* Changed An nonexistent variable in Refine NPC. (bugreport:2340)
* Fixed a Exploit in Thief Quest Skill. (bugreport:2332) * Fixed donpcevent to doevent. (bugreport:2311) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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======
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2008/10/12
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* Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22]
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* Fixed a Exploit in Thief Quest Skill. (bugreport:2332)
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* Fixed donpcevent to doevent. (bugreport:2311)
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2008/09/30
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* Rev. 13250 Added Mercenary System related NPCs. [L0ne_W0lf]
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* Rev. 13249 Full implementation of all Episode 11.3 Quests. [L0ne_W0lf]
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@ -4,7 +4,7 @@
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//= (Aegis) Translated by yoshiki, converted by kobra_k88
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//= Further bugfixed and tested by Lupus
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//===== Current Version: =====================================
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//= 2.7
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//= 2.8
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -20,6 +20,7 @@
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//= 2.7 Now uses enable and disable waitingroomevent. [L0ne_W0lf]
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//= Other minor fixes to various NPCs.
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//= 2.7a Added end; :D (bugreport:2038) [Yommy]
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//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker]
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//============================================================
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gef_tower,111,37,4 script Wizard Guildsman 70,{
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@ -1099,7 +1100,7 @@ OnMyMobDead:
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if (.MyMobs < 1) {
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set WIZ_Q2,WIZ_Q2+1;
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mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
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donpcevent "Room of Water#Door::OnEnable";
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doevent "Room of Water#Door::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1188,8 +1189,8 @@ OnMyMobDead:
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mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
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warp "job_wiz",116,97;
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percentheal 100,100;
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donpcevent "Room of Water#Door::OnDisable";
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donpcevent "Room of Earth::OnEnable";
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doevent "Room of Water#Door::OnDisable";
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doevent "Room of Earth::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1269,7 +1270,7 @@ OnMyMobDead:
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set .MyMobs,.MyMobs-1;
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if (.MyMobs < 1) {
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mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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donpcevent "Room of Earth#Door::OnEnable";
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doevent "Room of Earth#Door::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1360,8 +1361,8 @@ OnMyMobDead:
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mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
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percentheal 100,100;
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warp "job_wiz",46,99;
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donpcevent "Room of Earth#Door::OnDisable";
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donpcevent "Room of Fire::OnEnable";
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doevent "Room of Earth#Door::OnDisable";
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doevent "Room of Fire::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1439,7 +1440,7 @@ OnMyMobDead:
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set .MyMobs,.MyMobs-1;
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if (.MyMobs < 1) {
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mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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donpcevent "Room of Fire#Door::OnEnable";
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doevent "Room of Fire#Door::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1525,8 +1526,8 @@ OnMyMobDead:
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if (.MyMobs < 1) {
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mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map;
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set WIZ_Q,7;
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donpcevent "Room of Fire#Door::OnDisable";
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donpcevent "Test Helper#wiz::OnEnable";
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doevent "Room of Fire#Door::OnDisable";
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doevent "Test Helper#wiz::OnEnable";
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stopnpctimer;
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}
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end;
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@ -1912,6 +1913,7 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
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mes "[Maria]";
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mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*";
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mes "Now I can call you Wizard.";
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next;
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mes "[Maria]";
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mes "Congratulations. Always give your best at everything, no matter what.";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
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//===== Current Version: =====================================
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//= 2.7a
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//= 2.8
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Description: =========================================
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@ -49,7 +49,8 @@
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//= 2.7 Refiner function accepts additional paramater. [L0ne_W0lf]
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//= 0 = No special features; 1 = new refining features
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//= Updated Repairmen and function. No longer shows menu.
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//= 2.76a A couple touch-ups to the repairman function. [L0ne_w0lf]
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//= 2.7a A couple touch-ups to the repairman function. [L0ne_w0lf]
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//= 2.8 Changed the nonexistent variable .@matname$ for getitemname(.@material). (bugreport:2340) [Samuray22]
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//============================================================
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@ -606,7 +607,7 @@ function script refinemain {
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}
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set .@fullprice,.@price * .@refinecnt;
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mes "[" + getarg(0) + "]";
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mes "That will cost you " + .@refinecnt + " " + .@matname$ + " and " + .@fullprice + " Zeny. Is that ok?";
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mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
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next;
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if(select("Yes","No...") == 2){
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mes "[" + getarg(0) + "]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.5
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//= 1.6
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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//= Stone Fling.
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
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//============================================================
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moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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@ -28,7 +29,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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case 1:
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switch(THIEF_SK) {
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case 0:
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if (countitem(7041) > 4 && (BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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mes "[Alcouskou]";
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mes "Luckily, you have brought some";
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mes "sand with you. It is very important";
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@ -152,7 +153,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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close;
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}
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case 2:
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if (countitem(940) > 19 && (BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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mes "[Alcouskou]";
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mes "Okay! Let¡¯s practice!";
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next;
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@ -231,7 +232,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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close;
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}
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case 3:
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if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && (BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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mes "[Alcouskou]";
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mes "Wow, you have already prepared?";
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mes "Great, I see promise in you. -";
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@ -323,7 +324,7 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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close;
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}
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case 4:
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if (countitem(910) > 1 && countitem(911) > 1 && (BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue) {
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if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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mes "[Alcouskou]";
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mes "Wow! Have you already gathered the items!";
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mes "Very well, do you wish to begin?";
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