Gabe Kangas b80ccc4966
WIP
2024-03-25 09:04:05 -07:00

228 lines
5.7 KiB
Go

package chat
import (
"fmt"
"net/http"
"sort"
"github.com/owncast/owncast/models"
"github.com/owncast/owncast/storage/chatrepository"
"github.com/owncast/owncast/storage/configrepository"
"github.com/owncast/owncast/storage/userrepository"
log "github.com/sirupsen/logrus"
)
type Chat struct {
getStatus func() *models.Status
server *Server
configRepository *configrepository.SqlConfigRepository
emojis *emojis
}
func New() *Chat {
return &Chat{
configRepository: configrepository.Get(),
emojis: newEmojis(),
}
}
var temporaryGlobalInstance *Chat
// GetConfig returns the temporary global instance.
// Remove this after dependency injection is implemented.
func Get() *Chat {
if temporaryGlobalInstance == nil {
temporaryGlobalInstance = New()
}
return temporaryGlobalInstance
}
// Start begins the chat server.
func (c *Chat) Start(getStatusFunc func() *models.Status) error {
c.getStatus = getStatusFunc
c.server = NewChat()
go c.server.Run()
log.Traceln("Chat server started with max connection count of", c.server.maxSocketConnectionLimit)
return nil
}
// FindClientByID will return a single connected client by ID.
func (c *Chat) FindClientByID(clientID uint) (*Client, bool) {
client, found := c.server.clients[clientID]
return client, found
}
// GetClients will return all the current chat clients connected.
func (c *Chat) GetClients() []*Client {
clients := []*Client{}
if c.server == nil {
return clients
}
// Convert the keyed map to a slice.
for _, client := range c.server.clients {
clients = append(clients, client)
}
sort.Slice(clients, func(i, j int) bool {
return clients[i].ConnectedAt.Before(clients[j].ConnectedAt)
})
return clients
}
// SendSystemMessage will send a message string as a system message to all clients.
func (c *Chat) SendSystemMessage(text string, ephemeral bool) error {
message := SystemMessageEvent{
MessageEvent: MessageEvent{
Body: text,
},
}
message.SetDefaults()
message.RenderBody()
message.DisplayName = c.configRepository.GetServerName()
if err := c.Broadcast(&message); err != nil {
log.Errorln("error sending system message", err)
}
if !ephemeral {
cr := chatrepository.Get()
cr.SaveEvent(message.ID, nil, message.Body, message.GetMessageType(), nil, message.Timestamp, nil, nil, nil, nil)
}
return nil
}
// SendFediverseAction will send a message indicating some Fediverse engagement took place.
func (c *Chat) SendFediverseAction(eventType string, userAccountName string, image *string, body string, link string) error {
message := FediverseEngagementEvent{
Event: models.Event{
Type: eventType,
},
MessageEvent: MessageEvent{
Body: body,
},
UserAccountName: userAccountName,
Image: image,
Link: link,
}
message.SetDefaults()
message.RenderBody()
if err := c.Broadcast(&message); err != nil {
log.Errorln("error sending system message", err)
return err
}
cr := chatrepository.Get()
cr.SaveFederatedAction(message)
return nil
}
// SendSystemAction will send a system action string as an action event to all clients.
func (c *Chat) SendSystemAction(text string, ephemeral bool) error {
message := ActionEvent{
MessageEvent: MessageEvent{
Body: text,
},
}
message.SetDefaults()
message.RenderBody()
if err := c.Broadcast(&message); err != nil {
log.Errorln("error sending system chat action")
}
if !ephemeral {
cr := chatrepository.Get()
cr.SaveEvent(message.ID, nil, message.Body, message.GetMessageType(), nil, message.Timestamp, nil, nil, nil, nil)
}
return nil
}
// SendAllWelcomeMessage will send the chat message to all connected clients.
func (c *Chat) SendAllWelcomeMessage() {
c.server.sendAllWelcomeMessage()
}
// SendSystemMessageToClient will send a single message to a single connected chat client.
func (c *Chat) SendSystemMessageToClient(clientID uint, text string) {
if client, foundClient := c.FindClientByID(clientID); foundClient {
c.server.sendSystemMessageToClient(client, text)
}
}
// Broadcast will send all connected clients the outbound object provided.
func (c *Chat) Broadcast(event OutboundEvent) error {
return c.server.Broadcast(event.GetBroadcastPayload())
}
// HandleClientConnection handles a single inbound websocket connection.
func (c *Chat) HandleClientConnection(w http.ResponseWriter, r *http.Request) {
c.server.HandleClientConnection(w, r)
}
// DisconnectClients will forcefully disconnect all clients belonging to a user by ID.
func (c *Chat) DisconnectClients(clients []*Client) {
c.server.DisconnectClients(clients)
}
func (c *Chat) GetClientsForUser(userID string) ([]*Client, error) {
return c.server.GetClientsForUser(userID)
}
// SendConnectedClientInfoToUser will find all the connected clients assigned to a user
// and re-send each the connected client info.
func (c *Chat) SendConnectedClientInfoToUser(userID string) error {
clients, err := c.server.GetClientsForUser(userID)
if err != nil {
return err
}
userRepository := userrepository.Get()
// Get an updated reference to the user.
user := userRepository.GetUserByID(userID)
if user == nil {
return fmt.Errorf("user not found")
}
if err != nil {
return err
}
for _, client := range clients {
// Update the client's reference to its user.
client.User = user
// Send the update to the client.
client.sendConnectedClientInfo()
}
return nil
}
// SendActionToUser will send system action text to all connected clients
// assigned to a user ID.
func (c *Chat) SendActionToUser(userID string, text string) error {
clients, err := c.server.GetClientsForUser(userID)
if err != nil {
return err
}
for _, client := range clients {
c.server.sendActionToClient(client, text)
}
return nil
}