diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index d9b8b4177c..fa9a64ad7c 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
 Date		Added
 ======
+2007/06/06
+	* Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
 2007/06/05
 	* Updated Arena warp, thanks to diedlikeahero [Lupus]
 	- removed old temp shop scrolls_arrows [Lupus]
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 99395261a6..563bfe8142 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -3,13 +3,14 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 1.1
+//= 1.2
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
 //= Stop Post and Binoculars Quest.
 //===== Additional Comments: ================================= 
 //= 1.1 Fixed exploits [Lupus]
+//= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
 //============================================================ 
 
 
@@ -121,3 +122,10373 @@ morocc_in,76,163,4	script	Alchemist	64,{
 		emotion e_omg;
 		close;
 }
+
+//Dandelion's Request / Morocc Invasion quest
+
+izlude,103,106,3	script	Guildsman	48,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
+	{
+		mes "[Guildsman]";
+		mes "There are rumors";
+		mes "going around about";
+		mes "the disappearances of";
+		mes "children in the Morroc";
+		mes "area. Some guilds believe";
+		mes "these are actually kidnappings.";
+		next;
+		mes "[Guildsman]";
+		mes "Those poor kids...";
+		mes "If I could do something";
+		mes "to help them, by George,";
+		mes "I would do it in a flash.";
+		close;
+	}
+	if(!mao_request)
+	{
+		if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+		{
+			mes "[Guildsman]";
+			mes "Excuse me? "+strcharinfo(0)+"?";
+			mes "Hi there, I've been waiting for";
+			mes "you to wander past me for such";
+			mes "a long time, you know that?";
+			mes "Novices and Super Novices";
+			mes "are so hard to track down...";
+			next;
+			mes "[Guildsman]";
+			mes "Anyway, I don't know if you";
+			mes "know this, but a lot of kids are missing from Morroc recently.";
+			mes "We're not sure, but we think it's related to the latest assignment";
+			mes "for our Assassin Guild.";
+			next;
+			mes "[Guildsman]";
+			mes "Anyway, the client for this";
+			mes "assignment needs all the help";
+			mes "he can get. Now, I've heard";
+			mes "about you, and I think that";
+			mes "you could be really helpful to";
+			mes "us in this specific situation.";
+			next;
+			mes "[Guildsman]";
+			mes "Look, just do me a favor";
+			mes "and do the right thing like";
+			mes "you always do, okay? Here's";
+			mes "a letter of recommendation";
+			mes "to get you started on this";
+			mes "mission, alright?";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+		{
+			mes "[Guildsman]";
+			mes "Hey, " + strcharinfo(0) + "!";
+			mes "Great, I knew you'd";
+			mes "show up sooner or later.";
+			mes "Listen, I'm working here";
+			mes "as a representative of the";
+			mes "Swordman Assocation.";
+			next;
+			mes "[Guildsman]";
+			mes "Listen, there's something";
+			mes "big going on, and I think it's";
+			mes "the most important thing the";
+			mes "Swordman Association has ever";
+			mes "been involved in. Pack your bags and head to Morroc right now!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "All the way to Morroc...?";
+			mes "Why, what's going on?";
+			next;
+			mes "[Guildsman]";
+			mes "I don't know all the details,";
+			mes "but the Assassin Guild is";
+			mes "working on some missing";
+			mes "children's case, and they've";
+			mes "requested help from us and";
+			mes "all the other guilds...";
+			next;
+			mes "[Guildsman]";
+			mes "Rogues, Bards, Novices,";
+			mes "Super Novices, Priests...";
+			mes "You name it. This is gonna be";
+			mes "huge. Listen, if you're going";
+			mes "to help, then let me give you this letter of recommendation...";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
+		{
+			mes "[Guildsman]";
+			mes "" + strcharinfo(0) +"...?";
+			mes "I knew you'd show up if";
+			mes "Listen, I have a notice for";
+			mes "you from the Prontera Chivalry.";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "For me? That sounds";
+			mes "strange, but would you";
+			mes "please read it to me?";
+			next;
+			mes "[Guildsman]";
+			mes "''RE: "+ strcharinfo(0) +"";
+			mes "As leader of the Prontera";
+			mes "Chivalry, I formally request";
+			mes "you to represent the Knights of";
+			mes "Rune-Midgarts in cooperation";
+			mes "with the Assassin Guild.''";
+			next;
+			mes "[Guildsman]";
+			mes "Please assist the Assassin";
+			mes "Guild in any way befitting of";
+			mes "the Knighthood in a special";
+			mes "mission to rescue children";
+			mes "missing from Morroc.";
+			mes "-- Captain Herman''";
+			next;
+			mes "[Guildsman]";
+			mes "There, that's all it says.";
+			mes "Here, I think you'll need";
+			mes "this letter of recommendation";
+			mes "if you plan to follow these";
+			mes "orders. I hope you take that";
+			mes "mission for those kids' sake...";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Crusader) || (Class == Job_Paladin))
+		{
+			mes "[Guildsman]";
+			mes "Excuse me...?";
+			mes ""+strcharinfo(0)+"...?";
+			mes "I'm sorry to bother you, but";
+			mes "I've got an urgent communique";
+			mes "for you from Sir Michael Halig";
+			mes "of the Crusaders...";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "They usually don't";
+			mes "send messages. I guess";
+			mes "whatever he has to say";
+			mes "must be really important.";
+			mes "What does it say?";
+			next;
+			mes "[Guildsman]";
+			mes "Let's see here... Something";
+			mes "about a missing children's case";
+			mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
+			mes "requested help from the Crusaders. So I guess you were recommended.";
+			next;
+			mes "[Guildsman]";
+			mes "Look, here's the letter of";
+			mes "recommendation that I'm";
+			mes "supposed to give you if you";
+			mes "plan on taking the mission.";
+			mes "For the sake of those missing kids, I really hope that you do.";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+	}
+	else if(mao_request == 1)
+	{
+		if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+		{
+			mes "[Guildsman]";
+			mes "Ah, I forgot to tell you";
+			mes "exactly where you need to";
+			mes "go for the mission details!";
+			mes "Let's see... You're supposed";
+			mes "to... Ah, now I remember~";
+			next;
+			mes "[Guildsman]";
+			mes "If you check out the";
+			mes "west side of the Oasis";
+			mes "inside Morroc, you'll find";
+			mes "a very suspicious looking";
+			mes "hut. Your contact from the";
+			mes "Assassin Guild is near there.";
+			next;
+			mes "[Guildsman]";
+			mes "I'm sure you'll find it if";
+			mes "you keep your eyes open.";
+			mes "Anyway, that's all I know.";
+			mes "Why don't you go check it out?";
+			close;
+		}
+		else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+		{
+			mes "[Guildsman]";
+			mes "Right, for this mission,";
+			mes "you'll need to meet with your";
+			mes "contact from the Assassin";
+			mes "Guild near a hut at the west";
+			mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
+			next;
+			mes "[Guildsman]";
+			mes "I doubt you'll have";
+			mes "trouble finding the guy,";
+			mes "even if all Thieves and";
+			mes "Assassins are starting";
+			mes "to look the same. You";
+			mes "know what I mean, right?";
+			close;
+		}
+		else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
+		{
+			mes "[Guildsman]";
+			mes "Are you thinking of taking";
+			mes "the mission? That's great!";
+			mes "Now, you need to meet your";
+			mes "contact from the Assassin";
+			mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
+			next;
+			mes "[Guildsman]";
+			mes "I know those directions";
+			mes "aren't very clear, but this";
+			mes "is supposedly a top secret";
+			mes "location that's usually only";
+			mes "known to the Assassins...";
+			close;
+		}
+	}
+	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+	{
+		mes "[Guildsman]";
+		mes "It looks like you're";
+		mes "working well with the";
+		mes "Assassin Guild. Still,";
+		mes "be careful. There might";
+		mes "be more to this mission";
+		mes "than meets the eye, you know?";
+		close;
+	}
+	else
+	{
+		mes "[Guildsman]";
+		mes "It's a nice day, isn't it?";
+		mes "Though, I hope something";
+		mes "exciting happens soon. Peace";
+		mes "is great and all, but I prefer";
+		mes "to have my life shook up";
+		mes "every now and then.";
+		close;
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+			{
+				mes "[Guildsman]";
+				mes "Excuse me? "+strcharinfo(0)+"?";
+				mes "Hi there, I've been waiting for";
+				mes "you to wander past me for such";
+				mes "a long time, you know that?";
+				mes "Novices and Super Novices";
+				mes "are so hard to track down...";
+				next;
+				mes "[Guildsman]";
+				mes "Anyway, I don't know if you";
+				mes "know this, but a lot of kids are missing from Morroc recently.";
+				mes "We're not sure, but we think it's related to the latest assignment";
+				mes "for our Assassin Guild.";
+				next;
+				mes "[Guildsman]";
+				mes "Anyway, the client for this";
+				mes "assignment needs all the help";
+				mes "he can get. Now, I've heard";
+				mes "about you, and I think that";
+				mes "you could be really helpful to";
+				mes "us in this specific situation.";
+				next;
+				mes "[Guildsman]";
+				mes "Look, just do me a favor";
+				mes "and do the right thing like";
+				mes "you always do, okay? Here's";
+				mes "a letter of recommendation";
+				mes "to get you started on this";
+				mes "mission, alright?";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+			{
+				mes "[Guildsman]";
+				mes "Hey, " + strcharinfo(0) + "!";
+				mes "Great, I knew you'd";
+				mes "show up sooner or later.";
+				mes "Listen, I'm working here";
+				mes "as a representative of the";
+				mes "Swordman Assocation.";
+				next;
+				mes "[Guildsman]";
+				mes "Listen, there's something";
+				mes "big going on, and I think it's";
+				mes "the most important thing the";
+				mes "Swordman Association has ever";
+				mes "been involved in. Pack your bags and head to Morroc right now!";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "All the way to Morroc...?";
+				mes "Why, what's going on?";
+				next;
+				mes "[Guildsman]";
+				mes "I don't know all the details,";
+				mes "but the Assassin Guild is";
+				mes "working on some missing";
+				mes "children's case, and they've";
+				mes "requested help from us and";
+				mes "all the other guilds...";
+				next;
+				mes "[Guildsman]";
+				mes "Rogues, Bards, Novices,";
+				mes "Super Novices, Priests...";
+				mes "You name it. This is gonna be";
+				mes "huge. Listen, if you're going";
+				mes "to help, then let me give you this letter of recommendation...";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
+			{
+				mes "[Guildsman]";
+				mes "" + strcharinfo(0) +"...?";
+				mes "I knew you'd show up if";
+				mes "Listen, I have a notice for";
+				mes "you from the Prontera Chivalry.";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "For me? That sounds";
+				mes "strange, but would you";
+				mes "please read it to me?";
+				next;
+				mes "[Guildsman]";
+				mes "''RE: "+ strcharinfo(0) +"";
+				mes "As leader of the Prontera";
+				mes "Chivalry, I formally request";
+				mes "you to represent the Knights of";
+				mes "Rune-Midgarts in cooperation";
+				mes "with the Assassin Guild.''";
+				next;
+				mes "[Guildsman]";
+				mes "Please assist the Assassin";
+				mes "Guild in any way befitting of";
+				mes "the Knighthood in a special";
+				mes "mission to rescue children";
+				mes "missing from Morroc.";
+				mes "-- Captain Herman''";
+				next;
+				mes "[Guildsman]";
+				mes "There, that's all it says.";
+				mes "Here, I think you'll need";
+				mes "this letter of recommendation";
+				mes "if you plan to follow these";
+				mes "orders. I hope you take that";
+				mes "mission for those kids' sake...";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Crusader) || (Class == Job_Paladin))
+			{
+				mes "[Guildsman]";
+				mes "Excuse me...?";
+				mes ""+strcharinfo(0)+"...?";
+				mes "I'm sorry to bother you, but";
+				mes "I've got an urgent communique";
+				mes "for you from Sir Michael Halig";
+				mes "of the Crusaders...";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "They usually don't";
+				mes "send messages. I guess";
+				mes "whatever he has to say";
+				mes "must be really important.";
+				mes "What does it say?";
+				next;
+				mes "[Guildsman]";
+				mes "Let's see here... Something";
+				mes "about a missing children's case";
+				mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
+				mes "requested help from the Crusaders. So I guess you were recommended.";
+				next;
+				mes "[Guildsman]";
+				mes "Look, here's the letter of";
+				mes "recommendation that I'm";
+				mes "supposed to give you if you";
+				mes "plan on taking the mission.";
+				mes "For the sake of those missing kids, I really hope that you do.";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+		}
+	}
+}
+
+prontera,237,313,3	script	Nun	79,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59))
+	{
+		mes "[Nun]";
+		mes "Oh, hello there~";
+		mes "Peace be with you,";
+		mes "adventurer. Remember";
+		mes "that no matter how different";
+		mes "people may be, all of us are";
+		mes "united in our humanity.";
+		close;
+	}
+	if(!(BaseClass == Job_Acolyte))
+	{
+		mes "[Nun]";
+		mes "Ah, hello. Would you ask";
+		mes "anyone that you know";
+		mes "to be affiliated with the";
+		mes "Prontera Church to talk to";
+		mes "me? Acolytes, Priests, Monks...";
+		mes "Any of those would be fine.";
+		next;
+		mes "[Nun]";
+		mes "I have something very";
+		mes "important to tell them,";
+		mes "but it's almost impossible";
+		mes "to gather all the clergy";
+		mes "in an emergency situation...";
+		close;
+	}
+	if(!mao_request)
+	{
+		mes "[Nun]";
+		mes "Oh, " + strcharinfo(0) + "!";
+		mes "It must be an act of";
+		mes "divine providence that";
+		mes "we finally meet. Actually,";
+		mes "I have something very";
+		mes "important to ask you.";
+		next;
+		mes "[Nun]";
+		mes "You may have heard that";
+		mes "there's been a recent influx";
+		mes "of missing child reports from";
+		mes "Morroc. Apparently, someone";
+		mes "has hired the Assassin Guild";
+		mes "to investigate these cases.";
+		next;
+		mes "[Nun]";
+		mes "Since this is such a huge";
+		mes "issue, the Assassin Guild has";
+		mes "even gone so far as to request";
+		mes "the Prontera Church for help, so I'd like you to aid the Assassin";
+		mes "Guild in this mission.";
+		next;
+		mes "[Nun]";
+		mes "However, I believe that";
+		mes "the Assassin Guild's client";
+		mes "may have other intentions,";
+		mes "so I also want you to keep";
+		mes "an eye out and see if their";
+		mes "client can be trusted.";
+		next;
+		mes "[Nun]";
+		mes "Please visit Morroc";
+		mes "as soon as you can.";
+		mes "When you arrive, you";
+		mes "will need the Bishop's";
+		mes "letter of recommendation,";
+		mes "so please take it now.";
+		set mao_request,1;
+		getitem 7416,1;
+		close;
+	}
+	else if(mao_request == 1)
+	{
+		mes "[Nun]";
+		mes "Now, for this mission, you";
+		mes "will need to meet your contact";
+		mes "from the Assassin Guild near";
+		mes "a hut on the west side of the";
+		mes "Oasis inside Morroc. I wonder";
+		mes "why they chose that location?";
+		next;
+		mes "[Nun]";
+		mes "Normally, a representative";
+		mes "of the Prontera Church would";
+		mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
+		mes "must be being extra secret because of extraordinary circumstances...";
+		close;
+	}
+	else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
+	{
+		mes "[Nun]";
+		mes "It pleases me to see that";
+		mes "you're working well with the";
+		mes "Assassin Guild. They operate";
+		mes "on a different methodology";
+		mes "than the Prontera Church, but";
+		mes "I still greatly respect them.";
+		next;
+		mes "[Nun]";
+		mes "Remember that you're";
+		mes "representing the Prontera";
+		mes "Church in this effort, so be";
+		mes "sure to demonstrate your";
+		mes "best for the Assassins, okay?";
+		close;
+	}
+	else
+	{
+		mes "[Nun]";
+		mes "Although it is a time";
+		mes "of peace, I can't help";
+		mes "but feel this lingering";
+		mes "anxiety. It's almost as if";
+		mes "some monumental event";
+		mes "is just over the horizon...";
+		close;
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if(BaseClass == Job_Acolyte)
+			{
+				mes "[Nun]";
+				mes "Oh, " + strcharinfo(0) + "!";
+				mes "It must be an act of";
+				mes "divine providence that";
+				mes "we finally meet. Actually,";
+				mes "I have something very";
+				mes "important to ask you.";
+				next;
+				mes "[Nun]";
+				mes "You may have heard that";
+				mes "there's been a recent influx";
+				mes "of missing child reports from";
+				mes "Morroc. Apparently, someone";
+				mes "has hired the Assassin Guild";
+				mes "to investigate these cases.";
+				next;
+				mes "[Nun]";
+				mes "Since this is such a huge";
+				mes "issue, the Assassin Guild has";
+				mes "even gone so far as to request";
+				mes "the Prontera Church for help, so I'd like you to aid the Assassin";
+				mes "Guild in this mission.";
+				next;
+				mes "[Nun]";
+				mes "However, I believe that";
+				mes "the Assassin Guild's client";
+				mes "may have other intentions,";
+				mes "so I also want you to keep";
+				mes "an eye out and see if their";
+				mes "client can be trusted.";
+				next;
+				mes "[Nun]";
+				mes "Please visit Morroc";
+				mes "as soon as you can.";
+				mes "When you arrive, you";
+				mes "will need the Bishop's";
+				mes "letter of recommendation,";
+				mes "so please take it now.";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+		}
+	}
+}
+
+alberta,129,59,3	script	Guildsman	49,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59))
+	{
+		mes "[Guildsman]";
+		mes "Say, have you heard";
+		mes "what's happening in";
+		mes "Morroc recently? There's";
+		mes "something major going on...";
+		close;
+	}
+	if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
+	{
+		mes "[Guildsman]";
+		mes "Goodness, there's so";
+		mes "many Merchants here.";
+		mes "Wow... Hopefully I can";
+		mes "find who I'm looking for...";
+		close;
+	}
+	if(!mao_request)
+	{
+		if (Class == Job_Soul_Linker)
+		{
+			mes "[Guildsman]";
+			mes "^71637DHold it right there!";
+			mes "I've got a proposition";
+			mes "for you, so listen up!^000000";
+			mes " ";
+			mes "...N-no, you're doing it again!";
+			mes "Damn, g-get out of my head!";
+			next;
+			mes "[Guildsman]";
+			mes "^71637DShut up, this is important!^000000";
+			mes " ";
+			mes "No, you shut up, this is";
+			mes "my freaking body! Look,";
+			mes "just gimme a little control!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "I... I can sense two";
+			mes "different souls within";
+			mes "your body. I don't mind";
+			mes "listening to what you have";
+			mes "to say. But if you both keep";
+			mes "talking, I'll get confused...";
+			next;
+			mes "[Guildsman]";
+			mes "Fine, whatever.";
+			mes " ";
+			mes "^71637DAlright, so the Assassin";
+			mes "Guild is looking for outside";
+			mes "help in one of their missions.";
+			mes "Preeeeetty important stuff.^000000";
+			next;
+			mes "[Guildman]";
+			mes "^71637DThey've been hired by some";
+			mes "client to... to... um, you know...^000000";
+			mes " ";
+			mes "...Investigate missing children? ";
+			mes "^71637DYeah, yeah. That.^000000";
+			next;
+			mes "[Guildman]";
+			mes "^71637DAnyway, this is a pretty";
+			mes "big mission, so the Assassin";
+			mes "Guild has been soliciting for";
+			mes "help. I think you'd be perfect";
+			mes "to represent the Soul Linkers,";
+			mes "so I've decided to choose you.^000000";
+			next;
+			mes "[Guildsman]";
+			mes "^71637DSo, go and help the Assassins!^000000";
+			mes " ";
+			mes "Wait, don't forget the";
+			mes "letter of recommendation!";
+			mes " ";
+			mes "^71637DOh, right! Here, take this!^000000";
+			set mao_request,1;
+			getitem 7416,1;
+			next;
+			mes "[Guildsman]";
+			mes "Alright, I did what you wanted.";
+			mes "You can leave my body now...";
+			mes " ";
+			mes "^71637DEh, I'll think about it.^000000";
+			mes " ";
+			mes "NOOOOOOO! PLEEEEEASE~!";
+			close;
+		}
+		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+		{
+			mes "[Guildsman]";
+			mes "Well, if it isn't";
+			mes ""+ strcharinfo(0) +". Hey,";
+			mes "would you wait a minute?";
+			mes "I've got a message for you";
+			mes "from the Merchant Guild.";
+			next;
+			mes "[Guildsman]";
+			mes "I'm not sure why, but";
+			mes "the Assassin Guild has";
+			mes "been requesting help from";
+			mes "someone in the Merchant";
+			mes "Guild. Would you go help";
+			mes "them and represent us?";
+			next;
+			mes "[Guildsman]";
+			mes "I think they're working for";
+			mes "a client, investigating these";
+			mes "children that are missing";
+			mes "from Morroc. If you want to";
+			mes "help them, you'll need this";
+			mes "letter of recommendation, okay?";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+		{
+			mes "[Guildsman]";
+			mes "Oh, "+ strcharinfo(0) +"...!";
+			mes "I'm so glad that I finally";
+			mes "ran into you. I know this is";
+			mes "sudden, but the Blacksmith";
+			mes "Guild has an assignment";
+			mes "for you over in Morroc.";
+			next;
+			mes "[Guildsman]";
+			mes "You see, the Assassin Guild";
+			mes "has formally requested for our";
+			mes "help in a mission regarding";
+			mes "children that have been missing";
+			mes "from Morroc recently. Here, take this letter of recommendation...";
+			next;
+			mes "[Guildsman]";
+			mes "If the Assassin Guild";
+			mes "is asking for help, I have";
+			mes "no doubt that this will be";
+			mes "a very difficult mission.";
+			mes "You should prepare yourself";
+			mes "if you plan to get involved...";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		{
+			mes "[Guildsman]";
+			mes "Hey, " + strcharinfo(0) + "?";
+			mes "I've got a message for";
+			mes "you from the Alchemist";
+			mes "Guild. Well, they're more";
+			mes "like orders than a message.";
+			mes "I'm so lucky to have found you.";
+			next;
+			mes "[Guildsman]";
+			mes "The Assassin Guild has";
+			mes "officially asked our guild";;
+			mes "for help in a mission regarding";
+			mes "children that have been missing";
+			mes "from Morroc, and they want us";
+			mes "to send somebody... you!";
+			next;
+			mes "[Guildsman]";
+			mes "Or... At least, you're";
+			mes "one of the people that the";
+			mes "Alchemist Guild wants to send";
+			mes "to represent us. So why don't";
+			mes "you go? You know, do it for the";
+			mes "children. Just think about it.";
+			next;
+			mes "[Guildsman]";
+			mes "Here, take this letter of";
+			mes "recommendation with you and";
+			mes "head over to Morroc as soon";
+			mes "as you can. If even the Assassin Guild needs help, I'm sure that";
+			mes "spells really big trouble...";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+	}
+	else if(mao_request == 1)
+	{
+		if (Class == Job_Soul_Linker)
+		{
+			mes "[Guildsman]";
+			mes "^71637DGood, you came back! This";
+			mes "guy kept distracting me from";
+			mes "telling you something important. ";
+			mes " ";
+			mes "^000000What are you talking about?";
+			mes "That's your own damn fault!";
+			next;
+			mes "[Guildsman]";
+			mes "^71637DYou know the oasis inside";
+			mes "Morroc? To the west of that,";
+			mes "you'll find your contact from";
+			mes "the Assassin Guild.^000000";
+			mes " ";
+			mes "That... that's it?";
+			next;
+			mes "[Guildsman]";
+			mes "So now will you leave my";
+			mes "body?! Having to share it";
+			mes "with you is ruining my life!";
+			mes " ";
+			mes "^71637DRight. Okay. So where am";
+			mes "I gonna go, huh? You need me!^000000";
+			close;
+		}
+		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+		{
+			mes "[Guildsman]";
+			mes "So you're gonna represent";
+			mes "the Merchants and help out";
+			mes "the Assassin Guild? Great!";
+			mes "You can meet your contact";
+			mes "on the west side of the oasis,";
+			mes "next to a hut, inside Morroc.";
+			next;
+			mes "[Guildsman]";
+			mes "Hey, good luck and";
+			mes "be careful, okay?";
+			mes "I think something";
+			mes "major is behind the";
+			mes "mission that they";
+			mes "have for you...";
+			close;
+		}
+		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+		{
+			mes "[Guildsman]";
+			mes "So have you decided to";
+			mes "aid the Assassin Guild on";
+			mes "behalf of the Blacksmiths?";
+			mes "Then please meet your contact";
+			mes "at the west side of the Oasis";
+			mes "inside Morroc. Good luck~";
+			close;
+		}
+		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		{
+			mes "[Guildsman]";
+			mes "Ah, I almost forgot to";
+			mes "tell you that your contact";
+			mes "from the Assassin Guild";
+			mes "will be waiting for you";
+			mes "at the west side of the";
+			mes "Oasis inside Morroc.";
+			next;
+			mes "[Guildsman]";
+			mes "Please help the";
+			mes "Assassin Guild as";
+			mes "much as you can on";
+			mes "behalf of the Alchemists,";
+			mes "and watch out for trouble...";
+			close;
+		}
+	}
+	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+	{
+		if (Class == Job_Soul_Linker)
+		{
+			mes "[Guildsman]";
+			mes "^71637DBe careful in your mission...";
+			mes "There's something major";
+			mes "going on behind all of this,";
+			mes "I just know it. Keep an eye out. ";
+			mes "Yeah, uh, good luck!";
+			close;
+		}
+		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+		{
+			mes "[Guildsman]";
+			mes "So you've been working";
+			mes "well with the Assassins?";
+			mes "That's good news. This is a";
+			mes "great chance for us to show";
+			mes "the strength of Merchants!";
+			mes "Still, be on your guard.";
+			close;
+		}
+		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+		{
+			mes "[Guildsman]";
+			mes "I trust that you've been of";
+			mes "great help to the Assassins.";
+			mes "Stay on your guard: it seems";
+			mes "that there may be powerful";
+			mes "influences behind all of this... ";
+			close;
+		}
+		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		{
+			mes "[Guildsman]";
+			mes "I'm glad to hear that";
+			mes "you're getting along with";
+			mes "the Assassins. Working ";
+			mes "together, I'm sure that you'll";
+			mes "be able to accomplish the";
+			mes "mission, whatever it may be.";
+			close;
+		}
+	}
+	else
+	{
+		if (Class == Job_Soul_Linker)
+		{
+			mes "[Guildsman]";
+			mes "Hey, it's you!";
+			mes "I guess that spirit left my";
+			mes "body as soon as you finished";
+			mes "your mission. I thought that";
+			mes "guy was never gonna leave...";
+			mes "Whoever he was in life.";
+			next;
+			mes "[Guildsman]";
+			mes "But yeah, if it weren't for";
+			mes "you, that spirit would never";
+			mes "have been appeased, and";
+			mes "I might have been stuck with";
+			mes "him forever! So... thanks, man.";
+			close;
+		}
+		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+		{
+			mes "[Guildsman]";
+			mes "It's a nice, quiet";
+			mes "day, but the stillness";
+			mes "in the air is unsettling.";
+			mes "It's almost as if... I feel";
+			mes "like something incredible";
+			mes "may happen soon, you know?";
+			close;
+		}
+		else if((Class == Job_Alchemist) || (Class == Job_Creator))
+		{
+			mes "[Guildsman]";
+			mes "Ah, it's a nice day...";
+			mes "Sometimes, though, I wish";
+			mes "that something big would";
+			mes "happen to break the monotony.";
+			close;
+		}
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if (Class == Job_Soul_Linker)
+			{
+				mes "[Guildsman]";
+				mes "^71637DHold it right there!";
+				mes "I've got a proposition";
+				mes "for you, so listen up!^000000";
+				mes " ";
+				mes "...N-no, you're doing it again!";
+				mes "Damn, g-get out of my head!";
+				next;
+				mes "[Guildsman]";
+				mes "^71637DShut up, this is important!^000000";
+				mes " ";
+				mes "No, you shut up, this is";
+				mes "my freaking body! Look,";
+				mes "just gimme a little control!";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "I... I can sense two";
+				mes "different souls within";
+				mes "your body. I don't mind";
+				mes "listening to what you have";
+				mes "to say. But if you both keep";
+				mes "talking, I'll get confused...";
+				next;
+				mes "[Guildsman]";
+				mes "Fine, whatever.";
+				mes " ";
+				mes "^71637DAlright, so the Assassin";
+				mes "Guild is looking for outside";
+				mes "help in one of their missions.";
+				mes "Preeeeetty important stuff.^000000";
+				next;
+				mes "[Guildman]";
+				mes "^71637DThey've been hired by some";
+				mes "client to... to... um, you know...^000000";
+				mes " ";
+				mes "...Investigate missing children? ";
+				mes "^71637DYeah, yeah. That.^000000";
+				next;
+				mes "[Guildman]";
+				mes "^71637DAnyway, this is a pretty";
+				mes "big mission, so the Assassin";
+				mes "Guild has been soliciting for";
+				mes "help. I think you'd be perfect";
+				mes "to represent the Soul Linkers,";
+				mes "so I've decided to choose you.^000000";
+				next;
+				mes "[Guildsman]";
+				mes "^71637DSo, go and help the Assassins!^000000";
+				mes " ";
+				mes "Wait, don't forget the";
+				mes "letter of recommendation!";
+				mes " ";
+				mes "^71637DOh, right! Here, take this!^000000";
+				set mao_request,1;
+				getitem 7416,1;
+				next;
+				mes "[Guildsman]";
+				mes "Alright, I did what you wanted.";
+				mes "You can leave my body now...";
+				mes " ";
+				mes "^71637DEh, I'll think about it.^000000";
+				mes " ";
+				mes "NOOOOOOO! PLEEEEEASE~!";
+				close;
+			}
+			else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+			{
+				mes "[Guildsman]";
+				mes "Well, if it isn't";
+				mes ""+ strcharinfo(0) +". Hey,";
+				mes "would you wait a minute?";
+				mes "I've got a message for you";
+				mes "from the Merchant Guild.";
+				next;
+				mes "[Guildsman]";
+				mes "I'm not sure why, but";
+				mes "the Assassin Guild has";
+				mes "been requesting help from";
+				mes "someone in the Merchant";
+				mes "Guild. Would you go help";
+				mes "them and represent us?";
+				next;
+				mes "[Guildsman]";
+				mes "I think they're working for";
+				mes "a client, investigating these";
+				mes "children that are missing";
+				mes "from Morroc. If you want to";
+				mes "help them, you'll need this";
+				mes "letter of recommendation, okay?";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+			{
+				mes "[Guildsman]";
+				mes "Oh, "+ strcharinfo(0) +"...!";
+				mes "I'm so glad that I finally";
+				mes "ran into you. I know this is";
+				mes "sudden, but the Blacksmith";
+				mes "Guild has an assignment";
+				mes "for you over in Morroc.";
+				next;
+				mes "[Guildsman]";
+				mes "You see, the Assassin Guild";
+				mes "has formally requested for our";
+				mes "help in a mission regarding";
+				mes "children that have been missing";
+				mes "from Morroc recently. Here, take this letter of recommendation...";
+				next;
+				mes "[Guildsman]";
+				mes "If the Assassin Guild";
+				mes "is asking for help, I have";
+				mes "no doubt that this will be";
+				mes "a very difficult mission.";
+				mes "You should prepare yourself";
+				mes "if you plan to get involved...";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Alchemist) || (Class == Job_Creator))
+			{
+				mes "[Guildsman]";
+				mes "Hey, " + strcharinfo(0) + "?";
+				mes "I've got a message for";
+				mes "you from the Alchemist";
+				mes "Guild. Well, they're more";
+				mes "like orders than a message.";
+				mes "I'm so lucky to have found you.";
+				next;
+				mes "[Guildsman]";
+				mes "The Assassin Guild has";
+				mes "officially asked our guild";;
