//===== eAthena Script ======================================= 
//= Kafra Express - Config Module
//===== By: ================================================== 
//= Skotlex 
//===== Current Version: ===================================== 
//= 1.8
//===== Compatible With: ===================================== 
//= Any eAthena Version with function support
//===== Description: ========================================= 
//= Part of the Kafra Express Script Package.
//= This module contains the configuration of all modules. 
//===== Additional Comments: ================================= 
//= See <http://www.eathena.deltaanime.net/board/index.php?showtopic=20290>
//= for indepth explanation of the Kafra Express Script Package.
//============================================================ 

-	script	keConfig	-1,{
	//-------------------------------------------------------------------------------
	//Config for the Main Module
	//-------------------------------------------------------------------------------
OnInit:
	set $@ke_saveOnSpot,0;	//If 1, the respawn point is saved where the char is standing.
	set $@keh_hpCost,10;	//Cost of HP healing (per 10HP)
	set $@keh_spCost,100;	//Cost of SP healing (per 10SP)
	set $@kes_cost,50;	//Cost of opening the storage
	set $@kegs_cost,500;	//Cost of opening the guild storage

	//Kafra Pass Options:
	set $@kekp_reset,1; //Kafra passes Expire when you speak to a Kafra?
	                    //(otherwise duration is as long as a temporary variable)
	set $@kekp_reserveCost,100;	//Cost of each Reserve Point in Zeny (0 disable)
	set $@kekp_minReserve,1;	//Min Reserve Points you can earn in a single transaction
	set $@kekp_maxReserve,150;	//Max Reserve Points you can earn in a single transaction

	//Display Options
	set $@ked_users$,"people"; //String used when referring to people (player count).
		// Values like "ppl", "users" or "on" are also recommended.
	end;
	//-------------------------------------------------------------------------------
	//Config for the Bank Module
	//-------------------------------------------------------------------------------
OnLoadBank:
	set $@kebk_depositCost,0;	//Fee for bank deposits in % (10 = 10%)
	set $@kebk_withdrawCost,5;	//Fee for bank withdrawals in % (10 = 10%)
	set $@kebk_minTransact,1000;	//Value of the Minimum Transaction (deposit/withdraw)
	set $@kebk_maxTransact,999999;	//Value of the Maximum Transaction (deposit/withdraw)
	set $@kebk_capacity,99999999;	//Account capacity: Max zeny that can be held.
	set $@kebk_dayInterest,10;	//Savings daily interests in 0.01% units (100 = 1%)
	set $@kebk_monMaintenance,1000;	//Monthly flat fee charged for account maintenance
	set $@kebk_useGlobalBank,0;	//When 1, all charged fees go to $ke_globalbank 
	end;
	//-------------------------------------------------------------------------------
	//Config for the Broadcast Module
	//-------------------------------------------------------------------------------
OnLoadBroadcast:
	//Following costs are for current map costs:
	set $@kebc_showOnline,0;	//if 1, count of recipients will be listed.
	set $@kebc_partyCost,2500;	//party request broadcast cost
	set $@kebc_pvpCost,5000;	//pvp request broadcast cost
	set $@kebc_cost,10000;	//general broadcast cost
	set $@kebc_anonCost,100000;	//anonymous broadcast cost
	set $@kebc_globalFactor,1000;	//When doing server bcs, the prices are increased by this amount (500 = 500% = 5x)
	set $@kebc_discount,15;	//% Discount to apply when the KafraPass is active
	end;
	//-------------------------------------------------------------------------------
	//Config for the Dye and Stylist Module
	//-------------------------------------------------------------------------------
OnLoadDye:
	set $@kedy_enableHairstyle,0;	//Set to 1 to enable haircut style change.
	set $@kedy_styles,23;	//Highest available haircut style (default 23)
	set $@kedy_hair,8;	//Highest available hair dye (RO default is 8)
	
	//Highest available cloth dye depending on job-class
	set $@kedy_clothJN,77;	//Novice (+High/Baby)
	set $@kedy_clothJ1ST,77;	//1st Jobs (+High/Baby)
	set $@kedy_clothJ2ND,77;	//2nd Jobs (+High/Baby)
	set $@kedy_clothJSN,77;	//Super Novice (+Baby)
	set $@kedy_clothJWED,77;	//Wedding Class
	end;
	//-------------------------------------------------------------------------------
	//Config for the Job Changer Module
	//-------------------------------------------------------------------------------
OnLoadJobChange:
	set $@kejc_skillsPolicy,0;	//Remaining Skill Points Policy:
		//0: Do not allow job changing until points are used up
		//1: Discard the remaining skill points
		//2: Let extra skill points be carried to next job

	set $@kejc_upperPolicy,0;	//Upper Job management policy:
		//0: Ignore Mode: People can change in any order
		//1: Force Mode: Job changes are forced on the correct path.
	
