- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.

- Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db.
- Can-act delay will not be reset when warping now.
- Fixed Quagmire not altering walking-speed.
- Silence now blocks skills both on begin/end casting.
- Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7264 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-20 14:33:54 +00:00
parent 196f8334f6
commit 0263fcc40c
6 changed files with 44 additions and 18 deletions

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@ -3,6 +3,17 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/20
* Updated skill_require_db to place the Zeny requirements of ZenyNage and
Fling. [Skotlex]
* Fixed crash when non-players use ZenyNage. Added the correct Zeny check
in skill_check_condition, fixed the skill so that it's damage is based on
whatever zeny is specified in skill_require_db. [Skotlex]
* Can-act delay will not be reset when warping now. [Skotlex]
* Fixed Quagmire not altering walking-speed. [Skotlex]
* Silence now blocks skills both on begin/end casting. [Skotlex]
* Updated status_calc_bl so that when walking speed changes, the character
is made to rewalk so that the new speed takes effect inmediately. [Skotlex]
2006/06/19 2006/06/19
* Added Ayothaya to nopenalty and nopvp mapflags. [Evera] * Added Ayothaya to nopenalty and nopvp mapflags. [Evera]
* Combo-used Skills with State "move_enable" will now override the "can't * Combo-used Skills with State "move_enable" will now override the "can't

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@ -390,7 +390,7 @@
498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3# 498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO# 499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
//temp plugs //temp plugs
500,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING 500,0,0,10,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING 501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
502,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION 502,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
503,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE 503,0,0,10,0,0,0,17:18:19:20:21,3:4:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
@ -412,7 +412,7 @@
523,0,0,10,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN 523,0,0,10,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
524,0,0,10,0,0,0,0,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI 524,0,0,10,0,0,0,0,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
525,0,0,20:25:30:35:40,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA 525,0,0,20:25:30:35:40,0,0,0,0,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
526,0,0,50,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE 526,0,0,50,0,0,1000:2000:3000:4000:5000,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE
527,0,0,40,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI 527,0,0,40,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI
528,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI 528,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI
529,0,0,40,0,0,0,0,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP 529,0,0,40,0,0,0,0,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP

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@ -2516,7 +2516,9 @@ struct Damage battle_calc_misc_attack(
if (tsd) md.damage>>=1; if (tsd) md.damage>>=1;
break; break;
case NJ_ZENYNAGE: case NJ_ZENYNAGE:
md.damage = 500*skill_lv +rand()%(500*skill_lv); md.damage = skill_get_zeny(skill_num ,skill_lv);
if (!md.damage) md.damage = 2;
md.damage = md.damage/2 + rand()%md.damage;
if (sd) pc_payzeny(sd, md.damage); if (sd) pc_payzeny(sd, md.damage);
if(map_flag_vs(target->m) || is_boss(target)) if(map_flag_vs(target->m) || is_boss(target))
md.damage>>=1; //temp value md.damage>>=1; //temp value

