Item DB update (weapon) (#5841)
* Added new weapons according to KRO description * SQL update
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@ -2271,3 +2271,8 @@
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300276:4398,{ bonus2 bMagicAddRace,RC_Angel,20; }
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300278:300016,{ if (BaseLevel>=200) { bonus bCritAtkRate,15; } }
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300279:4388,{ if (BaseLevel>=200) { bonus2 bMagicAtkEle,Ele_Ghost,30; } }
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500030:28922,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HAND_L)>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@sum>=18) { bonus2 bMagicAddRace,RC_All,20; if (.@sum>=22) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; } } } }
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530015:19344,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL"; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus bLongAtkRate,15; if (.@sum>=18) { bonus2 bAddRace,RC_All,15; if (.@sum>=22) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum; bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum; } } } }
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550030:19428,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bMagicAddEle,Ele_All,10; if (.@sum>=18) { bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddEle,Ele_Dark,20; if (.@sum>=22) { bonus bFixedCast,-500; bonus2 bMagicAddSize,Size_All,15; } } } }
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550031:450144,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMatkRate,10; bonus bAspd,2; if (.@sum>=18) { bonus2 bMagicAddRace,RC_All,20; if (.@sum>=22) { bonus bDelayrate,-10; bonus bVariableCastrate,-15; } } } }
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620010:450146,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-15; bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bAspdRate,15; if (.@sum>=18) { bonus2 bAddRace,RC_All,20; if (.@sum>=22) { bonus bVariableCastrate,-10; bonus2 bAddClass,Class_All,15; } } } }
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Load Diff
@ -7217,6 +7217,9 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`we
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (500015,'PG_B_Sword','Pressure Genesis Booster Sword','Weapon','1hSword',150,1,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bMatkRate,2;\nbonus bMatk,180;\nbonus bMatk,3*.@r;\nbonus bMatk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");\n}\nif (.@r>=9) {\n bonus bVariableCastrate,-10;\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;\n bonus2 bSkillAtk,"PA_PRESSURE",25;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;\n bonus2 bSkillAtk,"PA_PRESSURE",15;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_alchemist`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (500016,'HS_T_Sword','Hell Tornado Booster Sword','Weapon','1hSword',190,1,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bShortAtkRate,2*getskilllv("GN_TRAINING_SWORD");\n}\nif (.@r>=9) {\n bonus bDelayrate,-5;\n bonus2 bSkillAtk,"GN_CART_TORNADO",25;\n bonus2 bSkillAtk,"GN_HELLS_PLANT",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,20;\n bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"GN_CART_TORNADO",15;\n bonus2 bSkillAtk,"GN_HELLS_PLANT",15;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (500017,'Up_Light_Blade','Patent Light Blade','Weapon','1hSword',1200,130,195,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,"PA_PRESSURE",.@r/3*5;\nbonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5;\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bSkillAtk,"PA_PRESSURE",15;\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (500025,'Adulter_F_G_Sword','Adulter Fides Guardian Sword','Weapon','1hSword',2000,200,220,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"LG_RAYOFGENESIS",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;\n if (.@r>=11) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n bonus2 bMagicAtkEle,Ele_Holy,15;\n }\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (500026,'Adulter_F_Lapier','Adulter Fides Rapier','Weapon','1hSword',2000,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"GN_CARTCANNON",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GN_CARTCANNON",20;\n if (.@r>=9) {\n bonus bVariableCastrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"GN_CARTCANNON",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (500030,'Excalibur_IL','Illusion Excalibur','Weapon','1hSword',1000,120,180,1,2,true,true,true,true,true,4,120,true,'.@r = getrefine();\nbonus bDelayrate,-5;\nbonus bMatkRate,5;\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;\n if (.@r>=9) {\n bonus2 bMagicAtkEle,Ele_Holy,15;\n bonus bVariableCastrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510001,'Boost_Dagger','Booster Dagger','Weapon','Dagger',150,160,1,2,true,true,true,true,true,4,100,true,'bonus2 bMagicAtkEle,Ele_Fire,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nif (.@r) {\n bonus bBaseAtk,.@r*2;\n bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Fire,getskilllv("RG_PLAGIARISM");\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n bonus2 bMagicAddSize,Size_All,10;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_kagerouoboro`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510002,'Boost_Nindo','Booster Nindo','Weapon','Dagger',150,160,1,2,true,true,4,100,true,'bonus2 bMagicAtkEle,Ele_Fire,3;\nbonus2 bMagicAtkEle,Ele_Wind,3;\nbonus2 bMagicAtkEle,Ele_Water,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nif (.@r) {\n bonus bBaseAtk,.@r*2;\n bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus bVariableCastrate,-1*getskilllv("NJ_NINPOU");\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n bonus2 bMagicAddSize,Size_All,10;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510006,'Fatalist','Fatalist','Weapon','Dagger',900,165,1,2,true,true,true,true,true,4,100,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=9) {\n bonus2 bSkillAtk,"SC_FATALMENACE",20;\n}\nif (.@r>=11) {\n bonus bDelayrate,-7;\n}');
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@ -7227,12 +7230,17 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`at
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510019,'Up_Magic_Sword','Patent Madogum','Weapon','Dagger',800,150,195,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus bAspdRate,(.@r/3*2);\nif (.@r>=7) {\n bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1;\n}\nif (.@r>=9) {\n bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=11) {\n bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510020,'Up_Fatalist','Patent Fatalist','Weapon','Dagger',1200,205,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SC_FATALMENACE",25;\n}\nif (.@r>=9) {\n bonus2 bSkillUseSPrate,"SC_FATALMENACE",-15;\n bonus bDelayrate,-7;\n}\nif (.@r>=11) {\n bonus bShortAtkRate,10;\n bonus bDelayrate,-7;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_kagerouoboro`,`job_ninja`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510022,'Up_Fog_Dew_Sword','Patent Kiri no Tsuyu','Weapon','Dagger',20,1200,190,1,2,true,true,true,4,150,true,'/*Is combo set with 28763 Surudoi Kaze*/');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510032,'Adulter_F_Dagger','Adulter Fides Dagger','Weapon','Dagger',1200,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SC_FATALMENACE",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SC_FATALMENACE",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SC_FATALMENACE",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (510034,'Ancient_Dagger_IL','Illusion Ancient Dagger','Weapon','Dagger',600,107,180,1,2,true,true,true,true,true,4,120,true,'.@r = getrefine();\nbonus bSPrecovRate,10;\nbonus bMaxSP,100;\nautobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_All,15;\n if (.@r>=9) {\n bonus2 bMagicAddSize,Size_Large,20;\n if (.