@@ -1,10 +1,10 @@
|
||||
// rAthena map_msg_frn.conf
|
||||
// Configuration des Messages
|
||||
// Pour changer la traduction, changez seulement le message (seconde colonne), vous n'avez pas besoin de modifier le code source,
|
||||
// ou bien utilisez conf/import/map_msg_frn_conf.txt
|
||||
// Changez seulement le message - dans la deuxième colonne - pour modifier la traduction ; ou utilisez conf/import/map_msg_frn_conf.txt
|
||||
// vous n'avez pas besoin de modifier le code source.
|
||||
// Format:
|
||||
// // Message en français
|
||||
// msg_nombre: Message
|
||||
// msg_numéro: Message
|
||||
|
||||
// 0-410: réservés pour les commandes GM
|
||||
// 500-900: autres
|
||||
@@ -883,12 +883,13 @@
|
||||
1045: Battlegrounds ON (type %d)
|
||||
1046: PvP Flags:
|
||||
1047: GvG Flags:
|
||||
1048: Teleport Flags:
|
||||
1049: Weather Flags:
|
||||
1050: Other Flags:
|
||||
1051: Other Flags2:
|
||||
//1052-1064 free
|
||||
1065: No Exp Penalty: %s | No Zeny Penalty: %s
|
||||
1048: Teleportation Flags:
|
||||
1049: Météo Flags:
|
||||
1050: Autres Flags:
|
||||
1051: Autres Flags2:
|
||||
1052: Réglage des dégâts des Skills:
|
||||
//1053-1064 free
|
||||
1065: Pas de pénalité d'Exp: %s | Pas de pénalité de Zeny: %s
|
||||
1066: On
|
||||
1067: Off
|
||||
1068: No Save (Retour au dernier point de sauvegarde)
|
||||
|
||||
@@ -225,7 +225,7 @@ L_High:
|
||||
close2;
|
||||
savepoint "gon_test",56,99;
|
||||
set @battle,1;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",72,87;
|
||||
end;
|
||||
|
||||
@@ -233,7 +233,7 @@ L_4to6:
|
||||
close2;
|
||||
savepoint "gon_test",56,99;
|
||||
set @battle,1;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",57,86;
|
||||
end;
|
||||
|
||||
@@ -241,7 +241,7 @@ L_1to3:
|
||||
close2;
|
||||
savepoint "gon_test",56,99;
|
||||
set @battle,1;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",43,87;
|
||||
end;
|
||||
|
||||
@@ -249,7 +249,7 @@ L_Exit:
|
||||
close2;
|
||||
savepoint "prontera",149,186;
|
||||
set @battle,0;
|
||||
atcommand strcharinfo(0) + "@option 0 0 0";
|
||||
atcommand "@option 0 0 0";
|
||||
warp "prontera",149,186;
|
||||
end;
|
||||
|
||||
@@ -257,7 +257,7 @@ L_Spec:
|
||||
close2;
|
||||
savepoint "gon_test",56,99;
|
||||
set @battle,0;
|
||||
atcommand strcharinfo(0) + "@option 0 0 0";
|
||||
atcommand "@option 0 0 0";
|
||||
warp "gon_test",57,99;
|
||||
end;
|
||||
|
||||
@@ -325,13 +325,13 @@ L_Sell:
|
||||
mes "You have: ^FF0000" + #monpoints + "^000000 experience points";
|
||||
mes "How many would you like to sell?";
|
||||
next;
|
||||
input @sellexp;
|
||||
if (@sellexp > #monpoints) goto L_NoExp;
|
||||
set #monpoints,#monpoints-@sellexp;
|
||||
set @sellearn,100*@sellexp; // Price of exp
|
||||
set Zeny, Zeny+@sellearn;
|
||||
input .@sellexp;
|
||||
if (.@sellexp > #monpoints) goto L_NoExp;
|
||||
set #monpoints,#monpoints-.@sellexp;
|
||||
set .@sellearn,100*.@sellexp; // Price of exp
|
||||
set Zeny, Zeny+.@sellearn;
|
||||
mes "[Monster Trainer]";
|
||||
mes "You earned ^0000FF" + @sellearn + "^000000z.";
|
