* Implemented more official Warp Portal behavior
- the transition from active to waiting mode is now done as a simple appearance change instead of deleting one and creating the other - due to the above, an opening warp is now properly accompanied by the log-in like sound effect git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11404 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7,6 +7,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
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* Added an option for parse_script to ignore the checks for the set of
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brackets around the script. [FlavioJS]
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* Implemented more official Warp Portal behavior
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- the transition from active to waiting mode is now done as a simple
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appearance change instead of deleting one and creating the other
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- due to the above, an opening warp is now properly accompanied by
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the log-in like sound effect
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* Re-enabled packet 0x1ac to be sent when something gets ankle-snared
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* Partially removed the usage of 'flags' to direct the execution path
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in skill unit code (some people seem to really like flags >_>)
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@ -2632,17 +2632,19 @@ int clif_changestatus(struct block_list *bl,int type,int val)
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/*==========================================
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*
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*------------------------------------------*/
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int clif_changelook(struct block_list *bl,int type,int val)
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void clif_changelook(struct block_list *bl,int type,int val)
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{
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unsigned char buf[32];
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struct map_session_data *sd = NULL;
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struct view_data *vd;
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vd = status_get_viewdata(bl);
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nullpo_retr(0, vd);
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unsigned char buf[16];
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struct map_session_data* sd = NULL;
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struct view_data* vd;
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nullpo_retv(bl);
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BL_CAST(BL_PC, bl, sd);
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switch(type) {
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vd = status_get_viewdata(bl);
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//nullpo_ret(vd);
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if( vd ) //temp hack to let Warp Portal change appearance
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switch(type)
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{
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case LOOK_WEAPON:
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if (sd)
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{
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@ -2710,6 +2712,7 @@ int clif_changelook(struct block_list *bl,int type,int val)
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//Shoes? No packet uses this....
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break;
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}
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#if PACKETVER < 4
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WBUFW(buf,0)=0xc3;
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WBUFL(buf,2)=bl->id;
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@ -2717,25 +2720,19 @@ int clif_changelook(struct block_list *bl,int type,int val)
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WBUFB(buf,7)=val;
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clif_send(buf,packet_len(0xc3),bl,AREA);
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#else
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WBUFW(buf,0)=0x1d7;
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WBUFL(buf,2)=bl->id;
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if(type == LOOK_WEAPON || type == LOOK_SHIELD) {
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WBUFW(buf,0)=0x1d7;
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WBUFL(buf,2)=bl->id;
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WBUFB(buf,6)=LOOK_WEAPON;
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WBUFW(buf,7)=vd->weapon;
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WBUFW(buf,9)=vd->shield;
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clif_send(buf,packet_len(0x1d7),bl,AREA);
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}
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else
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{
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WBUFW(buf,0)=0x1d7;
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WBUFL(buf,2)=bl->id;
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} else {
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WBUFB(buf,6)=type;
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WBUFW(buf,7)=val;
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WBUFW(buf,9)=0;
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clif_send(buf,packet_len(0x1d7),bl,AREA);
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}
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clif_send(buf,packet_len(0x1d7),bl,AREA);
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#endif
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return 0;
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}
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//Sends a change-base-look packet required for traps as they are triggered.
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@ -7041,9 +7041,9 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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group->limit = unit->limit;
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}
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// execute on all targets standing on this cell
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if (range==0 && active_flag)
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map_foreachincell(skill_unit_effect,unit->bl.m,
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unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
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map_foreachincell(skill_unit_effect,unit->bl.m, unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
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}
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}
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@ -10262,8 +10262,14 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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break;
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case UNT_WARP_ACTIVE:
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skill_unitsetting(&unit->bl,group->skill_id,group->skill_lv,unit->bl.x,unit->bl.y,1);
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skill_delunit(unit);
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// warp portal opens (morph to a UNT_WARP_WAITING cell)
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group->unit_id = UNT_WARP_WAITING;
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clif_changelook(&unit->bl, LOOK_BASE, group->unit_id);
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// restart timers
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group->limit = skill_get_time(group->skill_id,group->skill_lv);
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unit->limit = skill_get_time(group->skill_id,group->skill_lv);
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// apply effect to all units standing on it
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map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
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break;
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case UNT_CALLFAMILY:
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