Decrease the amount of time before the stream is made available to the player

This commit is contained in:
Gabe Kangas 2020-10-15 21:36:08 -07:00
parent c9cf80d388
commit b9a80709ab

View File

@ -78,7 +78,7 @@ func IsStreamConnected() bool {
// Kind of a hack. It takes a handful of seconds between a RTMP connection and when HLS data is available.
// So account for that with an artificial buffer of four segments.
timeSinceLastConnected := time.Since(_stats.LastConnectTime.Time).Seconds()
if timeSinceLastConnected < float64(config.Config.GetVideoSegmentSecondsLength())*3.0 {
if timeSinceLastConnected < float64(config.Config.GetVideoSegmentSecondsLength())*2.0 {
return false
}