freed 15 more perm variables. Fixed bugs in Cube Room
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8831 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -29,6 +29,11 @@ Playtester
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Date Added
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======
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09/21
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* Feed 15 more permanent character variables. [Lupus]
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- Fixed old Cube Room sticks-bug
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- Now Bio-Lab passage uses MISC_QUEST | 512 instead of 'hzdun'
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Don't forget to update your lhazeh warps script ^_-'
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09/20
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* Fixed some bugs in Cube Room. Some parts could be skipped [Lupus]
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* Final optimization of Niflheim quests [Lupus]
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@ -68,9 +68,7 @@ lhz_dun03.gat,0,0,0,0 monster High Wizard Kathryne 1645,1,0,0,0
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lhz_dun03.gat,1,1,0 script Lhzdun03monster -1,{
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OnInit:
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while(1)
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{
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while(1){
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set $@metaspawn,rand(1,6);
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if($@metaspawn == 1)areamonster "lhz_dun03.gat",1,1,300,300,"Lord Knight Seyren",1646,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 2)areamonster "lhz_dun03.gat",1,1,300,300,"Assassin Cross Eremes",1647,1,"Lhzdun03monster::OnMonsterDead";
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@ -79,12 +77,12 @@ while(1)
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if($@metaspawn == 5)areamonster "lhz_dun03.gat",1,1,300,300,"Sniper Cecil",1650,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 6)areamonster "lhz_dun03.gat",1,1,300,300,"High Wizard Kathryne",1651,1,"Lhzdun03monster::OnMonsterDead";
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end;
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OnMonsterDead:
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initnpctimer;
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setnpctimer 0;
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end;
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OnTimer7200000:
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stopnpctimer;
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}
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OnMonsterDead:
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initnpctimer;
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setnpctimer 0;
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end;
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OnTimer7200000:
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stopnpctimer;
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}
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}
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@ -28,6 +28,7 @@
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//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
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//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
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//= +more garbage clean
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//= 2,06 Pass to Bio-Lab -> MISC_QUEST|256 [Lupus]
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//============================================================
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@ -100,7 +101,18 @@ function script F_ClearGarbage {
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set ARWCRFT,0; set HOLYLIGHT,0; set ARWREP,0; set ENRGYCOAT,0; set CRAZYROAR,0; set CHANGECART,0; set CARTREVO,0;
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set SANDATTACK,0; set STONEFLING,0; set BACKSLIDE,0; set BAGNFNTY,0;
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//Cube Room
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set ykey,0; set redkey,0; set fkey,0; set gkey,0; set bkey,0;
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if(hzdun) {
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set MISC_QUEST,MISC_QUEST|512;
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set cubekey,0;
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set axe,0; set ykey,0; set box,0; set num1,0;
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set num2,0; set num3,0; set num4,0; set num5,0;
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set num6,0; set num7,0; set num8,0; set num9,0;
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set knife,0; set redkey,0; set srod1,0; set srod2,0;
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set fkey,0; set gkey,0; set polygon,0; set machine,0;
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set bkey,0; set ellipse,0; set quadrangle,0; set rod,0;
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set hzdun,0;
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set piciburn,0;
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}
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return;
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}
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@ -69,10 +69,10 @@ Info: The Lost Girl in Niflheim.
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How to set: set MISC_QUEST,MISC_QUEST | 256;
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How to check: if(MISC_QUEST & 256){}
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Quest: ?
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Info: ?
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How to set: set MISC_QUEST,MISC_QUEST | ?;
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How to check: if(MISC_QUEST & ?){}
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Quest: Cube Room
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Info: Lighthalzen. Cube Room Quest (Pass to Bio-Lab)
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How to set: set MISC_QUEST,MISC_QUEST | 512;
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How to check: if(MISC_QUEST & 512){}
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--------------------------------------------------------------
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Variable: MISC_QUEST2
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@ -1,16 +1,17 @@
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//===== eAthena Script =======================================
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//= Quest NPCs located in Lighthalzen
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//===== By: ==================================================
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//= Persian, Vicious_Pucca, Completed by aoa00
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//= Evera, MasterOfMupppets, Lupus
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//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
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//= Lupus, Lord Gywall
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//===== Current Version: =====================================
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//= 2.7
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//= 2.8
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Event for the Mobster respawn
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//= Bio Labs Quest
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//= Friendship Quest
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//= Pickpocket Mini-Quest
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//= Bio Ethics Quest (Need bug testing!)
