- JK_JOINTBEAT as described in:

http://www.ragnainfo.net/wiki/index.php/Vital_Strike
  Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
  Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844

Note: this should be reviewed by Skotlex or someone that knows this part of the code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2007-01-03 05:07:58 +00:00
parent 215762fe8c
commit 00c558490a
7 changed files with 169 additions and 138 deletions

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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/01/03 2007/01/03
* JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike
Although not clear, it's being assumed that the 2x damage is only for the
break neck ailment. [FlavioJS]
* Modified the useless error message in atcommand_effect. * Modified the useless error message in atcommand_effect.
* Silenced the debug message in socket.c that's been freaking people out. * Silenced the debug message in socket.c that's been freaking people out.
* Added support for text/comments at the end of monster spawn lines (<tab> required) * Added support for text/comments at the end of monster spawn lines (<tab> required)

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@ -1027,9 +1027,6 @@ static struct Damage battle_calc_weapon_attack(
{ {
if (tsc->data[SC_SLEEP].timer!=-1 ) if (tsc->data[SC_SLEEP].timer!=-1 )
cri <<=1; cri <<=1;
if(tsc->data[SC_JOINTBEAT].timer != -1 &&
tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG]
flag.cri=1;
} }
switch (skill_num) switch (skill_num)
{ {
@ -1131,7 +1128,7 @@ static struct Damage battle_calc_weapon_attack(
if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks. if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
tsc && tsc->data[SC_FOGWALL].timer!=-1) tsc && tsc->data[SC_FOGWALL].timer!=-1)
hitrate-=50; hitrate-=50;
if(sd && flag.arrow) if(sd && flag.arrow)
hitrate += sd->arrow_hit; hitrate += sd->arrow_hit;
if(skill_num) if(skill_num)
@ -1843,7 +1840,7 @@ static struct Damage battle_calc_weapon_attack(
if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
ATK_ADD(skill*2); ATK_ADD(skill*2);
if(skill_num==TF_POISON) if(skill_num==TF_POISON)
ATK_ADD(15*skill_lv); ATK_ADD(15*skill_lv);
@ -1956,10 +1953,10 @@ static struct Damage battle_calc_weapon_attack(
if (tsd) { if (tsd) {
short s_race2,s_class; short s_race2,s_class;
short cardfix=1000; short cardfix=1000;
s_race2 = status_get_race2(src); s_race2 = status_get_race2(src);
s_class = status_get_class(src); s_class = status_get_class(src);
cardfix=cardfix*(100-tsd->subele[s_ele])/100; cardfix=cardfix*(100-tsd->subele[s_ele])/100;
if (flag.lh && s_ele_ != s_ele) if (flag.lh && s_ele_ != s_ele)
cardfix=cardfix*(100-tsd->subele[s_ele_])/100; cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
@ -1967,14 +1964,14 @@ static struct Damage battle_calc_weapon_attack(
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
for(i=0;i<tsd->add_dmg_count;i++) { for(i=0;i<tsd->add_dmg_count;i++) {
if(tsd->add_dmg[i].class_ == s_class) { if(tsd->add_dmg[i].class_ == s_class) {
cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100; cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
break; break;
} }
} }
if(wd.flag&BF_SHORT) if(wd.flag&BF_SHORT)
cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
else // BF_LONG (there's no other choice) else // BF_LONG (there's no other choice)
@ -1994,7 +1991,7 @@ static struct Damage battle_calc_weapon_attack(
//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
return wd; return wd;
} }
if(sd && !skill_num && !flag.cri) if(sd && !skill_num && !flag.cri)
{ //Check for double attack. { //Check for double attack.
if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0) if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
@ -2016,7 +2013,7 @@ static struct Damage battle_calc_weapon_attack(
wd.type = 0x08; wd.type = 0x08;
} }
} }
if (sd) if (sd)
{ {
if (!flag.rh && flag.lh) if (!flag.rh && flag.lh)
@ -2051,10 +2048,10 @@ static struct Damage battle_calc_weapon_attack(
if(!flag.rh && wd.damage) if(!flag.rh && wd.damage)
wd.damage=0; wd.damage=0;
if(!flag.lh && wd.damage2) if(!flag.lh && wd.damage2)
wd.damage2=0; wd.damage2=0;
if(wd.damage + wd.damage2) if(wd.damage + wd.damage2)
{ //There is a total damage value { //There is a total damage value
if(!wd.damage2) { if(!wd.damage2) {
@ -2082,6 +2079,10 @@ static struct Damage battle_calc_weapon_attack(
{ //Breaker's int-based damage (a misc attack?) { //Breaker's int-based damage (a misc attack?)
struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
wd.damage += md.damage; wd.damage += md.damage;
} else if( skill_num == LK_JOINTBEAT && wflag&BREAK_NECK ) {
//##TODO should this be here?[FlavioJS]
// Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
wd.damage *= 2; // 2x damage when breaking neck
} }
if (wd.damage || wd.damage2) { if (wd.damage || wd.damage2) {
@ -3002,12 +3003,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
} }
else if (sc && sc->data[SC_SACRIFICE].timer != -1) else if (sc && sc->data[SC_SACRIFICE].timer != -1)
return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0); return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
wd = battle_calc_weapon_attack(src,target, 0, 0,0); wd = battle_calc_weapon_attack(src, target, 0, 0, flag);
if (sd && sd->state.arrow_atk) //Consume arrow. if (sd && sd->state.arrow_atk) //Consume arrow.
