mirror of
https://github.com/planetmint/planetmint-go.git
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* added a MqttMonitor module with levelDB and periodic cleanup * initialized in the app * passed to dao keeper * added conversion methods (string2unixtime, byte ToJSON) * removed obsolete keeper code * maded RDDLToken.Factor public * added explicit mqtt client to the monitor module * restart mqtt connection in mqttmonitor on connection loss * adjusted mqttmock structure to be compatible * added some linter exclusions to let the monitor tool pass * created a MockMqttMonitor interface and mock object * used this to pass tests * made the MockMqttMonitor a global object so that it can be easily mocked * removed MockMqttMonitor from the app/keeper initialization * adjusted test cases to register "active machines" to the mqttmonitor * added mutex in mocks to protect against data races * defined mocks for the dao tests * clear separation between interface and mqtt-Monitor * added another waiting block to ensure the tx went through (multi-threading issue, race condition) during tests this failed sometimes * added memstorage to test instead of a file based DB Signed-off-by: Jürgen Eckel <juergen@riddleandcode.com>
132 lines
3.0 KiB
Go
132 lines
3.0 KiB
Go
package mocks
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import (
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"sync"
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"time"
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mqtt "github.com/eclipse/paho.mqtt.golang"
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)
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// MockMQTTClient is the mock mqtt client
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type MockMQTTClient struct {
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ConnectFunc func() mqtt.Token
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DisconnectFunc func(quiesce uint)
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PublishFunc func(topic string, qos byte, retained bool, payload interface{}) mqtt.Token
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SubscribeFunc func(topic string, qos byte, callback mqtt.MessageHandler) mqtt.Token
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UnsubscribeFunc func(topics ...string) mqtt.Token
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IsConnectedFunc func() bool
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connected bool
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connectedMutex sync.Mutex
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}
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// GetConnectFunc fetches the mock client's `Connect` func
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func GetConnectFunc() mqtt.Token {
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token := mqtt.DummyToken{}
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return &token
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}
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// GetDisconnectFunc fetches the mock client's `Disconnect` func
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func GetDisconnectFunc(_ uint) {
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// not implemented at this point in time
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}
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// GetPublishFunc fetches the mock client's `Publish` func
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func GetPublishFunc(_ string, _ byte, _ bool, _ interface{}) mqtt.Token {
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token := mqtt.DummyToken{}
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return &token
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}
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type message struct {
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duplicate bool
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qos byte
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retained bool
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topic string
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messageID uint16
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payload []byte
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ack func()
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once sync.Once
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}
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func (m *message) Duplicate() bool {
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return m.duplicate
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}
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func (m *message) Qos() byte {
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return m.qos
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}
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func (m *message) Retained() bool {
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return m.retained
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}
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func (m *message) Topic() string {
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return m.topic
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}
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func (m *message) MessageID() uint16 {
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return m.messageID
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}
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func (m *message) Payload() []byte {
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return m.payload
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}
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func (m *message) Ack() {
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m.once.Do(m.ack)
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}
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func SendCallbackResponse(topic string, callback mqtt.MessageHandler) {
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time.Sleep(100 * time.Millisecond)
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var opt mqtt.ClientOptions
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client := mqtt.NewClient(&opt)
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var msg message
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msg.topic = topic
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var msgInter mqtt.Message = &msg
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callback(client, msgInter)
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}
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func GetSubscribeFunc(topic string, _ byte, callback mqtt.MessageHandler) mqtt.Token {
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go SendCallbackResponse(topic, callback)
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token := mqtt.DummyToken{}
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return &token
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}
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func GetUnsubscribeFunc(_ ...string) mqtt.Token {
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token := mqtt.DummyToken{}
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return &token
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}
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// Connect is the mock client's `Disconnect` func
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func (m *MockMQTTClient) Connect() mqtt.Token {
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m.connectedMutex.Lock()
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m.connected = true
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m.connectedMutex.Unlock()
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return GetConnectFunc()
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}
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// Disconnect is the mock client's `Disconnect` func
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func (m *MockMQTTClient) Disconnect(quiesce uint) {
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GetDisconnectFunc(quiesce)
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}
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// Publish is the mock client's `Publish` func
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func (m *MockMQTTClient) Publish(topic string, qos byte, retained bool, payload interface{}) mqtt.Token {
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return GetPublishFunc(topic, qos, retained, payload)
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}
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func (m *MockMQTTClient) Subscribe(topic string, qos byte, callback mqtt.MessageHandler) mqtt.Token {
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return GetSubscribeFunc(topic, qos, callback)
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}
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func (m *MockMQTTClient) Unsubscribe(topics ...string) mqtt.Token {
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return GetUnsubscribeFunc(topics...)
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}
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func (m *MockMQTTClient) IsConnected() bool {
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m.connectedMutex.Lock()
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connected := m.connected
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m.connectedMutex.Unlock()
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return connected
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}
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