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@ -1454,7 +1454,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
rate = sd?(sd->addeff2[type]+(sd->state.arrow_atk?sd->arrow_addeff2[type]:0)):0; rate = sd?(sd->addeff2[type]+(sd->state.arrow_atk?sd->arrow_addeff2[type]:0)):0;
if (rate) //Self infliced status from attacking. if (rate) //Self inflicted status from attacking.
status_change_start(src,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0); status_change_start(src,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0);
rate = dstsd?dstsd->addeff3[type]:0; rate = dstsd?dstsd->addeff3[type]:0;
@ -2934,6 +2934,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_SMOKING: case NPC_SMOKING:
case NPC_SELFDESTRUCTION: case NPC_SELFDESTRUCTION:
case GS_FLING: case GS_FLING:
case NJ_ZENYNAGE:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break; break;
@ -2999,12 +3000,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_castend_damage_id); skill_castend_damage_id);
} }
break; break;
case NJ_ZENYNAGE:
if(sd->status.zeny < skilllv*1000)
clif_skill_fail(sd,skillid,5,0);
else
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
case NJ_KASUMIKIRI: case NJ_KASUMIKIRI:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv)); sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
@ -3032,7 +3027,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//case NJ_SYURIKEN: //case NJ_SYURIKEN:
//case NJ_KUNAI: //case NJ_KUNAI:
//case NJ_HUUMA: //case NJ_HUUMA:
//case NJ_ZENYNAGE:
case NJ_TATAMIGAESHI: case NJ_TATAMIGAESHI:
//case NJ_KASUMIKIRI: //case NJ_KASUMIKIRI:
//case NJ_KIRIKAGE: //case NJ_KIRIKAGE:
@ -7904,13 +7898,20 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
clif_skill_fail(sd,skill,0,0); clif_skill_fail(sd,skill,0,0);
return 0; return 0;
} }
zeny = 1;
break; break;
case NJ_ISSEN: case NJ_ISSEN:
if (sc && sc->data[SC_NEN].timer!=-1) if (sc && sc->data[SC_NEN].timer!=-1)
return 0; return 0;
break; break;
case NJ_ZENYNAGE:
if(sd->status.zeny < zeny) {
clif_skill_fail(sd,skill,5,0);
return 0;
}
zeny = 0; //Zeny is reduced on skill_attack.
break;
} }
if(!(type&2)){ if(!(type&2)){

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@ -165,7 +165,7 @@ void initChangeTables(void) {
add_sc(WZ_VERMILION, SC_BLIND); add_sc(WZ_VERMILION, SC_BLIND);
add_sc(WZ_FROSTNOVA, SC_FREEZE); add_sc(WZ_FROSTNOVA, SC_FREEZE);
add_sc(WZ_STORMGUST, SC_FREEZE); add_sc(WZ_STORMGUST, SC_FREEZE);
set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD); set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED);
set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD); set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD);
set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE); set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE);
set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE); set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE);
@ -898,11 +898,16 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) || (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) || (sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 || sc->data[SC_STEELBODY].timer != -1 ||
sc->data[SC_BERSERK].timer != -1 sc->data[SC_BERSERK].timer != -1
)) ))
return 0; return 0;
if (flag != 2 && ( //Those that block begin/end casting.
sc->data[SC_SILENCE].timer != -1
))
return 0;
//Skill blocking. //Skill blocking.
if ( if (
(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) || (sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
@ -2425,8 +2430,11 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
if (flag == SCB_ALL) if (flag == SCB_ALL)
return; //Refresh is done on invoking function (status_calc_pc) return; //Refresh is done on invoking function (status_calc_pc)
if(flag&SCB_SPEED) if(flag&SCB_SPEED) {
clif_updatestatus(sd,SP_SPEED); clif_updatestatus(sd,SP_SPEED);
if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex]
unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
}
if(flag&SCB_STR) if(flag&SCB_STR)
clif_updatestatus(sd,SP_STR); clif_updatestatus(sd,SP_STR);
if(flag&SCB_AGI) if(flag&SCB_AGI)
@ -2582,9 +2590,12 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1)); status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1));
} }
if(flag&SCB_SPEED) if(flag&SCB_SPEED) {
struct unit_data *ud = unit_bl2ud(bl);
status->speed = status_calc_speed(bl, sc, b_status->speed); status->speed = status_calc_speed(bl, sc, b_status->speed);
if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
}
if(flag&SCB_CRI && b_status->cri) { if(flag&SCB_CRI && b_status->cri) {
if (status->luk == b_status->luk) if (status->luk == b_status->luk)
status->cri = status_calc_critical(bl, sc, b_status->cri); status->cri = status_calc_critical(bl, sc, b_status->cri);

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@ -1466,7 +1466,8 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
unit_stop_attack(bl); unit_stop_attack(bl);
if (ud->skilltimer != -1) if (ud->skilltimer != -1)
unit_skillcastcancel(bl,0); unit_skillcastcancel(bl,0);
ud->attackabletime = ud->canmove_tick = ud->canact_tick = gettick(); // Do not reset can-act delay. [Skotlex]
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
clif_clearchar_area(bl,clrtype); clif_clearchar_area(bl,clrtype);
if(sc && sc->count ) { //map-change/warp dispells. if(sc && sc->count ) { //map-change/warp dispells.