battle_consume_ammo(sd, 0, 0); battle_consume_ammo(sd, 0, 0);
damage = wd.damage + wd.damage2; damage = wd.damage + wd.damage2;
if (damage > 0 && src != target) { if (damage > 0 && src != target) {
rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag); rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag);

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@ -95,7 +95,7 @@ int clif_additem(struct map_session_data*,int,int,int); //self
int clif_delitem(struct map_session_data*,int,int); //self int clif_delitem(struct map_session_data*,int,int); //self
int clif_updatestatus(struct map_session_data*,int); //self int clif_updatestatus(struct map_session_data*,int); //self
int clif_changestatus(struct block_list*,int,int); //area int clif_changestatus(struct block_list*,int,int); //area
int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // area
#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
int clif_changelook(struct block_list *,int,int); // area int clif_changelook(struct block_list *,int,int); // area
void clif_changetraplook(struct block_list *bl,int val); // area void clif_changetraplook(struct block_list *bl,int val); // area

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@ -998,7 +998,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
md = (struct mob_data *)src; md = (struct mob_data *)src;
break; break;
} }
switch (bl->type) { switch (bl->type) {
case BL_PC: case BL_PC:
dstsd=(struct map_session_data *)bl; dstsd=(struct map_session_data *)bl;
@ -1061,7 +1061,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
} }
} }
if (sc && sc->count) { if (sc && sc->count) {
// Enchant Poison gives a chance to poison attacked enemies // Enchant Poison gives a chance to poison attacked enemies
if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate. if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2, status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2,
@ -1134,7 +1134,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv)); sc_start(bl,SC_FREEZE,(3*skilllv+35),skilllv,skill_get_time2(skillid,skilllv));
break; break;
case HT_FLASHER: case HT_FLASHER:
sc_start(bl,SC_BLIND,(10*skilllv+30),skilllv,skill_get_time2(skillid,skilllv)); sc_start(bl,SC_BLIND,(10*skilllv+30),skilllv,skill_get_time2(skillid,skilllv));
break; break;
@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case AM_DEMONSTRATION: case AM_DEMONSTRATION:
skill_break_equip(bl, EQP_WEAPON, 100*skilllv, BCT_ENEMY); skill_break_equip(bl, EQP_WEAPON, 100*skilllv, BCT_ENEMY);
break; break;
case CR_SHIELDCHARGE: case CR_SHIELDCHARGE:
sc_start(bl,SC_STUN,(15+skilllv*5),skilllv,skill_get_time2(skillid,skilllv)); sc_start(bl,SC_STUN,(15+skilllv*5),skilllv,skill_get_time2(skillid,skilllv));
break; break;
@ -1275,11 +1275,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON)) if (!(battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON))
sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv)); sc_start(bl, SC_BLEEDING,50, skilllv, skill_get_time2(skillid,skilllv));
break; break;
/*
case LK_JOINTBEAT: case LK_JOINTBEAT:
sc_start(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,skill_get_time2(skillid,skilllv)); {
int flag = 0;
//##TODO how should this be done? the ailment has to be calculated before because it also affects the damage [FlavioJS]
sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
break; break;
}
*/
case ASC_METEORASSAULT: case ASC_METEORASSAULT:
//Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment with a 5%+5*SkillLV% chance. //Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment with a 5%+5*SkillLV% chance.
switch(rand()%3) { switch(rand()%3) {
@ -1385,7 +1389,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (sd->addeff[i].flag&ATF_TARGET) if (sd->addeff[i].flag&ATF_TARGET)
status_change_start(bl,type,rate,7,0,0,0,skill,0); status_change_start(bl,type,rate,7,0,0,0,skill,0);
if (sd->addeff[i].flag&ATF_SELF) if (sd->addeff[i].flag&ATF_SELF)
status_change_start(src,type,rate,7,0,0,0,skill,0); status_change_start(src,type,rate,7,0,0,0,skill,0);
} }
@ -1409,7 +1413,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) { for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id; skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
if (skillnotok(skill, sd)) if (skillnotok(skill, sd))
continue; continue;
@ -1422,7 +1426,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
tbl = src; tbl = src;
else else
tbl = bl; tbl = bl;
if (tbl != src && !battle_check_range(src, tbl, skill_get_range2(src, skill, skilllv))) if (tbl != src && !battle_check_range(src, tbl, skill_get_range2(src, skill, skilllv)))
continue; //Autoskills DO check for target-src range. [Skotlex] continue; //Autoskills DO check for target-src range. [Skotlex]
rate = skill_get_inf(skill); rate = skill_get_inf(skill);
@ -1469,7 +1473,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if (skill < 2000) if (skill < 2000)
mob_class_change(dstmd,class_); mob_class_change(dstmd,class_);
} }
return 0; return 0;
} }
@ -1503,7 +1506,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
tsc = status_get_sc(bl); tsc = status_get_sc(bl);
if (tsc && !tsc->count) if (tsc && !tsc->count)
tsc = NULL; tsc = NULL;
BL_CAST(BL_PC, src, sd); BL_CAST(BL_PC, src, sd);
BL_CAST(BL_PC, bl, dstsd); BL_CAST(BL_PC, bl, dstsd);
@ -1567,7 +1570,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
status_change_start(bl,type,rate,7,0,0,0,time,0); status_change_start(bl,type,rate,7,0,0,0,time,0);
} }
} }
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex] //Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{ {
@ -1636,7 +1639,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
BL_CAST(BL_PC, bl, sd); BL_CAST(BL_PC, bl, sd);
if (sc && !sc->count) if (sc && !sc->count)
sc = NULL; sc = NULL;
if (sd) { if (sd) {
if (sd->unbreakable_equip) if (sd->unbreakable_equip)
where &= ~sd->unbreakable_equip; where &= ~sd->unbreakable_equip;
@ -1794,10 +1797,10 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
if (!dx && !dy) //Could not knockback. if (!dx && !dy) //Could not knockback.
