Fixed Monster Animation Bug:
-- Example Before: You JT a evil druid, shortly after it finishes taking damage it'd appear near you without showing it moving again. Now: walk animation no longer glitches, it moves \o/! bugreport:1255 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15148 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -244,9 +244,11 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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else
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i = status_get_speed(bl);
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if(i > 0)
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if(i > 0) {
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ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
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else if(ud->state.running) {
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if( md )
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clif_move(ud);
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} else if(ud->state.running) {
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//Keep trying to run.
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if (!unit_run(bl))
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ud->state.running = 0;
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