# This file is a part of rAthena.
#   Copyright(C) 2017 rAthena Development Team
#   https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
#  AG_ADD_FRIEND
#  AG_ADVENTURE
#  AG_BABY
#  AG_BATTLE
#  AG_CHATTING
#  AG_CHATTING_COUNT
#  AG_CHATTING_CREATE
#  AG_CHATTING_DYING
#  AG_EAT
#  AG_GET_ITEM
#  AG_GET_ZENY
#  AG_GOAL_ACHIEVE
#  AG_GOAL_LEVEL
#  AG_GOAL_STATUS
#  AG_HEAR
#  AG_JOB_CHANGE
#  AG_MARRY
#  AG_PARTY
#  AG_ENCHANT_FAIL
#  AG_ENCHANT_SUCCESS
#  AG_SEE
#  AG_SPEND_ZENY
#  AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
#   ItemID: Item ID
#   Amount:  Amount of Item ID (default 1)
#   Script: Bonus Script
#   TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################

Header:
  Type: ACHIEVEMENT_DB
  Version: 1

Footer:
  Imports:
  - Path: db/pre-re/achievement_db.yml
    Mode: Prerenewal
  - Path: db/re/achievement_db.yml
    Mode: Renewal
  - Path: db/import/achievement_db.yml