+				mes "for help in a mission regarding";
+				mes "children that have been missing";
+				mes "from Morroc, and they want us";
+				mes "to send somebody... you!";
+				next;
+				mes "[Guildsman]";
+				mes "Or... At least, you're";
+				mes "one of the people that the";
+				mes "Alchemist Guild wants to send";
+				mes "to represent us. So why don't";
+				mes "you go? You know, do it for the";
+				mes "children. Just think about it.";
+				next;
+				mes "[Guildsman]";
+				mes "Here, take this letter of";
+				mes "recommendation with you and";
+				mes "head over to Morroc as soon";
+				mes "as you can. If even the Assassin Guild needs help, I'm sure that";
+				mes "spells really big trouble...";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+		}
+	}
+}
+
+geffen,123,109,3	script	Academy Staff	742,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
+	{
+		mes "[Academy Staff]";
+		mes "Are you headed to the";
+		mes "Geffen Tower Dungeon?";
+		mes "If you run into any magic";
+		mes "users, would please tell";
+		mes "them to come and see me?";
+		next;
+		mes "[Academy Staff]";
+		mes "It's difficult to gather";
+		mes "the members of the magic";
+		mes "community, and I have an";
+		mes "urgent message for Mages,";
+		mes "Wizards and Sages to hear...";
+		close;
+	}
+	if(!mao_request)
+	{
+		mes "[Academy Staff]";
+		mes "Whoa, would you wait";
+		mes "a minute? Actually, you";
+		mes "might be just right for";
+		mes "this special mission...";
+		next;
+		mes "[Academy Staff]";
+		mes "The Assassin Guild has";
+		mes "sent a formal request to the";
+		mes "Mage and Wizard Guilds, and";
+		mes "the Schweicherbil Academy for";
+		mes "aid in completing a mission";
+		mes "involving missing children...";
+		next;
+		mes "[Academy Staff]";
+		mes "" + strcharinfo(0) + "...";
+		mes "I'd like you to represent";
+		mes "the magic community by";
+		mes "assisting the Assassins";
+		mes "in this mission. Please take";
+		mes "this letter of recommendation.";
+		set mao_request,1;
+		getitem 7416,1;
+		next;
+		mes "[Academy Staff]";
+		mes "If you choose to assist";
+		mes "the Assassin Guild on our";
+		mes "behalf, please let me know";
+		mes "so I can tell you where";
+		mes "you can meet your contact.";
+		mes "I shall be waiting here...";
+		close;
+	}
+	else if(mao_request == 1)
+	{
+		mes "[Academy Staff]";
+		mes "Have you decided to help";
+		mes "the Assassin Guild? Then";
+		mes "please, head to Morroc and";
+		mes "meet your contact that will";
+		mes "be waiting for you west of";
+		mes "the Oasis inside of the city.";
+		next;
+		mes "[Academy Staff]";
+		mes "The Assassins don't ask";
+		mes "for help very often, so I'm";
+		mes "sure that this must be a very";
+		mes "serious matter. Be careful";
+		mes "and bring pride to the magic";
+		mes "community. Good luck...";
+		close;
+	}
+	else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
+	{
+		mes "[Academy Staff]";
+		mes "I've heard that the";
+		mes "Assassins are very";
+		mes "impressed with your use";
+		mes "of magic. Cooperate with";
+		mes "them to finish the mission,";
+		mes "and remember to be careful.";
+		close;
+	}
+	else
+	{
+		mes "[Academy Staff]";
+		mes "The weather is certainly";
+		mes "pleasant right now, but the";
+		mes "worst storms come when the";
+		mes "winds are at their calmest.";
+		mes "Verily, the peacefulness";
+		mes "in the air disturbs me...";
+		close;
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if(BaseClass == Job_Mage)
+			{
+				mes "[Academy Staff]";
+				mes "Whoa, would you wait";
+				mes "a minute? Actually, you";
+				mes "might be just right for";
+				mes "this special mission...";
+				next;
+				mes "[Academy Staff]";
+				mes "The Assassin Guild has";
+				mes "sent a formal request to the";
+				mes "Mage and Wizard Guilds, and";
+				mes "the Schweicherbil Academy for";
+				mes "aid in completing a mission";
+				mes "involving missing children...";
+				next;
+				mes "[Academy Staff]";
+				mes "" + strcharinfo(0) + "...";
+				mes "I'd like you to represent";
+				mes "the magic community by";
+				mes "assisting the Assassins";
+				mes "in this mission. Please take";
+				mes "this letter of recommendation.";
+				set mao_request,1;
+				getitem 7416,1;
+				next;
+				mes "[Academy Staff]";
+				mes "If you choose to assist";
+				mes "the Assassin Guild on our";
+				mes "behalf, please let me know";
+				mes "so I can tell you where";
+				mes "you can meet your contact.";
+				mes "I shall be waiting here...";
+				close;
+			}
+		}
+	}
+}
+
+morocc,155,56,3	script	Miya	93,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59))
+	{
+		mes "[Girl]";
+		mes "Hey little kid...";
+		mes "What are you doing";
+		mes "hanging around here?";
+		mes "You know children like";
+		mes "you have been missing";
+		mes "from this city, right?";
+		next;
+		mes "[Girl]";
+		mes "You had better leave";
+		mes "and play someplace safer,";
+		mes "like Prontera or Alberta.";
+		mes "Run along now and stay";
+		mes "away from strangers, okay?";
+		close;
+	}
+	if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
+	{
+		mes "[Girl]";
+		mes "...............................";
+		mes "Huh? What the hell";
+		mes "do you want? Buzz off";
+		mes "and don't talk to me,";
+		mes "unless you want a fat lip!";
+		close;
+	}
+	if(!mao_request)
+	{
+		if (Class == Job_Star_Gladiator)
+		{
+			mes "[Miya]";
+			mes "Wait! Wait up! You're";
+			mes "a Taekwon Master, right?";
+			mes "Remember Moohyun? He";
+			mes "helped you job change...?";
+			mes "He wrote this letter for you.";
+			next;
+			mes "[Miya]";
+			mes "Listen, "+ strcharinfo(0) +"...";
+			mes "He's asking you to help";
+			mes "the Assassin Guild on a";
+			mes "special mission. I think";
+			mes "it's pretty serious business.";
+			next;
+			mes "[Miya]";
+			mes "If you're interested in";
+			mes "assisting the Assassins,";
+			mes "then meet with your contact to";
+			mes "the west, somewhere around";
+			mes "here in this city. Well, that's";
+			mes "all he told me, so I'll seeya~";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+		{
+			mes "[Miya]";
+			mes "Hey, " + strcharinfo(0) + ",";
+			mes "I've got some important";
+			mes "work for you. The Assassin";
+			mes "Guild actually asked the Thief";
+			mes "and Rogue Guilds for help!";
+			mes "Can you believe that?";
+			next;
+			mes "[Miya]";
+			mes "Anyway, all of us ruffians";
+			mes "are supposed to help out if";
+			mes "we can. Here, take this letter";
+			mes "of recommendation and talk to";
+			mes "Jack, our contact west in this city. You better go right away...";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+		{
+			mes "[Miya]";
+			mes "" + strcharinfo(0) + "!";
+			mes "The Assassin Guild Master";
+			mes "wants you right away. Do you";
+			mes "know where the secret pub is?";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Ah, h-hi, Miya,";
+			mes "it's been a while.";
+			mes "What secret pub?";
+			next;
+			mes "[Miya]";
+			mes "I figured you might not";
+			mes "have heard of it. Just talk";
+			mes "to Jack, west of the Oasis";
+			mes "in this city, and he'll let you";
+			mes "in. From now on, you'll be";
+			mes "spending plenty of time there.";
+			next;
+			mes "[Miya]";
+			mes "That pub is probably the";
+			mes "only place where Assassins";
+			mes "like us can relax. But yeah,";
+			mes "this mission is pretty major.";
+			mes "We'll need all the help that";
+			mes "we can possibly get...";
+			set mao_request,1;
+			close;
+		}
+	}
+	else if(mao_request == 1)
+	{
+		if (Class == Job_Star_Gladiator)
+		{
+			mes "[Miya]";
+			mes "If you're interested in";
+			mes "assisting the Assassins,";
+			mes "then meet with your contact to";
+			mes "the west, somewhere around";
+			mes "here in this city. Well, that's";
+			mes "all he told me, so I'll seeya~";
+			close;
+		}
+		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+		{
+			mes "[Miya]";
+			mes "There's supposed to be";
+			mes "some private pub to the";
+			mes "west of the Oasis in this";
+			mes "city. Ah, you're supposed";
+			mes "to talk to our contact, Jack,";
+			mes "who's right outside of the pub.";
+			close;
+		}
+		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+		{
+			mes "[Miya]";
+			mes "Look west of the Oasis";
+			mes "here in Morroc to find Jack,";
+			mes "who will let you go inside the";
+			mes "pub. Our guildmaster will be";
+			mes "waiting for you inside...";
+			close;
+		}
+	}
+	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+	{
+		if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+		{
+			mes "[Miya]";
+			mes "So how's it been going?";
+			mes "I think the assignment you're";
+			mes "working on must be pretty";
+			mes "important. I mean, if it's";
+			mes "giving Kidd and Lin trouble...";
+			close;
+		}
+		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+		{
+			mes "[Miya]";
+			mes "How's your current";
+			mes "assignment coming along?";
+			mes "The guildmaster must have";
+			mes "given you something really";
+			mes "weird or almost impossible";
+			mes "to do again, didn't he?";
+			close;
+		}
+	}
+	else
+	{
+		mes "[Miya]";
+		mes "It's been way too";
+		mes "quiet lately. I really";
+		mes "hope that something crazy";
+		mes "happens soon. Otherwise,";
+		mes "I think I'll die of boredom!";
+		close;
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if (Class == Job_Star_Gladiator)
+			{
+				mes "[Miya]";
+				mes "Wait! Wait up! You're";
+				mes "a Taekwon Master, right?";
+				mes "Remember Moohyun? He";
+				mes "helped you job change...?";
+				mes "He wrote this letter for you.";
+				next;
+				mes "[Miya]";
+				mes "Listen, "+ strcharinfo(0) +"...";
+				mes "He's asking you to help";
+				mes "the Assassin Guild on a";
+				mes "special mission. I think";
+				mes "it's pretty serious business.";
+				next;
+				mes "[Miya]";
+				mes "If you're interested in";
+				mes "assisting the Assassins,";
+				mes "then meet with your contact to";
+				mes "the west, somewhere around";
+				mes "here in this city. Well, that's";
+				mes "all he told me, so I'll seeya~";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+			{
+				mes "[Miya]";
+				mes "Hey, " + strcharinfo(0) + ",";
+				mes "I've got some important";
+				mes "work for you. The Assassin";
+				mes "Guild actually asked the Thief";
+				mes "and Rogue Guilds for help!";
+				mes "Can you believe that?";
+				next;
+				mes "[Miya]";
+				mes "Anyway, all of us ruffians";
+				mes "are supposed to help out if";
+				mes "we can. Here, take this letter";
+				mes "of recommendation and talk to";
+				mes "Jack, our contact west in this city. You better go right away...";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+			{
+				mes "[Miya]";
+				mes "" + strcharinfo(0) + "!";
+				mes "The Assassin Guild Master";
+				mes "wants you right away. Do you";
+				mes "know where the secret pub is?";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "Ah, h-hi, Miya,";
+				mes "it's been a while.";
+				mes "What secret pub?";
+				next;
+				mes "[Miya]";
+				mes "I figured you might not";
+				mes "have heard of it. Just talk";
+				mes "to Jack, west of the Oasis";
+				mes "in this city, and he'll let you";
+				mes "in. From now on, you'll be";
+				mes "spending plenty of time there.";
+				next;
+				mes "[Miya]";
+				mes "That pub is probably the";
+				mes "only place where Assassins";
+				mes "like us can relax. But yeah,";
+				mes "this mission is pretty major.";
+				mes "We'll need all the help that";
+				mes "we can possibly get...";
+				set mao_request,1;
+				close;
+			}
+		}
+	}
+}
+
+payon,231,323,3	script	Guildsman	59,3,3,{
+
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(!(BaseLevel > 59))
+	{
+		mes "[Guildsman]";
+		mes "Please be careful if you're";
+		mes "planning to travel through";
+		mes "Morroc. Recently, there have";
+		mes "been reports of missing";
+		mes "children there...";
+		close;
+	}
+	if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
+	{
+		mes "[Guildsman]";
+		mes "Excuse me, but if you happen";
+		mes "to encounter any bowmen, or";
+		mes "people with any archery skill,";
+		mes "would you ask them to come to";
+		mes "me? I have an urgent message";
+		mes "that I should tell them.";
+		close;
+	}
+	if(!mao_request)
+	{
+		if (Class == Job_Taekwon)
+		{
+			mes "[Guildsman]";
+			mes "Ah... Finally!";
+			mes "Another practitioner";
+			mes "of Taekwon Do! You're...";
+			mes "Let's see... You must";
+			mes "be " + strcharinfo(0) + ", yes?";
+			next;
+			mes "[Guildsman]";
+			mes "Mr. Phoenix has charged";
+			mes "me with the task of notifying";
+			mes "all Taekwon Do practitioners";
+			mes "of the request sent to us by";
+			mes "the Assassin Guild. Apparently,";
+			mes "they need aid for a mission...";
+			next;
+			mes "[Guildsman]";
+			mes "If you are interested in";
+			mes "assisting them, please take";
+			mes "this Letter of Recommendation";
+			mes "and bring it to the contact from the Assassin Guild in Morroc.";
+			set mao_request,1;
+			getitem 7416,1;
+			next;
+			mes "[Guildsman]";
+			mes "You can meet the";
+			mes "Assassin Guildsman near";
+			mes "some hut on the west side";
+			mes "of the Oasis inside Morroc.";
+			mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+			close;
+		}
+		else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+		{
+			mes "[Guildsman]";
+			mes "" + strcharinfo(0) + "...?";
+			mes "Oh, wow, I'm so lucky to";
+			mes "have finally found you!";
+			mes "Listen, I've got a message";
+			mes "for you from the Icarus Guild.";
+			next;
+			mes "[Guildsman]";
+			mes "It looks like the Assassin";
+			mes "Guild has formally asked them";
+			mes "for help in some mission, so";
+			mes "Icarus has decided to send you.";
+			mes "I hope you choose to represent";
+			mes "us and help those Assassins.";
+			next;
+			mes "[Guildsman]";
+			mes "Here, please take this";
+			mes "letter of recommendation";
+			mes "and meet with our Asssasin";
+			mes "Guild contact to the west";
+			mes "of the Oasis in Morroc.";
+			mes "Well, good luck, pal~";
+			set mao_request,1;
+			getitem 7416,1;
+			close;
+		}
+		else if((Class == Job_Bard) || (Class == Job_Clown))
+		{
+			mes "[Guildsman]";
+			mes "Hey, " + strcharinfo(0) + "!";
+			mes "I've been looking all over";
+			mes "for you! I've got a message";
+			mes "for you from Lalo. You...";
+			mes "You remember him, right?";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Sure, I do! I owe";
+			mes "Lalo so much... If it";
+			mes "weren't for him, I'd never";
+			mes "have job changed to a Bard";
+			mes "in the first place. So what";
+			mes "exactly does he need?";
+			next;
+			mes "[Guildsman]";
+			mes "Well, I'm not too sure. All";
+			mes "I heard was something about";
+			mes "a request from the Assassin";
+			mes "Guild and a recommendation";
+			mes "that you help them. Yeah.";
+			mes "Here's the letter he wrote.";
+			set mao_request,1;
+			getitem 7416,1;
+			next;
+			mes "[Guildsman]";
+			mes "Just... Just meet with the";
+			mes "contact from the Assassin";
+			mes "Guild just west of the Oasis";
+			mes "inside Morroc. I'm sure he";
+			mes "can explain everything better.";
+			close;
+		}
+		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+		{
+			mes "[Guildsman]";
+			mes "Hey... Th-That face!";
+			mes "Just like Aile described!";
+			mes "You're " + strcharinfo(0) + ", right?";
+			mes "This is great, I've been";
+			mes "looking all over for you!";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Aile? Oh, that's right,";
+			mes "she was there during my";
+			mes "job change test and helped";
+			mes "me become a Dancer. Sure,";
+			mes "I remember her now...";
+			mes "So what did you need?";
+			next;
+			mes "[Guildsman]";
+			mes "Ah, right. From what";
+			mes "I know, the Assassin Guild";
+			mes "asked Aile to recommend";
+			mes "a Dancer that might be able";
+			mes "to help them in a mission";
+			mes "of pretty major importance.";
+			next;
+			mes "[Guildsman]";
+			mes "Anyway, Aile then sent me";
+			mes "out to look for you and give";
+			mes "this letter of recommendation.";
+			mes "I guess she thinks you'll do";
+			mes "the best job. So, um, congrats~";
+			set mao_request,1;
+			getitem 7416,1;
+			next;
+			mes "[Guildsman]";
+			mes "For now, your cooperation";
+			mes "with the Assassin Guild is";
+			mes "probably your biggest priority.";
+			mes "Head over to Morroc and look";
+			mes "for your contact to the west";
+			mes "of the Oasis inside town.";
+			next;
+			mes "[Guildsman]";
+			mes "Alright, then.";
+			mes "Good luck! Ah, I almost";
+			mes "forgot. Aile wants you to";
+			mes "remember that you'll be a";
+			mes "representative of Dancers";
+			mes "everywhere, so do a good job!";
+			close;
+		}
+	}
+	else if(mao_request == 1)
+	{
+		if (Class == Job_Taekwon)
+		{
+			mes "[Guildsman]";
+			mes "You can meet the";
+			mes "Assassin Guildsman near";
+			mes "some hut on the west side";
+			mes "of the Oasis inside Morroc.";
+			mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+			close;
+		}
+		else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+		{
+			mes "[Guildsman]";
+			mes "Please take your";
+			mes "letter of recommendation";
+			mes "and meet with our Asssasin";
+			mes "Guild contact to the west";
+			mes "of the Oasis in Morroc.";
+			mes "Well, good luck, pal~";
+			close;
+		}
+		else if((Class == Job_Bard) || (Class == Job_Clown))
+		{
+			mes "[Guildsman]";
+			mes "Just... Just meet with the";
+			mes "contact from the Assassin";
+			mes "Guild just west of the Oasis";
+			mes "inside Morroc. I'm sure he";
+			mes "can explain everything better.";
+			close;
+		}
+		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+		{
+			mes "[Guildsman]";
+			mes "For now, your cooperation";
+			mes "with the Assassin Guild is";
+			mes "probably your biggest priority.";
+			mes "Head over to Morroc and look";
+			mes "for your contact to the west";
+			mes "of the Oasis inside town.";
+			next;
+			mes "[Guildsman]";
+			mes "Alright, then.";
+			mes "Good luck! Ah, I almost";
+			mes "forgot. Aile wants you to";
+			mes "remember that you'll be a";
+			mes "representative of Dancers";
+			mes "everywhere, so do a good job!";
+			close;
+		}
+	}
+	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+	{
+		if(Class == Job_Taekwon)
+		{
+			mes "[Guildsman]";
+			mes "I'm glad to see that you";
+			mes "are working well together";
+			mes "with the Assassins. But don't";
+			mes "drop your guard, not until the";
+			mes "mission is accomplished.";
+			close;
+		}
+		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+		{
+			mes "[Guildsman]";
+			mes "It's good to see that";
+			mes "you showing pretty good";
+			mes "teamwork with the Assassins.";
+			mes "I hope that you're giving them";
+			mes "a good impression of bowmen...";
+			close;
+		}
+		else if((Class == Job_Bard) || (Class == Job_Clown))
+		{
+			mes "[Guildsman]";
+			mes "Lalo will be pleased to";
+			mes "know that you've been an";
+			mes "asset to the Assassins.";
+			mes "But until the mission is";
+			mes "accomplished, remember that";
+			mes "you're representing all Bards!";
+			close;
+		}
+		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+		{
+			mes "[Guildsman]";
+			mes "I think Aile will be";
+			mes "very happy to know that";
+			mes "the Assassins are pleased";
+			mes "with your assistance. But";
+			mes "until the mission is over,";
+			mes "be careful out there, okay?";
+			close;
+		}
+	}
+	else
+	{
+		mes "[Guildsman]";
+		mes "It's a very beautiful day";
+		mes "today--let's drink in as much";
+		mes "of the beauty of the day as we";
+		mes "can. Good days and bad days";
+		mes "pass, but each one is unique";
+		mes "in itself... just because.";
+		close;
+	}
+
+OnTouch:
+	if(checkweight(7416,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(BaseLevel > 59)
+	{
+		if(!mao_request)
+		{
+			if (Class == Job_Taekwon)
+			{
+				mes "[Guildsman]";
+				mes "Ah... Finally!";
+				mes "Another practitioner";
+				mes "of Taekwon Do! You're...";
+				mes "Let's see... You must";
+				mes "be " + strcharinfo(0) + ", yes?";
+				next;
+				mes "[Guildsman]";
+				mes "Mr. Phoenix has charged";
+				mes "me with the task of notifying";
+				mes "all Taekwon Do practitioners";
+				mes "of the request sent to us by";
+				mes "the Assassin Guild. Apparently,";
+				mes "they need aid for a mission...";
+				next;
+				mes "[Guildsman]";
+				mes "If you are interested in";
+				mes "assisting them, please take";
+				mes "this Letter of Recommendation";
+				mes "and bring it to the contact from the Assassin Guild in Morroc.";
+				set mao_request,1;
+				getitem 7416,1;
+				next;
+				mes "[Guildsman]";
+				mes "You can meet the";
+				mes "Assassin Guildsman near";
+				mes "some hut on the west side";
+				mes "of the Oasis inside Morroc.";
+				mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+				close;
+			}
+			else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+			{
+				mes "[Guildsman]";
+				mes "" + strcharinfo(0) + "...?";
+				mes "Oh, wow, I'm so lucky to";
+				mes "have finally found you!";
+				mes "Listen, I've got a message";
+				mes "for you from the Icarus Guild.";
+				next;
+				mes "[Guildsman]";
+				mes "It looks like the Assassin";
+				mes "Guild has formally asked them";
+				mes "for help in some mission, so";
+				mes "Icarus has decided to send you.";
+				mes "I hope you choose to represent";
+				mes "us and help those Assassins.";
+				next;
+				mes "[Guildsman]";
+				mes "Here, please take this";
+				mes "letter of recommendation";
+				mes "and meet with our Asssasin";
+				mes "Guild contact to the west";
+				mes "of the Oasis in Morroc.";
+				mes "Well, good luck, pal~";
+				set mao_request,1;
+				getitem 7416,1;
+				close;
+			}
+			else if((Class == Job_Bard) || (Class == Job_Clown))
+			{
+				mes "[Guildsman]";
+				mes "Hey, " + strcharinfo(0) + "!";
+				mes "I've been looking all over";
+				mes "for you! I've got a message";
+				mes "for you from Lalo. You...";
+				mes "You remember him, right?";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "Sure, I do! I owe";
+				mes "Lalo so much... If it";
+				mes "weren't for him, I'd never";
+				mes "have job changed to a Bard";
+				mes "in the first place. So what";
+				mes "exactly does he need?";
+				next;
+				mes "[Guildsman]";
+				mes "Well, I'm not too sure. All";
+				mes "I heard was something about";
+				mes "a request from the Assassin";
+				mes "Guild and a recommendation";
+				mes "that you help them. Yeah.";
+				mes "Here's the letter he wrote.";
+				set mao_request,1;
+				getitem 7416,1;
+				next;
+				mes "[Guildsman]";
+				mes "Just... Just meet with the";
+				mes "contact from the Assassin";
+				mes "Guild just west of the Oasis";
+				mes "inside Morroc. I'm sure he";
+				mes "can explain everything better.";
+				close;
+			}
+			else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+			{
+				mes "[Guildsman]";
+				mes "Hey... Th-That face!";
+				mes "Just like Aile described!";
+				mes "You're " + strcharinfo(0) + ", right?";
+				mes "This is great, I've been";
+				mes "looking all over for you!";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "Aile? Oh, that's right,";
+				mes "she was there during my";
+				mes "job change test and helped";
+				mes "me become a Dancer. Sure,";
+				mes "I remember her now...";
+				mes "So what did you need?";
+				next;
+				mes "[Guildsman]";
+				mes "Ah, right. From what";
+				mes "I know, the Assassin Guild";
+				mes "asked Aile to recommend";
+				mes "a Dancer that might be able";
+				mes "to help them in a mission";
+				mes "of pretty major importance.";
+				next;
+				mes "[Guildsman]";
+				mes "Anyway, Aile then sent me";
+				mes "out to look for you and give";
+				mes "this letter of recommendation.";
+				mes "I guess she thinks you'll do";
+				mes "the best job. So, um, congrats~";
+				set mao_request,1;
+				getitem 7416,1;
+				next;
+				mes "[Guildsman]";
+				mes "For now, your cooperation";
+				mes "with the Assassin Guild is";
+				mes "probably your biggest priority.";
+				mes "Head over to Morroc and look";
+				mes "for your contact to the west";
+				mes "of the Oasis inside town.";
+				next;
+				mes "[Guildsman]";
+				mes "Alright, then.";
+				mes "Good luck! Ah, I almost";
+				mes "forgot. Aile wants you to";
+				mes "remember that you'll be a";
+				mes "representative of Dancers";
+				mes "everywhere, so do a good job!";
+				close;
+			}
+		}
+	}
+}
+
+morocc,43,108,5	script	Sharp-Looking Kid	82,{
+
+	if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+	{
+		if(mao_request == 1)
+		{
+			mes "[Jack]";
+			mes "I've been waiting for";
+			mes "you. Erm, why don't you";
+			mes "go inside? Ah, this must";
+			mes "be your first time here.";
+			next;
+			mes "[Jack]";
+			mes "Hey, you shouldn't worry,";
+			mes "this bar is just for people";
+			mes "like us. Besides, you'll be";
+			mes "coming more often from now";
+			mes "on. Anyway, the Bar Master";
+			mes "is waiting for you inside.";
+			close;
+		}
+		else if(mao_request > 1)
+		{
+			mes "[Jack]";
+			mes "Hey, it looks like";
+			mes "you've been keeping";
+			mes "busy. Good for you~";
+			mes "Hey, I'll see you around.";
+			close;
+		}
+		else
+		{
+			mes "[Jack]";
+			mes "Whoa, whoa...";
+			mes "Wait. I dunno if I can";
+			mes "let you in just yet. Ah,";
+			mes "whatever, you're one of";
+			mes "us. If it's just for a drink,";
+			mes "I shouldn't get in trouble...";
+			close;
+		}
+	}
+	if(mao_request == 1 && countitem(7416))
+	{
+		mes "[Jack]";
+		mes "Oh, hey, you must be the";
+		mes "one I've been waiting for.";
+		mes "Yeah, alright, come on in,";
+		mes "and don't forget to show";
+		mes "the letter of recommendation";
+		mes "to the Bar Master, okay?";
+		close;
+	}
+	else if(mao_request > 1)
+	{
+		mes "[Jack]";
+		mes "It's a little weird since";
+		mes "you're not really part of";
+		mes "our guild, but you're allowed";
+		mes "to enter our secret hideaway";
+		mes "from now on. But don't you";
+		mes "dare tell anybody about this!";
+		close;
+	}
+	else
+	{
+		mes "[Jack]";
+		mes "What? I don't have";
+		mes "anything to talk to";
+		mes "you about. Move along,";
+		mes "adventurer, and don't";
+		mes "bother me anymore.";
+		close;
+	}
+}
+
+morocc,45,110,1	script	#maobar1	45,2,2,{
+
+OnTouch:
+	if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
+	else
+	{
+		set .@mao_pass,rand(1,3);
+		if(.@mao_pass == 2)
+		{
+			mes "[Jack]";
+			mes "Oh, man...";
+			mes "How did you find this";
+			mes "place? This bar is one of";
+			mes "the Assassin Guild's most";
+			mes "closely guarded secrets! Well, the cat's out of the bag...";
+			next;
+			mes "[Jack]";
+			mes "But I still can't";
+			mes "let you in. No matter";
+			mes "what. Yeah, my mind's";
+			mes "made up. But if you really";
+			mes "want to go in, maybe you";
+			mes "could, I dunno... distract me.";
+			next;
+			switch( select( "Pay 1,000 Zeny","Cancel" ) )
+			{
+				case 1:
+					if(Zeny > 999)
+					{
+						mes "[Jack]";
+						mes "Oh man... I'm sooo";
+						mes "tired. Let me take a";
+						mes "freakin' 20 second yawn.";
+						mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
+						set Zeny,Zeny - 1000;
+						close2;
+						warp "que_job01",9,94;
+						end;
+					}
+					mes "[Jack]";
+					mes "What the...?";
+					mes "That's not a lot of";
+					mes "money at all. I doubt";
+					mes "you can even afford just";
+					mes "one drink at this joint.";
+					mes "Just drink at home, willya?";
+					close;
+					
+				case 2:
+					mes "[Jack]";
+					mes "Hmm...";
+					mes "You... You didn't know";
+					mes "what I meant, did you?";
+					mes "Oh well. You better scram.";
+					close2;
+					warp "morocc",45,103;
+					end;
+			}
+		}
+		mes "[Jack]";
+		mes "Hey...";
+		mes "You're crowding my";
+		mes "personal space. Step";
+		mes "back before I get violent.";
+		mes "You wouldn't like me when";
+		mes "I'm violent, ya creep.";
+		close2;
+		warp "morocc",45,103;
+		end;
+	}
+}
+
+que_job01,6,94,1	script	#maobar2	45,2,2,{
+
+OnTouch:
+	warp "morocc",45,103;
+	end;
+}
+
+que_job01,17,48,1	script	#maobar3	45,2,2,{
+
+OnTouch:
+	warp "que_job01",68,92;
+	end;
+}
+
+que_job01,68,96,1	script	#maobar4	45,2,2,{
+
+OnTouch:
+	warp "que_job01",17,53;
+	end;
+}
+
+que_job01,80,77,1	script	#maobar5	45,2,2,{
+
+OnTouch:
+	if(mao_request > 1) warp "que_job01",61,50;
+	else
+	{
+		mes "[Litheron]";
+		mes "Whoa, you're not";
+		mes "allowed to be in here.";
+		mes "Hey, master! Do you";
+		mes "know this guy?";
+		next;
+		if(mao_curse == 24)
+		{
+			mes "[" + strcharinfo(0) + "]";
+			mes "I, um, I'm looking";
+			mes "for somebody named";
+			mes "Marjana? I learned";
+			mes "that she's around";
+			mes "here somewhere?";
+			next;
+			mes "[Litheron]";
+			mes "Marjana? How did you";
+			mes "know that? Hey master,";
+			mes "what do I do with this guy?";
+			next;
+			mes "[Master]";
+			mes "Hmm. I sense no ill intent";
+			mes "from this adventurer. I've";
+			mes "also heard a rumor that the";
+			mes "Prontera Church needs to";
+			mes "investigate poison for";
+			mes "some reason.";
+			next;
+			mes "[Master]";
+			mes "However, there is no";
+			mes "way to tell if this person";
+			mes "has been sent by Prontera";
+			mes "Church. I suppose whether";
+			mes "this person can enter is";
+			mes "really up to you, Litheron.";
+			next;
+			mes "[Litheron]";
+			mes "Hah! Did you hear that?";
+			mes "Alright, how about this?";
+			mes "I'll let you in if you buy me";
+			mes "a drink. Besides, you can't risk making trouble here: this place";
+			mes "is full of deadly Assassins.";
+			next;
+			switch( select( "Sure","Why should I?!" ) )
+			{
+				case 1:
+					if (Zeny > 999)
+					{
+						mes "[Litheron]";
+						mes "Heh, that's what";
+						mes "I'm talking about!";
+						mes "Hey, bartender! Gimme";
+						mes "the usual! I like your";
+						mes "style, adventurer...";
+						set Zeny,Zeny - 1000;
+						next;
+						mes "[Litheron]";
+						mes "Alright, you can come";
+						mes "on in. But don't you dare";
+						mes "breathe a word about this";
+						mes "bar to another living soul.";
+						close2;
+						warp "que_job01",61,50;
+						end;
+					}
+					mes "[Litheron]";
+					mes "Huh...";
+					mes "Oh, you don't even";
+					mes "have enough zeny to";
+					mes "buy water here. Oh boy...";
+					mes "If you really want to enter,";
+					mes "make sure you have the cash!";
+					close2;
+					warp "que_job01",85,77;
+					end;
+					
+				case 2:
+					mes "[Litheron]";
+					mes "Not the saavy type,";
+					mes "are you...? Fine, fine.";
+					mes "If you're not gonna do";
+					mes "me any favors, then why";
+					mes "should I help you? Go away!";
+					close2;
+					warp "que_job01",85,77;
+					end;
+			}
+		}
+		mes "[Master]";
+		mes "Not at all.";
+		mes "Make sure that this";
+		mes "one isn't allowed";
+		mes "to enter.";
+		next;
+		mes "[Litheron]";
+		mes "You heard the man.";
+		mes "You better retreat";
+		mes "from this place while";
+		mes "you still have legs...";
+		close2;
+		warp "que_job01",85,77;
+		end;
+	}
+}
+
+que_job01,65,50,1	script	#maobar4	45,2,2,{
+
+OnTouch:
+	warp "que_job01",84,77;
+	end;
+}
+
+que_job01,81,79,5	script	Idle Knight	733,{
+
+	mes "[Litheron]";
+	mes "What's the matter?";
+	mes "Oh, I see... You're";
+	mes "probably wondering why";
+	mes "a Knight like me is in a";
+	mes "secret Assassin's pub.";
+	if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
+	next;
+	mes "[Litheron]";
+	mes "It just so happens that";
+	mes "I'm really old friends with";
+	mes "the owner of the pub. I do";
+	mes "favors for him, and he does";
+	mes "favors for me. That's how";
+	mes "we do it around here.";
+	close;
+}
+
+que_job01,82,95,3	script	Bar Master	46,{
+
