- JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844 Note: this should be reviewed by Skotlex or someone that knows this part of the code. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
215762fe8c
commit
00c558490a
@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/01/03
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* JK_JOINTBEAT as described in:
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http://www.ragnainfo.net/wiki/index.php/Vital_Strike
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Although not clear, it's being assumed that the 2x damage is only for the
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break neck ailment. [FlavioJS]
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* Modified the useless error message in atcommand_effect.
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* Silenced the debug message in socket.c that's been freaking people out.
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* Added support for text/comments at the end of monster spawn lines (<tab> required)
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@ -1027,9 +1027,6 @@ static struct Damage battle_calc_weapon_attack(
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{
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if (tsc->data[SC_SLEEP].timer!=-1 )
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cri <<=1;
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if(tsc->data[SC_JOINTBEAT].timer != -1 &&
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tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG]
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flag.cri=1;
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}
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switch (skill_num)
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{
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@ -1131,7 +1128,7 @@ static struct Damage battle_calc_weapon_attack(
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if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
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tsc && tsc->data[SC_FOGWALL].timer!=-1)
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hitrate-=50;
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if(sd && flag.arrow)
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hitrate += sd->arrow_hit;
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if(skill_num)
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@ -1843,7 +1840,7 @@ static struct Damage battle_calc_weapon_attack(
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if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
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ATK_ADD(skill*2);
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if(skill_num==TF_POISON)
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ATK_ADD(15*skill_lv);
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@ -1956,10 +1953,10 @@ static struct Damage battle_calc_weapon_attack(
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if (tsd) {
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short s_race2,s_class;
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short cardfix=1000;
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s_race2 = status_get_race2(src);
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s_class = status_get_class(src);
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cardfix=cardfix*(100-tsd->subele[s_ele])/100;
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if (flag.lh && s_ele_ != s_ele)
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cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
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@ -1967,14 +1964,14 @@ static struct Damage battle_calc_weapon_attack(
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cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
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cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
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cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
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for(i=0;i<tsd->add_dmg_count;i++) {
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if(tsd->add_dmg[i].class_ == s_class) {
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cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
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break;
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}
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}
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if(wd.flag&BF_SHORT)
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cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
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else // BF_LONG (there's no other choice)
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@ -1994,7 +1991,7 @@ static struct Damage battle_calc_weapon_attack(
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//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
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return wd;
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}
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if(sd && !skill_num && !flag.cri)
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{ //Check for double attack.
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if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
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@ -2016,7 +2013,7 @@ static struct Damage battle_calc_weapon_attack(
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wd.type = 0x08;
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}
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}
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if (sd)
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{
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if (!flag.rh && flag.lh)
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@ -2051,10 +2048,10 @@ static struct Damage battle_calc_weapon_attack(
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if(!flag.rh && wd.damage)
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wd.damage=0;
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if(!flag.lh && wd.damage2)
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wd.damage2=0;
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if(wd.damage + wd.damage2)
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{ //There is a total damage value
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if(!wd.damage2) {
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@ -2082,6 +2079,10 @@ static struct Damage battle_calc_weapon_attack(
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{ //Breaker's int-based damage (a misc attack?)
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struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
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wd.damage += md.damage;
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} else if( skill_num == LK_JOINTBEAT && wflag&BREAK_NECK ) {
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//##TODO should this be here?[FlavioJS]
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// Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
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wd.damage *= 2; // 2x damage when breaking neck
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}
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if (wd.damage || wd.damage2) {
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@ -3002,12 +3003,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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}
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else if (sc && sc->data[SC_SACRIFICE].timer != -1)
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return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
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wd = battle_calc_weapon_attack(src,target, 0, 0,0);
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wd = battle_calc_weapon_attack(src, target, 0, 0, flag);
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if (sd && sd->state.arrow_atk) //Consume arrow.