||||
mes "You earned ^0000FF" + .@sellearn + "^000000z.";
|
||||
close;
|
||||
|
||||
|
||||
@@ -716,9 +716,7 @@ gon_test,56,91,6 script OnSpecialKilled -1,{
|
||||
}
|
||||
|
||||
function script duelkill {
|
||||
if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
|
||||
end;
|
||||
L_Heal:
|
||||
if (strcharinfo(0) != $@duelist1$ && strcharinfo(0) != $@duelist2$) end;
|
||||
announce strcharinfo(0) + " won the Duel",1;
|
||||
set @fighting,0;
|
||||
set #heal,0;
|
||||
@@ -744,8 +742,8 @@ gon_test,55,103,6 script Nurse 90,{
|
||||
end;
|
||||
|
||||
L_Heal:
|
||||
set @healrate,140 / #monster; //Rate of heal per click
|
||||
set @healing,@healing + @healrate;
|
||||
set .@healrate,140 / #monster; //Rate of heal per click
|
||||
set @healing,@healing + .@healrate;
|
||||
end;
|
||||
|
||||
L_NoHeal:
|
||||
@@ -770,8 +768,7 @@ gon_test mapflag noskill
|
||||
|
||||
// Duel Arena //
|
||||
gon_test,58,103,5 script Duel Master#01 92,{
|
||||
if ($@duelist1$ == "") set @duel,0;
|
||||
if ($@monster1 == "") set @duel,0;
|
||||
if ($@duelist1$ == "" || $@monster1 == 0) set $@duel,0;
|
||||
set @marena,1;
|
||||
if (#monster == 0) goto L_NoMon;
|
||||
mes "[Duel Master]";
|
||||
@@ -799,7 +796,7 @@ gon_test,58,103,5 script Duel Master#01 92,{
|
||||
set $@duelist1$,strcharinfo(0);
|
||||
set @battle,1;
|
||||
announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",49,5;
|
||||
close;
|
||||
|
||||
@@ -827,7 +824,7 @@ L_Duel2:
|
||||
set $@duelist2$,strcharinfo(0);
|
||||
set @battle,1;
|
||||
announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",49,5;
|
||||
close;
|
||||
|
||||
@@ -840,7 +837,7 @@ L_Dueling:
|
||||
|
||||
L_Spec:
|
||||
set @battle,0;
|
||||
atcommand strcharinfo(0) + "@option 64 0 64";
|
||||
atcommand "@option 64 0 64";
|
||||
warp "gon_test",49,5;
|
||||
close;
|
||||
|
||||
@@ -873,14 +870,14 @@ L_Leave:
|
||||
if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;
|
||||
|
||||
L_Leave3:
|
||||
atcommand strcharinfo(0) + "@option 0 0 0";
|
||||
atcommand "@option 0 0 0";
|
||||
set @battle,0;
|
||||
warp "gon_test",57,99;
|
||||
close;
|
||||
|
||||
L_Leave1:
|
||||
set $@duelist1$,$@duelist2$;
|
||||
set $@monster1,$@monster2;
|
||||
set $@duelist1$,"";
|
||||
set $@monster1,0;
|
||||
set $@duel,$@duel-1;
|
||||
announce strcharinfo(0) + " stopped dueling",1;
|
||||
goto L_Leave3;
|
||||
|
||||
@@ -51,19 +51,19 @@ quiz_00,49,31,4 script MVP Arena Guide 778,{
|
||||
|
||||
// Keepers
|
||||
function script Keeper {
|
||||
set .@arg, getarg(0);
|
||||
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
|
||||
mes "Which arena would you";
|
||||
mes "like to enter?";
|
||||
set .@menu$,"";
|
||||
for(set .@i,1; .@i<9; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+"Arena "+.@i+" ["+getmapusers("pvp_n_"+.@i+"-"+getarg(0))+"/20]:";
|
||||
set .@menu$, .@menu$+"Arena "+.@i+" ["+getmapusers("pvp_n_"+.@i+"-"+.@arg)+"/20]:";
|
||||
set .@i, select(.@menu$);
|
||||
if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) {
|
||||
if (getmapusers("pvp_n_"+.@i+"-"+ .@arg)>19) {