@r>=11) {\n autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC;\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (520000,'Boost_Axe','Booster Axe','Weapon','2hSpear',200,1,2,true,true,true,true,true,true,4,100,true,'bonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7)\n bonus bBaseAtk,getskilllv("BS_WEAPONRESEARCH")*3;\nif (.@r>=9)\n bonus2 bAddSize,Size_All,15;');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (520002,'Ep172_1h_Axe','Pride Steel','Weapon','1hAxe',3000,250,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"NC_POWERSWING",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"NC_POWERSWING",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (520008,'Adulter_F_Axe','Adulter Fides Axe','Weapon','1hAxe',7500,270,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"NC_AXEBOOMERANG",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_crusader`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (530000,'Boost_Spear','Booster Spear','Weapon','2hSword',160,160,3,2,true,true,true,true,true,true,true,4,100,true,'bonus bMatkRate,3;\nbonus2 bAddClass,Class_All,3;\nbonus2 bMagicAtkEle,Ele_Holy,3;\n.@r = getrefine();\nif (.@r) {\n bonus bBaseAtk,.@r*2;\n bonus bMatk,.@r*2;\n}\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");\n}\nif (.@r>=9) {\n bonus bLongAtkRate,10;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (530002,'Ep172_1h_Spear','Gluttony Stick','Weapon','2hSpear',2000,190,200,3,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus2 bSkillAtk,"LG_RAYOFGENESIS",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;\n}\nif (.@r>=9) {\n bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (530005,'BC_B_Spear','Vanishing Cannon Booster Spear','Weapon','2hSpear',200,3,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r;\nbonus bBaseAtk,3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bAspdRate,getskilllv("CR_SPEARQUICKEN");\n}\nif (.@r>=9) {\n bonus bAspd,1;\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;\n bonus2 bSkillAtk,"LG_CANNONSPEAR",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n bonus bLongAtkRate,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;\n bonus2 bSkillAtk,"LG_CANNONSPEAR",15;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (530006,'Up_Undine_Spear_K','Patent Aquatic Spear','Weapon','1hSpear',20,1400,195,3,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_CANNONSPEAR",15;\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;\n bonus bAspdRate,10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"LG_CANNONSPEAR",20;\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;\n}\nif (.@r>=11) {\n bonus bPerfectHitAddRate,7;\n bonus bMaxSPrate,5;\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (530013,'Adulter_F_G_Spear','Adulter Fides Guardian Spear','Weapon','2hSpear',1800,220,3,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"LG_OVERBRAND",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_OVERBRAND",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"LG_OVERBRAND",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
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REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (530015,'Gelerdria_IL','Illusion Gelerdria','Weapon','2hSpear',2000,170,3,2,true,true,true,true,true,4,120,true,'.@r = getrefine();\nbonus bCritical,15;\nbonus bMaxHPrate,10;\nbonus bAspdRate,2*(.@r/3);\nbonus bBaseAtk,20*(.@r/3);\nif (.@r>=7) {\n bonus bCritAtkRate,30;\n bonus2 bSkillAtk,"LG_CANNONSPEAR",25;\n if (.@r>=9) {\n bonus bLongAtkRate,15;\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;\n if (.@r>=11) {\n bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;\n bonus2 bSkillAtk,"LG_CANNONSPEAR",20;\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_sage`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540000,'Boost_Spellbook','Booster Spellbook','Weapon','Book',165,165,1,2,true,true,true,true,true,4,100,true,'bonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Neutral,3;\n.@r = getrefine();\nbonus bMatk,.@r;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Neutral,getskilllv("PF_HPCONVERSION");\n}\nif (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_stargladiator`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540001,'Boost_Book','Booster Book','Weapon','Book',160,1,2,true,true,true,true,true,4,100,true,'bonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bAspdRate,getskilllv("TK_RUN");\n}\nif (.@r>=9) {\n bonus2 bAddClass,Class_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_stargladiator`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540004,'Ep172_1h_Book','Sloth Text','Weapon','Book',500,210,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"SJ_NEWMOONKICK",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;\n}\nif (.@r>=9) {\n bonus bAspdRate,10;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;\n}');
|
||||
@ -7240,6 +7248,11 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`we
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_sage`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (540009,'SB_B_Book','Spell Bolt Booster Book','Weapon','Book',150,1,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n .@val = getskilllv("SA_AUTOSPELL");\n bonus2 bMagicAtkEle,Ele_Fire,.@val;\n bonus2 bMagicAtkEle,Ele_Earth,.@val;\n bonus2 bMagicAtkEle,Ele_Water,.@val;\n bonus2 bMagicAtkEle,Ele_Wind,.@val;\n}\nif (.@r>=9) {\n bonus bAspd,1;\n bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;\n bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;\n bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;\n}\nif (.@r>=11) {\n bonus2 bMagicAtkEle,Ele_Fire,15;\n bonus2 bMagicAtkEle,Ele_Earth,15;\n bonus2 bMagicAtkEle,Ele_Water,15;\n bonus2 bMagicAtkEle,Ele_Wind,15;\n bonus bAspd,1;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;\n bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;\n bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_stargladiator`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540010,'Up_Thousand_Sun','Patent One Sky One Sun','Weapon','Book',1100,200,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bShortAtkRate,4*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;\n bonus bAspdRate,10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"SJ_SOLARBURST",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540011,'Up_Demon_Hunting_Bible','Patent Exorcist\'s Bible','Weapon','Book',20,700,205,190,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,"AB_DUPLELIGHT",25*(.@r/3);\nbonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3);\nif (.@r>=7) {\n bonus bAspdRate,10;\n bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"AB_DUPLELIGHT",30;\n bonus2 bSkillAtk,"AB_JUDEX",30;\n}\nif (.@r>=11) {\n .@i = getskilllv("AB_JUDEX");\n bonus3 bAutoSpell,"AB_JUDEX",(.@i > 5 ? .@i : 5),100;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_sage`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540019,'Adulter_F_M_Book','Adulter Fides Magic Book','Weapon','Book',1200,170,200,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_sage`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540020,'Adulter_F_P_Book','Adulter Fides Poison Book','Weapon','Book',1300,170,200,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SO_POISON_BUSTER",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SO_POISON_BUSTER",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"SO_POISON_BUSTER",-1000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SO_POISON_BUSTER",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Poison,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540021,'Adulter_F_Bible','Adulter Fides Bible','Weapon','Book',1800,210,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"AB_DUPLELIGHT",15;\nbonus bMatk,12*(.@r/3);\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"AB_DUPLELIGHT",25;\n if (.