return 0; return 0;
map_foreachinmovearea(clif_outsight, target, AREA_SIZE, map_foreachinmovearea(clif_outsight, target, AREA_SIZE,
dx, dy, target->type==BL_PC?BL_ALL:BL_PC, target); dx, dy, target->type==BL_PC?BL_ALL:BL_PC, target);
if(su) if(su)
skill_unit_move_unit_group(su->group,target->m,dx,dy); skill_unit_move_unit_group(su->group,target->m,dx,dy);
else else
@ -1805,7 +1808,7 @@ int skill_blown (struct block_list *src, struct block_list *target, int count)
map_foreachinmovearea(clif_insight, target, AREA_SIZE, map_foreachinmovearea(clif_insight, target, AREA_SIZE,
-dx, -dy, target->type==BL_PC?BL_ALL:BL_PC, target); -dx, -dy, target->type==BL_PC?BL_ALL:BL_PC, target);
if(!(count&0x20000)) if(!(count&0x20000))
clif_blown(target); clif_blown(target);
@ -2682,13 +2685,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (sd) clif_skill_fail(sd,skillid,0,0); if (sd) clif_skill_fail(sd,skillid,0,0);
return 1; return 1;
} }
sc = status_get_sc(src); sc = status_get_sc(src);
if (sc && !sc->count) if (sc && !sc->count)
sc = NULL; //Unneeded sc = NULL; //Unneeded
tstatus = status_get_status_data(bl); tstatus = status_get_status_data(bl);
map_freeblock_lock(); map_freeblock_lock();
switch(skillid) switch(skillid)
@ -2743,7 +2746,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case LK_AURABLADE: case LK_AURABLADE:
case LK_SPIRALPIERCE: case LK_SPIRALPIERCE:
case LK_HEADCRUSH: case LK_HEADCRUSH:
case LK_JOINTBEAT:
case CG_ARROWVULCAN: case CG_ARROWVULCAN:
case HW_MAGICCRASHER: case HW_MAGICCRASHER:
case ITM_TOMAHAWK: case ITM_TOMAHAWK:
@ -2775,6 +2777,20 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break; break;
case LK_JOINTBEAT: // decide the ailment first (affects attack damage and effect)
switch( rand()%6 ){
case 0: flag |= BREAK_ANKLE; break;
case 1: flag |= BREAK_WRIST; break;
case 2: flag |= BREAK_KNEE; break;
case 3: flag |= BREAK_SHOULDER; break;
case 4: flag |= BREAK_WAIST; break;
case 5: flag |= BREAK_NECK; break;
}
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
//##TODO this is a quick&dirty hack. How do I pass the selected ailment to skill_additional_effect? [FlavioJS]
sc_start2(bl,SkillStatusChangeTable(skillid),(5*skilllv+5),skilllv,flag&BREAK_FLAGS,skill_get_time2(skillid,skilllv));
break;
case MO_COMBOFINISH: case MO_COMBOFINISH:
if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK) if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK)
{ //Becomes a splash attack when Soul Linked. { //Becomes a splash attack when Soul Linked.
@ -2806,7 +2822,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (unit_movepos(src, bl->x, bl->y, 0, 0)) if (unit_movepos(src, bl->x, bl->y, 0, 0))
clif_slide(src,bl->x,bl->y); clif_slide(src,bl->x,bl->y);
break; break;
case SN_SHARPSHOOTING: case SN_SHARPSHOOTING:
case NJ_KAMAITACHI: case NJ_KAMAITACHI:
//It won't shoot through walls since on castend there has to be a direct //It won't shoot through walls since on castend there has to be a direct
@ -2854,7 +2870,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (sc && sc->data[SC_BLADESTOP].timer != -1) if (sc && sc->data[SC_BLADESTOP].timer != -1)
status_change_end(src,SC_BLADESTOP,-1); status_change_end(src,SC_BLADESTOP,-1);
break; break;
case NJ_ISSEN: case NJ_ISSEN:
if (sc) { if (sc) {
if (sc->data[SC_NEN].timer != -1) if (sc->data[SC_NEN].timer != -1)
@ -3003,7 +3019,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
} }
break; break;
case KN_SPEARSTAB: case KN_SPEARSTAB:
if(flag&1){ if(flag&1){
if (bl->id==skill_area_temp[1]) if (bl->id==skill_area_temp[1])
@ -3299,7 +3315,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (skillid > 0) if (skillid > 0)
type = SkillStatusChangeTable(skillid); type = SkillStatusChangeTable(skillid);
tsc = status_get_sc(bl); tsc = status_get_sc(bl);
map_freeblock_lock(); map_freeblock_lock();

View File

@ -528,7 +528,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
int status_set_sp(struct block_list *bl, unsigned int sp, int flag) int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
{ {
struct status_data *status; struct status_data *status;
status = status_get_status_data(bl); status = status_get_status_data(bl);
if (status == &dummy_status) if (status == &dummy_status)
return 0; return 0;
@ -551,7 +551,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if(sp && !(target->type&BL_CONSUME)) if(sp && !(target->type&BL_CONSUME))
sp = 0; //Not a valid SP target. sp = 0; //Not a valid SP target.
if (hp < 0) { //Assume absorbed damage. if (hp < 0) { //Assume absorbed damage.