	set $@kejc_announce,1;	//Do a global announce when someone changes job.
	set $@kejc_resetDye,1;	//Set to 1 to reset cloth dye upon change
	set $@kejc_skipNovice,0;	//0: Novice needs Job 10 to change, 1: Can Skip Novice Class
	set $@kejc_baseSN,30;	//Base lv required to become a Super Novice

	//Note that the change costs can be converted into rewards by specifying a negative amount.
	set $@kejc_base2ND,1;	//Base lv required to change into a second class
	set $@kejc_job2ND,40;	//Job Lv required to change into a second Class
	set $@kejc_cost2ND,-25000;	//Zeny cost when changing into a second Class

	set $@kejc_baseRebirth,99;	//Base lv required to do the Rebirth 
	set $@kejc_jobRebirth,50;	//Job Lv required to do the Rebirth
	set $@kejc_costRebirth,1000000;	//Zeny cost required to do the Rebirth

	set $@kejc_rebirthReset,1;	//When changing to a high novice, reset base level to 1?
	set $@kejc_weaponPolicy,1;	//Set to 1 to give a weapon upon job change
	
	if ($@kejc_weaponPolicy == 0) //don't touch
		end;

	set $@kejc_wBonusLv,50;	//Job level for upgraded weapon version, use 0 to disable
	
	//Weapons awarded to each job upon change (use 0 to disable for a particular class)
	//First classes:
	set $@kejc_wAcolyte,1501;	//Club
	set $@kejc_wArcher,1701;	//Bow
	set $@kejc_wMage,1601;		//Rod
	set $@kejc_wMerchant,1301;	//Axe
	set $@kejc_wSwordman,1101;	//Sword
	set $@kejc_wThief,1201;		//Knife
	set $@kejc_wTaekwon,0;		//Nothing (they don't wield weapons)
	set $@kejc_wSuperNovice,1202;	//Knife
	
	//Normal Weapons for Second classes
	set $@kejc_wPriest,1551;	//Bible
	set $@kejc_wMonk,1801;		//Waghnak
	set $@kejc_wHunter,1704;	//Composite Bow
	set $@kejc_wBard,1901;		//Violin
	set $@kejc_wDancer,1950;	//Rope
	set $@kejc_wWizard,1602;	//Rod
	set $@kejc_wSage,1550;		//Book
	set $@kejc_wBlacksmith,1351;	//Battle Axe
	set $@kejc_wAlchemist,1351;	//Battle Axe
	set $@kejc_wKnight,1116;	//Katana
	set $@kejc_wCrusader,1107;	//Blade
	set $@kejc_wAssassin,1250;	//Jur
	set $@kejc_wRogue,1210;		//Cutter
	set $@kejc_wStarGladiator,1550;	//Book
	set $@kejc_wSoulLinker,1602;	//Rod
	
	if ($@kejc_wBonusLv == 0)	//Don't touch.
		end;

	//Improved versions awarded to second classes
	set $@kejc_w2Priest,1519;	//Chain
	set $@kejc_w2Monk,1811;		//Finger
	set $@kejc_w2Hunter,1714;	//Gakkung
	set $@kejc_w2Bard,1911;		//Guh Moon Goh
	set $@kejc_w2Dancer,1960;	//Whip
	set $@kejc_w2Wizard,1610;	//Arc Wand
	set $@kejc_w2Sage,1552;		//Tablet
	set $@kejc_w2Blacksmith,1360;	//Two-Handed Axe
	set $@kejc_w2Alchemist,1360;	//Two-Handed Axe
	set $@kejc_w2Knight,1160;	//Broad-Sword
	set $@kejc_w2Crusader,1119;	//Tsurugi
	set $@kejc_w2Assassin,1254;	//Jamadhar
	set $@kejc_w2Rogue,1222;		//Damascus
	set $@kejc_w2StarGladiator,1552;	//Tablet
	set $@kejc_w2SoulLinker,1610;	//Arc Wand
	end;
	//-------------------------------------------------------------------------------
	//Config for the Job Swapping Module
	//-------------------------------------------------------------------------------
OnLoadJobSwap:
	set $@kejs_SNpolicy,0;	//Super Novice is considered as...
		//0: Super Novices can't swap job.
		//1: 1st Class Range: Can only be swapped with First classes (including baby)

	set $@kejs_revertPolicy,1;	//Allows reverting to the last Class one changed from...
		// 0: do not allow reverting
		// 1: Can revert to last Job ONLY when the last job belongs to the same "level" as 
		//    the current one. (ie: it is lost on job change/upgrade)
		// 2: Can revert to the last job regardless of situation.