@r>=9) {\n bonus bAspdRate,10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"AB_DUPLELIGHT",40;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_stargladiator`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540022,'Adulter_F_Moon_B','Adulter Fides Moon Book','Weapon','Book',1100,230,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SJ_FULLMOONKICK",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_stargladiator`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (540023,'Adulter_F_Star_B','Adulter Fides Stardust Book','Weapon','Book',1000,240,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_soullinker`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550001,'Boost_Rod','Booster Rod','Weapon','Staff',700,120,170,1,2,true,true,true,true,true,4,100,true,'bonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Dark,3;\n.@r = getrefine();\nbonus bMatk,.@r*3;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Dark,getskilllv("TK_RUN");\n}\nif (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_summoner`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550002,'Boost_Foxtail','Booster Foxtail','Weapon','Staff',700,250,260,1,2,true,true,4,100,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,.@r*2;\nbonus bMatk,.@r*2;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus bVariableCastrate,getskilllv("SU_NYANGGRASS")*-2;\n bonus bLongAtkRate,getskilllv("SU_SVG_SPIRIT")*2;\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n bonus2 bMagicAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_summoner`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550006,'Ein_1H_Foxtail','Safety Foxtail','Weapon','Staff',1500,300,1,2,true,true,4,170,true,'.@r = getrefine();\nbonus bMatk,350;\nbonus bUnbreakableWeapon;\nbonus bMatkRate,7;\nbonus2 bAddClass,Class_All,7;\nbonus2 bSkillAtk,"SU_CN_METEOR",15;\nbonus2 bSkillAtk,"SU_PICKYPECK",15;\nif (.@r>=7) {\n bonus bAspdRate,10;\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"SU_CN_METEOR",20;\n bonus2 bSkillAtk,"SU_PICKYPECK",20;\n autobonus "{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }",1,10000,BF_MAGIC;\n}\nif (.@r>=11) {\n bonus bDelayrate,-20;\n}');
|
||||
@ -7252,6 +7265,13 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`pr
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_sage`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550013,'Up_Freezing_Rod','Patent Chilling Cane','Weapon','Staff',750,40,195,1,2,true,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12;\nif (.@r>=7) {\n bonus2 bMagicAddEle,Ele_All,15;\n bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;\n bonus bVariableCastrate,-7;\n}\nif (.@r>=11) {\n bonus bVariableCastrate,-8;\n bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_summoner`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550014,'Up_MeawFoxtail','Patent Meowmeow Foxtail','Weapon','Staff',20,1200,350,350,1,2,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus bBaseAtk,15*(.@r/2);\nbonus2 bAddClass,Class_All,2*(.@r/3);\nbonus bMatkRate,2*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;\n bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;\n}\nif (.@r>=9) {\n bonus bVariableCastrate,-10;\n bonus bAspdRate,10;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"SU_PICKYPECK",25;\n bonus2 bSkillAtk,"SU_CN_METEOR",25;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_soullinker`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550015,'Up_Spirit_Pendulum_','Patent Spirit Pendulum','Weapon','Staff',1200,70,190,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus2 bMagicAddEle,Ele_All,2*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SP_SPA",15;\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"SP_SWHOO",20;\n}\nif (.@r>=11) {\n autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550024,'Adulter_F_Wand','Adulter Fides Wand','Weapon','Staff',1500,160,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"AB_ADORAMUS",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"AB_ADORAMUS",20;\n if (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"AB_ADORAMUS",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Holy,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_soullinker`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550025,'Adulter_F_S_Stick','Adulter Fides Soul Stick','Weapon','Staff',1900,160,205,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"SP_SWHOO",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SP_SWHOO",20;\n if (.@r>=9) {\n bonus bVariableCastrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SP_SWHOO",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Holy,15;\n bonus2 bMagicAtkEle,Ele_Fire,15;\n bonus2 bMagicAtkEle,Ele_Earth,15;\n bonus2 bMagicAtkEle,Ele_Water,15;\n bonus2 bMagicAtkEle,Ele_Wind,15;\n bonus2 bMagicAtkEle,Ele_Ghost,15;\n bonus2 bMagicAtkEle,Ele_Dark,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_soullinker`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550026,'Adulter_F_D_Wand','Adulter Fides Dark Wand','Weapon','Staff',1600,160,220,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20;\n if (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Dark,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_summoner`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550027,'Adulter_F_F_Wand','Adulter Fides Foxtail Wand','Weapon','Staff',1500,200,350,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"SU_CN_METEOR",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SU_CN_METEOR",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SU_CN_METEOR",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_summoner`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550028,'Adulter_F_F_model','Adulter Fides Foxtail Model','Weapon','Staff',1800,320,1,2,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"SU_PICKYPECK",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SU_PICKYPECK",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SU_PICKYPECK",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_acolyte`,`job_mage`,`job_monk`,`job_priest`,`job_sage`,`job_soullinker`,`job_wizard`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550030,'Thorn_Staff_IL','Illusion Thorn Staff of Darkness','Weapon','Staff',1200,60,1,2,true,true,true,true,true,true,true,true,4,120,true,'.@r = getrefine();\nbonus bAtkEle,Ele_Dark;\nbonus bUnbreakableWeapon;\nbonus bMatk,180;\nbonus bInt,3;\nbonus bDex,3;\nbonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;\nbonus bDelayrate,-3*(.@r/2);\nif (.@r>=7) {\n bonus bVariableCastrate,-7;\n bonus bMatkRate,7;\n if (.@r>=9) {\n bonus2 bMagicAddRace,RC_Angel,20;\n bonus2 bMagicAddEle,Ele_Holy,20;\n if (.@r>=11) {\n bonus2 bMagicAtkEle,Ele_Ghost,15;\n bonus2 bMagicAtkEle,Ele_Undead,15;\n bonus2 bMagicAtkEle,Ele_Poison,15;\n bonus2 bMagicAtkEle,Ele_Dark,15;\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (550031,'Dea_Staff_IL','Illusion Dea Staff','Weapon','Staff',1000,50,1,2,true,true,true,true,true,4,120,true,'.@r = getrefine();\nbonus bAtkEle,Ele_Holy;\nbonus bUnbreakableWeapon;\nbonus bMatk,190;\nbonus bVit,2;\nbonus bInt,6;\nautobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC;\nbonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Holy,15;\n if (.@r>=9) {\n bonus bDelayrate,-15;\n bonus2 bSkillAtk,"AB_JUDEX",30;\n if (.@r>=11) {\n autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS";\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560000,'Boost_Knuckles','Booster Knuckles','Weapon','Knuckle',150,1,2,true,true,true,true,true,4,100,true,'bonus bMaxHPrate,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bMaxHPrate,getskilllv("MO_EXPLOSIONSPIRITS")*2;\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560002,'Ray_Knuckle','Ray Knuckle','Weapon','Knuckle',700,185,1,2,true,true,true,true,true,4,100,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus2 bSkillAtk,"SR_TIGERCANNON",.@r/3*4;\nif (.@r>=9) {\n bonus2 bSkillAtk,"SR_TIGERCANNON",15;\n}\nif (.@r>=11) {\n bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560004,'Ep172_Bh_Knuck','Ira Fist','Weapon','Knuckle',800,200,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SR_HOWLINGOFLION",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-2000;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"SR_HOWLINGOFLION",10;\n bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;\n}');
|
||||
