Update Item Card slot count (#6301)
Should cover all card slots since these slots doesn't only store card anymore.
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@ -4059,7 +4059,7 @@ The renewal feature to check is determined by the number <type>.
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*isequipped(<id>{,<id>{,..}})
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This function will return 1 if the invoking character has all of the item
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IDs given equipped (if card IDs are passed, then it checks if the cards are
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IDs given equipped (if item/card IDs are passed, then it checks if the items/cards are
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inserted into slots in the equipment they are currently wearing). Theoretically
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there is no limit to the number of items that may be tested for at the same time.
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If even one of the items given is not equipped, 0 will be returned.
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@ -4085,9 +4085,9 @@ Example:
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---------------------------------------
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*checkequipedcard(<card id>)
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*checkequipedcard(<item id>)
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This function will return 1 if the card specified by its item ID number is
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This function will return 1 if the item/card specified by its item ID number is
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inserted into any equipment they have in their inventory, currently equipped or
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not.
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@ -1295,7 +1295,7 @@ bool pc_isequipped(struct map_session_data *sd, t_itemid nameid)
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continue;
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if( sd->inventory_data[index]->nameid == nameid )
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return true;
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for( j = 0; j < sd->inventory_data[index]->slots; j++ ){
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for( j = 0; j < MAX_SLOTS; j++ ){
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if( sd->inventory.u.items_inventory[index].card[j] == nameid )
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return true;
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}
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@ -15516,7 +15516,7 @@ BUILDIN_FUNC(checkequipedcard)
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if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount && sd->inventory_data[i]){
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if (itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
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continue;
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for(n=0;n<sd->inventory_data[i]->slots;n++){
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for (n=0; n < MAX_SLOTS; n++) {
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if(sd->inventory.u.items_inventory[i].card[n] == c) {
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script_pushint(st,1);
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return SCRIPT_CMD_SUCCESS;
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@ -16068,7 +16068,7 @@ BUILDIN_FUNC(isequippedcnt)
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} else { //Count cards.
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if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
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continue; //No cards
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for (short k = 0; k < sd->inventory_data[index]->slots; k++) {
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for (short k = 0; k < MAX_SLOTS; k++) {
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if (sd->inventory.u.items_inventory[index].card[k] == id)
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ret++; //[Lupus]
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}
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@ -16124,11 +16124,10 @@ BUILDIN_FUNC(isequipped)
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break;
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} else { //Cards
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short k;
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if (sd->inventory_data[index]->slots == 0 ||
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itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
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if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
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continue;
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for (k = 0; k < sd->inventory_data[index]->slots; k++)
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for (k = 0; k < MAX_SLOTS; k++)
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{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
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unsigned int hash = 0;
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if (sd->inventory.u.items_inventory[index].card[k] != id)
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@ -16198,7 +16197,7 @@ BUILDIN_FUNC(cardscnt)
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} else {
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if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
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continue;
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for(k=0; k<sd->inventory_data[index]->slots; k++) {
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for (k=0; k < MAX_SLOTS; k++) {
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if (sd->inventory.u.items_inventory[index].card[k] == id)
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ret++;
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}
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