status_heal(target, -hp, 0, 1); status_heal(target, -hp, 0, 1);
hp = 0; hp = 0;
@ -561,16 +561,16 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
status_heal(target, 0, -sp, 1); status_heal(target, 0, -sp, 1);
sp = 0; sp = 0;
} }
if (!hp && !sp) if (!hp && !sp)
return 0; return 0;
if (target->type == BL_SKILL) if (target->type == BL_SKILL)
return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick()); return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
status = status_get_status_data(target); status = status_get_status_data(target);
if (status == &dummy_status || !status->hp) if (status == &dummy_status || !status->hp)
return 0; //Invalid targets: no damage or dead return 0; //Invalid targets: no damage or dead
@ -646,10 +646,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (flag&2) return 0; if (flag&2) return 0;
sp = status->sp; sp = status->sp;
} }
status->hp-= hp; status->hp-= hp;
status->sp-= sp; status->sp-= sp;
if (sc && hp && status->hp) { if (sc && hp && status->hp) {
if (sc->data[SC_AUTOBERSERK].timer != -1 && if (sc->data[SC_AUTOBERSERK].timer != -1 &&
(sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) && (sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
@ -659,7 +659,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
status->hp <= 100) status->hp <= 100)
status_change_end(target, SC_BERSERK, -1); status_change_end(target, SC_BERSERK, -1);
} }
switch (target->type) switch (target->type)
{ {
case BL_MOB: case BL_MOB:
@ -703,7 +703,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if(!flag) //Death cancelled. if(!flag) //Death cancelled.
return hp+sp; return hp+sp;
//Normal death //Normal death
status->hp = 0; status->hp = 0;
if (battle_config.clear_unit_ondeath && if (battle_config.clear_unit_ondeath &&
@ -736,7 +736,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
skill_unit_move(target,gettick(),4); skill_unit_move(target,gettick(),4);
skill_cleartimerskill(target); skill_cleartimerskill(target);
} }
return hp+sp; return hp+sp;
} }
@ -751,7 +751,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
if (status == &dummy_status || !status->hp) if (status == &dummy_status || !status->hp)
return 0; return 0;
sc = status_get_sc(bl); sc = status_get_sc(bl);
if (sc && !sc->count) if (sc && !sc->count)
sc = NULL; sc = NULL;
@ -760,12 +760,11 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
status_damage(NULL, bl, -hp, 0, 0, 1); status_damage(NULL, bl, -hp, 0, 0, 1);
hp = 0; hp = 0;
} }
if(hp) { if(hp) {
if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1) if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
hp = 0; hp = 0;
if((unsigned int)hp > status->max_hp - status->hp) if((unsigned int)hp > status->max_hp - status->hp)
hp = status->max_hp - status->hp; hp = status->max_hp - status->hp;
} }
@ -880,7 +879,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
status = status_get_status_data(bl); status = status_get_status_data(bl);
if (status == &dummy_status) if (status == &dummy_status)
return 0; //Invalid target. return 0; //Invalid target.
hp = status->max_hp * per_hp/100; hp = status->max_hp * per_hp/100;
sp = status->max_sp * per_sp/100; sp = status->max_sp * per_sp/100;
@ -889,7 +888,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
if(sp > status->max_sp - status->sp) if(sp > status->max_sp - status->sp)
sp = status->max_sp - status->sp; sp = status->max_sp - status->sp;
status->hp += hp; status->hp += hp;
status->sp += sp; status->sp += sp;
@ -930,7 +929,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (src && status_isdead(src)) if (src && status_isdead(src))
return 0; return 0;
if (!skill_num) { //Normal attack checks. if (!skill_num) { //Normal attack checks.
if (!(status->mode&MD_CANATTACK)) if (!(status->mode&MD_CANATTACK))
return 0; //This mode is only needed for melee attacking. return 0; //This mode is only needed for melee attacking.
@ -961,7 +960,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
} }
if (src) sc = status_get_sc(src); if (src) sc = status_get_sc(src);
if(sc && sc->count) if(sc && sc->count)
{ {
if(sc->opt1 >0) if(sc->opt1 >0)
@ -986,7 +985,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
clif_emotion(src, 3); clif_emotion(src, 3);
return 0; return 0;
} }
if (sc->data[SC_BLADESTOP].timer != -1) { if (sc->data[SC_BLADESTOP].timer != -1) {
switch (sc->data[SC_BLADESTOP].val1) switch (sc->data[SC_BLADESTOP].val1)
{ {
@ -1079,7 +1078,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
//You cannot hide from ground skills. //You cannot hide from ground skills.
if(skill_get_pl(skill_num) == ELE_EARTH) if(skill_get_pl(skill_num) == ELE_EARTH)
hide_flag &= ~OPTION_HIDE; hide_flag &= ~OPTION_HIDE;
switch (target->type) switch (target->type)
{ {
case BL_PC: case BL_PC:
@ -1132,7 +1131,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
if (src->m != target->m || !check_distance_bl(src, target, view_range)) if (src->m != target->m || !check_distance_bl(src, target, view_range))
return 0; return 0;
switch (target->type) switch (target->type)
{ //Check for chase-walk/hiding/cloaking opponents. { //Check for chase-walk/hiding/cloaking opponents.
case BL_PC: case BL_PC:
@ -1271,13 +1270,13 @@ int status_calc_mob(struct mob_data* md, int first)
if (md->guardian_data && md->guardian_data->guardup_lv) if (md->guardian_data && md->guardian_data->guardup_lv)
flag|=4; flag|=4;
if (battle_config.slaves_inherit_speed && md->master_id) if (battle_config.slaves_inherit_speed && md->master_id)
flag|=8; flag|=8;
if (md->master_id && md->special_state.ai>1) if (md->master_id && md->special_state.ai>1)
flag|=16; flag|=16;
if (!flag) if (!flag)
{ //No special status required. { //No special status required.