@ -7259,18 +7279,24 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`at
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (560007,'CP_B_Knuckle','Sky Cannon Booster Knuckle','Weapon','Knuckle',190,1,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus2 bAddClass,Class_All,2+(min(BaseLevel,195)/15);\nbonus bMaxHP,250*.@r;\nbonus bMaxSP,20*.@r;\nif (.@r>=7) {\n bonus bMaxHPrate,2*getskilllv("MO_CHAINCOMBO");\n}\nif (.@r>=9) {\n bonus2 bAddClass,Class_All,5;\n bonus2 bSkillAtk,"SR_SKYNETBLOW",25;\n bonus2 bSkillAtk,"SR_TIGERCANNON",25;\n}\nif (.@r>=11) {\n bonus bShortAtkRate,15;\n bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"SR_SKYNETBLOW",15;\n bonus2 bSkillAtk,"SR_TIGERCANNON",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560008,'Up_Iron_Nail_K','Patent Iron Nail','Weapon','Knuckle',1200,205,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bLongAtkRate,.@r/3*4;\nif (.@r>=7) {\n bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;\n bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;\n bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;\n bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15;\n bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",-15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560009,'Up_Ray_Knuckle','Patent Ray Knuckle','Weapon','Knuckle',800,205,1,2,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SR_TIGERCANNON",15;\n bonus2 bSkillAtk,"SR_HELLGATE",20;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;\n}\nif (.@r>=11) {\n bonus bMaxHPrate,10;\n bonus2 bSkillAtk,"SR_HELLGATE",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560018,'Adulter_F_Knuckle','Adulter Fides Knuckle','Weapon','Knuckle',1000,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SR_TIGERCANNON",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SR_TIGERCANNON",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SR_TIGERCANNON",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_monk`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (560019,'Adulter_F_Claw','Adulter Fides Claw','Weapon','Knuckle',900,210,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570000,'Boost_Guitar','Booster Guitar','Weapon','Musical',150,160,1,2,true,true,true,true,'Male',true,4,100,true,'bonus2 bMagicAtkEle,Ele_Neutral,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bMatk,.@r*3;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1;\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n bonus2 bMagicAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570002,'Trumpet_Shell_K','Trumpet Shell','Weapon','Musical',700,160,190,1,2,true,true,true,true,'Male',true,4,100,true,'.@r = getrefine();\nif (.@r>=2) {\n bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_REVERBERATION",10;\n bonus2 bSkillAtk,"WM_METALICSOUND",10;\n}\nif (.@r>=11) {\n bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570005,'Ep172_1h_Inst','Pigritia Wave','Weapon','Musical',700,150,210,1,2,true,true,true,true,'Male',true,4,150,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_REVERBERATION",10;\nbonus2 bSkillAtk,"WM_METALICSOUND",10;\nbonus bMatk,8*(.@r/3);\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n}\nif (.@r>=11) {\n bonus2 bSkillUseSPrate,"WM_REVERBERATION",20;\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570008,'Electronic_Guitar_IL','Illusion Electric Guitar','Weapon','Musical',1800,170,180,1,2,true,true,true,true,'Male',true,4,120,true,'.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMatk,6*(.@r/2);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Neutral,10;\n bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n}\nif (.@r>=11) {\n bonus2 bMagicAtkEle,Ele_Water,10;\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570009,'Up_Trumpet_Shell_K','Patent Trumpet Shell','Weapon','Musical',1000,160,230,1,2,true,true,true,true,'Male',true,4,150,true,'.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bMagicAtkEle,Ele_All,.@r/3*4;\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_REVERBERATION",10;\n bonus2 bSkillAtk,"WM_METALICSOUND",10;\n}\nif (.@r>=9) {\n bonus2 bSkillFixedCast,WM_REVERBERATION,-500;\n}\nif (.@r>=11) {\n bonus bMatkRate,7;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (570010,'MV_B_Violin','Metallic Vibration Booster Violin','Weapon','Musical',150,1,true,true,true,true,'Male',true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bMatkRate,2+(min(BaseLevel,195)/15);\nbonus bMatk,180+(3*.@r);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON");\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n bonus2 bSkillAtk,"WM_METALICSOUND",25;\n bonus2 bSkillAtk,"WM_REVERBERATION",25;\n}\nif (.@r>=11) {\n bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;\n bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570017,'Adulter_F_Violin','Adulter Fides Violin','Weapon','Musical',1200,170,1,2,true,true,true,true,'Male',true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (570018,'Adulter_F_Harp','Adulter Fides Harp','Weapon','Musical',1000,100,210,1,2,true,true,true,true,'Male',true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_METALICSOUND",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_METALICSOUND",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WM_METALICSOUND",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580000,'Boost_Whip','Booster Whip','Weapon','Whip',150,160,2,2,true,true,true,true,'Female',true,4,100,true,'bonus2 bMagicAtkEle,Ele_Neutral,3;\nbonus2 bAddClass,Class_All,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bMatk,.@r*3;\n.@i = min(BaseLevel,180)/15*3;\nbonus bBaseAtk,.@i;\nbonus bMatk,.@i;\nif (.@r>=7) {\n bonus bVariableCastrate,getskilllv("DC_DANCINGLESSON")*-1;\n}\nif (.@r>=9) {\n bonus2 bAddClass,Class_All,10;\n bonus2 bMagicAddClass,Class_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580002,'Barb_Wire_K','Barbed Wire Whip','Weapon','Whip',700,160,190,2,2,true,true,true,true,'Female',true,4,100,true,'.@r = getrefine();\nif (.@r>=2) {\n bonus bMatk,.@r/2*10;\n}\nif (.@r>=3) {\n bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_REVERBERATION",10;\n bonus2 bSkillAtk,"WM_METALICSOUND",10;\n}\nif (.@r>=11) {\n bonus2 bSkillFixedCast,"WM_REVERBERATION",-5000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580005,'Ep172_1h_Whip','Pigritia Spark','Weapon','Whip',700,150,210,2,2,true,true,true,true,'Female',true,4,150,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_REVERBERATION",10;\nbonus2 bSkillAtk,"WM_METALICSOUND",10;\nbonus bMatk,8*(.@r/3);\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n}\nif (.@r>=11) {\n bonus2 bSkillUseSPrate,"WM_REVERBERATION",20;\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580008,'Electric_Eel_IL','Illusion Electric Eel','Weapon','Whip',1800,170,180,2,2,true,true,true,true,'Female',true,4,120,true,'.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMatk,6*(.@r/2);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Neutral,10;\n bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n}\nif (.@r>=11) {\n bonus2 bMagicAtkEle,Ele_Water,10;\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580009,'Up_Barb_Wire_K','Patent Barbed Wire Whip','Weapon','Whip',1000,160,230,1,2,true,true,true,true,'Female',true,4,150,true,'.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bMagicAtkEle,Ele_All,.@r/3*4;\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_REVERBERATION",10;\n bonus2 bSkillAtk,"WM_METALICSOUND",10;\n}\nif (.@r>=9) {\n bonus2 bSkillFixedCast,WM_REVERBERATION,-500;\n}\nif (.@r>=11) {\n bonus bMatkRate,7;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (580010,'MV_B_Whip','Metallic Vibration Booster Whip','Weapon','Whip',150,2,true,true,true,true,'Female',true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bMatkRate,2+(min(BaseLevel,195)/15);\nbonus bMatk,180+(3*.@r);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON");\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n bonus2 bSkillAtk,"WM_METALICSOUND",25;\n bonus2 bSkillAtk,"WM_REVERBERATION",25;\n}\nif (.