHandler<Target>;
// Touch Events
onTouchCancel?: TouchEventHandler<Target>;
onTouchCancelCapture?: TouchEventHandler<Target>;
onTouchEnd?: TouchEventHandler<Target>;
onTouchEndCapture?: TouchEventHandler<Target>;
onTouchMove?: TouchEventHandler<Target>;
onTouchMoveCapture?: TouchEventHandler<Target>;
onTouchStart?: TouchEventHandler<Target>;
onTouchStartCapture?: TouchEventHandler<Target>;
// Pointer Events
onPointerOver?: PointerEventHandler<Target>;
onPointerOverCapture?: PointerEventHandler<Target>;
onPointerEnter?: PointerEventHandler<Target>;
onPointerEnterCapture?: PointerEventHandler<Target>;
onPointerDown?: PointerEventHandler<Target>;
onPointerDownCapture?: PointerEventHandler<Target>;
onPointerMove?: PointerEventHandler<Target>;
onPointerMoveCapture?: PointerEventHandler<Target>;
onPointerUp?: PointerEventHandler<Target>;
onPointerUpCapture?: PointerEventHandler<Target>;
onPointerCancel?: PointerEventHandler<Target>;
onPointerCancelCapture?: PointerEventHandler<Target>;
onPointerOut?: PointerEventHandler<Target>;
onPointerOutCapture?: PointerEventHandler<Target>;
onPointerLeave?: PointerEventHandler<Target>;
onPointerLeaveCapture?: PointerEventHandler<Target>;
onGotPointerCapture?: PointerEventHandler<Target>;
onGotPointerCaptureCapture?: PointerEventHandler<Target>;
onLostPointerCapture?: PointerEventHandler<Target>;
onLostPointerCaptureCapture?: PointerEventHandler<Target>;
// UI Events
onScroll?: UIEventHandler<Target>;
onScrollCapture?: UIEventHandler<Target>;
// Wheel Events
onWheel?: WheelEventHandler<Target>;
onWheelCapture?: WheelEventHandler<Target>;
// Animation Events
onAnimationStart?: AnimationEventHandler<Target>;
onAnimationStartCapture?: AnimationEventHandler<Target>;
onAnimationEnd?: AnimationEventHandler<Target>;
onAnimationEndCapture?: AnimationEventHandler<Target>;
onAnimationIteration?: AnimationEventHandler<Target>;
onAnimationIterationCapture?: AnimationEventHandler<Target>;
// Transition Events
onTransitionEnd?: TransitionEventHandler<Target>;
onTransitionEndCapture?: TransitionEventHandler<Target>;
}
interface HTMLAttributes<RefType extends EventTarget = EventTarget>
extends preact.ClassAttributes<RefType>,
DOMAttributes<RefType> {
// Standard HTML Attributes
accept?: string;
acceptCharset?: string;
accessKey?: string;
action?: string;
allowFullScreen?: boolean;
allowTransparency?: boolean;
alt?: string;
as?: string;
async?: boolean;
autocomplete?: string;
autoComplete?: string;
autocorrect?: string;
autoCorrect?: string;
autofocus?: boolean;
autoFocus?: boolean;
autoPlay?: boolean;
capture?: boolean | string;
cellPadding?: number | string;
cellSpacing?: number | string;
charSet?: string;
challenge?: string;
checked?: boolean;
class?: string;
className?: string;
cols?: number;
colSpan?: number;
content?: string;
contentEditable?: boolean;
contextMenu?: string;
controls?: boolean;
controlsList?: string;
coords?: string;
crossOrigin?: string;
data?: string;
dateTime?: string;
default?: boolean;
defer?: boolean;
dir?: 'auto' | 'rtl' | 'ltr';
disabled?: boolean;
disableRemotePlayback?: boolean;
download?: any;
draggable?: boolean;
encType?: string;
form?: string;
formAction?: string;
formEncType?: string;
