//===== eAthena Script ======================================= 
//= Niflheim Script 
//===== By: ================================================== 
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: ===================================== 
//= 1.08
//===== Compatible With: ===================================== 
//= Any eAthena Version; Niflheim Required
//===== Description: ========================================= 
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
//= missing labels bugs, optimization [Lupus]
//= 1.03 fixed end; -> close;
//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
//=	in Piano Keys quest
//=     fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//= 1.07 Fixed typos [Nexon]
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. 
//=     Also removed TODO, as they are already done. [Vicious_Pucca]
//============================================================ 

//prontera.gat,164,161,4	script	Traveler::NifTrav	68,{
//	mes "[Traveler]";
//	mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
//	next;
//	menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
//
//	mes "[Traveler]";
//	mes "A wise choice by any means...";
//	close;
//M_show:
//	warp "niflheim.gat",202,171;
//	close;
//}
//-	script	EDNifTrav	-1,{
//OnInit:
//OnMinute00:
//	disablenpc "NifTrav";
//	end;
//OnMinute56:
//	enablenpc "NifTrav";
//	end;
//}

niflheim.gat,52,174,3	script	Kirz	796,{
	mes "[Kirz]";
	mes "Humans are not allowed here!";
	mes "Living things-! are not";
	mes "allowed to pass!";
	close;
}

niflheim.gat,213,221,0	script	Spirit::spirits	802,{
	mes "[Spirit]";
	mes "Welcome to my world...";
	mes "This land we call....";
	mes "Niflheim....";
	percentheal -85,-85;
	close;
}

niflheim.gat,39,146,0	duplicate(spirits)	Spirit#2	802
niflheim.gat,95,61,0	duplicate(spirits)	Spirit#3	802
niflheim.gat,313,187,0	duplicate(spirits)	Spirit#4	802
niflheim.gat,212,264,0	duplicate(spirits)	Spirit#5	802
niflheim.gat,247,72,0	duplicate(spirits)	Spirit#6	802
niflheim.gat,130,176,0	duplicate(spirits)	Spirit#7	802
niflheim.gat,173,110,0	duplicate(spirits)	Spirit#8	802
niflheim.gat,182,167,0	duplicate(spirits)	Spirit#9	802

niflheim.gat,184,199,5	script	Little Girl	793,{
	mes "[Sairin]";
	if(niflheimlost2 == 1) goto L_thanks;
	if(niflheimlost == 1) goto L_foundhim;
	if(lostgirl == 1) goto L_sure2;
	mes "Sir, will you please help me?";
	if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
	if(BaseJob==Job_Novice) close;
	next;
	menu "Yes",-, "No",M_no;

	mes "[Sairin]";
	mes "My friend and I went for a hike and ended up wandering into a strange field.";
	next;
	mes "[Sairin]";
	mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
	next;
	mes "[Sairin]";
	mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
	next;
	mes "[Sairin]";
	mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
	next;
	menu "Sure",-, "No",M_no;
L_sure2:
	set lostgirl,1;
	mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
	close;

L_foundhim:
	mes "You found him?";
	mes "Oh thank you!";
	mes "Please, take this as a token of my appreciation.";
	getitem 642,1;//Items: Book of Devil,
	set niflheimlost2,1;
	close;
L_thanks:
	mes "Thanks again!";
M_no:
	close;
}

nif_fild01.gat,213,268,5	script	Little Boy	797,{
	mes "[Marius]";
	if(niflheimlost == 1) goto L_alreadydone;
	if(lostgirl == 1) goto L_sure2;
	mes "Sairin...where are you?";
	close;
L_alreadydone:
	mes "Thank you for helping us!";
	close;
L_sure2:
	mes "Who are you?";
	mes "...";
	mes "You found Sairin?";
	mes "She ran to Niflheim?";
	next;
	set niflheimlost,1;
	mes "[Marius]";
	mes "Could you tell her that I am on my way?";
	mes "I am a little slow, and its very important that she knows.";
	menu "Yes",L_alreadydone, "No",-;

	close;
}

niflheim.gat,195,211,5	script	Gigantia	796,{
	mes "[Gigantia]";
	mes "The Lord of Death always sees everything...";
	close;
}

