- Fixed a compiler warning that showed when deactivating ACTIVEPATHSEARCH (special thanks to Napster for pointing it out)
This commit is contained in:
Playtester 2014-11-22 21:04:41 +01:00
parent e6caa9569b
commit 0359420f42

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@ -1068,7 +1068,6 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{ {
struct mob_data *md; struct mob_data *md;
struct block_list **target; struct block_list **target;
struct walkpath_data wpd;
int mode; int mode;
int dist; int dist;
@ -1104,6 +1103,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
battle_check_range(&md->bl,bl,md->db->range2) battle_check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target? ) { //Pick closest target?
#ifdef ACTIVEPATHSEARCH #ifdef ACTIVEPATHSEARCH
struct walkpath_data wpd;
if (!path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells if (!path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells
return 0; return 0;
//Standing monsters use range2, walking monsters use range3 //Standing monsters use range2, walking monsters use range3