+	if(checkweight(12112,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+	{
+		mes "[Master]";
+		mes "Welcome to my";
+		mes "little pub. What";
+		mes "will you be having?";
+	}
+	else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
+	{
+		mes "[Master]";
+		mes "Huh. How did";
+		mes "a ruffian like you";
+		mes "get in here? Well, if";
+		mes "Jack let you in, I guess";
+		mes "you must be alright. So";
+		mes "what do you wanna drink?";
+	}
+	else
+	{
+		mes "[Master]";
+		mes "This place is supposed";
+		mes "to be Assassins only, but";
+		mes "I guess I'll make an exception";
+		mes "for you. Hell, you must have";
+		mes "had a rough time just getting";
+		mes "in. So what are you drinking?";
+	}
+	next;
+	switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
+	{
+		case 1:
+			mes "[Master]";
+			mes "In this place, I only";
+			mes "serve two drinks. You";
+			mes "want a Tropical Sograt or";
+			mes "a Vermilion on the Beach?";
+			next;
+			switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
+			{
+				case 1:
+					set .@maodrink,1;
+					
+				case 2:
+					if(checkweight(12112,1) != 1)
+					{
+						mes "[Master]";
+						mes "Hey, why did you bring";
+						mes "so much stuff with you?";
+						mes "I can't give you anything";
+						mes "to drink if you don't have";
+						mes "the room to carry it around.";
+						mes "Clear out your inventory!";
+						close;
+					}
+					if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+					{
+						if (Zeny < 800)
+						{
+							mes "[Master]";
+							mes "You know...";
+							mes "I was going to charge you";
+							mes "800 zeny for this drink, but";
+							mes "it looks like you can't afford";
+							mes "it right now. Come back when";
+							mes "you have the zeny, alright?";
+							close;
+						}
+						mes "[Master]";
+						mes "Most bartenders would";
+						mes "usually charge 1,000 zeny";
+						mes "for this stuff, but I'll only";
+						mes "ask you for 800. Enjoy it,";
+						mes "my friend, and drink it as";
+						mes "deeply as you would life.";
+						set Zeny,Zeny - 800;
+						if(.@maodrink) getitem 12112,1;
+						else getitem 12113,1;
+						close;
+					}
+					if (Zeny < 1000)
+					{
+						mes "[Master]";
+						mes "Hey, you don't have";
+						mes "the zeny for this drink.";
+						mes "Make sure you come back";
+						mes "with 1,000 zeny if you want";
+						mes "me to fix you something, okay?";
+						close;
+					}
+					mes "[Master]";
+					mes "For Assassins, I charge";
+					mes "800 zeny, but for you, I'm";
+					mes "gonna charge 1,000. No";
+					mes "hard feelings, but you're";
+					mes "already lucky to be here.";
+					mes "Hey, enjoy your drink~";
+					set Zeny,Zeny - 1000;
+					if(.@maodrink) getitem 12112,1;
+					else getitem 12113,1;
+					close;
+				
+				case 3:
+					mes "[Master]";
+					mes "What are you...?";
+					mes "I just told you";
+					mes "I only serve two";
+					mes "drinks. If you want";
+					mes "water, you oughtta";
+					mes "go someplace else.";
+					close;
+			}
+		
+		case 2:
+			if(mao_request == 1)
+			{
+				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+				{
+					mes "[Master]";
+					mes "Ah, you must be here on";
+					mes "the orders of the guildmaster.";
+					mes "Alright, just go inside. Hey,";
+					mes "but be careful. This won't be";
+					mes "easy like most assignments...";
+					set mao_request,2;
+					close;
+				}
+				mes "[Master]";
+				mes "Mission...?";
+				mes "Come on, what are";
+				mes "you talking about?";
+				mes "Stop talking crazy and";
+				mes "order something to drink.";
+				next;
+				switch( select( "Show Letter of Recommendation" ) )
+				{
+					case 1:
+						break;
+				}
+				if (countitem(7416))
+				{
+					mes "[Master]";
+					mes "Ah, I see you that you";
+					mes "came prepared. Sorry about";
+					mes "that, but we've got protocols";
+					mes "about secrecy that I'm sworn";
+					mes "to upkeep. Alright, do see that";
+					mes "Knight over there? Litheron!";
+					next;
+					mes "[Master]";
+					mes "Hey Litheron! Let this";
+					mes "guy go through, willya?";
+					mes "Yeah, just talk to Litheron,";
+					mes "and he'll show you where to go.";
+					next;
+					mes "[Litheron]";
+					mes "Hey, since when did";
+					mes "I become your doorman?!";
+					mes "Eh, ah well. You got it.";
+					set mao_request,2;
+					close;
+				}
+				mes "^3355FFYou forgot to bring your";
+				mes "Letter of Recommendation.^000000";
+				next;
+				mes "[Master]";
+				mes "Alright...";
+				mes "You're looking way";
+				mes "too suspicious now.";
+				mes "Maybe I'm wrong, but";
+				mes "I don't like taking chances.";
+				mes "Boys, show this guy the door!";
+				close2;
+				warp "morocc",45,106;
+				end;
+			}
+			else if(mao_request == 2)
+			{
+				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+				{
+					mes "[Master]";
+					mes "Just go through the";
+					mes "door behind Litheron.";
+					mes "You know the drill, so";
+					mes "hurry it up, willya?";
+					close;
+				}
+				mes "[Master]";
+				mes "Go through the door";
+				mes "behind Litheron if you";
+				mes "wanna learn more about";
+				mes "your secret mission.";
+				close;
+			}
+			else if(mao_request > 2)
+			{
+				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+				{
+					mes "[Master]";
+					mes "How's your asssignment";
+					mes "coming along? Sometimes,";
+					mes "you need to relax and take a";
+					mes "break. When that time comes,";
+					mes "I'll have a drink ready for you.";
+					close;
+				}
+				mes "[Master]";
+				mes "How are you doing";
+				mes "with the mission? It's";
+				mes "good to see you getting";
+				mes "along with the Assasssins.";
+				mes "Anyway, best of luck, pal.";
+				close;
+			}
+			else if(mao_request == 30 || mao_request == 128)
+			{
+				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+				{
+					mes "[Master]";
+					mes "Hey, thanks for all";
+					mes "of your hard work, pal.";
+					mes "I'll see you around.";
+					close;
+				}
+				mes "[Master]";
+				mes "Thanks for all of your";
+				mes "help, even if you did go";
+				mes "through a little more trouble";
+				mes "than you should have. Anyway,";
+				mes "you seem alright, so go ahead and come back whenever you want.";
+				close;
+			}
+			else
+			{
+				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+				{
+					mes "[Master]";
+					mes "So you haven't been";
+					mes "assigned any missions";
+					mes "from this joint, eh? By the";
+					mes "way, you like this place?";
+					mes "I happen to really love";
+					mes "this little pub of mine.";
+					next;
+					mes "[Master]";
+					mes "If you want, I'll recommend";
+					mes "you to the guildmaster for";
+					mes "a mission. Until then, you've";
+					mes "got to focus on your training.";
+					mes "And until you train... Why";
+					mes "don't you enjoy a drink?";
+					close;
+				}
+				mes "[Master]";
+				mes "Mission...?";
+				mes "Come on, what are";
+				mes "you talking about?";
+				mes "Stop talking crazy and";
+				mes "order something to drink.";
+				close;
+			}
+		
+		case 3:
+			mes "[Master]";
+			mes "...";
+			close;
+	}
+}
+
+que_job01,49,49,5	script	Tao	877,{
+
+	if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+	{
+		mes "[Tao]";
+		mes "Meow, what the hell";
+		mes "happened to you? Kidd";
+		mes "brought you in here, all";
+		mes "beat up and asked me to";
+		mes "take care of you till you woke";
+		mes "up. Are you alright, meow?";
+		next;
+		mes "[Tao]";
+		mes "Oh yes, as soon as you";
+		mes "feel better, Kidd wants you";
+		mes "to go to the commanding";
+		mes "officer's room that's over";
+		mes "to the left, meow. Okay?";
+		close;
+	}
+	mes "[Tao]";
+	mes "Mm...?";
+	mes "What do you";
+	mes "need, meow?";
+	next;
+	switch( select( "Ask about Mission","M-meow?" ) )
+	{
+		case 1:
+			if (mao_request > 1)
+			{
+				mes "[Tao]";
+				mes "The mission...?";
+				mes "Just enter the room";
+				mes "to the left. You can tell";
+				mes "left from right, meow?";
+				close;
+			}
+			mes "[Tao]";
+			mes "Good luck, meow.";
+			mes "Tao keeps this place";
+			mes "safe from people that";
+			mes "don't belong here, meow.";
+			close;
+	
+		case 2:
+			mes "[Tao]";
+			mes "Meow, meow.";
+			mes "It's a long story, meow.";
+			mes "Something about wanting";
+			mes "a Big Ribbon and hunting";
+			mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
+			close;
+	}
+}
+
+que_job01,51,55,1	script	#roombar1	45,1,1,{
+
+OnInit:
+	set $maobar_room,0;
+	end;
+	
+OnTouch:
+	if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || mao_curse == 24)
+	{
+		if(!$maobar_room)
+		{
+			set $maobar_room,1;
+			donpcevent "#maobartimer1::OnEnter";
+			if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+			{
+				donpcevent "Valdes#1::OnEnter";
+				donpcevent "Lin#1::OnEnter";
+				donpcevent "Kidd#1::OnEnter";
+			}
+			else if(mao_request == 24)
+			{
+				donpcevent "Valdes#2::OnEnter";
+				donpcevent "Kidd#2::OnEnter";
+				donpcevent "#mao_table::OnEnter";
+			}	
+			else if(mao_request == 123)
+			{
+				donpcevent "Valdes#2::OnEnter";
+				donpcevent "Lin#2::OnEnter";
+				donpcevent "#mao_table::OnEnter";
+			}
+			else if(mao_curse == 24) donpcevent "Marjana::OnEnter";
+			mes "[Tao]";
+			mes "Ah, that place is protected";
+			mes "by security magic, so you'll";
+			mes "only have ^4D4DFF4 minutes^000000 to remain";
+			mes "there. Don't waste time, meow!";
+			close2;
+			if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
+			else warp "que_job01",11,7;
+			end;
+		}
+		mes "[Tao]";
+		mes "Sooo sorry, meow~";
+		mes "Someone else is already";
+		mes "inside. Just come back";
+		mes "again later, meow?";
+		close2;
+		warp "que_job01",52,50;
+		end;
+	}
+	mes "[Tao]";
+	mes "Wh-who are you?";
+	mes "This is a restricted";
+	mes "area, meow! If you don't";
+	mes "have permission, then get";
+	mes "out of there right meow!";
+	close2;
+	warp "que_job01",52,50;
+	end;
+}
+
+que_job01,1,1,1	script	#maobartimer1	-1,{
+
+OnEnter:
+	initnpctimer;
+	mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
+	end;
+	
+OnStop:
+	mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
+	donpcevent "#maobar6::OnInit";
+	donpcevent "Valdes#1::OnInit";
+	donpcevent "Valdes#2::OnInit";
+	donpcevent "Lin#1::OnInit";
+	donpcevent "Lin#2::OnInit";
+	donpcevent "Kidd#1::OnInit";
+	donpcevent "Kidd#2::OnInit";
+	donpcevent "Marjana::OnInit";
+	donpcevent "#mao_table::OnInit";
+	donpcevent "#roombar1::OnInit";
+	stopnpctimer;
+	end;
+	
+OnTimer240000:
+	donpcevent "#maobar6::OnEnter";
+	end;
+	
+OnTimer245000:
+	donpcevent "#maobar6::OnInit";
+	donpcevent "Valdes#1::OnInit";
+	donpcevent "Valdes#2::OnInit";
+	donpcevent "Lin#1::OnInit";
+	donpcevent "Lin#2::OnInit";
+	donpcevent "Kidd#1::OnInit";
+	donpcevent "Kidd#2::OnInit";
+	donpcevent "Marjana::OnInit";
+	donpcevent "#mao_table::OnInit";
+	end;
+	
+OnTimer250000:
+	mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
+	donpcevent "#roombar1::OnInit";
+	stopnpctimer;
+	end;
+}
+
+que_job01,12,13,1	script	#maobar6	139,1,1,{
+
+OnInit:
+	disablenpc "#maobar7";
+	end;
+	
+OnEnter:
+	enablenpc "#maobar7";
+	end;
+	
+OnTouch:
+	warp "que_job01",52,50;
+	end;
+}
+
+que_job01,51,44,1	script	#roombar2	45,1,1,{
+
+OnInit:
+	set $maobar_room2,0;
+	end;
+	
+OnTouch:
+	if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
+	{
+		if(mao_request == 121)
+		{
+			mes "[" + strcharinfo(0) + "]";
+			mes "I can't go back to";
+			mes "Lin yet... I still need";
+			mes "to fully investigate";
+			mes "Thanatos Tower...";
+			close2;
+			warp "que_job01",52,50;
+			end;
+		}
+		if(!$maobar_room2)
+		{
+			set $maobar_room2,1;
+			donpcevent "#maobartimer2::OnEnter";
+			if(mao_request == 25)
+			{
+				donpcevent "Valdes#3::OnEnter";
+				donpcevent "Kidd#3::OnEnter";
+				donpcevent "#Rabsent::OnEnter";
+			}	
+			else if(mao_request == 122)
+			{
+				donpcevent "#mao_empty::OnEnter";
+			}
+			mes "[Tao]";
+			mes "Ah, that place is protected";
+			mes "by security magic, so you'll";
+			mes "only have ^4D4DFF4 minutes^000000 to remain";
+			mes "there. Don't waste time, meow!";
+			close2;
+			if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
+			else warp "que_job01",144,57;
+			end;
+		}
+		mes "^3355FFThe door is locked.^000000";
+		if(mao_request > 102 && mao_request < 122)
+		{
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Hey, R! It's me!";
+			mes "Would you please";
+			mes "open the door?";
+			next;
+			mes "[R.]";
+			mes "I-I'm sorry, but now's";
+			mes "not a good time. Come";
+			mes "back here later, please!";
+			close2;
+			warp "que_job01",52,50;
+			end;
+		}
+		close2;
+		warp "que_job01",52,50;
+		end;
+	}
+	mes "[Tao]";
+	mes "This is a restricted area,";
+	mes "so if you don't have any";
+	mes "permission, then get out";
+	mes "of here, right meow!";
+	close2;
+	warp "que_job01",52,50;
+	end;
+}
+
+que_job01,1,2,1	script	#maobartimer2	-1,{
+
+OnEnter:
+	initnpctimer;
+	mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
+	end;
+	
+OnStop:
+	mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
+	donpcevent "#maobar7::OnInit";
+	donpcevent "#maobar8::OnInit";
+	donpcevent "Valdes#3::OnInit";
+	donpcevent "Lin#3::OnInit";
+	donpcevent "Kidd#3::OnInit";
+	donpcevent "#Rabsent::OnInit";
+	donpcevent "#mao_empty::OnInit";
+	donpcevent "#roombar2::OnInit";
+	stopnpctimer;
+	end;
+	
+OnTimer240000:
+	donpcevent "#maobar7::OnEnter";
+	donpcevent "#maobar8::OnEnter";
+	end;
+	
+OnTimer245000:
+	donpcevent "#maobar7::OnInit";
+	donpcevent "#maobar8::OnInit";
+	donpcevent "Valdes#3::OnInit";
+	donpcevent "Lin#3::OnInit";
+	donpcevent "Kidd#3::OnInit";
+	donpcevent "#Rabsent::OnInit";
+	donpcevent "#mao_empty::OnInit";
+	donpcevent "#roombar2::OnInit";
+	end;
+	
+OnTimer250000:
+	mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
+	donpcevent "#roombar2::OnInit";
+	stopnpctimer;
+	end;
+}
+
+que_job01,80,17,1	script	#maobar7	45,1,1,{
+
+OnInit:
+	disablenpc "#maobar7";
+	end;
+	
+OnEnter:
+	enablenpc "#maobar7";
+	end;
+	
+OnTouch:
+	warp "que_job01",52,50;
+	end;
+}
+
+que_job01,144,51,1	script	#maobar8	45,1,1,{
+
+OnInit:
+	disablenpc "#maobar8";
+	end;
+	
+OnEnter:
+	enablenpc "#maobar8";
+	end;
+	
+OnTouch:
+	warp "que_job01",52,50;
+	end;
+}
+
+que_job01,11,4,1	script	#maoexit1	45,1,1,{
+
+OnTouch:
+	warp "que_job01",52,50;
+	donpcevent "#maobartimer1::OnStop";
+	end;
+}
+
+que_job01,80,27,1	script	#maoexit2	45,1,1,{
+
+OnTouch:
+	warp "que_job01",52,50;
+	donpcevent "#maobartimer2::OnStop";
+	end;
+}
+
+que_job01,144,61,1	script	#maoexit3	45,1,1,{
+
+OnTouch:
+	warp "que_job01",52,50;
+	donpcevent "#maobartimer2::OnStop";
+	end;
+}
+
+que_job01,16,21,5	script	Valdes#1	55,{
+
+	if(checkweight(7417,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if(mao_request == 2)
+	{
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "[Valdes]";
+			mes "Welcome. Ah, this must be";
+			mes "your first assignment here.";
+			mes "I'm the commanding officer";
+			mes "of these missions, so please";
+			mes "listen to me very closely.";
+			next;
+			mes "[Valdes]";
+			mes "The Assassin Guild agreed to";
+			mes "perform two missions that are";
+			mes "supposed to be related to the";
+			mes "missing children in Morroc.";
+			mes "You must choose one mission";
+			mes "in which you will participate.";
+			next;
+		}
+		else
+		{
+			mes "[Valdes]";
+			mes "Good, good, I've been";
+			mes "waiting for you. Since our";
+			mes "time is limited, I'll be brief.";
+			mes "I'm the commanding officer";
+			mes "for these two missions that the Assassin Guild has agreed to take.";
+			next;
+			mes "[Valdes]";
+			mes "Due to the nature of these";
+			mes "missions and their objectives,";
+			mes "we have decided to recruit help";
+			mes "from outside. We recognize that";
+			mes "Assassins may not be suited";
+			mes "for some of the objectives...";
+			next;
+		}
+		mes "[Valdes]";
+		mes "The client for the first";
+		mes "mission is the Dandelion";
+		mes "organization. If you accept,";
+		mes "then you will work under Kidd";
+		mes "and both of you will search and";
+		mes "pursue a specified target.";
+		next;
+		mes "[Valdes]";
+		mes "The client for the other";
+		mes "mission is an academic that";
+		mes "has identified himself as ''R.'' His credentials check out,";
+		mes "and it seems that all he has";
+		mes "requested special protection.";
+		next;
+		mes "[Valdes]";
+		mes "I'll be honest: both of our";
+		mes "clients strike me as suspicious, but if working with them brings";
+		mes "us closer to helping those lost";
+		mes "children, we've got to take that chance. I hope you understand.";
+		next;
+		mes "[Valdes]";
+		mes "Will you work as a hunter for the Dandelion organization, or will";
+		mes "you work as Mr. R's bodyguard?";
+		mes "Please choose the client whose";
+		mes "job best suits your skills and";
+		mes "abilities before anything else.";
+		next;
+		switch( select( "Dandelion Organization","Mr. R" ) )
+		{
+			case 1:
+				mes "[Valdes]";
+				mes "So you're choosing to";
+				mes "work for the Dandelion";
+				mes "organization? In that case, Kidd is your immediate superior.";
+				mes "I trust the two of you will work well together to finish this.";
+				next;
+				mes "[Kidd]";
+				mes "Hey there~";
+				mes "I'm Kidd.";
+				mes "Nice to meet you.";
+				donpcevent "Kidd#1::OnEmotion";
+				cutin "mocseal_kid01.bmp",2;
+				next;
+				mes "[Valdes]";
+				mes "Alright, please take this";
+				mes "written request and meet";
+				mes "the Dandelion representative";
+				mes "in the pub. He'll brief you";
+				mes "further on your mission.";
+				set mao_request,3;
+				getitem 7417,1;
+				next;
+				cutin "",255;
+				mes "[Valdes]";
+				mes "Well then, Lin, I will";
+				mes "assign you to bodyguard";
+				mes "duty over Mr. R. Make sure";
+				mes "to keep a close eye on him.";
+				mes "That is all. Dismissed!";
+				close2;
+				break;
+				
+			case 2:
+				mes "[Valdes]";
+				mes "Alright. Lin will be";
+				mes "your immediate superior";
+				mes "in this mission. You'll be";
+				mes "working with her to ensure";
+				mes "that no harm befalls Mr. R.";
+				next;
+				mes "[Lin]";
+				mes "Heya, I'm Lin.";
+				mes "I'm lookin' forward";
+				mes "to working together";
+				mes "with you. Heh heh~";
+				donpcevent "Lin#1::OnEmotion";
+				cutin "mocseal_rin01.bmp",2;
+				next;
+				mes "[Valdes]";
+				mes "Here, take this written";
+				mes "request to Mr. R who will";
+				mes "be waiting in the next room.";
+				mes "This document will prove to";
+				mes "him that you have been assigned";
+				mes "as his personal bodyguard.";
+				set mao_request,103;
+				getitem 7418,1;
+				close2;
+				break;
+		}
+	}
+	else if(mao_request == 3 || mao_request == 103)
+	{
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "[Valdes]";
+			mes "We're running out of";
+			mes "time. Hurry and meet the";
+			mes "Dandelion representative";
+			mes "in the pub so that you can";
+			mes "proceed with the mission.";
+			close;
+		}
+		mes "[Valdes]";
+		mes "Please meet with the";
+		mes "representative from";
+		mes "Dandelion in the pub as";
+		mes "soon as possible. We can't";
+		mes "afford to waste time when";
+		mes "children's lives are at stake.";
+		close;
+	}
+	else if(mao_request > 3 && mao_request < 5)
+	{
+		mes "[Valdes]";
+		mes "Your first priority is";
+		mes "to speak to Kidd, your";
+		mes "immediate superior in the";
+		mes "mission that you've accepted.";
+		mes "I trust that your work will please the Dandelion organization.";
+		close;
+	}
+	else if(mao_request > 103 && mao_request < 105)
+	{
+		mes "[Valdes]";
+		mes "Your first priority is";
+		mes "to speak to Lin, your";
+		mes "immediate superior in the";
+		mes "mission that you've accepted.";
+		mes "Please do your best to protect Mr. R. as his personal bodyguard.";
+		close;
+	}
+	else if(mao_request == 28 || mao_request == 29)
+	{
+		mes "[Valdes]";
+		mes "So how do you feel?";
+		mes "Although this mission";
+		mes "is technically a failure,";
+		mes "we shouldn't feel too bad.";
+		mes "Considering all the unknowns,";
+		mes "we did surprisingly well.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "W-wait; a minute...";
+		mes "Are you saying we stopped";
+		mes "Satan Morroc's revival, but";
+		mes "Raiyan Moore escaped?";
+		next;
+		mes "[Lin]";
+		mes "Yeah...";
+		mes "That snake managed";
+		mes "to get away in all of";
+		mes "that confusion.";
+		cutin "mocseal_rin01.bmp",2;
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "L-Lin...?";
+		next;
+		mes "[Lin]";
+		mes "Not only did he play";
+		mes "me for a fool, but he";
+		mes "escaped right before";
+		mes "my eyes! Don't bother";
+		mes "chasing him... I'll be";
+		mes "the one who turns him in!";
+		next;
+		mes "[Kidd]";
+		mes "Lin, I understand how";
+		mes "you must feel, but don't";
+		mes "be so hard on yourself.";
+		mes "Lin, you did your job";
+		mes "perfectly, and there's no";
+		mes "way we could have known...";
+		cutin "mocseal_kid01.bmp",0;
+		next;
+		mes "[Valdes]";
+		mes "Although I agree with Kidd,";
+		mes "I will entrust with the task";
+		mes "of bringing back Raiyan, Lin,";
+		mes "if that's what you really want.";
+		mes "Everyone else must feel very exhausted, so let's take a break.";
+		next;
+		mes "[Lin]";
+		mes "...I'm sorry, Valdes,";
+		mes "but I don't want to lose";
+		mes "Moore's trail. I'd better";
+		mes "go now while I can...";
+		cutin "mocseal_rin01.bmp",2;
+		next;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#1::OnInit";
+		mes "[" + strcharinfo(0) + "]";
+		mes "She seems upset....";
+		next;
+		mes "[Valdes]";
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "Well, as a fellow Assassin,";
+			mes "I'm sure you can understand";
+			mes "what's she going through.";
+			mes "We have too much pride to";
+			mes "take this kind of failure lightly. ";
+		}
+		else
+		{
+			mes "Well, she's an Assassin.";
+			mes "All of us have too much pride";
+			mes "to accept any kind of failure.";
+			mes "It's just... It's just not in";
+			mes "our vocabulary, you see?";
+		}
+		delitem 7416,countitem(7416);
+		delitem 7417,countitem(7417);
+		set mao_request,30;
+		if(mao_request == 28) getexp 1050000,0;
+		else if(mao_request == 29) getexp 1280000,0;
+		getitem 12107,1;
+		next;
+		mes "[Valdes]";
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "Regardless of our";
+			mes "original objective,";
+			mes "I must say that you";
+			mes "did a good job. We";
+			mes "didn't save the children,";
+			mes "but we stopped Satan Morroc.";
+		}
+		else
+		{
+			mes "We failed our original";
+			mes "objective to save those kids,";
+			mes "but we did stop Satan Morroc.";
+			mes "You did a good job, and we'll";
+			mes "notify your guild of your good";
+			mes "work. Thanks for your help.";
+			next;
+			mes "[Valdes]";
+			mes "Take care of yourself,";
+			mes "and take pride in the fact";
+			mes "that the Assassin Guild";
+			mes "considers you a valuable";
+			mes "ally. Be safe, adventurer...";
+		}
+		next;
+		mes "[Valdes]";
+		mes "Kidd, when you're";
+		mes "ready, I have another";
+		mes "assignment for you in";
+		mes "Prontera. But for now,";
+		mes "I want you to take it easy.";
+		next;
+		mes "[Kidd]";
+		mes "Heh. Alright,";
+		mes "Valdes. I guess";
+		mes "my work is never";
+		mes "finished~";
+		close2;
+		donpcevent "Kidd#1::OnInit";
+	}
+	else if(mao_request == 126 || mao_request == 127)
+	{
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "[Valdes]";
+			mes "How are you feeling?";
+			mes "I've got some bad news:";
+			mes "All of us, every member of";
+			mes "the Assassin Guild... We";
+			mes "were tricked by Raiyan Moore...";
+		}
+		else
+		{
+			mes "[Valdes]";
+			mes "How are you feeling?";
+			mes "I've got some bad news:";
+			mes "these missions we were";
+			mes "assigned... They were all";
+			mes "part of an elaborate scheme";
+			mes "that all of us fell for...";
+		}
+		next;
+		mes "[Lin]";
+		mes "We were fooled by that";
+		mes "damned bastard. Everything";
+		mes "that Raiyan Moore wanted us";
+		mes "to do was for the sake of";
+		mes "Satan Morroc's reincarnation.";
+		mes "He almost got away with it...";
+		cutin "mocseal_rin01.bmp",2;
+		next;
+		mes "[Lin]";
+		mes "He got away from us";
+		mes "this time... I'm sorry.";
+		mes "I should have caught him,";
+		mes "but he had help. I failed you.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Lin...";
+		next;
+		mes "[Kidd]";
+		mes "Lin, you don't gotta";
+		mes "apologize. There's no";
+		mes "way you could've known.";
+		mes "C'mon, we understand";
+		mes "how you feel, but it's not";
+		mes "your fault at all.";
+		cutin "mocseal_kid01.bmp",0;
+		next;
+		mes "[Valdes]";
+		mes "Kidd is right. We shouldn't";
+		mes "be blaming ourselves or ";
+		mes "each other. For now, we can";
+		mes "be satisfied with preventing";
+		mes "Satan Morroc's revival, and";
+		mes "then focus on Raiyan Moore.";
+		cutin "mocseal_kid01.bmp",255;
+		next;
+		mes "[Lin]";
+		mes "Don't worry, Valdes.";
+		mes "I'm going to take care of";
+		mes "Raiyan Moore. He's not going";
+		mes "to get away from me again.";
+		cutin "mocseal_rin01.bmp",2;
+		next;
+		mes "[Valdes]";
+		mes "Well, Lin...";
+		mes "Although I'd prefer for";
+		mes "you to rest for now, I can";
+		mes "respect your conviction.";
+		mes "Alright, I'll entrust you with";
+		mes "the task of finding Moore.";
+		next;
+		mes "[Valdes]";
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "Ah, and before I forget,";
+			mes "let me give you your fee";
+			mes "for taking this mission.";
+			mes "We may have technically";
+			mes "failed our original objective,";
+			mes "but you did very good work.";
+		}
+		else
+		{
+			mes "Ah, and before I forget,";
+			mes "let me give you your fee";
+			mes "for taking this mission.";
+			mes "I thank you on behalf of";
+			mes "the Assassin Guild for";
+			mes "your efforts and hard work.";
+		}
+		delitem 7416,countitem(7416);
+		delitem 7418,countitem(7418);
+		set mao_request,128;
+		if(mao_request == 126) getexp 1050000,0;
+		else if(mao_request == 127) getexp 1280000,0;
+		getitem 12106,1;
+		next;
+		mes "[Valdes]";
+		mes "Technically, we failed to";
+		mes "achieve our original mission";
+		mes "objective, but I will notify your guild and tell them that you were";
+		mes "instrumental in preventing";
+		mes "a worldwide catastrophe.";
+		next;
+		mes "[Lin]";
+		mes "Valdes...";
+		mes "I'm leaving now.";
+		mes "Wish me luck, "+ strcharinfo(0) +".";
+		next;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#1::OnInit";
+		mes "[Valdes]";
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "Alright, then.";
+			mes "You're dismissed.";
+			mes "I'll see you next time.";
+		}
+		else
+		{
+			mes "Alright, then.";
+			mes "You're dismissed.";
+			mes "Once again, thank you";
+			mes "for helping us. You've";
+			mes "been a valuable ally to the";
+			mes "Assassin Guild, so be proud.";
+		}
+		next;
+		mes "[Valdes]";
+		mes "Kidd, when you're";
+		mes "ready, I have another";
+		mes "assignment for you in";
+		mes "Prontera. But for now,";
+		mes "I want you to take it easy.";
+		next;
+		mes "[Kidd]";
+		mes "Heh. Alright,";
+		mes "Valdes. I guess";
+		mes "my work is never";
+		mes "finished~";
+		close2;
+		donpcevent "Kidd#1::OnInit";
+	}
+	else if(mao_request == 30 || mao_request == 128)
+	{
+		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "[Valdes]";
+			mes "You may go ahead";
+			mes "and take a rest. The";
+			mes "last mission you took";
+			mes "was so critical, you";
+			mes "can afford to take";
+			mes "a short vacation.";
+		}
+		else
+		{
+			mes "[Valdes]";
+			mes "You've been of great";
+			mes "help to the Assassin";
+			mes "Guild. Your aid will";
+			mes "always be welcome here.";
+			mes "If it weren't for you, then";
+			mes "Satan Morroc would have...";
+		}
+		close2;
+	}
+	cutin "",255;
+	end;
+
+OnInit:
+	disablenpc "Valdes#1";
+	end;
+	
+OnEnter:
+	enablenpc "Valdes#1";
+	end;
+}
+
+que_job01,17,11,3	script	Valdes#2	55,{
+
+OnInit:
+	disablenpc "Valdes#2";
+	end;
+	
+OnEnter:
+	disablenpc "Valdes#2";
+	end;
+}
+
+que_job01,142,56,5	script	Valdes#3	55,{
+
+OnInit:
+	disablenpc "Valdes#3";
+	end;
+	
+OnEnter:
+	disablenpc "Valdes#3";
+	end;
+}
+
+que_job01,19,18,3	script	Lin#1	885,{
+
+	cutin "mocseal_rin01.bmp",2;
+	if (mao_request < 3)
+	{
+		mes "[Lin]";
+		mes "Hmm... If you're here";
+		mes "for the reason that I think";
+		mes "you're here, you should talk";
+		mes "to our boss Valdes first.";
+		close2;
+	}
+	else if(mao_request == 3)
+	{
+		mes "[Lin]";
+		mes "Hey. You're working";
+		mes "with Kidd, right? He's";
+		mes "right over there. Anyway,";
+		mes "don't worry, he's pretty";
+		mes "easy to get along with.";
+		close2;
+	}
+	else if(mao_request == 103)
+	{
+		mes "[Lin]";
+		mes "First things first.";
+		mes "We need to talk to our";
+		mes "client, R, over in the next";
+		mes "room. I'll meet you there.";
+		close2;
+		disablenpc "Lin#1";
+	}
+	else if(mao_request == 28 || mao_request == 29)
+	{
+		mes "[Lin]";
+		mes "...";
+		mes "......";
+		mes ".........";
+		next;
+		mes "^3355FFLin seems extremely";
+		mes "exhausted and depressed.";
+		mes "For now, let's go talk to Valdes, the commanding officer.^000000";
+		close2;
+	}
+	else if(mao_request == 126 || mao_request == 127)
+	{
+		mes "[Lin]";
+		mes "H-hey...";
+		mes "I hear that";
+		mes "Kidd saved you.";
+		mes "...............................";
+		mes "Sorry, "+ strcharinfo(0) +"...";
+		mes "I l-let you down...";
+		next;
+		mes "^3355FFLin seems extremely";
+		mes "exhausted and depressed.";
+		mes "For now, let's go talk to Valdes, the commanding officer.^000000";
+		close2;
+	}
+	cutin "",255;
+	end;
+	
+OnInit:
+	disablenpc "Lin#1";
+	end;
+
+OnEnter:
+	enablenpc "Lin#1";
+	end;
+	
+OnEmotion:
+	emotion e_ok,0;
+	end;
+}
+
+que_job01,13,9,7	script	Lin#2	885,{
+
+OnInit:
+	disablenpc "Lin#2";
+	end;
+	
+OnEnter:
+	disablenpc "Lin#2";
+	end;
+}
+
+que_job01,84,17,3	script	Lin#2-1	885,{
+
+	if (mao_request == 103)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "What...?";
+		mes "I thought we're";
+		mes "only supposed to";
+		mes "protect you? What";
+		mes "exactly is going on?";
+		next;
+		mes "[R.]";
+		mes "I'm sorry, but it is";
+		mes "imperative that I leave";
+		mes "for the Juno Library...";
+		cutin "mocseal_dan01.bmp",0;
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Excuse me, but";
+		mes "what are you guys";
+		mes "talking about...?";
+		next;
+		mes "[Lin]";
+		mes "Ah, this is "+ strcharinfo(0) +",";
+		mes "my partner for this assignment.";
+		if(Sex == 1) mes "Don't worry, you can trust him.";
+		else mes "Don't worry, you can trust her.";
+		next;
+		mes "[R.]";
+		mes "Ah, I see. Please,";
+		mes "for the sake of anonymity,";
+		mes "call me Mr. R. If it will help";
+		mes "you in your task, you may want";
+		mes "to ask Lin to explain everything that I just told her. Excuse me...";
+		next;
+		mes "^3355FFMr. R pulled out a pendant";
+		mes "from his necklace, placed it";
+		mes "against his forehead, and then";
+		mes "quickly mumbled something";
+		mes "before raising his head.^000000";
+		set mao_request,104;
+		close2;
+	}
+	else if(mao_request == 104)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "Um...";
+		mes "What was that?";
+		mes "Mr. R just took out";
+		mes "that strange pendant";
+		mes "and starting praying";
+		mes "or... something.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I guess he was praying...";
+		mes "Though whatever religion";
+		mes "it is, I've never heard of it.";
+		mes "Anyway, it's not a big deal.";
+		mes "Let me explain our current";
+		mes "objective for this assignment.";
+		next;
+		mes "[Lin]";
+		mes "Our client, Mr. R, was attacked";
+		mes "while researching important";
+		mes "documents in the Juno Library.";
+		mes "He escaped with his life, but";
+		mes "he wasn't able to bring all of";
+		mes "the documents along with him.";
+		next;
