// Flagged Items
// <ItemID>,<Flag>
//
// <Flag>:
//  1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
//  2 - As item group container, check player's inventory and weight before consumed
//  4 - GUID item, cannot be stacked even same or stackable item
//  8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