if (md->base_status) { if (md->base_status) {
@ -1290,10 +1289,10 @@ int status_calc_mob(struct mob_data* md, int first)
} }
if (!md->base_status) if (!md->base_status)
md->base_status = aCalloc(1, sizeof(struct status_data)); md->base_status = aCalloc(1, sizeof(struct status_data));
status = md->base_status; status = md->base_status;
memcpy(status, &md->db->status, sizeof(struct status_data)); memcpy(status, &md->db->status, sizeof(struct status_data));
if (flag&(8|16)) if (flag&(8|16))
mbl = map_id2bl(md->master_id); mbl = map_id2bl(md->master_id);
@ -1304,7 +1303,7 @@ int status_calc_mob(struct mob_data* md, int first)
battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2)) battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
status->speed = mstatus->speed; status->speed = mstatus->speed;
} }
if (flag&16 && mbl) if (flag&16 && mbl)
{ //Max HP setting from Summon Flora/marine Sphere { //Max HP setting from Summon Flora/marine Sphere
struct unit_data *ud = unit_bl2ud(mbl); struct unit_data *ud = unit_bl2ud(mbl);
@ -1338,8 +1337,8 @@ int status_calc_mob(struct mob_data* md, int first)
status->sp = status->max_sp; status->sp = status->max_sp;
status->speed -= diff; status->speed -= diff;
} }
if (flag&2) if (flag&2)
{ // change for sized monsters [Valaris] { // change for sized monsters [Valaris]
if (md->special_state.size==1) { if (md->special_state.size==1) {
@ -1409,7 +1408,7 @@ int status_calc_mob(struct mob_data* md, int first)
//Skotlex: Calculates the stats of the given pet. //Skotlex: Calculates the stats of the given pet.
int status_calc_pet(struct pet_data *pd, int first) int status_calc_pet(struct pet_data *pd, int first)
{ {
nullpo_retr(0, pd); nullpo_retr(0, pd);
if (first) { if (first) {
@ -1439,7 +1438,7 @@ int status_calc_pet(struct pet_data *pd, int first)
status->int_ = (bstat->int_*lv)/pd->db->lv; status->int_ = (bstat->int_*lv)/pd->db->lv;
status->dex = (bstat->dex*lv)/pd->db->lv; status->dex = (bstat->dex*lv)/pd->db->lv;
status->luk = (bstat->luk*lv)/pd->db->lv; status->luk = (bstat->luk*lv)/pd->db->lv;
status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1); status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2); status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
status->str = cap_value(status->str,1,battle_config.pet_max_stats); status->str = cap_value(status->str,1,battle_config.pet_max_stats);
@ -1502,7 +1501,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
val -= val * 30/100; val -= val * 30/100;
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90. val *= 3; //Triple max SP for top ranking Taekwons over level 90.
return val; return val;
} }
@ -1529,13 +1528,13 @@ int status_calc_pc(struct map_session_data* sd,int first)
memcpy(&b_status, &sd->battle_status, sizeof(struct status_data)); memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk)); memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
b_status.lhw = &b_lhw; b_status.lhw = &b_lhw;
memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
b_weight = sd->weight; b_weight = sd->weight;
b_max_weight = sd->max_weight; b_max_weight = sd->max_weight;
pc_calc_skilltree(sd); // ƒXƒLƒƒcƒŠ?ÌŒvŽZ pc_calc_skilltree(sd); // ƒXƒLƒƒcƒŠ?ÌŒvŽZ
sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300; sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
if(first&1) { if(first&1) {
@ -1578,7 +1577,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
sd->regen.state.block = 0; sd->regen.state.block = 0;
// zeroed arays, order follows the order in map.h. // zeroed arays, order follows the order in map.h.
// add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo] // add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus) malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
@ -1643,7 +1642,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->add_drop) + sizeof(sd->add_drop)
+ sizeof(sd->itemhealrate) + sizeof(sd->itemhealrate)
); );
// vars zeroing. ints, shorts, chars. in that order. // vars zeroing. ints, shorts, chars. in that order.
malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk) malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
+ sizeof(sd->arrow_ele) + sizeof(sd->arrow_ele)
@ -1714,7 +1713,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
continue; continue;
if(!sd->inventory_data[index]) if(!sd->inventory_data[index])
continue; continue;
status->def += sd->inventory_data[index]->def; status->def += sd->inventory_data[index]->def;
if(first&1 && sd->inventory_data[index]->equip_script) if(first&1 && sd->inventory_data[index]->equip_script)
@ -1787,11 +1786,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
return 1; return 1;
} }
} }
//Store equipment script bonuses //Store equipment script bonuses
memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip)); memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus)); malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
status->def += (refinedef+50)/100; status->def += (refinedef+50)/100;
//Parse Cards //Parse Cards
@ -1809,7 +1808,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
if(sd->inventory_data[index]) { if(sd->inventory_data[index]) {
int j,c; int j,c;
struct item_data *data; struct item_data *data;
//Card script execution. //Card script execution.
if(itemdb_isspecial(sd->status.inventory[index].card[0])) if(itemdb_isspecial(sd->status.inventory[index].card[0]))
continue; continue;
@ -1848,7 +1847,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
} }
} }
} }
if(sd->pd && battle_config.pet_status_support) if(sd->pd && battle_config.pet_status_support)
{ // Pet { // Pet
struct pet_data *pd=sd->pd; struct pet_data *pd=sd->pd;
@ -1858,7 +1857,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
pc_bonus(sd,pd->bonus->type, pd->bonus->val); pc_bonus(sd,pd->bonus->type, pd->bonus->val);
} }
//param_bonus now holds card bonuses. //param_bonus now holds card bonuses.