|
||||
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
|
||||
mes "Sorry, this arena is full!";
|
||||
close;
|
||||
}
|
||||
warp "pvp_n_"+.@i+"-"+getarg(0),102,102;
|
||||
warp "pvp_n_"+.@i+"-"+ .@arg,102,102;
|
||||
close;
|
||||
}
|
||||
quiz_00,56,31,4 script Alpha MVP 770,{ callfunc "Keeper",2; }
|
||||
|
||||
@@ -19,23 +19,19 @@
|
||||
sec_pri,36,58,1 script Chief Warder 105,{
|
||||
mes "[Saddeus]";
|
||||
emotion e_what;
|
||||
if (Sex) {
|
||||
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
|
||||
} else {
|
||||
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
|
||||
}
|
||||
mes (Sex?"Mr.":"Ms.")+". Prisoner #"+BaseLevel+JobLevel+",";
|
||||
mes "what's the noise over there?";
|
||||
next;
|
||||
menu "Let me free, I'll pay!",-, "Let me to work off my freedom!",M_Q1, "Nothing",M_NO_THANKS;
|
||||
|
||||
M_PAY:
|
||||
mes "[Saddeus]";
|
||||
set @MUSTPAY,(PRISON+1)*1000000;
|
||||
if (@MUSTPAY<1000000) set @MUSTPAY,1000000;
|
||||
if (@MUSTPAY>100000000) set @MUSTPAY,100000000;
|
||||
if (PRISON==1) mes "I can't remember you. Is it your 1st time?";
|
||||
if (PRISON>1) mes "You again? Sombody hasn't grown wiser from the very first visit...";
|
||||
mes "OK, we could release you for ^FF0000"+@MUSTPAY+"z^000000.";
|
||||
set .@MUSTPAY,(PRISON+1)*1000000;
|
||||
if (.@MUSTPAY<1000000) set .@MUSTPAY,1000000;
|
||||
if (.@MUSTPAY>100000000) set .@MUSTPAY,100000000;
|
||||
if (PRISON==0) mes "I can't remember you. Is it your 1st time?";
|
||||
if (PRISON>1) mes "You again? Somebody hasn't grown wiser from the very first visit...";
|
||||
mes "OK, we could release you for ^FF0000"+.@MUSTPAY+"z^000000.";
|
||||
next;
|
||||
menu "I pay cash!",M_PAYCASH,"Do you accept cheques?",M_PAYBANK,"I've changed my mind.",-;
|
||||
|
||||
@@ -44,8 +40,8 @@ M_PAY:
|
||||
close;
|
||||
|
||||
M_PAYCASH:
|
||||
if (@MUSTPAY>Zeny) goto L_NOCASH;
|
||||
set Zeny,Zeny-@MUSTPAY;
|
||||
if (.@MUSTPAY>Zeny) goto L_NOCASH;
|
||||
set Zeny,Zeny-.@MUSTPAY;
|
||||
mes "[Saddeus]";
|
||||
mes "OK, sing here and there.";
|
||||
goto L_RELEASE;
|
||||
@@ -56,8 +52,8 @@ L_NOCASH:
|
||||
close;
|
||||
|
||||
M_PAYBANK:
|
||||
if (@MUSTPAY>#kafrabank) goto L_NOBANK;
|
||||
set #kafrabank,#kafrabank-@MUSTPAY;
|
||||
if (.@MUSTPAY>#kafrabank) goto L_NOBANK;
|
||||
set #kafrabank,#kafrabank-.@MUSTPAY;
|
||||
mes "[Saddeus]";
|
||||
mes "OK, sign your cheque. And put down your name in my book.";
|
||||
goto L_RELEASE;
|
||||
@@ -96,10 +92,10 @@ M_Q1:
|
||||
|
||||
nude;
|
||||
|
||||
set @rw,rand(1,4);
|
||||
if (@rw==2) goto L_W2;
|
||||
if (@rw==3) goto L_W3;
|
||||
if (@rw==4) goto L_W4;
|
||||
set .@rw,rand(1,4);
|
||||
if (.@rw==2) goto L_W2;
|
||||
if (.@rw==3) goto L_W3;
|
||||
if (.@rw==4) goto L_W4;
|
||||
|
||||
L_W1:
|
||||
savepoint "sec_in02",179,76;
|
||||
|
||||
@@ -14,188 +14,89 @@
|
||||
//============================================================
|
||||
|
||||
cmd_in02,182,126,2 script Crazy Boris 85,{
|
||||
mes "Crazy Boris";
|
||||
set @counter,1;
|
||||
set .@counter,1;
|
||||
