Merge branch 'master' into feature/char_deletion_code
This commit is contained in:
commit
0556b49a30
21
.travis.yml
21
.travis.yml
@ -155,7 +155,20 @@ matrix:
|
||||
- mkdir cbuild
|
||||
- cd cbuild
|
||||
- cmake -G "Unix Makefiles" ..
|
||||
- make
|
||||
- make || travis_terminate 1
|
||||
# MariaDB
|
||||
- os: linux
|
||||
addons:
|
||||
mariadb: '10.0'
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-5
|
||||
- libmariadbclient-dev
|
||||
env:
|
||||
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
|
||||
- CONFIGURE_FLAGS="--enable-prere=no --enable-vip=no --enable-buildbot=yes"
|
||||
|
||||
before_install:
|
||||
- eval "${MATRIX_EVAL}"
|
||||
@ -165,10 +178,10 @@ before_script:
|
||||
- ./tools/ci/sql.sh
|
||||
|
||||
script:
|
||||
- ./configure $CONFIGURE_FLAGS
|
||||
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
|
||||
- ./tools/ci/npc.sh
|
||||
- make clean
|
||||
- make server
|
||||
- make clean || travis_terminate 1
|
||||
- make server || travis_terminate 1
|
||||
- ./login-server --run-once
|
||||
- ./char-server --run-once
|
||||
- ./map-server --run-once
|
||||
|
@ -61,8 +61,7 @@ feature.autotrade_open_delay: 5000
|
||||
|
||||
// Roulette (Note 1)
|
||||
// Requires: 2014-10-22bRagexe or later
|
||||
// Off by default while test version is out; enable at your own risk.
|
||||
feature.roulette: off
|
||||
feature.roulette: on
|
||||
|
||||
// Achievement (Note 1)
|
||||
// Requires: 2015-05-13aRagexe or later
|
||||
@ -71,3 +70,7 @@ feature.achievement: on
|
||||
// Homunculues Autofeeding (Note 1)
|
||||
// Requires: 2017-09-20bRagexeRE or later
|
||||
feature.homunculus_autofeed: off
|
||||
|
||||
// Attendance System (Note 1)
|
||||
// Requires: 2018-03-07bRagexeRE or later
|
||||
feature.attendance: off
|
||||
|
@ -61,7 +61,9 @@ natural_healsp_interval: 8000
|
||||
natural_heal_skill_interval: 10000
|
||||
|
||||
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
|
||||
// For renewal: Requires client 20171025 or newer to display properly
|
||||
natural_heal_weight_rate: 50
|
||||
natural_heal_weight_rate_renewal: 70
|
||||
|
||||
// Maximum atk speed. (Default 190, Highest allowed 199)
|
||||
max_aspd: 190
|
||||
|
@ -94,6 +94,7 @@ groups: (
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
attendance: true
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -135,6 +136,7 @@ groups: (
|
||||
langtype: true
|
||||
}
|
||||
permissions: {
|
||||
attendance: false
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -123,6 +123,7 @@ jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
|
||||
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
|
||||
"---- Modes And Others ----\n"
|
||||
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
|
||||
" 29 Oktoberfest 30 Summer 2\n"
|
||||
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
|
||||
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
|
||||
" <param1> <param2> <param3>\n"
|
||||
|
@ -105,11 +105,13 @@ minsave_time: 100
|
||||
// 32: After successfully submitting an item for auction
|
||||
// 64: After successfully get/delete/complete a quest
|
||||
// 128: After every bank transaction (deposit/withdraw)
|
||||
// 256: After every attendance reward
|
||||
// 4095: Always
|
||||
// NOTE: These settings decrease the chance of dupes/lost items when there's a
|
||||
// server crash at the expense of increasing the map/char server lag. If your
|
||||
// server rarely crashes, but experiences interserver lag, you may want to set
|
||||
// these off.
|
||||
save_settings: 255
|
||||
save_settings: 4095
|
||||
|
||||
// Message of the day file, when a character logs on, this message is displayed.
|
||||
motd_txt: conf/motd.txt
|
||||
|
@ -839,7 +839,20 @@
|
||||
784: Baby Star Emperor
|
||||
785: Baby Soul Reaper
|
||||
|
||||
//786-899 free
|
||||
// Guild Storage Expansion Skill
|
||||
786: The guild does not have a guild storage.
|
||||
787: You do not have permission to use the guild storage.
|
||||
|
||||
// Attendance
|
||||
// Mail sender: Officer
|
||||
788: <MSG>3455</MSG>
|
||||
// Mail title: %dday attendance has been paid.
|
||||
789: <MSG>3456,%d</MSG>
|
||||
// Mail body: %dday attendance has been paid.
|
||||
790: <MSG>3456,%d</MSG>
|
||||
791: You are not allowed to use the attendance system.
|
||||
|
||||
//792-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
|
@ -27,3 +27,4 @@
|
||||
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
|
||||
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
|
||||
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
|
||||
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#
|
||||
|
3
db/import-tmpl/attendance.yml
Normal file
3
db/import-tmpl/attendance.yml
Normal file
@ -0,0 +1,3 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
3
db/pre-re/attendance.yml
Normal file
3
db/pre-re/attendance.yml
Normal file
@ -0,0 +1,3 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
@ -5142,6 +5142,7 @@
|
||||
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
|
||||
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12591,Uni_Catalog_Bz,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12609,Old_Ore_Box,Old Ore Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem(IG_BleuBox),1; getrandgroupitem(IG_BleuBox),1; },{},{}
|
||||
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@ -5221,6 +5222,7 @@
|
||||
12771,Passion_Hat_Box2,Passion Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12772,Cool_Hat_Box2,Cool Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12773,Victory_Hat_Box2,Victory Hat Box2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12831,Potion_Box,Potion Box,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12848,Falcon_Flute,Falcon Flute,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getskilllv("HT_FALCON")) { if(!checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon (!checkfalcon()); } },{},{}
|
||||
12900,Battle_Manual_Box,Battle Manual Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12208,10; },{},{}
|
||||
12901,Insurance_Package,Insurance Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12209,10; },{},{}
|
||||
@ -6579,3 +6581,5 @@
|
||||
19505,T_Cigarette,T Cigarette,4,0,,0,,0,,0,0xFFFFFFFF,7,2,4096,,0,0,54,{},{},{}
|
||||
19506,T_Valkyrie_Feather_Band,T Valkyrie Feather Band,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,0,1,300,{},{},{}
|
||||
19507,Fine_Sun,Clear Sun,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,1,0,654,{},{},{}
|
||||
|
||||
22777,Gift_Buff_Set,Gift Buff Set,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
|
@ -705,7 +705,7 @@
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
|
||||
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
|
||||
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
|
||||
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
@ -1553,3 +1553,4 @@
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
10016,0,0,0,0,0,0,5,0,no,0,0x10,0,none,0,0x0, GD_GUILD_STORAGE,Guild Storage Expansion
|
||||
|
61
db/re/attendance.yml
Normal file
61
db/re/attendance.yml
Normal file
@ -0,0 +1,61 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Version: 1
|
||||
|
||||
Attendance:
|
||||
- Start: 20180502
|
||||
End: 20180529
|
||||
Rewards:
|
||||
- Day: 1
|
||||
ItemId: 22979
|
||||
- Day: 2
|
||||
ItemId: 6316
|
||||
- Day: 3
|
||||
ItemId: 12265
|
||||
Amount: 5
|
||||
- Day: 4
|
||||
ItemId: 23047
|
||||
Amount: 5
|
||||
- Day: 5
|
||||
ItemId: 23038
|
||||
- Day: 6
|
||||
ItemId: 23043
|
||||
- Day: 7
|
||||
ItemId: 23340
|
||||
Amount: 3
|
||||
- Day: 8
|
||||
ItemId: 12516
|
||||
Amount: 5
|
||||
- Day: 9
|
||||
ItemId: 23307
|
||||
Amount: 5
|
||||
- Day: 10
|
||||
ItemId: 12610
|
||||
- Day: 11
|
||||
ItemId: 14533
|
||||
Amount: 2
|
||||
- Day: 12
|
||||
ItemId: 23012
|
||||
Amount: 3
|
||||
- Day: 13
|
||||
ItemId: 23048
|
||||
Amount: 5
|
||||
- Day: 14
|
||||
ItemId: 12264
|
||||
Amount: 5
|
||||
- Day: 15
|
||||
ItemId: 23046
|
||||
Amount: 5
|
||||
- Day: 16
|
||||
ItemId: 12515
|
||||
Amount: 5
|
||||
- Day: 17
|
||||
ItemId: 12522
|
||||
Amount: 5
|
||||
- Day: 18
|
||||
ItemId: 12523
|
||||
Amount: 5
|
||||
- Day: 19
|
||||
ItemId: 6234
|
||||
- Day: 20
|
||||
ItemId: 22845
|
@ -35,6 +35,6 @@
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
// 31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
// 32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
||||
|
@ -4917,8 +4917,8 @@
|
||||
6936,Cold_Core,Cold Core,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6937,Silicone_Shell,Silicone Shell,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6938,Hedgehog_Picks,Hedgehog Picks,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6939,Old_Belt,Old Belt,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6940,Moving_Dark_Matter,Moving Dark Matter,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6939,Old_Belt,Worn-Out Belt,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6940,Moving_Dark_Matter,Moving Black Material,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6941,Fragments_Valkyrie_Power,Fragments Valkyrie Power,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6942,Will_Master,Will Master,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6943,ATKStone_Top,Attack Stone(Upper),6,10,,100,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
@ -6827,6 +6827,7 @@
|
||||
12607,Lolli_Pop_Box,Delicious Lollipop Box,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12608,Splendid_Box2,Splendid Box2,11,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12609,Old_Ore_Box,Old Ore Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Old_Ore_Box); },{},{}
|
||||
12610,Mysterious_Egg,Mysterious Egg,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12612,Old_Coin_Pocket,Old Coin Bag,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Old_Coin_Pocket); },{},{}
|
||||
12613,High_Coin_Pocket,Improved Coin Bag,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_High_Coin_Pocket); },{},{}
|
||||
12614,Mid_Coin_Pocket,Intermediate Coin Bag,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Mid_Coin_Pocket); },{},{}
|
||||
@ -9277,7 +9278,7 @@
|
||||
17181,Jan_Groove_Box,Jan Groove Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17184,3rd_Test_Pass_Box,3rd Test Pass Box,18,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6583,1; },{},{}
|
||||
17203,Free_Pass_Box,Free Pass Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17204,Mysterious_Egg,Shining Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Mysterious_Egg); },{},{}
|
||||
17204,Shining_Egg,Shining Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Shining_Egg); },{},{}
|
||||
17207,Idn_Heart_Scroll,Idn Heart Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Idn_Heart_Scroll); },{},{}
|
||||
17209,Tw_Rainbow_Scroll,Tw Rainbow Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Rainbow_Scroll); },{},{}
|
||||
17210,Tw_Red_Scroll,Tw Red Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Red_Scroll); },{},{}
|
||||
@ -11155,6 +11156,7 @@
|
||||
22782,PC_Bang_Wooden_Box,PC Bang Wooden Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,30; /*No Info*/},{},{}
|
||||
22783,PC_Bang_Golden_Box,PC Bang Golden Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,1; getitem 985,10; /*No Info*/},{},{}
|
||||
22784,PC_Bang_Platinum_Box,PC Bang Platinum Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,1; getitem 12017,10; getitem 678,12; /*No Info*/},{},{}
|
||||
22979,C_Battle_Gum_2,[Sale] Battle Manual and Bubble Gum,2,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
22802,Safe_to_6_Equipment_Certificate,Safe to 6 Equipment Certificate,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
22808,Special_Gift_Box,Special Gift Box,2,10,,100,,,,,,,,,,,,,{},{},{}
|
||||
22812,Sealed_Dracula_Scroll,Sealed Dracula Scroll,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1; },{},{}
|
||||
@ -11208,11 +11210,18 @@
|
||||
22895,Limited_2015_Status_Initialization_Volume,(Limited)2015 Status Initialization Volume,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /*Works like item 6320, can reset up to 3x within 1 hour*/ },{},{}
|
||||
22896,Limited_Old_Status_Initialization_Volume,(Limited)Old Status Initialization Volume,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /*Works like item 6320, can reset up to 3x within 1 hour*/ },{},{}
|
||||
22899,Parchment_City,Parchment City,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_INCAGI",1; heal -15,0; },{},{}
|
||||
22901,Question_Old_Blue_Box,Question Old Blue Box,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /*No info yet*/ },{},{}
|
||||
22901,Question_Old_Blue_Box,Mysterious Blue Box,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc("F_Mysterious_box"); },{},{}
|
||||
22902,Sealed_Card_Album_Scroll_II,Sealed Card Album Scroll II,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem callfunc("F_Rand",6238,6239,17474,22829,24243,24244,24245),1; },{},{}
|
||||
22984,Kahluna_Milk,Kahluna Milk,0,6,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DORAM_BUF_01, 180000, 0; },{},{}
|
||||
22985,Basil,Basil,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DORAM_BUF_02, 180000, 0; },{},{}
|
||||
//
|
||||
23012,S_Small_Mana_Potion,[Sale] Small Mana Potion,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23038,S_Slim_White_Box,[Sale] Slim White Potion Box,2,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23043,S_Seed_Of_Yggdrasil_Box,[Sale] Yggdrasil Seed Box,2,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23046,S_Mystic_Powder,[Sale] Mystic Powder,2,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23047,S_Blessing_Tyr,[Sale] Blessing of Tyr,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23048,S_Resilience_Potion,[Sale] Resilience Enhancement Potion,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
//
|
||||
23123,Bullet_Case_Flare,Flare Bullet Cartridge,2,10,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13228,500; },{},{}
|
||||
23124,Bullet_Case_Lighting,Lightning Bullet Cartridge,2,10,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13229,500; },{},{}
|
||||
23125,Bullet_Case_Ice,Ice Bullet Cartridge,2,10,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13230,500; },{},{}
|
||||
@ -11227,6 +11236,9 @@
|
||||
23196,Agust_Lucky_Scroll,Shining Blue Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Agust_Lucky_Scroll); },{},{}
|
||||
//
|
||||
23277,Mado_Box,Emergency Magic Gear,2,10000,,3000,,,,,0x00000400,56,2,,,100,,,{ setmadogear 1; },{},{}
|
||||
//
|
||||
23307,S_Shining_Def_Scroll,[Sale] Shining Defense Scroll,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
23340,S_Megaphone,[Sale] Megaphone,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
//===================================================================
|
||||
// Shadow Equipments
|
||||
//===================================================================
|
||||
|
@ -4473,23 +4473,23 @@ IG_Something_Candy_Holder,22067,1,1 // 1x Witch Shoes
|
||||
IG_Something_Candy_Holder,22669,5,1 // 1x October Spooky Trade Box
|
||||
IG_Something_Candy_Holder,22670,1,1 // 1x DARK INVITATION
|
||||
|
||||
// Mysterious_Egg
|
||||
IG_Mysterious_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
|
||||
IG_Mysterious_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
|
||||
IG_Mysterious_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
|
||||
IG_Mysterious_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
|
||||
IG_Mysterious_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
|
||||
IG_Mysterious_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
|
||||
IG_Mysterious_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
|
||||
IG_Mysterious_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
|
||||
IG_Mysterious_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
|
||||
IG_Mysterious_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
|
||||
IG_Mysterious_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
|
||||
IG_Mysterious_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
|
||||
IG_Mysterious_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
|
||||
IG_Mysterious_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
|
||||
IG_Mysterious_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
|
||||
IG_Mysterious_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
|
||||
// Shining Egg
|
||||
IG_Shining_Egg,12259,200,1,1,0,0,0 // 1x Miracle_Medicine
|
||||
IG_Shining_Egg,5374,1,1,1,0,0,0 // 1x L_Magestic_Goat
|
||||
IG_Shining_Egg,5254,99,1,1,0,0,0 // 1x Deviling_Hat
|
||||
IG_Shining_Egg,12246,99,1,1,0,0,0 // 1x Magic_Card_Album
|
||||
IG_Shining_Egg,4302,1,1,1,0,0,0 // 1x Tao_Gunka_Card
|
||||
IG_Shining_Egg,5474,200,1,1,0,0,0 // 1x Notice_Board
|
||||
IG_Shining_Egg,2554,1,1,1,0,0,0 // 1x Piece_Of_Angent_Skin
|
||||
IG_Shining_Egg,17001,1099,1,1,0,0,0 // 1x Wander_Man_Box10
|
||||
IG_Shining_Egg,12903,1000,1,1,0,0,0 // 1x Str_Dish_Box
|
||||
IG_Shining_Egg,12922,1100,1,1,0,0,0 // 1x Token_Of_Siegfried_Box
|
||||
IG_Shining_Egg,16755,1200,1,1,0,0,0 // 1x Unbreak_Def_Box
|
||||
IG_Shining_Egg,12909,800,1,1,0,0,0 // 1x Kafra_Card_Box
|
||||
IG_Shining_Egg,14232,800,1,1,0,0,0 // 1x Yggdrasilberry_Box_
|
||||
IG_Shining_Egg,12361,1000,2,1,0,0,0 // 2x Delicious_Shaved_Ice
|
||||
IG_Shining_Egg,12910,1100,1,1,0,0,0 // 1x Giant_Fly_Wing_Box
|
||||
IG_Shining_Egg,16753,1300,1,1,0,0,0 // 1x Unbreak_Weap_Box
|
||||
|
||||
// Agust_Lucky_Scroll
|
||||
IG_Agust_Lucky_Scroll,4365,1,1,1,1,0,0 // 1x B_Katrinn_Card
|
||||
|
@ -1440,7 +1440,7 @@
|
||||
12596,475,100 // Magic_Candy
|
||||
12600,507,100 // Treasure_Box_Scroll
|
||||
12607,507,100 // Lolli_Pop_Box
|
||||
//12610,475,100 //
|
||||
12610,475,100 // Mysterious_Egg
|
||||
12622,507,100 // Boarding_Halter
|
||||
12625,475,100 // Sapa_Feat_Cert_Pack
|
||||
12633,475,100 // Malang_Cat_Can
|
||||
@ -3869,6 +3869,15 @@
|
||||
//22950,475,100 //
|
||||
//22951,475,100 //
|
||||
//22952,475,100 //
|
||||
22979,475,100 // C_Battle_Gum_2
|
||||
23012,475,100 // S_Small_Mana_Potion
|
||||
23038,475,100 // S_Slim_White_Box
|
||||
23043,475,100 // S_Seed_Of_Yggdrasil_Box
|
||||
23046,475,100 // S_Mystic_Powder
|
||||
23047,475,100 // S_Blessing_Tyr
|
||||
23048,475,100 // S_Resilience_Potion
|
||||
23307,475,100 // S_Shining_Def_Scroll
|
||||
23340,475,100 // S_Megaphone
|
||||
23177,475,100 // Kafra_Card_
|
||||
23196,475,100 // Shining_Blue_Lucky_Egg
|
||||
25043,499,100 // Thorny_Vine_Flute
|
||||
|
@ -2332,13 +2332,13 @@
|
||||
//3172,EVENT_MONEMUS02
|
||||
//3173,EVENT_FIREFOX
|
||||
//3174,HELL_FLY
|
||||
3175,E1_ROTAR_ZAIRO,Rotar Zairo,Rotar Zairo,48,1088,0,190,220,10,0,0,0,0,0,0,0,0,0,0,10,12,2,0,44,0x2085,155,2420,2016,432,0,0,0,0,0,0,0,22046,50,7126,250,2312,1,0,0,0,0,601,500,912,200,910,200,0,0,0,0
|
||||
3176,E1_GREMLIN,Gremlin,Gremlin,118,20313,1,2008,1390,1,0,0,0,0,0,0,0,0,0,0,10,12,2,6,47,0x2003885,140,432,540,432,0,0,0,0,0,0,0,20743,50,7340,500,938,500,719,50,603,1,0,0,0,0,0,0,0,0,0,0
|
||||
3177,E1_BEHOLDER,Beholder,Beholder,118,20313,1,2008,1390,6,0,0,0,0,0,0,0,0,0,0,10,12,0,0,44,0x2000091,140,0,540,432,0,0,0,0,0,0,0,22046,50,576,500,605,50,996,50,985,1,603,1,0,0,0,0,0,0,0,0
|
||||
3178,E1_ACIDUS,Acidus,Acidus,130,48430,1,3088,2391,2,0,0,0,0,0,0,0,0,0,0,10,12,2,9,46,0x3095,170,1011,1008,300,0,0,0,0,0,0,0,15116,50,7938,100,1035,500,7448,200,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3179,E1_ACIDUS_,Acidus,Acidus,130,40718,1,2938,2031,2,0,0,0,0,0,0,0,0,0,0,10,12,2,9,44,0x3091,180,168,768,360,0,0,0,0,0,0,0,20743,50,1035,500,1036,500,7446,200,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3180,E1_G_S_NYDHOG,Wywern,Wywern,117,300000,1,0,0,1,0,0,0,0,0,0,0,0,0,0,10,12,2,9,87,0x3091,150,1621,1620,864,0,0,0,0,0,0,0,15116,50,6091,500,7444,1,985,10,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3181,E1_FELOCK,Captain Ferlock,Captain Ferlock,130,3000000,1,3088,333333,10,0,0,0,0,0,0,0,0,0,0,10,12,2,9,26,0x6280081,170,1018,1008,300,0,0,0,0,0,0,0,15117,100,20744,100,22047,100,12082,3000,12072,3000,12087,3000,12077,3000,12092,3000,0,0,27182,1
|
||||
3175,E1_ROTAR_ZAIRO,Rotar Zairo,Rotar Zairo,113,15900,1,190,220,10,1551,2216,95,34,109,54,60,50,84,30,10,12,2,0,44,0x2085,155,2416,2016,432,0,0,0,0,0,0,0,22046,50,7126,250,2312,1,0,0,0,0,601,500,912,200,910,200,0,0,0,0
|
||||
3176,E1_GREMLIN,Gremlin,Gremlin,118,20313,1,2008,1390,1,937,1276,76,25,141,75,48,61,126,37,10,12,2,6,47,0x2003885,140,432,540,432,0,0,0,0,0,0,0,20743,50,7340,500,938,500,719,50,603,1,0,0,0,0,0,0,0,0,0,0
|
||||
3177,E1_BEHOLDER,Beholder,Beholder,118,20313,1,2008,1390,1,937,1276,76,25,141,75,48,61,126,37,10,12,2,6,47,0x2000091,140,432,540,432,0,0,0,0,0,0,0,22046,50,576,500,605,50,996,50,985,1,603,1,0,0,0,0,0,0,0,0
|
||||
3178,E1_ACIDUS,Acidus,Acidus,130,48430,1,3088,2391,2,935,1284,101,90,109,78,50,55,108,55,10,12,2,9,47,0x3095,170,168,1008,300,0,0,0,0,0,0,0,15116,50,7938,100,1035,500,7448,200,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3179,E1_ACIDUS_,Acidus,Acidus,130,40718,1,2938,2031,2,1423,2016,98,47,106,110,61,53,133,53,10,12,2,9,44,0x3091,180,168,768,360,0,0,0,0,0,0,0,20743,50,1035,500,1036,500,7446,200,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3180,E1_G_S_NYDHOG,Wywern,Wywern,117,300000,0,0,0,2,1058,1529,60,60,1,30,30,136,123,30,10,12,2,9,87,0x3091,150,1596,1620,864,0,0,0,0,0,0,0,15116,50,6091,500,7444,1,985,10,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3181,E1_FELOCK,Captain Ferlock,Captain Ferlock,130,3000000,1,3088,2391,10,935,1284,101,90,109,78,50,55,108,55,10,12,2,9,47,0x6280081,170,168,1008,300,0,0,0,0,0,0,0,15117,100,20744,100,22047,100,12082,3000,12072,3000,12087,3000,12077,3000,12092,3000,0,0,27182,1
|
||||
//3182,E2_ROTAR_ZAIRO
|
||||
//3183,E2_GREMLIN
|
||||
//3184,E2_BEHOLDER
|
||||
@ -2599,20 +2599,20 @@
|
||||
//3439,MIN_G_HIGH_ORC
|
||||
//3440,MIN_G_MEGALITH
|
||||
//3441,B_DRACULA
|
||||
//3442,FROZENWOLF
|
||||
//3443,TAFFY
|
||||
//3444,WATCHER
|
||||
//3445,P_ARCHER_SKELETON
|
||||
//3446,P_SKELETON
|
||||
//3447,P_SOLDIER_SKELETON
|
||||
//3448,P_AMDARAIS
|
||||
//3449,G_P_AMDARAIS
|
||||
//3450,BIJOU
|
||||
//3451,IMMOTAL_CORPS
|
||||
//3452,ZOMBIE_GUARD
|
||||
3442,FROZENWOLF,Frozenwolf,Frozen Wolf,140,80000,1,5000,5000,1,1040,1440,50,50,100,80,100,100,100,50,10,12,1,2,21,0x3885,200,1120,420,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6921,2000,4640,1
|
||||
3443,TAFFY,Taffy,Taffy,145,100000,1,6000,6000,1,1445,2045,125,47,100,80,100,100,100,50,10,12,1,2,22,0x91,200,1604,1344,2016,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6922,2000,4639,1
|
||||
3444,WATCHER,Watcher,Watcher,145,120000,1,7000,7000,6,1365,1925,125,47,100,80,100,100,80,50,10,12,0,0,24,0x3885,190,576,1344,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6924,2000,4638,1
|
||||
3445,P_ARCHER_SKELETON,P Archer Skeleton,Enchanted Archer Skelet,114,10000,0,0,0,14,294,374,20,0,20,60,30,60,150,30,10,12,1,1,69,0x3885,300,1152,864,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4633,1
|
||||
3446,P_SKELETON,P Skeleton,Enchanted Skeleton,114,10000,0,0,0,1,354,434,20,20,80,60,30,120,90,30,10,12,1,1,69,0x3885,250,1440,528,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4446,1
|
||||
3447,P_SOLDIER_SKELETON,P Soldier Skeleton,Enchanted Soldier Skele,115,20000,0,0,0,1,395,475,20,20,120,60,30,60,90,30,10,12,1,1,69,0x3885,250,1440,576,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4634,1
|
||||
3448,P_AMDARAIS,P Amdarais,Renovated Amdarais,99,10000000,0,0,0,2,889,1209,30,30,150,50,100,50,70,50,10,12,2,1,29,0x3885,200,1152,1536,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4635,1
|
||||
3449,G_P_AMDARAIS,P Amdarais,Enhanced Amdarais,98,66666,0,0,0,2,758,1038,30,30,100,50,100,50,70,50,10,12,2,1,29,0x3885,200,1152,1536,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3450,BIJOU,Bijou,Bijou,115,10000000,0,66666,66666,3,1420,1997,20,200,150,40,50,150,150,50,10,12,2,1,89,0x6203885,150,2000,1536,480,0,0,0,0,0,0,0,6941,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4636,1
|
||||
3451,IMMOTAL_CORPS,Immotal Corps,Immotal Corps,158,198410,1,9575,7859,1,1449,2012,150,83,165,75,95,75,150,50,10,12,1,6,89,0x2003885,150,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4637,1
|
||||
3452,ZOMBIE_GUARD,Zombie Guard,Zombie Guard,145,124000,1,6887,4809,1,1000,1359,200,35,138,75,200,43,120,20,10,12,1,1,89,0x3885,400,768,2784,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4641,1
|
||||
//3453,LOST_LAMB
|
||||
//3454,HEART_HUNTER_N
|
||||
//3455,GLASS_PLATE
|
||||
3454,HEART_HUNTER_N,Heart Hunter N,Suspicious Intruder,103,20714,1,1963,2001,1,701,982,49,28,36,53,32,22,98,5,10,12,1,7,47,0x3885,200,864,1268,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3455,GLASS_PLATE,Glass Plate,Plate,1,1,0,0,0,0,0,0,100,99,0,0,0,0,0,0,7,12,0,0,20,0x170000,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3456,WATERMELON_34
|
||||
//3457,WATERMELON_35
|
||||
//3458,WATERMELON_36
|
||||
@ -2644,10 +2644,10 @@
|
||||
//3484,AS_D_RAGGED_GOLEM
|
||||
//3485,AS_D_CURSED_SOLDIER
|
||||
//3486,E_WILD_RABBIT
|
||||
//3487,IMMORTAL_CORPS1
|
||||
//3488,IMMORTAL_CORPS2
|
||||
//3489,IMMORTAL_CORPS3
|
||||
//3490,IMMORTAL_CO_CMDER
|
||||
3487,IMMORTAL_CORPS1,Butcher Soldier,Butcher Soldier,115,90000,1,0,0,1,855,1175,50,30,100,90,70,50,150,50,10,12,0,6,89,0x3885,100,500,840,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4637,1
|
||||
3488,IMMORTAL_CORPS2,Scythe Soldier,Scythe Soldier,115,120000,1,0,0,1,679,919,30,60,84,75,70,120,120,80,10,12,0,6,89,0x3885,150,1000,1100,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4637,1
|
||||
3489,IMMORTAL_CORPS3,Bone Crash Soldier,Bone Crash Soldier,115,170000,0,0,0,2,955,1315,80,40,120,90,130,30,80,50,10,12,0,6,89,0x3885,200,1500,1500,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4637,1
|
||||
3490,IMMORTAL_CO_CMDER,Immortal Commander,Immortal Commander,160,500000,1,25000,15000,3,1042,1398,200,120,170,80,100,85,160,90,10,12,1,6,89,0x2003885,150,1500,1344,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3491,COELACANTH_TW
|
||||
//3492,E_WILD_MOBSTER
|
||||
//3493,SYS_MSG_J
|
||||
@ -3409,7 +3409,7 @@
|
||||
//20278,G_ILL_MEGALITH
|
||||
//20279,G_ILL_WOOTAN_SHOOTER
|
||||
//20280,G_ILL_WOOTAN_FIGHTER
|
||||
|
||||
//20281,E_DANDY_STAR
|
||||
//20282,JP_MAZEMOB_51
|
||||
//20283,JP_MAZEMOB_52
|
||||
//20284,JP_MAZEMOB_53
|
||||
@ -3468,5 +3468,51 @@
|
||||
//20337,DELETER2_MJ
|
||||
//20338,NIGHTMARE_TERROR_MJ
