Fix some build issues

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@432 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
amber 2004-12-01 21:40:11 +00:00
parent 5e8f67eb9d
commit 05336cfde0
5 changed files with 23 additions and 10 deletions

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@ -1,5 +1,6 @@
Date Added
12/1
- Make it build against gcc 2.95 [MouseJstr]
- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
* Skill Updates [celest]
- Updated Poison React

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@ -2762,12 +2762,8 @@ int atcommand_go(
char output[200];
int m;
if(map[sd->bl.m].flag.nogo) {
clif_displaymessage(sd->fd,"You can not use @go on this map.");
return 0;
}
struct { char map[16]; int x, y; } data[] = {
const struct { char map[16]; int x, y; } data[] = {
{ "prontera.gat", 156, 191 }, // 0=Prontera
{ "morocc.gat", 156, 93 }, // 1=Morroc
{ "geffen.gat", 119, 59 }, // 2=Geffen
@ -2787,6 +2783,11 @@ int atcommand_go(
{ "sec_pri.gat", 23, 61 }, // 16=Prison
};
if(map[sd->bl.m].flag.nogo) {
clif_displaymessage(sd->fd,"You can not use @go on this map.");
return 0;
}
memset(map_name, '\0', sizeof(map_name));
memset(output, '\0', sizeof(output));
@ -7198,6 +7199,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
struct pc_base_job s_class;
char target[255], *tbl;
char output[255];
struct skill_tree_entry *ent;
if (!message || !*message)
return -1;
@ -7235,7 +7237,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
return 0;
}
struct skill_tree_entry *ent = &skill_tree[s][c][skillidx];
ent = &skill_tree[s][c][skillidx];
for(j=0;j<5;j++)
if( ent->need[j].id &&
@ -7690,8 +7692,10 @@ atcommand_identify(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
int i,num;
nullpo_retr(-1, sd);
for(i=num=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
num++;

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@ -870,9 +870,10 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
// ギルドエンブレム変更
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
nullpo_retr(0, sd);
struct guild *g = NULL;
nullpo_retr(0, sd);
if ((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)
return intif_guild_emblem(sd->status.guild_id,len,data);

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@ -590,7 +590,11 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
return 0;
for(i=0;i<MAX_PARTY;i++)
if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) {
#ifdef TWILIGHT
pc_gainexp(sd,base_exp,job_exp);
#else
pc_gainexp(sd,base_exp/c+1,job_exp/c+1);
#endif
if(battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
pc_getzeny(sd,zeny/c+1);
}

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@ -3464,9 +3464,11 @@ int pc_item_repair(struct map_session_data *sd,int idx)
{
int flag=1, material;
int materials[5] = { 0, 1002, 998, 999, 756 };
struct item *item;
nullpo_retr(0, sd);
struct item *item = &sd->status.inventory[idx];
item = &sd->status.inventory[idx];
if(idx >= 0 && idx < MAX_INVENTORY) {
if(item->nameid > 0 && item->attribute == 1 ) {
@ -3501,9 +3503,10 @@ int pc_item_refine(struct map_session_data *sd,int idx)
{
int flag = 1, i = 0, count = 0, ep = 0, per, refine;
int material[5] = { 0, 1010, 1011, 984, 984 };
struct item *item;
nullpo_retr(0, sd);
struct item *item = &sd->status.inventory[idx];
item = &sd->status.inventory[idx];
if(idx >= 0 && idx < MAX_INVENTORY) {
if(item->nameid > 0 && itemdb_type(item->nameid)==4) {