niflheim.gat,153,215,3	script	Feline	794,{
	mes "[Feline]";
	mes "Why are you in this dangerous village?";
	mes "Better go back fast...";
	close;
}

nif_in.gat,16,27,1	script	Dead Cock	800,{
	mes "[Dead Cock]";
	mes "I was eaten by humans when alive,";
	mes "now it's my turn to eat you! Gugugugu~";
	mes "Aaah, I can't believe there's such a world after death, gugugu";
	percentheal -5,0;
	close;
}

nif_in.gat,16,30,4	script	Vampire Bat	799,{
	mes "[Vampire Bat]";
	mes "Alive or dead, human blood";
	mes "is always the tastiest!";
	mes "What? You want your blood";
	mes "to be sucked by me? Nice nice-!";
	percentheal -5,0;
	close;
}

nif_in.gat,156,93,5	script	Child	793,{
	mes "[Anne]";
	mes "Where, is this place? I just woke up";
	mes "and found myself here... mommy...";
	mes "have you seen my mommy, hmm? ... sob...";
	mes "I want to go home...";
	next;
	menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;

L_Wizzard:
	mes "[Anne]";
	mes "A witch? I don't know any witches...";
	mes "although I read about them in storybooks,";
	mes "but I don't know if they're real or not,";
	mes "must be really scary if she is real...";
	next;
	mes "[Anne]";
	mes "But why is it so cold?";
	if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
	if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
	mes "I miss my warm home,";
	mes "Can you help me please? Hmmm? Hmmm?";
	close;
   
L_Curse:
	mes "[Anne]";
	mes "Curse... My grandma told me";
	mes "she has a way to avoid any curse";
	mes "unlifteable by holy blessings...";
	next;
	mes "[Anne]";
	mes "Klaatu...";
	mes "Verata.....";
	mes "And... something... something... what was it?";
	mes "I can't remember the last one.";
	next;
	mes "[Anne]";
	mes "She said if you can pronounce these magic words";
	mes "to escape a cursed fate.";
	mes "Now I can't remember what she said was important...";
	mes "looks like I forgot them too.";
	close;
   
L_end:
	mes "[Anne]";
	mes "So cold... so cold... I wish I could";
	mes "go home... if you can please take me with you...";
	mes "it's too scary here...";
	mes "please.... help me....";
	close;
}

niflheim.gat,350,258,5	script	Cursed Soul	802,{
	killmonster "niflheim.gat","mymob";
	mes "[Aesop Bruce]";
	mes "I feel a strong curse on youaaaahhhhh";
	mes "I shall deny your existanceahhhhhhh";
	mes "Turn back or you will dieeeaaaahhhh";
	mes "Don't touch my boookkssaaaahhhh";
	next;
	menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
   
L_book1:
	mes "[Aesop]";
	mes "Don't you touch my bookssssahhh!!";
	mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
	mes "Forever binded to this curse!!";
	monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
	close;

L_book2:
	mes "[Aesop Bruce]";
	mes "I said don't touch my booksssahhh...";
	mes "Get lost....";
	mes "Don't disrupt my restingggaaahh!!";
	warp "niflheim.gat",34,162;
	close;

L_book3:
	set nif_t,0;
	set @nif_random1,rand(1,10);
	mes "[Aesop Bruce]";
	mes "Ahahaha.... I see you are brave!!";
	mes "Start reading your prayersahahahah!!";
	next;
L_MENU1:
	menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;

	L_MENU1_1:
	goto L_MENU2;

	L_MENU1_2:
	set nif_t,nif_t + 10;
	goto L_MENU2;

	L_MENU1_3: 
	goto L_MENU2;

L_MENU2:
	menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
	
	L_MENU2_1:
	goto L_MENU3;

	L_MENU2_2: 
	goto L_MENU3;

	L_MENU2_3:
	set nif_t,nif_t + 10;
	goto L_MENU3;

L_MENU3:
	menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;

	L_MENU3_1: 
	goto L_score;

	L_MENU3_2: 
	goto L_score;

	L_MENU3_3:
	goto L_score;

	L_MENU3_4:
	set nif_t,nif_t + 10;
	goto L_score;