formMethod?: string;
formNoValidate?: boolean;
formTarget?: string;
frameBorder?: number | string;
headers?: string;
height?: number | string;
hidden?: boolean;
high?: number;
href?: string;
hrefLang?: string;
for?: string;
htmlFor?: string;
httpEquiv?: string;
icon?: string;
id?: string;
inputMode?: string;
integrity?: string;
is?: string;
keyParams?: string;
keyType?: string;
kind?: string;
label?: string;
lang?: string;
list?: string;
loading?: 'eager' | 'lazy';
loop?: boolean;
low?: number;
manifest?: string;
marginHeight?: number;
marginWidth?: number;
max?: number | string;
maxLength?: number;
media?: string;
mediaGroup?: string;
method?: string;
min?: number | string;
minLength?: number;
multiple?: boolean;
muted?: boolean;
name?: string;
nonce?: string;
noValidate?: boolean;
open?: boolean;
optimum?: number;
pattern?: string;
placeholder?: string;
playsInline?: boolean;
poster?: string;
preload?: string;
radioGroup?: string;
readOnly?: boolean;
rel?: string;
required?: boolean;
role?: string;
rows?: number;
rowSpan?: number;
sandbox?: string;
scope?: string;
scoped?: boolean;
scrolling?: string;
seamless?: boolean;
selected?: boolean;
shape?: string;
size?: number;
sizes?: string;
slot?: string;
span?: number;
spellcheck?: boolean;
src?: string;
srcset?: string;
srcDoc?: string;
srcLang?: string;
srcSet?: string;
start?: number;
step?: number | string;
style?: string | { [key: string]: string | number };
summary?: string;
tabIndex?: number;
target?: string;
title?: string;
type?: string;
useMap?: string;
value?: string | string[] | number;
volume?: string | number;
width?: number | string;
wmode?: string;
wrap?: string;
// RDFa Attributes
about?: string;
datatype?: string;
inlist?: any;
prefix?: string;
property?: string;
resource?: string;
typeof?: string;
vocab?: string;
// Microdata Attributes
itemProp?: string;
itemScope?: boolean;
itemType?: string;
itemID?: string;
itemRef?: string;
}
interface HTMLMarqueeElement extends HTMLElement {
behavior?: 'scroll' | 'slide' | 'alternate';
bgColor?: string;
direction?: 'left' | 'right' | 'up' | 'down';
height?: number | string;
hspace?: number | string;
loop?: number | string;
scrollAmount?: number | string;
scrollDelay?: number | string;
trueSpeed?: boolean;
vspace?: number | string;
width?: number | string;
}
interface IntrinsicElements {
// HTML
a: HTMLAttributes<HTMLAnchorElement>;
abbr: HTMLAttributes<HTMLElement>;
address: HTMLAttributes<HTMLElement>;
area: HTMLAttributes<HTMLAreaElement>;
article: HTMLAttributes<HTMLElement>;
aside: HTMLAttributes<HTMLElement>;
audio: HTMLAttributes<HTMLAudioElement>;
b: HTMLAttributes<HTMLElement>;
base: HTMLAttributes<HTMLBaseElement>;
bdi: HTMLAttributes<HTMLElement>;
bdo: HTMLAttributes<HTMLElement>;
big: HTMLAttributes<HTMLElement>;
blockquote: HTMLAttributes<HTMLQuoteElement>;
body: HTMLAttributes<HTMLBodyElement>;
br: HTMLAttributes<HTMLBRElement>;
button: HTMLAttributes<HTMLButtonElement>;
canvas: HTMLAttributes<HTMLCanvasElement>;
caption: HTMLAttributes<HTMLTableCaptionElement>;
cite: HTMLAttributes<HTMLElement>;
code: HTMLAttributes<HTMLElement>;
col: HTMLAttributes<HTMLTableColElement>;
colgroup: HTMLAttributes<HTMLTableColElement>;