mes "Hey you! Up for Rock Scissors Roulette?";
|
||||
next;
|
||||
menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
|
||||
SAME:
|
||||
SAME:
|
||||
mes "Draw! Again!";
|
||||
next;
|
||||
goto PLAY;
|
||||
PLAY:
|
||||
mes "Rock... Paper...";
|
||||
set .@opp, rand(1,3);
|
||||
menu "^0000FFROCK!",-,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
|
||||
|
||||
if (.@lastchoice == 1) set .@opp, rand(1,3);
|
||||
if (.@opp == 1) emotion e_rock;
|
||||
else if (.@opp == 2) emotion e_scissors;
|
||||
else emotion e_paper;
|
||||
set .@lastchoice,1;
|
||||
if (.@opp == 1) goto SAME;
|
||||
if (.@opp == 2) goto WIN;
|
||||
goto LOSE;
|
||||
|
||||
SCISSORS:
|
||||
if (.@lastchoice == 2) set .@opp,rand(1,2);
|
||||
if (.@opp == 1) emotion e_rock;
|
||||
else if (.@opp == 2) emotion e_scissors;
|
||||
else emotion e_paper;
|
||||
set .@lastchoice,2;
|
||||
if (.@opp == 1) goto LOSE;
|
||||
if (.@opp == 2) goto SAME;
|
||||
goto WIN;
|
||||
|
||||
PAPER:
|
||||
if (.@lastchoice == 3) set .@opp,rand(2,3);
|
||||
if (.@opp == 1) emotion e_rock;
|
||||
else if (.@opp == 2) emotion e_scissors;
|
||||
else emotion e_paper;
|
||||
set .@lastchoice,3;
|
||||
if (.@opp == 1) goto WIN;
|
||||
if (.@opp == 2) goto LOSE;
|
||||
goto SAME;
|
||||
|
||||
WIN:
|
||||
mes "Damnit, You Win!";
|
||||
emotion e_swt2;
|
||||
next;
|
||||
goto OPPPULL;
|
||||
set .@win, 1;
|
||||
goto YOUPULL;
|
||||
|
||||
LOSE:
|
||||
emotion e_heh;
|
||||
mes "Boorah! You Lose!";
|
||||
next;
|
||||
goto YOUPULL;
|
||||
|
||||
PLAY:
|
||||
mes "Rock... Paper...";
|
||||
set @opp,rand (1,3);
|
||||
menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
|
||||
|
||||
ROCK:
|
||||
if (@lastchoice == 1) set @opp,rand (1,3);
|
||||
if (@opp == 1) emotion e_rock;
|
||||
if (@opp == 2) emotion e_scissors;
|
||||
if (@opp == 3) emotion paper;
|
||||
set @lastchoice,1;
|
||||
if (@opp == 1) goto SAME;
|
||||
if (@opp == 2) goto WIN;
|
||||
if (@opp == 3) goto LOSE;
|
||||
|
||||
SCISSORS:
|
||||
if (@lastchoice == 2) set @opp,rand (1,2);
|
||||
if (@opp == 1) emotion e_rock;
|
||||
if (@opp == 2) emotion e_scissors;
|
||||
if (@opp == 3) emotion paper;
|
||||
set @lastchoice,2;
|
||||
if (@opp == 1) goto LOSE;
|
||||
if (@opp == 2) goto SAME;
|
||||
if (@opp == 3) goto WIN;
|
||||
|
||||
PAPER:
|
||||
if (@lastchoice == 3) set @opp,rand (2,3);
|
||||
if (@opp == 1) emotion e_rock;
|
||||
if (@opp == 2) emotion e_scissors;
|
||||
if (@opp == 3) emotion paper;
|
||||
set @lastchoice,3;
|
||||
if (@opp == 1) goto WIN;
|
||||
if (@opp == 2) goto LOSE;
|
||||
if (@opp == 3) goto SAME;
|
||||
set .@win, 0;
|
||||
|
||||
YOUPULL:
|
||||
if (@counter == 1) goto ONE;
|
||||
if (@counter == 2) goto TWO;
|
||||
if (@counter == 3) goto THREE;
|
||||
if (@counter == 4) goto FOUR;
|
||||
if (@counter == 5) goto FIVE;
|
||||
if (@counter == 6) goto SIX;
|
||||
|
||||
OPPPULL:
|
||||
if (@counter == 1) goto ONEa;
|
||||
if (@counter == 2) goto TWOa;
|
||||
if (@counter == 3) goto THREEa;
|
||||
if (@counter == 4) goto FOURa;
|
||||
if (@counter == 5) goto FIVEa;
