* Summoned monsters will not give exp and items

* Added the 6 new Yuno fields
* Added some Freya's optimisations in clif_parse
* Added clif_update_mobhp
* Set alive_timer to -1 when quitting, not 0

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@811 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-12-27 11:02:13 +00:00
parent 383eb4faf6
commit 050d122cdc
6 changed files with 55 additions and 13 deletions

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@ -1,5 +1,11 @@
Date Added
12/27
* Summoned monsters will not give exp and items [celest]
* Added the 6 new Yuno fields to maps_athena.conf [celest]
* Added some Freya's optimisations in clif_parse [celest]
* Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
* Set alive_timer to -1 when quitting, not 0, or the map server might assume
its still active [celest]
* Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
12/26

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@ -16,8 +16,8 @@ Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
Assigned: N/A
Progess: 0%
Assigned: Celest
Progess: 100% (Yep... would be better to use party hp view)
Note: Could it be fixed using the party hp view?
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)

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@ -532,6 +532,15 @@ map: ayo_dun02.gat
map: que_god01.gat
map: que_god02.gat
// --- Ep? - Schwarzwald Republic ---
// -- 2004-12-28sdata_k.gpf --
map: yuno_fild05.gat
map: yuno_fild07.gat
map: yuno_fild08.gat
map: yuno_fild09.gat
map: yuno_fild11.gat
map: yuno_fild12.gat
// Ragnarok World Championship 2004
// Requires: RWC 2004 Client
// or Akaru's SuperGRF 1.64 or newer

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@ -5816,6 +5816,30 @@ int clif_hpmeter(struct map_session_data *sd)
return 0;
}
/*==================================================
* Update monster hp view if it has changed [Celest]
*--------------------------------------------------
*/
int clif_update_mobhp(struct mob_data *md)
{
unsigned char buf[102];
char mobhp[50];
nullpo_retr(0, md);
WBUFW(buf,0) = 0x95;
WBUFL(buf,2) = md->bl.id;
memcpy(WBUFP(buf,6), md->name, 24);
sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp);
WBUFW(buf, 0) = 0x195;
memcpy(WBUFP(buf,30), mobhp, 24);
WBUFL(buf,54) = 0;
WBUFL(buf,78) = 0;
clif_send(buf,packet_len_table[0x195],&md->bl,AREA);
return 0;
}
/*==========================================
* 使
*------------------------------------------
@ -7676,7 +7700,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
bl = map_id2bl(account_id);
if (bl == NULL)
return;
WFIFOW(fd,0) = 0x95;
WFIFOL(fd,2) = account_id;
@ -10232,22 +10256,22 @@ static int clif_parse(int fd) {
// 接続が切れてるので後始末
if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect())
if (sd && sd->state.auth) {
if (chrif_isconnect())
clif_quitsave(fd, sd);
clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
if (sd->status.name != NULL)
sprintf(tmp_output,"%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
else
sprintf(tmp_output,"%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor]
} else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified)
sprintf(tmp_output,"Player not authenticated with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", sd->bl.id); // Player logout display [Yor]
if (chrif_isconnect())
clif_quitsave(fd, sd);
sd = 0;
// if (chrif_isconnect())
// clif_quitsave(fd, sd);
map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer [Yor]
// sd = 0;
}
ShowInfo(tmp_output);
close(fd);
if (sd) // ’ljÁ
map_deliddb(&sd->bl); // ’ljÁ
// if (sd) // ’ljÁ
// map_deliddb(&sd->bl); // ’ljÁ
delete_session(fd);
return 0;
}

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@ -174,6 +174,7 @@ int clif_wis_message(int fd,char *nick,char *mes,int mes_len);
int clif_wis_end(int fd,int flag);
int clif_solved_charname(struct map_session_data *sd,int char_id);
int clif_update_mobhp(struct mob_data *md);
int clif_use_card(struct map_session_data *sd,int idx);
int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);

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@ -536,7 +536,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
if(md->walkpath.path_pos>=md->walkpath.path_len)
clif_fixmobpos(md); // とまったときに位置の再送信
}
}
return 0;
}
@ -2303,6 +2303,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
if(md->hp>0){
if (battle_config.show_mob_hp)
clif_update_mobhp (md);
return 0;
}
@ -2394,7 +2396,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris]
if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris]
base_exp = 0;
job_exp = 0;
}
@ -2454,7 +2456,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
struct delay_item_drop *ditem;
int drop_rate;
if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris]
break; // End
if(mob_db[md->class].dropitem[i].nameid <= 0)