data: HTMLAttributes<HTMLDataElement>;
datalist: HTMLAttributes<HTMLDataListElement>;
dd: HTMLAttributes<HTMLElement>;
del: HTMLAttributes<HTMLModElement>;
details: HTMLAttributes<HTMLDetailsElement>;
dfn: HTMLAttributes<HTMLElement>;
dialog: HTMLAttributes<HTMLDialogElement>;
div: HTMLAttributes<HTMLDivElement>;
dl: HTMLAttributes<HTMLDListElement>;
dt: HTMLAttributes<HTMLElement>;
em: HTMLAttributes<HTMLElement>;
embed: HTMLAttributes<HTMLEmbedElement>;
fieldset: HTMLAttributes<HTMLFieldSetElement>;
figcaption: HTMLAttributes<HTMLElement>;
figure: HTMLAttributes<HTMLElement>;
footer: HTMLAttributes<HTMLElement>;
form: HTMLAttributes<HTMLFormElement>;
h1: HTMLAttributes<HTMLHeadingElement>;
h2: HTMLAttributes<HTMLHeadingElement>;
h3: HTMLAttributes<HTMLHeadingElement>;
h4: HTMLAttributes<HTMLHeadingElement>;
h5: HTMLAttributes<HTMLHeadingElement>;
h6: HTMLAttributes<HTMLHeadingElement>;
head: HTMLAttributes<HTMLHeadElement>;
header: HTMLAttributes<HTMLElement>;
hgroup: HTMLAttributes<HTMLElement>;
hr: HTMLAttributes<HTMLHRElement>;
html: HTMLAttributes<HTMLHtmlElement>;
i: HTMLAttributes<HTMLElement>;
iframe: HTMLAttributes<HTMLIFrameElement>;
img: HTMLAttributes<HTMLImageElement>;
input: HTMLAttributes<HTMLInputElement>;
ins: HTMLAttributes<HTMLModElement>;
kbd: HTMLAttributes<HTMLElement>;
keygen: HTMLAttributes<HTMLUnknownElement>;
label: HTMLAttributes<HTMLLabelElement>;
legend: HTMLAttributes<HTMLLegendElement>;
li: HTMLAttributes<HTMLLIElement>;
link: HTMLAttributes<HTMLLinkElement>;
main: HTMLAttributes<HTMLElement>;
map: HTMLAttributes<HTMLMapElement>;
mark: HTMLAttributes<HTMLElement>;
marquee: HTMLAttributes<HTMLMarqueeElement>;
menu: HTMLAttributes<HTMLMenuElement>;
menuitem: HTMLAttributes<HTMLUnknownElement>;
meta: HTMLAttributes<HTMLMetaElement>;
meter: HTMLAttributes<HTMLMeterElement>;
nav: HTMLAttributes<HTMLElement>;
noscript: HTMLAttributes<HTMLElement>;
object: HTMLAttributes<HTMLObjectElement>;
ol: HTMLAttributes<HTMLOListElement>;
optgroup: HTMLAttributes<HTMLOptGroupElement>;
option: HTMLAttributes<HTMLOptionElement>;
output: HTMLAttributes<HTMLOutputElement>;
p: HTMLAttributes<HTMLParagraphElement>;
param: HTMLAttributes<HTMLParamElement>;
picture: HTMLAttributes<HTMLPictureElement>;
pre: HTMLAttributes<HTMLPreElement>;
progress: HTMLAttributes<HTMLProgressElement>;
q: HTMLAttributes<HTMLQuoteElement>;
rp: HTMLAttributes<HTMLElement>;
rt: HTMLAttributes<HTMLElement>;
ruby: HTMLAttributes<HTMLElement>;
s: HTMLAttributes<HTMLElement>;
samp: HTMLAttributes<HTMLElement>;
script: HTMLAttributes<HTMLScriptElement>;
section: HTMLAttributes<HTMLElement>;
select: HTMLAttributes<HTMLSelectElement>;
slot: HTMLAttributes<HTMLSlotElement>;
small: HTMLAttributes<HTMLElement>;
source: HTMLAttributes<HTMLSourceElement>;
span: HTMLAttributes<HTMLSpanElement>;
strong: HTMLAttributes<HTMLElement>;
style: HTMLAttributes<HTMLStyleElement>;
sub: HTMLAttributes<HTMLElement>;
summary: HTMLAttributes<HTMLElement>;
sup: HTMLAttributes<HTMLElement>;
table: HTMLAttributes<HTMLTableElement>;
tbody: HTMLAttributes<HTMLTableSectionElement>;
td: HTMLAttributes<HTMLTableCellElement>;
textarea: HTMLAttributes<HTMLTextAreaElement>;