|
||||
//20339,BLAZZER_MJ
|
||||
|
||||
//20340,MD_EL_A17T
|
||||
//20341,MD_E_EA1L
|
||||
//20342,MD_E_EA2S
|
||||
//20343,MD_E_13EN0
|
||||
//20344,MD_VENOM_BUG
|
||||
//20345,MD_CONSTANT
|
||||
//20346,MD_MIGUEL
|
||||
//20347,MD_MIGUEL_G
|
||||
//20348,MD_A013_CAPUT
|
||||
//20349,MD_A013_DOLOR
|
||||
//20350,MD_A013_BELLARE
|
||||
//20351,MD_MANHOLE2
|
||||
//20352,MD_POMPOM
|
||||
//20353,MD_CROB
|
||||
//20354,E_FINE_DUST
|
||||
//20355,EP17_1_BELLARE1
|
||||
//20356,EP17_1_BELLARE2
|
||||
//20357,EP17_1_SANARE1
|
||||
//20358,EP17_1_SANARE2
|
||||
//20359,EP17_1_PLAGA1
|
||||
//20360,EP17_1_PLAGA2
|
||||
//20361,EP17_1_DOLOR1
|
||||
//20362,EP17_1_DOLOR2
|
||||
//20363,EP17_1_VENENUM1
|
||||
//20364,EP17_1_VENENUM2
|
||||
//20365,EP17_1_TWIN_CAPUT1
|
||||
//20366,EP17_1_TWIN_CAPUT2
|
||||
//20367,RAYDRIC_H
|
||||
//20368,RAYDRIC_ARCHER_H
|
||||
//20369,GARGOYLE_H
|
||||
//20370,STING_H
|
||||
//20371,RAGGED_ZOMBIE_H
|
||||
//20372,BLAZZER_H
|
||||
//20373,NIGHTMARE_TERROR_H
|
||||
//20374,DELETER1_H
|
||||
//20375,DELETER2_H
|
||||
//20376,EXPLOSION_H
|
||||
//20377,KAHO_H
|
||||
//20378,LAVA_GOLEM_H
|
||||
//20379,ICE_GHOST_H
|
||||
//20380,FLAME_GHOST_H
|
||||
//20381,EP17_1_R4885_BESTIA
|
||||
//20382,G_TWIN_CAPUT2
|
||||
|
||||
//20419,MUSPELLSKOLL_H
|
||||
//20420,WANDER_MAN_H
|
||||
//20421,BRINARANEA_H
|
||||
//20422,DARK_LORD_H
|
||||
|
@ -11224,28 +11224,15 @@
|
||||
3249,Exploration Rover T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,attack,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3253,Sys Msg@AL_HEAL,walk,28,11,10000,0,5000,no,friend,myhpltmaxrate,99,,,,,,,
|
||||
3253,Sys Msg@AL_HEAL,idle,28,11,10000,0,5000,yes,friend,myhpltmaxrate,99,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,attack,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,chase,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,idle,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
|
||||
3254,T_W_O@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@NPC_CHANGEWIND,attack,165,1,10000,0,1200000,no,self,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDECONFUSE,chase,667,2,10000,0,10000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALSLASH,any,170,1,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,no,target,attackpcgt,1,,,,,,,
|
||||
3254,T_W_O@NPC_WIDECONFUSE,attack,667,2,10000,0,10000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,1,10000,1000,20000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@AL_PNEUMA,attack,25,1,2000,0,6000,no,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@MG_THUNDERSTORM,attack,21,20,2000,1000,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@SM_MAGNUM,attack,7,25,1500,0,3000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@NPC_CALLSLAVE,attack,352,1,10000,0,5000,no,self,onspawn,,3253,3253,,,,,
|
||||
3254,T_W_O@KN_BRANDISHSPEAR,any,57,10,2000,200,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PULSESTRIKE,attack,661,5,10000,0,30000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESLEEP,chase,668,1,10000,1000,20000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_DARKBREATH,attack,202,5,10000,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CALLSLAVE,attack,352,1,10000,0,5000,no,self,slavele,1,3253,3253,,,,,
|
||||
3254,T_W_O@SM_MAGNUM,chase,7,25,1500,0,3000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SUMMONSLAVE,attack,196,5,10000,0,5000,no,randomtarget,always,,3253,3253,,,,,
|
||||
3254,T_W_O@NPC_PULSESTRIKE,chase,661,5,10000,0,30000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
3254,T_W_O@SM_ENDURE,attack,8,1,5000,0,10000,no,target,longrangeattacked,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,attack,158,10,300,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,chase,158,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,attack,178,5,750,250,10000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,chase,178,5,750,250,3000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,5,400,0,15000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESTONE,attack,666,5,600,0,30000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,1000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,150,500,45000,no,target,always,,,,,,,,
|
||||
|
@ -110,7 +110,7 @@
|
||||
// Find Professor Worm's Memory
|
||||
1214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1216,0,0,0,0,0,0,0,2364,6522,3000,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1216,0,0,0,0,0,0,0,2364,6542,3000,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1218,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
@ -121,7 +121,7 @@
|
||||
1224,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1225,0,2367,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1227,0,0,0,0,0,0,0,2364,6522,3000,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1227,0,0,0,0,0,0,0,2364,6542,3000,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
1228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Getting back Professor Worm's memory"
|
||||
|
||||
// Academy 14.2
|
||||
@ -928,6 +928,76 @@
|
||||
5369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivered the Message"
|
||||
5370,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memory Record"
|
||||
|
||||
// Banquet Quests
|
||||
5402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Royal Richard"
|
||||
5403,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Royal Richard"
|
||||
// Todo : Quests by race / level
|
||||
5404,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Human"
|
||||
5405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Animal"
|
||||
5406,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Insect"
|
||||
5407,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Fish"
|
||||
5408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Plant"
|
||||
5409,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Devil"
|
||||
5410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Angel"
|
||||
5411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Immortal"
|
||||
5412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Intangible"
|
||||
5413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Warrior Discipline-Dragon"
|
||||
5414,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Warrior Discipline"
|
||||
5415,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector"
|
||||
5416,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector A"
|
||||
5417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector B"
|
||||
5418,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector C"
|
||||
5419,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector D"
|
||||
5420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector E"
|
||||
5421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector F"
|
||||
5422,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector G"
|
||||
5423,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Restricted Sector H"
|
||||
5424,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Complete]Restricted Sector"
|
||||
5425,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To My Beloved Fellow"
|
||||
5426,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]To My Beloved Fellow"
|
||||
5427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]To My Beloved Fellow"
|
||||
5428,0,0,0,0,0,0,0,3444,6924,2000,0,0,0,0,0,0,"Lowly Standards"
|
||||
5429,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Lowly Standards"
|
||||
5430,0,0,0,0,0,0,0,3444,6924,2000,0,0,0,0,0,0,"[Repeat]Lowly Standards"
|
||||
5431,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Clean Life"
|
||||
5432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Cleaning is complete."
|
||||
5433,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Clean Life"
|
||||
5434,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Clean Life"
|
||||
5435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Cleaning is complete."
|
||||
5436,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Finding Lights"
|
||||
5437,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Finding Lights"
|
||||
5438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Finding Lights"
|
||||
5439,0,0,0,0,0,0,0,3442,6921,2000,0,0,0,0,0,0,"Refreshing Prison Life"
|
||||
5440,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Refreshing Prison Life"
|
||||
5441,0,0,0,0,0,0,0,3442,6921,2000,0,0,0,0,0,0,"[Repeat]Refreshing Prison Life"
|
||||
5442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Suppressing Darkness"
|
||||
5443,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Suppressing Darkness"
|
||||
5444,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Repeat]Suppressing Darkness"
|
||||
5445,0,0,0,0,0,0,0,3443,6922,2000,0,0,0,0,0,0,"Bothersome Little Thing"
|
||||
5446,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Bothersome Little Thing"
|
||||
5447,0,0,0,0,0,0,0,3443,6922,2000,0,0,0,0,0,0,"[Repeat]Bothersome Little Thing"
|
||||
5448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Request from Chief Guard"
|
||||
5449,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Request from Chief Guard"
|
||||
5450,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Request from Chief Guard"
|
||||
5451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Request from Chief Guard"
|
||||
5452,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"[Stand by]Request from Chief Guard"
|
||||
5453,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ungrateful(1)"
|
||||
5454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ungrateful(2)"
|
||||
5455,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ungrateful(3)"
|
||||
5456,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ungrateful(4)"
|
||||
5457,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find My Sister(1)"
|
||||
5458,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find My Sister(2)"
|
||||
5459,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find My Sister(3)"
|
||||
5460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Blatant Bluff(1)"
|
||||
5461,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Blatant Bluff(2)"
|
||||
5462,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Blatant Bluff(3)"
|
||||
5463,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(1)"
|
||||
5464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(2)"
|
||||
5465,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(3)"
|
||||
5466,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(4)"
|
||||
5467,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(5)"
|
||||
5468,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mad Love for Wife(6)"
|
||||
|
||||
6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
6001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
6002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Taekwon"
|
||||
@ -1549,6 +1619,33 @@
|
||||
7655,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Play Laboratories Memory Records"
|
||||
7656,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Invitation of Rekenber"
|
||||
|
||||
// Banquet Quests
|
||||
7681,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Invitation to Royal Banquet"
|
||||
7682,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Socializing Starts from an Eye Contact"
|
||||
7683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Visit the Heines"
|
||||
7684,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Visit the Nerius"
|
||||
7685,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"What Is the Next Thing on the Schedule ?"
|
||||
7686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Nyhill and Skia"
|
||||
7687,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participating in the Banquet"
|
||||
7688,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Suspicious Movement"
|
||||
7689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Find Nyhill"
|
||||
7690,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Where Is Nyhill?"
|
||||
7691,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Waiting for the Ritual"
|
||||
7692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Attend the Ritual"
|
||||
7693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Surprise Attack"
|
||||
7694,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I'd Like to See that Too"
|
||||
7695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Escape from the Past Memories of the Royal Family"
|
||||
7696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"What's Next?"
|
||||
7697,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Invitation from the Nerius"
|
||||
7698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Heine Now"
|
||||
7699,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To the Past"
|
||||
7700,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Once More!"
|
||||
7701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Lost Imir Heart"
|
||||
7702,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Prontera at the Time"
|
||||
7703,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Who Knows the Truth"
|
||||
7705,0,3450,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hope You Cannot Let Go"
|
||||
7706,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Nillem Is Not Almighty"
|
||||
|
||||
// Lasagna Quests
|
||||
7711,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Beginning"
|
||||
7712,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Where am I? Who am I??"
|
||||
@ -2486,6 +2583,46 @@
|
||||
11388,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
11389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vestige"
|
||||
|
||||
// Banquet Quests
|
||||
11394,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Call of the Royal Head Chef"
|
||||
11395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11396,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11397,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11399,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11401,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11403,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11404,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11406,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11407,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11409,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Geoborgs"
|
||||
11413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11415,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11416,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11418,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11419,0,0,0,0,0,0,0,3455,6935,3000,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Why Should I Prepare for the Banquets?"
|
||||
11421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Banquet: Unexpected Sauce"
|
||||
11422,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Complete Today's Sauce"
|
||||
11423,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Banquet: Griffin Barbecue"
|
||||
11424,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Banquet: Griffin Barbecue"
|
||||
11425,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Complete Today's Grilled Griffin"
|
||||
11426,0,0,0,0,0,0,0,3455,6935,3000,0,0,0,0,0,0,"Banquet: Washing 15 Dishes"
|
||||
11427,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Complete Today's Dish Collecting"
|
||||
11428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ingredient for the Sauce"
|
||||
11429,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ingredient for the Sauce"
|
||||
11430,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ingredient for the Sauce"
|
||||
11431,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ingredient for the Sauce"
|
||||
|
||||
// Lasagna Quests
|
||||
11435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vigilante Corp"
|
||||
11436,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Vigilante Corp"
|
||||
@ -2846,6 +2983,9 @@
|
||||
|
||||
12363,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"?????? ?? ??"
|
||||
|
||||
// Banquet Quests
|
||||
12369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Secret Business Relation"
|
||||
|
||||
13000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering"
|
||||
13001,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering - Hold"
|
||||
|
||||
@ -3121,6 +3261,56 @@
|
||||
//14290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//14291,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
|
||||
// Banquet Quests
|
||||
14469,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Look around the Walther Family"
|
||||
14470,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"In Search of the Guardian Knight"
|
||||
14471,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To the Royal Prison"
|
||||
14472,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Gourmet Bigfoot"
|
||||
14473,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Veins"
|
||||
14474,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Isenhonor"
|
||||
14475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Jurgen"
|
||||
14476,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Levuiere and His Wife"
|
||||
14477,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"What Is Going on?"
|
||||
14478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Searching for the Clue"
|
||||
14479,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Clean-up out of Apology"
|
||||
14480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conquer the Grease"
|
||||
14481,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conquer the Mold"
|
||||
14482,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conquer the Dirt of Devil"
|
||||
14483,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report the Completion of the Clean-up"
|
||||
14484,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"There Was a Furniture Delivery Man"
|
||||
14485,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Am Upset"
|
||||
14486,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Heard the Story"
|
||||
14487,0,0,0,0,0,0,0,1148,6927,3000,0,0,0,0,0,0,"Please Find the Token of Memory"
|
||||
14488,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Please Deliver My Love"
|
||||
14489,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Have to Turn It Down"
|
||||
14490,0,0,0,0,0,0,0,1148,6927,3000,0,0,0,0,0,0,"My Love Once More"
|
||||
14491,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Have to Turn It Down Again"
|
||||
14492,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"There Is a Silver Lining"
|
||||
14493,0,0,0,0,0,0,0,1148,6927,3000,0,0,0,0,0,0,"Today I Feel"
|
||||
14494,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Have to Turn It Down Again"
|
||||
14495,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Wolf"
|
||||
14496,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Isaac"
|
||||
14497,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Delivery for Wolf"
|
||||
14498,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Which Rumor"
|
||||
14499,0,1310,33,0,0,0,0,0,0,0,0,0,0,0,0,0,"Prove Yourself"
|
||||
14500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Complete checking out the book"
|
||||
14501,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Wolf"
|
||||
14502,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Isaac"
|
||||
14503,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Wolf"
|
||||
14504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"In Search of Helmut"
|
||||
14505,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"I Won't go Back"
|
||||
14506,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Things Turned out This Way"
|
||||
14507,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To Maximilian"
|
||||
14508,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Jewel and Cloth"
|
||||
14509,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Still Making It"
|
||||
14510,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pink Petal-like Dress"
|
||||
14511,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Beautiful Flower Decoration"
|
||||
14512,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dress of the Night Sky"
|
||||
14513,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Shawl of the Blazing Sun"
|
||||
14514,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Step of the Fairy"
|
||||
14515,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sparkling Star"
|
||||
14516,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Suspicious Shadow"
|
||||
|
||||
// Lasagna Quests
|
||||
14531,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Everything about Con-Chliina"
|
||||
14532,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Greetings to Captain Gamberi"
|
||||
|
@ -705,7 +705,7 @@
|
||||
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
|
||||
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
|
||||
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
|
||||
480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
480,4,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
|
||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
|
||||
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
|
||||
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
|
||||
@ -1611,3 +1611,4 @@
|
||||
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent Call
|
||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_DEVELOPMENT,Permanent Development
|
||||
10015,0,0,4,0,0x3,0,3,0,yes,0,0x10,0,none,0,0x40, GD_ITEMEMERGENCYCALL,Item Emergency Call
|
||||
10016,0,0,0,0,0,0,5,0,no,0,0x10,0,none,0,0x0, GD_GUILD_STORAGE,Guild Storage Expansion
|
||||
|
@ -4,12 +4,12 @@
|
||||
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
|
||||
//
|
||||
// Caster: The groups for which the adjustment takes effect. (bitmask)
|
||||
// 1 = Player
|
||||
// 2 = Monster
|
||||
// 4 = Pet
|
||||
// 8 = Homunculus
|
||||
// 16 = Mercenary
|
||||
// 32 = Elemental
|
||||
// BL_PC = Player
|
||||
// BL_MOB = Monster
|
||||
// BL_PET = Pet
|
||||
// BL_HOM = Homunculus
|
||||
// BL_MER = Mercenary
|
||||
// BL_ELEM = Elemental
|
||||
//
|
||||
// Map:
|
||||
// 1 - Normal (the maps that aren't classified as these maps below)
|
||||
@ -31,6 +31,6 @@
|
||||
// Negative values decrease damage and positive values increase it (0 = no change).
|
||||
//
|
||||
// Examples:
|
||||
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
|
||||
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
|
||||
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
|
||||
|
@ -209,7 +209,7 @@ Disables skill WZ_ICEWALL on a map.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*nosumstarmiracle
|
||||
*nosunmoonstarmiracle
|
||||
|
||||
Disables Star Gladiator's "Solar, Lunar, and Stellar Miracle" from occurring on a map.
|
||||
|
||||
@ -297,7 +297,7 @@ Notes:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*skill_damage {<skill_name>,<caster>,<damage1>,{<damage2>,{<damage3>,{<damage4>}}}}
|
||||
*skill_damage {<skill_name>,<caster>,<SKILLDMG_PC>,{<SKILLDMG_MOB>,{<SKILLDMG_BOSS>,{<SKILLDMG_OTHER>}}}}
|
||||
|
||||
Enables skill damage adjustment on a map. All adjustments in 'db/skill_damage_db.txt'
|
||||
for 'Map' type 16 will be applied.
|
||||
@ -307,21 +307,17 @@ This mapflag can also be used to adjust the damage of one skill by a percentage:
|
||||
Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
|
||||
To adjust all skill damage, write "all" (without quotes).
|
||||
- caster: the groups for which the adjustment takes effect. (bitmask)
|
||||
1 = Player
|
||||
2 = Monster
|
||||
4 = Pet
|
||||
8 = Homunculus
|
||||
16 = Mercenary
|
||||
32 = Elemental
|
||||
BL_PC = Player
|
||||
BL_MOB = Monster
|
||||
BL_PET = Pet
|
||||
BL_HOM = Homunculus
|
||||
BL_MER = Mercenary
|
||||
BL_ELEM = Elemental
|
||||
- damage: percent adjustment rate (between -100 and 100000).
|
||||
1 = against player
|
||||
2 = against normal monster
|
||||
3 = against boss monster
|
||||
4 = against other (homunculus, mercenary, pet, elemental)
|
||||
|
||||
Notes:
|
||||
- You MUST enable ADJUST_SKILL_DAMAGE in 'src/config/core.hpp' for this mapflag to take effect.
|
||||
- Each map can contain up to 5 adjustments (MAX_MAP_SKILL_MODIFIER in 'src/map/map.h').
|
||||
SKILLDMG_PC = against player
|
||||
SKILLDMG_MOB = against normal monster
|
||||
SKILLDMG_BOSS = against boss monster
|
||||
SKILLDMG_OTHER = against other (homunculus, mercenary, pet, elemental)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -368,7 +364,8 @@ Allows usage of item Neuralizer (ID 12213).
|
||||
*bexp <rate>
|
||||
*jexp <rate>
|
||||
|
||||
Changes the base and job experience rates on a map.
|
||||
Changes the base and job experience rates on a map. Supports negative values to reduce EXP
|
||||
rates as well.
|
||||
<rate> is given as a percentage (i.e. 100 = 1x EXP). This takes into account the modifiers
|
||||
'base_exp_rate' and 'job_exp_rate' in '/conf/battle/exp.conf'.
|
||||
|
||||
|
@ -3135,6 +3135,7 @@ DT_DAYOFMONTH - Day of the current month
|
||||
DT_MONTH - Month (constants for JANUARY to DECEMBER are available)
|
||||
DT_YEAR - Year
|
||||
DT_DAYOFYEAR - Day of the year
|
||||
DT_YYYYMMDD - current date in the form YYYYMMDD
|
||||
|
||||
It will only return numbers. If another type is supplied -1 will be returned.
|
||||
|
||||
@ -5416,12 +5417,15 @@ This will open the Auction window on the client connected to the invoking charac
|
||||
|
||||
This function works the same as 'openstorage' but will open a guild storage
|
||||
window instead for the guild storage of the guild the invoking character belongs
|
||||
to. This is a function because it returns a value - 0 if the guild storage was
|
||||
opened successfully and 1 if it wasn't. (Notice, it's a ZERO upon success.)
|
||||
Since guild storage is only accessible to one character at one time, it may fail
|
||||
if another character is accessing the guild storage at the same time.
|
||||
to.
|
||||
|
||||
This will also fail and return 2 if the character does not belong to any guild.
|
||||
Return values:
|
||||
GSTORAGE_OPEN - Successfully opened.
|
||||
GSTORAGE_STORAGE_ALREADY_OPEN - Player storage is already open.
|
||||
GSTORAGE_ALREADY_OPEN - Guild storage is already open.