+		mes "[R.]";
+		mes "The information in those";
+		mes "documents is vital for my";
+		mes "research, and may provide";
+		mes "clues to finding those children";
+		mes "that have been missing from";
+		mes "Morroc. Please retrieve them!";
+		cutin "mocseal_dan01.bmp",0;
+		next;
+		mes "[Lin]";
+		mes "Well, I guess that's that.";
+		mes "I suppose that if we retrieve";
+		mes "those documents, we'll be one";
+		mes "step closer to finding those";
+		mes "lost kids. So let's do this.";
+		cutin "mocseal_rin01.bmp",2;
+		next;
+		switch( select( "Wait!","Won't they attack again?" ) )
+		{
+			case 1:
+				mes "[" + strcharinfo(0) + "]";
+				mes "Wait! It's too risky!";
+				mes "What if Mr. R is attacked";
+				mes "again? I mean, isn't that";
+				mes "why we're here? To protect";
+				mes "him from those attackers?";
+				next;
+				mes "[Lin]";
+				mes "Good point. I guess";
+				mes "we should split up.";
+				mes "One of us will stay here";
+				mes "to guard Mr. R, and the other";
+				mes "will go to the Juno Library to";
+				mes "find his research documents.";
+				break;
+				
+			case 2:
+				mes "[" + strcharinfo(0) + "]";
+				mes "Won't they attack";
+				mes "again? Shouldn't both";
+				mes "of us guard Mr. R here?";
+				next;
+				mes "[Lin]";
+				mes "I agree with you, but";
+				mes "I think one of us should";
+				mes "be enough to ensure Mr. R's";
+				mes "safety. Besides, we should be";
+				mes "doing all that we can to save";
+				mes "those missing children.";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "I think you're right.";
+				mes "But I think we should";
+				mes "see if that's alright";
+				mes "with Mr. R first.";
+				break;
+		}
+		next;
+		mes "[Lin]";
+		mes "Okay, okay...";
+		mes "So what do you";
+		mes "think about that, Mr. R?";
+		mes "That alright with you?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R.]";
+		mes "Of course, I'd like my";
+		mes "safety to be guaranteed,";
+		mes "but the information in those";
+		mes "documents is more important";
+		mes "than my life. Do whatever it";
+		mes "takes--please get them back.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Well then. Mr. R, you'll";
+		mes "stay here where I can protect";
+		mes "you. This place is also shielded";
+		mes "with security magic, so you'll";
+		mes "be just fine. Now, as for you,";
+		mes ""+ strcharinfo(0) +"...";
+		next;
+		mes "[Lin]";
+		mes "Your priority is to go";
+		mes "to the Juno Library and";
+		mes "bring Mr. R's documents";
+		mes "back over here. Hey, Mr. R,";
+		mes "how can we tell which are";
+		mes "your documents, anyway?";
+		next;
+		mes "[R.]";
+		mes "They're, um...";
+		mes "They're labeled with";
+		mes "the name, ''Moore.''";
+		mes "Just... another psuedonym.";
+		next;
+		mes "[Lin]";
+		mes "Once you're in the";
+		mes "Juno Library, find a";
+		mes "girl named ^4D4DFFYunia^000000. She'll";
+		mes "help make your job a lot";
+		mes "easier. Okay then, good luck~";
+		mes "Good luck!";
+		set mao_request,105;
+		close2;
+	}
+	else if(mao_request == 105)
+	{
+		cutin "mocseal_rin01.bmp",0;
+		mes "[Lin]";
+		mes "Head over to Juno";
+		mes "Library and speak to";
+		mes "a girl there named Yunia.";
+		mes "If anyone gets in your way,";
+		mes "just dispose of 'em. Punks";
+		mes "deserve whatever you give 'em!";
+		next;
+		mes "[Lin]";
+		mes "Er, but that's completely";
+		mes "up to you. Just wanted to let";
+		mes "you know that you wouldn't get";
+		mes "in trouble for assassinating when you're working with Assassins";
+		mes "is all I'm saying. Okay, seeya~";
+		close2;
+	}
+	else if(mao_request == 106)
+	{
+		cutin "mocseal_rin01.bmp",0;
+		mes "[Lin]";
+		mes "Ah, were you able to";
+		mes "find Yunia? Wait a sec,";
+		mes "did you bring the documents?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Uh oh...";
+		mes "I guess I better";
+		mes "go back and talk";
+		mes "to Yunia once again!";
+		cutin "mocseal_dan01.bmp",0;
+		close2;
+	}
+	else if(mao_request == 107)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Yunia gave you the";
+		mes "documents that Mr. R";
+		mes "wanted? Great, now go";
+		mes "bring them to him and";
+		mes "see what he wants us";
+		mes "to do for him next.";
+		set mao_request,108;
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Ah yes, these are exactly";
+		mes "what I wanted! Thank you so";
+		mes "much for your hard work. Wow,";
+		mes "these are so well organized...";
+		close2;
+	}
+	else if(mao_request == 108)
+	{
+		mes "[Lin]";
+		mes "Huh. Now that we brought";
+		mes "him these documents, he's";
+		mes "probably gonna ask us to";
+		mes "do something else for him.";
+		mes "That's how it always works...";
+		close2;
+	}
+	else if(mao_request == 109)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Lin]";
+		mes "I guess we should do as";
+		mes "Mr. R asks. Go ahead and";
+		mes "check the field west of Morroc";
+		mes "for one of those artifacts or";
+		mes "crests, and I'll remain here";
+		mes "to guard Mr. R, just in case.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
+		mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
+		mes "^A9A9A9AT^000000 but this situation can't";
+		mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
+		close2;
+	}
+	else if(mao_request > 109 && mao_request < 115)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I don't really know";
+		mes "what's going on, but";
+		mes "it looks like we have";
+		mes "no choice but to do as";
+		mes "Mr. R. Moore asks for now...";
+		close2;
+	}
+	else if(mao_request == 115)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Hey... I need to talk to";
+		mes "you alone. This R. Moore guy...";
+		mes "I don't like him! Something's";
+		mes "not adding up quite right!";
+		mes "I've been going through his";
+		mes "research notes, you know?";
+		next;
+		mes "[Lin]";
+		mes "There's all this mention";
+		mes "of Morroc, Morroc Satan,";
+		mes "and Thanatos Tower... How";
+		mes "is this all connected to the";
+		mes "missing children? If you ask";
+		mes "me, it's pretty morbid stuff.";
+		next;
+		mes "[Lin]";
+		mes "Hey, I want you to find out";
+		mes "what you can from our local";
+		mes "historian in Morroc about Morroc Satan and all that. There's";
+		mes "too much we don't know, and";
+		mes "I don't wanna take chances.";
+		set mao_request,116;
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Hm...?";
+		mes "What were you";
+		mes "talking about so";
+		mes "excitedly over there?";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Oh, we were just";
+		mes "talking about the those";
+		mes "elemental crests and how";
+		mes "they're now taken care of.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Say, " + strcharinfo(0) + ",";
+		mes "were you about to leave?";
+		mes "I had another reques--";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I'm sending "+ strcharinfo(0) +"";
+		mes "on a snack errand and it won't";
+		if(Sex == 1) mes "take too long. Did you want him";
+		else mes "take too long. Did you want her";
+		mes "to bring you back anything?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Oh, yes. On your way";
+		mes "back, would you bring";
+		mes "me a Tropical Sograt?";
+		mes "I'm very fond of those.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Well, "+ strcharinfo(0) +",";
+		mes "you heard the ^A9A9A9GO^000000 man.";
+		mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
+		mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
+		close2;
+	}
+	else if(mao_request == 116)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Back so soon?";
+		mes "Did you forget what";
+		mes "I asked you to do?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "You were going";
+		mes "on a snack errand,";
+		mes "weren't you?";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
+		mes "^A9A9A9THE^000000 came back because you";
+		mes "^A9A9A9HISTORIAN^000000 forgot something. ";
+		mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
+		mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
+		close2;
+	}
+	else if(mao_request == 117)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, I'm back...";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
+		mes "but I forgot to ask you to";
+		mes "bring me a snack ^A9A9A9ME^000000 too.";
+		mes "Do you think you ^A9A9A9AT^000000 can";
+		mes "^A9A9A9THE^000000 get me a glass of, um...";
+		mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Snack? Um... That's";
+		mes "more of a drink, isn't it?";
+		mes "But if that's what you want,";
+		mes "then I'll be back soon.";
+		mes "(^333333This is so cloak and dagger!";
+		mes "How does she talk like that?^000000)";
+		close2;
+	}
+	else if(mao_request == 118)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Oh, good.";
+		mes "You're finally back~";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Ah! You've finally returned.";
+		mes "I have another request that";
+		mes "I must ask of you that pertains";
+		mes "to the missing children.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Yeah, alright.";
+		mes "Depending on what";
+		mes "it is, maybe we'll do it.";
+		mes "But if it's some crazy";
+		mes "nonsense errand, we won't.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "For the sake of my";
+		mes "research, I want you to";
+		mes "investigate Thanatos Tower.";
+		mes "Learn more about its origin";
+		mes "through any means possible. I didn't want to say this, but...";
+		next;
+		mes "[R. Moore]";
+		mes "I think it's possible that the";
+		mes "missing children were kidnapped";
+		mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
+		mes "more about the kidnappers by";
+		mes "learning about Satan Morroc.";
+		next;
+		mes "[R. Moore]";
+		mes "I know this all sounds";
+		mes "crazy, but please trust me.";
+		mes "Thanatos Tower is somehow";
+		mes "related to Satan Morroc, so";
+		mes "if you could tell me what";
+		mes "you can learn from there...";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Thanatos Tower, huh?";
+		mes "Alright, it's not like we don't";
+		mes "believe you, but we need some";
+		mes "time to consider your request";
+		mes "before we can go ahead with the investigation you're asking for...";
+		set mao_request,119;
+		close2;
+	}
+	else if(mao_request == 119)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Alright... Before";
+		mes "we go and do this, we";
+		mes "need to make absolutely";
+		mes "sure of a few things.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Of course.";
+		mes "What is it that";
+		mes "you want to ask me?";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "First, those men that";
+		mes "attacked you. Are they";
+		mes "trying to revive Satan";
+		mes "Morroc? And those crests...";
+		mes "Were they built to break Satan";
+		mes "Morroc's seal or protect it?";
+		next;
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "Oh, my attackers. I have no";
+		mes "idea what they could want.";
+		mes "As for the elemental crests,";
+		mes "they were originally built by";
+		mes "a madman to revive Satan Morroc. ";
+		next;
+		mes "[R. Moore]";
+		mes "However, once that crazed";
+		mes "man's plot was discovered,";
+		mes "the crests were modified to";
+		mes "further shield the seal that";
+		mes "contains Satan Morroc.";
+		next;
+		mes "[R. Moore]";
+		mes "But as a historian...";
+		mes "These stories about Satan";
+		mes "Morroc and seals are just";
+		mes "conjecture. I need concrete";
+		mes "proof that the threat of";
+		mes "Satan Morroc truly exists.";
+		next;
+		mes "[R. Moore]";
+		mes "If I can obtain that,";
+		mes "people would be able to";
+		mes "take Satan Morroc's threat";
+		mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
+		next;
+		mes "[R. Moore]";
+		mes "I'm begging you, please";
+		mes "go to Thanatos Tower and";
+		mes "try to find some sort of solid";
+		mes "historical record that proves";
+		mes "that Satan Morroc really";
+		mes "existed in our world.";
+		set mao_request,120;
+		close2;
+	}
+	else if(mao_request == 120)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I'm not sure what to";
+		mes "believe, but investigating";
+		mes "Thanatos Tower seems to be";
+		mes "our best course of action now.";
+		next;
+		mes "[Lin]";
+		mes "While you work on that,";
+		mes "I will be trying to piece";
+		mes "together the information that";
+		mes "we've collected so far, as well";
+		mes "as keep an eye on Mr. R. Moore.";
+		mes "Good luck, and be careful.";
+		set mao_request,121;
+		close2;
+	}
+	else if(mao_request == 121)
+	{
+		mes "^3355FFLin seems to be lost";
+		mes "in thought, carefully";
+		mes "weighing your mission's";
+		mes "options. For now, you";
+		mes "better do your part and";
+		mes "investigate Thanatos Tower.^000000";
+		close2;
+	}
+	cutin "",255;
+	end;
+}
+
+que_job01,79,15,1	script	R	880,{
+
+	if(mao_request == 103)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R.]";
+		mes "Right now, my life isn't";
+		mes "so important! Please let";
+		mes "me finish my research!";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "What...?";
+		mes "I thought we're";
+		mes "only supposed to";
+		mes "protect you? What";
+		mes "exactly is going on?";
+		next;
+		mes "[R.]";
+		mes "I'm sorry, but it is";
+		mes "imperative that I leave";
+		mes "for the Juno Library...";
+		cutin "mocseal_dan01.bmp",0;
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Excuse me, but";
+		mes "what are you guys";
+		mes "talking about...?";
+		next;
+		mes "[Lin]";
+		mes "Ah, this is "+ strcharinfo(0) +",";
+		mes "my partner for this assignment.";
+		if(Sex == 1) mes "Don't worry, you can trust him.";
+		else mes "Don't worry, you can trust her.";
+		next;
+		mes "[R.]";
+		mes "Ah, I see. Please, for";
+		mes "for the sake of anonymity,";
+		mes "call me Mr. R. If it will help";
+		mes "you in your task, you may want";
+		mes "to ask Lin to explain everything that I just told her. Excuse me...";
+		next;
+		mes "^3355FFMr. R pulled out a pendant";
+		mes "from his necklace, placed it";
+		mes "against his forehead, and then";
+		mes "quickly mumbled something";
+		mes "before raising his head.^000000";
+		set mao_request,104;
+		close2;
+	}
+	else if(mao_request == 104)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R.]";
+		mes "Your partner should be";
+		mes "able to relate everything";
+		mes "that I've already told her,";
+		mes "as well as any details that";
+		mes "you might need to know for";
+		mes "your job. Please excuse me...";
+		next;
+		mes "^3355FFMr. R pulled out a pendant";
+		mes "from his necklace, placed it";
+		mes "against his forehead, and then";
+		mes "quickly mumbled something";
+		mes "before raising his head.^000000";
+		close2;
+	}
+	else if(mao_request == 105)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R.]";
+		mes "The Juno Library is";
+		mes "divided into 3 sections:";
+		mes "2 sections are used to store";
+		mes "books, and the other section";
+		mes "is dedicated for use as a";
+		mes "reading room or study hall.";
+		next;
+		mes "[R.]";
+		mes "You should be able to";
+		mes "find Yunia in that study";
+		mes "hall. Hopefully, by that";
+		mes "time, she'll be finished";
+		mes "organizing my documents...";
+		close2;
+	}
+	else if(mao_request == 106)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "So were you able to find";
+		mes "Yunia and get my research";
+		mes "documents from her? If you've";
+		mes "forgotten, then please go back";
+		mes "to Juno Library and bring them";
+		mes "back here... Thanks again.";
+		close2;
+	}
+	else if(mao_request == 107)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "These are the documents";
+		mes "that I received from Yunia.";
+		mes "Is this what you needed?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Ah yes, these are exactly";
+		mes "what I wanted! Thank you so";
+		mes "much for your hard work. Wow,";
+		mes "these are so well organized...";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Alright. You need to tell";
+		mes "us how your research is";
+		mes "related to our next job...";
+		mes "We need to protect you, but";
+		mes "we still want to help those";
+		mes "missing children if we can.";
+		set mao_request,108;
+		close2;
+	}
+	else if(mao_request == 108)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "The information in these";
+		mes "documents is related to my";
+		mes "next request for you. As your";
+		mes "client, I hope you will carry";
+		mes "out this task and consider it";
+		mes "part of your assignment.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Yeah, yeah, you don't";
+		mes "have to remind me. Besides,";
+		mes "we Assassins don't like leaving";
+		mes "any job unfinished. So what do";
+		mes "you need us to do this time?";
+		next;
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "There are four crests";
+		mes "hidden in four different";
+		mes "directions around Morroc";
+		mes "which regulate the power";
+		mes "of the Water, Wind, Earth";
+		mes "and Fire elements in the area.";
+		next;
+		mes "[R. Moore]";
+		mes "The stability of these";
+		mes "elements in Morroc is in";
+		mes "currently in question, so";
+		mes "I want you to ^4D4DFFuse enchanted";
+		mes "stones^000000 to strengthen the power";
+		mes "of these elemental crests.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Wait... We can honor";
+		mes "requests regarding your";
+		mes "safety, or anything that";
+		mes "will help us find those";
+		mes "missing kids, but we're your";
+		mes "bodyguards, not your servants.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "I know, I know...";
+		mes "But whatever force has";
+		mes "been tampering with these";
+		mes "artifacts is probably responsible for kidnapping those children.";
+		mes "It's worth investigating...";
+		next;
+		mes "[R. Moore]";
+		mes "Regardless, those men";
+		mes "attacked me because they";
+		mes "did not want me to repair";
+		mes "Morroc's elemental equilibrium.";
+		mes "At least, that's what I believe. ^FFFFFF ^000000";
+		set mao_request,109;
+		next;
+		mes "[R. Moore]";
+		mes "You can't possibly";
+		mes "understand now, but";
+		mes "trust me... You don't want";
+		mes "those crests to weaken.";
+		close2;
+	}
+	else if(mao_request == 109)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Why don't you search West";
+		mes "Morroc first for one of the";
+		mes "elemental artifacts since it";
+		mes "is closer? It should be where";
+		mes "the pyramids are located.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Please go ahead";
+		mes "and do as he says.";
+		mes "In the meantime, I'll";
+		mes "stay here and make sure";
+		mes "no one attacks Mr. R again.";
+		next;
+		mes "[Lin]";
+		mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
+		mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
+		mes "^A9A9A9AT^000000 but this situation can't";
+		mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
+		close2;
+	}
+	else if(mao_request > 109 && mao_request < 112)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "You should be able to find";
+		mes "the element regulation device";
+		mes "behind one of the pyramids in";
+		mes "the field west of Morroc. Please^FFFFFF ^000000";
+		mes "use an enchanted stone to";
+		mes "boost the crest's power.";
+		close2;
+	}
+	else if(mao_request == 112)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "Alright, now, I don't know";
+		mes "the locations of the other";
+		mes "crests. I wish I had the";
+		mes "chance to search for them";
+		mes "before I was attacked. I'm";
+		mes "sorry I can't be of more help.";
+		next;
+		mes "[R. Moore]";
+		mes "I didn't know asking for";
+		mes "protection would require";
+		mes "me to live like a prisoner...";
+		mes "I feel... I feel trapped.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Hey, what's your problem,";
+		mes "Mr. R?! You're snug as a rug";
+		mes "in here, next to freakin' pub";
+		mes "for goodness sake, while we're";
+		mes "running around doing all of";
+		mes "your dirty work for you!";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "This much is";
+		mes "true, I suppose...";
+		next;
+		cutin "mocseal_dan01.bmp",255;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, I guess I'll go out";
+		mes "and try to activate those";
+		mes "other elemental crests";
+		mes "just outside of Morroc.";
+		close2;
+	}
+	else if(mao_request > 112 && mao_request < 115)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "Thank you so much";
+		mes "for all of your hard";
+		mes "work. Future generations";
+		mes "will praise what you have";
+		mes "done. Rest assured...";
+		next;
+		mes "[Lin]";
+		mes "What...?";
+		mes "What did you";
+		mes "say just now?";
+		next;
+		mes "[R. Moore]";
+		mes "Oh nothing...";
+		mes "Just giving " + strcharinfo(0) + "";
+		mes "due credit. That's all.";
+		close2;
+	}
+	else if(mao_request == 115)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Good, you've arrived.";
+		mes "Now, to ensure the safety";
+		mes "of all of those poor children,";
+		mes "I need you to complete ano--";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Excuse me, I don't mean";
+		mes "to butt in, but I need to";
+		mes "talk to you alone. It's";
+		mes "a very urgent issue that";
+		mes "I need to discuss here";
+		mes "with "+ strcharinfo(0) +".";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "...Very well.";
+		mes "Then I shall next;";
+		mes "until you return.";
+		close2;
+	}
+	else if(mao_request == 116)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Hmmm...?";
+		mes "Weren't you going";
+		mes "out on an errand to";
+		mes "pick up some snacks";
+		mes "and drinks for us?";
+		close2;
+	}
+	else if(mao_request == 117)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Oh good, you've";
+		mes "returned. Never mind";
+		mes "the snacks, I want to";
+		mes "talk to you about my";
+		mes "next request if you wo--";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
+		mes "but I forgot to ask you to";
+		mes "bring me a snack ^A9A9A9ME^000000 too.";
+		mes "Do you think you ^A9A9A9AT^000000 can";
+		mes "^A9A9A9THE^000000 get me a glass of, um...";
+		mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Snack? Um... That's";
+		mes "more of a drink, isn't it?";
+		mes "But if that's what you want,";
+		mes "then I'll be back soon.";
+		mes "(^333333This is so cloak and dagger!";
+		mes "How does she talk like that?^000000)";
+		close2;
+	}
+	else if(mao_request == 118)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "Ah, you've finally returned.";
+		mes "I have another request that";
+		mes "I must ask of you that pertains";
+		mes "to the missing children.";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Yeah, alright.";
+		mes "Depending on what";
+		mes "it is, maybe we'll do it.";
+		mes "But if it's some crazy";
+		mes "nonsense errand, we won't.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[R. Moore]";
+		mes "For the sake of my";
+		mes "research, I want you to";
+		mes "investigate Thanatos Tower.";
+		mes "Learn more about its origin";
+		mes "through any means possible. I didn't want to say this, but...";
+		next;
+		mes "[R. Moore]";
+		mes "I think it's possible that the";
+		mes "missing children were kidnapped";
+		mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
+		mes "more about the kidnappers by";
+		mes "learning about Satan Morroc.";
+		next;
+		mes "[R. Moore]";
+		mes "I know this all sounds";
+		mes "crazy, but please trust me.";
+		mes "Thanatos Tower is somehow";
+		mes "related to Satan Morroc, so";
+		mes "if you could tell me what";
+		mes "you can learn from there...";
+		next;
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Thanatos Tower, huh?";
+		mes "Alright, it's not like we don't";
+		mes "believe you, but we need some";
+		mes "time to consider your request";
+		mes "before we can go ahead with the investigation you're asking for...";
+		set mao_request,119;
+		close2;
+	}
+	else if(mao_request == 119)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "Lin has something to ask";
+		mes "me, so I should probably";
+		mes "answer her questions before";
+		mes "requesting you to do anything.";
+		close2;
+	}
+	else if(mao_request == 120)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "I'm begging you, please";
+		mes "go to Thanatos Tower and";
+		mes "try to find some sort of solid";
+		mes "historical record that proves";
+		mes "that Satan Morroc really";
+		mes "existed in our world.";
+		close2;
+	}
+	else if(mao_request == 121)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[R. Moore]";
+		mes "You'll be investigating";
+		mes "Thanatos Tower, then?";
+		mes "Good, good, I'll soon be";
+		mes "able to complete my work.";
+		next;
+		mes "^3355FFMr. R pulled out a pendant";
+		mes "from his necklace, placed it";
+		mes "against his forehead, and then";
+		mes "quickly mumbled something";
+		mes "before raising his head.^000000";
+		close2;
+	}
+	cutin "",255;
+	end;
+}
+
+que_job01,147,54,3	script	Lin#3	885,{
+
+OnInit:
+	disablenpc "Lin#3";
+	end;
+	
+OnEnter:
+	disablenpc "Lin#3";
+	end;
+}
+
+que_job01,13,17,5	script	Kidd#1	884,{
+
+	cutin "mocseal_kid01.bmp",2;
+	if (mao_request < 3)
+	{
+		mes "[Kidd]";
+		mes "...";
+		mes "......";
+		mes "Um. Hey.";
+		close2;
+	}
+	else if(mao_request > 102 && mao_request < 126)
+	{
+		mes "[Kidd]";
+		mes "Oh hey, you're the one who's";
+		mes "working with Lin, right? We're";
+		mes "all glad you came on board for";
+		mes "that mission. I mean, we can't do everything ourselves, you know?";
+		close2;
+	}
+	else if(mao_request == 3)
+	{
+		mes "[Kidd]";
+		mes "The representative from";
+		mes "the Dandelion organization";
+		mes "is waiting for us in the hall,";
+		mes "so you better hustle over to";
+		mes "him. Don't worry, I'll meet you";
+		mes "as soon as you get there.";
+		close2;
+		disablenpc "Kidd#1";
+	}
+	else if(mao_request == 28 || mao_request == 29)
+	{
+		mes "[Kidd]";
+		mes "Oh, hey...";
+		mes "You're here,";
+		mes "you really came back.";
+		next;
+		mes "[Valdes]";
+		mes "Excuse me...";
+		mes "But can we";
+		mes "talk for a second?";
+		close2;
+	}
+	else if(mao_request == 126 || mao_request == 127)
+	{
+		mes "[Kidd]";
+		mes "Oh, hey...";
+		mes "You're here,";
+		mes "you really came back.";
+		next;
+		mes "[Valdes]";
+		mes "Excuse me...";
+		mes "But can we";
+		mes "talk for a second?";
+		close2;
+	}
+	cutin "",255;
+	end;
+
+OnInit:
+	disablenpc "Kidd#1";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#1";
+	end;
+	
+OnEmotion:
+	emotion e_ok,0;
+	end;
+}
+
+que_job01,12,8,7	script	Kidd#2	884,{
+
+OnInit:
+	disablenpc "Kidd#2";
+	end;
+	
+OnEnter:
+	disablenpc "Kidd#2";
+	end;
+}
+
+que_job01,148,54,3	script	Kidd#3	884,{
+
+OnInit:
+	disablenpc "Kidd#3";
+	end;
+	
+OnEnter:
+	disablenpc "Kidd#3";
+	end;
+}
+
+que_job01,91,83,3	script	Kidd#hall	884,{
+
+	if (mao_request == 124)
+	{
+		mes "[Kidd]";
+		mes "Something major is going";
+		mes "to happen... You've got to";
+		mes "call the other members of";
+		mes "Dandelion, and I've got to";
+		mes "contact everyone in my guild!";
+		next;
+		mes "[Dandelion Member]";
+		mes "Let me go, I can feel";
+		mes "something happening in";
+		mes "Morroc Castle! We have";
+		mes "to go over there right now!";
+		close2;
+	}
+	else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
+	{
+		mes "[Kidd]";
+		mes "......";
+		mes ".........";
+		close2;
+	}
+	else if(mao_request == 3)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Oh good, you're here";
+		mes "just in time. This member";
+		mes "from Dandelion is going to";
+		mes "explain our mission to us.";
+		mes "Now, if you'll give him";
+		mes "your full attention...";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Ah, so you're the one";
+		mes "working with Kidd on this";
+		mes "mission? I'm your client,";
+		mes "the representative of the";
+		mes "Dandelion Organization.";
+		next;
+		mes "[Dandelion Member]";
+		mes "If you don't already know,";
+		mes "we're a public service group";
+		mes "that does great volunteer work.";
+		mes "However, one of our projects,";
+		mes "a child daycare center, was";
+		mes "ruined by a Mr. Raiyan Moore.";
+		next;
+		mes "[Dandelion Member]";
+		mes "It's horrible what he did:";
+		mes "Raiyan Moore kidnapped all";
+		mes "of the children at our daycare";
+		mes "center! We can't help but feel";
+		mes "responsible, and we're doing";
+		mes "all that we can to find them...";
+		next;
+		mes "[Dandelion Member]";
+		mes "However, the people of";
+		mes "our organization don't have";
+		mes "the skills to find him, much";
+		mes "less deal with this dangerous";
+		mes "man. That's why we're asking";
+		mes "for your help in this matter.";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "That's how the children";
+		mes "have been disappearing?";
+		mes "Hmm. According to Raiyan";
+		mes "Moore's profile, he's more";
+		mes "of an academic or a scholar";
+		mes "than a dangerous kidnapper...";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Yes, he would appear";
+		mes "innocuous according to";
+		mes "the file we've given you,";
+		mes "but I do not think that";
+		mes "Raiyan Moore is a person";
+		mes "that we should underestimate.";
+		next;
+		mes "^3355FFThe representative from";
+		mes "the Dandelion Organization";
+		mes "pulled out a necklace pendant";
+		mes "from under his shirt, pressed";
+		mes "it to his forehead, and then";
+		mes "quickly mumbled some words.^000000";
+		set mao_request,4;
+		close2;
+	}
+	else if(mao_request == 4)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "(^333333Kidd? What...";
+		mes "What is he doing";
+		mes "with that pendant?^000000)";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "I've seen him do that";
+		mes "a couple of times. I dunno,";
+		mes "I guess he's just praying.";
+		mes "Though, I doubt it's to any";
+		mes "deity or god or whatever";
+		mes "that I'm familiar with...";
+		next;
+		mes "[Kidd]";
+		mes "Anyway, back to the task at";
+		mes "hand. All we know is that our";
+		mes "target was last seen checking";
+		mes "out the Morroc ruins. Now, I think that we should begin our search ";
+		mes "by visiting the Juno Library.";
+		next;
+		switch( select( "Why should we go there?","Right, I understand!" ) )
+		{
+			case 1:
+				mes "[Kidd]";
+				mes "Our target, Raiyan Moore";
+				mes "is a scholar, an academic.";
+				mes "If he was researching the";
+				mes "Morroc Ruins, there's a good";
+				mes "chance that he went to the";
+				mes "Juno Library beforehand.";
+				next;
+				mes "[Kidd]";
+				mes "If we're lucky, we might";
+				mes "find some clue as to what";
+				mes "Raiyan Moore is trying to do,";
+				mes "and where he might be now.";
+				mes "Pretty good idea, huh?";
+				break;
+				
+			case 2:
+				mes "[Kidd]";
+				mes "I know that Juno is pretty";
+				mes "far, but I think it's the";
+				mes "best lead to follow for now.";
+				mes "It's not an easy journey to";
+				mes "make, so I wanna thank you";
+				mes "for being so understanding.";
+				break;
+		}
+		next;
+		mes "[Kidd]";
+		mes "Anyway, if we're lucky,";
+		mes "maybe someone there might";
+		mes "be familiar with Raiyan's work";
+		mes "and could point us in the right";
+		mes "direction. Alright then, I'll meet up with you in the Juno Library.";
+		set mao_request,5;
+		close2;
+	}
+	else if(mao_request > 4 && mao_request < 8)
+	{
+		mes "[Kidd]";
+		mes "Hmm...? What are you still";
+		mes "doing here? There's no need";
+		mes "to wait up for me, I'll just catch up with you at the Juno Library.";
+		mes "Besides, I've got a few other";
+		mes "things to take care of first...";
+		close2;
+	}
+	else if(mao_request == 8)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hey you, Dandelion guy,";
+		mes "you know why these four";
+		mes "directions in Morroc are";
+		mes "so important to Moore?";
+		mes "He wrote something about";