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battle_consume_ammo(sd, 0, 0);
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damage = wd.damage + wd.damage2;
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if (damage > 0 && src != target) {
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rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag);
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@ -95,7 +95,7 @@ int clif_additem(struct map_session_data*,int,int,int); //self
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int clif_delitem(struct map_session_data*,int,int); //self
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int clif_updatestatus(struct map_session_data*,int); //self
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int clif_changestatus(struct block_list*,int,int); //area
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int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area
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int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // area
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#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
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int clif_changelook(struct block_list *,int,int); // area
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void clif_changetraplook(struct block_list *bl,int val); // area
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@ -998,7 +998,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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md = (struct mob_data *)src;
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break;
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}
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switch (bl->type) {
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case BL_PC:
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dstsd=(struct map_session_data *)bl;
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@ -1061,7 +1061,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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}
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}
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if (sc && sc->count) {
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if (sc && sc->count) {
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// Enchant Poison gives a chance to poison attacked enemies
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if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
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status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
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@ -1134,7 +1134,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv));
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break;
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case HT_FLASHER:
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case HT_FLASHER:
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sc_start(bl,SC_BLIND,(10*skilllv+30),skilllv,skill_get_time2(skillid,skilllv));
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break;
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@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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case AM_DEMONSTRATION:
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skill_break_equip(bl, EQP_WEAPON, 100*skilllv, BCT_ENEMY);
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break;
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case CR_SHIELDCHARGE:
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sc_start(bl,SC_STUN,(15+skilllv*5),skilllv,skill_get_time2(skillid,skilllv));
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break;
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@ -1275,11 +1275,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
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sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
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break;
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/*
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case LK_JOINTBEAT:
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sc_start(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,skill_get_time2(skillid,skilllv));
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{
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int flag = 0;
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//##TODO how should this be done? the ailment has to be calculated before because it also affects the damage [FlavioJS]
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sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
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break;
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}
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*/
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case ASC_METEORASSAULT:
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//Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment with a 5%+5*SkillLV% chance.
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switch(rand()%3) {
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@ -1385,7 +1389,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if (sd->addeff[i].flag&ATF_TARGET)
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status_change_start(bl,type,rate,7,0,0,0,skill,0);
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if (sd->addeff[i].flag&ATF_SELF)
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status_change_start(src,type,rate,7,0,0,0,skill,0);
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}
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@ -1409,7 +1413,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
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skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
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if (skillnotok(skill, sd))
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continue;
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@ -1422,7 +1426,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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tbl = src;
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else
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tbl = bl;
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if (tbl != src && !battle_check_range(src, tbl, skill_get_range2(src, skill, skilllv)))
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continue; //Autoskills DO check for target-src range. [Skotlex]
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rate = skill_get_inf(skill);
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@ -1469,7 +1473,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if (skill < 2000)
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mob_class_change(dstmd,class_);
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}
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return 0;
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}
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@ -1503,7 +1506,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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tsc = status_get_sc(bl);
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if (tsc && !tsc->count)
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tsc = NULL;
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BL_CAST(BL_PC, src, sd);
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BL_CAST(BL_PC, bl, dstsd);
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@ -1567,7 +1570,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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status_change_start(bl,type,rate,7,0,0,0,time,0);
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}
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}
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//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
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if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
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{
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@ -1636,7 +1639,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
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BL_CAST(BL_PC, bl, sd);
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if (sc && !sc->count)
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sc = NULL;
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if (sd) {
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if (sd->unbreakable_equip)
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where &= ~sd->unbreakable_equip;
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@ -1794,10 +1797,10 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
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if (!dx && !dy) //Could not knockback.
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return 0;
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map_foreachinmovearea(clif_outsight, target, AREA_SIZE,
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dx, dy, target->type==BL_PC?BL_ALL:BL_PC, target);
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if(su)
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skill_unit_move_unit_group(su->group,target->m,dx,dy);
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else
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@ -1805,7 +1808,7 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
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map_foreachinmovearea(clif_insight, target, AREA_SIZE,
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-dx, -dy, target->type==BL_PC?BL_ALL:BL_PC, target);
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if(!(count&0x20000))
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clif_blown(target);
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@ -2682,13 +2685,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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if (sd) clif_skill_fail(sd,skillid,0,0);
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return 1;
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}
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sc = status_get_sc(src);
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if (sc && !sc->count)
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sc = NULL; //Unneeded
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tstatus = status_get_status_data(bl);
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map_freeblock_lock();
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switch(skillid)
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@ -2743,7 +2746,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case LK_AURABLADE:
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case LK_SPIRALPIERCE:
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case LK_HEADCRUSH:
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case LK_JOINTBEAT:
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case CG_ARROWVULCAN:
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case HW_MAGICCRASHER:
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case ITM_TOMAHAWK:
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@ -2775,6 +2777,20 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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break;
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case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect)
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switch( rand()%6 ){
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case 0: flag |= BREAK_ANKLE; break;
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case 1: flag |= BREAK_WRIST; break;
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case 2: flag |= BREAK_KNEE; break;
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case 3: flag |= BREAK_SHOULDER; break;
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case 4: flag |= BREAK_WAIST; break;
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case 5: flag |= BREAK_NECK; break;
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}
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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//##TODO this is a quick&dirty hack. How do I pass the selected ailment to skill_additional_effect? [FlavioJS]
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sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
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break;
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case MO_COMBOFINISH:
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if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK)
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{ //Becomes a splash attack when Soul Linked.