|
||||
GSTORAGE_NO_GUILD - Player is not in a guild.
|
||||
GSTORAGE_NO_STORAGE - Guild hasn't invested in the Guild Storage Expansion skill (only if OFFICIAL_GUILD_STORAGE is enabled).
|
||||
GSTORAGE_NO_PERMISSION - Player doesn't have permission to use the guild storage.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -6997,7 +7001,7 @@ specified.
|
||||
*setmapflag "<map name>",<flag>{,<zone>{,<type>}};
|
||||
|
||||
This command marks a specified map with the given map flag, which will alter the
|
||||
behavior of the map. A full list of mapflags is located in 'src/map/script_constants.h' with
|
||||
behavior of the map. A full list of mapflags is located in 'src/map/script_constants.hpp' with
|
||||
the 'mf_' prefix, and documentation can be found in 'doc/mapflags.txt'.
|
||||
|
||||
The map flags alter the behavior of the map regarding teleporting (mf_nomemo,
|
||||
@ -7009,15 +7013,14 @@ skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewal
|
||||
current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds,
|
||||
mf_fireworks) and whether night will be in effect on this map (mf_nightenabled).
|
||||
|
||||
The optional parameter 'zone' is used to set the zone for restricted mapflags.
|
||||
The optional parameter <zone> is used to set the zone for 'restricted' mapflags,
|
||||
GM level bypass for 'nocommand', base/job experience for 'bexp'/'jexp', and
|
||||
flag for 'battleground'.
|
||||
|
||||
For the 'skill_damage' mapflag, 'zone' functions as 'value' (-100 to 100000) and
|
||||
'type' can be:
|
||||
1: damage against players
|
||||
2: damage against mobs
|
||||
3: damage against bosses
|
||||
4: damage against other
|
||||
5: caster type
|
||||
For 'skill_damage' mapflag:
|
||||
- Setting the flag here will adjust the global (all skills) damage on the map.
|
||||
- <zone> is the -100 to 100000 damage adjustment value of the skills.
|
||||
- See 'getmapflag' for the different <type> values.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -7036,12 +7039,12 @@ This command checks the status of a given mapflag and returns the mapflag's stat
|
||||
0 means OFF, and 1 means ON. See 'setmapflag' for a list of mapflags.
|
||||
|
||||
The optional parameter 'type' is used in the 'skill_damage' mapflag:
|
||||
0: if mapflag is set (default)
|
||||
1: damage against players
|
||||
2: damage against mobs
|
||||
3: damage against bosses
|
||||
4: damage against other
|
||||
5: caster type
|
||||
SKILLDMG_MAX: if mapflag is set (default)
|
||||
SKILLDMG_PC: damage against players
|
||||
SKILLDMG_MOB: damage against mobs
|
||||
SKILLDMG_BOSS: damage against bosses
|
||||
SKILLDMG_OTHER: damage against other
|
||||
SKILLDMG_CASTER: caster type
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -8661,6 +8664,13 @@ This command will open a book item at the specified page.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*open_roulette( {char_id} )
|
||||
|
||||
Opens the roulette window for the currently attached character or the character
|
||||
with the given character id.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
========================
|
||||
|7.- Instance commands.|
|
||||
========================
|
||||
|
@ -1,11 +1,5 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Lutie Town
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= Lutie - City NPCs
|
||||
//===== Additional Comments: =================================
|
||||
@ -17,11 +11,12 @@
|
||||
//= 1.5 Fixed a bug that could reset Lutie quest state [Lupus]
|
||||
//= 1.6 Heavy optimization to all the NPCs [DZeroX]
|
||||
//= 1.7 Updated to match AEGIS script. [Kisuka]
|
||||
//= 1.8 Split Mr. Claus to pre-re and re [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
// Teleport to Lutie
|
||||
//============================================================
|
||||
aldebaran,223,222,4 script Mr. Claus 718,{
|
||||
- script Mr. Claus 718,{
|
||||
mes "[Mr. Claus]";
|
||||
mes "Ho Ho Ho~";
|
||||
mes "Merry Christmas!!";
|
||||
|
@ -24,13 +24,17 @@
|
||||
|
||||
// Shop NPCs -- supplying no argument displays entire menu.
|
||||
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
|
||||
// ADD YOUR NPC HERE
|
||||
//============================================================
|
||||
prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
|
||||
|
||||
|
||||
// Script Core
|
||||
// prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below
|
||||
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
|
||||
//============================================================
|
||||
- script quest_shop -1,{
|
||||
|
||||
|
||||
// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
|
||||
//============================================================
|
||||
- script quest_shop -1,{
|
||||
function Add; function Chk; function Slot;
|
||||
OnInit:
|
||||
freeloop(1);
|
||||
@ -50,14 +54,23 @@ OnInit:
|
||||
// setarray .Points$[0],"<variable name>","<display name>";
|
||||
// -----------------------------------------------------------
|
||||
|
||||
setarray .Points$[0],"#CASHPOINTS","Cash Points";
|
||||
setarray .Points$[0],
|
||||
"#CASHPOINTS", "Cash Points";
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
|
||||
//=====================================================================================
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Shop IDs -- to add shops, copy dummy data at bottom of file.
|
||||
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
|
||||
// -----------------------------------------------------------
|
||||
|
||||
setarray .Shops$[1],"Headgears","Weapons","Other";
|
||||
setarray .Shops$[1],
|
||||
"Headgears", // Shop Named 1
|
||||
"Weapons", // Shop Named 2
|
||||
"Other"; // Shop Named 3
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// Quest items -- do NOT use a reward item more than once!
|
||||
@ -66,14 +79,17 @@ OnInit:
|
||||
// <required item ID>,<required item amount>{,...});
|
||||
// -----------------------------------------------------------
|
||||
|
||||
// Shop 1
|
||||
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
|
||||
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
|
||||
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
|
||||
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
|
||||
|
||||
// Shop 2
|
||||
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
|
||||
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
|
||||
|
||||
// Shop 3
|
||||
Add(3,531,1,3,0,512,1,713,1);
|
||||
Add(3,532,1,3,0,513,1,713,1);
|
||||
Add(3,533,1,3,0,514,1,713,1);
|
||||
@ -81,6 +97,10 @@ OnInit:
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
//=====================================================================================
|
||||
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
|
||||
//=====================================================================================
|
||||
|
||||
freeloop(0);
|
||||
set .menu$,"";
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
|
||||
@ -133,7 +153,7 @@ OnBuyItem:
|
||||
while(1) {
|
||||
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
if (@qe[0]) {
|
||||
if (@qe[0]) {
|
||||
mes "[Quest Shop]";
|
||||
mes "You're missing one or more quest requirements.";
|
||||
close;
|
||||
|
@ -32,11 +32,12 @@
|
||||
//= 3.1 Adding Hermemton's changes. [L0ne_W0lf]
|
||||
//= 3.2 Added Quest Log commands. [Kisuka]
|
||||
//= 3.3 Removed the need for use of 'goto.' [L0ne_W0lf]
|
||||
//= 4.0 Split for renewal ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Senior Crusader: 1st Collect Items Test
|
||||
//============================================================
|
||||
prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
- script Senior Crusader_ -1,{
|
||||
mes "[Michael Halig]";
|
||||
if (Upper == 1) { //the baby classes were totally blocked... due to missing == 1
|
||||
mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
|
||||
@ -316,7 +317,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
|
||||
// Suffering Man: 2nd Endurance Test
|
||||
//============================================================
|
||||
prt_castle,164,32,1 script Man in Anguish 733,{
|
||||
- script Man in Anguish_ -1,{
|
||||
mes "[Murnak Mijoul]";
|
||||
if(BaseJob != Job_Swordman) {
|
||||
if (BaseJob == Job_Crusader) {
|
||||
@ -799,7 +800,7 @@ prt_church,95,127,3 script Crusader 745,{
|
||||
|
||||
// Crusader: 4th Purification Test
|
||||
//============================================================
|
||||
prt_castle,35,151,5 script Patron Knight 751,{
|
||||
- script Patron Knight_ -1,{
|
||||
mes "[Bliant Piyord]";
|
||||
mes "Welcome.";
|
||||
if(BaseJob != Job_Swordman) {
|
||||
@ -1203,15 +1204,6 @@ OnDead:
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
job_cru,98,105,4 script Summoner#cr5 45,3,3,{
|
||||
OnTouch_:
|
||||
set CRUS_Q,6;
|
||||
changequest 3010,3011;
|
||||
warp "prt_castle",164,28;
|
||||
end;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Purification Test
|
||||
//----------------------------------------------------------------------------
|
||||
@ -1410,32 +1402,6 @@ OnDead:
|
||||
end;
|
||||
}
|
||||
|
||||
job_cru,168,180,4 script Monster Summon#cr5 45,3,3,{
|
||||
OnInit:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
warp "prt_castle",35,147;
|
||||
donpcevent "Monster Summon#cr0::OnReset";
|
||||
donpcevent "Monster Summon#cr4::OnReset";
|
||||
donpcevent "Monster Summon#cr0::OnEnd";
|
||||
donpcevent "Monster Summon#cr4::OnEnd";
|
||||
donpcevent "Monster Summon#cr5::OnEnd";
|
||||
donpcevent "Monster Summon#cr6::OnStop";
|
||||
donpcevent "Monster Summon#cr6::OnEnd";
|
||||
donpcevent "Waiting Room#cr1::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
enablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnEnd:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
}
|
||||
|
||||
job_cru,2,2,1 script Monster Summon#cr6 -1,{
|
||||
OnTimer241000:
|
||||
areawarp "job_cru",160,14,175,178,"job_cru",24,169;
|
||||
|
@ -11,9 +11,6 @@
|
||||
//= skill_damage_db.txt for 'Map' type 16 will be applied.
|
||||
//= See the mapflag documentation for details about extra
|
||||
//= parameters.
|
||||
//=
|
||||
//= You MUST enable ADJUST_SKILL_DAMAGE in 'src/config/core.hpp'
|
||||
//= for this mapflag to take effect.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Initial script. [Cydh]
|
||||
//============================================================
|
||||
|
@ -93,6 +93,7 @@ S_RefineValidate:
|
||||
.@item_req = getarg(1);
|
||||
.@price = getarg(2);
|
||||
.@part = getarg(3);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
|
||||
// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
|
||||
if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
|
||||
@ -158,7 +159,7 @@ S_RefineValidate:
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, getarg(4)) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, getarg(5))) {
|
||||
callfunc("F_IsEquipRefineHack", .@part, getarg(5)) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
|
||||
mes "[Holink]";
|
||||
emotion ET_FRET;
|
||||
mes "Wait a second...";
|
||||
|
@ -609,6 +609,7 @@ function script refinemain {
|
||||
}
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
|
||||
|
||||
@ -687,7 +688,7 @@ function script refinemain {
|
||||
delitem .@material,1;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
emotion ET_FRET;
|
||||
@ -745,7 +746,7 @@ function script refinemain {
|
||||
}
|
||||
|
||||
// New Refining Functions ========================
|
||||
if(getequiprefinerycnt(.@part) < .@safe) {
|
||||
if (.@refinerycnt < .@safe) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
|
||||
next;
|
||||
@ -754,7 +755,7 @@ function script refinemain {
|
||||
.@menu2 = 2;
|
||||
switch(.@menu2){
|
||||
case 1:
|
||||
.@refinecnt = .@safe - getequiprefinerycnt(.@part);
|
||||
.@refinecnt = .@safe - .@refinerycnt;
|
||||
break;
|
||||
case 2:
|
||||
next;
|
||||
@ -762,7 +763,7 @@ function script refinemain {
|
||||
mes "How many times would you like me to refine your item?";
|
||||
next;
|
||||
input .@refinecnt;
|
||||
.@refinecheck = .@refinecnt + getequiprefinerycnt(.@part);
|
||||
.@refinecheck = .@refinecnt + .@refinerycnt;
|
||||
if (.@refinecnt < 1 || .@refinecheck > 10) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I can't refine this item that many times.";
|
||||
@ -808,7 +809,9 @@ function script refinemain {
|
||||
mes "Look here... you don't have any items on...";
|
||||
close;
|
||||
}
|
||||
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "Clang... No, but did you imagine I could be so stupid?!";
|
||||
mes "You changed it...";
|
||||
@ -832,6 +835,7 @@ function script refinemain {
|
||||
successrefitem .@part;
|
||||
emotion ET_BEST;
|
||||
.@refinecnt = .@refinecnt - 1;
|
||||
.@refinerycnt = getequiprefinerycnt(.@part);
|
||||
next;
|
||||
}
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
|
@ -18,6 +18,7 @@
|
||||
//============================================================
|
||||
|
||||
prontera,115,90,0 script Putty 4_F_01,{
|
||||
disable_items;
|
||||
setarray .@card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022,
|
||||
4027,4028,4038,4025,4021,4050,4079,4081,4090,4094,
|
||||
4101,4104,4110,4114,4119,4108,4095,4231,4280,4008,
|
||||
|
11
npc/pre-re/cities/lutie.txt
Normal file
11
npc/pre-re/cities/lutie.txt
Normal file
@ -0,0 +1,11 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Lutie Town Pre-Renewal
|
||||
//===== Description: =========================================
|
||||
//= Lutie - City NPCs
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
// Teleport to Lutie
|
||||
//============================================================
|
||||
aldebaran,223,222,4 duplicate(Mr. Claus) Mr. Claus#1 718
|
65
npc/pre-re/jobs/2-2/crusader.txt
Normal file
65
npc/pre-re/jobs/2-2/crusader.txt
Normal file
@ -0,0 +1,65 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Crusader Job Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Job quest for Crusader classes
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Senior Crusader: 1st Collect Items Test
|
||||
//============================================================
|
||||
prt_castle,45,169,5 duplicate(Senior Crusader_) Senior Crusader 4_M_CRU_OLD
|
||||
|
||||
// Suffering Man: 2nd Endurance Test
|
||||
//============================================================
|
||||
prt_castle,164,32,1 duplicate(Man in Anguish_) Man in Anguish 4_M_JOB_KNIGHT1
|
||||
|
||||
// Crusader: 4th Purification Test
|
||||
//============================================================
|
||||
prt_castle,35,151,5 duplicate(Patron Knight_) Patron Knight 4_M_CRU
|
||||
|
||||
// Actual tests
|
||||
//============================================================
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Endurance Test
|
||||
//----------------------------------------------------------------------------
|
||||
job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{
|
||||
end;
|
||||
OnTouch_:
|
||||
set CRUS_Q,6;
|
||||
changequest 3010,3011;
|
||||
warp "prt_castle",164,28;
|
||||
end;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Purification Test
|
||||
//----------------------------------------------------------------------------
|
||||
job_cru,168,180,4 script Monster Summon#cr5 WARPNPC,3,3,{
|
||||
end;
|
||||
OnInit:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
warp "prt_castle",35,147;
|
||||
donpcevent "Monster Summon#cr0::OnReset";
|
||||
donpcevent "Monster Summon#cr4::OnReset";
|
||||
donpcevent "Monster Summon#cr0::OnEnd";
|
||||
donpcevent "Monster Summon#cr4::OnEnd";
|
||||
donpcevent "Monster Summon#cr5::OnEnd";
|
||||
donpcevent "Monster Summon#cr6::OnStop";
|
||||
donpcevent "Monster Summon#cr6::OnEnd";
|
||||
donpcevent "Waiting Room#cr1::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
enablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnEnd:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
}
|
13
npc/pre-re/quests/cooking_quest.txt
Normal file
13
npc/pre-re/quests/cooking_quest.txt
Normal file
@ -0,0 +1,13 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Cooking Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Official Cooking Quest (10.3)
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,43,30,3 duplicate(Charles Orleans#cook_) Charles Orleans#cook 4_M_OILMAN
|
||||
prt_castle,45,35,5 duplicate(Madeleine Chu#cook_) Madeleine Chu#cook 4_COOK
|
||||
prt_castle,45,28,3 duplicate(Child with Cat#cook_) Child with Cat#cook 4_F_YUNYANG
|
||||
prt_castle,44,30,5 duplicate(Wickebine#cook_) Wickebine#cook 4_F_JOB_ASSASSIN
|
@ -11,6 +11,15 @@
|
||||
//= Archer training quest.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//= 1.1 Location changed in ep16.1 of Minister NPC. [Capuche]
|
||||
//============================================================
|
||||
|
||||
mjolnir_11,27,223,3 duplicate(Acolyte_Tu) Acolyte#tu 95
|
||||
|
||||
// Minister
|
||||
//============================================================
|
||||
prt_castle,76,165,6 duplicate(Minister#tu_) Minister#tu 1_M_JOBTESTER
|
||||
|
||||
// Range NPC
|
||||
//============================================================
|
||||
prt_castle,94,150,4 duplicate(#sound_tu_) #sound_tu HIDDEN_WARP_NPC,6,6
|
||||
|
@ -10,6 +10,11 @@
|
||||
//= Contains duplicate NPCs from main script.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
|
||||
//= 1.1 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
izlude,99,136,5 duplicate(PromotionalStaff_izlude) Promotional Staff#iz 100
|
||||
prt_castle,121,51,3 duplicate(Alliance Manager#prt_) Alliance Manager#prt 4_M_CRU_OLD
|
||||
prt_castle,117,51,5 duplicate(Member of Alliance#prt_) Member of Alliance#prt 4_M_SAGE_A
|
||||
prt_castle,83,67,5 duplicate(Recruiter for the Brave_) Recruiter for the Brave 4_M_MANAGER
|
||||
prt_castle,88,165,3 duplicate(Laur_) Laur 1_M_LIBRARYMASTER
|
||||
|
3556
npc/pre-re/quests/quests_morocc.txt
Normal file
3556
npc/pre-re/quests/quests_morocc.txt
Normal file
File diff suppressed because it is too large
Load Diff
194
npc/pre-re/quests/seals/brisingamen_seal.txt
Normal file
194
npc/pre-re/quests/seals/brisingamen_seal.txt
Normal file
@ -0,0 +1,194 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= God Item Quest - Brisingamen Seal
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for breaking the seal of Brisingamen.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
|
||||
if ($God2 < $@god_check1) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if ($God3 >= $@god_check2) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if (god_brising == 26) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else if (god_brising == 25) {
|
||||
mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Lowen Ellenen...";
|
||||
mes "Member of the";
|
||||
mes "2nd squad...";
|
||||
mes "Age 22...";
|
||||
mes "Female...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Became a fugitive?";
|
||||
mes "This isn't the same";
|
||||
mes "information the";
|
||||
mes "Librarian told me!";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,26;
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "(Nuts...!";
|
||||
mes "I didn't get";
|
||||
mes "to finish reading!)";
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing here?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------librarian----------------------------------------------------------
|
||||
prt_castle,84,51,5 duplicate(Librarian#2_) Librarian#2 8W_SOLDIER
|
||||
|
11
npc/pre-re/quests/seals/megingard_seal.txt
Normal file
11
npc/pre-re/quests/seals/megingard_seal.txt
Normal file
@ -0,0 +1,11 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= God Item Quest - Megingjard Seal
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for breaking the seal of Megingjard.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,44,151,0 duplicate(Rebarev Doug_) Rebarev Doug 1_M_KNIGHTMASTER
|
||||
prt_castle,48,164,0 duplicate(Crusader#God_) Crusader#God 4_M_JOB_KNIGHT2
|
12
npc/pre-re/quests/the_sign_quest.txt
Normal file
12
npc/pre-re/quests/the_sign_quest.txt
Normal file
@ -0,0 +1,12 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= The Sign Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for opening the doors to Geffenia.
|
||||
//= This script uses sign_01.bmp - sign_04.bmp, these will be
|
||||
//= found in the language of your client.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,107,58,5 duplicate(Soldier#s11_) Soldier#s11 8W_SOLDIER
|
@ -9,6 +9,7 @@ npc: npc/pre-re/airports/izlude.txt
|
||||
npc: npc/pre-re/cities/alberta.txt
|
||||
npc: npc/pre-re/cities/izlude.txt
|
||||
npc: npc/pre-re/cities/jawaii.txt
|
||||
npc: npc/pre-re/cities/lutie.txt
|
||||
npc: npc/pre-re/cities/yuno.txt
|
||||
|
||||
// --------------------------- Guides ---------------------------
|
||||
@ -77,10 +78,17 @@ npc: npc/pre-re/other/turbo_track.txt
|
||||
// - Quests-Tutorials for basic classes (1st class quests) ------
|
||||
npc: npc/pre-re/quests/first_class/tu_archer.txt
|
||||
// --------------------------------------------------------------
|
||||
// - The God Item Quest -----------------------------------------
|
||||
npc: npc/pre-re/quests/seals/brisingamen_seal.txt
|
||||
npc: npc/pre-re/quests/seals/megingard_seal.txt
|
||||
// --------------------------------------------------------------
|
||||
npc: npc/pre-re/quests/cooking_quest.txt
|
||||
npc: npc/pre-re/quests/monstertamers.txt
|
||||
npc: npc/pre-re/quests/mrsmile.txt
|
||||
npc: npc/pre-re/quests/quests_13_1.txt
|
||||
npc: npc/pre-re/quests/quests_izlude.txt
|
||||
npc: npc/pre-re/quests/quests_lighthalzen.txt
|
||||
npc: npc/pre-re/quests/quests_morocc.txt
|
||||
npc: npc/pre-re/quests/quests_nameless.txt
|
||||
npc: npc/pre-re/quests/the_sign_quest.txt
|
||||
npc: npc/pre-re/quests/quests_veins.txt
|
||||
|
@ -10,6 +10,8 @@ npc: npc/pre-re/jobs/1-1/mage.txt
|
||||
npc: npc/pre-re/jobs/1-1/merchant.txt
|
||||
npc: npc/pre-re/jobs/1-1/swordman.txt
|
||||
npc: npc/pre-re/jobs/1-1/thief.txt
|
||||
// - 2-2
|
||||
npc: npc/pre-re/jobs/2-2/crusader.txt
|
||||
// - Novice
|
||||
npc: npc/pre-re/jobs/novice/novice.txt
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/pre-re/warps/cities/izlude.txt
|
||||
npc: npc/pre-re/warps/cities/prontera.txt
|
||||
npc: npc/pre-re/warps/cities/rachel.txt
|
||||
npc: npc/pre-re/warps/cities/yggdrasil.txt
|
||||
|
||||
@ -21,3 +22,4 @@ npc: npc/pre-re/warps/fields/yuno_fild.txt
|
||||
// --------------------------- Others ---------------------------
|
||||
npc: npc/pre-re/warps/other/arena.txt
|
||||
npc: npc/pre-re/warps/other/sign.txt
|
||||
npc: npc/pre-re/warps/guildcastles.txt
|
||||
|
38
npc/pre-re/warps/cities/prontera.txt
Normal file
38
npc/pre-re/warps/cities/prontera.txt
Normal file
@ -0,0 +1,38 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Prontera Warp Script
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Prontera
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
//= Prontera City ============================================
|
||||
prontera,156,360,0 warp prt005 4,2,prt_castle,102,20
|
||||
|
||||
//= Prontera Castle ===========================================
|
||||
prt_castle,102,129,0 warp prtca01 3,2,prt_castle,102,143
|
||||
prt_castle,102,140,0 warp prtca01-1 3,2,prt_castle,102,126
|
||||
prt_castle,102,16,0 warp prtca001 6,2,prontera,156,356
|
||||
prt_castle,102,181,0 warp prtca002 6,2,prt_gld,159,28
|
||||
prt_castle,102,73,0 warp prtca02 3,2,prt_castle,102,91
|
||||
prt_castle,102,88,0 warp prtca02-1 3,2,prt_castle,102,70
|
||||
prt_castle,113,107,0 warp prtca03 2,3,prt_castle,134,107
|
||||
prt_castle,121,29,0 warp prtca04 1,1,prt_castle,148,29
|
||||
prt_castle,130,107,0 warp prtca03-1 2,3,prt_castle,110,107
|
||||
prt_castle,135,153,0 warp prtca05 1,1,prt_castle,167,145
|
||||
prt_castle,144,29,0 warp prtca04-1 2,2,prt_castle,117,29
|
||||
prt_castle,149,113,0 warp prtca06 1,1,prt_castle,175,113
|
||||
prt_castle,164,145,0 warp prtca05-1 1,1,prt_castle,132,153
|
||||
prt_castle,170,138,0 warp prtca07 3,2,prt_castle,176,118
|
||||
prt_castle,172,113,0 warp prtca06-1 1,1,prt_castle,146,113
|
||||
prt_castle,176,121,0 warp prtca07-1 3,2,prt_castle,170,141
|
||||
prt_castle,28,121,0 warp prtca08 2,2,prt_castle,40,141
|
||||
prt_castle,31,113,0 warp prtca09 1,1,prt_castle,58,113
|
||||
prt_castle,40,138,0 warp prtca08-1 3,2,prt_castle,28,118
|
||||
prt_castle,45,145,0 warp prtca10 1,1,prt_castle,72,153
|
||||
prt_castle,54,113,0 warp prtca09-1 1,1,prt_castle,27,113
|
||||
prt_castle,59,29,0 warp prtca11 2,2,prt_castle,85,29
|
||||
prt_castle,68,153,0 warp prtca10-1 1,1,prt_castle,42,145
|
||||
prt_castle,75,107,0 warp prtca12 2,3,prt_castle,95,107
|
||||
prt_castle,82,29,0 warp prtca11-1 1,1,prt_castle,56,29
|
||||
prt_castle,92,107,0 warp prtca12-1 2,3,prt_castle,72,107
|
10
npc/pre-re/warps/guildcastles.txt
Normal file
10
npc/pre-re/warps/guildcastles.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Guild Castles Warp Script
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Renewal Guild Castles
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Prontera Castle Map
|
||||
prt_gld,159,25,0 warp prtg02_Castle 1,1,prt_castle,102,178
|
@ -27,9 +27,10 @@
|
||||
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//= 1.8 Renamed the variable cooking to cooking_q [ultramage]
|
||||
//= 1.8a Minor cleaning. [Euphy]
|
||||
//= 1.9 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,43,30,3 script Charles Orleans#cook 878,{
|
||||
- script Charles Orleans#cook_ -1,{
|
||||
if (MaxWeight - Weight < 2000) {
|
||||
mes "[Charles Orleans]";
|
||||
mes "Just one second.";
|
||||
@ -1480,7 +1481,7 @@ L_End:
|
||||
end;
|
||||
}
|
||||
|
||||
prt_castle,45,35,5 script Madeleine Chu#cook 886,{
|
||||
- script Madeleine Chu#cook_ -1,{
|
||||
if (MaxWeight - Weight < 2000) {
|
||||
mes "[Madeleine Chu]";
|
||||
mes "I'm sorry, but right now";
|
||||
@ -2120,7 +2121,7 @@ S_SellSets:
|
||||
return;
|
||||
}
|
||||
|
||||
prt_castle,45,28,3 script Child with Cat#cook 877,{
|
||||
- script Child with Cat#cook_ -1,{
|
||||
set .@nyu,rand(1,2);
|
||||
if (.@nyu == 1) {
|
||||
cutin "nyuang_1",2;
|
||||
@ -2143,7 +2144,7 @@ prt_castle,45,28,3 script Child with Cat#cook 877,{
|
||||
end;
|
||||
}
|
||||
|
||||
prt_castle,44,30,5 script Wickebine#cook 725,{
|
||||
- script Wickebine#cook_ -1,{
|
||||
disablenpc "Wickebine#cook";
|
||||
end;
|
||||
|
||||
|
@ -19,12 +19,13 @@
|
||||
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
|
||||
//= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf]
|
||||
//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka]
|
||||
//= 1.8 Updated slightly, removed additional emotions from Reiden. [L0ne_W0lf]
|
||||
//= 1.8 Updated slightly, removed additional emotions from Reidin. [L0ne_W0lf]
|
||||
//= 1.9 Misc. updates. [L0ne_W0lf]
|
||||
//= 1.9a Added 'npcskill' command. [Euphy]
|
||||
//= 2.0 Updated to match the official script. [Euphy]
|
||||
//= Added Pre-Renewal support.
