- Added BL_HOM handling to battle_gettarget.

- Some cleaning in skill.c in regard to homun skills.
- Madness Canceller now stacks with other aspd bonuses, just like Berserk does.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8403 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-21 16:39:14 +00:00
parent fd6e193e90
commit 03601f28fc
4 changed files with 37 additions and 52 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/21 2006/08/21
* Some cleaning in skill.c in regard to homun skills. [Skotlex]
* Madness Canceller now stacks with other aspd bonuses, just like Berserk
does. [Skotlex]
* Removed config setting "muting_players", and expanded the manner_system * Removed config setting "muting_players", and expanded the manner_system
config to specify how having negative manner (mute) affects a player (see config to specify how having negative manner (mute) affects a player (see
battle/misc.conf). [Skotlex] battle/misc.conf). [Skotlex]

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@ -100,6 +100,8 @@ int battle_gettarget(struct block_list *bl)
return ((struct mob_data*)bl)->target_id; return ((struct mob_data*)bl)->target_id;
case BL_PET: case BL_PET:
return ((struct pet_data*)bl)->target_id; return ((struct pet_data*)bl)->target_id;
case BL_HOM:
return ((struct homun_data*)bl)->target_id;
} }
return 0; return 0;
} }
@ -3043,7 +3045,6 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
} }
} }
if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
if(tsd && src != target) if(tsd && src != target)
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay); battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
@ -4090,7 +4091,7 @@ void battle_set_defaults() {
battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex] battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
battle_config.pk_mode = 0; // [Valaris] battle_config.pk_mode = 0; // [Valaris]
battle_config.pk_level_range = 0; // [Skotlex] battle_config.pk_level_range = 0; // [Skotlex]
battle_config.manner_system = 1; // [Valaris] battle_config.manner_system = 0xFFF; // [Valaris]
battle_config.pet_equip_required = 0; // [Valaris] battle_config.pet_equip_required = 0; // [Valaris]
battle_config.multi_level_up = 0; // [Valaris] battle_config.multi_level_up = 0; // [Valaris]
battle_config.max_exp_gain_rate = 0; // [Skotlex] battle_config.max_exp_gain_rate = 0; // [Skotlex]

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@ -5542,63 +5542,44 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
AREA_SIZE, BL_MOB, bl, src); AREA_SIZE, BL_MOB, bl, src);
} }
} }
else // Failed
{ else if (hd && hd->master)
// Failed clif_skill_fail(hd->master, skillid, 0, 0);
if (hd) else if (sd)
clif_skill_fail(hd->master, skillid, 0, 0); clif_skill_fail(sd, skillid, 0, 0);
else if (sd)
clif_skill_fail(sd, skillid, 0, 0);
}
break; break;
case HVAN_CHAOTIC: //[orn] case HVAN_CHAOTIC: //[orn]
{ {
if(hd){ static const int per[10][2]={{20,50},{50,60},{25,75},{60,64},{34,67},
//HOM,PC,MOB {34,67},{34,67},{34,67},{34,67},{34,67}};
struct block_list* heal_target=NULL; int rnd = rand()%100;
int heal = skill_calc_heal( src, 1+rand()%skilllv ); if(rnd<per[skilllv-1][0]) //Self
static const int per[10][2]={{20,50},{50,60},{25,75},{60,64},{34,67}, bl = src;
{34,67},{34,67},{34,67},{34,67},{34,67}}; else if(rnd<per[skilllv-1][1]) //Master
int rnd = rand()%100; bl = battle_get_master(src);
if(rnd<per[skilllv-1][0]) else //Enemy
{ bl = map_id2bl(battle_gettarget(src));
heal_target = &hd->bl;
}else if(rnd<per[skilllv-1][1]) if (!bl) bl = src;
{ i = skill_calc_heal( src, 1+rand()%skilllv);
if(!status_isdead(&hd->master->bl)) //Eh? why double skill packet?
heal_target = &hd->master->bl; clif_skill_nodamage(src,bl,AL_HEAL,i,1);
else clif_skill_nodamage(src,bl,skillid,i,1);
heal_target = &hd->bl; status_heal(bl, i, 0, 0);
}else{//MOB if (hd)
heal_target = map_id2bl(hd->target_id);
if(heal_target==NULL)
heal_target = &hd->bl;
}
clif_skill_nodamage(src,heal_target,AL_HEAL,heal,1);
clif_skill_nodamage(src,heal_target,skillid,heal,1);
status_heal(heal_target, heal, 0, 0);
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ; skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ;
}
} }
break; break;
case HAMI_BLOODLUST: //[orn] //Homun single-target support skills [orn]
case HFLI_FLEET: //[orn] case HAMI_BLOODLUST:
case HFLI_SPEED: //[orn] case HFLI_FLEET:
if ( hd ) { case HFLI_SPEED:
clif_skill_nodamage(src,bl,skillid,skilllv, case HLIF_CHANGE:
sc_start(&hd->bl,type,100,skilllv,skill_get_time(skillid,skilllv))) ;
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ;
}
else
clif_skill_fail(hd->master,skillid,0,0);
break;
case HLIF_CHANGE: //[orn]
clif_skill_nodamage(src,bl,skillid,skilllv, clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
if (hd) if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)); skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
break; break;
default: default:
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid); ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
map_freeblock_unlock(); map_freeblock_unlock();

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@ -3587,9 +3587,6 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
if(sc->data[SC_STAR_COMFORT].timer!=-1) if(sc->data[SC_STAR_COMFORT].timer!=-1)
max = sc->data[SC_STAR_COMFORT].val2; max = sc->data[SC_STAR_COMFORT].val2;
if(sc->data[SC_MADNESSCANCEL].timer!=-1 && max < 200)
max = 200;
if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 && if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 &&
max < sc->data[SC_TWOHANDQUICKEN].val2) max < sc->data[SC_TWOHANDQUICKEN].val2)
max = sc->data[SC_TWOHANDQUICKEN].val2; max = sc->data[SC_TWOHANDQUICKEN].val2;
@ -3639,8 +3636,11 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
} }
aspd_rate -= max; aspd_rate -= max;
//These stack with the rest of bonuses.
if(sc->data[SC_BERSERK].timer!=-1) if(sc->data[SC_BERSERK].timer!=-1)
aspd_rate -= 300; //Stacks with the rest of bonuses. aspd_rate -= 300;
else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
aspd_rate -= 200;
} }
if(sc->data[i=SC_ASPDPOTION3].timer!=-1 || if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
sc->data[i=SC_ASPDPOTION2].timer!=-1 || sc->data[i=SC_ASPDPOTION2].timer!=-1 ||