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@ -2806,7 +2822,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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if (unit_movepos(src, bl->x, bl->y, 0, 0))
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clif_slide(src,bl->x,bl->y);
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break;
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case SN_SHARPSHOOTING:
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case NJ_KAMAITACHI:
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//It won't shoot through walls since on castend there has to be a direct
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@ -2854,7 +2870,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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if (sc && sc->data[SC_BLADESTOP].timer != -1)
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status_change_end(src,SC_BLADESTOP,-1);
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break;
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case NJ_ISSEN:
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if (sc) {
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if (sc->data[SC_NEN].timer != -1)
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@ -3003,7 +3019,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
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}
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break;
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case KN_SPEARSTAB:
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if(flag&1){
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if (bl->id==skill_area_temp[1])
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@ -3299,7 +3315,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (skillid > 0)
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type = SkillStatusChangeTable(skillid);
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tsc = status_get_sc(bl);
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map_freeblock_lock();
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|
192
src/map/status.c
192
src/map/status.c
@ -528,7 +528,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
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int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
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{
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struct status_data *status;
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status = status_get_status_data(bl);
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if (status == &dummy_status)
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return 0;
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@ -551,7 +551,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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if(sp && !(target->type&BL_CONSUME))
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sp = 0; //Not a valid SP target.
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if (hp < 0) { //Assume absorbed damage.
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status_heal(target, -hp, 0, 1);
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hp = 0;
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@ -561,16 +561,16 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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status_heal(target, 0, -sp, 1);
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sp = 0;
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}
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if (!hp && !sp)
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return 0;
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if (target->type == BL_SKILL)
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return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
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|
||||
|
||||
status = status_get_status_data(target);
|
||||
|
||||
|
||||
if (status == &dummy_status || !status->hp)
|
||||
return 0; //Invalid targets: no damage or dead
|
||||
|
||||
@ -646,10 +646,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
if (flag&2) return 0;
|
||||
sp = status->sp;
|
||||
}
|
||||
|
||||
|
||||
status->hp-= hp;
|
||||
status->sp-= sp;
|
||||
|
||||
|
||||
if (sc && hp && status->hp) {
|
||||
if (sc->data[SC_AUTOBERSERK].timer != -1 &&
|
||||
(sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
|
||||
@ -659,7 +659,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
status->hp <= 100)
|
||||
status_change_end(target, SC_BERSERK, -1);
|
||||
}
|
||||
|
||||
|
||||
switch (target->type)
|
||||
{
|
||||
case BL_MOB:
|
||||
@ -703,7 +703,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
|
||||
if(!flag) //Death cancelled.
|
||||
return hp+sp;
|
||||
|
||||
|
||||
//Normal death
|
||||
status->hp = 0;
|
||||
if (battle_config.clear_unit_ondeath &&
|
||||
@ -736,7 +736,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
skill_unit_move(target,gettick(),4);
|
||||
skill_cleartimerskill(target);
|
||||
}
|
||||
|
||||
|
||||
return hp+sp;
|
||||
}
|
||||
|
||||
@ -751,7 +751,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
|
||||
|
||||
if (status == &dummy_status || !status->hp)
|
||||
return 0;
|
||||
|
||||
|
||||
sc = status_get_sc(bl);
|
||||
if (sc && !sc->count)
|
||||
sc = NULL;
|
||||
@ -760,12 +760,11 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
|
||||
status_damage(NULL, bl, -hp, 0, 0, 1);
|
||||
hp = 0;
|
||||
}
|
||||
|
||||
|
||||
if(hp) {
|
||||
if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
|
||||
hp = 0;
|
||||
|
||||
|
||||
if((unsigned int)hp > status->max_hp - status->hp)
|
||||
hp = status->max_hp - status->hp;
|
||||
}
|
||||
@ -880,7 +879,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
|
||||
status = status_get_status_data(bl);
|
||||
if (status == &dummy_status)
|
||||
return 0; //Invalid target.