L_score:
	if (nif_t == 30) goto L_sucess1;
	mes "[Aesop Bruce]";
	mes "Hahahaha!! Your prayers were wrong!!";
	mes "Time to face deathohohohoho,";
	mes "May you be cured forevahahahaha!!";
	monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
	monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
	close;

L_sucess1:
	if (@nif_random1 == 10) goto L_sucess2;
	mes "[Aesop Bruce]";
	mes "Your prayers were correctaaahhhh...";
	mes "but your curse still remainsaaahhhh!!";
	mes "Haahahahaha.....!!!";
	close;

L_sucess2:
       mes "[Aesop Bruce]";
       mes "Hahahaha!! Your curse has been lifted!!";
       mes "Gahahahaha.....!!!";
       close;

L_back:
	mes "[Aesop Bruce]";
	mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
	mes "I shall pray that you live to returnahhhh....";
	close;
}

niflheim.gat,224,243,3	script	Alager	795,{
	mes "[Alager]";
	mes "Muahaha, I love to eat meat...";
	mes "You look... delicious!";
	next;
	mes "[Alager]";
	mes "I'm going to eat you...";
	next;
	mes "-Chomp bite slurp-";
	if (nif_quest1 == 1 || nif_q_done == 1) goto L_end;
	percentheal -60,0;
	next;
	mes "[Alager]";
	mes "Ahhh, it's been some time since I had such delicious meat!";
	// 50% made up, not the slightest idea how to translate these ^^;
	mes "as an ex-barbeque chef, my favourite meat";
	mes "would be like preparing beef fillet,";
	mes "crossed and grilled to perfection";
	mes "that would be really delicious... ";
	next;
	mes "[Alager]";
	mes "Ah, let me thank you with this,";
	mes "I found it on the ground, hoho~";
	getitem 7184,1;//Items: Piano Key,
	set nif_quest1, 1;
	close;
L_end:
	percentheal -30,0;
 	close;
}

nif_in.gat,105,81,3	script	Grey	794,{
	mes "[Grey]";
	mes "Ah, there was this poem...";
	mes "in which author and time of writing was unknown,";
	mes "and has been circulating since long ago...";
	next;
	mes "[Grey]";
	mes "^FF0000When the sun sets in the western hills,^000000";
	mes "^FF0000Where points the velvet gloom of dawn,^000000";
	mes "^FF0000The beautiful melody surrounding thy soul,^000000";
	mes "^FF0000Is the key from Lord Death's wrath.^000000";
	next;
	if (nif_quest2 == 1 || nif_q_done == 1) goto L_end;
	set @nif_random,rand(1,4);
	mes "[Grey]";
	mes "Heh, let me give you a little exam!";
	mes "Repeat line no. " + @nif_random + " of the poem";
	mes "that you have just heard to me!";
	next;
	input @inputstr1$;
	if (@nif_random == 2) goto L_RAN_2;
	if (@nif_random == 3) goto L_RAN_3;
	if (@nif_random == 4) goto L_RAN_4;
	//if (@nif_random == 1) goto L_RAN_1;	
	L_RAN_1:
		set @str1$,"When the sun sets in the western hills,";
		goto L_RAN_B;
	
	L_RAN_2:
		set @str1$,"Where points the velvet gloom of dawn,";
		goto L_RAN_B;

	L_RAN_3:
		set @str1$,"The beautiful melody surrounding thy soul,";
		goto L_RAN_B;

	L_RAN_4:
		set @str1$,"Is the key from Lord Death's wrath.";
		goto L_RAN_B;

	L_RAN_B:
		if (@inputstr1$ == @str1$) goto L_RAN_SC;
		mes "[Grey]";
		mes "Aih... If you had paid more attention,";
		mes "you would have known the correct answer!";
		mes "Come back for the challenge again,";
		mes "when you have thought over it!";
		close;

	L_RAN_SC:
		mes "[Grey]";
		mes "Hoho... I see you have paid attention!";
		mes "I am Grey, a wandering poet of yore,";
		mes "you are the best audience I have had so far,";
		mes "here, take this as a reward.";
		getitem 7184,1;//Items: Piano Key,
		set nif_quest2, 1;
		next;
		mes "[Grey]";
		mes "I hope you will treat other poets";
		mes "as well as you treated me, farewell.";
		close;

