Small cleanup
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55cef01a39
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@ -19255,7 +19255,7 @@ static void clif_loadConfirm( struct map_session_data *sd ){
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/// Enable playing abilities of a player if map is done loading.
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/// 0447 (CZ_BLOCKING_PLAY_CANCEL)
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void clif_parse_blocking_playcancel( int fd,struct map_session_data *sd ){
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void clif_parse_blocking_playcancel( int fd, struct map_session_data *sd ){
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nullpo_retv(sd);
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if (sd->state.warping == 0)
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@ -10775,8 +10775,8 @@ bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
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sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
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sd->sc.data[SC__BLOODYLUST] ||
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sd->sc.data[SC_KYOUGAKU] ||
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(sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON) ||
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sd->sc.data[SC_BLOCKING_PLAY])) // can't switch weapon
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(sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON) || // can't switch weapon
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sd->sc.data[SC_BLOCKING_PLAY]))
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{
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clif_unequipitemack(sd,n,0,0);
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return false;
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