Cleanup after RYML merge (#6785)
Speeded things up even more by making use of C++'s reference feature. Fixed #6770 warning while at it. Added back support for case insensitive booleans. Fixed a very rare issue with cached databases. Removed .children() calls Added back type safety reports Added ryml to login-server makefile Thanks to @aleos89, @Atemo and @idk-whoami
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@@ -49,7 +49,7 @@ const std::string InstanceDatabase::getDefaultLocation() {
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* @param node: YAML node containing the entry.
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* @return count of successfully parsed rows
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*/
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uint64 InstanceDatabase::parseBodyNode(const ryml::NodeRef node) {
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uint64 InstanceDatabase::parseBodyNode(const ryml::NodeRef& node) {
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int32 instance_id = 0;
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if (!this->asInt32(node, "Id", instance_id))
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@@ -150,7 +150,7 @@ uint64 InstanceDatabase::parseBodyNode(const ryml::NodeRef node) {
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}
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if (this->nodeExists(node, "Enter")) {
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const auto enterNode = node["Enter"];
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const auto& enterNode = node["Enter"];
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if (!this->nodesExist(enterNode, { "Map", "X", "Y" }))
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return 0;
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@@ -191,9 +191,9 @@ uint64 InstanceDatabase::parseBodyNode(const ryml::NodeRef node) {
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}
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if (this->nodeExists(node, "AdditionalMaps")) {
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const auto mapNode = node["AdditionalMaps"];
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const auto& mapNode = node["AdditionalMaps"];
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for (const auto mapIt : mapNode.children()) {
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for (const auto& mapIt : mapNode) {
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std::string map;
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c4::from_chars(mapIt.key(), &map);
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