@r>=11) {\n bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;\n bonus2 bMagicAtkEle,Ele_All,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"WM_METALICSOUND",15;\n bonus2 bSkillAtk,"WM_REVERBERATION",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580017,'Adulter_F_C_Rope','Adulter Fides Chain Rope','Weapon','Whip',1200,170,2,2,true,true,true,true,'Female',true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`gender`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (580018,'Adulter_F_Ribbon','Adulter Fides Ribbon','Weapon','Whip',1000,100,210,2,2,true,true,true,true,'Female',true,4,180,true,'.@r = getrefine();\nbonus2 bSkillAtk,"WM_METALICSOUND",10;\nbonus bMatk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WM_METALICSOUND",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WM_METALICSOUND",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590000,'Boost_Mace','Booster Mace','Weapon','2hAxe',160,160,1,2,true,true,true,true,true,4,100,true,'.@r = getrefine();\nbonus bMatk,160;\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Holy,3;\nbonus2 bAddClass,Class_All,3;\nbonus bMatk,2*.@r;\nbonus bBaseAtk,2*.@r;\nbonus bMatk,3*(min(BaseLevel,180)/15);\nbonus bBaseAtk,3*(min(BaseLevel,180)/15);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO");\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,10;\n bonus2 bMagicAddSize,Size_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`script`) VALUES (590002,'Meteor_Striker','Meteor Striker','Weapon','2hAxe',3000,300,1,2,true,true,true,true,true,true,4,'.@r = getrefine();\nif (.@r>=2) {\n bonus bBaseAtk,.@r/2*10;\n}\nif (.@r>=3) {\n bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"NC_VULCANARM",10;\n bonus2 bSkillAtk,"NC_ARMSCANNON",10;\n}\nif (.@r>=11) {\n bonus bVariableCastrate,-15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590003,'Saint_Hall','Saint Mace','Weapon','Mace',800,170,165,1,2,true,true,true,true,true,4,100,true,'bonus bUnbreakableWeapon;\nbonus bMatkRate,3;\n.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;\nbonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;\nif (.@r>=9) {\n bonus bVariableCastrate,-10;\n}\nif (.@r>=11) {\n bonus2 bMagicAtkEle,Ele_Holy,10;\n}');
|
||||
@ -7280,6 +7306,8 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`at
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (590010,'DD_B_Mace','Dupledex Booster Mace','Weapon','Mace',190,1,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bAddClass,Class_All,2;\nbonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15);\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO");\n bonus2 bMagicAtkEle,Ele_Earth,getskilllv("HP_MEDITATIO");\n}\nif (.@r>=9) {\n bonus bDelayrate,-10;\n bonus2 bSkillAtk,"AB_DUPLELIGHT",25;\n bonus2 bSkillAtk,"AB_JUDEX",25;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bMagicAtkEle,Ele_Holy,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"AB_DUPLELIGHT",15;\n bonus2 bSkillAtk,"AB_JUDEX",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590011,'Up_Meteor_Striker','Patent Meteor Striker','Weapon','Mace',3500,320,1,2,true,true,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;\nbonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;\nif (.@r>=7) {\n bonus2 bSkillAtk,"NC_VULCANARM",15;\n bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"NC_ARMSCANNON",25;\n}\nif (.@r>=11) {\n bonus bLongAtkRate,15;\n bonus bVariableCastrate,-15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_priest`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590012,'Up_Saint_Hall','Patent Saint Mace','Weapon','Mace',1000,170,200,1,2,true,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\nbonus bMatkRate,3;\n.@r = getrefine();\nbonus2 bMagicAtkEle,Ele_Holy,.@r/2*1;\nbonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n bonus2 bMagicAtkEle,Ele_Holy,10;\n}\nif (.@r>=9) {\n bonus2 bMagicAddRace,RC_All,15;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"AB_ADORAMUS",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590021,'Adulter_F_Mace','Adulter Fides Mace','Weapon','Mace',4000,340,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"NC_VULCANARM",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"NC_VULCANARM",20;\n if (.@r>=9) {\n bonus bAspdRate,10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"NC_VULCANARM",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (590022,'Adulter_F_Hall','Adulter Fides Hall','Weapon','Mace',3000,230,1,2,true,true,true,true,true,4,180,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"GN_CART_TORNADO",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GN_CART_TORNADO",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"GN_CART_TORNADO",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`job_knight`,`job_swordman`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`script`) VALUES (600000,'IDTest_bothhand','IDTest bothhand','Weapon','2hSword',10,100,1,1,true,true,true,true,true,true,true,true,1,'bonus3 bAutoSpell,"MG_COLDBOLT",1,1;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (600001,'Boost_TH_Sword','Booster Two-handed Sword','Weapon','1hSword',250,1,2,true,true,true,true,true,true,4,100,true,'bonus bCritical,10;\nbonus bMaxHPrate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN");\n}\nif (.@r>=9) {\n bonus bCritAtkRate,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`script`) VALUES (600004,'Dragonic_Slayer','Dragonic Slayer','Weapon','1hSword',1000,180,1,2,true,true,true,true,true,true,4,'.@r = getrefine();\nif (.@r>=2) {\n bonus bMaxHPrate,.@r/2*3;\n bonus bMaxSPrate,.@r/2*3;\n}\nif (.@r>=3) {\n bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;\n bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;\n}\nif (.@r>=9) {\n bonus bDelayrate,-10;\n}\nif (.@r>=11) {\n bonus bLongAtkRate,10;\n}');
|
||||
@ -7287,6 +7315,7 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`we
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (600009,'Up_Oriental_Sword','Patent Oriental Sword','Weapon','2hSword',2000,240,1,2,true,true,true,true,true,true,4,150,true,'.@r = getrefine();\n.@i = max(2,getskilllv("RK_SONICWAVE"));\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10;\nif (.@r>=7) {\n bonus bUnbreakableWeapon;\n bonus bAspdRate,10;\n}\nif (.@r>=9) {\n bonus5 bAutoSpell,"RK_SONICWAVE",.@i,20,BF_SHORT,1;\n}\nif (.@r>=11) {\n bonus bCritical,15;\n bonus bCritAtkRate,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`job_knight`,`job_swordman`,`class_upper`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (600011,'Death_Guidance_IL','Illusion Death Guidance','Weapon','2hSword',2000,240,1,2,true,true,true,true,true,true,true,true,true,4,120,'.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nif (.@r>=7) {\n bonus2 bSkillAtk,"RK_STORMBLAST",20;\n}\nif (.@r>=9) {\n autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON;\n}\nif (.@r>=11) {\n bonus bCritAtkRate,15;\n bonus bCritical,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (600012,'IW_B_T_Sword','Ignition Wave Booster Two-handed Sword','Weapon','2hSword',250,1,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bCritical,15;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN");\n}\nif (.@r>=9) {\n bonus bCritAtkRate,10;\n bonus2 bSkillAtk,"RK_IGNITIONBREAK",25;\n bonus2 bSkillAtk,"RK_SONICWAVE",25;\n bonus3 bAutoSpell,"RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n bonus bCritical,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;\n bonus2 bSkillAtk,"RK_SONICWAVE",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (600017,'Adulter_F_T_Sword','Adulter Fides Two-Handed Sword','Weapon','2hSword',4000,300,1,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"RK_WINDCUTTER",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RK_WINDCUTTER",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RK_WINDCUTTER",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (610000,'Boost_Katar','Booster Katar','Weapon','Katar',150,1,2,true,true,true,true,true,true,4,100,true,'bonus2 bAddClass,Class_All,2;\nbonus bCritAtkRate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bCritAtkRate,getskilllv("AS_KATAR");\n}\nif (.@r>=9) {\n bonus2 bAddClass,Class_All,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (610003,'Blade_Katar','Blade Katar','Weapon','Katar',1000,185,1,2,true,true,true,true,true,true,4,100,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bAspdRate,.@r/3*2;\nif (.@r>=9) {\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;\n}\nif (.@r>=11) {\n bonus bDelayrate,-7;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (610006,'Ep172_Bh_Katar','Avaritia Metal','Weapon','Katar',1800,220,1,2,true,true,true,true,true,true,4,150,'.@r = getrefine();\nbonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10;\n}\nif (.@r>=9) {\n bonus bAspdRate,10;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;\n}');
