updated novice_exchange

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9019 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-10-20 08:29:13 +00:00
parent da6e94ebee
commit 028fb47447
4 changed files with 155 additions and 614 deletions

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@ -30,6 +30,7 @@ Playtester
Date Added
======
10/20 * Fixed The Sign Exploits [Lupus]
- Optimized Novice Exchanged (loot->Red Potions), moved the file to NPC\Merchants
- Fixed The Sign bugs, thanks to Tantarian
+ added get rid of sobbing pieces to let people reborn
If u finished the Sign Quest and have some undeleted sobbing pieces, then visit this man

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@ -0,0 +1,152 @@
//===== eAthena Script ========================================
//= Novice Goods Exchanger
//===== By: ==================================================
//= ???, eAthena Team
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Exchanges your cheap loot to Red Potions.
//= Official NPC.
//===== Additional Comments: =================================
//= 1.1 Made it as a function. U can add your own Merchs [Lupus]
//============================================================
function script F_NMerch {
mes "["+getarg(0)+"]";
if((Weight*100)/MaxWeight >= 90){
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(getarg(1))+"s or "+getitemname(getarg(3))+"s ?";
if(getarg(5))
mes "...how about "+getitemname(getarg(5))+"-s ?..";
mes "Oh, yeah, I need those for something.";
next;
mes "["+getarg(0)+"]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+getarg(2)+" "+getitemname(getarg(1))+"s or "+getarg(4)+" "+getitemname(getarg(3))+"s ?";
if(getarg(5))
mes "or "+getarg(6)+" "+getitemname(getarg(5))+" ?";
next;
switch (select("Sure!:Think you're ripping me off...:No, thanks")) {
case 1:
mes "["+getarg(0)+"]";
mes "So which item do you bring me ?";
mes ""+getitemname(getarg(1))+"-s? "+getitemname(getarg(3))+"-s ?";
mes "Or "+getitemname(getarg(5))+"-s?";
next;
if(getarg(5))
set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"",""+getitemname(getarg(5))+"","Cancel");
else
set @i,select(""+getitemname(getarg(1))+"",""+getitemname(getarg(3))+"","Cancel");
if(@i==4 || (@i==3 && !getarg(5))) {
mes "["+getarg(0)+"]";
mes "Sure, no problem.";
close;
}
set @have,countitem(getarg(1+@i*2));
if(@have < getarg(2+@i*2)) {
mes "["+getarg(0)+"]";
mes "Hey, where are all those";
mes getitemname(getarg(1+@i*2))+"-s you promised?";
close;
}
mes "["+getarg(0)+"]";
mes "Okay, let me take a look at the stuff you brought.";
next;
set @max,@have / getarg(2+@i*2)];
mes "["+getarg(0)+"]";
mes "You have total "+@have+" "+getitemname(getarg(1+@i*2))+"-s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "["+getarg(0)+"]";
mes "What do you say? Deal?";
next;
if(select("Deal.:No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "["+getarg(0)+"]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(getarg(1+@i*2))+"-s, don't you?";
next;
mes "["+getarg(0)+"]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "["+getarg(0)+"]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
mes "["+getarg(0)+"]";
if(@val == 0) {
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem getarg(1+@i*2),getarg(2+@i*2)*@val;
getitem 501,@val;
mes "There you go!";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "["+getarg(0)+"]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "["+getarg(0)+"]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
prontera.gat,123,102,5 script Merchant#1 85,{
callfunc "F_NMerch","Merchant",935,5,914,10,909,10;
}
geffen.gat,173,88,5 script Merchant#2 85,{
callfunc "F_NMerch","Merchant",935,5,915,6,909,10;
}
morocc.gat,180,259,3 script Merchant#3 85,{
callfunc "F_NMerch","Merchant",935,5,916,7,909,10;
}
aldebaran.gat,152,63,5 script Merchant#4 85,{
callfunc "F_NMerch","Merchant",955,1,916,7,909,10;
}
payon.gat,200,134,5 script Merchant#5 85,{
//we remove 3rd item, by adding 0,0
callfunc "F_NMerch","Merchant",902,6,909,10,0,0;
}

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@ -1,613 +0,0 @@
prontera.gat,123,102,5 script Merchant#1 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,914,909;
setarray @amount,5,10,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies ?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
mes "or "+@amount[2]+" Jelopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s !";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
geffen.gat,173,88,5 script Merchant#2 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,915,909;
setarray @amount,5,6,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
morocc.gat,180,259,3 script Merchant#3 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,916,909;
setarray @amount,5,7,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total" +@max+ "Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
aldebaran.gat,152,63,5 script Merchant#4 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,955,916,909;
setarray @amount,1,7,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
payon.gat,200,134,5 script Merchant#5 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,902,909;
setarray @amount,6,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
if(@i==2) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}

View File

@ -56,6 +56,8 @@ npc: npc/merchants/shuriken_maker.txt
npc: npc/merchants/socket_enchant.txt
npc: npc/merchants/ammo_boxes.txt
npc: npc/merchants/ammo_dealer.txt
//Not properly tested yet
//npc: npc/merchants/novice_exchange.txt
// --------------------------------------------------------------
// -------------------------- Airport ---------------------------
npc: npc/airports/airships.txt
@ -107,7 +109,6 @@ npc: npc/quests/seals/sleipnir_seal.txt
//
npc: npc/quests/newgears/2004_headgears.txt
npc: npc/quests/newgears/2005_headgears.txt
npc: npc/quests/novice_exchange.txt
//it's iRO script, uncomment it if you want to soil your economics with cheap OBBs
//npc: npc/quests/obb_quest.txt
npc: npc/quests/cooking_quest.txt