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//===== Additional Comments: =================================
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//= Grammar/script check please. This was a quick job.
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@ -46,6 +47,8 @@
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//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
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//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
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//= reused cubekey var for 4 Cube Room key vars
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//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
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//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
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//============================================================
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lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
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@ -244,13 +247,12 @@ Lhzstop:
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//--------------------------Piciburn--------------------------
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lighthalzen.gat,341,224,4 script Piciburn 868,{
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if (BaseLevel > 60) goto Lstart;
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mes "[Piciburn]";
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mes "Keep moving.";
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close;
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Lstart:
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if (hzdun == 1) goto L_11;
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if (BaseLevel < 60){
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mes "[Piciburn]";
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mes "Keep moving.";
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close;
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}
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if (MISC_QUEST&512) goto L_DONE;
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if (piciburn == 7) goto L_10;
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if (piciburn == 6) goto L_9;
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if (piciburn == 5) goto L_6;
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@ -600,7 +602,7 @@ L_warp2:
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warp "lhz_cube.gat",66,74;
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end;
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L_11:
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L_DONE:
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mes "[Piciburn]";
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mes "Oh~ I guess you found the entrance.";
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mes "I'll tell you now...";
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@ -625,7 +627,7 @@ L_11:
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//--------------------------Box--------------------------
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lhz_cube.gat,248,179,0 script Box#01 111,{
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if (axe == 1) goto L_2;
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if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
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mes "There is an axe in the box.";
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next;
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menu "Take the axe.",L_1,"Leave it alone.",-;
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@ -633,10 +635,10 @@ lhz_cube.gat,248,179,0 script Box#01 111,{
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L_1:
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mes "You acquired the ^FF0000axe^000000.";
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set axe,1;
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set cubekey,cubekey|64;
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close;
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L_2:
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L_DONE:
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mes "There is a box that used to contain an ^FF0000axe^000000.";
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close;
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}
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@ -644,10 +646,10 @@ L_2:
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//--------------------------Barrel--------------------------
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lhz_cube.gat,237,183,0 script Barrel 111,{
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if (cubekey&1) goto L_4;
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if (box == 1) goto L_2;
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if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
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if (cubekey&128) goto L_2;
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mes "There is a box that looks weak.";
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if (axe == 0) close;
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if ((cubekey&64) == 0) close;
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next;
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input @axe$;
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@ -660,7 +662,7 @@ L_1:
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mes "you see that there's a box inside of it.";
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next;
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mes "On top of the box, there's a panel with the numbers 1~9";
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set box,1;
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set cubekey,cubekey|128;
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close;
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L_2:
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@ -697,7 +699,7 @@ L_3:
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set cubekey,cubekey|1;
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close;
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L_4:
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L_DONE:
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mes "This box used to have the '^FF0000yellow key^000000'";
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mes "The box is now empty.";
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close;
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@ -706,7 +708,7 @@ L_4:
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//--------------------------Drawer--------------------------
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lhz_cube.gat,242,201,0 script Drawer 111,{
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if (knife == 1) goto L_3;
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if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
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mes "The drawer is locked.";
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if (cubekey&2) goto L_1;
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close;
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@ -722,10 +724,10 @@ L_2:
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mes "You found a 'small knife' inside.";
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next;
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mes "You acquired ^FF0000small knife^000000.";
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set knife,1;
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set cubekey,cubekey|32;
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close;
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L_3:
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L_DONE:
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mes "It is the drawer you got ^FF0000small knife^000000 from.";
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mes "There is nothing inside now.";
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close;
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@ -734,7 +736,7 @@ L_3:
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//--------------------------Documents--------------------------
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lhz_cube.gat,237,198,0 script Documents 111,{
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if (cubekey&2) goto L_2;
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if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
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mes "There are tons of documents here.";
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next;
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menu "Search the documents.",L_1,"Ignore.",-;
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@ -747,7 +749,7 @@ L_1:
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set cubekey,cubekey|2;
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close;
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L_2:
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L_DONE:
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mes "This is where you acquired ^FF0000red key^000000.";
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mes "There's nothing else to do here.";
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close;
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@ -765,51 +767,46 @@ lhz_cube.gat,247,198,0 script Bed 111,{
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close;
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L_1:
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if (quadrangle >= 1) goto L_3;
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if (srod1 == 1) goto L_2;
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if (MISC_QUEST&512 || cubekey&131072) goto L_DONE;
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if (cubekey&2048){
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mes "As you look under the bed, you see that there";
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mes "is a small object covered in dust.";
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next;
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input @bed$;
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if (cubekey&4096 && (@bed$ == "long stick" || @bed$ == "Long Stick")){
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mes "You used the long stick to pull it out.";
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next;
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mes "You acquired '^FF0000cube model^000000'.";
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set cubekey,cubekey|131072;
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close;
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}
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mes "It looks like you need some kind of long item to";
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mes "Get the item out, you can't reach it!";
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close;
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}
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mes "You look below the bed and see a 'small stick'.";
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mes "It is within your grasp, but there is";
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mes "Also another item hidden under the bed, which";
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mes "You'll need some kind of long item to pull it out.";
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mes "also another item hidden under the bed, which";
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mes "you'll need some kind of long item to pull it out.";
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next;
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mes "You acquired the '^FF0000small stick^000000'.";
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mes "It looks like this stick could be combined";
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mes "With another stick to make it larger.";
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if (srod2 == 1) goto L1_1;
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if (srod1 == 0) set srod1,1;
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mes "with another stick to make it larger.";
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set cubekey,cubekey|2048;
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if ((cubekey&4096) == 0 && cubekey&1024){
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set cubekey,cubekey|4096;