+		mes "it in his research journal.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Hm? No, not really.";
+		mes "In fact, it's even more";
+		mes "baffling. What could be";
+		mes "here in Morroc, and how";
+		mes "can it possibly relate";
+		mes "to the missing children?";
+		next;
+		mes "[Kidd]";
+		mes "Yeah, well, it's all we";
+		mes "have to go on for now.";
+		mes "Although he's probably";
+		mes "gone by now, we need to";
+		mes "follow through on this lead... If we're lucky, we'll catch Moore.";
+		set mao_request,9;
+		close2;
+	}
+	else if(mao_request == 9)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "So...";
+		mes "How should we go";
+		mes "about investigating the";
+		mes "four directions in Morroc?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hmm... Why don't we try";
+		mes "this? I'll check the south";
+		mes "part of Morroc for anything";
+		mes "out of the ordinary, while you";
+		mes "check the west part of Morroc.";
+		next;
+		mes "[Kidd]";
+		mes "Since Moore was performing";
+		mes "historical research, it would";
+		mes "probably be best for you to";
+		mes "investigate the pyramids west";
+		mes "of Morroc. If you happen to find anything, then meet me back here.";
+		set mao_request,10;
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Good luck to the";
+		mes "two of you. Although";
+		mes "I have no idea what you";
+		mes "might find, I hope that it";
+		mes "will lead you to Raiya Moore...";
+		close2;
+	}
+	else if(mao_request == 10)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "For now, investigate";
+		mes "the west part of Morroc";
+		mes "where the pyramids are";
+		mes "located. If you find anything";
+		mes "that may interest Moore, come";
+		mes "back and report it to me here.";
+		close2;
+	}
+	else if(mao_request == 11)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Ah, you've returned.";
+		mes "I found some sort of";
+		mes "elemental crest over in";
+		mes "the south part of Morroc.";
+		mes "It was full of Earth magic...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Really? I actually found the";
+		mes "Wind elemental crest west";
+		mes "of Morroc. Do you think this";
+		mes "means that there's elemental";
+		mes "crests in the fields north and";
+		mes "east of Morroc as well?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "I'm not sure, but I can tell";
+		mes "that there's some serious power";
+		mes "in those elemental crests. Now,";
+		mes "from what we read in Moore's";
+		mes "research, the four directions";
+		mes "in Morroc have to be balanced.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Hmm. Although your mission";
+		mes "is to find Raiyan Moore and";
+		mes "rescue the missing children,";
+		mes "we cannot allow Moore to cause";
+		mes "more harm. We can't ignore the crests, and should check them...";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "I agree... In fact, the";
+		mes "Earth crest seemed pretty";
+		mes "unstable when I found it.";
+		mes "For now, go and stabilize";
+		mes "all four elemental crests";
+		mes "located just outside of Morroc.";
+		next;
+		mes "[Kidd]";
+		mes "While you're doing that,";
+		mes "I'm going to visit Morroc's";
+		mes "local historian and see what";
+		mes "I can learn about those crests";
+		mes "and Raiyan Moore's intentions.";
+		set mao_request,12;
+		close2;
+	}
+	else if(mao_request == 12)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hmm... If you want to";
+		mes "stabilize the crests, you'll";
+		mes "probably need to counter the";
+		mes "the element of a crest with the";
+		mes "opposing, superior element,";
+		mes "to balance them out, I guess.";
+		next;
+		mes "[Kidd]";
+		mes "You'll need all four";
+		mes "types of those elemental";
+		mes "stones. Anyway, you already";
+		mes "know where the west crest is.";
+		mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
+		next;
+		mes "[Kidd]";
+		mes "As for the north and east";
+		mes "crest locations, you're on";
+		mes "your own. Anyway, don't forget";
+		mes "to bring a Flame Heart, Mystic";
+		mes "Frozen, Great Nature and";
+		mes "Rough Wind with you, okay?";
+		close2;
+	}
+	else if(mao_request > 12 && mao_request < 16)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Have you been able to";
+		mes "find the other elemental";
+		mes "crests? Don't forget to";
+		mes "stabilize them by using";
+		mes "elemental stones of a";
+		mes "superior, opposing element.";
+		close2;
+	}
+	else if(mao_request == 16)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Is that what happened?";
+		mes "I can't believe the historian";
+		mes "would do that, Kidd. Did you";
+		mes "explain why you needed to";
+		mes "speak to him, and let him";
+		mes "know that it was urgent?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hell, yeah...!";
+		mes "Well, you know.";
+		mes "In my usual way...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "I just came back";
+		mes "from stabilizing those";
+		mes "elemental crests. Wait,";
+		mes "did something happen?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "I'm not sure...";
+		mes "Kidd seems very upset";
+		mes "for some reason. I'm";
+		mes "guessing something must";
+		mes "have happened when he";
+		mes "went to visit that historian.";
+		set mao_request,17;
+		close2;
+	}
+	else if(mao_request == 17)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Alright...";
+		mes "So you know how";
+		mes "I was supposed to";
+		mes "visit our historian?";
+		mes "He, um, refused to see me...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "What...?!";
+		mes "Why would he do";
+		mes "something like that?";
+		next;
+		mes "[Kidd]";
+		mes "I have no idea!";
+		mes "But I personally think";
+		mes "that he's got something";
+		mes "against Assassins. So";
+		mes "I want you to go and";
+		mes "try talking to him...";
+		next;
+		if (Class == Job_Assassin || Class == Job_Assassin_Cross)
+		{
+			mes "[" + strcharinfo(0) + "]";
+			mes "Wait a second.";
+			mes "I'm an Assassin too!";
+			next;
+			mes "[Kidd]";
+			mes "Yeah, but he already";
+			mes "recognizes me. At least";
+			mes "you can go in disguise...";
+			mes "You know, wear one of";
+			mes "those cute hats or whatever.";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Alright, alright.";
+			mes "I'll try talking";
+			mes "to him for you...";
+			set mao_request,18;
+			close2;
+		}
+		else
+		{
+			mes "[" + strcharinfo(0) + "]";
+			mes "Alright, alright.";
+			mes "I'll try talking";
+			mes "to him for you...";
+			set mao_request,18;
+			close2;
+		}
+	}
+	else if(mao_request == 18)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "You should be able to";
+		mes "find our local historian in";
+		mes "the Morroc Inn. If you can, ask";
+		mes "him about the crests around";
+		mes "Morroc and their importance.";
+		next;
+		mes "[Kidd]";
+		mes "We need to gather as";
+		mes "many clues as we can";
+		mes "about Raiyan Moore's";
+		mes "research so that we can";
+		mes "better understand his motives.";
+		close2;
+	}
+	else if(mao_request == 19)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hey, you're back.";
+		mes "So were you able to";
+		mes "talk to the historian?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Say, what's that";
+		mes "you're drinking?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Oh, this?";
+		mes "It's a Tropical Sograt.";
+		mes "Trust me, it's delicious.";
+		mes "Here, let me buy you a glass.";
+		mes "Master! Let me have another";
+		mes "glass of Tropical Sograt!";
+		next;
+		mes "[Master]";
+		mes "Alright, alright~";
+		mes "Coming right up.";
+		mes "Here you are, enjoy.";
+		mes "Take this.";
+		set mao_request,20;
+		getitem 12112,1;
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hey, drink that later.";
+		mes "Did you figure out why";
+		mes "the historian refused to";
+		mes "see me? Gimme your report~";
+		close2;
+	}
+	else if(mao_request == 20)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Alright, now tell me.";
+		mes "Were you able to talk";
+		mes "to the historian? Also,";
+		mes "did you figure out why";
+		mes "he didn't wanna talk to me?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Oh, that? I never got to";
+		mes "speak to the historian, but";
+		mes "I did talk to his assistant.";
+		mes "It turns out that you scared";
+		mes "him off by brandishing your";
+		mes "blades in front of him...";
+		next;
+		mes "[Kidd]";
+		mes "You gotta be kidding me!";
+		mes "I'm an Assassin! What am";
+		mes "I supposed to be doing if";
+		mes "not looking cool and totally";
+		mes "hardcore, huh? Damn babies...";
+		mes "So what else did you learn?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, those elemental crests";
+		mes "are supposed to protect some";
+		mes "seal beneath Morroc Castle";
+		mes "that keeps this monster, Satan";
+		mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "The assistant told me that";
+		mes "Thanatos Tower was actually";
+		mes "a place originally used by";
+		mes "Satan Morroc to summon his";
+		mes "minions. Now, demons or angels";
+		mes "or whatever inhabit that tower.";
+		next;
+		mes "[Kidd]";
+		mes "Alright...";
+		mes "But what does all";
+		mes "this have to do with";
+		mes "the missing children?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well... Let's say that";
+		mes "Raiyan Moore's goal is to";
+		mes "revive Satan Morroc, if it";
+		mes "truly exists. It might be";
+		mes "possible to do that by";
+		mes "offering a blood sacrifice.";
+		set mao_request,21;
+		next;
+		mes "[Kidd]";
+		mes "Then that would mean";
+		mes "that the children were";
+		mes "kidnapped to-- No way!";
+		mes "That's... That's sick!";
+		close2;
+	}
+	else if(mao_request == 21)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "You know... I've been";
+		mes "thinking about what we";
+		mes "should do next. If Satan";
+		mes "Morroc really exists, then";
+		mes "that would be a worldwide";
+		mes "catastrophe, right?";
+		next;
+		mes "[Kidd]";
+		mes "However, we don't really";
+		mes "know if such a powerful";
+		mes "monster really does exist.";
+		mes "I don't want to believe it,";
+		mes "but we gotta investigate the";
+		mes "possibility, find some proof.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "There are those seals";
+		mes "around Morroc, but we're";
+		mes "not sure if they help keep";
+		mes "Satan Morroc sealed, or if";
+		mes "their magic makes it easier for humans to live in that desert.";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Yeah, yeah, I know. Okay,";
+		mes "this is what we'll do. You go";
+		mes "to Thanatos Tower and see if";
+		mes "you can find those kids, Raiyan";
+		mes "Moore, or concrete proof of";
+		mes "Satan Morroc's existence.";
+		set mao_request,22;
+		next;
+		mes "[Kidd]";
+		mes "If you're lucky enough to";
+		mes "encounter Raiyan Moore";
+		mes "while you're there, bring him";
+		mes "back, dead or alive, it doesn't";
+		mes "matter. In the meantime, I'll talk to the historian's assistant...";
+		close2;
+	}
+	else if(mao_request == 22)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "So how's the investigation of";
+		mes "Thanatos Tower coming along?";
+		mes "Did you learn anything about";
+		mes "Raiyan Moore or Satan Morroc?";
+		next;
+		switch( select( "Yes, I did.","No, not yet..." ) )
+		{
+			case 1:
+				if(thana_quest > 1)
+				{
+					mes "[" + strcharinfo(0) + "]";
+					mes "Well, I found some old log";
+					mes "entries about Satan Morroc.";
+					mes "They pretty much confirm that";
+					mes "Satan Morroc is real, and that";
+					mes "it's sealed under Morroc Castle. ";
+					next;
+					mes "["+ strcharinfo(0) +"]";
+					mes "The Rekenber Corporation";
+					mes "is also responsible for the";
+					mes "tower's reconstruction, and";
+					mes "they ultimately plan to repair";
+					mes "all twelve of its levels.";
+					next;
+					cutin "mocseal_kid01.bmp",2;
+					mes "[Kidd]";
+					mes "So it's true...";
+					mes "Satan Morroc does exist.";
+					mes "If Raiyan Moore kidnapped";
+					mes "those children, then he must";
+					mes "be planning to sacrifice them";
+					mes "to revive that monster.";
+					next;
+					cutin "mocseal_dan01.bmp",0;
+					mes "[Dandelion Member]";
+					mes "I wish we could say that we";
+					mes "were jumping to conclusions,";
+					mes "but Moore's research results";
+					mes "and his behavior... He can't be";
+					mes "planning anything else. This";
+					mes "is the worst case scenario...";
+					next;
+					cutin "mocseal_kid01.bmp",2;
+					mes "[Kidd]";
+					mes "Damn it!";
+					mes "We have to find";
+					mes "Raiyan Moore now!";
+					mes "We're running out of";
+					mes "time! What'll we do?!";
+					set mao_request,23;
+					close2;
+				}
+				else
+				{
+					cutin "mocseal_kid01.bmp",2;
+					mes "[Kidd]";
+					mes "Hmm... Your investigation";
+					mes "wasn't thorough enough. You";
+					mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
+					mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
+					close2;
+				}
+				break;
+				
+			case 2:
+				cutin "mocseal_kid01.bmp",2;
+				mes "[Kidd]";
+				mes "Alright. Come back";
+				mes "as soon as you finish";
+				mes "your investigation. I'm";
+				mes "getting the feeling that we";
+				mes "no longer have the luxury";
+				mes "of time, so please hurry!";
+				close2;
+				break;
+		}
+	}
+	else if(mao_request == 23)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "We need to calm down...";
+		mes "We're no good to those";
+		mes "kids if we let ourselves";
+		mes "get frustrated. Okay, did";
+		mes "you find any trace of Raiyan";
+		mes "Moore over at Thanatos Tower?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Not at all. I've been";
+		mes "asking around, but haven't";
+		mes "been able to get any clue as";
+		mes "to where he can be right now.";
+		mes "How can we possibly find him?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "This is bad... Not only";
+		mes "are the missing children in";
+		mes "danger, but if Raiyan may even";
+		mes "revive Satan Morroc. We cannot";
+		mes "allow that to happen at any cost.";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "I know, I've been";
+		mes "searching places where";
+		mes "the children might have";
+		mes "been hidden, but there's";
+		mes "just so many of them. We";
+		mes "really got to think of ou--";
+		next;
+		cutin "mocseal_kid01.bmp",255;
+		cutin "mocseal_dan01.bmp",255;
+		mes "[Litheron]";
+		mes "Um? I'm really sorry to";
+		mes "interrupt. I know I'm not";
+		mes "supposed to bother you guys";
+		mes "on assignment, but I overheard";
+		mes "you and wanted to ask about";
+		mes "the guy you're looking for.";
+		next;
+		mes "[Dandelion Member]";
+		mes "You mean...";
+		mes "Raiyan Moore?";
+		next;
+		mes "[Litheron]";
+		mes "Yeah. Does he wear";
+		mes "the same uniform as you?";
+		mes "If he does, I think I saw him";
+		mes "here earlier going by the name";
+		mes "of ''Mr. R.'' Also, I think he";
+		mes "might also be Lin's client...";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "What, Lin's client?!";
+		mes "Wait, "+ strcharinfo(0) +", do you recall";
+		mes "what Lin's assignent was?";
+		next;
+		switch( select( "Well, um...","Bodyguard, right?" ) )
+		{
+			case 1:
+				mes "[Kidd]";
+				mes "Damn it!";
+				mes "I don't remember";
+				mes "it either! But I've got";
+				mes "a bad feeling about this!";
+				mes "We gotta go talk to our";
+				mes "commanding officer!";
+				set mao_request,24;
+				break;
+				
+			case 2:
+				mes "[Kidd]";
+				mes "That's right! She's";
+				mes "supposed to be a bodyguard";
+				mes "for someone called ''Mr. R!''";
+				mes "How could we overlook this?!";
+				mes "Damn it, we need to talk to our";
+				mes "commanding officer right now!";
+				set mao_request,24;
+				break;
+		}
+		next;
+		mes "[Litheron]";
+		mes "Hey, hey...";
+		mes "What's going on?";
+		mes "Was I not supposed to";
+		mes "tell that to you guys?";
+		next;
+		mes "[Kidd]";
+		mes "No, no...";
+		mes "You were actually";
+		mes "a really great help!";
+		mes "Thanks, Litheron, ";
+		mes "I'll buy you a drink later~";
+		close2;
+	}
+	else if(mao_request == 24)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Now I remember...!";
+		mes "Lin is supposed to work";
+		mes "as a bodyguard for someone";
+		mes "named, ''Mr. R!'' We're looking";
+		mes "for Raiyan Moore--if they're the same person-- then that means--";
+		next;
+		mes "[Kidd]";
+		mes "Hurry, we need to tell";
+		mes "our commanding officer,";
+		mes "Valdes! I'll meet you there";
+		mes "in a flash, so just get over";
+		mes "there as quickly as you can!";
+		close2;
+	}
+	else if(mao_request == 25)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Raiyan Moore's supposed";
+		mes "to be in the room on the other";
+		mes "side of the commanding officer's room. Check it, quickly! Once";
+		mes "I get my hands on that guy...";
+		close2;
+	}
+	else if(mao_request == 26 || mao_request == 27)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Something huge is going";
+		mes "on at Morroc Castle. If that's";
+		mes "where Satan Morroc is sealed,";
+		mes "then the demon is beginning";
+		mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
+		close2;
+	}
+	else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Man, that was close!";
+		mes "We got really lucky.";
+		mes "Yeah... Let's talk about this";
+		mes "some more with Valdes in";
+		mes "the commanding officer's room.";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "I still can't believe it...";
+		mes "Those poor, poor children...";
+		emotion e_hmm,1;
+		close2;
+	}
+	else if(mao_request > 102 && mao_request < 126)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hey, you're...";
+		mes "You're Lin's partner,";
+		mes "aren't you? Good luck";
+		mes "working with her-- she";
+		mes "can be pretty bossy.";
+		close2;
+	}
+	else
+	{
+		cutin "mocseal_kid01.bmp",1;
+		mes "[Kidd]";
+		mes "Damn it, I feel like";
+		mes "we all failed. I can";
+		mes "understand how Lin feels.";
+		mes "Still, I hate standing by";
+		mes "and waiting around...";
+		close2;
+	}
+	cutin "mocseal_kid01.bmp",255;
+	cutin "mocseal_dan01.bmp",255;
+	end;
+}
+
+que_job01,89,85,5	script	Dandelion Member	880,{
+
+	if(checkweight(12112,1) != 1)
+	{
+		mes "^3355FFWait a second!";
+		mes "Right now, you're carrying";
+		mes "too many things with you.";
+		mes "Please come back after";
+		mes "using the Kafra Service";
+		mes "to store some of your items.^000000";
+		close;
+	}
+	if (mao_request == 124)
+	{
+		mes "[Dandelion Member]";
+		mes "H-hey...!";
+		mes "Did you feel that?";
+		mes "That eerie vibration";
+		mes "of incredibly dark power...";
+		next;
+		mes "[Kidd]";
+		mes "Something major is going";
+		mes "to happen... You've got to";
+		mes "call the other members of";
+		mes "Dandelion, and I've got to";
+		mes "contact everyone in my guild!";
+		next;
+		mes "[Dandelion Member]";
+		mes "Let me go, I can feel";
+		mes "something happening in";
+		mes "Morroc Castle! We have";
+		mes "to go over there right now!";
+		close2;
+	}
+	else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
+	{
+		mes "[Dandelion Member]";
+		mes "Have you ever heard of";
+		mes "the Dandelion organization?";
+		next;
+		switch( select( "Yes","No" ) )
+		{
+			case 1:
+				mes "[Dandelion Member]";
+				mes "Ah, so you already know";
+				mes "about us? I feel so ashamed...";
+				mes "We let that Raiyan Moore kidnap";
+				mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
+				mes "can ever forgive ourselves.";
+				close2;
+				break;
+				
+			case 2:
+				mes "[Dandelion Member]";
+				mes "You really haven't?";
+				mes "Well, I suppose we're";
+				mes "not a very popular or";
+				mes "glamorous group. Basically,";
+				mes "we're a non-profit organization working to improve public welfare.";
+				next;
+				mes "[Dandelion Member]";
+				mes "We volunteer to clean the";
+				mes "streets, repair homes for";
+				mes "lower income households, and";
+				mes "even operated a day care center.";
+				mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
+				next;
+				mes "[Dandelion Member]";
+				mes "I can only imagine the";
+				mes "suffering those poor kids";
+				mes "must be going through. I hope";
+				mes "that we can save them soon!";
+				close2;
+				break;
+		}
+	}
+	else if(mao_request == 3)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Ah, so you're the one";
+		mes "working with Kidd on this";
+		mes "mission? I'm your client,";
+		mes "the representative of the";
+		mes "Dandelion Organization.";
+		next;
+		mes "[Dandelion Member]";
+		mes "If you don't already know,";
+		mes "we're a public service group";
+		mes "that does great volunteer work.";
+		mes "However, one of our projects,";
+		mes "a child daycare center, was";
+		mes "ruined by a Mr. Raiyan Moore.";
+		next;
+		mes "[Dandelion Member]";
+		mes "It's horrible what he did:";
+		mes "Raiyan Moore kidnapped all";
+		mes "of the children at our daycare";
+		mes "center! We can't help but feel";
+		mes "responsible, and we're doing";
+		mes "all that we can to find them...";
+		next;
+		mes "[Dandelion Member]";
+		mes "However, the people of";
+		mes "our organization don't have";
+		mes "the skills to find him, much";
+		mes "less deal with this dangerous";
+		mes "man. That's why we're asking";
+		mes "for your help in this matter.";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "That's how the children";
+		mes "have been disappearing?";
+		mes "Hmm. According to Raiyan";
+		mes "Moore's profile, he's more";
+		mes "of an academic or a scholar";
+		mes "than a dangerous kidnapper...";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Yes, he would appear";
+		mes "innocuous according to";
+		mes "the file we've given you,";
+		mes "but I do not think that";
+		mes "Raiyan Moore is a person";
+		mes "that we should underestimate.";
+		next;
+		mes "^3355FFThe representative from";
+		mes "the Dandelion Organization";
+		mes "pulled out a necklace pendant";
+		mes "from under his shirt, pressed";
+		mes "it to his forehead, and then";
+		mes "quickly mumbled some words.^000000";
+		set mao_request,4;
+		close2;
+	}
+	else if(mao_request == 4)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "All we know is that";
+		mes "Raiyan Moore has last";
+		mes "been spotted investigating";
+		mes "the ruins around Morroc.";
+		mes "For now, I suggest that you plan your next action with Kidd.";
+		next;
+		mes "^3355FFThe representative from";
+		mes "the Dandelion Organization";
+		mes "pulled out a necklace pendant";
+		mes "from under his shirt, pressed";
+		mes "it to his forehead, and then";
+		mes "quickly mumbled some words.^000000";
+		close2;
+	}
+	else if(mao_request > 4 && mao_request < 8)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "Are you leaving now?";
+		mes "I hope that you catch";
+		mes "Raiyan Moore and that";
+		mes "you can rescue those";
+		mes "poor kids. Only a monster";
+		mes "would stoop to kidnapping...";
+		close2;
+	}
+	else if(mao_request == 8)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "So you found some";
+		mes "sort of clue as to where";
+		mes "Raiyan would be? I agree";
+		mes "that it sounds like a long";
+		mes "shot, but we've got to try";
+		mes "everything that we can!";
+		close2;
+	}
+	else if(mao_request == 9)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "Raiyan seems to have";
+		mes "been conducting some very";
+		mes "peculiar research. What could";
+		mes "the meaning of ''Morroc's four";
+		mes "directions'' be? How can it";
+		mes "possibly be of significance?";
+		close2;
+	}
+	else if(mao_request == 10)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "So you're really going to";
+		mes "check the four directions";
+		mes "in Morroc... What could";
+		mes "possibly interest Raiyan";
+		mes "Moore in Morroc? Perhaps";
+		mes "he is not just a kidnapper...";
+		close2;
+	}
+	else if(mao_request == 11)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "You found a crest shaped";
+		mes "like the Wind? Ah, Kidd";
+		mes "mentioned that he found an";
+		mes "elemental crest imbued with";
+		mes "the power of Earth. You should";
+		mes "share your findings with him...";
+		close2;
+	}
+	else if(mao_request > 11 && mao_request < 16)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "I don't understand what";
+		mes "could be so important about";
+		mes "these elemental crest devices";
+		mes "hidden in Morroc. What could";
+		mes "Raiyan Moore be planning...?";
+		close2;
+	}
+	else if(mao_request == 16)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Is that what happened?";
+		mes "I can't believe the historian";
+		mes "would do that, Kidd. Did you";
+		mes "explain why you needed to";
+		mes "speak to him, and let him";
+		mes "know that it was urgent?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hell, yeah...!";
+		mes "Well, you know.";
+		mes "In my usual way...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "I just came back";
+		mes "from stabilizing those";
+		mes "elemental crests. Wait,";
+		mes "did something happen?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "I'm not sure...";
+		mes "Kidd seems very upset";
+		mes "for some reason. I'm";
+		mes "guessing something must";
+		mes "have happened when he";
+		mes "went to visit that historian.";
+		set mao_request,17;
+		close2;
+	}
+	else if(mao_request == 17)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Now why would Morroc's";
+		mes "local historian refuse to see";
+		mes "Kidd? Maybe he didn't fully";
+		mes "understand the importance";
+		mes "of this mission? How strange...";
+		close2;
+	}
+	else if(mao_request == 18)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "We have so very few leads";
+		mes "to finding Raiyan Moore, it's";
+		mes "completely frustrating. I know";
+		mes "that we have no choice, but";
+		mes "I'm worried to death about";
+		mes "those kidnapped children...";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Try not to worry";
+		mes "so much. We'll just";
+		mes "do what we always do:";
+		mes "everything we can. I only";
+		mes "hope it'll be enough this time.";
+		close2;
+	}
+	else if(mao_request == 19)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "Oh, you've returned?";
+		mes "Were you able to talk to";
+		mes "the historian? Heh, while you";
+		mes "were gone, I've been helping";
+		mes "myself to some of these drinks~";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Say, what's that";
+		mes "you're drinking?";
+		next;
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Oh, this?";
+		mes "It's a Tropical Sograt.";
+		mes "Trust me, it's delicious.";
+		mes "Here, let me buy you a glass.";
+		mes "Master! Let me have another";
+		mes "glass of Tropical Sograt!";
+		next;
+		mes "[Master]";
+		mes "Alright, alright~";
+		mes "Coming right up.";
+		mes "Here you are, enjoy.";
+		mes "Take this.";
+		set mao_request,20;
+		getitem 12112,1;
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Hey, drink that later.";
+		mes "Did you figure out why";
+		mes "the historian refused to";
+		mes "see me? Gimme your report~";
+		close2;
+	}
+	else if(mao_request == 20)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Isn't Tropical Sograt";
+		mes "so good? I can't believe";
+		mes "Assassins can enjoy this";
+		mes "drink whenever they want~";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Don't forget that";
+		mes "we've got a mission";
+		mes "to finish! Come on,";
+		mes "gimme your report now.";
+		mes "What'd you learn exactly?";
+		close2;
+	}
+	else if(mao_request == 21)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "Raiyan Moore...";
+		mes "The missing children...";
+		mes "Satan Morroc and Thanatos";
+		mes "Tower. They couldn't all be";
+		mes "connected somehow, can they?";
+		close2;
+	}
+	else if(mao_request == 22)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "I hope that you'll be";
+		mes "able to find Raiyan Moore";
+		mes "at Thanatos Tower. Though,";
+		mes "it's a public place, so I don't";
+		mes "think he'd linger there for";
+		mes "too long. Good luck...";
+		close2;
+	}
+	else if(mao_request == 23)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "That monster...";
+		mes "So he kidnapped the";
+		mes "children to-- to sacrifice";
+		mes "them?! That's... unthinkable.";
+		mes "All to bring back some dead";
+		mes "demon? Why would he do that?!";
+		close2;
+	}
+	else if(mao_request == 24)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Raiyan Moore kidnapped";
+		mes "the children to revive Satan";
+		mes "Morroc, and had the nerve";
+		mes "to hire the Assassin Guild";
+		mes "to protect him?! He's truly";
+		mes "a devious mastermind...";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Being duped by that guy...";
+		mes "I've never been so insulted!";
+		mes "It's decided: that Raiyan";
+		mes "Moore doesn't deserve";
+		mes "to take another breath.";
+		close2;
+	}
+	else if(mao_request == 25)
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "I can't believe that";
+		mes "Raiyan Moore was under";
+		mes "our noses this whole time...";
+		mes "Do you know where he is now?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Yeah. Yeah...";
+		mes "Don't get too";
+		mes "worked up, he'll";
+		mes "be right here soon.";
+		close2;
+	}
+	else if(mao_request == 26 || mao_request == 27)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "This is bad news...";
+		mes "It looks like Raiyan Moore";
+		mes "is performing the ritual to";
+		mes "revive Satan Morroc. We need";
+		mes "to go to Morroc Castle, where";
+		mes "Satan Morroc is sealed...";
+		close2;
+	}
+	else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "Well, we've sent some";
+		mes "people to purse Raiyan,";
+		mes "though I honestly doubt";
+		mes "that they'll be able to get";
+		mes "him. Luckily, though, you";
+		mes "seem to be alright...";
+		close2;
+	}
+	else if(mao_request > 102 && mao_request < 126)
+	{
+		cutin "mocseal_dan01.bmp",1;
+		mes "[Dandelion Member]";
+		mes "I'm sorry...";
+		mes "But I'm far too busy";
+		mes "to speak with you now.";
+		mes "This matter requires";
+		mes "my full attention!";
+		close2;
+	}
+	else
+	{
+		cutin "mocseal_dan01.bmp",0;
+		mes "[Dandelion Member]";
+		mes "Those poor children...";
+		mes "And what are we going";
+		mes "to tell their parents?";
+		mes "Still, perhaps this is";
+		mes "the will of ^4D4DFFFreya^000000.";
+		next;
+		mes "[Dandelion Member]";
+		mes "Their deaths may have";
+		mes "been horrific, but I believe";
+		mes "that those children are now";
+		mes "safe in Freya's loving arms.";
+		mes "Who can understand the ";
+		mes "divine will of Freya?";
+		next;
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "Freya...?";
+		mes "I thought most";
+		mes "people around here";
+		mes "prayed to Odin. Well,";
+		mes "I suppose that explains";
+		mes "a couple things.";
+		close2;
+	}
+	cutin "mocseal_dan01.bmp",255;
+	cutin "mocseal_kid01.bmp",255;
+	end;
+}
+
+yuno_in04,180,106,3	script	Reading Girl	73,{
+
+	if (mao_request == 5)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "Excuse me, but may I ask";
+		mes "you a question? I'm hoping";
+		mes "that you might be able to";
+		mes "help me with something.";
+		next;
+		mes "[Yunia]";
+		mes "Eh? Oh, I'm sorry, I was";
+		mes "so busy reading this book!";
+		mes "So, uh, what exactly did";
+		mes "you want to ask me?";
+		next;
+		switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
+		{
+			case 1:
+				mes "[Yunia]";
+				mes "Raiyan Moore?";
+				mes "I don't know any--";
+				mes "Oh, you must mean";
+				mes "Mr. R. Moore. Yes,";
+				mes "I suppose I do if his";
+				mes "first name is Raiyan.";
+				next;
+				mes "[Yunia]";
+				mes "I'm Yunia, Mr. Moore's";
+				mes "temporary assistant while";
+				mes "he's working on his current";
+				mes "research project. I can't make";
