* Updated mmo.h, increased merc max count to 36.
* Fixed save crash related to non-guilded mercenaries. * Removed job and level restriction on Mercenary ASPD potions. * Added Monster Mercenaries using mobs original stats. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13192 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/09/05
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* Rev. 13192 Updated mmo.h, increased merc max count to 36. [L0ne_W0lf]
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* Fixed save crash related to non-guilded mercenaries.
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2008/09/01
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* Removed hardcoded equip position names from getequipname (bugreport:2156)
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- now it's the npc's responsibility to store and display the names
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@ -40,6 +40,9 @@
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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=======================
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2008/09/05
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* Rev. 13192 Removed job and level restriction on Mercenary ASPD potions. [L0ne_W0lf]
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* Added Monster Mercenaries using mobs original stats.
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2008/09/03
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* Fixed minor inconsistencies with mob_skill_db. (bugreport:2148) [L0ne_W0lf]
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2008/08/31
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@ -3586,8 +3586,8 @@
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12239,New_Year_Rice_Cake_2,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
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12240,Old_Yellow_Box,Old Yellow Box,2,20,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_YellowBox),1; },{},{}
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12241,M_Center_Potion,Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_sc_start SC_ASPDPOTION0,1800000,0; },{},{}
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12242,M_Awakening_Potion,Awakening Potion,2,1500,,150,,,,,0xFFF7FEEF,7,2,,,40,,,{ mercenary_sc_start SC_ASPDPOTION1,1800000,0; },{},{}
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12243,M_Berserk_Potion,Berserk Potion,2,3000,,200,,,,,0x01E646A6,7,2,,,85,,,{ mercenary_sc_start SC_ASPDPOTION2,1800000,0; },{},{}
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12242,M_Awakening_Potion,Awakening Potion,2,1500,,150,,,,,0xFFFFFFFF,7,2,,,0,,,{ mercenary_sc_start SC_ASPDPOTION1,1800000,0; },{},{}
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12243,M_Berserk_Potion,Berserk Potion,2,3000,,200,,,,,0xFFFFFFFF,7,2,,,0,,,{ mercenary_sc_start SC_ASPDPOTION2,1800000,0; },{},{}
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12244,Old_Gift_Box,Old Gift Box,2,20,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_OldGiftBox),1; },{},{}
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//St. Patrick's Day Event (2007)
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12245,Green_Ale_US,Green Ale,0,5000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,0; },{},{}
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@ -3621,6 +3621,9 @@
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12273,Military_Rations_C,Military Rations C,0,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
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12274,Daehwandan,Daehwandan,0,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,36000000,5; percentheal 10,0; },{},{}
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12275,Taecheongdan,Taecheongdan,0,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,36000000,5; percentheal 0,10; },{},{}
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12276,Mimic_Summon_Scroll,Mimic Summon Scroll Level 1,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1191,1800000; },{},{}
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12277,Disguise_Summon_Scroll,Disguise Summon Scroll Level 1,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1506,1800000; },{},{}
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12278,Alice_Summon_Scroll,Alice Summon Scroll Level 1,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1275,1800000; },{},{}
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12279,Undead_Element_Scroll,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_RESIST,300000,20,20,20,20; },{},{}
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12280,Holy_Element_Scroll,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start SC_BENEDICTIO,300000,1; },{},{}
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12281,Event_Treasure_Box,.Event Treasure Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -3636,9 +3639,9 @@
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//Net Cafe Premium
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12298,SP_Reduction_Potion,SP Reduction Potion,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPCOST_RATE,36000000,15; },{},{}
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12299,Status_Resist_Potion,Status Resistance Potion,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,36000000,10; },{},{}
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12300,Wild_Rose_Summoning_Book,Wild_Rose Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12301,Doppleganger_Summoning_Book,Doppleganger Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12302,Egnigem_Cenia_Summoning_Book,Egnigem Cenia Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12300,Wild_Rose_Summoning_Book,Wild_Rose Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1965,1800000; },{},{}
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12301,Doppeleganger_Summoning_Book,Doppleganger Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1966,1800000; },{},{}
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12302,Egnigem_Cenia_Summoning_Book,Egnigem Cenia Summoning Book,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ createmercenary 1967,1800000; },{},{}
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12303,Blessing_Of_Water,Blessing Of Water,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12304,Diary_Magic_Powder,Diary Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12305,Mini_Heart_Magic_Powder,Mini Heart Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -1,4 +1,12 @@
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//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
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// Monster Mercenaries
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1191,MIMIC,Mimic,51,6120,100,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
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1506,DISGUISE,Disguise,55,7543,100,2,279,546,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
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1275,ALICE,Alice,62,10000,100,2,550,700,5,5,64,64,42,85,100,130,10,12,1,7,60,200,502,2304,480
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1965,M_WILD_ROSE,Wild Rose,38,2980,130,2,315,360,0,15,65,85,15,35,65,80,10,12,0,2,24,100,964,864,288
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1966,M_DOPPELGANGER,Doppelganger,72,249000,200,2,1340,1590,60,35,88,90,30,35,125,65,10,12,1,6,67,100,480,480,288
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1967,M_YGNIZEM,Egnigem Cenia,58,11200,320,2,823,1212,35,8,60,35,52,18,79,20,10,12,1,7,43,145,576,432,288
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// Normal Mercenaries
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6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
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6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300
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6019,MER_ARCHER03,Nami,40,732,93,10,260,130,15,9,3,21,12,4,52,17,10,0,0,7,20,150,700,432,300
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@ -107,7 +107,7 @@
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//Mercenary System
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#define MC_SKILLBASE 8201
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#define MAX_MERCSKILL 37
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#define MAX_MERCENARY_CLASS 30
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#define MAX_MERCENARY_CLASS 36
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enum item_types {
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IT_HEALING = 0,
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@ -110,6 +110,8 @@ int mercenary_get_faith(struct mercenary_data *md)
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return sd->status.spear_faith;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_faith;
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else
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return 0;
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return 0;
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}
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@ -130,6 +132,8 @@ int mercenary_set_faith(struct mercenary_data *md, int value)
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faith = &sd->status.spear_faith;
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else if( class_ >= 6037 && class_ <= 6046 )
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faith = &sd->status.sword_faith;
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else
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return 0;
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*faith += value;
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*faith = cap_value(*faith, 0, SHRT_MAX);
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@ -154,6 +158,8 @@ int mercenary_get_calls(struct mercenary_data *md)
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return sd->status.spear_calls;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_calls;
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else
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return 0;
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return 0;
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}
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@ -174,6 +180,8 @@ int mercenary_set_calls(struct mercenary_data *md, int value)
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calls = &sd->status.spear_calls;
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else if( class_ >= 6037 && class_ <= 6046 )
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calls = &sd->status.sword_calls;
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else
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return 0;
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*calls += value;
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*calls = cap_value(*calls, 0, INT_MAX);
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