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next;
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mes "It looks similar to the decently sized stick that you";
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mes "found under the desk.";
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mes "You put the two end to end, and they click into place.";
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next;
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mes "You acquired '^FF0000long stick^000000'.";
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}
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close;
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L1_1:
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set srod1,1;
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if (@bed == 0) next;
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mes "It looks similar to the 'small stick' that you";
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mes "found under the bed.";
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next;
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mes "You acquired '^FF0000long stick^000000'.";
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set rod,1;
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close;
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L_2:
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set @bed,1;
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if (rod == 0 && srod1 == 1 && srod2 == 1) goto L1_1;
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mes "As you look under the bed, you see that there";
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mes "is a small object covered in dust.";
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next;
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input @bed$;
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if (rod == 1 && (@bed$ == "long stick" || @bed$ == "Long Stick")) goto L2_1;
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mes "It looks like you need some kind of long item to";
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mes "Get the item out, you can't reach it!";
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close;
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L2_1:
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mes "You used the long stick to pull it out.";
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next;
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mes "You acquired '^FF0000cube model^000000'.";
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set quadrangle,1;
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close;
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L_3:
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L_DONE:
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mes "This is the place where you got '^FF0000cube model^000000' from.";
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mes "There is nothing down here now but dust.";
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close;
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@ -818,7 +815,7 @@ L_3:
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//--------------------------Cup--------------------------
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lhz_cube.gat,229,184,0 script Cup 111,{
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if (cubekey&4) goto L_2;
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if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
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mes "You see an empty bottle and a cup with something in it.";
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next;
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menu "Leave it alone.",-,"Look what is inside.",L_1;
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@ -831,7 +828,7 @@ L_1:
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set cubekey,cubekey|4;
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close;
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L_2:
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L_DONE:
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mes "You got the '^FF0000rusty key^000000' here.";
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mes "There's nothing but an empty cup and an empty bottle.";
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close;
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@ -840,7 +837,7 @@ L_2:
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//--------------------------Shelf--------------------------
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lhz_cube.gat,233,206,0 script Shelf 111,{
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if (cubekey&8) goto L_2;
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if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
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mes "There are lots of bottles filled with acids lined up";
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mes "Along the shelf, they have different labels.";
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next;
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@ -859,7 +856,7 @@ L_1:
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set cubekey,cubekey|8;
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close;
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L_2:
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L_DONE:
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mes "There is an acid that changed corroded all the rust";
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mes "off of your key.";
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next;
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@ -870,7 +867,7 @@ L_2:
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//--------------------------Closet--------------------------
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lhz_cube.gat,249,191,0 script Closet 111,{
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if (polygon >= 1) goto L_4;
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if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
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mes "There is a closet with lots of drawers.";
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if (cubekey&8) goto L_2;
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next;