|
||||
|
||||
|
||||
hp = status->max_hp * per_hp/100;
|
||||
sp = status->max_sp * per_sp/100;
|
||||
|
||||
@ -889,7 +888,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
|
||||
|
||||
if(sp > status->max_sp - status->sp)
|
||||
sp = status->max_sp - status->sp;
|
||||
|
||||
|
||||
status->hp += hp;
|
||||
status->sp += sp;
|
||||
|
||||
@ -930,7 +929,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|
||||
|
||||
if (src && status_isdead(src))
|
||||
return 0;
|
||||
|
||||
|
||||
if (!skill_num) { //Normal attack checks.
|
||||
if (!(status->mode&MD_CANATTACK))
|
||||
return 0; //This mode is only needed for melee attacking.
|
||||
@ -961,7 +960,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|
||||
}
|
||||
|
||||
if (src) sc = status_get_sc(src);
|
||||
|
||||
|
||||
if(sc && sc->count)
|
||||
{
|
||||
if(sc->opt1 >0)
|
||||
@ -986,7 +985,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|
||||
clif_emotion(src, 3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if (sc->data[SC_BLADESTOP].timer != -1) {
|
||||
switch (sc->data[SC_BLADESTOP].val1)
|
||||
{
|
||||
@ -1079,7 +1078,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|
||||
//You cannot hide from ground skills.
|
||||
if(skill_get_pl(skill_num) == ELE_EARTH)
|
||||
hide_flag &= ~OPTION_HIDE;
|
||||
|
||||
|
||||
switch (target->type)
|
||||
{
|
||||
case BL_PC:
|
||||
@ -1132,7 +1131,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
|
||||
|
||||
if (src->m != target->m || !check_distance_bl(src, target, view_range))
|
||||
return 0;
|
||||
|
||||
|
||||
switch (target->type)
|
||||
{ //Check for chase-walk/hiding/cloaking opponents.
|
||||
case BL_PC:
|
||||
@ -1271,13 +1270,13 @@ int status_calc_mob(struct mob_data* md, int first)
|
||||
|
||||
if (md->guardian_data && md->guardian_data->guardup_lv)
|
||||
flag|=4;
|
||||
|
||||
|
||||
if (battle_config.slaves_inherit_speed && md->master_id)
|
||||
flag|=8;
|
||||
|
||||
|
||||
if (md->master_id && md->special_state.ai>1)
|
||||
flag|=16;
|
||||
|
||||
|
||||
if (!flag)
|
||||
{ //No special status required.
|
||||
if (md->base_status) {
|
||||
@ -1290,10 +1289,10 @@ int status_calc_mob(struct mob_data* md, int first)
|
||||
}
|
||||
if (!md->base_status)
|
||||
md->base_status = aCalloc(1, sizeof(struct status_data));
|
||||
|
||||
|
||||
status = md->base_status;
|
||||
memcpy(status, &md->db->status, sizeof(struct status_data));
|
||||
|
||||
|
||||
|
||||
if (flag&(8|16))
|
||||
mbl = map_id2bl(md->master_id);
|
||||
@ -1304,7 +1303,7 @@ int status_calc_mob(struct mob_data* md, int first)
|
||||
battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
|
||||
status->speed = mstatus->speed;
|
||||
}
|
||||
|
||||
|
||||
if (flag&16 && mbl)
|
||||
{ //Max HP setting from Summon Flora/marine Sphere
|
||||
struct unit_data *ud = unit_bl2ud(mbl);
|
||||
@ -1338,8 +1337,8 @@ int status_calc_mob(struct mob_data* md, int first)
|
||||
status->sp = status->max_sp;
|
||||
status->speed -= diff;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (flag&2)
|
||||
{ // change for sized monsters [Valaris]
|
||||
if (md->special_state.size==1) {
|
||||
@ -1409,7 +1408,7 @@ int status_calc_mob(struct mob_data* md, int first)
|
||||
//Skotlex: Calculates the stats of the given pet.
