diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index a222b8c5e6..22bdb60fc0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/06/01 + * Fixed pc_damage setting your canlog_tick even if the damage has no source + (eg: poison, berserk) [Skotlex] + * Berserk's aspd bonus now stacks with other aspd bonuses, but is still + affected by Quagmire/Forget-me-not. [Skotlex] * Corrected setting slaves_inherit_mode to not apply to morphosis skills. [Skotlex] * Corrected pc_setoption to invoke status_calc_pc when getting/removing the diff --git a/src/map/pc.c b/src/map/pc.c index 91732ab2a0..f39b6b33aa 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4510,9 +4510,6 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h skill_rest(sd,0); } - if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support) - pet_target_check(sd,src,1); - clif_updatestatus(sd,SP_HP); if (sd->battle_status.hpbattle_status.max_hp>>2) @@ -4526,6 +4523,12 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h } } + if(!src || src == &sd->bl) + return; + + if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support) + pet_target_check(sd,src,1); + sd->canlog_tick = gettick(); return; } diff --git a/src/map/status.c b/src/map/status.c index 7dce072f08..4bb09130d1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3190,8 +3190,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * if(sc->data[SC_STAR_COMFORT].timer!=-1) max = sc->data[SC_STAR_COMFORT].val2; if((sc->data[SC_TWOHANDQUICKEN].timer!=-1 || - sc->data[SC_ONEHAND].timer!=-1 || - sc->data[SC_BERSERK].timer!=-1 + sc->data[SC_ONEHAND].timer!=-1 ) && max < 30) max = 30; @@ -3238,6 +3237,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * } } aspd_rate -= max; + + if(sc->data[SC_BERSERK].timer!=-1) + aspd_rate -= 30; //Stacks with the rest of bonuses. } if(sc->data[i=SC_ASPDPOTION3].timer!=-1 || sc->data[i=SC_ASPDPOTION2].timer!=-1 ||