Eclage update with minor error fix and added optimizations.
This commit is contained in:
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a4cac34dc6
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03249a0430
@ -3,14 +3,14 @@
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//===== By: ==================================================
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//= Dastgir
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//===== Current Version: =====================================
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//= 1.0
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//= 1.0.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Eclage Town NPC
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//===== Additional Comments: =================================
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//= 1.0 Generic NPC place holders. [Euphy]
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//= 1.0a Converted from the official Aegis script. [Dastgir]
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//= 1.0.1 Converted from the official Aegis script. [Dastgir]
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//============================================================
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ecl_in02,96,22,3 script sign#prison_inn 545,{
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@ -1,51 +1,51 @@
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//===== rAthena Script ======================================
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//= Eclage Guide
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//===== By: ==================================================
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//===== rAthena Script =======================================
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//= Eclage Guides
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//===== Description: =========================================
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//= Guides for the city of Eclage.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//============================================================
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//============================================================
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ecl_in01,48,60,5 script Eclage Guard#obb 447,{
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mes "[Eclage Guard]";
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mes "Welcome, Adventurer. This is the plaza of Eclage, a great and sacred tree. How can I help you?";
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next;
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switch (select("Palace:Orb:Store:Prison:Clinic:Residential Area:Finish the conversation")) {
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case 1:
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mes "[Eclage Guard]";
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mes "Our great king, courageous generals, and scholars are all staying at the palace.";
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mes "The palace is located at the top of Eclage. We usually fly there, but I see you don't have wings. Follow the path on your right then. It will lead you to the palace.";
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close;
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case 2:
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mes "[Eclage Guard]";
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mes "The Orb behind me is like a symbol of us Laphines.";
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mes "It's filled with great and mysterious power. We always keep an eye on it and guard it carefully.";
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close;
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case 3:
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mes "[Eclage Guard]";
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mes "This is the plaza of Eclage. You'll find everything you need around here. ";
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close;
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case 4:
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mes "[Eclage Guard]";
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mes "Prison is a place for criminals. Why would an adventurer like you go there?";
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mes "Well, it's a little suspicious...but I'll tell you the location. Follow the path on your left. They don't let anyone in though.";
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close;
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case 5:
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mes "[Eclage Guard]";
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mes "All your pain and weariness melt away in the arms of nature. Restore your mind and body at Eclage Clinic.";
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mes "Follow the path on your left";
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close;
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case 6:
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mes "[Eclage Guard]";
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mes "Haven't you seen our decorations for Yai? Take a trip outside. You'll see our residential area.";
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close;
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case 7:
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close;
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switch(select("Palace:Orb:Store:Prison:Clinic:Residential Area:Finish the conversation")) {
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case 1:
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mes "[Eclage Guard]";
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mes "Our great king, courageous generals, and scholars are all staying at the palace.";
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mes "The palace is located at the top of Eclage. We usually fly there, but I see you don't have wings. Follow the path on your right then. It will lead you to the palace.";
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close;
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case 2:
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mes "[Eclage Guard]";
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mes "The Orb behind me is like a symbol of us Laphines.";
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mes "It's filled with great and mysterious power. We always keep an eye on it and guard it carefully.";
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close;
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case 3:
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mes "[Eclage Guard]";
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mes "This is the plaza of Eclage. You'll find everything you need around here.";
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close;
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case 4:
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mes "[Eclage Guard]";
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mes "Prison is a place for criminals. Why would an adventurer like you go there?";
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mes "Well, it's a little suspicious...but I'll tell you the location. Follow the path on your left. They don't let anyone in though.";
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close;
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case 5:
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mes "[Eclage Guard]";
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mes "All your pain and weariness melt away in the arms of nature. Restore your mind and body at Eclage Clinic.";
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mes "Follow the path on your left.";
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close;
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case 6:
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mes "[Eclage Guard]";
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mes "Haven't you seen our decorations for Yai? Take a trip outside. You'll see our residential area.";
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close;
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case 7:
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close;
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}
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}
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}
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@ -16,14 +16,8 @@
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ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{
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.@party_id = getcharid(1);
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.@md_name$ = "Eclage Interior";
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if (!.@party_id){
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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close;
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}
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if (getpartyleader(.@party_id,2) != getcharid(0)) {
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if (.@party_id == 0 || getpartyleader(.@party_id,2) != getcharid(0)){
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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@ -65,47 +59,40 @@ ecl_hub01,130,15,0 script It is closed shut. 844,{
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mes "This door connects to the plaza's ceiling.";
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mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
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next;
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switch (select("Enter it.:Forget it.")) {
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case 1:
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.@party_id = getcharid(1);
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/*if (has_instance("1@ecl") == "") {
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mes "It is closed shut.";
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close;
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}*/
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if (.@party_id) {
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.@md_name$ = "Eclage Interior";
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if (getpartyleader(.@party_id,2) != getcharid(0)){
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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close;
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}
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if (gettimetick(2) >= ecl_interior_time){
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mes "[Shenime]";
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mes "Looks like the soldiers inside are really tense.";
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mes "It is pretty difficult to guide an outsider like you.";
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close;
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}
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close2;
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mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
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instance_enter(.@md_name$);
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end;
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}
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if (select("Enter it.:Forget it.") == 1) {
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.@party_id = getcharid(1);
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.@md_name$ = "Eclage Interior";
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if (.@party_id == 0 || getpartyleader(.@party_id,2) != getcharid(0)) {
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mes "-! Warning !-";
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mes "This current quest will be held at Memorial dungeon.";
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mes "Only the party leader will enter. Please create your party.";
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close;
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case 2:
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}
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if (gettimetick(2) >= ecl_interior_time){
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mes "[Shenime]";
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mes "Looks like the soldiers inside are really tense.";
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mes "It is pretty difficult to guide an outsider like you.";
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close;