|
||||
int status_calc_pet(struct pet_data *pd, int first)
|
||||
{
|
||||
|
||||
|
||||
nullpo_retr(0, pd);
|
||||
|
||||
if (first) {
|
||||
@ -1439,7 +1438,7 @@ int status_calc_pet(struct pet_data *pd, int first)
|
||||
status->int_ = (bstat->int_*lv)/pd->db->lv;
|
||||
status->dex = (bstat->dex*lv)/pd->db->lv;
|
||||
status->luk = (bstat->luk*lv)/pd->db->lv;
|
||||
|
||||
|
||||
status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
|
||||
status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
|
||||
status->str = cap_value(status->str,1,battle_config.pet_max_stats);
|
||||
@ -1502,7 +1501,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
|
||||
val -= val * 30/100;
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
|
||||
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
|
||||
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
@ -1529,13 +1528,13 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
|
||||
memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
|
||||
b_status.lhw = &b_lhw;
|
||||
|
||||
|
||||
memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
|
||||
b_weight = sd->weight;
|
||||
b_max_weight = sd->max_weight;
|
||||
|
||||
|
||||
pc_calc_skilltree(sd); // ƒXƒLƒ‹ƒcƒŠ?‚ÌŒvŽZ
|
||||
|
||||
|
||||
sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
|
||||
|
||||
if(first&1) {
|
||||
@ -1578,7 +1577,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
|
||||
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
|
||||
sd->regen.state.block = 0;
|
||||
|
||||
|
||||
// zeroed arays, order follows the order in map.h.
|
||||
// add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
|
||||
malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
|
||||
@ -1643,7 +1642,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
+ sizeof(sd->add_drop)
|
||||
+ sizeof(sd->itemhealrate)
|
||||
);
|
||||
|
||||
|
||||
// vars zeroing. ints, shorts, chars. in that order.
|
||||
malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
|
||||
+ sizeof(sd->arrow_ele)
|
||||
@ -1714,7 +1713,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
continue;
|
||||
if(!sd->inventory_data[index])
|
||||
continue;
|
||||
|
||||
|
||||
status->def += sd->inventory_data[index]->def;
|
||||
|
||||
if(first&1 && sd->inventory_data[index]->equip_script)
|
||||
@ -1787,11 +1786,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Store equipment script bonuses
|
||||
memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
|
||||
malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
|
||||
|
||||
|
||||
status->def += (refinedef+50)/100;
|
||||
|
||||
//Parse Cards
|
||||
@ -1809,7 +1808,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
if(sd->inventory_data[index]) {
|
||||
int j,c;
|
||||
struct item_data *data;
|
||||
|
||||
|
||||
//Card script execution.
|
||||
if(itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||||
continue;
|
||||
@ -1848,7 +1847,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(sd->pd && battle_config.pet_status_support)
|
||||
{ // Pet
|
||||
struct pet_data *pd=sd->pd;
|
||||
@ -1858,7 +1857,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
pc_bonus(sd,pd->bonus->type, pd->bonus->val);
|
||||
}
|
||||
//param_bonus now holds card bonuses.
|
||||
|
||||
|
||||
if(status->rhw.range < 1) status->rhw.range = 1;
|
||||
if(status->lhw->range < 1) status->lhw->range = 1;
|
||||
if(status->rhw.range < status->lhw->range)
|
||||
@ -1947,7 +1946,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
status->dex = cap_value(i,0,USHRT_MAX);
|
||||
i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
|
||||
status->luk = cap_value(i,0,USHRT_MAX);
|
||||
|
||||
|
||||
// ------ BASE ATTACK CALCULATION ------
|
||||
|
||||
// Base batk value is set on status_calc_misc
|
||||
@ -1981,7 +1980,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
status->max_hp = battle_config.max_hp;
|
||||
else if(!status->max_hp)
|
||||
status->max_hp = 1;
|
||||
|
||||
|
||||
// ----- SP MAX CALCULATION -----
|
||||
|
||||
// Basic MaxSP value
|
||||
@ -2058,7 +2057,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
sd->mdef2_rate = 0;
|
||||
if(sd->mdef2_rate != 100)
|
||||
status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
|
||||
|
||||
|
||||
if(sd->critical_rate < 0)
|
||||
sd->critical_rate = 0;
|
||||
if(sd->critical_rate != 100)
|
||||
@ -2128,7 +2127,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
|
||||
status->mdef = (signed char)battle_config.max_def;
|
||||
}
|
||||
|
||||
|
||||
// ----- WALKING SPEED CALCULATION -----
|
||||
|
||||
if(sd->speed_rate < 0)
|
||||
@ -2175,9 +2174,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
status->aspd_rate -= ((skill+1)/2) * 10;
|
||||
if(pc_isriding(sd))
|
||||
status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
|
||||
|
||||
|
||||
status->adelay = 2*status->amotion;
|
||||
|
||||
|
||||
|
||||
// ----- DMOTION -----
|
||||
//
|
||||
@ -2263,7 +2262,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
status_cpy(&sd->battle_status, status);
|
||||
status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
|
||||
status = &sd->battle_status; //Need to compare versus this.