tfoot: HTMLAttributes<HTMLTableSectionElement>;
th: HTMLAttributes<HTMLTableCellElement>;
thead: HTMLAttributes<HTMLTableSectionElement>;
time: HTMLAttributes<HTMLTimeElement>;
title: HTMLAttributes<HTMLTitleElement>;
tr: HTMLAttributes<HTMLTableRowElement>;
track: HTMLAttributes<HTMLTrackElement>;
u: HTMLAttributes<HTMLElement>;
ul: HTMLAttributes<HTMLUListElement>;
var: HTMLAttributes<HTMLElement>;
video: HTMLAttributes<HTMLVideoElement>;
wbr: HTMLAttributes<HTMLElement>;
//SVG
svg: SVGAttributes<SVGSVGElement>;
animate: SVGAttributes<SVGAnimateElement>;
circle: SVGAttributes<SVGCircleElement>;
clipPath: SVGAttributes<SVGClipPathElement>;
defs: SVGAttributes<SVGDefsElement>;
desc: SVGAttributes<SVGDescElement>;
ellipse: SVGAttributes<SVGEllipseElement>;
feBlend: SVGAttributes<SVGFEBlendElement>;
feColorMatrix: SVGAttributes<SVGFEColorMatrixElement>;
feComponentTransfer: SVGAttributes<SVGFEComponentTransferElement>;
feComposite: SVGAttributes<SVGFECompositeElement>;
feConvolveMatrix: SVGAttributes<SVGFEConvolveMatrixElement>;
feDiffuseLighting: SVGAttributes<SVGFEDiffuseLightingElement>;
feDisplacementMap: SVGAttributes<SVGFEDisplacementMapElement>;
feDropShadow: SVGAttributes<SVGFEDropShadowElement>;
feFlood: SVGAttributes<SVGFEFloodElement>;
feGaussianBlur: SVGAttributes<SVGFEGaussianBlurElement>;
feImage: SVGAttributes<SVGFEImageElement>;
feMerge: SVGAttributes<SVGFEMergeElement>;
feMergeNode: SVGAttributes<SVGFEMergeNodeElement>;
feMorphology: SVGAttributes<SVGFEMorphologyElement>;
feOffset: SVGAttributes<SVGFEOffsetElement>;
feSpecularLighting: SVGAttributes<SVGFESpecularLightingElement>;
feTile: SVGAttributes<SVGFETileElement>;
feTurbulence: SVGAttributes<SVGFETurbulenceElement>;
filter: SVGAttributes<SVGFilterElement>;
foreignObject: SVGAttributes<SVGForeignObjectElement>;
g: SVGAttributes<SVGGElement>;
image: SVGAttributes<SVGImageElement>;
line: SVGAttributes<SVGLineElement>;
linearGradient: SVGAttributes<SVGLinearGradientElement>;
marker: SVGAttributes<SVGMarkerElement>;
mask: SVGAttributes<SVGMaskElement>;
path: SVGAttributes<SVGPathElement>;
pattern: SVGAttributes<SVGPatternElement>;
polygon: SVGAttributes<SVGPolygonElement>;
polyline: SVGAttributes<SVGPolylineElement>;
radialGradient: SVGAttributes<SVGRadialGradientElement>;
rect: SVGAttributes<SVGRectElement>;
stop: SVGAttributes<SVGStopElement>;
symbol: SVGAttributes<SVGSymbolElement>;
text: SVGAttributes<SVGTextElement>;
tspan: SVGAttributes<SVGTSpanElement>;
use: SVGAttributes<SVGUseElement>;
}
}

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build/javascript/node_modules/preact/src/options.js generated vendored Normal file
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import { _catchError } from './diff/catch-error';
/**
* The `option` object can potentially contain callback functions
* that are called during various stages of our renderer. This is the
* foundation on which all our addons like `preact/debug`, `preact/compat`,
* and `preact/hooks` are based on. See the `Options` type in `internal.d.ts`
* for a full list of available option hooks (most editors/IDEs allow you to
* ctrl+click or cmd+click on mac the type definition below).