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}
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}
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switch ( instance_enter(.@md_name$) ) {
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case 3:
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mes "An unknown error has occurred.";
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close;
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case 2:
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mes "It is closed shut.";
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close;
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case 0:
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mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
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end;
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default:
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}
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} else
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close;
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}
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mes "This door connects to the plaza's ceiling.";
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mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
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mes "It is closed shut.";
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close;
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end;
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}
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@ -164,7 +151,7 @@ OnInstanceInit:
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end;
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OnInstanceInit:
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.mob_summoned = 0;
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'mob_summoned = 0;
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disablenpc instance_npcname(strnpcinfo(0));
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end;
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@ -200,7 +187,7 @@ OnMyMobDead:
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end;
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OnTouch:
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if (.mob_summoned) end;
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if ('mob_summoned) end;
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mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
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next;
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mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
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@ -234,14 +221,14 @@ OnTouch:
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monster .@eclmap$,42,69,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,47,64,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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monster .@eclmap$,50,60,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
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.mob_summoned = 1;
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'mob_summoned = 1;
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close;
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}
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1@ecl,57,65,0 script #event 139,5,5,{
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end;
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OnTouch:
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if (.mob_summoned) end;
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if ('mob_summoned) end;
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.@eclmap$ = instance_mapname("1@ecl");
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.@eventname$ = instance_npcname("#event");
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mes "An empty room with nothing inside.";
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@ -270,7 +257,7 @@ OnTouch:
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monster .@eclmap$,43,67,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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monster .@eclmap$,55,80,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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monster .@eclmap$,60,75,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
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.mob_summoned = 1;
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'mob_summoned = 1;
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close;
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OnMyMobDead:
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if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
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@ -279,7 +266,7 @@ OnMyMobDead:
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}
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end;
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OnInstanceInit:
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.mob_summoned = 0;
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'mob_summoned = 0;
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end;
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}
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@ -492,8 +479,6 @@ OnInstanceInit:
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mes "Let's go." + strcharinfo(0) + ".";
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ep14_2_mylord = 30;
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changequest 7450,7451;
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erasequest 7450;
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setquest 7451;
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close2;
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cutin "",255;
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warp "ecl_in03",57,76;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.2a
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//= 1.2.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -13,7 +13,7 @@
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//= 1.0 First version. [Euphy/Lemongrass]
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//= 1.1 Added remaining Malangdo traders. [Euphy/Lemongrass]
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//= 1.2 Added Eclage traders (not fully complete). [Euphy]
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//= 1.2a Completed Eclage Traders. [Dastgir]
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//= 1.2.1 Completed Eclage Traders. [Dastgir]
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//============================================================
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// Malangdo
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@ -843,16 +843,49 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{
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mes "Hello, this is Naphara's store, a place of high class goods.";
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mes "What would you need?";
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next;
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.@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove");
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.@choice -= 1;
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.@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove") -1;
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mes "[Armor Merchant]";
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mes "^3131FF" + .name$[.@choice] + " For ^000000,";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FF" + .descript$[.@choice] + "^000000";
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mes "^3131FF" + .descript2$[.@choice] + "^000000";
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switch(.@choice) {
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case 0: // Str Glove
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mes "^3131FFStr Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFATK+1 increases for every STR+10^000000";
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mes "^3131FFATK +1% added above STR 110^000000";
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break;
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case 1:
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mes "^3131FFInt Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFMATK+1 increases for every INT+10^000000";
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mes "^3131FFMATK +1% added above INT 110^000000";
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break;
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case 2:
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mes "^3131FFAgi Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFFLEE+1 increases for every AGI+10^000000";
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mes "^3131FFComplete Flee +1 added above AGI 110^000000";
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break;
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case 3:
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mes "^3131FFVit Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFMHP+50 for every VIT+10^000000";
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mes "^3131FFMHP+1% added above VIT 110^000000";
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break;
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case 4:
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mes "^3131FFDex Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFHIT+1 increases for every DEX+10^000000";
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mes "^3131FFRanged attack power +1% added above DEX 110^000000";
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break;
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case 5:
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mes "^3131FFLuk Glove^000000";
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mes "^3131FFMHP + 100, MSP + 20^000000";
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mes "^3131FFCRI+1 increases for every LUK+10^000000";
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mes "^3131FFCritical damage +1% added above LUK 110^000000";
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break;
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}
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mes "^3131FFRequired Level: 100^000000";
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mes "^3131FFSlot:0^000000";
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mes "^3131FFWeight:10^000000";
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mes "^3131FFSlot: 0^000000";
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mes "^3131FFWeight: 10^000000";
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mes "are the characteristic options.";
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next;
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mes "[Armor Merchant]";
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@ -871,22 +904,6 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{
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mes "Great, it's yours. Thank you.";
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}
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close;
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OnInit:
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setarray .name$[0],"Str Glove","Int Glove","Agi Glove","Vit Glove","Dex Glove","Luk Glove";
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setarray .descript$[0],"ATK+1 increases for every STR+10",
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"MATK+1 increases for every INT+10",
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"FLEE+1 increases for every AGI+10",
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"MHP+50 for every VIT+10",
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"HIT+1 increases for every DEX+10",
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"CRI+1 increases for every LUK+10";
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setarray .descript2$[0],"ATK +1% added above STR 110",
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"MATK +1% added above INT 110",
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"Complete Flee +1 added above AGI 110",
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"MHP+1 added above VIT 110",
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"Ranged attack power +1% added above DEX 110",
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"Critical damage +1% added above LUK 110";
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end;
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}
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ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{
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