+				mes "heads or tails out of whatever";
+				mes "he's been studying, though...";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "Great, when was the";
+				mes "last time you've seen";
+				mes "him? You see, we're";
+				mes "actually looking for him...";
+				next;
+				mes "[Yunia]";
+				mes "I actually saw him here";
+				mes "everyday in the library up";
+				mes "until a couple days ago. That's";
+				mes "when these strange men tried";
+				mes "to capture him, but luckily he";
+				mes "was able to escape.";
+				next;
+				mes "[Yunia]";
+				mes "I remember that things";
+				mes "were so crazy that day,";
+				mes "and Mr. Moore even forgot";
+				mes "to bring his documents with";
+				mes "him while he was running away.";
+				next;
+				switch( select( "Documents?","Where did he go?" ) )
+				{
+					case 1:
+						mes "[Yunia]";
+						mes "Yes, he was perusing";
+						mes "some historic documents";
+						mes "before he ran off. They're";
+						mes "all about history, so I couldn't really understand them at all...";
+						set mao_request,6;
+						close;
+						
+					case 2:
+						mes "[Yunia]";
+						mes "Mm... I really don't";
+						mes "know? But I did keep and";
+						mes "organize the documents that";
+						mes "he was researching so that";
+						mes "they'll be ready when he";
+						mes "comes back to the library.";
+						set mao_request,6;
+						close;
+				}
+		
+			case 2:
+				mes "[Yunia]";
+				mes "Oh... you know.";
+				mes "It's just this novel";
+				mes "About a boy who becomes.";
+				mes "a slave and he needs to";
+				mes "pay off his parents' debts.";
+				mes "But then, he falls in love...";
+				next;
+				mes "[Yunia]";
+				mes "And the girl he falls";
+				mes "in love with? He doesn't";
+				mes "know it yet, but she's the";
+				mes "dark overlord of darkness!";
+				mes "At least, I think she is. They";
+				mes "keep hinting at it, though.";
+				close;
+		}
+	}
+	else if(mao_request == 6)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "I was wondering if";
+		mes "I could look through";
+		mes "that Mr. Moore was studying...";
+		next;
+		mes "[Yunia]";
+		mes "Well, I gave most of the";
+		mes "documents that I organized";
+		mes "to someone else already, but";
+		mes "now that I think about it, there are a few leftover, unorganized";
+		mes "files that you can check out.";
+		next;
+		mes "[Yunia]";
+		mes "Actually, the person that took";
+		mes "the organized documents did";
+		mes "so on Mr. Moore's behalf. Then,";
+		mes "she quickly vanished before";
+		mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Damn! That information";
+		mes "would have been really";
+		mes "helpful! (^333333I better not let";
+		mes "her know that I'm actually";
+		mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
+		next;
+		mes "[Yunia]";
+		mes "I hope Mr. Moore is";
+		mes "alright. Oh, why don't";
+		mes "you try reading his notes";
+		mes "and his journal on his desk?";
+		mes "That might be really helpful.";
+		set mao_request,7;
+		close;
+	}
+	else if(mao_request == 7)
+	{
+		mes "[Yunia]";
+		mes "Mr. Moore's desk?";
+		mes "Just go upstairs and";
+		mes "look for it in the corner.";
+		mes "You should be able to";
+		mes "easily find his notes and";
+		mes "journal right on top of it.";
+		close;
+	}
+	else if(mao_request == 105)
+	{
+		mes "[" + strcharinfo(0) + "]";
+		mes "Excuse me, but I'm";
+		mes "looking for a Ms. Yunia?";
+		next;
+		mes "[Yunia]";
+		mes "Oh, that's me!";
+		mes "So how can I help you?";
+		next;
+		switch( select( "Mr. R's Documents","What are you reading?" ) )
+		{
+			case 1:
+				mes "[Yunia]";
+				mes "Mr. R? Ohhhh...";
+				mes "Mr. R. Moore. Is...";
+				mes "Is he alright? I was";
+				mes "so scared when those";
+				mes "strange men attacked him";
+				mes "right here in Juno Library!";
+				next;
+				mes "[" + strcharinfo(0) + "]";
+				mes "Oh, he's perfectly safe.";
+				mes "We've got a professional to";
+				mes "ensure nothing happens to him.";
+				mes "But yes, he wanted me to come";
+				mes "here to pick up some research documents. Do you know about that?";
+				next;
+				mes "[Yunia]";
+				mes "Ah, yes, I do!";
+				mes "I've been organizing";
+				mes "them for his return.";
+				mes "Would you like to take";
+				mes "a look before delivering";
+				mes "them to Mr. R. Moore?";
+				next;
+				switch( select( "May I?","No, thanks..." ) )
+				{
+					case 1:
+						break;
+					case 2:
+						break;
+				}
+				mes "[Yunia]";
+				mes "Heh heh~ Alright~";
+				mes "First you should make sure";
+				mes "that the documents you're";
+				mes "delivering are the ones";
+				mes "that he needs, am I right?";
+				set mao_request,106;
+				close;
+			
+			case 2:
+				mes "[Yunia]";
+				mes "Oh... You know. Just this";
+				mes "story about this guy who's";
+				mes "cursed so that he transforms";
+				mes "into a fat dork around beautiful girls, and into a svelte, handsome";
+				mes "man around dorky women.";
+				next;
+				mes "[Yunia]";
+				mes "So then he gets into this";
+				mes "crazy love triangle, and now";
+				mes "I'm at the part when he has to";
+				mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
+				mes "he going to transform next...?";
+				close;
+		}
+	}
+	else if(mao_request == 106)
+	{
+		mes "[Yunia]";
+		mes "Okay, these should";
+		mes "be the documents that";
+		mes "Mr. Moore wants to read.";
+		mes "Just read through them";
+		mes "quickly to make sure that";
+		mes "I gave you the right ones.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Let's see here...";
+		mes "Some of these sentences";
+		mes "are underlined... Ah, and here";
+		mes "are some notes in the margins.";
+		mes "Maybe this'll tell me about";
+		mes "Mr. R. Moore's research...";
+		next;
+		mes "^4d4dffSatan Morroc appeared,";
+		mes "turning the world into a";
+		mes "living hell. Somehow, the";
+		mes "monster was sealed, and a";
+		mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Whoa, that's actually";
+		mes "pretty interesting. But";
+		mes "I need to do my job first.";
+		mes "Perhaps I'll ask Mr. R. Moore";
+		mes "about this later. Hey, Yunia,";
+		mes "thanks for all of your help.";
+		next;
+		mes "[Yunia]";
+		mes "You're welcome~";
+		mes "Oh, and please give";
+		mes "my regards to Mr. Moore";
+		mes "when you see him, okay?";
+		set mao_request,107;
+		close;
+	}
+	else
+	{
+		mes "["+ strcharinfo(0) +"]";
+		mes "Excuse me...";
+		mes "But what are";
+		mes "you reading?";
+		next;
+		mes "[Yunia]";
+		mes "Oh... You know.";
+		mes "This story about this girl";
+		mes "who becomes a princess.";
+		mes "And then she owns this harem";
+		mes "of handsome boys, see? But";
+		mes "then, she meets this one boy...";
+		next;
+		mes "[Yunia]";
+		mes "This boy refuses to join";
+		mes "her harem, and it's, like, so";
+		mes "ironic because he's the one she";
+		mes "really wants. Even though any";
+		mes "other boy in the world would";
+		mes "join her harem ^FF0000willingly^000000.";
+		next;
+		mes "[Yunia]";
+		mes "Anyway, I'm reading the part";
+		mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
+		mes "in a sword duel for the right";
+		mes "to ride the unicorn pegasus.";
+		mes "Ooh, what'll happen next?";
+		close;
+	}
+}
+
+yuno_in04,175,129,0	script	Workbook#mao	111,{
+
+	if (mao_request == 7)
+	{
+		if(!.mao_book)
+		{
+			set .mao_book,.mao_book +1;
+			donpcevent "#maobooktimer::OnEnter";
+			mes "^3355FFYou find a crumpled piece";
+			mes "of paper filled with scribbles.";
+			mes "Apparently, this was ripped";
+			mes "from Moore's journal.^000000";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Nuts...";
+			mes "I came all the";
+			mes "way to Juno to look";
+			mes "through some trash?";
+			next;
+			cutin "mocseal_kid01.bmp",0;
+			mes "[Kidd]";
+			mes "For the sake of those";
+			mes "missing kids, we're duty";
+			mes "bound to sift through every";
+			mes "piece of possible evidence,";
+			mes "not matter how useless it may";
+			mes "look! Don't throw it away yet!";
+			donpcevent "Kidd#book::OnEnter";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Holy--!";
+			mes "You just came";
+			mes "out of nowhere!";
+			next;
+			mes "[Kidd]";
+			mes "Sorry. I did tell";
+			mes "you I'd meet you here";
+			mes "in Juno. Anyway, let's";
+			mes "both take a careful look at";
+			mes "this paper from Moore's desk.";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "...Morroc...";
+			mes "Were summoned...";
+			mes "Through the tower...?";
+			mes "This handwriting is so";
+			mes "bad, it's barely legible.";
+			mes "Can you read any of this?";
+			next;
+			mes "[Kidd]";
+			mes "Uhhh... Tower...";
+			mes "Prontera... Impact created...";
+			mes "Desert? Must... four directions";
+			mes "in Morroc... Oh! Balance the";
+			mes "four directions in Morroc";
+			mes "to prevent a great evil.";
+			next;
+			mes "[Kidd]";
+			mes "Sorry, that's all I can read, but it must be important: if Moore";
+			mes "spent the time to write that";
+			mes "part clearly, then he must be";
+			mes "planning to investigate the";
+			mes "four directions in Morroc.";
+			next;
+			mes "[Kidd]";
+			mes "I'm not sure what it";
+			mes "could all mean, but I'm";
+			mes "gonna bring this part of";
+			mes "his journal with me. I'll";
+			mes "meet you back in Morroc.";
+			set mao_request,8;
+			close2;
+			cutin "mocseal_kid01.bmp",255;
+			donpcevent "Kidd#book::OnInit";
+			donpcevent "#maobooktimer::OnStop";
+			end;
+		}
+		else
+		{
+			mes "^3355FFYou find a journal filled";
+			mes "with illegible scribbles.";
+			mes "It's impossible for you to";
+			mes "decipher the writing inside.^000000";
+			close;
+		}
+	}
+	else if(mao_request > 7)
+	{
+		mes "^3355FFYou find a journal that is";
+		mes "missing many of its pages";
+		mes "and filled with illegible";
+		mes "scribbles. It's impossible";
+		mes "for you to decipher what";
+		mes "could be written inside.^000000";
+		close;
+	}
+	else
+	{
+		mes "^3355FFYou find what appears to";
+		mes "be somebody's research";
+		mes "journal. It's best not to";
+		mes "touch it for now.^000000";
+		close;
+	}
+
+OnInit:
+	set .mao_book,0;
+	end;
+}
+
+yuno_in04,174,130,5	script	Kidd#book	884,{
+
+	mes "[Kidd]";
+	mes "......";
+	mes ".........";
+	close;
+	
+OnInit:
+	disablenpc "Kidd#book";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#book";
+	end;
+}
+
+yuno_in04,1,1,1	script	#maobooktimer	-1,{
+
+OnEnter:
+	initnpctimer;
+	end;
+	
+OnStop:
+	donpcevent "Workbook#mao::OnInit";
+	stopnpctimer;
+	
+OnTimer180000:
+	donpcevent "Workbook#mao::OnInit";
+	stopnpctimer;
+}
+
+que_job01,6,79,5	script	Lin#stairs	885,{
+
+OnInit:
+	disablenpc "Lin#stairs";
+	end;
+	
+OnEnter:
+	enablenpc "Lin#stairs";
+	end;
+}
+
+que_job01,8,77,1	script	#linstairs	139,3,3,{
+
+	if (mao_request == 109)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Alright, we need";
+		mes "to talk for a second";
+		mes "about this assignment.";
+		donpcevent "Lin#stairs::OnEnter";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Waaa-!";
+		mes "You came out";
+		mes "of nowhere!";
+		next;
+		mes "[Lin]";
+		mes "Sorry for scaring you.";
+		mes "We don't have time, so I'll";
+		mes "get straight to the point.";
+		mes "I don't trust our client.";
+		mes "However, for the time being,";
+		mes "we should do what he says.";
+		next;
+		mes "[Lin]";
+		mes "In the meantime, keep";
+		mes "an eye out. If you find";
+		mes "anything that might suggest";
+		mes "that Mr. R isn't telling us the";
+		mes "truth for some reason, let";
+		mes "me know. I'll see you soon.";
+		set mao_request,110;
+		close2;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#stairs::OnInit";
+		end;
+	}
+	else if(mao_request == 115)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Hey, I gotta talk to you";
+		mes "real quick without Mr. R";
+		mes "overhearing... I'm not";
+		mes "taking any chances with him!";
+		donpcevent "Lin#stairs::OnEnter";
+		next;
+		mes "[Lin]";
+		mes "I tried to visit our local";
+		mes "historian to learn more about";
+		mes "Mr. R's research. To do that,";
+		mes "I left Mr. R alone for a little";
+		mes "while under our magic security system. However, I kinda failed.";
+		next;
+		mes "[Lin]";
+		mes "I got a little peeved at";
+		mes "the historian guy, and he";
+		mes "got a little intimidated. Now";
+		mes "he's holed up somewhere";
+		mes "in the Morroc Inn, and I don't";
+		mes "think he's seeing anybody.";
+		next;
+		mes "[Lin]";
+		mes "I want you to find Morroc's";
+		mes "historian and find out what";
+		mes "you can about Satan Morroc,";
+		mes "Morroc, and Thanatos Tower.";
+		mes "We need to know how they're";
+		mes "linked to the missing kids.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "I guess since he hasn't";
+		mes "met me yet, maybe he'll";
+		mes "talk to me. Alright, I'll do it. ";
+		next;
+		mes "[Lin]";
+		mes "Great, thanks a lot.";
+		mes "Okay then, I'll see";
+		mes "you later. Remember,";
+		mes "the Morroc Inn, alright?";
+		set mao_request,116;
+		close2;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#stairs::OnInit";
+		end;
+	}
+	else if(mao_request == 117)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[" + strcharinfo(0) + "]";
+		mes "L-Lin...?";
+		mes "You there?";
+		donpcevent "Lin#stairs::OnEnter";
+		next;
+		mes "[Lin]";
+		mes "Yeah, I'm here.";
+		mes "So, were you able";
+		mes "to find that historian?";
+		mes "What exactly did you learn?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, I was only able to";
+		mes "speak to the historian's";
+		mes "asssistant. Let's see...";
+		mes "I found out about the";
+		mes "origin of this city's name...";
+		next;
+		mes "["+ strcharinfo(0) +"]";
+		mes "Thanatos Tower was used";
+		mes "by Morroc Satan to summon";
+		mes "his own monsters into our";
+		mes "world. Now, it's being rebuilt,";
+		mes "even though it houses these";
+		mes "demons that look like angels...";
+		next;
+		mes "[Lin]";
+		mes "Huh. That's strange.";
+		mes "I heard that those are";
+		mes "actually real angels that";
+		mes "are guarding the tower for";
+		mes "some reason. Hm. What else";
+		mes "did you manage to learn?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, Satan Morroc, if it";
+		mes "exists, might be able to";
+		mes "come back into our world";
+		mes "if the seal is broken by";
+		mes "sacrificing children...";
+		next;
+		mes "[Lin]";
+		mes "That... That sounds";
+		mes "really bad, especially";
+		mes "with all of those children";
+		mes "missing from Morroc lately.";
+		mes "What'll be our next move?";
+		mes "I guess we'll talk to Mr. R.";
+		set mao_request,118;
+		next;
+		mes "[Lin]";
+		mes "The way things are going,";
+		mes "he's probably gonna ask us";
+		mes "to investigate Thanatos Tower.";
+		mes "For now, we'll see what he wants. Ah, and not a word of anything";
+		mes "that we've discussed out here.";
+		close2;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#stairs::OnInit";
+		end;
+	}
+	else if(mao_request == 121 && thana_quest > 1)
+	{
+		cutin "mocseal_rin01.bmp",2;
+		mes "[Lin]";
+		mes "Report to me first.";
+		mes "Did you learn anything";
+		mes "about Thanatos Tower?";
+		donpcevent "Lin#stairs::OnEnter";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Well, I found some old log";
+		mes "entries about Satan Morroc.";
+		mes "They pretty much confirm that";
+		mes "Satan Morroc is real, and that";
+		mes "it's sealed under Morroc Castle. ";
+		next;
+		mes "["+ strcharinfo(0) +"]";
+		mes "The Rekenber Corporation";
+		mes "is also responsible for the";
+		mes "tower's reconstruction, and";
+		mes "they ultimately plan to repair";
+		mes "all tweleve of its levels.";
+		next;
+		mes "[Lin]";
+		mes "Why would they want to do";
+		mes "something crazy like that?";
+		mes "If Mr. R is really preventing";
+		mes "Morroc Satan's return, then";
+		mes "his attackers must want";
+		mes "to revive Morroc Satan...";
+		next;
+		mes "[Lin]";
+		mes "But if he's lying, and";
+		mes "he's trying to bring Morroc";
+		mes "Satan into our world, then";
+		mes "he's wanted by the Dandelion";
+		mes "group... meaning, he may be";
+		mes "the target for Kidd's mission.";
+		next;
+		mes "[Lin]";
+		mes "Crap! This could be";
+		mes "really bad. I need to";
+		mes "talk about this to our";
+		mes "commanding officer Valdes";
+		mes "about this. While I do that,";
+		mes "you go and check on Mr. R.";
+		next;
+		mes "[Lin]";
+		mes "Why did Valdes accept";
+		mes "both of these missions?!";
+		mes "In the worst case scenario,";
+		mes "we might be the ones who'll";
+		mes "have to keep Satan Morroc";
+		mes "from returning to this world...";
+		set mao_request,122;
+		close2;
+		cutin "mocseal_rin01.bmp",255;
+		donpcevent "Lin#stairs::OnInit";
+		end;
+	}
+}
+
+moc_fild10,281,148,1	script	Upturned Spot#water	111,{
+
+	if (mao_request == 14)
+	{
+		cutin "mocseal_ice01.bmp",2;
+		mes "^3355FFYou find a gleaming";
+		mes "crest that looks like a";
+		mes "splashing wave of water.^000000";
+		if(countitem(996))
+		{
+			mes "^3355FFYou take out a Rough Wind";
+			mes "to counter the crest's power.^000000";
+			next;
+			mes "^3355FFThe crest responds to";
+			mes "the Rough Wind, and both";
+			mes "objects violent glow in";
+			mes "conflict against each other.^000000";
+			specialeffect 54;
+			specialeffect 56;
+			next;
+			cutin "mocseal_ice02.bmp",2;
+			mes "^3355FFSuddenly, the crest sprayed";
+			mes "some water which evaporated";
+			mes "quickly in mid-air: it seems";
+			mes "the Wind element neutralized";
+			mes "this crest's Water element.^000000";
+			specialeffect 72;
+			delitem 996,1;
+			set mao_request,15;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Alright...";
+			mes "Now I should look for";
+			mes "the crest hidden in the";
+			mes "field north of Morroc.";
+			close2;
+		}
+		else
+		{
+			mes "^3355FFYou probably need a Rough";
+			mes "Wind to counter its power.^000000";
+			close2;
+		}
+	}
+	else if(mao_request > 14 && mao_request < 100)
+	{
+		mes "^3355FFYou find a gleaming";
+		mes "crest that looks like a";
+		mes "splashing wave of water.^000000";
+		mes "^3355FFHowever, you don't sense";
+		mes "anything strange about it.^000000";
+		cutin "mocseal_ice02.bmp",2;
+		close2;
+	}
+	else if(mao_request == 113)
+	{
+		mes "^3355FFYou find a gleaming";
+		mes "crest that looks like a";
+		mes "splashing wave of water.^000000";
+		cutin "mocseal_ice02.bmp",2;
+		if (countitem(995))
+		{
+			mes "^3355FFYou bring out a Mystic Frozen";
+			mes "to enhance the crest's power.^000000";
+			next;
+			cutin "mocseal_ice01.bmp",2;
+			mes "^3355FFThe crest resonates";
+			mes "with the Mystic Frozen,";
+			mes "suddenly causing the air";
+			mes "to chill and raising the";
+			mes "waves in the oasis.^000000";
+			specialeffect 54;
+			delitem 995,1;
+			set mao_request,114;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Alright...";
+			mes "Now I should look for";
+			mes "the crest hidden in the";
+			mes "field north of Morroc.";
+			close2;
+		}
+		else
+		{
+			mes "^3355FFYou probably need a Mystic";
+			mes "Frozen to enhance its power.";
+			close2;
+		}
+	}
+	else if(mao_request > 112)
+	{
+		mes "^3355FFYou find a gleaming";
+		mes "crest that looks like a";
+		mes "splashing wave of water.^000000";
+		cutin "mocseal_ice01.bmp",2;
+		close2;
+	}
+	cutin "mocseal_ice01.bmp",255;
+	cutin "mocseal_ice02.bmp",255;
+	end;
+}
+
+moc_fild19,21,33,1	script	Unturned Spot#wind	111,{
+
+	if (mao_request == 10)
+	{
+		cutin "mocseal_wind01.bmp",2;
+		mes "^3355FFYou find a shining crest";
+		mes "that looks like a symbol of";
+		mes "the Wind. As you approach it,";
+		mes "you can feel the wind blowing";
+		mes "strongly against your skin.^000000";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "This must be what";
+		mes "Raiyan Moore is so";
+		mes "interested in. Well,";
+		mes "I better go inform Kidd";
+		mes "about what I found here.";
+		set mao_request,11;
+		close2;
+	}
+	else if(mao_request == 11)
+	{
+		cutin "mocseal_wind01.bmp",2;
+		mes "^3355FFYou find a shining crest";
+		mes "that looks like a symbol of";
+		mes "the Wind. As you approach it,";
+		mes "you can feel the wind blowing";
+		mes "strongly against your skin.^000000";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Great, now that I found";
+		mes "this, I really need to tell";
+		mes "Kidd about it. Hopefully, he";
+		mes "found something just like this.";
+		close2;
+	}
+	else if(mao_request == 12)
+	{
+		if(countitem(997))
+		{
+			cutin "mocseal_wind01.bmp",2;
+			mes "^3355FFYou find a shining crest";
+			mes "that looks like a symbol of";
+			mes "the Wind. As you approach it,";
+			mes "you can feel the wind blowing";
+			mes "strongly against your skin.^000000";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Okay, the power of the";
+			mes "Earth counteracts the ";
+			mes "Wind. I'll just pull out this";
+			mes "Great Nature and... Eh?";
+			next;
+			mes "^3355FFThe Wind elemental crest";
+			mes "quickly responds to the";
+			mes "Great Nature stone.^000000";
+			specialeffect 56;
+			specialeffect 57;
+			next;
+			cutin "mocseal_wind02.bmp",2;
+			mes "^3355FFThe Wind and Earth";
+			mes "neutralized each other,";
+			mes "causing the power of the";
+			mes "Wind in this area to stabilize.^000000";
+			specialeffect 72;
+			delitem 997,1;
+			set mao_request,13;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Great, now that I'm done";
+			mes "with this crest, I need to";
+			mes "find the next one. Let's see,";
+			mes "I need to find the one to the";
+			mes "south that Kidd already found.";
+			close2;
+		}
+		else
+		{
+			cutin "mocseal_wind01.bmp",2;
+			mes "^3355FFYou find a shining crest";
+			mes "that looks like a symbol of";
+			mes "the Wind. As you approach it,";
+			mes "you can feel the wind blowing";
+			mes "strongly against your skin.^000000";
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Wind, wind, wind...";
+			mes "What do I use to counteract";
+			mes "the Wind property? It was...";
+			next;
+			switch( select( "Fire","Ice","Wind","Earth" ) )
+			{
+				case 1:
+					mes "[" + strcharinfo(0) + "]";
+					mes "Fire...? No, that's...";
+					mes "Wind and Fire sort of";
+					mes "go together, don't they?";
+					close2;
+					break;
+
+				case 2:
+					mes "[" + strcharinfo(0) + "]";
+					mes "Ice...? No...";
+					mes "The power of Wind, of";
+					mes "lightning, supercedes";
+					mes "the power of Ice and water...";
+					close2;
+					break;
+
+				case 3:
+					mes "[" + strcharinfo(0) + "]";
+					mes "I got it...!";
+					mes "I'll fight Wind";
+					mes "with Wind! No...";
+					mes "Don't be ridiculous.";
+					close2;
+					break;
+
+				case 4:
+					mes "[" + strcharinfo(0) + "]";
+					mes "Earth...?";
+					mes "That's it! I need a";
+					mes "Great Nature to use";
+					mes "on this Wind crest!";
+					close2;
+					break;
+			}
+		}
+	}
+	else if (mao_request > 12 && mao_request < 100)
+	{
+		mes "^3355FFYou find a shining crest";
+		mes "that looks like a symbol of";
+		mes "the Wind. However, you don't";
+		mes "think that it's particularly";
+		mes "worthy of an investigation.^000000";
+		cutin "mocseal_wind02.bmp",2;
+		close2;
+	}
+	else if(mao_request == 110)
+	{
+		cutin "mocseal_wind02.bmp",2;
+		mes "^3355FFYou find a shining crest";
+		mes "that looks like a symbol of";
+		mes "the Wind. However, the air";
+		mes "flow around it seems weak.^000000";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "This must be what I'm looking";
+		mes "for. It looks like an artifact of the Wind element, but the wind";
+		mes "around here isn't as strong as it should be. I think I might need";
+		mes "to bring a ^4D4DFFRough Wind^000000 here...";
+		set mao_request,111;
+		close2;
+	}
+	else if(mao_request == 111)
+	{
+		if (countitem(996))
+		{
+			cutin "mocseal_wind02.bmp",2;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Let's see...";
+			mes "Hopefully this";
+			mes "Rough Wind will do";
+			mes "the trick. Whoa. Um...";
+			mes "Something's happening...";
+			next;
+			mes "^3355FFThe elemental crest";
+			mes "quickly responds to the";
+			mes "Rough Wind, causing the";
+			mes "crest to shine brighter and";
+			mes "the wind to blow stronger.^000000";
+			specialeffect 56;
+			delitem 996,1;
+			set mao_request,112;
+			next;
+			cutin "mocseal_wind01.bmp",2;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Well, I guess that's that.";
+			mes "Now I need to talk to Lin";
+			mes "and figure out if there are";
+			mes "more of these things to be";
+			mes "found outside of Morroc.";
+			close2;
+		}
+		else
+		{
+			mes "^3355FFYou need to bring";
+			mes "a Rough Wind to activate";
+			mes "this Wind elemental crest.^000000";
+			cutin "mocseal_wind02.bmp",2;
+			close2;
+		}
+	}
+	else if(mao_request > 111)
+	{
+		mes "^3355FFYou find a shining crest";
+		mes "that looks like a symbol of";
+		mes "the Wind. As you approach it,";
+		mes "you can feel the wind blowing";
+		mes "strongly against your skin.^000000";
+		cutin "mocseal_wind01.bmp",2;
+		close2;
+	}
+	cutin "mocseal_wind01.bmp",255;
+	cutin "mocseal_wind02.bmp",255;
+	end;
+}
+
+moc_fild12,280,36,1	script	Unturned Spot#earth	111,{
+
+	if (mao_request == 13)
+	{
+		if (countitem(994))
+		{
+			mes "^3355FFYou find a shimmering";
+			mes "crest that symbolizes";
+			mes "the power of the Earth.^000000";
+			cutin "mocseal_earth01.bmp",2;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Let's see...";
+			mes "I should use this";
+			mes "Flame Heart to";
+			mes "stabilize this crest.";
+			next;
+			mes "^3355FFAs soon as you pull out";
+			mes "the Flame Heart, the stone";
+			mes "and the crest begin to glow";
+			mes "intensely, as if their powers";
+			mes "were conflicting.^000000";
+			specialeffect 57;
+			specialeffect 55;
+			next;
+			mes "^3355FFThe Flame Heart then";
+			mes "quickly vanishes with";
+			mes "a burst of heated vapor.";
+			mes "This power of this crest";
+			mes "is now stabilized.^000000";
+			cutin "mocseal_earth02.bmp",2;
+			specialeffect 72;
+			delitem 994,1;
+			set mao_request,14;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "That was simple.";
+			mes "Alright, now I should";
+			mes "try to find the crest";
+			mes "hidden east of Morroc.";
+			close2;
+		}
+		else
+		{
+			mes "^3355FFYou find a shimmering";
+			mes "crest that symbolizes";
+			mes "the power of the Earth.^000000";
+			cutin "mocseal_earth01.bmp",2;
+			next;
+			mes "^3355FFTo counteract the";
+			mes "crest's Earth power,";
+			mes "you'll probably need";
+			mes "a Flame Heart stone.^000000";
+			close2;
+		}
+	}
+	else if(mao_request > 13 && mao_request < 100)
+	{
+		mes "^3355FFYou find a shimmering";
+		mes "crest that symbolizes";
+		mes "the power of the Earth.";
+		mes "However, you don't sense";
+		mes "anything peculiar from it.";
+		cutin "mocseal_earth02.bmp",2;
+		close2;
+	}
+	else if(mao_request == 112)
+	{
+		mes "^3355FFYou find a shimmering";
+		mes "crest that symbolizes";
+		mes "the power of the Earth.";
+		mes "You'll need a Great Nature";
+		mes "stone to enhance its power.^000000";
+		cutin "mocseal_earth02.bmp",2;
+		next;
+		if (countitem(997))
+		{
+			mes "^3355FFYou pull out a";
+			mes "Great Nature, which";
+			mes "causes tremors in the";
+			mes "ground and sand to flow";
+			mes "towards the crest.^000000";
+			specialeffect 57;
+			delitem 997,1;
+			set mao_request,113;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Great, I think that actually";
+			mes "worked! Now, I should try";
+			mes "to find the crest hidden to";
+			mes "the east of Morroc.";
+			cutin "mocseal_earth01.bmp",2;
+			close2;
+		}
+		else
+		{
+			mes "[" + strcharinfo(0) + "]";
+			mes "The next time that";
+			mes "I come here, I better";
+			mes "have a Great Nature ready...";
+			close2;
+		}
+	}
+	else if(mao_request > 111)
+	{
+		mes "^3355FFYou find a shimmering";
+		mes "crest that symbolizes";
+		mes "the power of the Earth.^000000";
+		cutin "mocseal_earth01.bmp",2;
+		close2;
+	}
+	cutin "mocseal_earth01.bmp",255;
+	cutin "mocseal_earth02.bmp",255;
+}
+
+moc_fild07,192,166,1	script	Unturned Spot#fire	111,{
+
+	if (mao_request == 15)
+	{
+		if(countitem(995))
+		{
+			mes "^3355FFYou find a gleaming";
+			mes "crest that symbolizes Fire.^000000";
+			cutin "mocseal_fire01.bmp",2;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "This crest must be";
+			mes "imbued with the Fire";
+			mes "element. I better see";
+			mes "if this Mystic Frozen";
+			mes "can stabilize it.";
+			next;
+			mes "^3355FFAs soon as you take";
+			mes "out the Mystic Frozen,";
+			mes "it begins to pulse with";
+			mes "light as the crest glows";
+			mes "brighter and brighter.^000000";
+			specialeffect 55;
+			specialeffect 54;
+			next;
+			mes "^3355FFThe air in the area";
+			mes "suddenly chills, and";
+			mes "your Mystic Frozen";
+			mes "bursts into cold vapor.^000000";
+			cutin "mocseal_fire02.bmp",2;
+			specialeffect 72;
+			delitem 995,1;
+			set mao_request,16;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "It looks like my work";
+			mes "here is done. Now, I better";
+			mes "go back and report to Kidd.";
+			close2;
+		}
+		else
+		{
+			cutin "mocseal_fire01.bmp",2;
+			mes "^3355FFYou find a gleaming";
+			mes "crest that symbolizes Fire.";
+			mes "You'll need a Mystic Frozen";
+			mes "to stabilize its power.^000000";
+			close2;
+		}
+	}
+	else if(mao_request > 15 && mao_request < 100)
+	{
+		mes "^3355FFYou find a gleaming";
+		mes "crest that symbolizes Fire.";
+		mes "However, you don't think it's";
+		mes "worth investigating for now.^000000";
+		cutin "mocseal_fire02.bmp",2;
+		close2;
+	}
+	else if(mao_request == 114)
+	{
+		cutin "mocseal_fire02.bmp",2;
+		mes "^3355FFYou find a gleaming";
+		mes "crest that symbolizes Fire.";
+		if (countitem(994))
+		{
+			mes "You'll need a Flame Heart";
+			mes "in order to enhance its power.^000000";
+			next;
+			mes "^3355FFYou pull out a Flame";
+			mes "Heart, and the crest";
+			mes "begins to shine as the";
+			mes "air around you heats up.^000000";
+			specialeffect 55;
+			cutin "mocseal_fire01.bmp",2;
+			delitem 994,1;
+			set mao_request,115;
+			next;
+			mes "[" + strcharinfo(0) + "]";
+			mes "Well, that's the";
+			mes "last elemental crest.";
+			mes "Now I better go back";
+			mes "and report to Lin.";
+			close2;
+		}
+		else
+		{
+			mes "You'll need a Flame Heart";
+			mes "in order to enhance its power.^000000";
+			close2;
+		}
+	}
+	else if(mao_request > 113)
+	{
+		mes "^3355FFYou find a gleaming";
+		mes "crest that symbolizes Fire.^000000";
+		cutin "mocseal_fire01.bmp",2;
+		close2;
+	}
+	cutin "mocseal_fire01.bmp",255;
+	cutin "mocseal_fire02.bmp",255;
+}
+
+morocc_in,46,125,5	script	Assistant	729,{
+
+	if (mao_request > 18 && mao_request < 100)
+	{
+		mes "[Sephit]";
+		mes "Hopefully, I was able to";
+		mes "help you with whatever";
+		mes "information that you needed.";
+		mes "Morroc has a much richer";
+		mes "history than most people";
+		mes "realize, don't you think?";
+		close;
+	}
+	else if(mao_request > 116)
+	{
+		mes "[Sephit]";
+		mes "Hopefully, I was able to";
+		mes "help you with whatever";
+		mes "information that you needed.";
+		mes "Morroc has a much richer";
+		mes "history than most people";
+		mes "realize, don't you think?";
+		next;
+		mes "[Sephit]";
+		mes "When I get some time,";
+		mes "I really want to investigate";
+		mes "that Thanatos Tower. I get";
+		mes "the feeling that there's so";
+		mes "much I can learn there~";
+		close;
+	}
+	else if(mao_request == 18)
+	{
+		mes "[Sephit]";
+		mes "Oh, we usually don't";
+		mes "have many visitors here.";
+		mes "Are you here to speak to";
+		mes "our local historian? He's";
+		mes "pretty busy right now, so";
+		mes "I hope you can come back later.";
+		next;
+		mes "[Sephit]";
+		mes "Though, to be honest,";
+		mes "he's kind of hiding under";
+		mes "the covers at the moment.";
+		mes "Some Assassin came to";
