From 03fa1af7a802565a1f5e12401ff7f98d2ca8031f Mon Sep 17 00:00:00 2001 From: Aleos Date: Wed, 8 Apr 2020 13:46:43 -0400 Subject: [PATCH] Fixes Soul Unity being removed on map change (#4754) * Fixes #4733. * Soul Unity should not be removed on map change. Thanks to @Balferian! --- src/map/unit.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/map/unit.cpp b/src/map/unit.cpp index 4c34eebe36..787fd23e41 100644 --- a/src/map/unit.cpp +++ b/src/map/unit.cpp @@ -2914,7 +2914,6 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER); status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER); status_change_end(bl, SC_FLASHKICK, INVALID_TIMER); - status_change_end(bl, SC_SOULUNITY, INVALID_TIMER); status_change_end(bl, SC_HIDING, INVALID_TIMER); // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later if ( bl->type != BL_PC ) {