|
||||
|
||||
|
||||
// ----- CLIENT-SIDE REFRESH -----
|
||||
if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
|
||||
clif_skillinfoblock(sd);
|
||||
@ -2336,12 +2335,12 @@ int status_calc_homunculus(struct homun_data *hd, int first)
|
||||
struct status_data b_status, *status;
|
||||
struct s_homunculus *hom;
|
||||
int skill;
|
||||
|
||||
|
||||
memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
|
||||
hom = &hd->homunculus;
|
||||
|
||||
status = &hd->base_status;
|
||||
|
||||
|
||||
status->str = hom->str / 10;
|
||||
status->agi = hom->agi / 10;
|
||||
status->vit = hom->vit / 10;
|
||||
@ -2377,7 +2376,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
|
||||
|
||||
if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
|
||||
status->def += skill * 4;
|
||||
|
||||
|
||||
if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
|
||||
{
|
||||
status->int_ += 1 +skill/2 +skill/4 +skill/5;
|
||||
@ -2402,7 +2401,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
|
||||
|
||||
skill = (1000 -4*status->agi -status->dex)
|
||||
*hd->homunculusDB->baseASPD/1000;
|
||||
|
||||
|
||||
status->amotion = cap_value(skill,battle_config.max_aspd,2000);
|
||||
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
|
||||
|
||||
@ -2446,11 +2445,11 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
|
||||
{
|
||||
struct map_session_data *sd;
|
||||
int val, skill;
|
||||
|
||||
|
||||
if (!(bl->type&BL_REGEN) || !regen)
|
||||
return;
|
||||
BL_CAST(BL_PC,bl,sd);
|
||||
|
||||
|
||||
val = 1 + (status->vit/5) + (status->max_hp/200);
|
||||
|
||||
if (sd && sd->hprecov_rate != 100)
|
||||
@ -2466,7 +2465,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
|
||||
val = val*sd->sprecov_rate/100;
|
||||
|
||||
regen->sp = cap_value(val, 1, SHRT_MAX);
|
||||
|
||||
|
||||
if(sd)
|
||||
{
|
||||
struct regen_data_sub *sregen;
|
||||
@ -2489,10 +2488,10 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
|
||||
if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
|
||||
val += skill*3 + (status->max_sp*skill/500);
|
||||
sregen->sp = cap_value(val, 0, SHRT_MAX);
|
||||
|
||||
|
||||
// Skill-related recovery (only when sit)
|
||||
sregen = regen->ssregen;
|
||||
|
||||
|
||||
val = 0;
|
||||
if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
|
||||
val += skill*4 + (status->max_hp*skill/500);
|
||||
@ -2512,7 +2511,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
|
||||
val += skill*2 + (status->max_sp*skill/500);
|
||||
sregen->sp = cap_value(val, 0, SHRT_MAX);
|
||||
}
|
||||
|
||||
|
||||
if(bl->type==BL_HOM)
|
||||
{
|
||||
struct homun_data *hd = (TBL_HOM*)bl;
|
||||
@ -2534,7 +2533,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
|
||||
{
|
||||
if (!(bl->type&BL_REGEN) || !regen)
|
||||
return;
|
||||
|
||||
|
||||
regen->flag = RGN_HP|RGN_SP;
|
||||
if(regen->sregen)
|
||||
{
|
||||
@ -2555,7 +2554,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
|
||||
regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
|
||||
}
|
||||
regen->rate.hp = regen->rate.sp = 1;
|
||||
|
||||
|
||||
if (!sc || !sc->count)
|
||||
return;
|
||||
|
||||
@ -2608,17 +2607,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
|
||||
if(flag&(SCB_MAXHP|SCB_VIT))
|
||||
{
|
||||
flag|=SCB_MAXHP; //Ensures client-side refresh
|
||||
|
||||
|
||||
status->max_hp = status_base_pc_maxhp(sd,status);
|
||||
status->max_hp += b_status->max_hp - sd->status.max_hp;
|
||||
|
||||
|
||||
status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
|
||||
|
||||
|
||||
if(status->max_hp > (unsigned int)battle_config.max_hp)
|
||||
status->max_hp = battle_config.max_hp;
|
||||
else if(!status->max_hp)
|
||||
status->max_hp = 1;
|
||||
|
||||
|
||||