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@ -896,10 +893,10 @@ L_3:
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mes "a polygon.";
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next;
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mes "'You acquired the ^FF0000polygon model^000000.";
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set polygon,1;
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set cubekey,cubekey|8192;
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close;
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L_4:
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L_DONE:
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mes "This is the closet where you got";
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mes "the 'polygon model' from.";
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next;
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@ -920,33 +917,29 @@ lhz_cube.gat,234,200,0 script Desk 111,{
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close;
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L_1:
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if (rod == 1 || srod2 == 1) goto L1_2;
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if(MISC_QUEST&512 || cubekey&1024) goto L_DONE;
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mes "When you look below the desk,";
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mes "You see a decent sized stick.";
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next;
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mes "You acquired '^FF0000short stick^000000'.";
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mes "It looks like this stick could be combined";
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mes "With another stick to make it larger.";
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if (srod2 == 0) set srod2,1;
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if (srod2 == 0) close;
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L1_1:
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if (@desk == 0) next;
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mes "It seems like the decently sized stick can be";
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mes "combined with the 'short stick' from under the bed.";
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mes "You put the two end to end, and they click into place.";
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next;
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mes "You acquired the '^FF0000long stick^000000'";
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set rod,1;
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mes "with another stick to make it larger.";
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set cubekey,cubekey|1024;
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if(cubekey&2048){
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set cubekey,cubekey|4096;
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next;
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mes "It seems like the decently sized stick can be";
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mes "combined with the 'short stick' from under the bed.";
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mes "You put the two end to end, and they click into place.";
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next;
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mes "You acquired the '^FF0000long stick^000000'";
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}
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close;
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L1_2:
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set @desk,1;
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if (srod1 == 1 && srod2 == 1) goto L1_1;
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L_DONE:
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mes "This is where you acquired the '^FF0000short stick^000000'.";
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mes "There is nothing but dust now.";
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close;
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L_2:
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mes "It is locked and can't be opened.";
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close;
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@ -955,7 +948,7 @@ L_2:
|
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//--------------------------Picture--------------------------
|
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|
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lhz_cube.gat,237,206,0 script Picture 111,{
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if (num1 > 0) goto L_2;
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if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
|
||||
mes "There is a picture on the wall.";
|
||||
next;
|
||||
menu "Move it.",L_1,"Leave it alone.",-;
|
||||
@ -966,7 +959,7 @@ L_1:
|
||||
next;
|
||||
input @knife$;
|
||||
|
||||
if (knife == 1 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1;
|
||||
if (cubekey&32 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1;
|
||||
mes "Nothing happened.";
|
||||
close;
|
||||
|
||||
@ -1029,9 +1022,8 @@ L1_1:
|
||||
if (num6 == num9) goto Lset8;
|
||||
if (num7 == num9) goto Lset8;
|
||||
if (num8 == num9) goto Lset8;
|
||||
goto L_2;
|
||||
|
||||
L_2:
|
||||
L_DONE:
|
||||
mes "There is a number behind the picture.";
|
||||
mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
|
||||
mes "Perhaps you should write this number down somewhere...";
|
||||
@ -1041,7 +1033,7 @@ L_2:
|
||||
//--------------------------generator--------------------------
|
||||
|
||||
lhz_cube.gat,224,192,0 script Generator 111,{
|
||||
if (machine == 1) goto L_2;
|
||||
if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
|
||||
mes "The big machine is running, making a huge noise.";
|
||||
mes "There are lots weird symbols and";
|
||||
mes "a small key hole beside them.";
|
||||
@ -1059,10 +1051,10 @@ L_1:
|
||||
next;
|
||||
mes "When it was stopped, the lamp next to the bed";
|
||||
mes "also turned off.";
|
||||
set machine,1;
|
||||
set cubekey,cubekey|256;
|
||||
close;
|
||||
|
||||
L_2:
|
||||
L_DONE:
|
||||
mes "The big machine sits quietly.";
|
||||
close;
|
||||
}
|