|
||||
//= 3.0 Clean-up. [Capuche]
|
||||
//= 3.1 Location changed in ep16.1 of Minister NPC. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Bard Jet
|
||||
@ -858,6 +859,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
|
||||
mes "might! Practice Double Strafe";
|
||||
mes "enough and you'll get used to it!";
|
||||
next;
|
||||
tu_archer01 = 10;
|
||||
if(.@eagle == 0){
|
||||
specialeffect2 EF_WIND;
|
||||
// tu_archer01 = 10;
|
||||
@ -1148,7 +1150,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
|
||||
next;
|
||||
emotion ET_HNG, getnpcid(0, "Arpesto");
|
||||
mes "[Arpesto]";
|
||||
mes "Reiden...";
|
||||
mes "Reidin...";
|
||||
mes "Stop messing around.";
|
||||
mes "Hey there, kid. The real";
|
||||
mes "master of the Icarus Guild";
|
||||
@ -1826,7 +1828,7 @@ prontera,144,301,5 script Mage#tu 2_F_MAGICMASTER,{
|
||||
|
||||
// Minister
|
||||
//============================================================
|
||||
prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
|
||||
- script Minister#tu_ -1,{
|
||||
mes "[Minister]";
|
||||
mes "The royal family";
|
||||
mes "is extremely busy";
|
||||
@ -1886,7 +1888,8 @@ prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
|
||||
|
||||
// Range NPC
|
||||
//============================================================
|
||||
prt_castle,94,150,4 script #sound_tu HIDDEN_WARP_NPC,6,6,{
|
||||
- script #sound_tu_ -1,{
|
||||
end;
|
||||
OnTouch_:
|
||||
if(tu_archer02 == 6) {
|
||||
mes "[Minister]";
|
||||
|
@ -711,7 +711,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 82,{
|
||||
mes "Did this color came out nicely?";
|
||||
delitem 5438,1;
|
||||
delitem 976,1;
|
||||
getitem 250,1;
|
||||
getitem 2250,1;
|
||||
close;
|
||||
}
|
||||
mes "[Elgo]";
|
||||
|
@ -28,6 +28,7 @@
|
||||
//= 3.3a Added Izlude RE coordinates. [Euphy]
|
||||
//= 3.4 Added GM management function and NPC. [Euphy]
|
||||
//= 3.5 Updated turn-in requirements for Tripatriate Union's Feud. [Euphy]
|
||||
//= 3.6 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Onward to the New World :: ep13_gogo
|
||||
@ -87,7 +88,7 @@ prontera,163,53,3 script Promotional Staff#prt 100,{
|
||||
end;
|
||||
}
|
||||
|
||||
prt_castle,121,51,3 script Alliance Manager#prt 752,{
|
||||
- script Alliance Manager#prt_ -1,{
|
||||
if (ep13_ryu == 13) {
|
||||
mes "[Alliance Manager]";
|
||||
mes "If we'd had the initiative over Schwartzvald, we could take advantage over them! But we lost the opportunity.";
|
||||
@ -173,7 +174,7 @@ prt_castle,121,51,3 script Alliance Manager#prt 752,{
|
||||
close;
|
||||
}
|
||||
|
||||
prt_castle,117,51,5 script Member of Alliance#prt 754,{
|
||||
- script Member of Alliance#prt_ -1,{
|
||||
if ((ep13_ryu == 12) || (ep13_ryu == 13)) {
|
||||
mes "[Member of Alliance]";
|
||||
mes "If we have absolute power, we wouldn't have to get along with Schwartzvald and Arunafeltz.";
|
||||
@ -195,7 +196,7 @@ prt_castle,117,51,5 script Member of Alliance#prt 754,{
|
||||
close;
|
||||
}
|
||||
|
||||
prt_castle,83,67,5 script Recruiter for the Brave 109,{
|
||||
- script Recruiter for the Brave_ -1,{
|
||||
if (ep13_ryu == 12) {
|
||||
mes "[Recruiter]";
|
||||
mes "Why have you come again?";
|
||||
@ -10134,7 +10135,7 @@ man_fild03,202,251,3 duplicate(Expedition Scout#1) Expedition Scout#2 707
|
||||
spl_fild02,295,368,3 duplicate(Expedition Scout#1) Expedition Scout#3 707
|
||||
spl_fild03,172,71,3 duplicate(Expedition Scout#1) Expedition Scout#4 707
|
||||
|
||||
prt_castle,88,165,3 script Laur 57,{
|
||||
- script Laur_ -1,{
|
||||
mes "[Laur]";
|
||||
if (ep13_1_edq == 9 || ep13_1_edq == 111 || ep13_1_edq == 121 || ep13_1_edq == 113 || ep13_1_edq == 123) {
|
||||
mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
|
||||
|
@ -1804,7 +1804,10 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{
|
||||
mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
|
||||
next;
|
||||
set event_amatsu,2;
|
||||
changequest 8131,8132;
|
||||
if (isbegin_quest(8131) == 1)
|
||||
changequest 8131,8132;
|
||||
else
|
||||
setquest 8132;
|
||||
mes "[Ishida Yoshinaga]";
|
||||
mes "I beg you...Please.";
|
||||
mes "My mother is living in a house outside of the palace.";
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -19,6 +19,7 @@
|
||||
//= 1.5 Corrected serverwide announcement. [L0ne_W0lf]
|
||||
//= 1.6 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 1.7 Renewal script update. [Euphy]
|
||||
//= 1.8 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_fild08,175,374,3 script Bard#brising 51,{
|
||||
@ -2082,190 +2083,8 @@ prt_church,113,103,1 script Praying Man 798,{
|
||||
}
|
||||
}
|
||||
|
||||
prt_castle,80,52,0 script Personnel Record#book1 111,{
|
||||
if ($God2 < $@god_check1) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if ($God3 >= $@god_check2) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if (god_brising == 26) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else if (god_brising == 25) {
|
||||
mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Lowen Ellenen...";
|
||||
mes "Member of the";
|
||||
mes "2nd squad...";
|
||||
mes "Age 22...";
|
||||
mes "Female...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Became a fugitive?";
|
||||
mes "This isn't the same";
|
||||
mes "information the";
|
||||
mes "Librarian told me!";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,26;
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "(Nuts...!";
|
||||
mes "I didn't get";
|
||||
mes "to finish reading!)";
|
||||
close2;
|
||||
warp "prt_castle",94,37;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing here?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------librarian----------------------------------------------------------
|
||||
prt_castle,84,51,5 script Librarian#2 105,{
|
||||
- script Librarian#2_ -1,{
|
||||
if ($God2 < $@god_check1) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing here?";
|
||||
|
@ -22,9 +22,10 @@
|
||||
//= 2.0 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 2.1 Fixed minor bug with the Librarian Jekan
|
||||
//= 2.2 Renewal script update. [Euphy]
|
||||
//= 2.3 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,44,151,0 script Rebarev Doug 56,{
|
||||
- script Rebarev Doug_ -1,{
|
||||
if (checkweight(1301,3) == 0) {
|
||||
mes "- You are carrying too many items! -";
|
||||
close;
|
||||
@ -538,7 +539,7 @@ prt_castle,44,151,0 script Rebarev Doug 56,{
|
||||
end;
|
||||
}
|
||||
|
||||
prt_castle,48,164,0 script Crusader#God 734,{
|
||||
- script Crusader#God_ -1,{
|
||||
if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
|
||||
if (god_eremes > 22 && god_eremes < 25) {
|
||||
mes "[Max Von Shedough]";
|
||||
|
@ -1964,7 +1964,10 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
|
||||
mes "me to do with this?";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) >= 10) {
|
||||
.@equip_id = getequipid(.@part);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@equip_refine >= 10) {
|
||||
mes "[Vestri]";
|
||||
mes "Oh, this is excellent! This piece here has been perfectly refined! But this isn't what I want. I can't do any work on this at all.";
|
||||
close;
|
||||
@ -2037,6 +2040,10 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
|
||||
mes "Hurry up and get one.";
|
||||
close;
|
||||
}
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
if (getequippercentrefinery(.@part) > rand(100)) {
|
||||
mes "^3355FF*Clang Clang!*^000000";
|
||||
successrefitem .@part;
|
||||
@ -2181,7 +2188,10 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
|
||||
mes "me to do with this?";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) >= 10) {
|
||||
.@equip_id = getequipid(.@part);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@equip_refine >= 10) {
|
||||
mes "[Vestri]";
|
||||
mes "Oh, this is excellent! This piece here has been perfectly refined! But this isn't what I want. I can't do any work on this at all.";
|
||||
close;
|
||||
@ -2248,6 +2258,10 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
|
||||
mes "Hurry up and get one.";
|
||||
close;
|
||||
}
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
if (getequippercentrefinery(.@part) > rand(100)) {
|
||||
mes "^3355FF*Clang Clang!*^000000";
|
||||
successrefitem .@part;
|
||||
|
@ -27,6 +27,7 @@
|
||||
//= 3.7 Massive cleaning/optimization (more can still be done). [Euphy]
|
||||
//= 3.8 Corrected an invalid map name. [Joseph]
|
||||
//= 3.9 Updated RE/Pre-RE EXP. [Euphy]
|
||||
//= 4.0 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// The Sign (Part 1)
|
||||
@ -6000,7 +6001,7 @@ alberta_in,154,171,5 script Maid#s10 758,{
|
||||
}
|
||||
}
|
||||
|
||||
prt_castle,107,58,5 script Soldier#s11 105,{
|
||||
- script Soldier#s11_ -1,{
|
||||
callfunc "F_UpdateSignVars";
|
||||
mes "[Maruin]";
|
||||
if (sign_q < 49) {
|
||||
|
11
npc/re/cities/lutie.txt
Normal file
11
npc/re/cities/lutie.txt
Normal file
@ -0,0 +1,11 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Lutie Town Renewal
|
||||
//===== Description: =========================================
|
||||
//= Lutie - City NPCs
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
// Teleport to Lutie
|
||||
//============================================================
|
||||
aldebaran,168,168,4 duplicate(Mr. Claus) Mr. Claus#1 718
|
785
npc/re/instances/RitualOfBlessing.txt
Normal file
785
npc/re/instances/RitualOfBlessing.txt
Normal file
@ -0,0 +1,785 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Instance Ritual of Blessing.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion].
|
||||
//- Required in Banquet main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
2@mir,100,17,5 script Skia#skia01 4_EP16_SKIA,{
|
||||
mes "[Skia]";
|
||||
mes "Welcome!";
|
||||
mes "I've been wondering when you would arrive.";
|
||||
next;
|
||||
mes "[Nyhill]";
|
||||
mes "You are here!";
|
||||
mes "The people from other families all have taken their seats.";
|
||||
next;
|
||||
mes "[Nyhill]";
|
||||
mes "By the way.........";
|
||||
mes "After I left the Banquet Hall";
|
||||
mes "....No, never mind.";
|
||||
npctalk "...?", instance_npcname("Skia#skia01");
|
||||
next;
|
||||
mes "[Nyhill]";
|
||||
mes "Nothing good can be heard if we keep them waiting for any longer. Let's get going.";
|
||||
next;
|
||||
mes "[Skia]";
|
||||
mes "^4d4dffThere is a seat left next to Lord Richard. It must be the seat reserved for an observer.^000000";
|
||||
next;
|
||||
mes "[Skia]";
|
||||
mes "Well, let's go.";
|
||||
close2;
|
||||
enablenpc instance_npcname("Skia Nerius#skia02");
|
||||
enablenpc instance_npcname("Nyhill M. Heine#nihil02");
|
||||
disablenpc instance_npcname("Skia#skia01");
|
||||
disablenpc instance_npcname("Nyhill#nihil01");
|
||||
end;
|
||||
}
|
||||
2@mir,103,17,3 duplicate(Skia#skia01) Nyhill#nihil01 4_EP16_NIHIL
|
||||
|
||||
2@mir,107,77,0 script #royal_evt02 HIDDEN_WARP_NPC,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
donpcevent instance_npcname("#royal_evt02") + "::OnEvent";// player can move
|
||||
end;
|
||||
OnEvent:
|
||||
disablenpc instance_npcname("Skia#skia01"); // not disabled on official
|
||||
disablenpc instance_npcname("Nyhill#nihil01");
|
||||
enablenpc instance_npcname("Skia Nerius#skia02");
|
||||
enablenpc instance_npcname("Nyhill M. Heine#nihil02");
|
||||
|
||||
disablenpc instance_npcname("#royal_evt02");
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: Although there has been a slight delay, let me proceed.", bc_map,0xFF99;
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: According to the Royal Assembly which has passed down in the palace,", bc_map,0xFF99;
|
||||
sleep 6000;
|
||||
npctalk "Heine", instance_npcname("Friedrich S. Heine#stol_1");
|
||||
npctalk "Heine", instance_npcname("Nyhill M. Heine#nihil02");
|
||||
sleep 2500;
|
||||
npctalk "Nerius", instance_npcname("Skia Nerius#skia02");
|
||||
npctalk "Nerius", instance_npcname("Spica Nerius#spica01");
|
||||
sleep 2500;
|
||||
npctalk "Walther", instance_npcname("Isenhonor Walther#eisen");
|
||||
npctalk "Walther", instance_npcname("Ian Walther#ian01");
|
||||
sleep 2500;
|
||||
npctalk "Wigner", instance_npcname("Levuiere Wigner#louvier1");
|
||||
npctalk "Wigner", instance_npcname("Jurgen Wigner#jurgen01");
|
||||
npctalk "Wigner", instance_npcname("Isaac Wigner#isaac01");
|
||||
npctalk "Wigner", instance_npcname("Katrin Wigner#kath01");
|
||||
sleep 2500;
|
||||
npctalk "Geoborg", instance_npcname("Catherine D. Geoborg#ca1");
|
||||
npctalk "Geoborg", instance_npcname("Ernst Geoborg#ernst01");
|
||||
sleep 2500;
|
||||
npctalk "Richard", instance_npcname("Po Richard#po01");
|
||||
sleep 3000;
|
||||
npctalk "Roegenburg", instance_npcname("Maximilian Roegenburg#m1");
|
||||
npctalk "Roegenburg", instance_npcname("Wolf Roegenburg#wolf01");
|
||||
npctalk "Roegenburg", instance_npcname("Helmut Roegenburg#helmu");
|
||||
npctalk "Roegenburg", instance_npcname("Agnes Roegenburg#agnes0_1");
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: On the behalf of the seven royal families supporting Rune Midgarts,", bc_map,0xFF99;
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: Here is the new representative appointed", bc_map,0xFF99;
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: The blessing star light may reach the glory of the earth...", bc_map,0xFF99;
|
||||
sleep 10000;
|
||||
npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Friedrich S. Heine#stol_1");
|
||||
npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Nyhill M. Heine#nihil02");
|
||||
sleep 2500;
|
||||
npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Catherine D. Geoborg#ca1");
|
||||
npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Ernst Geoborg#ernst01");
|
||||
sleep 2500;
|
||||
npctalk "The heart to embrace everything in this world,", instance_npcname("Skia Nerius#skia02");
|
||||
npctalk "The heart to embrace everything in this world,", instance_npcname("Spica Nerius#spica01");
|
||||
sleep 2500;
|
||||
npctalk "The strong will to protect everything in the arms,", instance_npcname("Po Richard#po01");
|
||||
sleep 3000;
|
||||
npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Isenhonor Walther#eisen");
|
||||
npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Ian Walther#ian01");
|
||||
sleep 2500;
|
||||
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Maximilian Roegenburg#m1");
|
||||
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Wolf Roegenburg#wolf01");
|
||||
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Helmut Roegenburg#helmu");
|
||||
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Agnes Roegenburg#agnes0_1");
|
||||
sleep 2500;
|
||||
npctalk "And the wisdom to look at the truth", instance_npcname("Levuiere Wigner#louvier1");
|
||||
npctalk "And the wisdom to look at the truth", instance_npcname("Jurgen Wigner#jurgen01");
|
||||
npctalk "And the wisdom to look at the truth", instance_npcname("Isaac Wigner#isaac01");
|
||||
npctalk "And the wisdom to look at the truth", instance_npcname("Katrin Wigner#kath01");
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: To our new king...", bc_map,0xFF99;
|
||||
mapannounce instance_mapname("2@mir"), "I am sorry to interrupt the fun!", bc_map,0xDDDDDD;
|
||||
sleep 5000;
|
||||
specialeffect EF_SCREEN_QUAKE, AREA, instance_npcname("Peter Heine#peter01");
|
||||
disablenpc instance_npcname("Peter Heine#peter01");
|
||||
enablenpc instance_npcname("Fallen Peter#peter02");
|
||||
mapannounce instance_mapname("2@mir"), "Kronecker: Peter!!!", bc_map,0xFF99;
|
||||
sleep 1000;
|
||||
disablenpc instance_npcname("Kronecker G. Heine#gran1");
|
||||
enablenpc instance_npcname("Kronecker G. Heine#gran2");
|
||||
sleep 400;
|
||||
enablenpc instance_npcname("Intruder#hunter01");
|
||||
npctalk "Oh, hello! You must be the famous Archduke Grantz the Sage!", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "What are you doing!!!", instance_npcname("Kronecker G. Heine#gran2");
|
||||
sleep 3000;
|
||||
npctalk "No, nothing much. Nothing worth doing here anyways.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "I have heard that there is something really nice hidden here...", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "But what is this? It is fake!", instance_npcname("Intruder#hunter01");
|
||||
specialeffect EF_BEGINSPELL,AREA,instance_npcname("Kronecker G. Heine#gran2");
|
||||
specialeffect EF_BEGINSPELL6,AREA,instance_npcname("Intruder#hunter01");
|
||||
specialeffect EF_LEVEL99,AREA,instance_npcname("Intruder#hunter01");
|
||||
sleep 2000;
|
||||
npctalk "You old man, and the noble people behind him...", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "Hold it there. It is no fun. I may want to destroy something.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "For example...", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "This fake resembling Ymir's Heart!", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "...What do you want?", instance_npcname("Kronecker G. Heine#gran2");
|
||||
sleep 3000;
|
||||
npctalk "The piece of Ymir's Heart. I have heard that it is here, but I don't see any, do I?", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "...What are you talking about?", instance_npcname("Kronecker G. Heine#gran2");
|
||||
sleep 3000;
|
||||
npctalk "Oh, you didn't know?", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "Well, I see. If you knew that you wouldn't have kept it in the ground, wasting your time on this ritual and all.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "But I can't help it, old man. This is fake.", instance_npcname("Intruder#hunter01");
|
||||
sleep 2000;
|
||||
npctalk "...How dare you...", instance_npcname("Kronecker G. Heine#gran2");
|
||||
sleep 2000;
|
||||
npctalk "Don't give me that look. I have wasted my time here as well, you know.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "Well, I'll get going without casing a scene this time.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "Ha! What good does all the power do when you don't know how to use it? I guess you don't need this anymore.", instance_npcname("Intruder#hunter01");
|
||||
sleep 3000;
|
||||
npctalk "It is the time for this fake Ymir's Heart to go!", instance_npcname("Intruder#hunter01");
|
||||
sleep 600;
|
||||
specialeffect EF_BEGINSPELL3,AREA, instance_npcname("Intruder#hunter01");
|
||||
sleep 400;
|
||||
specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Peter Heine#peter01");
|
||||
specialeffect EF_LORD,AREA, instance_npcname("Kronecker G. Heine#gran2");
|
||||
specialeffect EF_LORD,AREA, instance_npcname("Levuiere Wigner#louvier1");
|
||||
specialeffect EF_LORD,AREA, instance_npcname("Catherine D. Geoborg#ca1");
|
||||
|
||||
disablenpc instance_npcname("Ian Walther#ian01");
|
||||
disablenpc instance_npcname("Levuiere Wigner#louvier1");
|
||||
disablenpc instance_npcname("Jurgen Wigner#jurgen01");
|
||||
disablenpc instance_npcname("Catherine D. Geoborg#ca1");
|
||||
enablenpc instance_npcname("Ian Walther#ian02");
|
||||
enablenpc instance_npcname("Levuiere Wigner#louvier2");
|
||||
enablenpc instance_npcname("Jurgen Wigner#jurgen02");
|
||||
enablenpc instance_npcname("Katrin Wigner#kath02");
|
||||
sleep 500;
|
||||
specialeffect EF_LORD,AREA, instance_npcname("Maximilian Roegenburg#m1");
|
||||
disablenpc instance_npcname("Ernst Geoborg#ernst01");
|
||||
disablenpc instance_npcname("Maximilian Roegenburg#m1");
|
||||
disablenpc instance_npcname("Wolf Roegenburg#wolf01");
|
||||
disablenpc instance_npcname("Agnes Roegenburg#agnes0_1");
|
||||
disablenpc instance_npcname("Isaac Wigner#isaac01");
|
||||
disablenpc instance_npcname("Katrin Wigner#kath01");
|
||||
disablenpc instance_npcname("Po Richard#po01");
|
||||
disablenpc instance_npcname("Peter Heine#peter01");
|
||||
disablenpc instance_npcname("Spica Nerius#spica01");
|
||||
disablenpc instance_npcname("Isenhonor Walther#eisen");
|
||||