|
||||
@ -7294,12 +7323,16 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`we
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (610009,'Up_Blade_Katar','Patent Blade Katar','Weapon','Katar',1400,275,1,2,true,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bAspdRate,(.@r*2/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;\n bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25;\n}\nif (.@r>=9) {\n bonus bDelayrate,-12;\n}\nif (.@r>=11) {\n bonus bShortAtkRate,10;\n bonus bLongAtkRate,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (610012,'KatarOfCold_Icicle_IL','Illusion Katar of Frozen Icicle','Weapon','Katar',1200,220,1,2,true,true,true,4,120,'.@r = getrefine();\nbonus bBaseAtk,5*.@r;\nif (.@r>=7) {\n bonus2 bSkillAtk,"GC_CROSSIMPACT",20;\n}\nif (.@r>=9) {\n bonus bAspdRate,10;\n}\nif (.@r>=11) {\n bonus2 bAddRace,RC_Insect,10;\n bonus2 bAddEle,Ele_Fire,10;\n bonus bCritical,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (610013,'RC_B_Katar','Rolling Cross Booster Katar','Weapon','Katar',200,1,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bCritical,15;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bShortAtkRate,2;\n}\nif (.@r>=9) {\n bonus bDelayrate,-5;\n bonus2 bSkillAtk,"GC_CROSSIMPACT",25;\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"GC_CROSSIMPACT",15;\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (610020,'Adulter_F_Cakram','Adulter Fides Chakram','Weapon','Katar',2000,250,1,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_assassin`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (610021,'Adulter_F_Katar','Adulter Fides Katar','Weapon','Katar',1700,230,1,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"GC_COUNTERSLASH",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"GC_COUNTERSLASH",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"GC_COUNTERSLASH",25;\n if (.@r>=12) {\n bonus bShortAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (620003,'PT_B_Axe','Power Swing Booster Axe','Weapon','2hAxe',300,1,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;\n bonus2 bSkillAtk,"NC_AXETORNADO",25;\n bonus2 bSkillAtk,"NC_POWERSWING",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,20;\n bonus bDelayrate,-10;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"NC_AXETORNADO",15;\n bonus2 bSkillAtk,"NC_POWERSWING",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_blacksmith`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (620004,'Up_Avenger','Patent Avenger','Weapon','2hAxe',7000,290,1,2,true,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;\n bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-1000;\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n}\nif (.@r>=11) {\n bonus2 bSubEle,Ele_All,20;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (620010,'Doom_Slayer_IL','Illusion Doom Slayer','Weapon','2hAxe',7000,250,1,2,true,true,4,120,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nif (readparam(bStr)>=100) {\n bonus bBaseAtk,75;\n}\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,20;\n bonus bLongAtkRate,15;\n bonus bShortAtkRate,15;\n if (.@r>=11) {\n bonus bDelayrate,-10;\n }\n }\n}\nbonus bVariableCastrate,-5;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (630003,'Ep172_Bh_Spear','Luxuria Pierce','Weapon','2hSpear',3300,250,3,2,true,true,true,true,true,true,4,150,'.@r = getrefine();\nbonus2 bSkillAtk,"RK_HUNDREDSPEAR",10;\nbonus bBaseAtk,12*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`job_knight`,`job_swordman`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (630006,'Brionac_IL','Illusion Brionac','Weapon','2hSpear',3000,210,3,2,true,true,true,true,true,true,true,true,4,120,'.@r = getrefine();\nbonus2 bAddClass,Class_All,10;\nbonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);\nif (.@r>=7) {\n bonus2 bSkillAtk,"LG_OVERBRAND",20;\n}\nif (.@r>=9) {\n bonus2 bAddSize,Size_Medium,15;\n bonus2 bAddSize,Size_Large,15;\n}\nif (.@r>=11) {\n bonus2 bAddRace,RC_Fish,30;\n bonus2 bAddRace,RC_Demon,30;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_crusader`,`job_knight`,`job_swordman`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (630007,'Zephyrus_IL','Illusion Zephyrus','Weapon','2hSpear',3300,250,3,2,true,true,true,true,true,true,true,true,4,120,'.@r = getrefine();\nbonus bBaseAtk,4*.@r;\nbonus bLongAtkRate,3*(.@r/2);\nif (.@r>=7) {\n bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;\n}\nif (.@r>=9) {\n bonus bLongAtkRate,5;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_Medium,10;\n bonus2 bAddSize,Size_Large,10;\n bonus bHit,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (630008,'HB_B_T_Spear','Hundred Breath Booster Spear','Weapon','2hSpear',250,3,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus2 bAddClass,Class_All,2+(min(BaseLevel,195)/15);\nbonus bMaxHP,250*.@r;\nbonus bMaxSP,20*.@r;\nif (.@r>=7) {\n bonus bDelayrate,-3*getskilllv("RK_DRAGONTRAINING");\n}\nif (.@r>=9) {\n bonus bVariableCastrate,-10;\n bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",25;\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;\n bonus2 bSkillAtk,"RK_DRAGONBREATH",25;\n}\nif (.@r>=11) {\n bonus bLongAtkRate,15;\n bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;\n bonus2 bSkillAtk,"RK_DRAGONBREATH",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_knight`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (630012,'Adulter_F_Lance','Adulter Fides Lance','Weapon','2hSpear',3800,270,3,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"RK_HUNDREDSPEAR",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (640000,'Boost_Staff','Booster Staff','Weapon','Staff',100,200,1,2,true,true,true,true,true,4,100,true,'bonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus2 bMagicAtkEle,Ele_Fire,3;\n.@r = getrefine();\nbonus bMatk,.@r*3;\nbonus bMatk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Fire,getskilllv("HW_MAGICPOWER");\n}\nif (.@r>=9) {\n bonus2 bMagicAtkEle,Ele_Ghost,10;\n bonus2 bMagicAtkEle,Ele_Wind,10;\n bonus2 bMagicAtkEle,Ele_Water,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (640004,'Blue_Crystal_Staff','Blue Crystal Staff','Weapon','Staff',800,100,200,1,2,true,true,true,true,true,4,100,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*10;\nbonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12;\nif (.@r>=9) {\n bonus2 bMagicAtkEle,Ele_Water,7;\n}\nif (.@r>=11) {\n bonus2 bSkillCooldown,"WL_JACKFROST",-1000;\n bonus2 bMagicAddEle,Ele_Fire,7;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (640005,'Ep172_Bh_Staff','Pride Stone','Weapon','Huuma',2000,180,320,1,2,true,true,true,true,true,true,4,150,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bMagicAtkEle,Ele_Neutral,15;\nbonus2 bMagicAtkEle,Ele_Water,15;\nbonus bVariableCastrate,-3*(.@r/3);\nbonus bMatk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WL_JACKFROST",10;\n bonus2 bSkillAtk,"WL_COMET",10;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WL_JACKFROST",-1500;\n bonus2 bSkillCooldown,"WL_COMET",-10000;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"WL_JACKFROST",20;\n bonus2 bSkillAtk,"WL_COMET",20;\n}');
|
||||
@ -7307,8 +7340,12 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`at