if(status->rhw.range < 1) status->rhw.range = 1; if(status->rhw.range < 1) status->rhw.range = 1;
if(status->lhw->range < 1) status->lhw->range = 1; if(status->lhw->range < 1) status->lhw->range = 1;
if(status->rhw.range < status->lhw->range) if(status->rhw.range < status->lhw->range)
@ -1947,7 +1946,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->dex = cap_value(i,0,USHRT_MAX); status->dex = cap_value(i,0,USHRT_MAX);
i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5]; i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
status->luk = cap_value(i,0,USHRT_MAX); status->luk = cap_value(i,0,USHRT_MAX);
// ------ BASE ATTACK CALCULATION ------ // ------ BASE ATTACK CALCULATION ------
// Base batk value is set on status_calc_misc // Base batk value is set on status_calc_misc
@ -1981,7 +1980,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->max_hp = battle_config.max_hp; status->max_hp = battle_config.max_hp;
else if(!status->max_hp) else if(!status->max_hp)
status->max_hp = 1; status->max_hp = 1;
// ----- SP MAX CALCULATION ----- // ----- SP MAX CALCULATION -----
// Basic MaxSP value // Basic MaxSP value
@ -2058,7 +2057,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->mdef2_rate = 0; sd->mdef2_rate = 0;
if(sd->mdef2_rate != 100) if(sd->mdef2_rate != 100)
status->mdef2 = status->mdef2 * sd->mdef2_rate/100; status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
if(sd->critical_rate < 0) if(sd->critical_rate < 0)
sd->critical_rate = 0; sd->critical_rate = 0;
if(sd->critical_rate != 100) if(sd->critical_rate != 100)
@ -2128,7 +2127,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
status->mdef = (signed char)battle_config.max_def; status->mdef = (signed char)battle_config.max_def;
} }
// ----- WALKING SPEED CALCULATION ----- // ----- WALKING SPEED CALCULATION -----
if(sd->speed_rate < 0) if(sd->speed_rate < 0)
@ -2175,9 +2174,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->aspd_rate -= ((skill+1)/2) * 10; status->aspd_rate -= ((skill+1)/2) * 10;
if(pc_isriding(sd)) if(pc_isriding(sd))
status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
status->adelay = 2*status->amotion; status->adelay = 2*status->amotion;
// ----- DMOTION ----- // ----- DMOTION -----
// //
@ -2263,7 +2262,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
status_cpy(&sd->battle_status, status); status_cpy(&sd->battle_status, status);
status_calc_bl(&sd->bl, SCB_ALL); //Status related changes. status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
status = &sd->battle_status; //Need to compare versus this. status = &sd->battle_status; //Need to compare versus this.
// ----- CLIENT-SIDE REFRESH ----- // ----- CLIENT-SIDE REFRESH -----
if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill))) if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
clif_skillinfoblock(sd); clif_skillinfoblock(sd);
@ -2336,12 +2335,12 @@ int status_calc_homunculus(struct homun_data *hd, int first)
struct status_data b_status, *status; struct status_data b_status, *status;
struct s_homunculus *hom; struct s_homunculus *hom;
int skill; int skill;
memcpy(&b_status, &hd->base_status, sizeof(struct status_data)); memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
hom = &hd->homunculus; hom = &hd->homunculus;
status = &hd->base_status; status = &hd->base_status;
status->str = hom->str / 10; status->str = hom->str / 10;
status->agi = hom->agi / 10; status->agi = hom->agi / 10;
status->vit = hom->vit / 10; status->vit = hom->vit / 10;
@ -2377,7 +2376,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
status->def += skill * 4; status->def += skill * 4;
if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0) if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
{ {
status->int_ += 1 +skill/2 +skill/4 +skill/5; status->int_ += 1 +skill/2 +skill/4 +skill/5;
@ -2402,7 +2401,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
skill = (1000 -4*status->agi -status->dex) skill = (1000 -4*status->agi -status->dex)
*hd->homunculusDB->baseASPD/1000; *hd->homunculusDB->baseASPD/1000;
status->amotion = cap_value(skill,battle_config.max_aspd,2000); status->amotion = cap_value(skill,battle_config.max_aspd,2000);
status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
@ -2446,11 +2445,11 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
{ {
struct map_session_data *sd; struct map_session_data *sd;
int val, skill; int val, skill;
if (!(bl->type&BL_REGEN) || !regen) if (!(bl->type&BL_REGEN) || !regen)
return; return;
BL_CAST(BL_PC,bl,sd); BL_CAST(BL_PC,bl,sd);
val = 1 + (status->vit/5) + (status->max_hp/200); val = 1 + (status->vit/5) + (status->max_hp/200);
if (sd && sd->hprecov_rate != 100) if (sd && sd->hprecov_rate != 100)
@ -2466,7 +2465,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
val = val*sd->sprecov_rate/100; val = val*sd->sprecov_rate/100;
regen->sp = cap_value(val, 1, SHRT_MAX); regen->sp = cap_value(val, 1, SHRT_MAX);
if(sd) if(sd)
{ {
struct regen_data_sub *sregen; struct regen_data_sub *sregen;
@ -2489,10 +2488,10 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0) if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
val += skill*3 + (status->max_sp*skill/500); val += skill*3 + (status->max_sp*skill/500);
sregen->sp = cap_value(val, 0, SHRT_MAX); sregen->sp = cap_value(val, 0, SHRT_MAX);
// Skill-related recovery (only when sit) // Skill-related recovery (only when sit)
sregen = regen->ssregen; sregen = regen->ssregen;
val = 0; val = 0;
if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
val += skill*4 + (status->max_hp*skill/500); val += skill*4 + (status->max_hp*skill/500);