|
||||
if (@counter == 6) goto SIXa;
|
||||
|
||||
ONE:
|
||||
set @counter,2;
|
||||
mes "1 of 6";
|
||||
set @pull,rand (1,6);
|
||||
mes .@counter +" of 6";
|
||||
if ( .@counter == 6 )
|
||||
mes "Say your prayers";
|
||||
set .@pull, rand( 1,( 7 -.@counter ) );
|
||||
set .@counter, .@counter +1;
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
TWO:
|
||||
set @counter,3;
|
||||
mes "2 of 6";
|
||||
set @pull,rand (1,5);
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
THREE:
|
||||
set @counter,4;
|
||||
mes "3 of 6";
|
||||
set @pull,rand (1,4);
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
FOUR:
|
||||
set @counter,5;
|
||||
mes "4 of 6";
|
||||
set @pull,rand (1,3);
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
FIVE:
|
||||
set @counter,6;
|
||||
mes "5 of 6";
|
||||
set @pull,rand (1,2);
|
||||
if (@pull == 1) set @pull,rand (1,2);
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
SIX:
|
||||
mes "6 of 6";
|
||||
mes "Say your prayers";
|
||||
set @pull,1;
|
||||
next;
|
||||
if (@pull == 1) goto DIE;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
ONEa:
|
||||
set @counter,2;
|
||||
mes "1 of 6";
|
||||
set @pull,rand (1,6);
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
TWOa:
|
||||
set @counter,3;
|
||||
mes "2 of 6";
|
||||
set @pull,rand (1,5);
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
THREEa:
|
||||
set @counter,4;
|
||||
mes "3 of 6";
|
||||
set @pull,rand (1,4);
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
FOURa:
|
||||
set @counter,5;
|
||||
mes "4 of 6";
|
||||
set @pull,rand (1,3);
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
FIVEa:
|
||||
set @counter,6;
|
||||
mes "5 of 6";
|
||||
set @pull,rand (1,2);
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
SIXa:
|
||||
mes "6 of 6";
|
||||
mes "Say your prayers";
|
||||
set @pull,1;
|
||||
next;
|
||||
if (@pull == 1) goto KILL;
|
||||
if (@pull != 1) goto SAFE;
|
||||
|
||||
SAFE:
|
||||
if ( .@pull == 1 ) {
|
||||
if ( .@win ) goto KILL;
|
||||
specialeffect2 EF_SUI_EXPLOSION;
|
||||
emotion e_gg;
|
||||
percentheal -100,-100;
|
||||
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
||||
mes "You're dead!";
|
||||
close;
|
||||
}
|
||||
emotion e_pif;
|
||||
mes "*^0000FFClick^000000* whew...";
|
||||
goto PLAY;
|
||||
|
||||
DIE:
|
||||
specialeffect2 EF_SUI_EXPLOSION;
|
||||
emotion e_gg;
|
||||
percentheal -100,-100;
|
||||
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
||||
mes "You're dead!";
|
||||
close;
|
||||
RULES:
|
||||
mes "Ok here are the rules:";
|
||||
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
|
||||
mes "Beat me to win a prize.";
|
||||
next;
|
||||
menu "Let me play.",-,"No thanks.",LEAVE;
|
||||
mes "Ok here we go...";
|
||||
next;
|
||||
goto PLAY;
|
||||
|
||||
KILL:
|
||||
specialeffect EF_SUI_EXPLOSION;
|
||||
@@ -203,81 +104,22 @@ KILL:
|
||||
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
||||
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
|
||||
next;
|
||||
goto PRIZE;
|
||||
|