+		mes "request some information,";
+		mes "but he scared him off...";
+		next;
+		mes "[Sephit]";
+		mes "It was pretty funny, actually.";
+		mes "The guy walked in, flashed";
+		mes "his dagger, and declared that";
+		mes "he needed some important";
+		mes "information. I guess my boss";
+		mes "was pretty intimidated by him.";
+		next;
+		mes "[Sephit]";
+		mes "If it's really important,";
+		mes "then I might be able to";
+		mes "answer your questions if";
+		mes "they're about Morroc's most";
+		mes "ancient histories and legends.";
+		next;
+		mes "^3355FFYou ask Sephit about the";
+		mes "four elemental crests around";
+		mes "Morroc, their significance, and";
+		mes "about Raiyan Moore. You also";
+		mes "inform her that you've already";
+		mes "stabilized the crests' power.^000000";
+		next;
+		mes "[Sephit]";
+		mes "Moore... Moore...";
+		mes "His work sounds really";
+		mes "important, so I'm surprised";
+		mes "I haven't heard of him. I'd ask";
+		mes "my boss, but I can't disturb";
+		mes "him right now. Ah, well...";
+		next;
+		mes "[Sephit]";
+		mes "Oh, first of all, not too";
+		mes "many people know about";
+		mes "those crests. Still, you did";
+		mes "a great service by stabilizing";
+		mes "them. Otherwise, the seal under";
+		mes "Morroc Castle would break.";
+		next;
+		mes "[Sephit]";
+		mes "The seal beneath Morroc";
+		mes "Castle actually keeps Satan";
+		mes "Morroc from entering our world.";
+		mes "If he ever returned, he might";
+		mes "repeat the mass destruction";
+		next;
+		mes "[Sephit]";
+		mes "When Satan Morroc";
+		mes "was terrorizing the human";
+		mes "world, he used Thanatos";
+		mes "Tower as his power base.";
+		mes "There, he would summon";
+		mes "countless hordes of minions.";
+		next;
+		mes "[Sephit]";
+		mes "That tower has been in ruins";
+		mes "for years, but recently some";
+		mes "company started reconstructing";
+		mes "it, even though demons, well,";
+		mes "disguised as angels, still";
+		mes "roam that place freely.";
+		next;
+		mes "[Sephit]";
+		mes "Satan Morroc may have been";
+		mes "unimaginably powerful, but";
+		mes "it would take a lot of work";
+		mes "to bring him back into our";
+		mes "world. Let's see, you could";
+		mes "destroy Morroc's seal...";
+		next;
+		mes "[Sephit]";
+		mes "There was also... Oh, God.";
+		mes "Long ago, someone actually";
+		mes "sacrificed children in a failed";
+		mes "attempt to revive Morroc Satan.";
+		mes "The children missing here in";
+		mes "Morroc-- Y-you don't think...";
+		next;
+		mes "[Sephit]";
+		mes "But who really knows?";
+		mes "I mean we have historical";
+		mes "records of Satan Morroc, ";
+		mes "but maybe it's just a legend.";
+		mes "Aside from that, we have no";
+		mes "proof that he really exists.";
+		next;
+		mes "[Sephit]";
+		mes "...Well, aside from those";
+		mes "elemental crests, I mean.";
+		mes "Then again, maybe they just";
+		mes "regulate this region's elements";
+		mes "to make it possible for people";
+		mes "to live here in the desert.";
+		set mao_request,19;
+		close;
+	}
+	else if(mao_request == 116)
+	{
+		mes "[Sephit]";
+		mes "Oh, we usually don't";
+		mes "have many visitors here.";
+		mes "Are you here to speak to";
+		mes "our local historian? He's";
+		mes "pretty busy right now, so";
+		mes "I hope you can come back later.";
+		next;
+		mes "[Sephit]";
+		mes "Though, to be honest,";
+		mes "he's kind of hiding under";
+		mes "the covers at the moment.";
+		mes "Some Assassin came to";
+		mes "request some information,";
+		mes "but she scared him off...";
+		next;
+		mes "[Sephit]";
+		mes "If it's really important,";
+		mes "then I might be able to";
+		mes "answer your questions if";
+		mes "they're about Morroc's most";
+		mes "ancient histories and legends.";
+		next;
+		mes "^3355FFYou ask Sephit for any";
+		mes "information related to";
+		mes "Satan Morroc and Thanatos";
+		mes "Tower, particularly their";
+		mes "significance and how";
+		mes "they might be related.^000000";
+		next;
+		mes "^3355FFYou also inform her";
+		mes "about Moore's research,";
+		mes "and about the elemental";
+		mes "crests hidden throughout";
+		mes "Morroc that you've balanced.^000000";
+		next;
+		mes "[Sephit]";
+		mes "Moore... Moore...";
+		mes "His work sounds really";
+		mes "important, so I'm surprised";
+		mes "I haven't heard of him. I'd ask";
+		mes "my boss, but I can't disturb";
+		mes "him right now. Ah, well...";
+		next;
+		mes "[Sephit]";
+		mes "Oh, first of all, not too";
+		mes "many people know about";
+		mes "those crests. Still, you did";
+		mes "a great service by stabilizing";
+		mes "them. Otherwise, the seal under";
+		mes "Morroc Castle would break.";
+		next;
+		mes "[Sephit]";
+		mes "The seal beneath Morroc";
+		mes "Castle actually keeps Satan";
+		mes "Morroc from entering our world.";
+		mes "If he ever returned, he might";
+		mes "repeat the mass destruction";
+		mes "that he caused in the past.";
+		next;
+		mes "[Sephit]";
+		mes "It's funny that you should ask";
+		mes "about Thanatos Tower. When";
+		mes "Satan Morroc was terrorizing";
+		mes "our world, he used that place";
+		mes "to summon hordes of minions";
+		mes "that would menace us humans.";
+		next;
+		mes "[Sephit]";
+		mes "That tower has been in ruins";
+		mes "for years, but recently some";
+		mes "company started reconstructing";
+		mes "it, even though demons, well,";
+		mes "disguised as angels, still";
+		mes "roam that place freely.";
+		next;
+		mes "[Sephit]";
+		mes "Satan Morroc may have been";
+		mes "unimaginably powerful, but";
+		mes "it would take a lot of work";
+		mes "to bring him back into our";
+		mes "world. Let's see, you could";
+		mes "destroy Morroc's seal...";
+		next;
+		mes "[Sephit]";
+		mes "There was also... Oh, God.";
+		mes "Long ago, someone actually";
+		mes "sacrificed children in a failed";
+		mes "attempt to revive Morroc Satan.";
+		mes "The children missing here in";
+		mes "Morroc-- Y-you don't think...";
+		next;
+		mes "[Sephit]";
+		mes "But who really knows?";
+		mes "I mean we have historical";
+		mes "records of Satan Morroc, ";
+		mes "but maybe it's just a legend.";
+		mes "Aside from that, we have no";
+		mes "proof that he really exists.";
+		next;
+		mes "[Sephit]";
+		mes "...Well, aside from those";
+		mes "elemental crests, I mean.";
+		mes "Then again, maybe they just";
+		mes "regulate this region's elements";
+		mes "to make it possible for people";
+		mes "to live here in the desert.";
+		set mao_request,117;
+		close;
+	}
+	else
+	{
+		mes "[Sephit]";
+		mes "Oh, we usually don't";
+		mes "have many visitors here.";
+		mes "Are you here to speak to";
+		mes "our local historian? He's";
+		mes "pretty busy right now, so";
+		mes "I hope you can come back later.";
+		next;
+		mes "[Sephit]";
+		mes "Lately, I've been";
+		mes "digging through some";
+		mes "old historical records and";
+		mes "learned something about";
+		mes "a monster called Satan Morroc.";
+		next;
+		mes "[Sephit]";
+		mes "According to the legends,";
+		mes "he's sealed beneath Morroc";
+		mes "Castle, and our town gets its";
+		mes "name from him. That sounds";
+		mes "pretty grotesque, don't you";
+		mes "think? Too weird to be true...";
+		close;
+	}
+}
+
+que_job01,15,8,1	script	#mao_table	139,1,1,{
+
+OnTouch:
+	if (mao_request == 24)
+	{
+		mes "[Valdes]";
+		mes "That's grave news...";
+		mes "I had my suspicions";
+		mes "about Mr. R, but I never";
+		mes "thought he was capable";
+		mes "of such audacity...";
+		next;
+		mes "[Kidd]";
+		mes "Damn it! I know you had";
+		mes "to accept both Mr. R and";
+		mes "the Dandelion Organization";
+		mes "because we didn't know the";
+		mes "truth beforehand, but does";
+		mes "Lin know about this now?!";
+		next;
+		mes "[Valdes]";
+		mes "I doubt it. I only learned";
+		mes "that Mr. R was the true";
+		mes "kidnapper when you told";
+		mes "me just now. But to sacrifice";
+		mes "them in order to revive Satan";
+		mes "Morroc... That's beyond evil.";
+		next;
+		mes "[Valdes]";
+		mes "Mr. R... If he is Raiyan";
+		mes "Moore, then you can find him";
+		mes "in the other room. Go and";
+		mes "interrogate him, confirm";
+		mes "everything you have learned.";
+		next;
+		mes "[Valdes]";
+		mes "Come...";
+		mes "This way.";
+		next;
+		donpcevent "Valdes#2::OnInit";
+		mes "[Kidd]";
+		mes "This is getting";
+		mes "too serious. Valdes,";
+		mes "wait, I'm coming with you!";
+		mes ""+ strcharinfo(0) +", come on, quickly!";
+		set mao_request,25;
+		close2;
+		donpcevent "Kidd#2::OnInit";
+		end;
+	}
+	else if(mao_request == 123)
+	{
+		mes "[Lin]";
+		mes "Master, did you know";
+		mes "from the beginning?!";
+		mes "You knew that the person";
+		mes "I was supposed to protect";
+		mes "is the same person that";
+		mes "Kidd is supposed to find?!";
+		next;
+		mes "[Valdes]";
+		mes "Lin, calm down. Yes,";
+		mes "I suspected as such from";
+		mes "the start. However, I did";
+		mes "know whether to trust Mr. R";
+		mes "or the Dandelion organization.";
+		next;
+		mes "[Valdes]";
+		mes "Since both parties claimed";
+		mes "to be able to help the missing";
+		mes "children, I took the chance.";
+		mes "For now, the best thing to";
+		mes "do would be to ask if Mr. R's";
+		mes "attackers are from Dandelion...";
+		next;
+		mes "[Lin]";
+		mes "Alright... I can't believe";
+		mes "it... Mr. R. Moore... Kidd";
+		mes "is supposed to hunt down";
+		mes "Raiyan Moore... It's too";
+		mes "much of a coincidence...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Lin! I'm sorry to";
+		mes "interrupt, but Mr. R";
+		mes "is missing... I don't";
+		mes "know where he is!";
+		next;
+		mes "[Lin]";
+		mes "What?! What do yo--";
+		mes "Wh-what's going on?!";
+		mes "What's this noise in";
+		mes "my f-freakin' head?!";
+		mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
+		next;
+		mes "[Lin]";
+		mes "Oh no...";
+		mes "This is what";
+		mes "I feared the most...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "What's...";
+		mes "What's going on?";
+		mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
+		next;
+		mes "[Lin]";
+		mes "I think...";
+		mes "I think it's the";
+		mes "ceremony to revive";
+		mes "Satan Morroc! Mr. R must";
+		mes "have went there to stop";
+		mes "them... or to join them!";
+		next;
+		mes "[Valdes]";
+		mes "Lin, go call everyone";
+		mes "in the guild! And you,";
+		mes "try to find the source";
+		mes "of that weird echo!";
+		mes "Hurry, there's no time!";
+		mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
+		next;
+		mes "[Lin]";
+		mes "Yes, sir!";
+		next;
+		donpcevent "Lin#2::OnInit";
+		mes "[Valdes]";
+		mes "No matter what the ";
+		mes "cost, we can't let";
+		mes "that ritual finish...!";
+		mes "If Satan Morroc really";
+		mes "exists, we can't let";
+		mes "him enter our world!";
+		set mao_request,124;
+		close2;
+		warp "que_job01",11,4;
+		end;
+	}
+
+OnInit:
+	disablenpc "#mao_table";
+	end;
+	
+OnEnter:
+	enablenpc "#mao_table";
+	end;
+}
+
+que_job01,147,55,1	script	#mao_empty	139,1,1,{
+
+OnTouch:
+	if (mao_request == 122)
+	{
+		mes "^333333...........No........";
+		mes "This.........can't...^000000";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Huh?! That sounds";
+		mes "like Lin's voice...";
+		mes "Where are they?";
+		mes "Where have they gone?!";
+		set mao_request,123;
+		close;
+	}
+
+OnInit:
+	disablenpc "#mao_empty";
+	end;
+	
+OnEnter:
+	enablenpc "#mao_empty";
+	end;
+}
+
+que_job01,144,57,1	script	#Rabsent	139,1,1,{
+
+OnTouch:
+	if(mao_request == 25)
+	{
+		mes "[Kidd]";
+		mes "Raiyan Moore...!";
+		mes "Wh-where is he?!";
+		next;
+		mes "[Valdes]";
+		mes "What the deuce?";
+		mes "He should be just";
+		mes "in this room. Wait,";
+		mes "how could he get past";
+		mes "our security magic...?";
+		next;
+		mes "[Kidd]";
+		mes "Where's Lin?";
+		mes "Lin?! Lin, where";
+		mes "are you? Answer me!";
+		mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
+		next;
+		mes "[Kidd]";
+		mes "God! Wh-what's";
+		mes "that--where is that";
+		mes "voice coming from?!";
+		mes "My head feels like";
+		mes "it's gonna split open!";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "What...";
+		mes "What's happening?";
+		mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
+		next;
+		mes "[Kidd]";
+		mes "Damn, that has to be him!";
+		mes "He's trying to revive Satan";
+		mes "Morroc right now! And where's";
+		mes "Lin?! What happened to her?";
+		next;
+		mes "[Valdes]";
+		mes ""+ strcharinfo(0) +", I'm going";
+		mes "to call every member of the";
+		mes "Assassin Guild. You and Kidd";
+		mes "go try to find the source of";
+		mes "that voice and stop this!";
+		mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
+		next;
+		mes "[Kidd]";
+		mes "Yes, sir!";
+		next;
+		donpcevent "Kidd#3::OnInit";
+		mes "[Valdes]";
+		mes "I only hope that";
+		mes "we're not too late";
+		mes "to stop this from";
+		mes "happening. Hurry,";
+		mes "the fate of the world";
+		mes "hangs in the balance!";
+		set mao_request,26;
+		close2;
+		warp "que_job01",144,61;
+		end;
+	}
+OnInit:
+	disablenpc "#Rabsent";
+	end;
+	
+OnEnter:
+	enablenpc "#Rabsent";
+	end;
+}
+
+moc_castle,40,20,3	script	Man	849,{
+
+	if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
+	{
+		mes "^3355FFYou find the body";
+		mes "of a dead man.^000000";
+		emotion e_hmm,1;
+		close;
+	}
+	mes "^3355FFYou find a man lying";
+	mes "on the floor. He seems";
+	mes "very close to dying, and";
+	mes "is mumbling deliriously.^000000";
+	if (mao_request == 26 || mao_request == 27)
+	{
+		next;
+		mes "[Man]";
+		mes "Ghhhk~! Fr-fresh...";
+		mes "B-blood! Hee hee hee~";
+		mes "For th-the ritual, I-I'll";
+		mes "d-dedicate... Myself...";
+		mes "For the s-sacrifice!";
+		mes "^333333*Cough Cough!*^000000";
+		close2;
+		if(!$mao_gate)
+		{
+			warp "que_job02",14,182;
+			set $mao_gate1,1;
+		}
+		end;
+	}
+	else if(mao_request == 124 || mao_request == 125)
+	{
+		next;
+		mes "[Man]";
+		mes "Ghhhk~! Fr-fresh...";
+		mes "B-blood! Hee hee hee~";
+		mes "For th-the ritual, I-I'll";
+		mes "d-dedicate... Myself...";
+		mes "For the s-sacrifice!";
+		mes "^333333*Cough Cough!*^000000";
+		close2;
+		if(!$mao_gate2)
+		{
+			warp "que_job03",14,182;
+			set $mao_gate2,1;
+		}
+		end;
+	}
+
+OnInit:
+	set $mao_gate1,0;
+	set $mao_gate2,0;
+	end;
+}
+
+que_job02,14,182,1	script	#maogate1	139,1,1,{
+
+OnEnter:
+	enablenpc "#maogate1";
+	end;
+	
+OnStop:
+	disablenpc "#maogate1";
+	end;
+	
+OnTouch:
+	if (mao_request == 26 || mao_request == 27)
+	{
+		initnpctimer;
+		disablenpc "#maogate1";
+		donpcevent "#maogate1_talk1::OnEnter";
+	}
+	else
+	{
+		mes "^3355FFYou will now be";
+		mes "teleported outside.^000000";
+		close2;
+		warp "morocc",100,100;
+		set $maogate1,0;
+	}
+	end;
+
+OnTimer580000:
+	mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
+	end;
+
+OnTimer590000:
+	mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
+	end;
+
+OnTimer595000:
+	mapwarp "que_job02","morocc",160,129;
+	end;
+
+OnTimer596000:
+	donpcevent "#maogate1_talk1::OnInit";
+	donpcevent "#maogate1_talk2::OnEnter";
+	donpcevent "#maogate1_talk3::OnEnter";
+	donpcevent "#maogate1_talk4::OnEnter";
+	donpcevent "#maogate1_talk5::OnEnter";
+	donpcevent "#maogate1_talk6::OnEnter";
+	donpcevent "#maogate1_talk7::OnEnter";
+	donpcevent "Kidd#maogate1_1::OnInit";
+	donpcevent "Kidd#maogate1_2::OnInit";
+	donpcevent "Lin#maogate1_1::OnInit";
+	donpcevent "Lin#maogate1_2::OnInit";
+	donpcevent "R#maogate1::OnInit";
+	donpcevent "#maogate1_end::OnStop";
+	donpcevent "#maogate1_end::OnInit";
+	donpcevent "#maogate1_end2::OnInit";
+	donpcevent "Dandelion#maogate1_1::OnInit";
+	donpcevent "Dandelion#maogate1_2::OnInit";
+	donpcevent "Dandelion#maogate1_3::OnInit";
+	donpcevent "Dandelion#maogate1_4::OnInit";
+	donpcevent "#maogate1_setting::OnEnter";
+	donpcevent "Dandelion Member#1_bt::OnInit";
+	donpcevent "#maogate1_battle::OnStop2";
+	donpcevent "#maogate1_battle::OnEnter";
+	end;
+
+OnTimer597000:
+	enablenpc "#maogate1";
+	set $maogate1,0;
+	stopnpctimer;
+	end;
+}
+
+que_job02,14,181,1	script	#maogate1_talk1	139,2,2,{
+
+OnInit:
+	disablenpc "#maogate1_talk1";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk1";
+	end;
+	
+OnTouch:
+	mes "^333333Holy... ritual... of...";
+	mes "blood... I am proud...";
+	mes "to b-be... the last...";
+	mes "sacrifice... Heh heh heh...^000000";
+	next;
+	mes "^3355FFThe maniacial laughter";
+	mes "from that strange voice";
+	mes "echoes in your head as you";
+	mes "wake up in some strage place.^000000";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Where am I...?";
+	mes "What is this place?";
+	mes "Arrgh, my head hurts,";
+	mes "but I've got to stop";
+	mes "Satan Morroc's revival...";
+	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "There's that voice";
+	mes "again! Kidd? Valdes?";
+	mes "Are any of you here?";
+	mes "Damn, I must be all alone.";
+	mes "I guess I have to stop this";
+	mes "weird ritual all by myself!";
+	close2;
+	disablenpc "#maogate1_talk1";
+	end;
+}
+
+que_job02,17,150,1	script	#maogate1_talk2	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk2";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk2";
+	end;
+	
+OnTouch:
+	mes "...";
+	mes "......";
+	mes ".........";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "...Isn't the moon";
+	mes "so beautiful tonight?";
+	next;
+	mes "[?????]";
+	mes "...But I wonder...";
+	mes "Why are there twice as many";
+	mes "guards when the moon is full?";
+	next;
+	mes "[???????]";
+	mes "The moon is so red...";
+	mes "Yes, it's been a year...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "What's going on?";
+	mes "Who's there? Kidd?";
+	mes "Valdes? Anybody?";
+	mes "What was that?";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk2";
+	end;
+}
+
+que_job02,16,97,1	script	#maogate1_talk3	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk3";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk3";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "So, you telling me you";
+	mes "don't know how this town";
+	mes "got its name? Well, it's";
+	mes "kind of a scary tale...";
+	next;
+	mes "[?????]";
+	mes "An evil demon invaded our";
+	mes "world, summoning troops of";
+	mes "his minions from the darkness.";
+	mes "However, he was defeated and";
+	mes "sealed beneath this castle";
+	mes "by a legendary hero.";
+	next;
+	mes "[???????]";
+	mes "But the hatred of Satan";
+	mes "Morroc has not ebbed with";
+	mes "time. If you look at the full";
+	mes "moon from here, it is colored";
+	mes "red with Satan Morroc's rage...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "...I keep hearing";
+	mes "things! Where the hell";
+	mes "is it all coming from?!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk3";
+	end;
+}
+
+que_job02,44,33,1	script	#maogate1_talk4	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk4";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk4";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Hmpf.";
+	mes "It has begun.";
+	next;
+	mes "[?????]";
+	mes "That smoke...?";
+	mes "What exactly is going";
+	mes "on over there every";
+	mes "full moon?";
+	next;
+	mes "[???????]";
+	mes "Well...";
+	mes "Who's to say?";
+	next;
+	mes "[????]";
+	mes "B-boss...!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "These voices...";
+	mes "They're like past";
+	mes "memories of something";
+	mes "that's happened here";
+	mes "in Castle Morroc...";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk4";
+	end;
+}
+
+que_job02,93,21,1	script	#maogate1_talk5	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk5";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk5";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Sir, our investigation has";
+	mes "turned something up. Every";
+	mes "15 days, a carriage secretly";
+	mes "transports about 20 to 30";
+	mes "children into the castle.";
+	mes "However, they never come out...";
+	next;
+	mes "[?????]";
+	mes "Are you serious...?";
+	mes "What the hell could";
+	mes "they be doing in there?!";
+	mes "Come on, let's go...";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk5";
+	end;
+}
+
+que_job02,93,21,1	script	#maogate1_talk6	139,3,3,{
+
+OnStop:
+	disablenpc "#maogate1_talk6";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk6";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Wh-what's with";
+	mes "all of this noise?";
+	next;
+	mes "[?????]";
+	mes "Sorry, m'lord.";
+	mes "It's nothing, but";
+	mes "we'll take care of";
+	mes "it as soon as possible.";
+	mes "Shut up, children. Silence!";
+	next;
+	mes "..............";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[???????]";
+	mes "This place is so hot...";
+	mes "Where's my daddy? I don't...";
+	mes "I don't wanna go to Thanatos...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[??????]";
+	mes "Make sure that";
+	mes "nothing interferes";
+	mes "with our plan. Nothing...";
+	mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
+	next;
+	mes "[????]";
+	mes "I don't wanna";
+	mes "wear these chains!";
+	mes "G-get them off, please!";
+	mes "I'm sorry, I'm sorry, I'm s--";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "I can't...";
+	mes "I can't endure";
+	mes "listening to this";
+	mes "much longer. Where";
+	mes "the hell is Raiyan Moore?!";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk6";
+	end;
+}
+
+que_job02,180,144,1	script	#maogate1_talk7	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk7";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk7";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Jeez, what's going";
+	mes "on? Where the heck";
+	mes "are all the guards?";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[????]";
+	mes "What?! Why would";
+	mes "anyone do something";
+	mes "so stupid, so foolhardy,";
+	mes "as revive Satan Morroc?!";
+	next;
+	mes "[????]";
+	mes "Why...?";
+	mes "You can't possibly";
+	mes "understand. Now die...!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Where is that voice";
+	mes "coming from? Wait...";
+	mes "That's... That's happening";
+	mes "right now! Please... Please";
+	mes "don't let me be too late!";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate1_talk7";
+	end;
+}
+
+que_job02,77,179,1	script	#maogate1_talk8	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_talk8";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_talk8";
+	end;
+	
+OnStop2:
+	stopnpctimer;
+	end;
+	
+OnTouch:
+	initnpctimer;
+	disablenpc "#maogate1_talk8";
+	end;
+	
+OnTimer1000:
+	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	end;
+
+OnTimer4000:
+	mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
+	end;
+
+OnTimer8000:
+	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	end;
+
+OnTimer12000:
+	mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
+	end;
+
+OnTimer16000:
+	mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
+	end;
+
+OnTimer20000:
+	mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
+	end;
+
+OnTimer20100:
+	stopnpctimer;
+	end;
+}
+
+que_job02,73,82,1	script	#maogate1_battle	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_battle";
+	end;
+
+OnEnter:
+	enablenpc "#maogate1_battle";
+	end;
+	
+OnStop2:
+	stopnpctimer;
+	killmonster "que_job02","#maogate1_battle::OnMyMobDead";
+	end;
+	
+OnTouch:
+	initnpctimer;
+	emotion e_wah,1;
+	disablenpc "#maogate1_battle";
+	end;
+	
+OnTimer500:
+	monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+	monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+	monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+	monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+	end;
+	
+OnTimer5000:
+	mapannounce "que_job02","Watch out!",1,0x90EE90;
+	donpcevent "Dandelion Member#1_bt::OnEnter";
+	end;
+	
+OnTimer6000:
+	specialeffect 90;
+	end;
+	
+OnTimer6500:
+	killmonster "que_job02","#maogate1_battle::OnMyMobDead";
+	stopnpctimer;
+	end;
+	
+OnMyMobDead:
+	end;
+}
+
+que_job02,66,85,5	script	Dandelion Member#1_bt	880,{
+
+	if(mao_request == 26 || mao_request == 27)
+	{
+		mes "[Dandelion Member]";
+		mes "Hey... Are";
+		mes "you alright?";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Thanks...";
+		mes "I think you just";
+		mes "saved my life. What's";
+		mes "going on? Are you alone?";
+		next;
+		mes "[Dandelion Member]";
+		mes "It took me a while, but";
+		mes "I gathered as many members";
+		mes "of Dandelion as I could. From";
+		mes "the looks of it, I wouldn't be";
+		mes "surprised if Satan Morroc was";
+		mes "almost unsealed by now...";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Wait...";
+		mes "What about Kidd?";
+		mes "Where did he go?";
+		next;
+		mes "[Dandelion Member]";
+		mes "Kidd? He already";
+		mes "went in before any";
+		mes "of us. It sounds pretty";
+		mes "dangerous in there...";
+		next;
+		mes "[Kidd's Voice]";
+		mes "...I said--!";
+		mes "...That's...";
+		mes "Why I oughta--!";
+		emotion e_gasp,0;
+		next;
+		mes "[Dandelion Member]";
+		mes "Yeah, that's him again.";
+		mes "Now that you're awake,";
+		mes "I better do something.";
+		mes "You stay here and gather";
+		mes "your strength while I go";
+		mes "in there and help him...";
+		close2;
+		emotion e_gasp,1;
+		set mao_request,27;
+		disablenpc "Dandelion Member#1_bt";
+		end;
+	}
+
+OnInit:
+	disablenpc "Dandelion Member#1_bt";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion Member#1_bt";
+	end;
+}
+
+que_job02,87,83,1	script	#maogate1_setting	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate1_setting";
+	end;
+	
+OnEnter:
+	enablenpc "#maogate1_setting";
+	end;
+	
+OnTouch:
+	if (mao_request == 27)
+	{
+		donpcevent "#maogate1_end::OnEnter";
+		donpcevent "Kidd#maogate1_1::OnEnter";
+		donpcevent "Lin#maogate1_1::OnEnter";
+		donpcevent "R#maogate1::OnEnter";
+		donpcevent "Dandelion#maogate1_1::OnEnter";
+		donpcevent "Dandelion#maogate1_2::OnEnter";
+		end;
+	}
+}
+
+que_job02,117,101,1	script	#maogate1_end	139,3,3,{
+
+OnInit:
+	disablenpc "#maogate1_end";
+	end;
+	
+OnReset:
+	killmonster "que_job02","#maogate1_end::OnMyMobDead";
+	end;
+	
+OnStop:
+	killmonster "que_job02","#maogate1_end::OnMyMobDead";
+	stopnpctimer;
+	end;
+	
+OnEnter:
+	enablenpc "#maogate1_end";
+	end;
+	
+OnTouch:
+	donpcevent "#maogate1_setting::OnStop";
+	mes "[" + strcharinfo(0) + "]";
+	mes "Hey, what's going";
+	mes "on here? Kidd! Lin?";
+	mes "A-and who's that guy?";
+	mes "Could it possibly be...";
+	emotion e_gasp,1;
+	next;
+	cutin "mocseal_kid01.bmp",0;
+	mes "[Kidd]";
+	mes ""+ strcharinfo(0) +"...";
+	mes "Stay back and don't come";
+	mes "near me! Lin, why are you";
+	mes "doing this! Give up your";
+	mes "mission, you don't know";
+	mes "who your client really is!";
+	next;
+	cutin "mocseal_rin01.bmp",2;
+	mes "[Lin]";
+	mes "What are you talking";
+	mes "about, Kidd? I just found";
+	mes "out that the people you're";
+	mes "working for, the Dandelion";
+	mes "Organization, have been";
+	mes "hunting Mr. Moore down...";
+	donpcevent "Lin#maogate1_1::OnEmotion";
+	next;
+	cutin "mocseal_kid01.bmp",0;
+	mes "[Kidd]";
+	mes "Yes, of course they're";
+	mes "hunting him down. Your client,";
+	mes "Mr. R. Moore, is none other";
+	mes "than Raiyan Moore-- and he";
+	mes "plans to revive Satan Morroc!";
+	next;
+	cutin "mocseal_rin01.bmp",2;
+	mes "[Lin]";
+	mes "What?! But how can that";
+	mes "be? I've been with Moore";
+	mes "for a few days! If he's the one";
+	mes "who kidnapped the children,";
+	mes "then who is taking them hostage? ";
+	next;
+	mes "[Lin]";
+	mes "No, you should tell";
+	mes "me everything you know";
+	mes "about your own client,";
+	mes "the Dandelion Organization...";
+	donpcevent "R#maogate1::OnEmotion";
+	next;
+	cutin "mocseal_rin01.bmp",255;
+	cutin "mocseal_kid01.bmp",255;
+	mes "[R. Moore]";
+	mes "Thanks for your";
+	mes "concern, Lin. But really...";
+	mes "It's unnecessary. Heh heh...";
+	mes "I don't need to worry about the Dandelion Organization any longer.";
+	next;
+	mes "[R. Moore]";
+	mes "Prepare yourself";
+	mes "and be accepted into";
+	mes "this sacrifice... Lin...";
+	mes "Your blood will be used";
+	mes "to revive Morroc Satan!";
+	donpcevent "R#maogate1::OnSpell";
+	donpcevent "Kidd#maogate1_1::OnEmotion";
+	emotion e_gasp,1;
+	next;
+	mes "[Kidd]";
+	mes "Watch out!";
+	donpcevent "Kidd#maogate1_1::OnInit";
+	donpcevent "Lin#maogate1_1::OnInit";
+	donpcevent "Kidd#maogate1_2::OnEnter";
+	donpcevent "Lin#maogate1_2::OnEnter";
+	donpcevent "#maogate1_end2::OnSpell";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Kidd! Lin!";
+	next;
+	mes "[Lin]";
+	mes "Wh-why...?";
+	mes "Mr. Moore, you said";
+	mes "that you were trying to";
+	mes "stop Satan Morroc's revival...";
+	next;
+	mes "[Kidd]";
+	mes "Can't you see...?";
+	mes "He was lying! He";
+	mes "tricked all of us!";
+	next;
+	mes "[R. Moore]";
+	mes "So...";
+	mes "You're resisting?";
+	mes "Fine, you leave me";
+	mes "no choice. Feel the";
+	mes "power of Morroc Satan!";
+	donpcevent "R#maogate1::OnEmotion2";
+	next;
+	donpcevent "R#maogate1::OnInit";
+	initnpctimer;
+	monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+	mes "[" + strcharinfo(0) + "]";
+	mes "Bastard, what";
+	mes "are you doing?";
+	mes "Holy crap, m-monsters!";
+	next;
+	mes "[Lin]";
+	mes "Damn it!";
+	mes "Let me go!";
+	mes "I'm gonna chase";
+	mes "Moore myself!";
+	set mao_request,28;
+	close2;
+	donpcevent "Lin#maogate1_2::OnInit";
+	disablenpc "#maogate1_end";
+	end;
+
+OnTimer500:
+	mapannounce "que_job02","I'll back you up!",1,0x90EE90;
+	donpcevent "Dandelion#maogate1_3::OnEnter";
+	donpcevent "Dandelion#maogate1_4::OnEnter";
+	donpcevent "Dandelion#maogate1_1::OnEmotion";
+	donpcevent "Dandelion#maogate1_2::OnEmotion";
+	donpcevent "Dandelion#maogate1_3::OnEmotion";
+	donpcevent "Dandelion#maogate1_4::OnEmotion";
+	end;
+
+OnTimer3000:
+	donpcevent "Dandelion#maogate1_3::OnSpell";
+	donpcevent "Dandelion#maogate1_2::OnSpell";
+	end;
+
+OnTimer4000:
+	donpcevent "Dandelion#maogate1_4::OnSpell";
+	donpcevent "Dandelion#maogate1_2::OnSpell2";
+	end;
+
+OnTimer5000:
+	killmonster "que_job02","#maogate1_end::OnMyMobDead";
+	end;
+
+OnTimer5500:
+	set $@maogate1mobs,3;
+	monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+	monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+	monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+	end;
+
+OnTimer7000:
+	mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
+	end;
+
+OnTimer10000:
+	mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
+	donpcevent "Dandelion#maogate1_4::OnInit";
+	donpcevent "Dandelion#maogate1_3::OnInit";
+	donpcevent "Dandelion#maogate1_2::OnInit";
+	donpcevent "Dandelion#maogate1_1::OnInit";
+	stopnpctimer;
+	end;
+	
+OnMyMobDead:
+	end;
+}
+
+que_job02,116,108,5	script	Kidd#maogate1_1	884,{
+
+OnInit:
+	disablenpc "Kidd#maogate1_1";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#maogate1_1";
+	end;
+	
+OnEmotion:
+	emotion e_gasp,0;
+	end;
+}
+
+que_job02,126,103,5	script	Kidd#maogate1_2	884,{
+
+	end;
+
+OnInit:
+	disablenpc "Kidd#maogate1_2";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#maogate1_2";
+	end;
+	
+OnMyMobDead:
+	set $@maogate1mobs,$@maogate1mobs -1;
+	if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
+	end;
+}
+
+que_job02,121,106,1	script	Lin#maogate1_1	885,{
+
+OnInit:
+	disablenpc "Lin#maogate1_1";
+	end;
+	
+OnEnter:
+	enablenpc "Lin#maogate1_1";
+	end;
+	
+OnEmotion:
+	emotion e_wah,0;
+	end;
+}
+
+que_job02,127,101,1	script	Lin#maogate1_2	885,{
+
+OnInit:
+	disablenpc "Lin#maogate1_2";
+	end;
+	
+OnEnter:
+	enablenpc "Lin#maogate1_2";
+	end;
+}
+
+que_job02,124,109,3	script	R#maogate1	880,{
+
+OnInit:
+	disablenpc "R#maogate1";
+	end;
+	
+OnEnter:
+	enablenpc "R#maogate1";
+	end;
+	
+OnEmotion:
+	emotion e_hmm,0;
+	end;
+	
+OnEmotion2:
+	emotion e_gg,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+}
+
+que_job02,113,107,5	script	Dandelion#maogate1_1	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate1_1";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate1_1";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+}
+
