Fix some build issues
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@432 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,6 @@
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Date Added
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12/1
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- Make it build against gcc 2.95 [MouseJstr]
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- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
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* Skill Updates [celest]
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- Updated Poison React
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@ -2762,12 +2762,8 @@ int atcommand_go(
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char output[200];
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int m;
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if(map[sd->bl.m].flag.nogo) {
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clif_displaymessage(sd->fd,"You can not use @go on this map.");
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return 0;
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}
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struct { char map[16]; int x, y; } data[] = {
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const struct { char map[16]; int x, y; } data[] = {
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{ "prontera.gat", 156, 191 }, // 0=Prontera
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{ "morocc.gat", 156, 93 }, // 1=Morroc
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{ "geffen.gat", 119, 59 }, // 2=Geffen
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@ -2787,6 +2783,11 @@ int atcommand_go(
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{ "sec_pri.gat", 23, 61 }, // 16=Prison
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};
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if(map[sd->bl.m].flag.nogo) {
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clif_displaymessage(sd->fd,"You can not use @go on this map.");
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return 0;
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}
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memset(map_name, '\0', sizeof(map_name));
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memset(output, '\0', sizeof(output));
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@ -7198,6 +7199,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
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struct pc_base_job s_class;
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char target[255], *tbl;
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char output[255];
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struct skill_tree_entry *ent;
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if (!message || !*message)
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return -1;
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@ -7235,7 +7237,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
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return 0;
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}
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struct skill_tree_entry *ent = &skill_tree[s][c][skillidx];
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ent = &skill_tree[s][c][skillidx];
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for(j=0;j<5;j++)
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if( ent->need[j].id &&
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@ -7690,8 +7692,10 @@ atcommand_identify(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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nullpo_retr(-1, sd);
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int i,num;
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nullpo_retr(-1, sd);
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for(i=num=0;i<MAX_INVENTORY;i++){
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if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
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num++;
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@ -870,9 +870,10 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
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// ギルドエンブレム変更
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int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
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{
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nullpo_retr(0, sd);
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struct guild *g = NULL;
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nullpo_retr(0, sd);
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if ((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)
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return intif_guild_emblem(sd->status.guild_id,len,data);
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@ -590,7 +590,11 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
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return 0;
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for(i=0;i<MAX_PARTY;i++)
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if((sd=p->member[i].sd)!=NULL && sd->bl.m==map) {
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#ifdef TWILIGHT
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pc_gainexp(sd,base_exp,job_exp);
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#else
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pc_gainexp(sd,base_exp/c+1,job_exp/c+1);
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#endif
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if(battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
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pc_getzeny(sd,zeny/c+1);
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}
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@ -3464,9 +3464,11 @@ int pc_item_repair(struct map_session_data *sd,int idx)
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{
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int flag=1, material;
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int materials[5] = { 0, 1002, 998, 999, 756 };
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struct item *item;
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nullpo_retr(0, sd);
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struct item *item = &sd->status.inventory[idx];
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item = &sd->status.inventory[idx];
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if(idx >= 0 && idx < MAX_INVENTORY) {
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if(item->nameid > 0 && item->attribute == 1 ) {
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@ -3501,9 +3503,10 @@ int pc_item_refine(struct map_session_data *sd,int idx)
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{
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int flag = 1, i = 0, count = 0, ep = 0, per, refine;
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int material[5] = { 0, 1010, 1011, 984, 984 };
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struct item *item;
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nullpo_retr(0, sd);
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struct item *item = &sd->status.inventory[idx];
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item = &sd->status.inventory[idx];
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if(idx >= 0 && idx < MAX_INVENTORY) {
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if(item->nameid > 0 && itemdb_type(item->nameid)==4) {
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