Added MD_TARGETWEAK to list of modes not to give a player when calculating player data.

This makes evilclones aggressive towards players. (bugreport:3280)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14402 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Paradox924X 2010-09-07 23:39:56 +00:00
parent e2ada0e1ea
commit 00418810ed
2 changed files with 3 additions and 1 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/09/07
* Added MD_TARGETWEAK to list of modes not to give a player when calculating player data.
- This makes evilclones aggressive towards players. (bugreport:3280) [Paradox924X]
* Ensure a pointer is valid within map_readfromcache() before attempting to access its members. [Paradox924X]
2010/09/06
* Rev. 14400 Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189) [L0ne_W0lf]

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@ -1769,7 +1769,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
//FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex]
status->speed = DEFAULT_WALK_SPEED;
//Give them all modes except these (useful for clones)
status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY);
status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK);
status->size = (sd->class_&JOBL_BABY)?0:1;
if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]