* @type {import('./internal').Options}
*/
const options = {
_catchError
};
export default options;

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import { EMPTY_OBJ, EMPTY_ARR } from './constants';
import { commitRoot, diff } from './diff/index';
import { createElement, Fragment } from './create-element';
import options from './options';
const IS_HYDRATE = EMPTY_OBJ;
/**
* Render a Preact virtual node into a DOM element
* @param {import('./index').ComponentChild} vnode The virtual node to render
* @param {import('./internal').PreactElement} parentDom The DOM element to
* render into
* @param {Element | Text} [replaceNode] Optional: Attempt to re-use an
* existing DOM tree rooted at `replaceNode`
*/
export function render(vnode, parentDom, replaceNode) {
if (options._root) options._root(vnode, parentDom);
// We abuse the `replaceNode` parameter in `hydrate()` to signal if we
// are in hydration mode or not by passing `IS_HYDRATE` instead of a
// DOM element.
let isHydrating = replaceNode === IS_HYDRATE;
// To be able to support calling `render()` multiple times on the same
// DOM node, we need to obtain a reference to the previous tree. We do
// this by assigning a new `_children` property to DOM nodes which points
// to the last rendered tree. By default this property is not present, which
// means that we are mounting a new tree for the first time.
let oldVNode = isHydrating
? null
: (replaceNode && replaceNode._children) || parentDom._children;
vnode = createElement(Fragment, null, [vnode]);
// List of effects that need to be called after diffing.
let commitQueue = [];
diff(
parentDom,
// Determine the new vnode tree and store it on the DOM element on
// our custom `_children` property.
((isHydrating ? parentDom : replaceNode || parentDom)._children = vnode),
oldVNode || EMPTY_OBJ,
EMPTY_OBJ,
parentDom.ownerSVGElement !== undefined,
replaceNode && !isHydrating
? [replaceNode]
: oldVNode
? null
: parentDom.childNodes.length
? EMPTY_ARR.slice.call(parentDom.childNodes)
: null,
commitQueue,
replaceNode || EMPTY_OBJ,
isHydrating
);
// Flush all queued effects
commitRoot(commitQueue, vnode);
}
/**
* Update an existing DOM element with data from a Preact virtual node
* @param {import('./index').ComponentChild} vnode The virtual node to render
* @param {import('./internal').PreactElement} parentDom The DOM element to
* update
*/
export function hydrate(vnode, parentDom) {
render(vnode, parentDom, IS_HYDRATE);
}

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/**
* Assign properties from `props` to `obj`
* @template O, P The obj and props types
* @param {O} obj The object to copy properties to
* @param {P} props The object to copy properties from
* @returns {O & P}
*/
export function assign(obj, props) {
for (let i in props) obj[i] = props[i];
return /** @type {O & P} */ (obj);
}
/**
* Remove a child node from its parent if attached. This is a workaround for
* IE11 which doesn't support `Element.prototype.remove()`. Using this function
* is smaller than including a dedicated polyfill.
* @param {Node} node The node to remove
*/
export function removeNode(node) {
let parentNode = node.parentNode;
if (parentNode) parentNode.removeChild(node);
}