	set $@kejs_announce,0;	//Do a global announce when someone swaps job.
	set $@kejs_revertCost,100000;	//Cost of reverting back to previous Job.
	set $@kejs_saveDye,1;	//Set to 1 to save and restore previous dye when reverting
	set $@kejs_resetDye,0;	//Set to 1 to reset cloth dye when swapping
	set $@kejs_swapDiscount, 20;	//Kafra Pass % Discount when swapping jobs
	set $@kejs_revertDiscount, 20;	//Kafra Pass % Discount when reverting to a previous job.
	
	//Minimum Job level required for swapping
	set $@kejs_job1ST,20;	//among 1st classes
	set $@kejs_job2ND,50;	//among 2nd classes
	
	//Base Cost for swapping job at min job level required
	set $@kejs_cost1ST,25000;	//among 1st jobs
	set $@kejs_cost2ND,250000;	//among 2nd jobs

	//Percentage discount for every level over the minimum
	set $@kejs_discount1ST,3;	//among 1st jobs
	set $@kejs_discount2ND,3;	//among 2nd jobs
	
	//How much to preserve of the previous Job in %?
	//(25% means that if you change at Lv100, you will become a Lv25 upon swap)
	set $@kejs_preserve1ST,50;	//among 1st jobs
	set $@kejs_preserve2ND,0;	//among 2nd jobs
	end;
	//-------------------------------------------------------------------------------
	//Config for the Refining Module
	//-------------------------------------------------------------------------------
OnLoadRefine:
	set $@kerf_maxLv,10;	//Max refinement level for equipment
	set $@kerf_safe,0;	//Set to 1 to enable 100% safe refinement.
	set $@kerf_showChance,0;	//Set to 1 to see the refine Success Chance
	set $@kerf_refineAll,0;	//Set to 1 to enable refinement of anything (ie: accesories)
	set $@kerf_discount,0;	//Discount % rate for forging when Kafra Pass is active.
	set $@kerf_armorCost,2000;	//Cost to refine armor (default 2000z)
	set $@kerf_weaponLv1Cost,50;	//Cost to refine lv1 weapons (default 50z)
	set $@kerf_weaponLv2Cost,200;	//Cost to refine lv2 weapons (default 200z)
	set $@kerf_weaponLv3Cost,5000;	//Cost to refine lv3 weapons (default 5000z)
	set $@kerf_weaponLv4Cost,20000;	//Cost to refine lv4 weapons (default 20000z)
	set $@kerf_purifyAll,0;	//Set to 1 to enable purifying elemental stones and the like
	set $@kerf_repairCost,10000;	//Cost to repair broken equipment.
	set $@kerf_repairDiscount,25;	//Discount % rate for repairing when Kafra Pass is active
	set $@kerf_repairSteel,1;	//Set to 1 to make repairing equipment require 1 Steel.
	end;
	//-------------------------------------------------------------------------------
	//Config for the Renting Module
	//-------------------------------------------------------------------------------	
OnLoadRent:
	set $@kert_cartOnly, 0;	//Set to 1 to enable only cart rental, 0 enables all add-ons.
	set $@kert_cartCost, 1000;	//Cost to rent a Cart.
	set $@kert_falconCost, 2000;	//Cost to rent a Falcon.
	set $@kert_pecoCost, 2000;	//Cost to rent a PecoPeco.
	end;
	//-------------------------------------------------------------------------------
	//Config for the Kafra Shop Module
	//-------------------------------------------------------------------------------
OnLoadShop:
	set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both)
	set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both)
	set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke.
	set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke.
	end;
	//-------------------------------------------------------------------------------
	//Config for the Stat Market Module
	//-------------------------------------------------------------------------------	
OnLoadStatMarket:
	set $@kesm_stBuyPrice,10000;	//Cost of buying stat points
	set $@kesm_stSellPrice,0;	//Return cash for selling stat points
	set $@kesm_skBuyPrice,1000000;	//Cost of buying skill points
	set $@kesm_skSellPrice,50000;	//Return cash for selling skill points
	set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill.	(Stat->Skill)
	set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat)
	set $@kesm_discount,0;	//Discount % applied when buying if Kafra Pass is active
	end;
	//-------------------------------------------------------------------------------
	//Config for the Stats Reset/Raising Module
	//-------------------------------------------------------------------------------
OnLoadStats:
	set $@kest_stResetCost,50000;	//Cost to reset stats
	set $@kest_skResetCost,50000;	//Cost to reset skills
	set $@kest_resetCost,75000;	//Cost to reset both
	set $@kest_BaseLvCost,25000;	//Additional cost per base level to reset stats
	set $@kest_JobLvCost,25000;		//Additional cost per job level to reset skills
	set $@kest_BothLvCost,20000;	//Additional cost per base+job level to reset both