if(status->hp > status->max_hp) {
|
||||
status->hp = status->max_hp;
|
||||
clif_updatestatus(sd,SP_HP);
|
||||
@ -2628,17 +2627,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
|
||||
if(flag&(SCB_MAXSP|SCB_INT))
|
||||
{
|
||||
flag|=SCB_MAXSP;
|
||||
|
||||
|
||||
status->max_sp = status_base_pc_maxsp(sd,status);
|
||||
status->max_sp += b_status->max_sp - sd->status.max_sp;
|
||||
|
||||
|
||||
status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
|
||||
|
||||
|
||||
if(status->max_sp > (unsigned int)battle_config.max_sp)
|
||||
status->max_sp = battle_config.max_sp;
|
||||
else if(!status->max_sp)
|
||||
status->max_sp = 1;
|
||||
|
||||
|
||||
if(status->sp > status->max_sp) {
|
||||
status->sp = status->max_sp;
|
||||
clif_updatestatus(sd,SP_SP);
|
||||
@ -2692,7 +2691,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
|
||||
)) *2/3;
|
||||
|
||||
status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
|
||||
|
||||
|
||||
// Apply all relative modifiers
|
||||
if(status->aspd_rate != 1000)
|
||||
skill = skill *status->aspd_rate/1000;
|
||||
@ -2711,7 +2710,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
if(flag&(SCB_AGI|SCB_DSPD)) {
|
||||
if (b_status->agi == status->agi)
|
||||
status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
|
||||
@ -2733,13 +2732,13 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
|
||||
|
||||
if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
|
||||
status_calc_regen(&sd->bl, status, &sd->regen);
|
||||
|
||||
|
||||
if(flag&SCB_REGEN)
|
||||
status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
|
||||
|
||||
|
||||
if (flag == SCB_ALL)
|
||||
return; //Refresh is done on invoking function (status_calc_pc)
|
||||
|
||||
|
||||
if(flag&SCB_STR)
|
||||
clif_updatestatus(sd,SP_STR);
|
||||
if(flag&SCB_AGI)
|
||||
@ -2859,7 +2858,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
|
||||
status->amotion = cap_value(skill,battle_config.max_aspd,2000);
|
||||
status->adelay = 2*status->amotion;
|
||||
}
|
||||
|
||||
|
||||
if(flag&(SCB_AGI|SCB_DSPD)) {
|
||||
skill = 800-status->agi*4;
|
||||
status->dmotion = cap_value(skill, 400, 800);
|
||||
@ -2868,7 +2867,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
|
||||
|
||||
if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
|
||||
status_calc_regen(&hd->bl, status, &hd->regen);
|
||||
|
||||
|
||||
if(flag&SCB_REGEN)
|
||||
status_calc_regen_rate(&hd->bl, &hd->regen, sc);
|
||||
|
||||
@ -2894,7 +2893,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
b_status = status_get_base_status(bl);
|
||||
status = status_get_status_data(bl);
|
||||
sc = status_get_sc(bl);
|
||||
|
||||
|
||||
if (!b_status || !status)
|
||||
return;
|
||||
|
||||
@ -2905,12 +2904,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
status_calc_pc(sd,0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
|
||||
status_cpy(status, b_status);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(flag&SCB_STR) {
|
||||
status->str = status_calc_str(bl, sc, b_status->str);
|
||||
flag|=SCB_BATK;
|
||||
@ -3113,7 +3112,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return cap_value(str,1,USHRT_MAX);
|
||||
|
||||
|
||||
if(sc->data[SC_INCALLSTATUS].timer!=-1)
|
||||
str += sc->data[SC_INCALLSTATUS].val1;
|
||||
if(sc->data[SC_INCSTR].timer!=-1)
|
||||
@ -3341,7 +3340,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += batk * 3;
|
||||
if(sc->data[SC_BLOODLUST].timer!=-1)
|
||||
batk += batk * sc->data[SC_BLOODLUST].val2/100;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2&BREAK_WAIST)
|
||||
batk -= batk * 25/100;
|
||||
if(sc->data[SC_CURSE].timer!=-1)
|
||||
batk -= batk * 25/100;
|
||||
@ -3580,10 +3579,9 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_PROVOKE].timer!=-1)
