Converted castle_db.txt to YAML (#6077)
* Converts the Guild Castles Database into YAML. * Includes CSV2YAML converter. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@@ -686,7 +686,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
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if (mob_id == MOBID_EMPERIUM)
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{
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struct guild_castle* gc = guild_mapindex2gc(map_getmapdata(m)->index);
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std::shared_ptr<guild_castle> gc = castle_db.mapindex2gc(map_getmapdata(m)->index);
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struct guild* g = (gc) ? guild_search(gc->guild_id) : nullptr;
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if (gc)
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{
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@@ -827,7 +827,6 @@ int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobnam
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struct mob_data *md=nullptr;
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struct spawn_data data;
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struct guild *g=nullptr;
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struct guild_castle *gc;
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int16 m;
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memset(&data, 0, sizeof(struct spawn_data)); //fixme
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data.num = 1;
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@@ -871,8 +870,8 @@ int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobnam
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if (!mob_parse_dataset(&data))
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return 0;
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gc=guild_mapname2gc(mapname);
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if (gc == NULL)
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std::shared_ptr<guild_castle> gc = castle_db.mapname2gc(mapname);
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if (gc == nullptr)
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{
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ShowError("mob_spawn_guardian: No castle set at map %s\n", mapname);
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return 0;
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