	set $@kest_discount,15;	//Discount % to be applied when Kafra Pass is active.
	set $@kest_resetBasic,0;	//Set to 1 if you want basic skills resetted as well.
	end;
	//-------------------------------------------------------------------------------
	//Config for the Uncarding Module
	//-------------------------------------------------------------------------------
OnLoadUncard:
	set $@keuc_BaseCost, 100000;	//Base Cost
	set $@keuc_CardCost, 25000;	//Extra Cost per Card
	set $@keuc_UpgradeCostA, 1000;	//Extra Cost per Upgrade, Armor
	set $@keuc_UpgradeCostW1, 1000;	//Extra Cost per Upgrade, Weapons Lv1
	set $@keuc_UpgradeCostW2, 2000;	//Extra Cost per Upgrade, Weapons Lv2
	set $@keuc_UpgradeCostW3, 3000;	//Extra Cost per Upgrade, Weapons Lv3
	set $@keuc_UpgradeCostW4, 5000;	//Extra Cost per Upgrade, Weapons Lv4
	set $@keuc_discount, 10;	//% Discount when using a Kafra Pass
	set $@keuc_Mat1,1000;	//Material #1 needed (Star Crumb)
	set $@keuc_Qty1,1;		//Qty of material #1 needed (use 0 to disable)
	set $@keuc_Mat2,715;	//Material #2 needed (Yellow Gemstone)
	set $@keuc_Qty2,1;	//Qty of material #2 needed (use 0 to disable)
	
	//Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance.
	set $@keuc_Fail0Chance, 250;	//Chance of harmless failure
	set $@keuc_Fail1Chance, 100;	//Chance of losing item OR card
	set $@keuc_Fail2Chance, 25;	//Chance of losing both
	end;
	//-------------------------------------------------------------------------------
	//Config for the Town Warps Module
	//-------------------------------------------------------------------------------
OnLoadWarpTown:
	set $@kewt_showOnline,1;	//Set to 1 to show online count on cities
	set $@kewt_cost, 1000;	//Cost of warping to a town
	set $@kewt_niflCost, 5000;	//Cost of warping to Niflheim
	set $@kewt_travel, 0;	//Traveller's Mode type for towns:
		//0: Disabled (normal warping)
		//1: You can only warp to towns you've been before (per character basis)
		//2: You can only warp to towns you've been before (per account basis)
	set $@kewt_free, 0;	//Set to 1 to let people warp to towns even when poor
	set $@kewt_discount, 100;	//Discount % to apply when the Kafra Pass is active (towns)
	end;
	//-------------------------------------------------------------------------------
	//Config for the Dungeons Warps Module
	//-------------------------------------------------------------------------------
OnLoadWarpDungeon:
	set $@kewd_showOnline,0;	//Set to 1 to show online count on dungeons
	set $@kewd_discount, 50;	//Discount % to apply when the Kafra Pass is active
	set $@kewd_travel, 0;	//Traveller's mode type for dungeons:
		//0: Disabled (normal warping)
		//1: You can only warp to dungeons you've been before (per character basis)
		//2: You can only warp to dungeons you've been before (per account basis)
	set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons.
	                    //If 0, people can only warp to the entrance of dungeons.
	
	//Variables for Deep Warping
	set $@kewd_levelCost, 30;	// cost % increase for warping to floors deep into the dungeon
	set $@kewd_entryDiscount, 25;	//Discount % when using the Kafra right next to the dungeon one is warping into
	
	//Variables for Short Warping
	set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the
	                         //entrance of the cave, not the Island's shore.