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (640010,'CJ_B_Staff','Chain Jack Booster Staff','Weapon','Huuma',150,1,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus bMatkRate,2;\nbonus bMatk,230+(3*.@r)+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus2 bMagicAtkEle,Ele_Water,getskilllv("HW_MAGICPOWER");\n bonus2 bMagicAtkEle,Ele_Wind,getskilllv("HW_MAGICPOWER");\n}\nif (.@r>=9) {\n bonus bDelayrate,-10;\n bonus2 bSkillAtk,"WL_CHAINLIGHTNING",25;\n bonus2 bSkillAtk,"WL_JACKFROST",25;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bMagicAtkEle,Ele_Water,15;\n bonus2 bMagicAtkEle,Ele_Wind,15;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;\n bonus2 bSkillAtk,"WL_JACKFROST",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (640011,'Up_Iron_Staff','Patent Iron Staff','Weapon','2hStaff',1000,100,235,1,2,true,true,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,"WL_EARTHSTRAIN",.@r/3*12;\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n bonus2 bMagicAtkEle,Ele_Earth,15;\n bonus2 bMagicAtkEle,Ele_Fire,15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;\n bonus bVariableCastrate,-5;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bSkillAtk,"WL_CRIMSONROCK",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (640012,'Up_Blue_Crystal_Staff','Patent Blue Crystal Staff','Weapon','Staff',1000,100,235,1,2,true,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bMatk,.@r/2*15;\nbonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12;\nif (.@r>=7) {\n bonus bVariableCastrate,-10;\n bonus2 bMagicAtkEle,Ele_Water,15;\n bonus2 bMagicAtkEle,Ele_Wind,15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WL_JACKFROST",-1000;\n bonus bDelayrate,-5;\n}\nif (.@r>=11) {\n bonus2 bMagicAddSize,Size_All,15;\n bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (640019,'Adulter_F_T_Staff','Adulter Fides Two-Handed Staff','Weapon','Huuma',2000,200,340,1,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"WL_COMET",10;\nbonus bMatk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WL_COMET",20;\n if (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WL_COMET",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Neutral,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_wizard`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (640020,'Adulter_F_Rod','Adulter Fides Rod','Weapon','Huuma',1900,200,340,1,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"WL_SOULEXPANSION",10;\nbonus bMatk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WL_SOULEXPANSION",20;\n if (.@r>=9) {\n bonus2 bMagicAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"WL_SOULEXPANSION",25;\n if (.@r>=12) {\n bonus2 bMagicAtkEle,Ele_Ghost,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_kagerouoboro`,`job_ninja`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (650003,'Ep172_Bh_Huuma','Wrath Wheel','Weapon','Huuma',1800,320,1,2,true,true,true,true,4,150,'.@r = getrefine();\nbonus bAtkEle,Ele_Wind;\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"KO_HUUMARANKA",15;\nbonus bVariableCastrate,-2*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;\n bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"KO_HUUMARANKA",20;\n bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_kagerouoboro`,`job_ninja`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (650004,'Up_Humma_Clear','Patent Huuma Shuriken Clearness','Weapon','Huuma',20,2300,290,1,2,true,true,true,true,4,150,true,'bonus bUnbreakableWeapon;\n.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus bLongAtkRate,.@r/3*2;\nif (.@r>=7) {\n bonus2 bSkillAtk,"KO_HUUMARANKA",30;\n bonus bVariableCastrate,-10;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;\n}\nif (.@r>=11) {\n bonus2 bAddEle,Ele_Fire,20;\n bonus2 bAddEle,Ele_Dark,20;\n bonus2 bAddEle,Ele_Holy,20;\n bonus2 bAddRace,RC_Undead,20;\n bonus2 bAddRace,RC_Demon,20;\n bonus2 bAddRace,RC_Angel,20;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_kagerouoboro`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (650008,'Adulter_F_Humma','Adulter Fides Huuma Shuriken','Weapon','Huuma',2000,360,1,2,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"KO_HUUMARANKA",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"KO_HUUMARANKA",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"KO_HUUMARANKA",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_kagerouoboro`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (650009,'Adulter_F_C_Humma','Adulter Fides Cross-Shaped Huuma Shuriken','Weapon','Huuma',2200,360,1,2,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_barddancer`,`job_hunter`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`script`) VALUES (700000,'IDTest_bow','IDTest bow','Weapon','Bow',10,100,5,1,true,true,true,true,true,true,true,true,1,'bonus3 bAutoSpell,"MG_COLDBOLT",1,1;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_hunter`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (700001,'Boost_Bow','Booster Bow','Weapon','Bow',160,5,2,true,true,true,true,true,true,4,100,true,'bonus bCritical,10;\nbonus bMaxHPrate,3;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bAspdRate,getskilllv("SN_WINDWALK");\n}\nif (.@r>=9) {\n bonus bLongAtkRate,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_hunter`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (700003,'Scalet_Dragon_L_Bow','Scarlet Dragon Leather Bow','Weapon','Bow',800,170,5,2,true,true,true,true,true,true,4,100,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus bDelayrate,-(.@r/3*4);\nif (.@r>=9) {\n bonus2 bSkillAtk,"RA_AIMEDBOLT",35;\n}\nif (.@r>=11) {\n bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;\n}');
|
||||
@ -7322,14 +7359,22 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`at
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`job_barddancer`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`) VALUES (700017,'RS_B_Bow','Rainstorm Booster Bow','Weapon','Bow',200,5,true,true,true,true,true,true,4,100,100,true,true,true,true,true,true,true,'.@r = getrefine();\nbonus2 bAddClass,Class_All,2;\nbonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);\nif (.@r>=7) {\n bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON");\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;\n}\nif (.@r>=13) {\n bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_hunter`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (700018,'Up_Royal_Bow_K','Patent Royal Bow','Weapon','Bow',1200,205,5,2,true,true,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);\nif (.@r>=7) {\n bonus bAspdRate,10;\n bonus2 bWeaponDamageRate,W_BOW,15;\n}\nif (.@r>=9) {\n bonus bLongAtkRate,12;\n bonus bCritAtkRate,10;\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;\n bonus bDelayrate,-10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_hunter`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (700019,'Up_Scalet_Dragon_L_Bow','Patent Scarlet Dragon Leather Bow','Weapon','Bow',900,200,5,2,true,true,true,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*15;\nbonus bDelayrate,-(.@r/3*4);\nif (.@r>=7) {\n bonus bLongAtkRate,10;\n bonus2 bAddSize,Size_All,10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"RA_AIMEDBOLT",35;\n}\nif (.@r>=11) {\n bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;\n bonus bVariableCastrate,-10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rogue`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (700030,'Adulter_F_C_Bow','Adulter Fides Crossbow','Weapon','Bow',1500,240,5,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"SC_TRIANGLESHOT",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_hunter`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (700031,'Adulter_F_Ballista','Adulter Fides Ballista','Weapon','Bow',1700,250,5,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"RA_ARROWSTORM",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RA_ARROWSTORM",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"RA_ARROWSTORM",-1200;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RA_ARROWSTORM",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_hunter`,`class_third`,`class_third_upper`,`class_third_baby`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (700032,'Adulter_F_A_Bow','Adulter Fides Aiming Bow','Weapon','Bow',1500,230,5,2,true,true,true,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"RA_AIMEDBOLT",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RA_AIMEDBOLT",20;\n if (.