Converted item database to YAML (#4335)
* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one. * General cleanups and optimizations. * Includes CSV2YAML conversion tool. * Includes YAML2SQL conversion tool. * Adjusts dummy_item from being created by malloc and now creates it by make_shared. * Item combos are now stored as a STL. Thanks to @Lemongrass3110, @Atemo, and @cydh! Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@@ -2794,7 +2794,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//A Rare Drop Global Announce by Lupus
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if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) {
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char message[128];
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sprintf (message, msg_txt(NULL,541), mvp_sd->status.name, md->name, it->jname, (float)drop_rate/100);
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sprintf (message, msg_txt(NULL,541), mvp_sd->status.name, md->name, it->ename.c_str(), (float)drop_rate/100);
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//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
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intif_broadcast(message,strlen(message)+1,BC_DEFAULT);
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}
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@@ -2948,7 +2948,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//A Rare MVP Drop Global Announce by Lupus
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if(temp<=battle_config.rare_drop_announce) {
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char message[128];
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sprintf (message, msg_txt(NULL,541), mvp_sd->status.name, md->name, i_data->jname, temp/100.);
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sprintf (message, msg_txt(NULL,541), mvp_sd->status.name, md->name, i_data->ename.c_str(), temp/100.);
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//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
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intif_broadcast(message,strlen(message)+1,BC_DEFAULT);
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}
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@@ -4530,7 +4530,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "Weapon", weapon))
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return 0;
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struct item_data *item = itemdb_searchname(weapon.c_str());
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struct item_data *item = itemdb_search_aegisname(weapon.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["Weapon"], "Weapon %s is not a valid item.\n", weapon.c_str());
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@@ -4551,7 +4551,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "Shield", shield))
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return 0;
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struct item_data *item = itemdb_searchname(shield.c_str());
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struct item_data *item = itemdb_search_aegisname(shield.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["Shield"], "Shield %s is not a valid item.\n", shield.c_str());
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@@ -4574,7 +4574,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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struct item_data *item;
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if ((item = itemdb_searchname(head.c_str())) == nullptr) {
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if ((item = itemdb_search_aegisname(head.c_str())) == nullptr) {
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this->invalidWarning(node["HeadTop"], "HeadTop %s is not a valid item.\n", head.c_str());
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return 0;
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}
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@@ -4593,7 +4593,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "HeadMid", head))
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return 0;
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struct item_data *item = itemdb_searchname(head.c_str());
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struct item_data *item = itemdb_search_aegisname(head.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["HeadMid"], "HeadMid %s is not a valid item.\n", head.c_str());
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@@ -4614,7 +4614,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "HeadLow", head))
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return 0;
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struct item_data *item = itemdb_searchname(head.c_str());
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struct item_data *item = itemdb_search_aegisname(head.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["HeadLow"], "HeadLow %s is not a valid item.\n", head.c_str());
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@@ -4637,7 +4637,7 @@ uint64 MobAvailDatabase::parseBodyNode(const YAML::Node &node) {
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if (!this->asString(node, "PetEquip", equipment))
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return 0;
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struct item_data *item = itemdb_searchname(equipment.c_str());
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struct item_data *item = itemdb_search_aegisname(equipment.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["PetEquip"], "PetEquip %s is not a valid item.\n", equipment.c_str());
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