@ -2512,7 +2511,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
val += skill*2 + (status->max_sp*skill/500); val += skill*2 + (status->max_sp*skill/500);
sregen->sp = cap_value(val, 0, SHRT_MAX); sregen->sp = cap_value(val, 0, SHRT_MAX);
} }
if(bl->type==BL_HOM) if(bl->type==BL_HOM)
{ {
struct homun_data *hd = (TBL_HOM*)bl; struct homun_data *hd = (TBL_HOM*)bl;
@ -2534,7 +2533,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
{ {
if (!(bl->type&BL_REGEN) || !regen) if (!(bl->type&BL_REGEN) || !regen)
return; return;
regen->flag = RGN_HP|RGN_SP; regen->flag = RGN_HP|RGN_SP;
if(regen->sregen) if(regen->sregen)
{ {
@ -2555,7 +2554,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1; regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
} }
regen->rate.hp = regen->rate.sp = 1; regen->rate.hp = regen->rate.sp = 1;
if (!sc || !sc->count) if (!sc || !sc->count)
return; return;
@ -2608,17 +2607,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if(flag&(SCB_MAXHP|SCB_VIT)) if(flag&(SCB_MAXHP|SCB_VIT))
{ {
flag|=SCB_MAXHP; //Ensures client-side refresh flag|=SCB_MAXHP; //Ensures client-side refresh
status->max_hp = status_base_pc_maxhp(sd,status); status->max_hp = status_base_pc_maxhp(sd,status);
status->max_hp += b_status->max_hp - sd->status.max_hp; status->max_hp += b_status->max_hp - sd->status.max_hp;
status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp); status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
if(status->max_hp > (unsigned int)battle_config.max_hp) if(status->max_hp > (unsigned int)battle_config.max_hp)
status->max_hp = battle_config.max_hp; status->max_hp = battle_config.max_hp;
else if(!status->max_hp) else if(!status->max_hp)
status->max_hp = 1; status->max_hp = 1;
if(status->hp > status->max_hp) { if(status->hp > status->max_hp) {
status->hp = status->max_hp; status->hp = status->max_hp;
clif_updatestatus(sd,SP_HP); clif_updatestatus(sd,SP_HP);
@ -2628,17 +2627,17 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if(flag&(SCB_MAXSP|SCB_INT)) if(flag&(SCB_MAXSP|SCB_INT))
{ {
flag|=SCB_MAXSP; flag|=SCB_MAXSP;
status->max_sp = status_base_pc_maxsp(sd,status); status->max_sp = status_base_pc_maxsp(sd,status);
status->max_sp += b_status->max_sp - sd->status.max_sp; status->max_sp += b_status->max_sp - sd->status.max_sp;
status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp); status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
if(status->max_sp > (unsigned int)battle_config.max_sp) if(status->max_sp > (unsigned int)battle_config.max_sp)
status->max_sp = battle_config.max_sp; status->max_sp = battle_config.max_sp;
else if(!status->max_sp) else if(!status->max_sp)
status->max_sp = 1; status->max_sp = 1;
if(status->sp > status->max_sp) { if(status->sp > status->max_sp) {
status->sp = status->max_sp; status->sp = status->max_sp;
clif_updatestatus(sd,SP_SP); clif_updatestatus(sd,SP_SP);
@ -2692,7 +2691,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
)) *2/3; )) *2/3;
status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate); status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
// Apply all relative modifiers // Apply all relative modifiers
if(status->aspd_rate != 1000) if(status->aspd_rate != 1000)
skill = skill *status->aspd_rate/1000; skill = skill *status->aspd_rate/1000;
@ -2711,7 +2710,7 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
} }
} }
if(flag&(SCB_AGI|SCB_DSPD)) { if(flag&(SCB_AGI|SCB_DSPD)) {
if (b_status->agi == status->agi) if (b_status->agi == status->agi)
status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion); status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
@ -2733,13 +2732,13 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP)) if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
status_calc_regen(&sd->bl, status, &sd->regen); status_calc_regen(&sd->bl, status, &sd->regen);
if(flag&SCB_REGEN) if(flag&SCB_REGEN)
status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc); status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
if (flag == SCB_ALL) if (flag == SCB_ALL)
return; //Refresh is done on invoking function (status_calc_pc) return; //Refresh is done on invoking function (status_calc_pc)
if(flag&SCB_STR) if(flag&SCB_STR)
clif_updatestatus(sd,SP_STR); clif_updatestatus(sd,SP_STR);
if(flag&SCB_AGI) if(flag&SCB_AGI)
@ -2859,7 +2858,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
status->amotion = cap_value(skill,battle_config.max_aspd,2000); status->amotion = cap_value(skill,battle_config.max_aspd,2000);
status->adelay = 2*status->amotion; status->adelay = 2*status->amotion;
} }
if(flag&(SCB_AGI|SCB_DSPD)) { if(flag&(SCB_AGI|SCB_DSPD)) {
skill = 800-status->agi*4; skill = 800-status->agi*4;
status->dmotion = cap_value(skill, 400, 800); status->dmotion = cap_value(skill, 400, 800);
@ -2868,7 +2867,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL) if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
status_calc_regen(&hd->bl, status, &hd->regen); status_calc_regen(&hd->bl, status, &hd->regen);
if(flag&SCB_REGEN) if(flag&SCB_REGEN)
status_calc_regen_rate(&hd->bl, &hd->regen, sc); status_calc_regen_rate(&hd->bl, &hd->regen, sc);
@ -2894,7 +2893,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
b_status = status_get_base_status(bl); b_status = status_get_base_status(bl);
status = status_get_status_data(bl); status = status_get_status_data(bl);
sc = status_get_sc(bl); sc = status_get_sc(bl);
if (!b_status || !status) if (!b_status || !status)
return; return;
