Fixed SL_HIGH (#6699)

Added a central random function for chance calculation
Added a missing status change end for SC_SPIRIT on jobchange
This commit is contained in:
Lemongrass3110 2022-03-16 21:28:38 +01:00 committed by GitHub
parent d739e8f44e
commit 0449f39015
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 27 additions and 21 deletions

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@ -42,3 +42,7 @@ int32 rnd_value( int32 min, int32 max ){
return min + (int32)( rnd_uniform() * ( max - min + 1 ) );
}
bool rnd_chance( uint16 chance, uint16 base ){
return rnd_value( 0, base ) < chance;
}

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@ -10,5 +10,6 @@ void rnd_init(void);
int32 rnd(void);// [0, SINT32_MAX]
int32 rnd_value(int32 min, int32 max);// [min, max]
bool rnd_chance( uint16 chance, uint16 base );
#endif /* RANDOM_HPP */

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@ -10258,6 +10258,9 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
if (sd->sc.data[SC_SOULATTACK] && !pc_checkskill(sd, SU_SOULATTACK))
status_change_end(&sd->bl, SC_SOULATTACK, INVALID_TIMER);
if( sd->sc.data[SC_SPIRIT] ){
status_change_end( &sd->bl, SC_SPIRIT, INVALID_TIMER );
}
if(sd->status.manner < 0)
clif_changestatus(sd,SP_MANNER,sd->status.manner);

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@ -9968,15 +9968,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
if (skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rnd()%100))
{ //Erase death count 1% of the casts
pc_setparam(dstsd, SP_PCDIECOUNTER, 0);
clif_specialeffect(bl, EF_ANGEL2, AREA);
//SC_SPIRIT invokes status_calc_pc for us.
}
case SL_HIGH:
if( sc_start2( src, bl, type, 100, skill_lv, skill_id, skill_get_time( skill_id, skill_lv ) ) ){
clif_skill_nodamage( src, bl, skill_id, skill_lv, 1 );
// 1% chance to erase death count on successful cast
if( skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && rnd_chance( 1, 100 ) ){
pc_setparam( dstsd, SP_PCDIECOUNTER, 0 );
clif_specialeffect( bl, EF_ANGEL2, AREA );
status_calc_pc( dstsd, SCO_NONE );
}
sc_start( src, src, SC_SMA, 100, skill_lv, skill_get_time( SL_SMA, skill_lv ) );
}else{
if( sd ){
@ -9984,19 +9986,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
}
break;
case SL_HIGH:
if (sd && tsc && (tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY])) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
if (sd && !(dstsd && (dstsd->class_&JOBL_UPPER) && !(dstsd->class_&JOBL_2) && dstsd->status.base_level < 70)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start4(src,bl,type,100,skill_lv,skill_id,0,0,skill_get_time(skill_id,skill_lv)));
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA,skill_lv));
break;
case SP_SOULGOLEM:
case SP_SOULSHADOW:
case SP_SOULFALCON:

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@ -9475,6 +9475,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_SPIRIT:
if( sd ){
uint64 target_class = 0;
uint64 mask = MAPID_UPPERMASK;
switch( val2 ){
case SL_ALCHEMIST:
@ -9522,12 +9523,20 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SL_WIZARD:
target_class = MAPID_WIZARD;
break;
case SL_HIGH:
if( sd->status.base_level < 70 ){
return 0;
}
mask |= JOBL_UPPER;
target_class = MAPID_NOVICE_HIGH;
break;
default:
ShowError( "Unknown skill id %d for SC_SPIRIT.\n", val2 );
return 0;
}
if( !( ( sd->class_ & MAPID_UPPERMASK ) == target_class ) ){
if( ( sd->class_ & mask ) != target_class ){
return 0;
}
}else{