||||
@ -1070,8 +1062,8 @@ L_2:
|
||||
//--------------------------Lamp--------------------------
|
||||
|
||||
lhz_cube.gat,248,205,0 script Lamp 111,{
|
||||
if (cubekey&16) goto L_3;
|
||||
if (machine == 1) goto L_1;
|
||||
if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
|
||||
if (cubekey&256) goto L_1;
|
||||
mes "There is a bright lamp.";
|
||||
mes "Seems like there is something inside";
|
||||
mes "but it is too hot to touch.";
|
||||
@ -1092,7 +1084,7 @@ L_2:
|
||||
set cubekey,cubekey|16;
|
||||
close;
|
||||
|
||||
L_3:
|
||||
L_DONE:
|
||||
mes "There nothing but a broken bulb.";
|
||||
close;
|
||||
}
|
||||
@ -1100,24 +1092,24 @@ L_3:
|
||||
//--------------------------Box--------------------------
|
||||
|
||||
lhz_cube.gat,248,193,0 script Box#02 111,{
|
||||
if (countitem(2657) > 0 || @gotkey || hzdun) goto L_5;
|
||||
if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
|
||||
mes "There is a box with three holes.";
|
||||
next;
|
||||
if (ellipse == 2 && quadrangle == 2 && polygon == 2) goto L_4;
|
||||
if (cubekey&65536 && cubekey&262144 && cubekey&16384) goto L_4;
|
||||
menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
|
||||
|
||||
L_1:
|
||||
if (ellipse == 2) goto L1_2;
|
||||
if (cubekey&65536) goto L1_2;
|
||||
input @ellipse$;
|
||||
|
||||
if (ellipse == 1 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1;
|
||||
if (cubekey&32768 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1;
|
||||
mes "Nothing happened.";
|
||||
close;
|
||||
|
||||
L1_1:
|
||||
mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
|
||||
mes "The box makes a metallic click.";
|
||||
set ellipse,2;
|
||||
set cubekey,cubekey|65536;
|
||||
close;
|
||||
|
||||
L1_2:
|
||||
@ -1125,17 +1117,17 @@ L1_2:
|
||||
close;
|
||||
|
||||
L_2:
|
||||
if (quadrangle == 2) goto L2_2;
|
||||
if (cubekey&262144) goto L2_2;
|
||||
input @quadrangle$;
|
||||
|
||||
if (quadrangle == 1 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1;
|
||||
if (cubekey&131072 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1;
|
||||
mes "Nothing happened.";
|
||||
close;
|
||||
|
||||
L2_1:
|
||||
mes "You inserted the 'cube model' into the square-shaped hole.";
|
||||
mes "The box makes a metallic click.";
|
||||
set quadrangle,2;
|
||||
set cubekey,cubekey|262144;
|
||||
close;
|
||||
|
||||
L2_2:
|
||||
@ -1143,17 +1135,17 @@ L2_2:
|
||||
close;
|
||||
|
||||
L_3:
|
||||
if (polygon == 2) goto L3_2;
|
||||
if (cubekey&16384) goto L3_2;
|
||||
input @polygon$;
|
||||
|
||||
if (polygon == 1 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1;
|
||||
if (cubekey&8192 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1;
|
||||
mes "Nothing happened.";
|
||||
close;
|
||||
|
||||
L3_1:
|
||||
mes "You inserted the 'polygon model' into the polygonal hole.";
|
||||
mes "The box makes a metallic click.";
|
||||
set polygon,2;
|
||||
set cubekey,cubekey|16384;
|
||||
close;
|
||||
|
||||
L3_2:
|
||||
@ -1170,11 +1162,11 @@ L4_1:
|
||||
mes "There is a small card inside of it.";
|
||||
next;
|
||||
mes "You acquired the 'Laboratory Permit'.";
|
||||
set @gotkey,1;
|
||||
set @gotLPkey,1;
|
||||
getitem 2657,1;
|
||||
close;
|
||||
|
||||
L_5:
|
||||
L_DONE:
|
||||
mes "There is an opened box.";
|
||||
mes "There is nothing inside.";
|
||||
close;
|
||||
@ -1183,8 +1175,9 @@ L_5:
|
||||
//--------------------------Test tube--------------------------
|
||||
|
||||
lhz_cube.gat,224,197,0 script Test Tube 111,{
|
||||
if (MISC_QUEST&512) goto L_DONE;
|
||||
if (countitem(2657) > 0) goto L_3;
|
||||
if (ellipse >= 1) goto L_2;
|
||||
if (cubekey&32768) goto L_2;
|
||||
mes "There is a weird test tube.";
|
||||
mes "It seems like there is something inside.";
|
||||
mes "There' a keyhole and a hole that fits a thin object.";
|
||||
@ -1201,7 +1194,7 @@ L_1:
|
||||
mes "Revealing an ellipse model.";
|
||||
next;
|
||||
mes "You acquired the '^FF0000ellipse model^000000'.";
|
||||
set ellipse,1;
|
||||
set cubekey,cubekey|32768;
|
||||
close;
|
||||
|
||||
L_2:
|
||||
@ -1228,24 +1221,20 @@ L_4:
|
||||
|
||||
L4_1:
|
||||
mes "It connected to a long staircase.";
|
||||
set knife,0; set axe,0; set box,0;
|
||||
set cubekey,0; set machine,0; set num1,0;
|
||||
set num2,0; set num3,0; set num4,0; set num5,0;
|
||||
set cubekey,0;
|
||||
set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
|
||||
set num6,0; set num7,0; set num8,0; set num9,0;
|
||||
set rod,0; set srod1,0; set srod2,0;
|
||||
set polygon,0; set ellipse,0; set quadrangle,0;
|
||||
set hzdun,1;
|
||||
set piciburn,0;
|
||||
set MISC_QUEST,MISC_QUEST|512;
|
||||
close2;
|
||||
L_DONE:
|
||||
warp "lhz_cube.gat",177,13;
|
||||
end;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Lighthalzen Pickpocket Mini-Quest
|
||||
// By Lord Gywall
|
||||
// Version 1.0
|
||||
// Tested on: eAthena SVN Stable (Unknown version)
|
||||
// Version History:
|
||||
// 1.0 - Completed and working
|
||||
//============================================================
|
||||
|
||||
lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
|
||||
end;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Sara-chan (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6b
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version; RO Episode 8+
|
||||
//===== Description: =========================================
|
||||
@ -24,6 +24,7 @@
|
||||
//= 1.7 Fixed a warp-back
|
||||
//= 1.8 Some small changes [MasterOfMuppets]
|
||||
//= 1.9 Removed duplicates [Toms]
|
||||
//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
|
||||
//============================================================
|
||||
|
||||
lhz_dun03.gat,140,139,0 warp lhz003 1,1,lhz_dun02.gat,150,145
|
||||
@ -43,17 +44,16 @@ lhz_dun01.gat,150,290,0 warp lhz007 1,1,lhz_in01.gat,23,137
|
||||
|
||||
lighthalzen.gat,313,301,0 script Sewer Pipe 111,{
|
||||
mes "You see some pipes for a sewage system.";
|
||||
if(hzdun == 1)goto s_Find;
|
||||
close;
|
||||
s_Find:
|
||||
mes "You found the way into the lab.";
|
||||
next;
|
||||
menu "Go in.",L_1,"Do not go in.",-;
|
||||
close;
|
||||
if(MISC_QUEST&512){
|
||||
mes "You found the way into the lab.";
|
||||
next;
|
||||
menu "Go in.",-,"Do not go in.",L_NO;
|
||||
|
||||
L_1:
|
||||
warp "lhz_cube.gat",231,17;
|
||||
end;
|
||||
warp "lhz_cube.gat",231,17;
|
||||
end;
|
||||
}
|
||||
L_NO:
|
||||
close;
|
||||
}
|
||||
|
||||
//--------------------------Warp--------------------------
|
||||
|
Loading…
x
Reference in New Issue
Block a user