disablenpc instance_npcname("Friedrich S. Heine#stol_1");
|
||||
disablenpc instance_npcname("Helmut Roegenburg#helmu");
|
||||
disablenpc instance_npcname("Skia Nerius#skia02");
|
||||
disablenpc instance_npcname("Nyhill M. Heine#nihil02");
|
||||
|
||||
enablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
||||
enablenpc instance_npcname("Skia Nerius#skia03");
|
||||
enablenpc instance_npcname("Nyhill M. Heine#nihil03");
|
||||
enablenpc instance_npcname("Spica Nerius#spica02");
|
||||
enablenpc instance_npcname("Po Richard#po02");
|
||||
enablenpc instance_npcname("Maximilian Roegenburg#m2");
|
||||
enablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
||||
enablenpc instance_npcname("Ernst Geoborg#ernst02");
|
||||
enablenpc instance_npcname("Catherine D. Geoborg#ca2");
|
||||
enablenpc instance_npcname("Isaac Wigner#isaac02");
|
||||
|
||||
specialeffect EF_LORD,AREA, instance_npcname("Agnes Roegenburg#agnes0_2");
|
||||
mapannounce instance_mapname("2@mir"), "Intruder: Then ladies and gentlemen, have a good time!", bc_map,0xDDDDDD;
|
||||
disablenpc instance_npcname("Intruder#hunter01");
|
||||
donpcevent instance_npcname("Intruder#hunter02") + "::OnEvent";
|
||||
donpcevent instance_npcname("Intruder#hunter03") + "::OnEvent";
|
||||
donpcevent instance_npcname("Intruder#hunter04") + "::OnEvent";
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnEvent";
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,87,79,5 script Intruder#hunter02 3454,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Intruder#hunter02");
|
||||
initnpctimer;
|
||||
donpcevent instance_npcname("Intruder#hunter05") + "::OnEvent"; // timer + enable
|
||||
donpcevent instance_npcname("Helmut Roegenburg#helmu2") + "::OnEvent";
|
||||
donpcevent instance_npcname("Isenhonor Walther#eisen2") + "::OnEvent";
|
||||
monster instance_mapname("2@mir"),107,73,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter02") + "::OnMobDead";// HEART_HUNTER_N
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
hideonnpc instance_npcname("Intruder#hunter02");
|
||||
donpcevent instance_npcname("Intruder#hunter05") + "::OnMobDead"; // stop timer + disable
|
||||
donpcevent instance_npcname("Helmut Roegenburg#helmu2") + "::OnMobDead";
|
||||
donpcevent instance_npcname("Isenhonor Walther#eisen2") + "::OnMobDead";
|
||||
'intruder_count++;
|
||||
if ('intruder_count == 3) {
|
||||
mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
||||
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
||||
}
|
||||
end;
|
||||
OnLeave:
|
||||
specialeffect EF_TEIHIT3;
|
||||
disablenpc instance_npcname("Intruder#hunter02");
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_PIERCE;
|
||||
end;
|
||||
OnTimer3500:
|
||||
specialeffect EF_HOLYCROSS;
|
||||
end;
|
||||
OnTimer4500:
|
||||
npctalk "It is no use!";
|
||||
end;
|
||||
OnTimer6500:
|
||||
specialeffect EF_SHIELDCHARGE;
|
||||
end;
|
||||
OnTimer8000:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,91,84,5 script Intruder#hunter03 3454,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Intruder#hunter03");
|
||||
initnpctimer;
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnEvent"; // timer + enable
|
||||
donpcevent instance_npcname("Po Richard#po02") + "::OnEvent";
|
||||
donpcevent instance_npcname("Skia Nerius#skia03") + "::OnEvent";
|
||||
monster instance_mapname("2@mir"),98,73,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter03") + "::OnMobDead";// HEART_HUNTER_N
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
hideonnpc instance_npcname("Intruder#hunter03");
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnMobDead"; // stop timer + disable
|
||||
donpcevent instance_npcname("Po Richard#po02") + "::OnMobDead";
|
||||
donpcevent instance_npcname("Skia Nerius#skia03") + "::OnMobDead";
|
||||
'intruder_count++;
|
||||
if ('intruder_count == 3) {
|
||||
mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
||||
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
||||
}
|
||||
end;
|
||||
OnLeave:
|
||||
specialeffect EF_TEIHIT3;
|
||||
disablenpc instance_npcname("Intruder#hunter03");
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_MAGICALATTHIT;
|
||||
end;
|
||||
OnTimer4000:
|
||||
specialeffect EF_HIT5;
|
||||
end;
|
||||
OnTimer7000:
|
||||
specialeffect EF_HIT2;
|
||||
end;
|
||||
OnTimer8000:
|
||||
npctalk "It is no use!";
|
||||
end;
|
||||
OnTimer10500:
|
||||
specialeffect EF_HOLYCROSS;
|
||||
end;
|
||||
OnTimer11500:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,94,86,5 script Intruder#hunter04 3454,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Intruder#hunter04");
|
||||
initnpctimer;
|
||||
donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnEvent"; // timer + enable
|
||||
monster instance_mapname("2@mir"),101,83,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter04") + "::OnMobDead";// HEART_HUNTER_N
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
hideonnpc instance_npcname("Intruder#hunter04");
|
||||
donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnMobDead"; // timer
|
||||
'intruder_count++;
|
||||
if ('intruder_count == 3) {
|
||||
mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
||||
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
||||
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
||||
}
|
||||
end;
|
||||
OnLeave:
|
||||
specialeffect EF_TEIHIT3;
|
||||
disablenpc instance_npcname("Intruder#hunter04");
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_MAGICALATTHIT;
|
||||
end;
|
||||
OnTimer3500:
|
||||
specialeffect EF_HIT5;
|
||||
end;
|
||||
OnTimer4500:
|
||||
npctalk "Heh!";
|
||||
end;
|
||||
OnTimer7500:
|
||||
specialeffect EF_HIT2;
|
||||
end;
|
||||
OnTimer12000:
|
||||
specialeffect EF_HOLYCROSS;
|
||||
end;
|
||||
OnTimer14000:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,107,86,5 script Intruder#hunter05 3454,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Intruder#hunter05");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
hideonnpc instance_npcname("Intruder#hunter05");
|
||||
end;
|
||||
OnLeave:
|
||||
specialeffect EF_TEIHIT3;
|
||||
disablenpc instance_npcname("Intruder#hunter05");
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_MAGICALATTHIT;
|
||||
end;
|
||||
OnTimer3500:
|
||||
npctalk "Die!!!";
|
||||
specialeffect EF_HIT5;
|
||||
end;
|
||||
OnTimer6500:
|
||||
specialeffect EF_HIT2;
|
||||
end;
|
||||
OnTimer9500:
|
||||
specialeffect EF_HOLYCROSS;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,110,85,5 script Intruder#hunter06 3454,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Intruder#hunter06");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
hideonnpc instance_npcname("Intruder#hunter06");
|
||||
end;
|
||||
OnLeave:
|
||||
specialeffect EF_TEIHIT3;
|
||||
disablenpc instance_npcname("Intruder#hunter06");
|
||||
end;
|
||||
OnTimer1500:
|
||||
specialeffect EF_HITDARK;
|
||||
end;
|
||||
OnTimer3500:
|
||||
npctalk "Die!!!";
|
||||
specialeffect EF_LIGHTBOLT;
|
||||
end;
|
||||
OnTimer6000:
|
||||
specialeffect EF_COMBOATTACK1;
|
||||
end;
|
||||
OnTimer9000:
|
||||
specialeffect EF_NAPALMBEAT;
|
||||
end;
|
||||
OnTimer14000:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,88,78,2 script Isenhonor Walther#eisen2 4_M_1STPRIN1,{
|
||||
if ('intruder_count < 3) {
|
||||
npctalk "We don't have the time to chat!";
|
||||
end;
|
||||
}
|
||||
mes "[Isenhonor]";
|
||||
mes "What is going on...";
|
||||
mes "We shall leave this place first.";
|
||||
next;
|
||||
mes "[Isenhonor]";
|
||||
mes "Is everyone all right...";
|
||||
close2;
|
||||
disablenpc instance_npcname("Isenhonor Walther#eisen2");
|
||||
disablenpc instance_npcname("Ian Walther#ian02");
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Isenhonor Walther#eisen2");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnTime1500:
|
||||
npctalk "Ha...";
|
||||
end;
|
||||
OnTime3000:
|
||||
specialeffect EF_CONCENTRATION;
|
||||
end;
|
||||
OnTime5500:
|
||||
specialeffect EF_TEIHIT1X;
|
||||
end;
|
||||
OnTime8500:
|
||||
specialeffect EF_CHAINCOMBO;
|
||||
end;
|
||||
OnTime10000:
|
||||
npctalk "We don't have the time to chat!";
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,106,85,7 script Helmut Roegenburg#helmu2 4_EP16_HELMUT,{
|
||||
if ('intruder_count < 3)
|
||||
end;
|
||||
mes "[Helmut]";
|
||||
mes "All seem well.";
|
||||
mes "...I shall get going. The brothers don't look so good.";
|
||||
close2;
|
||||
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
||||
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
||||
disablenpc instance_npcname("Maximilian Roegenburg#m2");
|
||||
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnTime1500:
|
||||
specialeffect EF_TEIHIT1X;
|
||||
end;
|
||||
OnTimer3500:
|
||||
npctalk "Look who's talking!!!";
|
||||
specialeffect EF_HIT6;
|
||||
end;
|
||||
OnTimer7000:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
OnTimer9000:
|
||||
specialeffect EF_AUTOCOUNTER;
|
||||
npctalk "Argh!!!";
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,92,83,2 script Skia Nerius#skia03 4_EP16_SKIA,{
|
||||
if ('intruder_count < 3) {
|
||||
npctalk "...Eh... Where did they come from?";
|
||||
end;
|
||||
}
|
||||
mes "[Skia]";
|
||||
mes "Phew, let's get out of here.";
|
||||
mes "Sis, let's get out!";
|
||||
mes "Nyhill, you should come with us!";
|
||||
next;
|
||||
mes "[Skia]";
|
||||
mes "Other people will get out on their own!";
|
||||
close2;
|
||||
disablenpc instance_npcname("Skia Nerius#skia03");
|
||||
disablenpc instance_npcname("Spica Nerius#spica02");
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Skia Nerius#skia03");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnTime2000:
|
||||
specialeffect EF_TEIHIT1X;
|
||||
end;
|
||||
OnTimer4500:
|
||||
specialeffect EF_HIT6;
|
||||
end;
|
||||
OnTimer7500:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
OnTimer12000:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
OnTimer12500:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,109,84,7 script Po Richard#po02 4_M_6THPRIN1,{
|
||||
if ('intruder_count < 3) {
|
||||
npctalk "...Haha, I didn't expect to fight here!";
|
||||
end;
|
||||
}
|
||||
npctalk "Since the hall seems to have been cleared out, I am leaving now. What a hassle, this time!";
|
||||
sleep 2000;
|
||||
disablenpc instance_npcname("Po Richard#po02");
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Po Richard#po02");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnTime1500:
|
||||
npctalk "Oh, this doesn't look good.";
|
||||
end;
|
||||
OnTimer5500:
|
||||
specialeffect EF_HIT6;
|
||||
end;
|
||||
OnTimer7500:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
OnTimer17500:
|
||||
specialeffect EF_HIT1;
|
||||
end;
|
||||
OnTimer19000:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,95,85,1 script Friedrich S. Heine#stol_2 4_EP16_STOLZ,{
|
||||
if ('intruder_count < 3) {
|
||||
npctalk "Please take care of the others.";
|
||||
end;
|
||||
}
|
||||
mes "[Friedrich]";
|
||||
mes "...There seems to be no one dead.";
|
||||
npctalk "What are you waiting for! Get out of here with the wounded people!";
|
||||
close2;
|
||||
OnDisable:
|
||||
disablenpc instance_npcname("Skia Nerius#skia03");
|
||||
disablenpc instance_npcname("Spica Nerius#spica02");
|
||||
disablenpc instance_npcname("Isenhonor Walther#eisen2");
|
||||
disablenpc instance_npcname("Ian Walther#ian02");
|
||||
disablenpc instance_npcname("Levuiere Wigner#louvier2");
|
||||
disablenpc instance_npcname("Jurgen Wigner#jurgen02");
|
||||
disablenpc instance_npcname("Katrin Wigner#kath02");
|
||||
disablenpc instance_npcname("Ernst Geoborg#ernst02");
|
||||
disablenpc instance_npcname("Catherine D. Geoborg#ca2");
|
||||
disablenpc instance_npcname("Po Richard#po02");
|
||||
disablenpc instance_npcname("Maximilian Roegenburg#m2");
|
||||
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
||||
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
||||
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
||||
disablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
||||
disablenpc instance_npcname("Isaac Wigner#isaac02");
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnTime1500:
|
||||
specialeffect EF_TEIHIT1X;
|
||||
end;
|
||||
OnTimer4000:
|
||||
specialeffect EF_HIT6;
|
||||
end;
|
||||
OnTimer11500:
|
||||
specialeffect EF_AUTOCOUNTER;
|
||||
npctalk "...Where are these bastards from?";
|
||||
end;
|
||||
OnTimer12000:
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,101,93,7 script Kronecker G. Heine#gran2 4_EP16_GRANZ,{
|
||||
if ('intruder_count < 3) {
|
||||
mes "[Kronecker]";
|
||||
mes "Peter is in a critical condition.";
|
||||
mes "...Would you mind fighting against the intruder for us?";
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(7692) == 1) {
|
||||
mes "[Kronecker]";
|
||||
mes "....";
|
||||
mes ".... ^4d4dffTerra Gloria^000000 is missing...";
|
||||
next;
|
||||
select("Terra Gloria?");
|
||||
mes "[Kronecker]";
|
||||
mes "It is the crown passed down in the palace of Rune Midgarts.";
|
||||
mes "It means more than an ordinary crown.";
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "Has it been taken by them?";
|
||||
mes "What on earth...!";
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "What is hidden here is not known to anyone... Except the seven royal families...!";
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "Does it mean...";
|
||||
mes "...Well, first things first, There are things to find out.";
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "Let's get out of here now.";
|
||||
mes "There is much left for use to find out.";
|
||||
erasequest 7692;
|
||||
setquest 7693;// Surprise Attack
|
||||
banquet_main_quest = 9;
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "Whoever left here, clear out with the wounded near you!";
|
||||
mes "The Room of Consciousness will be closed for a while!";
|
||||
donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnDisable";
|
||||
disablenpc instance_npcname("Nyhill M. Heine#nihil03");
|
||||
close;
|
||||
}
|
||||
mes "[Kronecker]";
|
||||
mes "Peter has been wounded.";
|
||||
mes "We need to move him fast.";
|
||||
next;
|
||||
mes "[Kronecker]";
|
||||
mes "I'll see you out there.";
|
||||
mes "You can leave through the door you have entered.";
|
||||
mes "Let's meet at the Past Memories of the Royal Family.";
|
||||
close;
|
||||
}
|
||||
|
||||
2@mir,93,80,2 script Nyhill M. Heine#nihil03 4_EP16_NIHIL,4,4,{
|
||||
if ('intruder_count < 3) {
|
||||
npctalk "...Oh... My...";
|
||||
end;
|
||||
}
|
||||
mes "[Nyhill]";
|
||||
mes "...This... Is all... My fault...";
|
||||
close;
|
||||
OnTouch:
|
||||
npctalk "...Will I be a help?";
|
||||
npcskill "AL_HEAL",11,99,60;
|
||||
npcskill "PR_KYRIE",10,99,60;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,97,65,5 script Jurgen Wigner#jurgen02 4_M_4THPRIN1,{
|
||||
npctalk "I am counting on you!";
|
||||
npcskill "AL_INCAGI",10,99,60;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,111,66,4 script Catherine D. Geoborg#ca2 4_EP16_EGEO,{
|
||||
npctalk "...I hope it helps you.";
|
||||
npcskill "AL_HEAL",10,130,115;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,107,61,6 script Isaac Wigner#isaac02 4_EP16_ISAAC,{
|
||||
npctalk "Cheer up!";
|
||||
npcskill "AL_BLESSING",10,99,60;
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,112,71,1 script Agnes Roegenburg#agnes0_2 4_EP16_AGNES,{
|
||||
npctalk "Argh! Watch out!";
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,96,83,2 script Spica Nerius#spica02 4_EP16_SPICA,{
|
||||
npctalk "...S... ki... a...";
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
2@mir,102,97,3 script Intruder#hunter01 3454,{
|
||||
end;
|
||||
OnInstanceInit:
|
||||
'intruder_count = 0;// init on reload
|
||||
disablenpc instance_npcname("Intruder#hunter01");
|
||||
disablenpc instance_npcname("Spica Nerius#spica02");
|
||||
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
||||
disablenpc instance_npcname("Isaac Wigner#isaac02");
|
||||
disablenpc instance_npcname("Catherine D. Geoborg#ca2");
|
||||
disablenpc instance_npcname("Jurgen Wigner#jurgen02");
|
||||
disablenpc instance_npcname("Kronecker G. Heine#gran2");
|
||||
disablenpc instance_npcname("Intruder#hunter02");
|
||||
disablenpc instance_npcname("Intruder#hunter03");
|
||||
disablenpc instance_npcname("Intruder#hunter04");
|
||||
disablenpc instance_npcname("Intruder#hunter05");
|
||||
disablenpc instance_npcname("Intruder#hunter06");
|
||||
disablenpc instance_npcname("Isenhonor Walther#eisen2");
|
||||
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
||||
disablenpc instance_npcname("Po Richard#po02");
|
||||
disablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
||||
disablenpc instance_npcname("Skia Nerius#skia03");
|
||||
disablenpc instance_npcname("Nyhill M. Heine#nihil03");
|
||||
end;
|
||||
}
|
||||
|
||||
2@mir,96,83,0 script dummy_npc_rituel_disabled -1,{
|
||||
end;
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname( strnpcinfo(0) );
|
||||
end;
|
||||
}
|
||||
2@mir,88,74,3 duplicate(dummy_npc_rituel_disabled) Ian Walther#ian02 1_M_JOBTESTER
|
||||
2@mir,86,70,4 duplicate(dummy_npc_rituel_disabled) Levuiere Wigner#louvier2 4_EP16_LOUVIERE
|
||||
2@mir,94,72,3 duplicate(dummy_npc_rituel_disabled) Katrin Wigner#kath02 4_EP16_POE
|
||||
2@mir,112,66,3 duplicate(dummy_npc_rituel_disabled) Ernst Geoborg#ernst02 4_M_2NDPRIN1
|
||||
2@mir,91,69,7 duplicate(dummy_npc_rituel_disabled) Maximilian Roegenburg#m2 4_EP16_MAX
|
||||
2@mir,94,66,3 duplicate(dummy_npc_rituel_disabled) Wolf Roegenburg#wolf02 4_EP16_WOLF
|
||||
2@mir,100,80,7 duplicate(dummy_npc_rituel_disabled) Nyhill M. Heine#nihil02 4_EP16_NIHIL
|
||||
2@mir,101,95,3 duplicate(dummy_npc_rituel_disabled) Fallen Peter#peter02 4_EP16_PETER
|
||||
2@mir,97,77,7 duplicate(dummy_npc_rituel_disabled) Skia Nerius#skia02 4_EP16_SKIA
|
||||
|
||||
|
||||
2@mir,96,83,0 script dummy_npc_rituel -1,{ end; }
|
||||
2@mir,101,88,4 duplicate(dummy_npc_rituel) Kronecker G. Heine#gran1 4_EP16_GRANZ
|
||||
2@mir,97,71,7 duplicate(dummy_npc_rituel) Levuiere Wigner#louvier1 4_EP16_LOUVIERE
|
||||
2@mir,100,71,7 duplicate(dummy_npc_rituel) Jurgen Wigner#jurgen01 4_M_4THPRIN1
|
||||
2@mir,97,68,7 duplicate(dummy_npc_rituel) Isaac Wigner#isaac01 4_EP16_ISAAC
|
||||
2@mir,100,68,7 duplicate(dummy_npc_rituel) Katrin Wigner#kath01 4_EP16_POE
|
||||
2@mir,103,80,2 duplicate(dummy_npc_rituel) Catherine D. Geoborg#ca1 4_EP16_EGEO
|
||||
2@mir,106,80,2 duplicate(dummy_npc_rituel) Ernst Geoborg#ernst01 4_M_2NDPRIN1
|
||||
2@mir,103,77,2 duplicate(dummy_npc_rituel) Po Richard#po01 4_M_6THPRIN1
|
||||
2@mir,103,74,2 duplicate(dummy_npc_rituel) Maximilian Roegenburg#m1 4_EP16_MAX
|
||||
2@mir,106,74,2 duplicate(dummy_npc_rituel) Wolf Roegenburg#wolf01 4_EP16_WOLF
|
||||
2@mir,101,94,0 duplicate(dummy_npc_rituel) Peter Heine#peter01 4_M_3RDPRIN1
|
||||
2@mir,100,77,7 duplicate(dummy_npc_rituel) Spica Nerius#spica01 4_EP16_SPICA
|
||||
2@mir,106,71,2 duplicate(dummy_npc_rituel) Agnes Roegenburg#agnes0_1 4_EP16_AGNES
|
||||
2@mir,97,80,7 duplicate(dummy_npc_rituel) Friedrich S. Heine#stol_1 4_EP16_STOLZ
|
||||
2@mir,100,74,7 duplicate(dummy_npc_rituel) Ian Walther#ian01 1_M_JOBTESTER
|
||||
2@mir,97,74,7 duplicate(dummy_npc_rituel) Isenhonor Walther#eisen 4_M_1STPRIN1
|
||||
2@mir,103,71,2 duplicate(dummy_npc_rituel) Helmut Roegenburg#helmu 4_EP16_HELMUT
|
||||
|
||||
2@mir,101,10,0 script to_prt_lib WARPNPC,1,1,{
|
||||
if (isbegin_quest(7693) == 1) {
|
||||
warp "prt_lib",88,80;
|
||||
end;
|
||||
}
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "We should watch the Ritual of Blessing.";
|
||||
mes "Don't get out now.";
|
||||
close;
|
||||
}
|
881
npc/re/instances/RoomOfConsciousness.txt
Normal file
881
npc/re/instances/RoomOfConsciousness.txt
Normal file
@ -0,0 +1,881 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Instance Room of Consciousness.
