Merge corrections
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@ -1934,18 +1934,6 @@
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export_constant(SC_T_FIFTH_GOD);
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export_constant(SC_HEAVEN_AND_EARTH);
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// Night Watch
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export_constant(SC_INTENSIVE_AIM);
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export_constant(SC_INTENSIVE_AIM_COUNT);
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export_constant(SC_GRENADE_FRAGMENT_1);
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export_constant(SC_GRENADE_FRAGMENT_2);
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export_constant(SC_GRENADE_FRAGMENT_3);
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export_constant(SC_GRENADE_FRAGMENT_4);
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export_constant(SC_GRENADE_FRAGMENT_5);
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export_constant(SC_GRENADE_FRAGMENT_6);
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export_constant(SC_AUTO_FIRING_LAUNCHER);
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export_constant(SC_HIDDEN_CARD);
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// Shinkiro/Shiranui
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export_constant(SC_SHADOW_CLOCK);
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export_constant(SC_SHINKIROU_CALL);
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@ -14970,7 +14970,6 @@ TIMER_FUNC(status_change_timer){
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sc_timer_next(500 + tick);
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return 0;
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case SC_KI_SUL_RAMPAGE:
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if (sce->val4-- > 0) {
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int i = skill_get_splash(SH_KI_SUL_RAMPAGE, sce->val1);
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@ -1350,18 +1350,6 @@ enum sc_type : int16 {
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SC_BLESSING_OF_M_CREATURES,
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SC_BLESSING_OF_M_C_DEBUFF,
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// Night Watch
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SC_INTENSIVE_AIM,
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SC_INTENSIVE_AIM_COUNT,
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SC_GRENADE_FRAGMENT_1,
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SC_GRENADE_FRAGMENT_2,
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SC_GRENADE_FRAGMENT_3,
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SC_GRENADE_FRAGMENT_4,
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SC_GRENADE_FRAGMENT_5,
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SC_GRENADE_FRAGMENT_6,
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SC_AUTO_FIRING_LAUNCHER,
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SC_HIDDEN_CARD,
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#ifdef RENEWAL
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SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
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#endif
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