@r>=9) {\n bonus bDelayrate,-10;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RA_AIMEDBOLT",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_gunslinger`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`script`) VALUES (800000,'IDTest_gun','IDTest gun','Weapon','Revolver',10,100,7,1,true,true,true,true,1,'bonus bDex,2;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (800002,'Up_Crimson_Rose','Patent Crimson Rose','Weapon','Revolver',20,1000,200,7,2,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,.@r/2*10;\nbonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2;\nif (.@r>=7) {\n bonus2 bAddClass,Class_All,5;\n bonus bLongAtkRate,10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"RL_FIREDANCE",25;\n autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL";\n}\nif (.@r>=11) {\n bonus bDelayrate,-10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (800003,'Adulter_F_Revolver','Adulter Fides Revolver','Weapon','Revolver',1200,210,7,2,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"RL_FIREDANCE",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_FIREDANCE",20;\n if (.@r>=9) {\n bonus2 bSubRace,RC_All,15;\n bonus2 bSubRace,RC_Player_Human,-15;\n bonus2 bSubRace,RC_Player_Doram,-15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RL_FIREDANCE",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_gunslinger`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (810000,'Ep172_1h_Rifle','Lust Pointer','Weapon','Rifle',1300,260,9,2,true,true,true,true,4,150,'.@r = getrefine();\nbonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-3000;\n}\nif (.@r>=11) {\n autobonus3 "{ bonus2 bSkillAtk,\\"RL_HAMMER_OF_GOD\\",25; }",1000,10000,"RL_C_MARKER";\n bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-4000;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`magic_attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (810001,'Up_Master_Soul_Rifle','Patent Master Soul Rifle','Weapon','Rifle',20,1000,200,250,9,2,true,true,true,4,150,true,'.@r = getrefine();\nbonus bMatk,15*(.@r/2);\nbonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3);\nbonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"WL_SOULEXPANSION",20;\n bonus2 bMagicAddEle,Ele_Ghost,15;\n}\nif (.@r>=9) {\n bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1;\n}\nif (.@r>=11) {\n bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1;\n bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (810002,'Adulter_F_Rifle','Adulter Fides Rifle','Weapon','Rifle',1500,280,9,2,true,true,true,4,180,'.@r = getrefine();\nbonus bUnbreakableWeapon;\nbonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_gunslinger`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (820000,'Ep172_1h_Shotgun','Lust Shatter','Weapon','Shotgun',1600,310,9,2,true,true,true,true,4,150,'.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,"RL_SLUGSHOT",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_S_STORM",10;\n bonus2 bSkillAtk,"RL_SLUGSHOT",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"RL_S_STORM",-1000;\n bonus2 bSkillCooldown,"RL_SLUGSHOT",-2000;\n}\nif (.@r>=11) {\n autobonus3 "{ bonus2 bSkillAtk,\\"RL_S_STORM\\",25; }",1000,10000,"RL_SLUGSHOT";\n bonus2 bSkillAtk,"RL_SLUGSHOT",25;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (820001,'Up_Demon_Slayer_Shot','Patent Demon Slayer Shot','Weapon','Shotgun',2300,295,9,2,true,true,true,4,150,true,'.@r = getrefine();\nbonus bSplashRange,1;\nbonus bLongAtkRate,3*(.@r/2);\nbonus bMaxSPrate,2*(.@r/3);\nif (.@r>=7) {\n bonus2 bAddClass,Class_Boss,15;\n bonus2 bAddRace,RC_Undead,15;\n bonus2 bAddRace,RC_Demon,15;\n}\nif (.@r>=9) {\n autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";\n}\nif (.@r>=11) {\n bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35;\n bonus2 bSkillAtk,"RL_S_STORM",35;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (820002,'Adulter_F_Shotgun','Adulter Fides Shotgun','Weapon','Shotgun',2000,320,9,2,true,true,true,4,180,'.@r = getrefine();\nbonus bSplashRange,1;\nbonus2 bSkillAtk,"RL_S_STORM",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_S_STORM",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"RL_S_STORM",-1000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RL_S_STORM",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (830000,'Boost_Gatling','Booster Gatling','Weapon','Gatling',170,9,2,true,true,true,4,100,true,'bonus2 bAddClass,Class_All,5;\n.@r = getrefine();\nbonus bBaseAtk,.@r*3;\nbonus bBaseAtk,min(BaseLevel,180)/15*3;\nif (.@r>=7) {\n bonus bLongAtkRate,getskilllv("GS_SINGLEACTION");\n}\nif (.@r>=9) {\n bonus bLongAtkRate,10;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_gunslinger`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (830001,'Ep172_1h_Gatling','Lust Crusher','Weapon','Gatling',2000,230,9,2,true,true,true,true,4,150,'.@r = getrefine();\nbonus2 bSkillAtk,"RL_FIRE_RAIN",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_R_TRIP",10;\n bonus2 bSkillAtk,"RL_FIRE_RAIN",15;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;\n}\nif (.@r>=11) {\n autobonus3 "{ bonus2 bSkillAtk,\\"RL_R_TRIP\\",15; }",1000,10000,"RL_FIRE_RAIN";\n bonus2 bSkillAtk,"RL_FIRE_RAIN",25;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (830002,'Up_The_Black','Patent The Black','Weapon','Gatling',3000,225,9,2,true,true,true,4,150,true,'.@r = getrefine();\nbonus bBaseAtk,15*(.@r/2);\nbonus bLongAtkRate,4*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_R_TRIP",20;\n bonus2 bSkillUseSPrate,"RL_R_TRIP",10;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"RL_R_TRIP",15;\n autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";\n}\nif (.@r>=11) {\n bonus2 bAddSize,Size_All,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (830003,'Adulter_F_Gatling','Adulter Fides Gatling Gun','Weapon','Gatling',1500,250,9,2,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"RL_R_TRIP",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_R_TRIP",20;\n if (.@r>=9) {\n bonus2 bAddSize,Size_All,15;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RL_R_TRIP",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_gunslinger`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (840000,'Ep172_1h_Grenade','Lust Boom','Weapon','Grenade',2400,330,9,2,true,true,true,true,4,150,'.@r = getrefine();\nbonus2 bSkillAtk,"RL_H_MINE",10;\nbonus bAspdRate,3*(.@r/3);\nbonus bBaseAtk,6*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_D_TAIL",10;\n bonus2 bSkillAtk,"RL_H_MINE",10;\n}\nif (.@r>=9) {\n bonus2 bSkillCooldown,"RL_D_TAIL",-1000;\n bonus2 bSkillCooldown,"RL_H_MINE",-1000;\n}\nif (.@r>=11) {\n autobonus3 "{ bonus2 bSkillAtk,\\"RL_D_TAIL\\",25; }",1000,10000,"RL_C_MARKER";\n bonus2 bSkillAtk,"RL_H_MINE",25;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`,`script`) VALUES (840001,'Up_Golden_Lord_Launcher','Patent Golden Lord Launcher','Weapon','Grenade',20,2400,350,9,2,true,true,true,4,150,true,'.@r = getrefine();\nbonus bLongAtkRate,3*(.@r/2);\nbonus bBaseAtk,20*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_D_TAIL",15;\n bonus2 bSkillCooldown,"RL_D_TAIL",-1000;\n}\nif (.@r>=9) {\n bonus2 bSkillAtk,"RL_D_TAIL",20;\n}\nif (.@r>=11) {\n bonus2 bAddEle,Ele_All,15;\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`weight`,`attack`,`range`,`slots`,`job_rebellion`,`location_left_hand`,`location_right_hand`,`weapon_level`,`equip_level_min`,`script`) VALUES (840002,'Adulter_F_Launcher','Adulter Fides Launcher','Weapon','Grenade',3000,350,9,2,true,true,true,4,180,'.@r = getrefine();\nbonus2 bSkillAtk,"RL_D_TAIL",10;\nbonus bBaseAtk,18*(.@r/3);\nif (.@r>=7) {\n bonus2 bSkillAtk,"RL_D_TAIL",20;\n if (.@r>=9) {\n bonus2 bSkillCooldown,"RL_D_TAIL",-2000;\n if (.@r>=11) {\n bonus2 bSkillAtk,"RL_D_TAIL",25;\n if (.@r>=12) {\n bonus bLongAtkRate,15;\n }\n }\n }\n}');
|
||||
|
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Reference in New Issue
Block a user