* Fixed bonus_script doesn't remove Status Icon when timer is over (bugreport:9341)
* Some little code stylization Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
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parent
a52b010668
commit
03dc02d4d6
10
src/map/pc.c
10
src/map/pc.c
@ -11018,11 +11018,13 @@ int pc_bonus_script_timer(int tid, unsigned int tick, int id, intptr_t data) {
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return 0;
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return 0;
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}
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}
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if (i > MAX_PC_BONUS_SCRIPT|| !(&sd->bonus_script[i]) || !sd->bonus_script[i].script) {
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if (i >= MAX_PC_BONUS_SCRIPT || !(&sd->bonus_script[i]) || !sd->bonus_script[i].script) {
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ShowDebug("pc_bonus_script_timer: Invalid index %d\n",i);
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ShowDebug("pc_bonus_script_timer: Invalid index %d\n",i);
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return 0;
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return 0;
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}
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}
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if (sd->bonus_script[i].icon != SI_BLANK)
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clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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status_calc_pc(sd,SCO_NONE);
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status_calc_pc(sd,SCO_NONE);
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return 0;
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return 0;
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@ -11067,7 +11069,8 @@ void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag) {
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(flag&BSF_REM_DEBUFF && sd->bonus_script[i].type == 2)) //Remove bonus script based on debuff type
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(flag&BSF_REM_DEBUFF && sd->bonus_script[i].type == 2)) //Remove bonus script based on debuff type
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)))
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)))
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{
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{
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clif_status_change(&sd->bl,sd->bonus_script[i].icon,0,0,0,0,0);
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if (sd->bonus_script[i].icon != SI_BLANK)
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clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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count++;
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count++;
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}
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}
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@ -11092,7 +11095,8 @@ void pc_bonus_script_clear_all(struct map_session_data *sd, bool permanent) {
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continue;
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continue;
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if (!permanent && sd->bonus_script[i].flag&BSF_PERMANENT)
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if (!permanent && sd->bonus_script[i].flag&BSF_PERMANENT)
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continue;
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continue;
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clif_status_change(&sd->bl,sd->bonus_script[i].icon,0,0,0,0,0);
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if (sd->bonus_script[i].icon != SI_BLANK)
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clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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pc_bonus_script_remove(&sd->bonus_script[i]);
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count++;
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count++;
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}
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}
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@ -346,6 +346,7 @@ struct map_session_data {
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short sp_gain_race_attack[RC_MAX];
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short sp_gain_race_attack[RC_MAX];
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short hp_gain_race_attack[RC_MAX];
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short hp_gain_race_attack[RC_MAX];
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// zeroed arrays end here.
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// zeroed arrays end here.
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// zeroed structures start here
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// zeroed structures start here
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struct s_autospell autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS], autospell3[MAX_PC_BONUS];
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struct s_autospell autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS], autospell3[MAX_PC_BONUS];
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struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
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struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
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@ -354,7 +355,7 @@ struct map_session_data {
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struct s_skill_bonus { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
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struct s_skill_bonus { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
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unsigned short id;
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unsigned short id;
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short val;
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short val;
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} skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
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} skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[MAX_PC_BONUS], skillheal2[MAX_PC_BONUS], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
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struct s_regen {
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struct s_regen {
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short value;
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short value;
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int rate;
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int rate;
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@ -377,9 +378,11 @@ struct map_session_data {
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int rate, tick;
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int rate, tick;
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} def_set_race[RC_MAX], mdef_set_race[RC_MAX];
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} def_set_race[RC_MAX], mdef_set_race[RC_MAX];
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// zeroed structures end here
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// zeroed structures end here
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// manually zeroed structures start here.
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// manually zeroed structures start here.
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struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
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struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
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// manually zeroed structures end here.
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// manually zeroed structures end here.
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// zeroed vars start here.
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// zeroed vars start here.
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struct s_bonus {
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struct s_bonus {
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int hp, sp;
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int hp, sp;
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@ -421,7 +424,6 @@ struct map_session_data {
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int ematk; // matk bonus from equipment
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int ematk; // matk bonus from equipment
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int eatk; // atk bonus from equipment
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int eatk; // atk bonus from equipment
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} bonus;
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} bonus;
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// zeroed vars end here.
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// zeroed vars end here.
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int castrate,delayrate,hprate,sprate,dsprate;
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int castrate,delayrate,hprate,sprate,dsprate;
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@ -2864,9 +2864,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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+ sizeof(sd->critaddrace)
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+ sizeof(sd->critaddrace)
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+ sizeof(sd->expaddrace)
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+ sizeof(sd->expaddrace)
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+ sizeof(sd->expaddclass)
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+ sizeof(sd->expaddclass)
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+ sizeof(sd->ignore_def_by_race)
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+ sizeof(sd->ignore_mdef_by_race)
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+ sizeof(sd->ignore_mdef_by_race)
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+ sizeof(sd->ignore_mdef_by_class)
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+ sizeof(sd->ignore_mdef_by_class)
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+ sizeof(sd->ignore_def_by_race)
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+ sizeof(sd->sp_gain_race)
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+ sizeof(sd->sp_gain_race)
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+ sizeof(sd->sp_gain_race_attack)
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+ sizeof(sd->sp_gain_race_attack)
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+ sizeof(sd->hp_gain_race_attack)
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+ sizeof(sd->hp_gain_race_attack)
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@ -2920,22 +2920,22 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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+ sizeof(sd->skillusesp)
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+ sizeof(sd->skillusesp)
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+ sizeof(sd->skillheal)
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+ sizeof(sd->skillheal)
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+ sizeof(sd->skillheal2)
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+ sizeof(sd->skillheal2)
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+ sizeof(sd->skillblown)
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+ sizeof(sd->skillcast)
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+ sizeof(sd->skillcooldown)
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+ sizeof(sd->skillfixcast)
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+ sizeof(sd->skillvarcast)
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+ sizeof(sd->skillfixcastrate)
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+ sizeof(sd->hp_loss)
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+ sizeof(sd->hp_loss)
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+ sizeof(sd->sp_loss)
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+ sizeof(sd->sp_loss)
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+ sizeof(sd->hp_regen)
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+ sizeof(sd->hp_regen)
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+ sizeof(sd->sp_regen)
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+ sizeof(sd->sp_regen)
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+ sizeof(sd->skillblown)
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+ sizeof(sd->skillcast)
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+ sizeof(sd->add_def)
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+ sizeof(sd->add_def)
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+ sizeof(sd->add_mdef)
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+ sizeof(sd->add_mdef)
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+ sizeof(sd->add_mdmg)
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+ sizeof(sd->add_mdmg)
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+ sizeof(sd->add_drop)
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+ sizeof(sd->add_drop)
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+ sizeof(sd->itemhealrate)
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+ sizeof(sd->itemhealrate)
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+ sizeof(sd->subele2)
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+ sizeof(sd->subele2)
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+ sizeof(sd->skillcooldown)
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+ sizeof(sd->skillfixcast)
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+ sizeof(sd->skillvarcast)
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+ sizeof(sd->skillfixcastrate)
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+ sizeof(sd->def_set_race)
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+ sizeof(sd->def_set_race)
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+ sizeof(sd->mdef_set_race)
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+ sizeof(sd->mdef_set_race)
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);
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);
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