Follow-up to 0fd7ba72df
- Fixed a compiler warning that showed when deactivating ACTIVEPATHSEARCH (special thanks to Napster for pointing it out)
This commit is contained in:
parent
e6caa9569b
commit
0359420f42
@ -1068,7 +1068,6 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
|
||||
{
|
||||
struct mob_data *md;
|
||||
struct block_list **target;
|
||||
struct walkpath_data wpd;
|
||||
int mode;
|
||||
int dist;
|
||||
|
||||
@ -1104,6 +1103,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
|
||||
battle_check_range(&md->bl,bl,md->db->range2)
|
||||
) { //Pick closest target?
|
||||
#ifdef ACTIVEPATHSEARCH
|
||||
struct walkpath_data wpd;
|
||||
if (!path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells
|
||||
return 0;
|
||||
//Standing monsters use range2, walking monsters use range3
|
||||
|
Loading…
x
Reference in New Issue
Block a user