L_end:
	mes "[Grey]";
	mes "I wonder what does it mean...";
	mes "If you read it carefully,";
	mes "it seems to have a deep meaning,";
	mes "as if there is a mysterious secret";
	mes "hidden within these words...";
	close;
}

nif_in.gat,31,20,3	script	Kurtz	794,{
	mes "[Kurtz]";
	mes "Business nowadays is really bad...";
	mes "Back when I used to be alive,";
	mes "my business was this bad too~!";
	if (nif_quest3 == 1 || nif_q_done == 1) close;
	next;
	mes "[Kurtz]";
	mes "Hey! You there! Dump this for me";
	mes "on the way out will you!";
	getitem 7184,1;//Items: Piano Key,
	set nif_quest3, 1;
	next;
	mes "[Kurtz]";
	mes "Why is business so bad lately...";
	mes "(mumble mumble)";
	close;
}

niflheim.gat,169,71,5	script	#1	111,2,2{
	if (nif_q_done == 1) end;
	if (nif_quest4 == 1) end;

	mes "- In the nearby tombs -";
	mes "- you see something -";
	mes "- half buried in the ground -";
	mes "- What is it? -";
	mes "- Looks like it broke off something -";
	next;
	mes "- Pick it up? -";
	menu "Yes",-,"No",L_end;
	getitem 7184,1;//Items: Piano Key,
	set nif_quest4, 1;
L_end:
	close;
}

niflheim.gat,208,103,5	script	#2	111,2,2{
	if (nif_q_done == 1) end;
	if (nif_quest5 == 1) goto L_key2;
	if (nif_quest5 >= 2) end;

	mes "- In the nearby tombs -";
	mes "- you see something -";
	mes "- half buried in the ground -";
	mes "- What is it? -";
	mes "- Looks like it broke off something -";
	next;
	mes "- Pick it up? -";
	menu "Yes",-,"No",L_end;
	getitem 7184,1;//Items: Piano Key,
	set nif_quest5, 1;
	close;
L_key2:
	mes "- In the hole you have dug -";
	mes "- there is something else -";
	mes "- buried deep in the ground -";
	mes "- Looks like its another fragment -";
	next;
	mes "- Pick it up? -";
	menu "Yes",-,"No",L_end;
	getitem 7184,1;//Items: Piano Key,
	set nif_quest5, 2;
L_end:
	close;
}

nif_in.gat,115,181,5	script	#4	111,3,3{
	mes "- You see a huge old piano -";
	if (nif_q_done==0) mes "- with a few keys missing  -";
	if (nif_q_done==1) mes "- with one key missing -";
	if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
	close;

L_event:
	delitem 7184,6;//Items: Piano Key,
	set nif_q_done, 1;
	//clear auxiliary vars now
	set nif_quest1, 0;
	set nif_quest2, 0;
	set nif_quest3, 0;
	set nif_quest4, 0;
	set nif_quest5, 0;
	set nif_random,0; //clear garbage from the previous version of the script
	set nif_random1,0; //clear garbage
	mes "- You slide the 6 piano keys one -";
	mes "- by one into the missing slots  -";
	mes "- on the piano, but you realize  -";
	mes "- the left-most side seems to be -";
	mes "- missing one more key. -";
	close;
}

nif_in.gat,118,151,5	script	#5	111,3,3{
	if (nif_q_done != 1) end;

	mes "- The very moment the long shadow -";
	mes "- of your body falls on the piano -";
	next;
	mes "- You suddenly seem to feel lighter -";
	mes "- and your vision starts to blur... -";
	next;
	warp "nif_in.gat",179,163;
	close;
}

nif_in.gat,188,168,3	script	Witch	792,{
	mes "[Kilgana]";
	mes "Hmm?... Aren't you a living human?";
	mes "Must have took you some effort";
	mes "to get to this place...";
	mes "Whatever reason though, this is not a place";
	mes "the living shall belong...";
	next;
	mes "[Kilgana]";
	mes "I shall use my powers to send you back";
	mes "but you should not return in the future.";
	close2;
	warp "umbala.gat",138,208;
	end;
}