+que_job02,121,100,7	script	Dandelion#maogate1_2	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate1_2";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate1_2";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+	
+OnSpell2:
+	specialeffect 90;
+	end;
+}
+
+que_job02,122,98,1	script	Dandelion#maogate1_3	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate1_3";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate1_3";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+}
+
+que_job02,122,111,5	script	Dandelion#maogate1_4	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate1_4";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate1_4";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 90;
+	end;
+}
+
+que_job02,122,106,1	script	#maogate1_end2	139,15,15,{
+
+OnInit:
+	disablenpc "#maogate1_end2";
+	end;
+	
+OnEnter:
+	enablenpc "#maogate1_end2";
+	end;
+
+OnTouch:
+	if (mao_request == 28)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "" + strcharinfo(0) + "!";
+		mes "Hey, you alright?";
+		mes "Come on, let's head";
+		mes "back, the other members";
+		mes "of the Assassin Guild";
+		mes "will take care of this...";
+		set mao_request,29;
+		close2;
+		mapwarp "que_job02","que_job01",59,49;
+		donpcevent "#maogate1_talk1::OnInit";
+		donpcevent "#maogate1_talk2::OnEnter";
+		donpcevent "#maogate1_talk3::OnEnter";
+		donpcevent "#maogate1_talk4::OnEnter";
+		donpcevent "#maogate1_talk5::OnEnter";
+		donpcevent "#maogate1_talk6::OnEnter";
+		donpcevent "#maogate1_talk7::OnEnter";
+		donpcevent "Kidd#maogate1_1::OnInit";
+		donpcevent "Kidd#maogate1_2::OnInit";
+		donpcevent "Lin#maogate1_1::OnInit";
+		donpcevent "Lin#maogate1_2::OnInit";
+		donpcevent "R#maogate1::OnInit";
+		donpcevent "#maogate1_end::OnStop";
+		donpcevent "#maogate1_end::OnInit";
+		donpcevent "#maogate1_end2::OnInit";
+		donpcevent "Dandelion#maogate1_1::OnInit";
+		donpcevent "Dandelion#maogate1_2::OnInit";
+		donpcevent "Dandelion#maogate1_3::OnInit";
+		donpcevent "Dandelion#maogate1_4::OnInit";
+		donpcevent "#maogate1_setting::OnEnter";
+		donpcevent "Dandelion Member#1_bt::OnInit";
+		donpcevent "#maogate1_battle::OnStop";
+		donpcevent "#maogate1_battle::OnEnter";
+		enablenpc "#maogate1";
+		set $maogate1,0;
+		end;
+	}
+}
+
+que_job03,14,182,1	script	#maogate2	139,1,1,{
+
+OnEnter:
+	enablenpc "#maogate2";
+	end;
+	
+OnStop:
+	disablenpc "#maogate2";
+	end;
+	
+OnTouch:
+	if (mao_request == 124 || mao_request == 125)
+	{
+		initnpctimer;
+		disablenpc "#maogate2";
+		donpcevent "#maogate2_talk1::OnEnter";
+	}
+	else
+	{
+		mes "^3355FFYou will now be";
+		mes "teleported outside.^000000";
+		close2;
+		warp "morocc",100,100;
+		set $maogate2,0;
+	}
+	end;
+
+OnTimer580000:
+	mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
+	end;
+
+OnTimer590000:
+	mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
+	end;
+
+OnTimer595000:
+	mapwarp "que_job02","morocc",160,129;
+	end;
+
+OnTimer596000:
+	donpcevent "#maogate2_talk1::OnInit";
+	donpcevent "#maogate2_talk2::OnEnter";
+	donpcevent "#maogate2_talk3::OnEnter";
+	donpcevent "#maogate2_talk4::OnEnter";
+	donpcevent "#maogate2_talk5::OnEnter";
+	donpcevent "#maogate2_talk6::OnEnter";
+	donpcevent "#maogate2_talk7::OnEnter";
+	donpcevent "Kidd#maogate2_1::OnInit";
+	donpcevent "Kidd#maogate2_2::OnInit";
+	donpcevent "Lin#maogate2_1::OnInit";
+	donpcevent "Lin#maogate2_2::OnInit";
+	donpcevent "R#maogate2::OnInit";
+	donpcevent "#maogate2_end::OnStop";
+	donpcevent "#maogate2_end::OnInit";
+	donpcevent "#maogate2_end2::OnInit";
+	donpcevent "Dandelion#maogate2_1::OnInit";
+	donpcevent "Dandelion#maogate2_2::OnInit";
+	donpcevent "Dandelion#maogate2_3::OnInit";
+	donpcevent "Dandelion#maogate2_4::OnInit";
+	donpcevent "#maogate2_setting::OnEnter";
+	donpcevent "Dandelion Member#2_bt::OnInit";
+	donpcevent "#maogate2_battle::OnStop2";
+	donpcevent "#maogate2_battle::OnEnter";
+	end;
+
+OnTimer597000:
+	enablenpc "#maogate2";
+	set $maogate2,0;
+	stopnpctimer;
+	end;
+}
+
+que_job03,14,181,1	script	#maogate2_talk1	139,2,2,{
+
+OnInit:
+	disablenpc "#maogate2_talk1";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk1";
+	end;
+	
+OnTouch:
+	mes "^333333Holy... ritual... of...";
+	mes "blood... I am proud...";
+	mes "to b-be... the last...";
+	mes "sacrifice... Heh heh heh...^000000";
+	next;
+	mes "^3355FFThe maniacial laughter";
+	mes "from that strange voice";
+	mes "echoes in your head as you";
+	mes "wake up in some strage place.^000000";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Where am I...?";
+	mes "What is this place?";
+	mes "Arrgh, my head hurts,";
+	mes "but I've got to stop";
+	mes "Satan Morroc's revival...";
+	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "There's that voice";
+	mes "again! Kidd? Valdes?";
+	mes "Are any of you here?";
+	mes "Damn, I must be all alone.";
+	mes "I guess I have to stop this";
+	mes "weird ritual all by myself!";
+	close2;
+	disablenpc "#maogate2_talk1";
+	end;
+}
+
+que_job03,17,150,1	script	#maogate2_talk2	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk2";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk2";
+	end;
+	
+OnTouch:
+	mes "...";
+	mes "......";
+	mes ".........";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "...Isn't the moon";
+	mes "so beautiful tonight?";
+	next;
+	mes "[?????]";
+	mes "...But I wonder...";
+	mes "Why are there twice as many";
+	mes "guards when the moon is full?";
+	next;
+	mes "[???????]";
+	mes "The moon is so red...";
+	mes "Yes, it's been a year...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "What's going on?";
+	mes "Who's there? Kidd?";
+	mes "Valdes? Anybody?";
+	mes "What was that?";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk2";
+	end;
+}
+
+que_job03,16,97,1	script	#maogate2_talk3	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk3";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk3";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "So, you telling me you";
+	mes "don't know how this town";
+	mes "got its name? Well, it's";
+	mes "kind of a scary tale...";
+	next;
+	mes "[?????]";
+	mes "An evil demon invaded our";
+	mes "world, summoning troops of";
+	mes "his minions from the darkness.";
+	mes "However, he was defeated and";
+	mes "sealed beneath this castle";
+	mes "by a legendary hero.";
+	next;
+	mes "[???????]";
+	mes "But the hatred of Satan";
+	mes "Morroc has not ebbed with";
+	mes "time. If you look at the full";
+	mes "moon from here, it is colored";
+	mes "red with Satan Morroc's rage...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "...I keep hearing";
+	mes "things! Where the hell";
+	mes "is it all coming from?!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk3";
+	end;
+}
+
+que_job03,44,33,1	script	#maogate2_talk4	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk4";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk4";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Hmpf.";
+	mes "It has begun.";
+	next;
+	mes "[?????]";
+	mes "That smoke...?";
+	mes "What exactly is going";
+	mes "on over there every";
+	mes "full moon?";
+	next;
+	mes "[???????]";
+	mes "Well...";
+	mes "Who's to say?";
+	next;
+	mes "[????]";
+	mes "B-boss...!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "These voices...";
+	mes "They're like past";
+	mes "memories of something";
+	mes "that's happened here";
+	mes "in Castle Morroc...";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk4";
+	end;
+}
+
+que_job03,93,21,1	script	#maogate2_talk5	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk5";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk5";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Sir, our investigation has";
+	mes "turned something up. Every";
+	mes "15 days, a carriage secretly";
+	mes "transports about 20 to 30";
+	mes "children into the castle.";
+	mes "However, they never come out...";
+	next;
+	mes "[?????]";
+	mes "Are you serious...?";
+	mes "What the hell could";
+	mes "they be doing in there?!";
+	mes "Come on, let's go...";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk5";
+	end;
+}
+
+que_job03,93,21,1	script	#maogate2_talk6	139,3,3,{
+
+OnStop:
+	disablenpc "#maogate2_talk6";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk6";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Wh-what's with";
+	mes "all of this noise?";
+	next;
+	mes "[?????]";
+	mes "Sorry, m'lord.";
+	mes "It's nothing, but";
+	mes "we'll take care of";
+	mes "it as soon as possible.";
+	mes "Shut up, children. Silence!";
+	next;
+	mes "..............";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[???????]";
+	mes "This place is so hot...";
+	mes "Where's my daddy? I don't...";
+	mes "I don't wanna go to Thanatos...";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[??????]";
+	mes "Make sure that";
+	mes "nothing interferes";
+	mes "with our plan. Nothing...";
+	mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
+	next;
+	mes "[????]";
+	mes "I don't wanna";
+	mes "wear these chains!";
+	mes "G-get them off, please!";
+	mes "I'm sorry, I'm sorry, I'm s--";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "I can't...";
+	mes "I can't endure";
+	mes "listening to this";
+	mes "much longer. Where";
+	mes "the hell is Raiyan Moore?!";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk6";
+	end;
+}
+
+que_job03,180,144,1	script	#maogate2_talk7	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk7";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk7";
+	end;
+	
+OnTouch:
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	soundeffect "wander_man_move.wav",0;
+	sc_start SC_Blind,60000,0;
+	mes "[?????]";
+	mes "Jeez, what's going";
+	mes "on? Where the heck";
+	mes "are all the guards?";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "[????]";
+	mes "What?! Why would";
+	mes "anyone do something";
+	mes "so stupid, so foolhardy,";
+	mes "as revive Satan Morroc?!";
+	next;
+	mes "[????]";
+	mes "Why...?";
+	mes "You can't possibly";
+	mes "understand. Now die...!";
+	next;
+	mes "......";
+	mes ".........";
+	mes "............";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Where is that voice";
+	mes "coming from? Wait...";
+	mes "That's... That's happening";
+	mes "right now! Please... Please";
+	mes "don't let me be too late!";
+	close2;
+	soundeffect "wander_man_move.wav",0;
+	sc_end SC_All;
+	disablenpc "#maogate2_talk7";
+	end;
+}
+
+que_job03,77,179,1	script	#maogate2_talk8	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_talk8";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_talk8";
+	end;
+	
+OnStop2:
+	stopnpctimer;
+	end;
+	
+OnTouch:
+	initnpctimer;
+	disablenpc "#maogate2_talk8";
+	end;
+	
+OnTimer1000:
+	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	end;
+
+OnTimer4000:
+	mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
+	end;
+
+OnTimer8000:
+	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+	end;
+
+OnTimer12000:
+	mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
+	end;
+
+OnTimer16000:
+	mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
+	end;
+
+OnTimer20000:
+	mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
+	end;
+
+OnTimer20100:
+	stopnpctimer;
+	end;
+}
+
+que_job03,73,82,1	script	#maogate2_battle	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_battle";
+	end;
+
+OnEnter:
+	enablenpc "#maogate2_battle";
+	end;
+	
+OnStop2:
+	stopnpctimer;
+	killmonster "que_job03","#maogate2_battle::OnMyMobDead";
+	end;
+	
+OnTouch:
+	initnpctimer;
+	emotion e_wah,1;
+	disablenpc "#maogate2_battle";
+	end;
+	
+OnTimer500:
+	monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+	monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+	monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+	monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+	end;
+	
+OnTimer5000:
+	mapannounce "que_job03","Watch out!",1,0x90EE90;
+	donpcevent "Dandelion Member#2_bt::OnEnter";
+	end;
+	
+OnTimer6000:
+	specialeffect 90;
+	end;
+	
+OnTimer6500:
+	killmonster "que_job03","#maogate2_battle::OnMyMobDead";
+	stopnpctimer;
+	end;
+	
+OnMyMobDead:
+	end;
+}
+
+que_job03,66,85,5	script	Dandelion Member#2_bt	880,{
+
+	if(mao_request == 124 || mao_request == 125)
+	{
+		mes "[Dandelion Member]";
+		mes "Hey, are you alright?";
+		mes "That was a pretty huge";
+		mes "explosion just now!";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Mr. R...?";
+		mes "Oh. You're not him.";
+		mes "Thanks, I think you";
+		mes "just saved my life. Hey...";
+		mes "Have you seen a female";
+		mes "Assassin around here?";
+		next;
+		mes "[Dandelion Member]";
+		mes "No, I don't think";
+		mes "so, but there's another";
+		mes "Assassin, Kidd, who's just";
+		mes "in the area. Wait, were you the";
+		mes "one who was duped by Raiyan";
+		mes "Moore? He's your client, right?";
+		next;
+		mes "[Dandelion Member]";
+		mes "I'm a member of the";
+		mes "Dandelion Organization,";
+		mes "and we've been trying to find";
+		mes "him. It turns out that we were";
+		mes "right about Moore: he's really planning to revive Satan Morroc.";
+		next;
+		mes "[" + strcharinfo(0) + "]";
+		mes "Huh? What are you";
+		mes "talking about? Wait,";
+		mes "Raiyan Moore? Do you";
+		mes "mean Mr. R. Moore?";
+		mes "No! Then this means...";
+		next;
+		mes "[Dandelion Member]";
+		mes "Right. He managed to";
+		mes "trick all of us. Now, if you'd";
+		mes "excuse me, I better go help";
+		mes "Kidd now that you're awake.";
+		next;
+		mes "[Lin's Voice]";
+		mes "...S-stop...";
+		mes "...This is...";
+		mes "This is all insane!";
+		emotion e_gasp,0;
+		next;
+		mes "["+ strcharinfo(0) +"]";
+		mes "That's... That's Lin's";
+		mes "voice! I better walk";
+		mes "through this darkness";
+		mes "and try to find her as";
+		mes "soon as I can!";
+		close2;
+		set mao_request,125;
+		disablenpc "Dandelion Member#2_bt";
+		end;
+	}
+
+OnInit:
+	disablenpc "Dandelion Member#2_bt";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion Member#2_bt";
+	end;
+}
+
+que_job03,87,83,1	script	#maogate2_setting	139,2,2,{
+
+OnStop:
+	disablenpc "#maogate2_setting";
+	end;
+	
+OnEnter:
+	enablenpc "#maogate2_setting";
+	end;
+	
+OnTouch:
+	if (mao_request == 125)
+	{
+		donpcevent "#maogate2_end::OnEnter";
+		donpcevent "Kidd#maogate2_1::OnEnter";
+		donpcevent "Lin#maogate2_1::OnEnter";
+		donpcevent "R#maogate2::OnEnter";
+		donpcevent "Dandelion#maogate2_1::OnEnter";
+		donpcevent "Dandelion#maogate2_2::OnEnter";
+		end;
+	}
+}
+
+que_job03,117,101,1	script	#maogate2_end	139,3,3,{
+
+OnInit:
+	disablenpc "#maogate2_end";
+	end;
+	
+OnReset:
+	killmonster "que_job03","#maogate2_end::OnMyMobDead";
+	end;
+	
+OnStop:
+	killmonster "que_job03","#maogate2_end::OnMyMobDead";
+	stopnpctimer;
+	end;
+	
+OnEnter:
+	enablenpc "#maogate2_end";
+	end;
+	
+OnTouch:
+	donpcevent "#maogate2_setting::OnStop";
+	mes "[" + strcharinfo(0) + "]";
+	mes "Hey, what's going";
+	mes "on here? Kidd! Lin?";
+	mes "A-and who's that guy?";
+	mes "Could it possibly be...";
+	emotion e_gasp,1;
+	next;
+	cutin "mocseal_kid01.bmp",0;
+	mes "[Kidd]";
+	mes ""+ strcharinfo(0) +"...";
+	mes "Stay back and don't come";
+	mes "near me! Lin, why are you";
+	mes "doing this! Give up your";
+	mes "mission, you don't know";
+	mes "who your client really is!";
+	next;
+	cutin "mocseal_rin01.bmp",2;
+	mes "[Lin]";
+	mes "What are you talking";
+	mes "about, Kidd? I just found";
+	mes "out that the people you're";
+	mes "working for, the Dandelion";
+	mes "Organization, have been";
+	mes "hunting Mr. Moore down...";
+	donpcevent "Lin#maogate2_1::OnEmotion";
+	next;
+	cutin "mocseal_kid01.bmp",0;
+	mes "[Kidd]";
+	mes "Yes, of course they're";
+	mes "hunting him down. Your client,";
+	mes "Mr. R. Moore, is none other";
+	mes "than Raiyan Moore-- and he";
+	mes "plans to revive Satan Morroc!";
+	next;
+	cutin "mocseal_rin01.bmp",2;
+	mes "[Lin]";
+	mes "What?! But how can that";
+	mes "be? I've been with Moore";
+	mes "for a few days! If he's the one";
+	mes "who kidnapped the children,";
+	mes "then who is taking them hostage? ";
+	next;
+	mes "[Lin]";
+	mes "No, you should tell";
+	mes "me everything you know";
+	mes "about your own client,";
+	mes "the Dandelion Organization...";
+	donpcevent "R#maogate2::OnEmotion";
+	next;
+	cutin "mocseal_rin01.bmp",255;
+	cutin "mocseal_kid01.bmp",255;
+	mes "[R. Moore]";
+	mes "Thanks for your";
+	mes "concern, Lin. But really...";
+	mes "It's unnecessary. Heh heh...";
+	mes "I don't need to worry about the Dandelion Organization any longer.";
+	next;
+	mes "[R. Moore]";
+	mes "Prepare yourself";
+	mes "and be accepted into";
+	mes "this sacrifice... Lin...";
+	mes "Your blood will be used";
+	mes "to revive Morroc Satan!";
+	donpcevent "R#maogate2::OnSpell";
+	donpcevent "Kidd#maogate2_1::OnEmotion";
+	emotion e_gasp,1;
+	next;
+	mes "[Kidd]";
+	mes "Watch out!";
+	donpcevent "Kidd#maogate2_1::OnInit";
+	donpcevent "Lin#maogate2_1::OnInit";
+	donpcevent "Kidd#maogate2_2::OnEnter";
+	donpcevent "Lin#maogate2_2::OnEnter";
+	donpcevent "#maogate2_end2::OnSpell";
+	next;
+	mes "[" + strcharinfo(0) + "]";
+	mes "Kidd! Lin!";
+	next;
+	mes "[Lin]";
+	mes "Wh-why...?";
+	mes "Mr. Moore, you said";
+	mes "that you were trying to";
+	mes "stop Satan Morroc's revival...";
+	next;
+	mes "[Kidd]";
+	mes "Can't you see...?";
+	mes "He was lying! He";
+	mes "tricked all of us!";
+	next;
+	mes "[R. Moore]";
+	mes "So...";
+	mes "You're resisting?";
+	mes "Fine, you leave me";
+	mes "no choice. Feel the";
+	mes "power of Morroc Satan!";
+	donpcevent "R#maogate2::OnEmotion2";
+	next;
+	donpcevent "R#maogate2::OnInit";
+	initnpctimer;
+	monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+	mes "[" + strcharinfo(0) + "]";
+	mes "Bastard, what";
+	mes "are you doing?";
+	mes "Holy crap, m-monsters!";
+	next;
+	mes "[Lin]";
+	mes "Damn it!";
+	mes "Let me go!";
+	mes "I'm gonna chase";
+	mes "Moore myself!";
+	set mao_request,126;
+	set $maoattack,$maoattack +1;
+	close2;
+	donpcevent "Lin#maogate2_2::OnInit";
+	disablenpc "#maogate2_end";
+	end;
+
+OnTimer500:
+	mapannounce "que_job03","I'll back you up!",1,0x90EE90;
+	donpcevent "Dandelion#maogate2_3::OnEnter";
+	donpcevent "Dandelion#maogate2_4::OnEnter";
+	donpcevent "Dandelion#maogate2_1::OnEmotion";
+	donpcevent "Dandelion#maogate2_2::OnEmotion";
+	donpcevent "Dandelion#maogate2_3::OnEmotion";
+	donpcevent "Dandelion#maogate2_4::OnEmotion";
+	end;
+
+OnTimer3000:
+	donpcevent "Dandelion#maogate2_3::OnSpell";
+	donpcevent "Dandelion#maogate2_2::OnSpell";
+	end;
+
+OnTimer4000:
+	donpcevent "Dandelion#maogate2_4::OnSpell";
+	donpcevent "Dandelion#maogate2_2::OnSpell2";
+	end;
+
+OnTimer5000:
+	killmonster "que_job03","#maogate2_end::OnMyMobDead";
+	end;
+
+OnTimer5500:
+	set $@maogate2mobs,3;
+	monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+	monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+	monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+	end;
+
+OnTimer7000:
+	mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
+	end;
+
+OnTimer10000:
+	mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
+	donpcevent "Dandelion#maogate2_4::OnInit";
+	donpcevent "Dandelion#maogate2_3::OnInit";
+	donpcevent "Dandelion#maogate2_2::OnInit";
+	donpcevent "Dandelion#maogate2_1::OnInit";
+	stopnpctimer;
+	end;
+	
+OnMyMobDead:
+	end;
+}
+
+que_job03,116,108,5	script	Kidd#maogate2_1	884,{
+
+OnInit:
+	disablenpc "Kidd#maogate2_1";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#maogate2_1";
+	end;
+	
+OnEmotion:
+	emotion e_gasp,0;
+	end;
+}
+
+que_job03,126,103,5	script	Kidd#maogate2_2	884,{
+
+	end;
+
+OnInit:
+	disablenpc "Kidd#maogate2_2";
+	end;
+	
+OnEnter:
+	enablenpc "Kidd#maogate2_2";
+	end;
+	
+OnMyMobDead:
+	set $@maogate2mobs,$@maogate2mobs -1;
+	if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
+	end;
+}
+
+que_job03,121,106,1	script	Lin#maogate2_1	885,{
+
+OnInit:
+	disablenpc "Lin#maogate2_1";
+	end;
+	
+OnEnter:
+	enablenpc "Lin#maogate2_1";
+	end;
+	
+OnEmotion:
+	emotion e_wah,0;
+	end;
+}
+
+que_job03,127,101,1	script	Lin#maogate2_2	885,{
+
+OnInit:
+	disablenpc "Lin#maogate2_2";
+	end;
+	
+OnEnter:
+	enablenpc "Lin#maogate2_2";
+	end;
+}
+
+que_job03,124,109,3	script	R#maogate2	880,{
+
+OnInit:
+	disablenpc "R#maogate2";
+	end;
+	
+OnEnter:
+	enablenpc "R#maogate2";
+	end;
+	
+OnEmotion:
+	emotion e_hmm,0;
+	end;
+	
+OnEmotion2:
+	emotion e_gg,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+}
+
+que_job03,113,107,5	script	Dandelion#maogate2_1	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate2_1";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate2_1";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+}
+
+que_job03,121,100,7	script	Dandelion#maogate2_2	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate2_2";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate2_2";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+	
+OnSpell2:
+	specialeffect 90;
+	end;
+}
+
+que_job03,122,98,1	script	Dandelion#maogate2_3	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate2_3";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate2_3";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 54;
+	end;
+}
+
+que_job03,122,111,5	script	Dandelion#maogate2_4	880,{
+
+OnInit:
+	disablenpc "Dandelion#maogate2_4";
+	end;
+	
+OnEnter:
+	enablenpc "Dandelion#maogate2_4";
+	end;
+	
+OnEmotion:
+	emotion e_go,0;
+	end;
+	
+OnSpell:
+	specialeffect 90;
+	end;
+}
+
+que_job03,122,106,1	script	#maogate2_end2	139,15,15,{
+
+OnInit:
+	disablenpc "#maogate2_end2";
+	end;
+	
+OnEnter:
+	enablenpc "#maogate2_end2";
+	end;
+
+OnTouch:
+	if (mao_request == 126)
+	{
+		cutin "mocseal_kid01.bmp",2;
+		mes "[Kidd]";
+		mes "" + strcharinfo(0) + "...!";
+		mes "Can you hear me? Oh man...";
+		mes "You don't look so hot. Come";
+		mes "on, we gotta get you back";
+		mes "to the guild for now...";
+		set mao_request,127;
+		close2;
+		mapwarp "que_job03","que_job01",59,49;
+		donpcevent "#maogate2_talk1::OnInit";
+		donpcevent "#maogate2_talk2::OnEnter";
+		donpcevent "#maogate2_talk3::OnEnter";
+		donpcevent "#maogate2_talk4::OnEnter";
+		donpcevent "#maogate2_talk5::OnEnter";
+		donpcevent "#maogate2_talk6::OnEnter";
+		donpcevent "#maogate2_talk7::OnEnter";
+		donpcevent "Kidd#maogate2_1::OnInit";
+		donpcevent "Kidd#maogate2_2::OnInit";
+		donpcevent "Lin#maogate2_1::OnInit";
+		donpcevent "Lin#maogate2_2::OnInit";
+		donpcevent "R#maogate2::OnInit";
+		donpcevent "#maogate2_end::OnStop";
+		donpcevent "#maogate2_end::OnInit";
+		donpcevent "#maogate2_end2::OnInit";
+		donpcevent "Dandelion#maogate2_1::OnInit";
+		donpcevent "Dandelion#maogate2_2::OnInit";
+		donpcevent "Dandelion#maogate2_3::OnInit";
+		donpcevent "Dandelion#maogate2_4::OnInit";
+		donpcevent "#maogate2_setting::OnEnter";
+		donpcevent "Dandelion Member#2_bt::OnInit";
+		donpcevent "#maogate2_battle::OnStop";
+		donpcevent "#maogate2_battle::OnEnter";
+		enablenpc "#maogate2";
+		set $maogate2,0;
+		end;
+	}
+}
+
+morocc,30,29,5	script	Member#mao1	880,10,15,{
+
+	mes "[Chairman]";
+	mes "So it's agreed.";
+	mes "Tomorrow we'll clean";
+	mes "the pond near the south";
+	mes "gate tomorrow. I hope";
+	mes "that everyone can make it.";
+	next;
+	mes "[Members]";
+	mes "Sure, no problem.";
+	mes "When are we planning";
+	mes "on reconstructing the";
+	mes "daycare facilities?";
+	next;
+	mes "[Chairman]";
+	mes "Hmmm...";
+	mes "I guess that's an";
+	mes "issue that we can";
+	mes "save for tomorrow's";
+	mes "meeting. I'll see you then.";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Is this some";
+	mes "sort of volunteer";
+	mes "service group?";
+	close;
+
+OnStop:
+	disablenpc "Member#mao1";
+	end;
+	
+OnEnter:
+	enablenpc "Member#mao1";
+	end;
+	
+OnTouch:
+	if (mao_request == 30 || mao_request == 128)
+	{
+		mes "[?????]";
+		mes "...That's what";
+		mes "happened... Worked";
+		mes "hard... This time...";
+		next;
+		mes "[???]";
+		mes "There is just one";
+		mes "regret... Was that...";
+		mes "...tan... was... better...";
+		next;
+		mes "[????????]";
+		mes "I know, I know that!";
+		mes "But we still accomplished";
+		mes "what we set out to do, right?";
+		next;
+		mes "[??????]";
+		mes "Quiet!";
+		mes "You're too loud.";
+		next;
+		mes "[?????]";
+		mes "I'm pretty sure...";
+		mes "...is... not going to";
+		mes "be quiet about this.";
+		mes "Perhaps... it'll happen.";
+		next;
+		mes "[???]";
+		mes "Shh. Act naturally!";
+		mes "Someone's listening";
+		mes "to us! Get out of here!";
+		close2;
+		donpcevent "Member#mao1::OnStop";
+		donpcevent "Member#mao2::OnStop";
+		donpcevent "Member#mao3::OnStop";
+		donpcevent "Member#mao4::OnStop";
+		if($maoattack > 49)
+		{
+			donpcevent "#mao_manager::OnStart";
+			set $maoattack,0;
+		}
+		else donpcevent "#mao_timer::OnStart";
+		end;
+	}
+}
+
+morocc,29,26,0	script	Member#mao2	880,{
+
+	mes "[Chairman]";
+	mes "So it's agreed.";
+	mes "Tomorrow we'll clean";
+	mes "the pond near the south";
+	mes "gate tomorrow. I hope";
+	mes "that everyone can make it.";
+	next;
+	mes "[Members]";
+	mes "Sure, no problem.";
+	mes "When are we planning";
+	mes "on reconstructing the";
+	mes "daycare facilities?";
+	next;
+	mes "[Chairman]";
+	mes "Hmmm...";
+	mes "I guess that's an";
+	mes "issue that we can";
+	mes "save for tomorrow's";
+	mes "meeting. I'll see you then.";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Is this some";
+	mes "sort of volunteer";
+	mes "service group?";
+	close;
+
+OnStop:
+	disablenpc "Member#mao2";
+	end;
+	
+OnEnter:
+	enablenpc "Member#mao2";
+	end;
+}
+
+morocc,33,27,1	script	Member#mao3	880,{
+
+	mes "[Chairman]";
+	mes "So it's agreed.";
+	mes "Tomorrow we'll clean";
+	mes "the pond near the south";
+	mes "gate tomorrow. I hope";
+	mes "that everyone can make it.";
+	next;
+	mes "[Members]";
+	mes "Sure, no problem.";
+	mes "When are we planning";
+	mes "on reconstructing the";
+	mes "daycare facilities?";
+	next;
+	mes "[Chairman]";
+	mes "Hmmm...";
+	mes "I guess that's an";
+	mes "issue that we can";
+	mes "save for tomorrow's";
+	mes "meeting. I'll see you then.";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Is this some";
+	mes "sort of volunteer";
+	mes "service group?";
+	close;
+
+OnStop:
+	disablenpc "Member#mao3";
+	end;
+	
+OnEnter:
+	enablenpc "Member#mao3";
+	end;
+}
+
+morocc,34,30,3	script	Member#mao4	880,{
+
+	mes "[Chairman]";
+	mes "So it's agreed.";
+	mes "Tomorrow we'll clean";
+	mes "the pond near the south";
+	mes "gate tomorrow. I hope";
+	mes "that everyone can make it.";
+	next;
+	mes "[Members]";
+	mes "Sure, no problem.";
+	mes "When are we planning";
+	mes "on reconstructing the";
+	mes "daycare facilities?";
+	next;
+	mes "[Chairman]";
+	mes "Hmmm...";
+	mes "I guess that's an";
+	mes "issue that we can";
+	mes "save for tomorrow's";
+	mes "meeting. I'll see you then.";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "Is this some";
+	mes "sort of volunteer";
+	mes "service group?";
+	close;
+
+OnStop:
+	disablenpc "Member#mao4";
+	end;
+	
+OnEnter:
+	enablenpc "Member#mao4";
+	end;
+}
+
+morocc,1,1,1	script	#mao_timer	-1,{
+
+OnStart:
+	initnpctimer;
+	end;
+	
+OnTimer300000:
+OnStop:
+	donpcevent "Member#mao1::OnEnter";
+	donpcevent "Member#mao2::OnEnter";
+	donpcevent "Member#mao3::OnEnter";
+	donpcevent "Member#mao4::OnEnter";
+	stopnpctimer;
+	end;
+}
+
+morocc,1,2,1	script	#mao_manager	-1,{
+
+OnStart:
+	initnpctimer;
+	end;
+	
+OnStop:
+	killmonster "morocc","#mao_manager::OnMyMobDead";
+	donpcevent "Member#mao1::OnEnter";
+	donpcevent "Member#mao2::OnEnter";
+	donpcevent "Member#mao3::OnEnter";
+	donpcevent "Member#mao4::OnEnter";
+	stopnpctimer;
+	end;
+	
+OnTimer300000:
+	mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
+	end;
+	
+OnTimer305000:
+	mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
+	end;
+	
+OnTimer310000:
+	mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
+	end;
+	
+OnTimer315000:
+	mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
+	end;
+	
+OnTimer320000:
+	mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
+	end;
+	
+OnTimer325000:
+	mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
+	monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer327000:
+	monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer329000:
+	announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
+	monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer331000:
+	monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer333000:
+	monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer335000:
+	monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+	monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
+	monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
+	end;
+	
+OnTimer1800000:
+	killmonster "morocc","#mao_manager::OnMyMobDead";
+	donpcevent "Member#mao1::OnEnter";
+	donpcevent "Member#mao2::OnEnter";
+	donpcevent "Member#mao3::OnEnter";
+	donpcevent "Member#mao4::OnEnter";
+	stopnpctimer;
+	end;
+	
+OnMyMobDead:
+	end;
+}
+
+que_job01,68,88,5	script	Simon#mao	881,{
+
+	mes "[Simon]";
+	mes "...No. How many";
+	mes "times must I tell you?";
+	mes "I'm not going back.";
+	donpcevent "Simon#mao::OnEmotion1";
+	next;
+	mes "[Kimmie]";
+	mes "Please...";
+	mes "We really need";
+	mes "you back home...";
+	donpcevent "Kimmie::OnEmotion2";
+	next;
+	mes "[Simon]";
+	mes "I'm sorry, Kimmie.";
+	mes "I have to follow my";
+	mes "own path. You'll have";
+	mes "to make do without me.";
+	mes "Besides, you're strong";
+	mes "and don't really need me...";
+	next;
+	mes "[Kimmie]";
+	mes "Y-you can't do this!";
+	mes "Why did you leave us?";
+	mes "I d-didn't want to tell you";
+	mes "this, but Jimmy's been getting";
+	mes "in trouble with the law and...";
+	donpcevent "Kimmie::OnEmotion3";
+	next;
+	mes "[Simon]";
+	mes "Then it's his own";
+	mes "fault. I don't care, I'm";
+	mes "still not going home...";
+	mes "I've got to be responsible";
+	mes "for myself before I can even";
+	mes "think of taking care of others.";
+	next;
+	mes "[Kimmie]";
+	mes "Shut up! Shut up!";
+	mes "Come back to us!";
+	next;
+	mes "["+ strcharinfo(0) +"]";
+	mes "I have no idea what's";
+	mes "going on, but it seems";
+	mes "pretty bad. Sometimes it's";
+	mes "good not to get involved";
+	mes "with other people's problems.";
+	close;
+	
+OnEmotion1:
+	emotion e_swt,0;
+	end;
+	
+OnEmotion2:
+	emotion e_sob,0;
+	end;
+	
+OnEmotion3:
+	emotion e_wah,0;
+	end;
+}
+
+que_job01,70,84,1	duplicate(Simon#mao)	Kimmie	882,0,0
+
+sec_in02,38,162,0	script	Morroc Invasion Manager	882,{
+
+	mes "Enter password.";
+	next;
+	input .@mao;
+	if(.@mao == 1854)
+	{
+		mes "A total of " + $maoattack + " users completed";
+		mes "the Satan Morroc: Lin Quest.";
+		mes "There are 2 requirements to";
+		mes "summon Satan Morroc's troops.";
+		mes "1) 50 users must complete";
+		mes "this Satan Morroc: Lin Quest.";
+		next;
+		mes "2) One of these users that";
+		mes "completed the Lin Quest must";
+		mes "approach the Dandelion Org";
+		mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
+		mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
+		next;
+		switch( select( "Set Globalvar","Cancel" ) )
+		{
+			case 1:
+				mes "Please choose the number";
+				mes "of times that the Lin Quest";
+				mes "will be recorded as completed";
+				mes "on the server. 0 is essentially";
+				mes "a reset; 50 will immediately";
+				mes "make the invasion available.";
+				next;
+				switch( select( "49","50","0" ) )
+				{
+					case 1:
+						mes "The GlobalVar has been";
+						mes "set to 49. The Lin Quest";
+						mes "must be completed 1 more";
+						mes "time before the Satan Morroc";
+						mes "invasion can be triggered.";
+						set $maoattack,49;
+						close;
+
+					case 2:
+						mes "The GlobalVar has been";
+						mes "set to 50. The Satan Morroc";
+						mes "invasion can now be triggered.";
+						set $maoattack,50;
+						close;
+					
+					case 3:
+						mes "The GlobalVar has been";
+						mes "set to 0. The Lin Quest";
+						mes "must be completed 1 more";
+						mes "time before the Satan Morroc";
+						mes "invasion can be triggered.";
+						set $maoattack,0;
+						close;
+				}
+
+			case 2:
+				mes "You have canceled.";
+				close;
+		}
+	}
+	else
+	{
+		mes "Do it again.";
+		close;
+	}
+}
+