	//Dungeon Costs
	set $@kewd_abyssLake,5000;	//Abyss Lake base cost
	set $@kewd_amatsu,2500;	//Amatsu Dungeon base cost
	set $@kewd_antHell,1750;	//Anthell base cost
	set $@kewd_ayothaya,1750;	//Ayothaya Dungeon base cost
	set $@kewd_byalan,1250;	//Byalan base cost
	set $@kewd_comodo,2500;	//Comodo Caves base cost
	set $@kewd_clockTower,6250;	//Clock Tower base cost
	set $@kewd_coalMines,3750;	//Coal Mines base cost
	set $@kewd_culvert,500;	//Prontera Culvert base cost
	set $@kewd_einbech,5000;	//Einbech Mines base cost
	set $@kewd_gefenia,25000;	//Gefenia base cost
	set $@kewd_geffen,5000;	//Geffen Dungeon base cost
	set $@kewd_glastHeim,10000;	//Glast Heim base cost
	set $@kewd_gonRyun,3750;	//Gonryun Dungeon base cost
	set $@kewd_hiddenTemple,250;	//Hidden Temple base cost
	set $@kewd_juperos,7500;	//Juperos base cost
	set $@kewd_lightHalzen,15000;	//LightHalzen Rekkenber base cost
	set $@kewd_louYang,2500;	//Louyang Dungeon base cost
	set $@kewd_magma,3750;	//Magma Dungeon base cost
	set $@kewd_orc,2500;	//Orc Dungeon base cost
	set $@kewd_payon,1100;	//Payon Dungeon base cost
	set $@kewd_pyramid,2500;	//Pyramids base cost
	set $@kewd_sphinx,1750;	//Sphinx base cost
	set $@kewd_sunkenShip,1000;	//Sunken Ship base cost
	set $@kewd_thanatosTower,15000;	//Thanatos Tower base cost
	set $@kewd_toyFactory,2500;	//Toy Factory base cost
	set $@kewd_turtleIsland,12500;	//Turtle Island base cost
	set $@kewd_umbala,3550;	//Umbala Dungeon base cost
	end;
	//-------------------------------------------------------------------------------
	//Config for the Pvp Warps Module
	//-------------------------------------------------------------------------------
OnLoadWarpPvp:
	set $@kewp_showOnline,1;	//Set to 1 to show online count on pvp maps
	set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms
	                       //(no level restrictions, kewp_cost is used)
	set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions)
	
	if ($@kewp_advanced == 0)	//Don't touch
		end;
	
	set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1
	set $@kewp_cost2, 250; //Cost for lvls group 2
	set $@kewp_cost3, 500; //Cost for lvls group 3
	set $@kewp_cost4, 1000; //Cost for lvls group 4
	set $@kewp_cost5, 2000; //Cost for lvls group 5
	set $@kewp_cost6, 4000; //Cost for lvls group 6
	set $@kewp_cost7, 8000; //Cost for lvls group 7
	set $@kewp_baseLv1, 35; //Level required for pvp, lv1
	set $@kewp_baseLv2, 45; //Level required for pvp, lv2
	set $@kewp_baseLv3, 55; //Level required for pvp, lv3
	set $@kewp_baseLv4, 65; //Level required for pvp, lv4
	set $@kewp_baseLv5, 75; //Level required for pvp, lv5
	set $@kewp_baseLv6, 85; //Level required for pvp, lv6
	set $@kewp_baseLv7, 95; //Level required for pvp, lv7
	set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5)
	end;
	//-------------------------------------------------------------------------------
	//Config for the WoE Warps Module
	//-------------------------------------------------------------------------------
OnLoadWarpWoe:
	//Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons.
	set $@kewg_check,1;	//If 0, people don't need to belong to a Guild to warp
	set $@kewg_checkAgit,1;	//If 1, you can't warp until WoE starts
	set $@kewg_showOnline,0;	//Set to 1 to show online count and Castle Status
	set $@kewg_discount,20;	//Kafra Pass discount for WoE warps

	set $@kewg_baldur, 25000;	//Guild Dungeon - Baldur
	set $@kewg_luina, 25000;	//Guild Dungeon - Luina
	set $@kewg_valkyrie, 25000;	//Guild Dungeon - Valkyrie
	set $@kewg_britoniah, 25000;	//Guild Dungeon - Britoniah

	set $@kewg_alDeBaran, 2500;	//Al De Baran Guild
	set $@kewg_geffen, 2500;	//Geffen Guild
	set $@kewg_payon, 2500;	//Payon Guild
	set $@kewg_prontera, 2500;	//Prontera Guild
	end;
	//-------------------------------------------------------------------------------
}