||||
RULES:
|
||||
mes "Ok here are the rules:";
|
||||
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
|
||||
mes "Beat me to win a prize.";
|
||||
menu "Let me play.",CONT,"No thanks.",LEAVE;
|
||||
|
||||
CONT:
|
||||
mes "Ok here we go...";
|
||||
next;
|
||||
goto PLAY;
|
||||
|
||||
PRIZE:
|
||||
mes "Congratulations! You have won...";
|
||||
set @prize,rand (1,10);
|
||||
if (@prize == 1) goto P1;
|
||||
if (@prize == 2) goto P2;
|
||||
if (@prize == 3) goto P3;
|
||||
if (@prize == 4) goto P4;
|
||||
if (@prize == 5) goto P5;
|
||||
if (@prize == 6) goto P6;
|
||||
if (@prize == 7) goto P7;
|
||||
if (@prize == 8) goto P8;
|
||||
if (@prize == 9) goto P9;
|
||||
if (@prize == 10) goto P10;
|
||||
|
||||
P1:
|
||||
mes "10x Oridicon!";
|
||||
getitem 984,10;
|
||||
close;
|
||||
|
||||
P2:
|
||||
mes "10x Elunium!";
|
||||
getitem 985,10;
|
||||
close;
|
||||
|
||||
P3:
|
||||
mes "100x Fly Wings!";
|
||||
getitem 601,100;
|
||||
close;
|
||||
|
||||
P4:
|
||||
mes "8x Old Blue Box!";
|
||||
getitem 603,8;
|
||||
close;
|
||||
|
||||
P5:
|
||||
mes "4x Old Violet Box!";
|
||||
getitem 617,4;
|
||||
close;
|
||||
|
||||
P6:
|
||||
mes "1x Old Card Album!";
|
||||
getitem 616,1;
|
||||
close;
|
||||
|
||||
P7:
|
||||
mes "10x Dead Branch!";
|
||||
getitem 604,10;
|
||||
close;
|
||||
|
||||
P8:
|
||||
mes "3x Gold!";
|
||||
getitem 969,3;
|
||||
close;
|
||||
|
||||
P9:
|
||||
mes "10x Elunium!";
|
||||
getitem 985,10;
|
||||
close;
|
||||
|
||||
P10:
|
||||
mes "20x Blue Potion!";
|
||||
getitem 505,20;
|
||||
switch( rand( 1,10 ) ) {
|
||||
case 1: setarray .@reward[0], 10,984; break;
|
||||
case 3: setarray .@reward[0],100,601; break; // 100x Fly Wings
|
||||
case 4: setarray .@reward[0], 8,603; break; // 8x Old Blue Box
|
||||
case 5: setarray .@reward[0], 4,617; break; // 4x Old Violet Box
|
||||
case 6: setarray .@reward[0], 1,616; break; // 1x Old Card Album
|
||||
case 7: setarray .@reward[0], 10,604; break; // 10x Dead Branch
|
||||
case 8: setarray .@reward[0], 3,969; break; // 3x Gold
|
||||
case 10: setarray .@reward[0],20,505; break; // 20x Blue Potion
|
||||
case 2:
|
||||
case 9:
|
||||
setarray .@reward[0], 10,985;
|
||||
}
|
||||
mes .@reward[0] +"x "+ getitemname( .@reward[1] ) +"!";
|
||||
getitem .@reward[1], .@reward[0];
|
||||
close;
|
||||
|
||||
LEAVE:
|
||||
|
||||
@@ -14,27 +14,22 @@
|
||||
//============================================================
|
||||
|
||||
morocc,148,86,5 script Shifty Assassin 725,{
|
||||
set $ninja_price,250000;
|
||||
set .@ninja_price,250000;
|
||||
|
||||
// STARTS THE MENU //
|
||||
M_Start:
|
||||
mes "[Shifty Assassin]";
|
||||
mes "What do you want?";
|
||||
next;
|
||||
if (getgmlevel() > 90) goto M_GM;
|
||||
menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
|
||||
M_GM:
|
||||
menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
|
||||
menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check, ( getgmlevel() > 90 ? "Add Ninjas" : "" ),-,"Cancel",M_Exit;
|
||||
|
||||
// GM MENU TO ADD NINJAS //
|
||||
M_Add:
|
||||
mes "[Shifty Assassin]";
|
||||
mes "How many ninjas do you want to make available?";
|
||||
next;
|
||||
set @add,0;
|
||||
input @add;
|
||||
set $ninja_avail,$ninja_avail+@add;
|
||||
mes @add + " ninjas added.";
|
||||
input .@add;
|
||||
set $ninja_avail, $ninja_avail+.@add;
|
||||
mes .@add +" ninjas added.";
|
||||
close;
|
||||
|
||||
// BUY NINJAS //
|
||||
@@ -42,24 +37,23 @@ M_Buy:
|
||||
mes "[Shifty Assassin]";
|
||||
mes "How many ninjas do you want buy?";
|
||||
mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
|
||||
mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
|
||||
mes "They cost ^0000FF" + .@ninja_price + " zeny ^000000each.";
|
||||
|
||||
set @buy,0;
|
||||
input @buy;
|
||||
input .@buy;
|
||||
next;
|
||||
if ($ninja_avail < 1) goto NoNinjas;
|
||||
if ($ninja_avail < @buy) goto NotEnoughNinjas;
|
||||
set @price,@buy*$ninja_price;
|
||||
if (Zeny < @price) goto NoZeny;
|
||||
if ($ninja_avail < .@buy) goto NotEnoughNinjas;
|
||||
set .@price, .@buy*.@ninja_price;
|
||||
if (Zeny < .@price) goto NoZeny;
|
||||
|
||||
mes "[Shifty Assassin]";
|
||||
mes "That will cost you ^0000FF" + @price + " zeny^000000.";
|
||||
mes "That will cost you ^0000FF"+ .@price +" zeny^000000.";
|
||||
next;
|
||||
menu "Continue",-,"Cancel",M_Exit;
|
||||
|
||||
set Zeny, Zeny-@price;
|
||||
set #ninjas,#ninjas+@buy;
|
||||
set $ninja_avail,$ninja_avail-@buy;
|
||||
set Zeny, Zeny - .@price;
|
||||
set #ninjas, #ninjas + .@buy;
|
||||
set $ninja_avail, $ninja_avail - .@buy;
|
||||
|
||||
mes "[Shifty Assassin]";
|
||||
mes "Thank you.";
|
||||
@@ -73,34 +67,38 @@ M_Kill:
|
||||
mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
|
||||
next;
|
||||
menu "Continue",-,"Cancel",M_Exit;
|
||||
set @name$,"0";
|
||||
input @name$;
|
||||
input .@name$;
|
||||
if ( !getcharid( 3,.@name$ ) ) {
|
||||
mes "[Shifty Assassin]";
|
||||
mes .@name$ +" is not online.";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
mes "[Shifty Assassin]";
|
||||
mes "Active Ninjas: "+#ninjas;
|
||||
mes "Resting Ninjas: "+#ninjasr;
|
||||
mes "How many do you want to send?";
|
||||
set @number,0;
|
||||
input @number;
|
||||
if (@number < 1) goto NoNinjasSent;
|
||||
if (@number > #ninjas) goto NotEnoughNinjas1;
|
||||
if (@number > 10) goto TooManyNinjas;
|
||||
set @chance,rand (1,12);
|
||||
set #ninjas,#ninjas-@number;
|
||||
input .@number;
|
||||
if (.@number < 1) goto NoNinjasSent;
|
||||
if (.@number > #ninjas) goto NotEnoughNinjas1;
|
||||
if (.@number > 10) goto TooManyNinjas;
|
||||
set .@chance, rand(1,12);
|
||||
set #ninjas,#ninjas-.@number;
|
||||
set #ninjas,#ninjas+#ninjasr;
|
||||
set #ninjasr,0;
|
||||
if (@number < @chance) goto M_Failure;
|
||||
if (.@number < .@chance) goto M_Failure;
|
||||
|
||||
// SUCCESSFUL ATTACK //
|
||||
mes "Sending ninjas now.";
|
||||
next;
|
||||
mes "[Shifty Assassin]";
|
||||
set @ninjasurvived,rand (1,@number);
|
||||
set #ninjasr,@number-@ninjasurvived;
|
||||
set .@ninjasurvived, rand(1,.@number);
|
||||
set #ninjasr,.@number-.@ninjasurvived;
|
||||
mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
|
||||
|
||||
atcommand strcharinfo(0) + "@kill "+@name$;
|
||||
announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc;
|
||||
set .@acc_id, getcharid( 3,.@name$ );
|
||||
if ( .@acc_id )
|
||||
unitkill .@acc_id;
|
||||
announce .@name$ +" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc;
|
||||
close;
|
||||
|
||||
// FAILED ATTACK //
|
||||
@@ -108,11 +106,11 @@ M_Failure:
|
||||
mes "Sending ninjas now.";
|
||||
next;
|
||||
mes "[Shifty Assassin]";
|
||||
set @ninjasurvived,rand (1,@number);
|
||||
set #ninjasr,@number-@ninjasurvived;
|
||||
set .@ninjasurvived, rand(1,.@number);
|
||||
set #ninjasr, .@number-.@ninjasurvived;
|
||||
mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
|
||||
|
||||
announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
|
||||
announce .@name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
|
||||
close;
|
||||
|
||||
// NINJAS BUSY FOR WOE //
|
||||
@@ -173,26 +171,16 @@ M_Exit:
|
||||
|
||||
// TIMER DELAY NINJA ADDER //
|
||||
OnClock0600:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnClock1200:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnClock1500:
|
||||
OnClock1900:
|
||||
OnClock2000:
|
||||
OnClock0000:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnClock1800:
|
||||
set $ninja_avail,$ninja_avail+3;
|
||||
end;
|
||||
OnClock1900:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnClock2000:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnClock0000:
|
||||
set $ninja_avail,$ninja_avail+2;
|
||||
end;
|
||||
OnInit:
|
||||
set $ninja_avail,$ninja_avail+1;
|
||||
end;
|
||||
|
||||
@@ -8698,6 +8698,35 @@ static void atcommand_commands_sub(struct map_session_data* sd, const int fd, At
|
||||
dbi_destroy(iter);
|
||||
clif_displaymessage(fd,line_buff);
|
||||
|
||||
if ( atcmd_binding_count ) {
|
||||
int i, count_bind, gm_lvl = pc_get_group_level(sd);
|
||||
for( i = count_bind = 0; i < atcmd_binding_count; i++ ) {
|
||||
if ( gm_lvl >= ( type -1 ? atcmd_binding[i]->level2 : atcmd_binding[i]->level ) ) {
|
||||
unsigned int slen = strlen(atcmd_binding[i]->command);
|
||||
if ( count_bind == 0 ) {
|
||||
cur = line_buff;
|
||||
memset(line_buff,' ',CHATBOX_SIZE);
|
||||
line_buff[CHATBOX_SIZE-1] = 0;
|
||||
clif_displaymessage(fd, "-----------------");
|
||||
clif_displaymessage(fd, "Customs commands :");
|
||||
}
|
||||
if (slen + cur - line_buff >= CHATBOX_SIZE) {
|
||||
clif_displaymessage(fd,line_buff);
|
||||
cur = line_buff;
|
||||
memset(line_buff,' ',CHATBOX_SIZE);
|
||||
line_buff[CHATBOX_SIZE-1] = 0;
|
||||
}
|
||||
memcpy(cur,atcmd_binding[i]->command,slen);
|
||||
cur += slen+(10-slen%10);
|
||||
count_bind++;
|
||||
}
|
||||
}
|
||||
if ( count_bind )
|
||||
clif_displaymessage(fd,line_buff);// last one
|
||||
count += count_bind;
|
||||
|
||||
}
|
||||
|
||||
sprintf(atcmd_output, msg_txt(sd,274), count); // "%d commands found."
|
||||
clif_displaymessage(fd, atcmd_output);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user