Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12770 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadow 2008-06-07 11:21:27 +00:00
parent 05c1861c28
commit 01cb41bb34
2 changed files with 2 additions and 1 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/07
* Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm]
* Kaite should not work against high-level mobs (bugreport:1623)
* Fixed 'soundeffectall' not reading its params correctly [ultramage]
* Fixed PF_DOUBLECASTING casting % bugreport:140

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@ -5018,7 +5018,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
for(i = 0; i < g->max_member; i++, j++) {
if (j>8) j=0;
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) {
if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg(dstsd->bl.m))
if (map[dstsd->bl.m].flag.nowarp && !map[dstsd->bl.m].flag.gvg_castle)
continue;
if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;