|
||||
//===== Description: =========================================
|
||||
//- [Walkthrough conversion]
|
||||
//- Require Banquet main quest.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
1@mir,103,40,3 script Fenrir#1mir 4_F_FENRIR,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "Sealed in the underground";
|
||||
mes "of the Prontera Castle...";
|
||||
mes "I didn't expect it to be this huge...";
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "What on earth is there inside?";
|
||||
next;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "I don't know. Let's investigate the inside, first.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
disablenpc instance_npcname("Iris#1mir");
|
||||
disablenpc instance_npcname("Fenrir#1mir");
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
'map_name$ = instance_mapname("1@mir");
|
||||
disablenpc instance_npcname("Bijou#2mir");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#3mir");
|
||||
disablenpc instance_npcname("Iris#3mir");
|
||||
disablenpc instance_npcname("Bijou#3mir");
|
||||
disablenpc instance_npcname("Renovated Amdarais#3mir");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#4mir");
|
||||
disablenpc instance_npcname("Iris#4mir");
|
||||
disablenpc instance_npcname("Bijou#4mir");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#5mir");
|
||||
disablenpc instance_npcname("Iris#5mir");
|
||||
disablenpc instance_npcname("Bijou#5mir");
|
||||
disablenpc instance_npcname("Sarah#5mir");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#6mir");
|
||||
disablenpc instance_npcname("Iris#6mir");
|
||||
disablenpc instance_npcname("Bijou#6mir");
|
||||
disablenpc instance_npcname("Sarah#6mir");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#boss1a");
|
||||
disablenpc instance_npcname("Fenrir#boss1b");
|
||||
disablenpc instance_npcname("Fenrir#boss1c");
|
||||
disablenpc instance_npcname("Fenrir#boss1d");
|
||||
disablenpc instance_npcname("Iris#boss1a");
|
||||
disablenpc instance_npcname("Iris#boss1b");
|
||||
disablenpc instance_npcname("Iris#boss1c");
|
||||
disablenpc instance_npcname("Iris#boss1d");
|
||||
|
||||
disablenpc instance_npcname("Fenrir#boss2a");
|
||||
disablenpc instance_npcname("Fenrir#boss2b");
|
||||
disablenpc instance_npcname("Fenrir#boss2c");
|
||||
disablenpc instance_npcname("Fenrir#boss2d");
|
||||
disablenpc instance_npcname("Iris#boss2a");
|
||||
disablenpc instance_npcname("Iris#boss2b");
|
||||
disablenpc instance_npcname("Iris#boss2c");
|
||||
disablenpc instance_npcname("Iris#boss2d");
|
||||
|
||||
disablenpc instance_npcname("eq#mir2");
|
||||
disablenpc instance_npcname("eq#mir3");
|
||||
disablenpc instance_npcname("eq#mir4");
|
||||
disablenpc instance_npcname("eq#mir5");
|
||||
disablenpc instance_npcname("eq#mir6");
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,100,94,7 script Iris#2mir 4_F_IRIS,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
mes "[Iris]";
|
||||
mes "This...this must be...";
|
||||
mes "Ymir's Heart!";
|
||||
next;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "This...";
|
||||
mes "This is Ymir's Heart...";
|
||||
next;
|
||||
cutin "hero_iris_01",255;
|
||||
mes "~Rumbling~";
|
||||
next;
|
||||
specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Iris#2mir");
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "Why is this place shaking?!";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "~Grunts~ They must've started attacking this place, too.";
|
||||
next;
|
||||
enablenpc instance_npcname("Bijou#2mir");
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Grins~ Delighted to see you all.";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "!!";
|
||||
mes "You've got to be kidding me!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "From this moment on, we the Immortal Legion by Lord Valkyrie Himelmez";
|
||||
mes "will take over here.";
|
||||
next;
|
||||
specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Iris#2mir");
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "What? How dare you!";
|
||||
mes "I'm game. Bring it on!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Grins~ Do I look like I have the time to deal with a petty thing like you, human?";
|
||||
mes "But, out of pure mercy, I'll let you taste the fearful power of the Immortal Legion just a little bit.";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "~Grunts~ When did all the legionnaires get here?";
|
||||
close2;
|
||||
cutin "",255;
|
||||
donpcevent instance_npcname("eq#mir1") + "::OnEvent";
|
||||
disablenpc instance_npcname("Iris#2mir");
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir1 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEvent:
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer200:
|
||||
disablenpc instance_npcname("Iris#1mir");
|
||||
disablenpc instance_npcname("Fenrir#1mir");
|
||||
disablenpc instance_npcname("Fenrir#2mir");
|
||||
disablenpc instance_npcname("Bijou#2mir");
|
||||
mapannounce 'map_name$, "Fenrir: The enemies will show up soon! Brace yourself!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer2200:
|
||||
mapannounce 'map_name$, "Fenrir: The enemies are swarming in. We must get rid of them all!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
// coords inaccurate
|
||||
monster 'map_name$,83,67,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_SKELETON
|
||||
monster 'map_name$,91,51,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_SKELETON
|
||||
monster 'map_name$,111,67,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_SKELETON
|
||||
monster 'map_name$,92,69,"Enchanted Soldier Skeleton",3447,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_SOLDIER_SKELETON
|
||||
monster 'map_name$,109,50,"Enchanted Soldier Skeleton",3447,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_SOLDIER_SKELETON
|
||||
monster 'map_name$,109,47,"Enchanted Archer Skeleton",3445,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_ARCHER_SKELETON
|
||||
monster 'map_name$,90,48,"Enchanted Archer Skeleton",3445,1, instance_npcname("eq#mir1") + "::OnMobDead";// P_ARCHER_SKELETON
|
||||
'skeleton_wave[0] = 7;
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnMobDead:
|
||||
'skeleton_wave[0]--;
|
||||
if ('skeleton_wave[0] == 0) {
|
||||
mapannounce 'map_name$, "Iris: ~Exhales~ Did we knock out all the enemies now?", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
startnpctimer;
|
||||
}
|
||||
end;
|
||||
OnTimer4200:
|
||||
mapannounce 'map_name$, "Fenrir: I don't think so. Some of the remnants are still here. Watch out!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer6200:
|
||||
// coords inaccurate
|
||||
monster 'map_name$,83,67,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_SKELETON
|
||||
monster 'map_name$,91,51,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_SKELETON
|
||||
monster 'map_name$,111,67,"Enchanted Skeleton",3446,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_SKELETON
|
||||
monster 'map_name$,92,69,"Enchanted Soldier Skeleton",3447,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_SOLDIER_SKELETON
|
||||
monster 'map_name$,109,50,"Enchanted Soldier Skeleton",3447,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_SOLDIER_SKELETON
|
||||
monster 'map_name$,109,47,"Enchanted Archer Skeleton",3445,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_ARCHER_SKELETON
|
||||
monster 'map_name$,90,48,"Enchanted Archer Skeleton",3445,1, instance_npcname("eq#mir1") + "::OnMobDead2";// P_ARCHER_SKELETON
|
||||
'skeleton_wave[1] = 7;
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnMobDead2:
|
||||
'skeleton_wave[1]--;
|
||||
if ('skeleton_wave[1] == 0) {
|
||||
mapannounce 'map_name$, "Fenrir: Phew! I think we've done here.", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
enablenpc instance_npcname("Fenrir#3mir");
|
||||
enablenpc instance_npcname("Iris#3mir");
|
||||
enablenpc instance_npcname("Bijou#2mir");
|
||||
disablenpc instance_npcname("eq#mir1");
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,103,85,1 script Iris#3mir 4_F_IRIS,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
mes "[Bijou]";
|
||||
mes "~Chuckles~ I think you're not that bad for a human.";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "But do you think you can get away from this, again? Wake up, my underlings!";
|
||||
specialeffect EF_WARP,AREA, instance_npcname("Renovated Amdarais#3mir");
|
||||
sleep2 3000;
|
||||
specialeffect EF_ENTRY,AREA, instance_npcname("Renovated Amdarais#3mir");
|
||||
enablenpc instance_npcname("Renovated Amdarais#3mir");
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "What...what's up with this monster?!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "Ah...";
|
||||
mes "I'll let you in on me before I go.";
|
||||
mes "I'm Bijou.";
|
||||
mes "I'm the adjutant to Lord Valkyrie Himelmez.";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "~Groans~";
|
||||
mes "No Valkyrie's subordinates ever disappointed me and neither did you.";
|
||||
mes "Ymir's Heart is a huge energy source. For what do you want to use it anyway?";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "......";
|
||||
mes "You don't need to know. You're going to be wiped out soon anyway.";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "I don't think you'd use it for any good cause.";
|
||||
mes "I'll stop Bijou from taking Ymir's Heart. You go ahead and take care of that huge monster!";
|
||||
close2;
|
||||
cutin "",255;
|
||||
donpcevent instance_npcname("eq#mir2") + "::OnEvent";
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir2 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("eq#mir2");
|
||||
enablenpc instance_npcname("eq#mir3");
|
||||
disablenpc instance_npcname("Bijou#2mir");
|
||||
disablenpc instance_npcname("Fenrir#3mir");
|
||||
disablenpc instance_npcname("Iris#3mir");
|
||||
disablenpc instance_npcname("Renovated Amdarais#3mir");
|
||||
|
||||
monster 'map_name$,101,95,"Renovated Amdarais",3448,1, instance_npcname("eq#mir2") + "::OnMobDead";// P_AMDARAIS
|
||||
'boss_id = $@mobid[0];
|
||||
'target_event = 1; // Amdarais
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer1000:
|
||||
getunitdata 'boss_id, .@data;
|
||||
if (.@data[UMOB_HP] == .@data[UMOB_MAXHP]) {
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
mapannounce 'map_name$, "Iris: Oh, this monster...I don't think its HP doesn't seem to drop no matter how many times I hit.", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer3000:
|
||||
mapannounce 'map_name$, "Bijou: ~Chuckles~ Amdarais won't get knocked down that easily.", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer5000:
|
||||
mapannounce 'map_name$, "Fenrir: This undead seems to be different from any other undeads.", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer7000:
|
||||
mapannounce 'map_name$, "Fenrir: Yes, it's the nucleus! Attack its nucleus to inflict huge damage!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer9000:
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnEvent";
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnStop";
|
||||
if ('random_letter$ != "")
|
||||
donpcevent instance_npcname( "Fenrir#boss1" + 'random_letter$ ) + "::OnStop";
|
||||
disablenpc instance_npcname("eq#mir2");
|
||||
|
||||
enablenpc instance_npcname("Fenrir#4mir");
|
||||
enablenpc instance_npcname("Iris#4mir");
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir3 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEvent:
|
||||
callsub S_Announce, true;
|
||||
OnEvent2:
|
||||
callsub S_Announce, false;
|
||||
S_Announce:
|
||||
setarray .@list$[0],"a","b","c","d";
|
||||
'random_letter$ = .@list$[ rand(4) ];
|
||||
donpcevent instance_npcname( "Fenrir#boss" + 'target_event + "" + 'random_letter$ ) + "::OnEvent"; // 1: P_AMDARAIS / 2: BIJOU
|
||||
if (getarg(0) == true)
|
||||
mapannounce 'map_name$, "Fenrir: Lure it to where I am!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer25000:
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnEvent";
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
disablenpc instance_npcname("eq#mir3");
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,103,80,3 script Fenrir#boss1a 4_F_FENRIR,2,2,{
|
||||
end;
|
||||
OnEvent:
|
||||
'fenrir_name$ = instance_npcname( strnpcinfo(0) );
|
||||
'iris_name$ = instance_npcname( "Iris#" + strnpcinfo(2) );
|
||||
enablenpc 'fenrir_name$;
|
||||
enablenpc 'iris_name$;
|
||||
end;
|
||||
|
||||
OnTouchNPC:
|
||||
if ('touch_mob == 0) {
|
||||
npctalk "Fenrir: Good work! Now it's on you, Iris!", 'fenrir_name$;
|
||||
'touch_mob = 1;
|
||||
initnpctimer;
|
||||
}
|
||||
end;
|
||||
OnTimer2000:
|
||||
npctalk "Iris: Alright, let me do it! What I, Iris, want is...!", 'iris_name$;
|
||||
specialeffect EF_BEGINSPELL,AREA, 'iris_name$;
|
||||
end;
|
||||
OnTimer4000:
|
||||
npctalk "Iris: Mabi Amulet! Go!!", 'iris_name$;
|
||||
if ('target_event == 1)
|
||||
unittalk 'boss_id, "Aaarrgghhh---!!";
|
||||
else
|
||||
unittalk 'boss_id, "Bijou: What the...!!";
|
||||
end;
|
||||
OnTimer5000:
|
||||
npctalk "Iris: It worked!", 'iris_name$;
|
||||
end;
|
||||
OnTimer7000:
|
||||
npctalk "Fenrir: So this is my turn, then. ~Spirited yell~", 'fenrir_name$;
|
||||
specialeffect EF_BEGINSPELL,AREA, 'fenrir_name$;
|
||||
specialeffect EF_TETRACASTING,AREA, 'fenrir_name$;
|
||||
progressbar_npc "000000",3;
|
||||
end;
|
||||
OnTimer10000:
|
||||
npctalk "Fenrir: Take this!!", 'fenrir_name$;
|
||||
specialeffect EF_SUI_EXPLOSION,AREA, 'fenrir_name$;
|
||||
specialeffect EF_LORD,AREA, 'fenrir_name$;
|
||||
specialeffect EF_FLAMELAUNCHER,AREA, 'fenrir_name$;
|
||||
if ('target_event == 1)
|
||||
unittalk 'boss_id, "~Screams~";
|
||||
else
|
||||
unittalk 'boss_id, "Bijou: ~Groans~ More hurting than I thought...!";
|
||||
getunitdata 'boss_id, .@data;
|
||||
if (.@data[UMOB_HP] > 0) {
|
||||
.@damage = rand(700,1300) * 1000;
|
||||
if (.@damage >= .@data[UMOB_HP])
|
||||
.@mob_hp = 0;
|
||||
else
|
||||
.@mob_hp = .@data[UMOB_HP] - .@damage;
|
||||
setunitdata 'boss_id, UMOB_HP, .@mob_hp;
|
||||
}
|
||||
end;
|
||||
OnTimer13000:
|
||||
npctalk "Fenrir: It's not perfect but I think we've caused a pretty significant amount of damage!", 'fenrir_name$;
|
||||
end;
|
||||
OnTimer14500:
|
||||
npctalk "Fenrir: I've consumed magic too much. I'll take a short break. I'm counting on you, then!", 'fenrir_name$;
|
||||
end;
|
||||
OnTimer16500:
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnStart";
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
disablenpc instance_npcname( strnpcinfo(0) );
|
||||
disablenpc instance_npcname( "Iris#" + strnpcinfo(2) );
|
||||
'touch_mob = 0;
|
||||
'random_letter$ = "";
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,100,90,7 script Iris#4mir 4_F_IRIS,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
mes "[Iris]";
|
||||
mes "Was that it...? Has it gone now?";
|
||||
mes "So what's left now is...";
|
||||
next;
|
||||
enablenpc instance_npcname("Bijou#4mir");
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "Me...I'm the only one left...";
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "What?!";
|
||||
next;
|
||||
mes "~POW!~";
|
||||
specialeffect EF_SUI_EXPLOSION,AREA, instance_npcname("Iris#4mir");
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "Aaarrghhh---!!!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "I must say it was rather unexpected. ~Chuckles~";
|
||||
mes "I didn't expect anyone to defeat Amdarais that I spent three good years to complete.";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "You will pay";
|
||||
mes "for ruining my three-year efforts!!";
|
||||
mes "Slowly...";
|
||||
mes "And horribly painfully...!!";
|
||||
close2;
|
||||
cutin "",255;
|
||||
donpcevent instance_npcname("eq#mir4") + "::OnEvent";
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir4 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("eq#mir4");
|
||||
disablenpc instance_npcname("Fenrir#4mir");
|
||||
disablenpc instance_npcname("Iris#4mir");
|
||||
disablenpc instance_npcname("Bijou#4mir");
|
||||
monster 'map_name$,102,95,"Bijou",3450,1, instance_npcname("eq#mir4") + "::OnMobDead";// BIJOU
|
||||
'boss_id = $@mobid[0];
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer1000:
|
||||
getunitdata 'boss_id, .@data;
|
||||
if (.@data[UMOB_HP] == .@data[UMOB_MAXHP]) {
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
killmonster 'map_name$, instance_npcname("eq#mir4") + "::OnMobDead";
|
||||
stopnpctimer;
|
||||
enablenpc instance_npcname("Fenrir#5mir");
|
||||
enablenpc instance_npcname("Iris#5mir");
|
||||
enablenpc instance_npcname("Bijou#5mir");
|
||||
disablenpc instance_npcname("eq#mir4");
|
||||
end;
|
||||
OnMobDead:
|
||||
// shouldn't happen
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,103,90,1 script Fenrir#5mir 4_F_FENRIR,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
mes "[Fenrir]";
|
||||
mes "~Groans~ I can't believe nothing seems to work!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Chuckles~";
|
||||
mes "I'll let you taste what despair feels like.";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "Frost Diver!";
|
||||
specialeffect EF_LOCKON,AREA, instance_npcname("Fenrir#5mir");
|
||||
sleep2 3000;
|
||||
specialeffect EF_FREEZE,AREA, instance_npcname("Fenrir#5mir");
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "~Groans~";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "How does it feel? Painful, eh?";
|
||||
mes "You must become paralyzed by now.";
|
||||
mes "...But don't expect me to kill you that easily...";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "I should take care of this downright annoying cleric gal first.";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "I...Iris!!";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "......";
|
||||
enablenpc instance_npcname("Sarah#5mir");
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "Sarah...?";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "So this is it...";
|
||||
mes "This is the underground of Prontera Castle.";
|
||||
mes "The place where the first Ymir's Heart is sealed.";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "And that must be...";
|
||||
mes "Ymir's Heart...";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "What brought you all the way up here?";
|
||||
mes "Sarah Irine.";
|
||||
mes "I didn't expect you would show up here.";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "What do you think you're doing here, Bijou?";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "Yes, I was in the middle of taking care of the annoying bugs.";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "What kind of answer is that, Bijou?";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "My question was: what are you still doing here, totally goofing off, and, why didn't you break any sealing off of Ymir's Heart?";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "Well, that's uh...I did break the 1st seal, though.";
|
||||
mes "This place will be cleaned up in no time. There is nothing for you to worry about, Sarah.";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "Trust me and consider it done. Please be yourself as proud Valkyrie.";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "(~Scoffs~ What an uptight, pathetic Valkyrie she is! I can't believe a greenhorn like you are treated the same as Himelmez. That is so unfair.)";
|
||||
next;
|
||||
cutin "sarah_hero3_2",2;
|
||||
mes "[Sarah]";
|
||||
mes "You must be out of your mind, Bijou...There is no Himelmez here.";
|
||||
next;
|
||||
cutin "bijou_03",2;
|
||||
mes "[Bijou]";
|
||||
mes "....~Gasps~";
|
||||
mes "I'm out of breath!";
|
||||
next;
|
||||
cutin "sarah_hero3_2",2;
|
||||
mes "[Sarah]";
|
||||
mes "You'd better keep your mouth shut!";
|
||||
next;
|
||||
cutin "bijou_03",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Coughs~";
|
||||
mes "~Keeps coughing~";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "I can certainly do without a subordinate who wastes time for this kind of petty job.";
|
||||
mes "Let me take that Ymir's Heart...myself.";
|
||||
disablenpc instance_npcname("Sarah#5mir");
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "(She is Valkyrie, indeed. Oh, what can you do about that?)";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "The time is right!";
|
||||
mes "Frost Diver!";
|
||||
specialeffect EF_FREEZE,AREA, instance_npcname("Bijou#5mir");
|
||||
next;
|
||||
cutin "bijou_03",2;
|
||||
mes "[Bijou]";
|
||||
mes "What did you say?!";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "Whoa...That was a close; call.";
|
||||
mes "How could this happen?";
|
||||
next;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "This magic...";
|
||||
mes "This must be high-level magic as I expected. It's pretty tough to cast it.";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "(What is this?! Did she just master the magic that I used on her?)";
|
||||
next;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "Iris! This is a healing potion.";
|
||||
mes "Drink it and you'll come to your senses.";
|
||||
next;
|
||||
sleep2 500;
|
||||
specialeffect EF_POTION1,AREA, instance_npcname("Iris#5mir");
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "~Muffled sound~";
|
||||
next;
|
||||
sleep2 500;
|
||||
specialeffect EF_POTION1,AREA, instance_npcname("Iris#5mir");
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "Oh, you woke up now?";
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "Umm....";
|
||||
mes "~Vomiting sound~";
|
||||
mes "Yuck! Is this bitter!";
|
||||
mes "What the heck is this?!";
|
||||
mes "What did you give to me?";
|
||||
next;
|
||||
cutin "fenrir_a",2;
|
||||
mes "[Fenrir]";
|
||||
mes "So you woke up, Iris.";
|
||||
mes "I'm so relieved.";
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "~Sighs~ By the way, Fenrir!";
|
||||
mes "What about Ymir's Heart?";
|
||||
next;
|
||||
cutin "bijou_02",2;
|
||||
mes "[Bijou]";
|
||||
mes "(...Fenrir? I thought too much about Ymir's Heart and totally forgot about her. If my guess is right, she must be...!)";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "~Exhales~ I see. That's right.";
|
||||
mes "That beast's blood flowing through your body...That was the answer!";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "Then, let me serve you the right way! ~Chuckles~";
|
||||
mes "I didn't expect to see the hero from a thousand years ago!";
|
||||
next;
|
||||
cutin "bijou_03",2;
|
||||
mes "[Bijou]";
|
||||
mes "Die!!";
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "...Be careful. She's about to attack!";
|
||||
close2;
|
||||
cutin "",255;
|
||||
donpcevent instance_npcname("eq#mir5") + "::OnEvent";
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir5 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnEvent:
|
||||
enablenpc instance_npcname("eq#mir3");
|
||||
enablenpc instance_npcname("eq#mir5");
|
||||
disablenpc instance_npcname("Bijou#5mir");
|
||||
disablenpc instance_npcname("Fenrir#5mir");
|
||||
disablenpc instance_npcname("Iris#5mir");
|
||||
|
||||
monster 'map_name$,102,95,"Bijou",3450,1, instance_npcname("eq#mir5") + "::OnMobDead";// BIJOU
|
||||
'boss_id = $@mobid[0];
|
||||
'target_event = 2;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer1000:
|
||||
getunitdata 'boss_id, .@data;
|
||||
if (.@data[UMOB_HP] == .@data[UMOB_MAXHP]) {
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
OnTimer3000:
|
||||
mapannounce 'map_name$, "Iris: Let's fight together and we will win again!", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer5000:
|
||||
mapannounce 'map_name$, "Fenrir: I think so, too. This time, too, I'd like to ask you to lure it to where I am.", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
end;
|
||||
OnTimer7000:
|
||||
mapannounce 'map_name$, "Bijou: ......", bc_map,0xFFFF00,FW_NORMAL,12;
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnEvent2";
|
||||
donpcevent instance_npcname("eq#mir6") + "::OnTalk";
|
||||
stopnpctimer;
|
||||
end;
|
||||
OnMobDead:
|
||||
stopnpctimer;
|
||||
donpcevent instance_npcname("eq#mir3") + "::OnStop";
|
||||
donpcevent instance_npcname("eq#mir6") + "::OnStop";
|
||||
if ('random_letter$ != "")
|
||||
donpcevent instance_npcname( "Fenrir#boss2" + 'random_letter$ ) + "::OnStop";
|
||||
disablenpc instance_npcname("eq#mir5");
|
||||
|
||||
enablenpc instance_npcname("Fenrir#6mir");
|
||||
enablenpc instance_npcname("Iris#6mir");
|
||||
enablenpc instance_npcname("Bijou#6mir");
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,101,104,0 script eq#mir6 HIDDEN_WARP_NPC,{
|
||||
end;
|
||||
OnTalk:
|
||||
enablenpc instance_npcname("eq#mir6");
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer20000:
|
||||
.@r = rand(3);
|
||||
if (.@r == 0)
|
||||
unittalk 'boss_id, "Bijou: To Lord Himelmez!";
|
||||
else if (.@r == 1)
|
||||
unittalk 'boss_id, "Bijou: Heh...You're still alive!";
|
||||
else
|
||||
unittalk 'boss_id, "Bijou: ~Chuckles~ Are you feeling the pain?";
|
||||
initnpctimer;
|
||||
end;
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
}
|
||||
|
||||
1@mir,100,95,5 script Iris#6mir 4_F_IRIS,{
|
||||
if (getpartyleader(getcharid(1),2) != getcharid(0)) // it shouldn't happen
|
||||
end;
|
||||
mes "[Iris]";
|
||||
mes "~Grunts~";
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Evil laughter~ Die!";
|
||||
mes "Clerics deserve to die!";
|
||||
specialeffect EF_TETRACASTING,AREA, instance_npcname("Iris#6mir");
|
||||
next;
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "Iris!!";
|
||||
mes "No! Stop!!";
|
||||
specialeffect EF_TETRACASTING,AREA, instance_npcname("Iris#6mir");
|
||||
next;
|
||||
cutin "bijou_01",2;
|
||||
mes "[Bijou]";
|
||||
mes "~Chuckles~";
|
||||
mes "So you're looking for a partner, eh?";
|
||||
mes "Good idea, but...I think it's too late.";
|
||||
specialeffect EF_TETRACASTING,AREA, instance_npcname("Iris#6mir");
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "Because...";
|
||||
mes "This will be the final, fatal blow to you. Wahahaha!";
|
||||
specialeffect EF_TETRACASTING,AREA, instance_npcname("Iris#6mir");
|
||||
next;
|
||||
sleep2 300;
|
||||
enablenpc instance_npcname("Sarah#6mir");
|
||||
cutin "bijou_03",2;
|
||||
mes "[Bijou]";
|
||||
mes "....~Sighs~";
|
||||
mes "Huh?...In my stomach...";
|
||||
mes "This knife...";
|
||||
mes "Sa...Sarah...? How?";
|
||||
specialeffect EF_HFLIMOON1,AREA, instance_npcname("Bijou#6mir");
|
||||
next;
|
||||
cutin "bijou_death",4;
|
||||
mes "[Sarah]";
|
||||
mes "Is that all you want to say?";
|
||||
mes "Don't worry. I'll let Himelmez know of your brave contribution. Don't blame me, Bijou.";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "Why...? Tell me why!";
|
||||
mes "...That...that little chick...Was that it? Because she's your sister? Was that it? Tell me, Sarah!";
|
||||
next;
|
||||
mes "[Bijou]";
|
||||
mes "~Groans~";
|
||||
specialeffect EF_HFLIMOON1,AREA, instance_npcname("Bijou#6mir");
|
||||
disablenpc instance_npcname("Bijou#6mir");
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "......";
|
||||
mes "Your soul has been set free, Bijou.";
|
||||
next;
|
||||
cutin "hero_iris_01",2;
|
||||
mes "[Iris]";
|
||||
mes "(Did she save me...?)";
|
||||
next;
|
||||
mes "[Iris]";
|
||||
mes "Sarah...";
|
||||
mes "It's Sarah, right?";
|
||||
mes "People say we parted when we were little...";
|
||||
next;
|
||||
mes "[Iris]";
|
||||
mes "...So what's your plan, huh? Why...why did you save me?!";
|
||||
mes "Don't you ever think this will ever change my belief! I will never, ever forgive you!";
|
||||
next;
|
||||
mes "[Iris]";
|
||||
mes "Mom...Dad...Every people in our town. I'm going to revenge!";
|
||||
next;
|
||||
cutin "sarah_hero3",2;
|
||||
mes "[Sarah]";
|
||||
mes "Shut that mouth!";
|
||||
mes "Don't be a drama queen as if you're the only victim here.";
|
||||
mes "They just paid the price for what they sinned. The sin that they committed by killing my mother 12 years ago.";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "Do you want me to tell you the truth? Those 'loved ones' you're incessantly talking about...Our great elder and the people in our town were actually...";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "......";
|
||||
mes "Stop it...";
|
||||
mes "Ymir's Heart comes first, no matter what.";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "Mark my word.";
|
||||
mes "I didn't let you live.";
|
||||
mes "I will let you die soon.";
|
||||
mes "I make sure you no longer see the light of day the next time when we meet.";
|
||||
next;
|
||||
mes "[Sarah]";
|
||||
mes "Don't you ever let anyone kill you until then, Iris.";
|
||||
mes "I'd better bid farewell for today, then.";
|
||||
disablenpc instance_npcname("Sarah#6mir");
|
||||
next;
|
||||
specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Iris#6mir");
|
||||
cutin "fenrir_b",2;
|
||||
mes "[Fenrir]";
|
||||
mes "~Grunts~ That Valkyrie destroyed the ceiling when taking Ymir's Heart!";
|
||||
next;
|
||||
mes "[Fenrir]";
|
||||
mes "We'd better get out of here, too! This place is too dangerous!";
|
||||
close2;
|
||||
if (banquet_main_quest == 21) {
|
||||
erasequest 7700;// Once More!