@ -2905,12 +2904,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
status_calc_pc(sd,0); status_calc_pc(sd,0);
return; return;
} }
if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference. if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
status_cpy(status, b_status); status_cpy(status, b_status);
return; return;
} }
if(flag&SCB_STR) { if(flag&SCB_STR) {
status->str = status_calc_str(bl, sc, b_status->str); status->str = status_calc_str(bl, sc, b_status->str);
flag|=SCB_BATK; flag|=SCB_BATK;
@ -3113,7 +3112,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
{ {
if(!sc || !sc->count) if(!sc || !sc->count)
return cap_value(str,1,USHRT_MAX); return cap_value(str,1,USHRT_MAX);
if(sc->data[SC_INCALLSTATUS].timer!=-1) if(sc->data[SC_INCALLSTATUS].timer!=-1)
str += sc->data[SC_INCALLSTATUS].val1; str += sc->data[SC_INCALLSTATUS].val1;
if(sc->data[SC_INCSTR].timer!=-1) if(sc->data[SC_INCSTR].timer!=-1)
@ -3341,7 +3340,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
batk += batk * 3; batk += batk * 3;
if(sc->data[SC_BLOODLUST].timer!=-1) if(sc->data[SC_BLOODLUST].timer!=-1)
batk += batk * sc->data[SC_BLOODLUST].val2/100; batk += batk * sc->data[SC_BLOODLUST].val2/100;
if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4) if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2&BREAK_WAIST)
batk -= batk * 25/100; batk -= batk * 25/100;
if(sc->data[SC_CURSE].timer!=-1) if(sc->data[SC_CURSE].timer!=-1)
batk -= batk * 25/100; batk -= batk * 25/100;
@ -3580,10 +3579,9 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
if(sc->data[SC_PROVOKE].timer!=-1) if(sc->data[SC_PROVOKE].timer!=-1)
def2 -= def2 * sc->data[SC_PROVOKE].val4/100; def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
if(sc->data[SC_JOINTBEAT].timer!=-1){ if(sc->data[SC_JOINTBEAT].timer!=-1){
if(sc->data[SC_JOINTBEAT].val2==3) def2 -= def2 *
def2 -= def2 * 50/100; ( ( sc->data[SC_JOINTBEAT].val2&BREAK_SHOULDER ? 50 : 0 )
else if(sc->data[SC_JOINTBEAT].val2==4) + ( sc->data[SC_JOINTBEAT].val2&BREAK_WAIST ? 25 : 0 ) );
def2 -= def2 * 25/100;
} }
if(sc->data[SC_FLING].timer!=-1) if(sc->data[SC_FLING].timer!=-1)
def2 -= def2 * (sc->data[SC_FLING].val3)/100; def2 -= def2 * (sc->data[SC_FLING].val3)/100;
@ -3679,11 +3677,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
speed = speed * 100/75; speed = speed * 100/75;
if(sc->data[SC_JOINTBEAT].timer!=-1) { if(sc->data[SC_JOINTBEAT].timer!=-1) {
if (sc->data[SC_JOINTBEAT].val2 == 0) speed = speed * ( 100
speed = speed * 100/50; - ( sc->data[SC_JOINTBEAT].val2&BREAK_ANKLE ? 50 : 0 )
else - ( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE ? 30 : 0 ));
if (sc->data[SC_JOINTBEAT].val2 == 2)
speed = speed * 100/70;
} }
if(sc->data[SC_CLOAKING].timer!=-1) if(sc->data[SC_CLOAKING].timer!=-1)
speed = speed * 100 /( speed = speed * 100 /(
@ -3794,9 +3790,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
// if(sc->data[SC_BLEEDING].timer != -1) // if(sc->data[SC_BLEEDING].timer != -1)
// aspd_rate += 250; // aspd_rate += 250;
if(sc->data[SC_JOINTBEAT].timer!=-1) { if(sc->data[SC_JOINTBEAT].timer!=-1) {
if (sc->data[SC_JOINTBEAT].val2 == 1) if( sc->data[SC_JOINTBEAT].val2&BREAK_WRIST )
aspd_rate += 250; aspd_rate += 250;
else if (sc->data[SC_JOINTBEAT].val2 == 2) if( sc->data[SC_JOINTBEAT].val2&BREAK_KNEE )
aspd_rate += 100; aspd_rate += 100;
} }
@ -5250,9 +5246,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val3 = 4*val2; //movement speed % increase is 4 times that val3 = 4*val2; //movement speed % increase is 4 times that
break; break;
case SC_JOINTBEAT: // Random break [DracoRPG] case SC_JOINTBEAT:
val2 = rand()%6; //Type of break -> [0,5] val2 |= sc->data[SC_JOINTBEAT].val2; // stackable ailments
if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1)); if( val2&BREAK_NECK )
sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
break; break;
case SC_BERSERK: case SC_BERSERK:
@ -6309,6 +6306,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
status_set_hp(bl, 10, 0); status_set_hp(bl, 10, 0);
status_set_sp(bl, 10, 0); status_set_sp(bl, 10, 0);
break; break;
case SC_JOINTBEAT:
sc->data[type].val2 = 0; // Clear stackable ailments
break;
} }
opt_flag = 1; opt_flag = 1;

View File

@ -402,6 +402,15 @@ enum {
SI_ACCURACY = 210 SI_ACCURACY = 210
}; };
// JOINTBEAT stackable ailments
#define BREAK_ANKLE 0x01 // MoveSpeed reduced by 50%
#define BREAK_WRIST 0x02 // ASPD reduced by 25%
#define BREAK_KNEE 0x04 // MoveSpeed reduced by 30%, ASPD reduced by 10%
#define BREAK_SHOULDER 0x08 // DEF reduced by 50%
#define BREAK_WAIST 0x10 // DEF reduced by 25%, ATK reduced by 25%
#define BREAK_NECK 0x20 // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
#define BREAK_FLAGS ( BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK )
extern int current_equip_item_index; extern int current_equip_item_index;
extern int current_equip_card_id; extern int current_equip_card_id;
@ -611,6 +620,7 @@ int status_get_sc_def(struct block_list *bl, int type);
//Short version, receives rate in 1->100 range, and does not uses a flag setting. //Short version, receives rate in 1->100 range, and does not uses a flag setting.
#define sc_start(bl, type, rate, val1, tick) status_change_start(bl,type,100*(rate),val1,0,0,0,tick,0) #define sc_start(bl, type, rate, val1, tick) status_change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
#define sc_start2(bl, type, rate, val1, val2, tick) status_change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) #define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0)
int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag);