Negative MDEF should not increase damage taken from magic (#3190)
* Fixes #3189. * MDEF should never go below 0. Thanks to @flamefury!
This commit is contained in:
parent
f1f4709127
commit
030443c9d3
@ -6348,8 +6348,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
* RE MDEF Reduction
|
||||
* Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF
|
||||
*/
|
||||
if (mdef < -99)
|
||||
mdef = -99; // Avoid divide by 0
|
||||
if (mdef < 0)
|
||||
mdef = 0; // Negative eMDEF is treated as 0 on official
|
||||
|
||||
ad.damage = ad.damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2;
|
||||
#else
|
||||
|
Loading…
x
Reference in New Issue
Block a user