|
||||
setquest 7701;// Lost Imir Heart
|
||||
banquet_main_quest = 22;
|
||||
}
|
||||
warp "prt_lib_q",88,83;
|
||||
end;
|
||||
}
|
||||
|
||||
1@mir,100,40,5 script Iris#1mir 4_F_IRIS,{ end; }
|
||||
1@mir,103,94,1 duplicate(Iris#1mir) Fenrir#2mir 4_F_FENRIR
|
||||
1@mir,102,98,3 duplicate(Iris#1mir) Bijou#2mir 4_F_BIJOU
|
||||
|
||||
1@mir,100,85,7 duplicate(Iris#1mir) Fenrir#3mir 4_F_FENRIR
|
||||
1@mir,102,88,3 duplicate(Iris#1mir) Bijou#3mir 4_F_BIJOU
|
||||
1@mir,101,95,1 duplicate(Iris#1mir) Renovated Amdarais#3mir 3448
|
||||
|
||||
1@mir,94,73,3 duplicate(Fenrir#boss1a) Fenrir#boss1b 4_F_FENRIR,2,2
|
||||
1@mir,112,73,3 duplicate(Fenrir#boss1a) Fenrir#boss1c 4_F_FENRIR,2,2
|
||||
1@mir,103,60,3 duplicate(Fenrir#boss1a) Fenrir#boss1d 4_F_FENRIR,2,2
|
||||
|
||||
1@mir,100,80,5 duplicate(Iris#1mir) Iris#boss1a 4_F_IRIS
|
||||
1@mir,91,73,5 duplicate(Iris#1mir) Iris#boss1b 4_F_IRIS
|
||||
1@mir,109,73,5 duplicate(Iris#1mir) Iris#boss1c 4_F_IRIS
|
||||
1@mir,100,60,5 duplicate(Iris#1mir) Iris#boss1d 4_F_IRIS
|
||||
|
||||
1@mir,103,76,3 duplicate(Fenrir#boss1a) Fenrir#boss2a 4_F_FENRIR,2,2
|
||||
1@mir,94,70,3 duplicate(Fenrir#boss1a) Fenrir#boss2b 4_F_FENRIR,2,2
|
||||
1@mir,112,70,3 duplicate(Fenrir#boss1a) Fenrir#boss2c 4_F_FENRIR,2,2
|
||||
1@mir,103,63,3 duplicate(Fenrir#boss1a) Fenrir#boss2d 4_F_FENRIR,2,2
|
||||
|
||||
1@mir,100,76,5 duplicate(Iris#1mir) Iris#boss2a 4_F_IRIS
|
||||
1@mir,91,70,5 duplicate(Iris#1mir) Iris#boss2b 4_F_IRIS
|
||||
1@mir,109,70,5 duplicate(Iris#1mir) Iris#boss2c 4_F_IRIS
|
||||
1@mir,100,63,5 duplicate(Iris#1mir) Iris#boss2d 4_F_IRIS
|
||||
|
||||
1@mir,102,95,3 duplicate(Iris#1mir) Bijou#4mir 4_F_BIJOU
|
||||
1@mir,103,90,1 duplicate(Iris#1mir) Fenrir#4mir 4_F_FENRIR
|
||||
|
||||
1@mir,102,95,3 duplicate(Iris#1mir) Bijou#5mir 4_F_BIJOU
|
||||
1@mir,99,95,5 duplicate(Iris#1mir) Sarah#5mir 4_F_SARAH
|
||||
1@mir,100,90,7 duplicate(Iris#1mir) Iris#5mir 4_F_IRIS
|
||||
|
||||
1@mir,102,95,3 duplicate(Iris#1mir) Bijou#6mir 4_F_BIJOU
|
||||
1@mir,104,95,3 duplicate(Iris#1mir) Sarah#6mir 4_F_SARAH
|
||||
1@mir,103,90,1 duplicate(Iris#1mir) Fenrir#6mir 4_F_FENRIR
|
@ -248,25 +248,25 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
mes "If you wish to enchant, you must equip Sarah's " + .@sarah_earring$ + " earring.";
|
||||
close;
|
||||
}
|
||||
setarray .@card[0], getequipcardid(.@part,3), getequipcardid(.@part,2);
|
||||
if (.@card[1] > 0) {// 2 enchants
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@card[2] > 0) {// 2 enchants
|
||||
mes "[Chief Assistant]";
|
||||
mes "A fully enchanted earring of Sarah cannot be enchanted any further.";
|
||||
close;
|
||||
}
|
||||
if (.@card[0] < 1) {// none enchant
|
||||
mes "[Chief Assistant]";
|
||||
mes "Sarah's Earring is currently in a state without enchantment.";
|
||||
.@slot = 0;
|
||||
}
|
||||
else {// 1 enchant
|
||||
if (.@card[3] > 0) {// 1 enchant
|
||||
mes "[Chief Assistant]";
|
||||
mes "Sarah's Earring is currently in a state of enchantment in slot 4.";
|
||||
.@slot = 1;
|
||||
.@slot = 3;
|
||||
}
|
||||
else {// none enchant
|
||||
mes "[Chief Assistant]";
|
||||
mes "Sarah's Earring is currently in a state without enchantment.";
|
||||
.@slot = 4;
|
||||
}
|
||||
next;
|
||||
mes "[Chief Assistant]";
|
||||
mes "Which ability do you want as an enchantment on slot " + (4-.@slot) + "?";
|
||||
mes "Which ability do you want as an enchantment on slot " + .@slot + "?";
|
||||
next;
|
||||
switch( select( "CRI or Critical", "Expert archer or Bleed", "Conservation or MATK", "Delay Attack or Delay Skill" ) ) {
|
||||
case 1:
|
||||
@ -278,7 +278,7 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
4941, // Critical4
|
||||
4865; // Fatal3
|
||||
mes "[Chief Assistant]";
|
||||
mes "Selected for CRI or Critical Enchantment slot " + (4-.@slot) + ".";
|
||||
mes "Selected for CRI or Critical Enchantment slot " + .@slot + ".";
|
||||
break;
|
||||
case 2:
|
||||
setarray .@bonus[0],
|
||||
@ -289,7 +289,7 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
4944, // Dodge3
|
||||
4834; // Expert_Archer3
|
||||
mes "[Chief Assistant]";
|
||||
mes "Selected for Expert Archer or Bleed Enchantment slot " + (4-.@slot) + ".";
|
||||
mes "Selected for Expert Archer or Bleed Enchantment slot " + .@slot + ".";
|
||||
break;
|
||||
case 3:
|
||||
setarray .@bonus[0],
|
||||
@ -300,7 +300,7 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
4947, // Thrift3
|
||||
4899; // Matk5p
|
||||
mes "[Chief Assistant]";
|
||||
mes "Selected for Conservation or MATK Enchantment slot " + (4-.@slot) + ".";
|
||||
mes "Selected for Conservation or MATK Enchantment slot " + .@slot + ".";
|
||||
break;
|
||||
case 4:
|
||||
setarray .@bonus[0],
|
||||
@ -311,7 +311,7 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
4950, // Skill_Delay3
|
||||
4873; // Attack_Delay_3
|
||||
mes "[Chief Assistant]";
|
||||
mes "Selected for Delay Attack or Delay Skill Enchantment slot " + (4-.@slot) + ".";
|
||||
mes "Selected for Delay Attack or Delay Skill Enchantment slot " + .@slot + ".";
|
||||
break;
|
||||
}
|
||||
next;
|
||||
@ -344,6 +344,11 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
specialeffect2 EF_MAGICALATTHIT;
|
||||
specialeffect2 EF_POTION2;
|
||||
delitem 6803,4;// Shard of Gigantes
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
.@r = rand(100);
|
||||
for ( .@i = 0; .@i < .@bonus_size && (.@bonus_chance * (.@i+1)) < .@r; .@i++ );
|
||||
@ -357,9 +362,9 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
mes "enchantment is not an easy task..";
|
||||
close;
|
||||
}
|
||||
.@card[.@slot] = .@bonus[.@i];
|
||||
.@card[.@slot-1] = .@bonus[.@i];
|
||||
specialeffect2 EF_ANGEL2;
|
||||
getitem2 .@sarah_item_id,1,1,0,0,0,0,.@card[1],.@card[0];
|
||||
getitem2 .@sarah_item_id,1,1,0,0,.@card[0],.@card[1],.@card[2],.@card[3];
|
||||
mes "[Chief Assistant]";
|
||||
mes "Enchantment completed!";
|
||||
close;
|
||||
@ -403,6 +408,7 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
.@column$ = "right";
|
||||
}
|
||||
.@equip_id = getequipid(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@equip_id == -1) {
|
||||
mes "[Chief Assistant]";
|
||||
mes "To initialize an enchantment, the relevant column must be equipped with gear.";
|
||||
@ -432,6 +438,11 @@ dali02,93,146,6 script Assistant Professor#a1 4_M_REPAIR,{
|
||||
specialeffect2 EF_POTION2;
|
||||
specialeffect2 EF_ANGEL2;
|
||||
delitem 6803,1;// Shard of Gigantes
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
getitem .@sarah_item_id,1;
|
||||
mes "[Chief Assistant]";
|
||||
|
65
npc/re/jobs/2-2/crusader.txt
Normal file
65
npc/re/jobs/2-2/crusader.txt
Normal file
@ -0,0 +1,65 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Crusader Job Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Job quest for Crusader classes
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Senior Crusader: 1st Collect Items Test
|
||||
//============================================================
|
||||
prt_cas,251,75,1 duplicate(Senior Crusader_) Senior Crusader 4_M_CRU_OLD
|
||||
|
||||
// Suffering Man: 2nd Endurance Test
|
||||
//============================================================
|
||||
prt_cas,238,94,5 duplicate(Man in Anguish_) Man in Anguish 4_M_JOB_KNIGHT1
|
||||
|
||||
// Crusader: 4th Purification Test
|
||||
//============================================================
|
||||
prt_cas,261,101,3 duplicate(Patron Knight_) Patron Knight 4_M_CRU
|
||||
|
||||
// Actual tests
|
||||
//============================================================
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Endurance Test
|
||||
//----------------------------------------------------------------------------
|
||||
job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{
|
||||
end;
|
||||
OnTouch_:
|
||||
set CRUS_Q,6;
|
||||
changequest 3010,3011;
|
||||
warp "prt_cas",238,94; // inaccurate location
|
||||
end;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Purification Test
|
||||
//----------------------------------------------------------------------------
|
||||
job_cru,168,180,4 script Monster Summon#cr5 WARPNPC,3,3,{
|
||||
end;
|
||||
OnInit:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
warp "prt_cas",238,94; // inaccurate location
|
||||
donpcevent "Monster Summon#cr0::OnReset";
|
||||
donpcevent "Monster Summon#cr4::OnReset";
|
||||
donpcevent "Monster Summon#cr0::OnEnd";
|
||||
donpcevent "Monster Summon#cr4::OnEnd";
|
||||
donpcevent "Monster Summon#cr5::OnEnd";
|
||||
donpcevent "Monster Summon#cr6::OnStop";
|
||||
donpcevent "Monster Summon#cr6::OnEnd";
|
||||
donpcevent "Waiting Room#cr1::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
enablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
|
||||
OnEnd:
|
||||
disablenpc "Monster Summon#cr5";
|
||||
end;
|
||||
}
|
@ -2091,6 +2091,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 730,{
|
||||
close;
|
||||
} else {
|
||||
set .@equip_id, getequipid(.@part);
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
if (.@equip_id == 13074 || .@equip_id == 13312) {
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "Is that weapon yours? Let me have a look.";
|
||||
@ -2106,7 +2107,6 @@ job_ko,127,125,4 script Red Leopard Joe#ko 730,{
|
||||
}
|
||||
mes "Joe took a thorough look at the seal.";
|
||||
next;
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
if (.@equip_refine < 7) {
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "Are you that low?";
|
||||
@ -2150,6 +2150,11 @@ job_ko,127,125,4 script Red Leopard Joe#ko 730,{
|
||||
mes "I can feel it.";
|
||||
mes "I will take this weapon to give it some finishing touches.";
|
||||
next;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
erasequest 5145;
|
||||
completequest 5138;
|
||||
@ -2158,9 +2163,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 730,{
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "'" + strcharinfo(0) + "'";
|
||||
mes "Passed the weapon test!!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
} else if (.@ko_test_03_1 == 2 && .@ko_test_03_2 == 0 && (.@ko_test_03_3 == 2 || .@ko_test_03_4 == 2) && .@ko_test_03_5 == 0) {
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "Oh, I almost forgot.";
|
||||
@ -2429,6 +2432,8 @@ job_ko,121,121,0 script Refinement Tools#ko_01 844,{
|
||||
close;
|
||||
} else {
|
||||
set .@equip_id, getequipid(.@part);
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@equip_id == 13074 || .@equip_id == 13312) {
|
||||
mes "Analyzing the weapon.";
|
||||
next;
|
||||
@ -2449,7 +2454,6 @@ job_ko,121,121,0 script Refinement Tools#ko_01 844,{
|
||||
mes "That weapon cannot be refined. Where did you get it?"; //custom translation
|
||||
close;
|
||||
}
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
if (.@equip_refine >= 20) {
|
||||
mes "Bzzzt";
|
||||
mes "A warning beep comes from the tool.";
|
||||
@ -2486,6 +2490,11 @@ job_ko,121,121,0 script Refinement Tools#ko_01 844,{
|
||||
} else { // 10>20 2%
|
||||
if (.@rand < 3) set .@wlevel_up,1;
|
||||
}
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
if (.@wlevel_up) {
|
||||
successrefitem .@part;
|
||||
mes "Succeeded in refining.";
|
||||
|
@ -14,9 +14,11 @@
|
||||
//= 1.1 Updated script. [Euphy]
|
||||
//= 1.2 Added GM management function. [Euphy]
|
||||
//= 1.3 Added VIP features. [Euphy]
|
||||
//= 2.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
|
||||
// prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
|
||||
prt_cas,172,275,5 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
|
||||
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
|
||||
mes "- Your pack is too heavy. -";
|
||||
mes "- Lighten your body first -";
|
||||
|
@ -7427,7 +7427,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
|
||||
end;
|
||||
}
|
||||
mes "[Lusa]";
|
||||
if (.@has_manual == 1) {
|
||||
if (isequippedcnt(2941) || countitem(2941)) {
|
||||
mes "Hey! What kind of con is this?! You already had a manual!";
|
||||
} else {
|
||||
getitem 2941,1;// Gunslinger_Manual
|
||||
@ -8227,9 +8227,8 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Yesssssss? I wass sssent by the academy.";
|
||||
close;
|
||||
} else if (nov_3_guns > 7) {
|
||||
disable_items;
|
||||
}
|
||||
disable_items;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "I am ^A2563ESharp Snake's Fang^000000 from the Gunslinger Guild. What do you need?";
|
||||
next;
|
||||
@ -8239,9 +8238,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
|
||||
next;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You don't need to worry, he said you're doing great!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Do you wish to exchange your guild issued weapon?";
|
||||
@ -8249,125 +8246,66 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Let's first check your gun's condition.";
|
||||
next;
|
||||
if (getequipname(EQI_HAND_R) == "") {
|
||||
.@gun = getequipid(EQI_HAND_R);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (.@gun == -1) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "If you want to proceed, you need to have your weapon equipped.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
.@gun = getequipid(EQI_HAND_R);
|
||||
close;
|
||||
}
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Let's see...";
|
||||
next;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
if (.@gun == 13116) {// Novice_Revolver
|
||||
.@gun_code$ = "RV";
|
||||
.@now_gun$ = "Revolver";
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You want to exchange your Guild issued Revolver?";
|
||||
next;
|
||||
} else if (.@gun == 13180) {// Novice_Rifle
|
||||
.@gun_code$ = "RF";
|
||||
.@now_gun$ = "Rifle";
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You want to exchange your Guild issued Rifle?";
|
||||
next;
|
||||
} else if (.@gun == 13181) {// Novice_Shotgun
|
||||
.@gun_code$ = "SG";
|
||||
.@now_gun$ = "Shotgun";
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You want to exchange your Guild issued Shotgun?";
|
||||
next;
|
||||
} else if (.@gun == 13182) {// Novice_Gatling
|
||||
.@gun_code$ = "GT";
|
||||
.@now_gun$ = "Gatling";
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You want to exchange your Guild issued Gatling Gun?";
|
||||
next;
|
||||
} else if (.@gun == 13183) {// Novice_Grenade_Launcher
|
||||
.@gun_code$ = "GL";
|
||||
.@now_gun$ = "Grenade Launcher";
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You want to exchange your Guild issued Grenade Launcher?";
|
||||
next;
|
||||
} else {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "The gun you are using is was not provided by the guild.";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "The gun looks to be in good condition.";
|
||||
next;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Please select the novice weapon you wish to exchange for your "+.@now_gun$+"!";
|
||||
next;
|
||||
switch(select("Exchange for Revolver", "Exchange for Rifle", "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) {
|
||||
case 1:
|
||||
if (.@gun == 13116) {
|
||||
setarray .@selection_item_id[0], 13116, 13180, 13181, 13182, 13183;
|
||||
.@s = select("Exchange for Revolver", "Exchange for Rifle", "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel") - 1;
|
||||
if (.@s != 5) {
|
||||
if (.@gun == .@selection_item_id[.@s]) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You already have that gun, just use it!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
delequip EQI_HAND_R;
|
||||
getitem 13116,1;// Novice_Revolver
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (.@gun == 13180) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You already have that gun, just use it!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
delequip EQI_HAND_R;
|
||||
getitem 13180,1;// Novice_Rifle
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (.@gun == 13181) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You already have that gun, just use it!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
delequip EQI_HAND_R;
|
||||
getitem 13181,1;// Novice_Shotgun
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (.@gun == 13182) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You already have that gun, just use it!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
delequip EQI_HAND_R;
|
||||
getitem 13182,1;// Novice_Gatling
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (.@gun == 13183) {
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "You already have that gun, just use it!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
} else {
|
||||
delequip EQI_HAND_R;
|
||||
getitem 13183,1;// Novice_Grenade_Launcher
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
break;
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@gun) || callfunc("F_IsEquipCardHack", EQI_HAND_R, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", EQI_HAND_R, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip EQI_HAND_R;
|
||||
getitem .@selection_item_id[.@s],1;
|
||||
}
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Gun control management number ^FF0000"+.@gun_code$+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+""+rand(0,9)+"^000000.";
|
||||
mes "Gun control management number ^FF0000"+.@gun_code$+""+rand(9)+""+rand(9)+""+rand(9)+""+rand(9)+""+rand(9)+""+rand(9)+"^000000.";
|
||||
next;
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Are there any issues?";
|
||||
@ -8375,9 +8313,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
|
||||
select("No issues.");
|
||||
mes "[Sharp Snake's Fang]";
|
||||
mes "Cherish your gun!";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
|
||||
iz_ac02_a,162,86,4 duplicate(Guild Staff#ac) Guild Staff#ac_a 4W_M_02
|
||||
@ -12036,7 +11972,12 @@ OnReset:
|
||||
OnMyMobDead:
|
||||
.@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
|
||||
if (.@dead_num < 1)
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000: // custom timer (there is officially no respawn delay)
|
||||
stopnpctimer;
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
end;
|
||||
|
||||
OnSpawn:
|
||||
@ -12069,7 +12010,12 @@ OnReset:
|
||||
OnMyMobDead:
|
||||
.@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
|
||||
if (.@dead_num < 1)
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000: // custom timer (there is officially no respawn delay)
|
||||
stopnpctimer;
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
end;
|
||||
|
||||
OnSpawn:
|
||||
@ -12102,7 +12048,12 @@ OnReset:
|
||||
OnMyMobDead:
|
||||
.@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
|
||||
if (.@dead_num < 1)
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000: // custom timer (there is officially no respawn delay)
|
||||
stopnpctimer;
|
||||
donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
|
||||
end;
|
||||
|
||||
OnSpawn:
|
||||
@ -12887,9 +12838,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "^ff0000- Error number 000"+.@part+" -^000000";
|
||||
mes "Item is not equipped.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Searching for the equipment information - completed.";
|
||||
@ -12898,9 +12847,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "^FF0000- error number 4444 -^000000";
|
||||
mes "This item cannot be refined.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
// if (!getequipisidentify(.@part)) {// getequipisidentify command removed
|
||||
// mes "[Refining Machine Wagjak]";
|
||||
@ -12910,13 +12857,15 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
// enable_items;
|
||||
// end;
|
||||
// }
|
||||
if (getequiprefinerycnt(.@part) >= 10) {
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
|
||||
if (.@refinerycnt >= 10) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "^FF0000- error number 1010 -^000000";
|
||||
mes "At the current version, you can do refining up to level 10.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (isbegin_quest(5153) == 1) {
|
||||
if (getequipweaponlv(.@part) == 1) {
|
||||
@ -12928,9 +12877,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
if (select("Refine.", "Don't Refine.") == 2) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Cancel the refining.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < 100) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
@ -12941,19 +12888,18 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
if (select("Refine.", "Don't Refine.") == 2) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Refining has been cancelled as per the user's request.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
}
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt))
|
||||
close;
|
||||
if (getequippercentrefinery(.@part) <= rand(100)) {
|
||||
failedrefitem .@part;
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Result : Fail";
|
||||
mes "refining failed. The equipment was destroyed.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
} else {
|
||||
successrefitem .@part;
|
||||
mes "[Refining Machine Wagjak]";
|
||||
@ -12963,15 +12909,11 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
next;
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Service usage coupon was used.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_WAGJAK, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_WAGJAK, REFINE_MATERIAL_ID);
|
||||
|
||||
@ -12988,9 +12930,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
if (select("Refine.", "Don't Refine.") == 2) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Refining has been cancelled as per the user's request.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) < 100) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
@ -13001,9 +12941,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
if (select("Refine.", "Don't Refine.") == 2) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "Refining has been cancelled as per the user's request.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (countitem(.@material) > 0 && Zeny >= .@price) {
|
||||
@ -13011,8 +12949,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
Zeny -= .@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "[Refining Machine Wagjak]";
|
||||
emotion ET_FRET;
|
||||
mes "Wait a second...";
|
||||
@ -13024,9 +12961,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
mes "[Refining Machine Wagjak]";
|
||||
mes "^FF0000- error number 8282 -^000000";
|
||||
mes "You are short of refining price.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (getequippercentrefinery(.@part) <= rand(100)) {
|
||||
failedrefitem .@part;
|
||||
@ -13039,9 +12974,7 @@ izlude_d,153,126,1 duplicate(Refinery Owner Han#iz) Refinery Owner Han#iz_d 4_M_
|
||||
mes "Result : Success";
|
||||
mes "Congratulations!! You succeeded in refining.";
|
||||
}
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
|
||||
izlude,153,121,3 duplicate(izludeWagjak) Refining Machine Wagjak::iz 2_MONEMUS
|
||||
@ -14043,9 +13976,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
next;
|
||||
mes "[Almond J]";
|
||||
mes "If you have anything to do with the enchant association, please consult with Mounds inside.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
} else if (.@in_tutorial == 4) {
|
||||
.@part = EQI_ARMOR;
|
||||
mes "[Almond J]";
|
||||
@ -14075,25 +14006,21 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
if (select("Hidden enchant start!!", "Wait for a while.") == 2) {
|
||||
mes "[Almond J]";
|
||||
mes "Heh? Eh? Hik?! Come here quick.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Almond J]";
|
||||
mes "Please come back after you have equipped the Cotton Shirt.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
if (getequipid(EQI_ARMOR) == 2302) {
|
||||
.@refineCount = getequiprefinerycnt(EQI_ARMOR);
|
||||
.@equip_id = getequipid(.@part);
|
||||
if (.@equip_id == 2302) {
|
||||
.@refineCount = getequiprefinerycnt(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
} else {
|
||||
mes "[Almond J]";
|
||||
mes "Hing, it is not a normal Cotton Shirt.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
mes "[Almond J]";
|
||||
mes "Now!! Start the first hidden enchant!! Start!!!!!";
|
||||
@ -14101,8 +14028,12 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
progressbar "ffff00", 2;
|
||||