|
||||
def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1){
|
||||
if(sc->data[SC_JOINTBEAT].val2==3)
|
||||
def2 -= def2 * 50/100;
|
||||
else if(sc->data[SC_JOINTBEAT].val2==4)
|
||||
def2 -= def2 * 25/100;
|
||||
def2 -= def2 *
|
||||
( ( sc->data[SC_JOINTBEAT].val2&BREAK_SHOULDER ? 50 : 0 )
|
||||
+ ( sc->data[SC_JOINTBEAT].val2&BREAK_WAIST ? 25 : 0 ) );
|
||||
}
|
||||
if(sc->data[SC_FLING].timer!=-1)
|
||||
def2 -= def2 * (sc->data[SC_FLING].val3)/100;
|
||||
@ -3679,11 +3677,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
|
||||
speed = speed * 100/75;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1) {
|
||||
if (sc->data[SC_JOINTBEAT].val2 == 0)
|
||||
speed = speed * 100/50;
|
||||
else
|
||||
if (sc->data[SC_JOINTBEAT].val2 == 2)
|
||||
speed = speed * 100/70;
|
||||
speed = speed * ( 100
|
||||
- ( sc->data[SC_JOINTBEAT].val2&BREAK_ANKLE ? 50 : 0 )
|
||||
- ( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE ? 30 : 0 ));
|
||||
}
|
||||
if(sc->data[SC_CLOAKING].timer!=-1)
|
||||
speed = speed * 100 /(
|
||||
@ -3794,9 +3790,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
|
||||
// if(sc->data[SC_BLEEDING].timer != -1)
|
||||
// aspd_rate += 250;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1) {
|
||||
if (sc->data[SC_JOINTBEAT].val2 == 1)
|
||||
if( sc->data[SC_JOINTBEAT].val2&BREAK_WRIST )
|
||||
aspd_rate += 250;
|
||||
else if (sc->data[SC_JOINTBEAT].val2 == 2)
|
||||
if( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE )
|
||||
aspd_rate += 100;
|
||||
}
|
||||
|
||||
@ -5250,9 +5246,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
val3 = 4*val2; //movement speed % increase is 4 times that
|
||||
break;
|
||||
|
||||
case SC_JOINTBEAT: // Random break [DracoRPG]
|
||||
val2 = rand()%6; //Type of break -> [0,5]
|
||||
if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
|
||||
case SC_JOINTBEAT:
|
||||
val2 |= sc->data[SC_JOINTBEAT].val2; // stackable ailments
|
||||
if( val2&BREAK_NECK )
|
||||
sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
|
||||
break;
|
||||
|
||||
case SC_BERSERK:
|
||||
@ -6309,6 +6306,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
|
||||
status_set_hp(bl, 10, 0);
|
||||
status_set_sp(bl, 10, 0);
|
||||
break;
|
||||
case SC_JOINTBEAT:
|
||||
sc->data[type].val2 = 0; // Clear stackable ailments
|
||||
break;
|
||||
}
|
||||
|
||||
opt_flag = 1;
|
||||
|
@ -402,6 +402,15 @@ enum {
|
||||
SI_ACCURACY = 210
|
||||
};
|
||||
|
||||
// JOINTBEAT stackable ailments
|
||||
#define BREAK_ANKLE 0x01 // MoveSpeed reduced by 50%
|
||||
#define BREAK_WRIST 0x02 // ASPD reduced by 25%
|
||||
#define BREAK_KNEE 0x04 // MoveSpeed reduced by 30%, ASPD reduced by 10%
|
||||
#define BREAK_SHOULDER 0x08 // DEF reduced by 50%
|
||||
#define BREAK_WAIST 0x10 // DEF reduced by 25%, ATK reduced by 25%
|
||||
#define BREAK_NECK 0x20 // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
|
||||
#define BREAK_FLAGS ( BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK )
|
||||
|
||||
extern int current_equip_item_index;
|
||||
extern int current_equip_card_id;
|
||||
|
||||
@ -611,6 +620,7 @@ int status_get_sc_def(struct block_list *bl, int type);
|
||||
|
||||
//Short version, receives rate in 1->100 range, and does not uses a flag setting.
|
||||
#define sc_start(bl, type, rate, val1, tick) status_change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
|
||||
#define sc_start2(bl, type, rate, val1, val2, tick) status_change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
|
||||
#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0)
|
||||
|
||||
int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag);
|
||||
|
Loading…
x
Reference in New Issue
Block a user