* Merged changes up to eAthena 15075.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15631 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
eathenabot 2012-02-27 03:15:59 +00:00
parent 31f640090e
commit 0041662145
3 changed files with 20 additions and 20 deletions

View File

@ -362,7 +362,7 @@ cell_nochat 7
cell_chkwall 1
cell_chkwater 2
cell_chkcliff 3
cell_chkpass 4
cell_chkpass 4
cell_chkreach 5
cell_chknopass 6
cell_chknoreach 7
@ -699,7 +699,7 @@ IG_S_Grade_Coin_Bag 59
IG_A_Grade_Coin_Bag 60
IG_Advanced_Weapons_Box 61
SC_ALL -1
SC_ALL -1
SC_STONE 0
SC_FREEZE 1
SC_STUN 2

View File

@ -455,7 +455,7 @@ number description
422. Eswoo (Normal) (Visual Effect)
423. Eswoo (Alt. Normal) (Visual Effect)
424. Spirit Link (Visual Effect)
425. (Nothing)
425. Esma Hit (Visual Effect)
426. Sprint Collision (Visual Effect)
427. (Nothing)
428. (Nothing)
@ -576,7 +576,7 @@ number description
543. Kahii
544. Warmth Red Sprite
545. Sound And... PUFF Client Crash :P
546. Another HP/SP Regeneration
546. Kaupe
547. Estin
548. Instant Red Sprite
549. Instant Blue Sprite
@ -584,7 +584,7 @@ number description
551. Effect Like Estun but with Circle
552. (Nothing)
553. Esma
554. (Nothing)
554. Large White Cloud
555. Estun
556. (Nothing)
557. Juperos Energy Waterfall (Horizontal)
@ -622,7 +622,7 @@ number description
589. Eswoo
590. Running Stop
591. (Nothing)
592. (Nothing)
592. Thanatos Tower Bloody Clouds
593. Food Effect (STR)
594. Food Effect (INT)
595. Food Effect (VIT)
@ -630,14 +630,14 @@ number description
597. Food Effect (DEX)
598. Food Effect (LUK)
599. Cast Time Sound and Flashing Animation on Player
600. Something Happen Near Shadow Sprite
600. Throw Venom Knife
601. Sight Blaster
602. Something About 2nd Class New Skills
603. Something About 2nd Class New Skills
604. Close Confine
602. Close Confine (Grab Effect)
603. Like 50
604. Close Confine (Ground Effect)
605. (Nothing)
606. (Nothing)
607. (Nothing)
606. Pang Voice (Visual Effect)
607. Wink of Charm (Visual Effect)
608. Cooking Success
609. Cooking Failed
610. Success
@ -657,7 +657,7 @@ number description
624. Kamaitachi
625. Madness Canceller
626. Adjustment
627. (Nothing)
627. Disarm (Sound Effect)
628. Dust
629. (Nothing)
630. Shadow Slash
@ -703,8 +703,8 @@ number description
670. Dragon fear (Visual Effect)
671. The Japan Earth Symbol (Like 'Seven Wind LV 1' but is in the Ground)
672. The Japan Wind Symbol (Like 'Seven Wind LV 2' but is in the Ground)
673. (Nothing)
674. Like Curse Effect
673. Map turns Blue (like Soul Link)
674. Evil Land Cell
675. Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
676. Slow Casting
677. Critical Wounds/Bleeding Attack
@ -734,9 +734,9 @@ number description
701. Huge Blue Sphere
702. Little Colored Violet Sphere
703. Light Infiltration with fall of pownder
704. (Nothing)
705. (Nothing)
706. (Nothing)
704. Client Error (mobile_ef02.str)
705. Client Error (mobile_ef01.str)
706. Client Error (mobile_ef03.str)
707. Client Crash :P
708. A Perfect Copy of Storm Gust Effect (Effect 89)
709. A Firework that split in 4 mini fireworks
@ -748,7 +748,7 @@ number description
715. Something Like a Little Blue Basilica (Probably something related Arch Bishop)
716. The same of 715 (Probably something related Arch Bishop)
717. Something like Angelus (Probably something related Arch Bishop)
718. Another Fire Pillar Effect (Probably something related Warlock)
718. Judex (Visual Effect)
719. Light Infiltration from the Sky (Probably something related Warlock)
720. Some sound and effect of Soul Destroyer but Yellow (Probably something related Warlock)
721. Big Lightning from the SKy (Probably something related Warlock)

View File

@ -5398,7 +5398,7 @@ ACMD_FUNC(skilltree)
c = pc_calc_skilltree_normalize_job(pl_sd);
c = pc_mapid2jobid(c, pl_sd->status.sex);
sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", job_name(c), pc_checkskill(pl_sd, 1));
sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", job_name(c), pc_checkskill(pl_sd, NV_BASIC));
clif_displaymessage(fd, atcmd_output);
ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skillnum );