completequest 5159;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refineCount))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1);
|
||||
getitem2 2302,1,1,.@refineCount,0,.@equip_card[0],.@equip_card[1],4800,4795;// Cotton_Shirt_ ; SP50 ; HP100
|
||||
mes "[Almond J]";
|
||||
mes "Zzazanzn!! Completed!!";
|
||||
@ -14115,9 +14046,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
mes "It's fun. I want to do it again. Hey, another trial Ok? Aaaaa!!! I want to do the hidden enchant again.";
|
||||
next;
|
||||
mes "Gradually you are getting into your own world. You better go back to Mounds.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
} else if (.@in_tutorial == 5) {
|
||||
mes "[Almond J]";
|
||||
mes "How about it? Don't you think the hidden enchant is great? Any chance to do another hidden enchant?";
|
||||
@ -14126,9 +14055,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
mes "It's fun. I want to do it again. Hey, another trial Ok? Aaaaa!!! I want to do the hidden enchant again.";
|
||||
next;
|
||||
mes "Gradually you are getting into your own world. You better go back to Mounds.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
} else if (.@in_tutorial == 6) {
|
||||
mes "[Almond J]";
|
||||
mes "Heh heh... how are you? I am doing a ^142CEBservice of free hidden enchant for the beginner's weapon to advertise the enchant association.^000000.";
|
||||
@ -14136,9 +14063,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
} else {
|
||||
mes "[Almond J]";
|
||||
mes "Something strange must've happened. If this continues, please contact customer service.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
mes "[Almond J]";
|
||||
mes "As you are still a beginner, you don't have a very, very, very functional jewelry, but soon you will have.";
|
||||
@ -14159,16 +14084,12 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
mes "[Almond J]";
|
||||
mes "^FD4F02For Novices-";
|
||||
mes "Cutter, Mace, Rod, Axe, Etc.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Almond J]";
|
||||
mes "Ye?!?!?!?!?!";
|
||||
mes "Where are you going? You should do the hidden enchant before going.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
|
||||
.@part = EQI_HAND_R;
|
||||
@ -14176,13 +14097,11 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Almond J]";
|
||||
mes "Hehehe... hidden enchant makes me excited. But you should come back with your weapon armed.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
.@equip = getequipid(.@part);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
|
||||
mes "[Almond J]";
|
||||
switch(.@equip) {
|
||||
@ -14191,9 +14110,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
next;
|
||||
mes "[Almond J]";
|
||||
mes "But this weapon might be strange to add a hidden enchant? Sorry.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
case 1381: // N_Battle_Axe
|
||||
case 1545: // N_Mace
|
||||
case 1639: // N_Rod
|
||||
@ -14206,14 +14123,12 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
case 13182: // Novice_Gatling
|
||||
case 13183: // Novice_Grenade_Launcher
|
||||
case 13415: // N_Falchion
|
||||
mes "It is!! The ^142ceb"+ getequipname(EQI_HAND_R) +"^000000.";
|
||||
mes "It is!! The ^142ceb"+ getequipname(.@part) +"^000000.";
|
||||
next;
|
||||
break;
|
||||
default:
|
||||
mes "Ehee.. It is not a Novice Weapon. Leaving this expensive weapon to us and if broken... I'm not taking that chance.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
setarray .@enchantments[1],4700,4701,4702,4730,4731,4732,4740,4741,4742,4710,4711,4712,4720,4721,4722,4750,4751,4752,4760,4766,4764,4786,4791,4795,4800,4811,4832,4818,4815;
|
||||
.@enchant1 = rand(1,35);
|
||||
@ -14234,14 +14149,17 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
|
||||
next;
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
progressbar "ffff00", 3;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip) || callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
getitem2 .@equip,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@enchant1,.@enchant2;
|
||||
mes "[Almond J]";
|
||||
mes "Zzazanzn!! Completed!!";
|
||||
mes "As I'm too excited, I can't check the options. Please check it yourself.";
|
||||
close2;
|
||||
enable_items;
|
||||
end;
|
||||
close;
|
||||
}
|
||||
|
||||
izlude_a,108,139,7 duplicate(Enchanter Almond J#iz) Enchanter Almond J#iz_a 4_CAT_SAILOR3
|
||||
|
@ -12,6 +12,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Added GM management function. [Euphy]
|
||||
//= 2.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Job Variables
|
||||
@ -267,7 +268,7 @@ prt_in,88,108,4 duplicate(Valerie#sign) Valerie#knt 837
|
||||
prt_church,19,36,4 duplicate(Valerie#sign) Valerie#prst 837
|
||||
gef_tower,110,30,4 duplicate(Valerie#sign) Valerie#wiz 837
|
||||
comodo,215,155,4 duplicate(Valerie#sign) Valerie#danc 837
|
||||
prt_castle,45,167,4 duplicate(Valerie#sign) Valerie#cru 837
|
||||
// prt_castle,45,167,4 duplicate(Valerie#sign) Valerie#cru 837
|
||||
prt_monk,59,253,4 duplicate(Valerie#sign) Valerie#mnk 837
|
||||
moc_ruins,90,104,4 duplicate(Valerie#sign) Valerie#rg 837
|
||||
yuno_in02,43,62,4 duplicate(Valerie#sign) Valerie#sag 837
|
||||
|
@ -92,6 +92,10 @@ moro_cav mapflag nowarpto
|
||||
1@eom mapflag nowarpto
|
||||
1@jtb mapflag nowarpto
|
||||
|
||||
// Nightmare Biolab
|
||||
lhz_dun_n mapflag nowarpto
|
||||
lhz_d_n2 mapflag nowarpto
|
||||
|
||||
// Episode 15 - Phantasmagorica
|
||||
1@lab mapflag nowarpto
|
||||
1@uns mapflag nowarpto
|
||||
@ -120,7 +124,10 @@ prt_cas_q mapflag nowarpto
|
||||
prt_pri00 mapflag nowarpto
|
||||
prt_lib mapflag nowarpto
|
||||
prt_lib_q mapflag nowarpto
|
||||
prt_q mapflag nowarpto
|
||||
prt_prison mapflag nowarpto
|
||||
rebel_in mapflag nowarpto
|
||||
slabw01 mapflag nowarpto
|
||||
que_swat mapflag nowarpto
|
||||
1@mir mapflag nowarpto
|
||||
2@mir mapflag nowarpto
|
||||
@ -132,11 +139,15 @@ que_swat mapflag nowarpto
|
||||
|
||||
// Rockridge
|
||||
har_in01 mapflag nowarpto
|
||||
rockmi1 mapflag nowarpto
|
||||
rockmi2 mapflag nowarpto
|
||||
|
||||
// Lasagna
|
||||
lasa_in01 mapflag nowarpto
|
||||
conch_in mapflag nowarpto
|
||||
lasa_dun01 mapflag nowarpto
|
||||
lasa_dun02 mapflag nowarpto
|
||||
lasa_dun03 mapflag nowarpto
|
||||
lasa_dun_q mapflag nowarpto
|
||||
|
||||
// Chicken Mode Nightmare Glastheim
|
||||
@ -146,17 +157,40 @@ lasa_dun_q mapflag nowarpto
|
||||
// Chicken Mode Horror Toy Factory
|
||||
1@xm_d2 mapflag nowarpto
|
||||
|
||||
// Illusion Payon (Moonlight)
|
||||
pay_d03_i mapflag nowarpto
|
||||
|
||||
// Illusion Geffen (Vampire)
|
||||
gef_d01_i mapflag nowarpto
|
||||
|
||||
// Illusion Ice (Frozen)
|
||||
ice_d03_i mapflag nowarpto
|
||||
|
||||
// Suspicious shipwreck
|
||||
1@tre mapflag nowarpto
|
||||
|
||||
// Poring Town
|
||||
1@begi mapflag nowarpto
|
||||
|
||||
// Illusion Turtle island (Archery)
|
||||
tur_d03_i mapflag nowarpto
|
||||
tur_d04_i mapflag nowarpto
|
||||
|
||||
// Volcanic island Korodo
|
||||
1@crd mapflag nowarpto
|
||||
|
||||
// Noodles Festival July
|
||||
1@drdo mapflag nowarpto
|
||||
|
||||
// Illusion Teddy Bear Nasarian Empire
|
||||
ein_d02_i mapflag nowarpto
|
||||
|
||||
// Illusion Ruande
|
||||
com_d02_i mapflag nowarpto
|
||||
|
||||
// Soul Reaper Job Change
|
||||
1@soul mapflag nowarpto
|
||||
|
||||
// Star Emperor Job Change
|
||||
star_frst mapflag nowarpto
|
||||
star_in mapflag nowarpto
|
||||
|
@ -446,18 +446,23 @@ xmas,240,294,3 script Black Beard Joe#pa0829 4_M_05,{
|
||||
mes "There is a problem, please come back again!";// custom
|
||||
close;
|
||||
}
|
||||
if (.@card[3] == 0 && .@sc_type < 4)
|
||||
.@card[3] = .@enchant;
|
||||
if (.@card[3] == 0 && .@sc_type < 4)
|
||||
.@index_slot = 3;
|
||||
else if (.@card[2] == 0 && .@sc_type < 3)
|
||||
.@card[2] = .@enchant;
|
||||
.@index_slot = 2;
|
||||
else if (.@card[1] == 0 && .@sc_type < 2)
|
||||
.@card[1] = .@enchant;
|
||||
.@index_slot = 1;
|
||||
else {
|
||||
mes "I don't know what this is, but I think this isn't thing I could handle.";// custom
|
||||
close;
|
||||
}
|
||||
if (countitem(7642) > 14) {// Bloody_Coin
|
||||
delitem 7642,15;// Bloody_Coin
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@eq_num, .@item_id) || callfunc("F_IsEquipCardHack", .@eq_num, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@eq_num, .@refine))
|
||||
close;
|
||||
|
||||
delequip .@eq_num;
|
||||
if (.@enchant == 0) {
|
||||
mes "Ouch! Poor you, the enchantment has failed and your gear is broken, Geez!";
|
||||
@ -465,6 +470,7 @@ xmas,240,294,3 script Black Beard Joe#pa0829 4_M_05,{
|
||||
specialeffect2 EF_LORD;
|
||||
end;
|
||||
}
|
||||
.@card[ .@index_slot ] = .@enchant;
|
||||
getitem2 .@item_id,1,1,.@refine,0,.@card[0],.@card[1],.@card[2],.@card[3];
|
||||
mes "Hmm.. It was successful. Take a look at it.";
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
|
@ -89,9 +89,11 @@ glast_01,210,273,5 script Hugin's butler#pa0829 1_F_04,{
|
||||
}
|
||||
mes "[Hugin's Buttler]";
|
||||
mes "The boots have been upgraded as you want.";
|
||||
delequip EQI_SHOES;
|
||||
delitem 6607,5;// Temporal_Crystal
|
||||
getitem .@equip_type[.@s],1;
|
||||
if (getequipid(EQI_SHOES) == 2499) {
|
||||
delequip EQI_SHOES;
|
||||
delitem 6607,5;// Temporal_Crystal
|
||||
getitem .@equip_type[.@s],1;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
@ -164,16 +166,20 @@ glast_01,212,273,4 script Hugin's magic master#pa0829 1_F_01,{
|
||||
case 22111: // Modified_DEX_Boots
|
||||
case 22112: // Modified_LUK_Boots
|
||||
.@equip_name$ = getequipname(EQI_SHOES);
|
||||
.@card2 = getequipcardid(EQI_SHOES,2);
|
||||
.@card3 = getequipcardid(EQI_SHOES,3);
|
||||
setarray .@card[0],
|
||||
getequipcardid(EQI_SHOES,0),
|
||||
getequipcardid(EQI_SHOES,1),
|
||||
getequipcardid(EQI_SHOES,2),
|
||||
getequipcardid(EQI_SHOES,3);
|
||||
copyarray .@equip_card[0], .@card[0], 4; // for final check
|
||||
.@equip_refine = getequiprefinerycnt(EQI_SHOES);
|
||||
|
||||
if (.@card2 > 0) {
|
||||
if (.@card[2] > 0) {
|
||||
mes "[Hugin's Magic master]";
|
||||
mes "These boots have already passed the enchanting limit. We can't enchant them any more.";
|
||||
close;
|
||||
}
|
||||
if (.@card3 == 0) {// 4th slot 1st try enchanting
|
||||
if (.@card[3] == 0) {// 4th slot 1st try enchanting
|
||||
.@cost = .@enchant_cost[0];
|
||||
mes "[Hugin's Magic Master]";
|
||||
mes "Want to enchant ^0000FF" + .@equip_name$ + "^000000?";
|
||||
@ -185,12 +191,12 @@ glast_01,212,273,4 script Hugin's magic master#pa0829 1_F_01,{
|
||||
mes "Ok, come back when you are ready.";
|
||||
close;
|
||||
}
|
||||
.@card3 = .@enchant_1[.@s];
|
||||
.@card[3] = .@enchant_1[.@s];
|
||||
.@string$ = "enchant number ^6300001^000000.";
|
||||
}
|
||||
else {
|
||||
for ( .@enchant_num = 1; .@enchant_num < 5; .@enchant_num++ ) {
|
||||
for ( .@enchant_type = 0; .@enchant_type < 6 && .@card3 != getd( ".@enchant_" + .@enchant_num + "[" + .@enchant_type + "]" ); .@enchant_type++ )
|
||||
for ( .@enchant_type = 0; .@enchant_type < 6 && .@card[3] != getd( ".@enchant_" + .@enchant_num + "[" + .@enchant_type + "]" ); .@enchant_type++ )
|
||||
continue;
|
||||
if (.@enchant_type < 6)
|
||||
break;
|
||||
@ -204,13 +210,13 @@ glast_01,212,273,4 script Hugin's magic master#pa0829 1_F_01,{
|
||||
|
||||
mes "[Hugin's Magic Master]";
|
||||
if (.@enchant_num == 4) {
|
||||
.@card2 = callfunc("F_Rand",4875,4876,4877,4878,4879,4880);// Bear's_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day
|
||||
.@card[2] = callfunc("F_Rand",4875,4876,4877,4878,4879,4880);// Bear's_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day
|
||||
.@string$ = "^990000Bonus effect ^000000 upgrade.";
|
||||
mes "4th slot is already upgraded to the final option. Would you like a random bonus effect for the 3rd slot? You need ^0000ff" + .@cost + "^000000 Coagulated Spell items.";
|
||||
}
|
||||
else {
|
||||
.@number = .@enchant_num + 1;
|
||||
.@card3 = getd( ".@enchant_" + (.@enchant_num+1) + "[" + .@enchant_type + "]" );
|
||||
.@card[3] = getd( ".@enchant_" + (.@enchant_num+1) + "[" + .@enchant_type + "]" );
|
||||
.@string$ = "enchant number ^630000" + .@number + "^000000.";
|
||||
mes "Enchanting ^0000FF" + .@equip_name$ + "^000000's 4th slot as ^0000FF" + .@number + "^000000 level effect. Requires ^0000FF" + .@cost + "^000000 Coagulated Spell items.";
|
||||
}
|
||||
@ -228,10 +234,15 @@ glast_01,212,273,4 script Hugin's magic master#pa0829 1_F_01,{
|
||||
}
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
delitem 6608,.@cost;// Coagulated_Spell
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_SHOES, .@equip_id) || callfunc("F_IsEquipCardHack", EQI_SHOES, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", EQI_SHOES, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip EQI_SHOES;
|
||||
mes "[Hugin's Magic Master]";
|
||||
mes "Trying for " + .@string$;
|
||||
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@card2,.@card3;
|
||||
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@card[2],.@card[3];
|
||||
close;
|
||||
default:
|
||||
mes "[Hugin's Magic Master]";
|
||||
@ -288,6 +299,7 @@ glast_01,210,270,0 script Hugin's Craftsman#pa0829 4_F_JOB_BLACKSMITH,{
|
||||
}
|
||||
|
||||
S_Slot:
|
||||
.@equip_id = getequipid(EQI_SHOES);
|
||||
mes "[Hugin's Craftsman]";
|
||||
mes "And ^FF0000all enchant or refine rates will be lost if you fail this.^000000";
|
||||
mes "Still want to risk it?";
|
||||
@ -312,16 +324,18 @@ S_Slot:
|
||||
close;
|
||||
}
|
||||
delitem 6607,5;// Temporal_Crystal
|
||||
delequip EQI_SHOES;
|
||||
if (rand(1,100) < 50) {
|
||||
if (getequipid(EQI_SHOES) == .@equip_id) {
|
||||
delequip EQI_SHOES;
|
||||
if (rand(1,100) < 50) {
|
||||
mes "[Hugin's Craftsman]";
|
||||
mes "Arrggg, we failed. Better luck next time.";
|
||||
specialeffect2 EF_PHARMACY_FAIL;
|
||||
close;
|
||||
}
|
||||
mes "[Hugin's Craftsman]";
|
||||
mes "Arrggg, we failed. Better luck next time.";
|
||||
specialeffect2 EF_PHARMACY_FAIL;
|
||||
close;
|
||||
mes "Successful! Here you go.";
|
||||
specialeffect2 EF_MAXPOWER;
|
||||
getitem getarg(0),1;
|
||||
}
|
||||
mes "[Hugin's Craftsman]";
|
||||
mes "Successful! Here you go.";
|
||||
specialeffect2 EF_MAXPOWER;
|
||||
getitem getarg(0),1;
|
||||
close;
|
||||
}
|
||||
|
@ -72,6 +72,7 @@ malangdo,221,174,6 script Holink#mal_cash 559,{
|
||||
mes "[Holink]";
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_HOLINK, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_HOLINK, REFINE_MATERIAL_ID);
|
||||
|
||||
@ -148,7 +149,7 @@ malangdo,221,174,6 script Holink#mal_cash 559,{
|
||||
set Zeny, Zeny-.@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "[Holink]";
|
||||
emotion ET_FRET;
|
||||
|
@ -640,6 +640,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
}
|
||||
.@refine_count = getequiprefinerycnt(.@part);
|
||||
.@equip_item = getequipid(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@lhz_max_num = 4000;
|
||||
if (.@equip_item == 13069 || .@equip_item == 1291 || .@equip_item == 1392 ||
|
||||
.@equip_item == 1393 || .@equip_item == 1435 || .@equip_item == 1490 ||
|
||||
@ -701,7 +702,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
mes "Not enough '^F2766EWill of Warrior^000000'. You need to bring 10 '^F2766EWill of Warrior^000000'";
|
||||
close;
|
||||
}
|
||||
else if (getequipcardid(.@part, 3) > 0) {
|
||||
else if (.@equip_card[3] > 0) {
|
||||
mes "[Pudding]";
|
||||
mes "This equipment already has the power of '^F2766EWill of Warrior^000000'.";
|
||||
close;
|
||||
@ -715,7 +716,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
mes "Not enough '^952420Thirst for Blood^000000'. You need to bring 10 '^952420Thirst for Blood^000000'";
|
||||
close;
|
||||
}
|
||||
else if (getequipcardid(.@part, 2) > 0) {
|
||||
else if (.@equip_card[2] > 0) {
|
||||
mes "[Pudding]";
|
||||
mes "This equipment already has the power of '^952420Thirst for Blood^000000'.";
|
||||
close;
|
||||
@ -731,13 +732,13 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
.@4thzptsodyd = 1;
|
||||
.@3thzptsodyd = 1;
|
||||
} else {
|
||||
if (getequipcardid(.@part, 3) > 0) {
|
||||
if (.@equip_card[3] > 0) {
|
||||
.@menu_clear$[1] = "Remove the power of '^F2766EWill of Warrior^000000'";
|
||||
} else {
|
||||
.@menu_clear$[1] = "^999999There's no power to remove^000000";
|
||||
.@4thzptsodyd = 1;
|
||||
}
|
||||
if (getequipcardid(.@part, 2) > 0) {
|
||||
if (.@equip_card[2] > 0) {
|
||||
.@menu_clear$[2] = "Remove the power of '^952420Thirst for Blood^000000'";
|
||||
} else {
|
||||
.@menu_clear$[2] = "^999999There's no power to remove^000000";
|
||||
@ -765,16 +766,19 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
mes "This equipment didn't get any special power.";
|
||||
close;
|
||||
}
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
progressbar "ffff00", 2;
|
||||
specialeffect2 EF_FROSTWEAPON;
|
||||
delitem 6471, 10; //Goast_Chill
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_item) || callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refine_count))
|
||||
close;
|
||||
|
||||
if (.@menu == 2)
|
||||
.@equip_card[3] = 0;
|
||||
else
|
||||
.@equip_card[2] = 0;
|
||||
.@equip_item = getequipid(.@part);
|
||||
specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward";
|
||||
progressbar "ffff00", 2;
|
||||
specialeffect2 EF_FROSTWEAPON;
|
||||
delitem 6471, 10; //Goast_Chill
|
||||
delequip .@part;
|
||||
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
|
||||
mes "[Pudding]";
|
||||
@ -956,15 +960,18 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
else .@enchant = 0;
|
||||
break;
|
||||
}
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
|
||||
.@equip_card[(.@socket_type-1)] = .@enchant;
|
||||
.@equip_item = getequipid(.@part);
|
||||
specialeffect EF_BEGINSPELL3, AREA, "Sorcerer#Bio4Reward";
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
progressbar "ffff00", 2;
|
||||
if (.@socket_type == 3)
|
||||
delitem 6470, 10; //Blood_Thirst
|
||||
else
|
||||
delitem 6469, 10; //Will_Of_Warrior
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_item) || callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@refine_count))
|
||||
close;
|
||||
|
||||
.@equip_card[(.@socket_type-1)] = .@enchant;
|
||||
delequip .@part;
|
||||
|
||||
if (.@enchant == 0){
|
||||
|
@ -68,7 +68,10 @@
|
||||
mes "This item cannot be refined.";
|
||||
close;
|
||||
}
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
.@equip_id = getequipid(.@part);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
|
||||
if (.@equip_refine < 6 || .@equip_refine > 12) {
|
||||
mes "[Blacksmith Dister]";
|
||||
mes "This equipment has refined to "+.@equip_refine+". I only handle items with refine levels from +6 to +12!";
|
||||
@ -134,6 +137,11 @@
|
||||
}
|
||||
delitem .@material,1;
|
||||
set Zeny, Zeny-.@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
mes "[Blacksmith Dister]";
|
||||
mes "Tac! Tac! Tac!";
|
||||
if (getequippercentrefinery(.@part, true) > rand(100)) {
|
||||
|
@ -151,6 +151,9 @@ que_ng,75,20,3 script Artisan Tene#ko 762,{
|
||||
}
|
||||
break;
|
||||
}
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
|
||||
copyarray .@card[0], .@equip_card[0], 4;
|
||||
set .@select,1;
|
||||
break;
|
||||
case 3:
|
||||
@ -209,6 +212,10 @@ que_ng,75,20,3 script Artisan Tene#ko 762,{
|
||||
set .@equip_id,15056; //Special_Ninja_Suit_
|
||||
break;
|
||||
}
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
|
||||
copyarray .@card[0], .@equip_card[0], 4;
|
||||
|
||||
mes "[Artisan Tene]";
|
||||
mes "You want to reset ^44B7BC" + getitemname(.@equip_id) + "^000000?";
|
||||
next;
|
||||
@ -253,9 +260,6 @@ que_ng,75,20,3 script Artisan Tene#ko 762,{
|
||||
close;
|
||||
}
|
||||
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
|
||||
|
||||
// Initialization
|
||||
if (.@select == 2) {
|
||||
if (.@sot03_ck) {// reset only 3rd slot
|
||||
@ -276,8 +280,12 @@ que_ng,75,20,3 script Artisan Tene#ko 762,{
|
||||
}
|
||||
progressbar "ffff00",2;
|
||||
set Zeny, Zeny - 100000;
|
||||
delequip .@part;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
|
||||
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
|
||||
|
||||
@ -516,6 +524,11 @@ que_ng,75,20,3 script Artisan Tene#ko 762,{
|
||||
set .@equip_card[2], .@enchant;
|
||||
progressbar "ffff00",2;
|
||||
set Zeny, Zeny - 100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
|
||||
|
@ -319,6 +319,7 @@ malangdo,213,167,4 script Mayomayo#mal 555,{
|
||||
L_Socket:
|
||||
set .@select, @mal_enchant_select;
|
||||
set .@equip_id, @mal_equip_id;
|
||||
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
|
||||
set .@equip_name$, getitemname(.@equip_id)+((getitemslots(.@equip_id))?"["+getitemslots(.@equip_id)+"]":"");
|
||||
setarray .@equip_card[0], getequipcardid(EQI_HAND_R,0),getequipcardid(EQI_HAND_R,1),getequipcardid(EQI_HAND_R,2),getequipcardid(EQI_HAND_R,3);
|
||||
set @mal_equip_id,0;
|
||||
@ -575,7 +576,7 @@ L_Socket:
|
||||
}
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) ||
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) || callfunc("F_IsEquipRefineHack", EQI_HAND_R, .@equip_refine) ||
|
||||
callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
|
||||
close;
|
||||
|
||||
@ -604,7 +605,6 @@ L_Socket:
|
||||
mes "[Mayomayo]";
|
||||
mes "I have enchanted ^990000slot "+.@socket+"^000000 of this equipment.";
|
||||
delitem .@coin[.@coin_select],.@total[.@coin_select];
|
||||
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
|
||||
delequip EQI_HAND_R;
|
||||
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
|
||||
@ -641,11 +641,10 @@ L_Socket:
|
||||
delitem 6417,1; //Silvervine
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) ||
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) || callfunc("F_IsEquipRefineHack", EQI_HAND_R, .@equip_refine) ||
|
||||
callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
|
||||
close;
|
||||
|
||||
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
|
||||
delequip EQI_HAND_R;
|
||||
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
|
||||
|
@ -1147,6 +1147,11 @@ L_Socket:
|
||||
mes "The ability to enhance remains.";
|
||||
delitem 6380,1; //Mora_Coin
|
||||
set Zeny, Zeny-100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
|
||||
@ -1331,7 +1336,8 @@ mora,124,82,4 script Artifact Collector#blan 522,{
|
||||
close;
|
||||
}
|
||||
set .@equip_id, getequipid(EQI_HAND_R);
|
||||
setarray .@equip_card[2], getequipcardid(EQI_HAND_R,2),getequipcardid(EQI_HAND_R,3);
|
||||
.@equip_refine = getequiprefinerycnt(EQI_HAND_R);
|
||||
setarray .@equip_card[0], getequipcardid(EQI_HAND_R,0), getequipcardid(EQI_HAND_R,1), getequipcardid(EQI_HAND_R,2),getequipcardid(EQI_HAND_R,3);
|
||||
switch(.@equip_id) {
|
||||
case 2007: //Golden_Rod_Staff
|
||||
case 2008: //Aqua_Staff
|
||||
@ -1359,7 +1365,7 @@ mora,124,82,4 script Artifact Collector#blan 522,{
|
||||
mes "The weapon you have isn't one of the Artifacts I can work with.";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(EQI_HAND_R) < 7) {
|
||||
if (.@equip_refine < 7) {
|
||||
emotion ET_FRET;
|
||||
mes "[Artifact Collector]";
|
||||
mes "I must insist that the refine level of the Artifact be at least +7!";
|
||||
@ -1378,7 +1384,7 @@ mora,124,82,4 script Artifact Collector#blan 522,{
|
||||
next;
|
||||
emotion ET_OK;
|
||||
mes "[Artifact Collector]";
|
||||
mes "If you are ready I am about to show you what I can do with your +"+getequiprefinerycnt(EQI_HAND_R)+" Artifact!";
|
||||
mes "If you are ready I am about to show you what I can do with your +" + .@equip_refine + " Artifact!";
|
||||
next;
|
||||
mes "[Artifact Collector]";
|
||||
mes "I'm going to take your ^FF0000"+getequipname(EQI_HAND_R)+"^000000 and exchange it, are you ready?";
|
||||
@ -1405,6 +1411,11 @@ mora,124,82,4 script Artifact Collector#blan 522,{
|
||||
break;
|
||||
}
|
||||
emotion ET_SMILE;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) || callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", EQI_HAND_R, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip EQI_HAND_R;
|
||||
getitem .@empowered,1;
|
||||
mes "[Artifact Collector]";
|
||||
@ -1487,6 +1498,8 @@ function script F_Mora_Enchant {
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
progressbar "ffff00",3;
|
||||
delitem 6380,5; //Mora_Coin
|
||||
if (countitem(getarg(0)) < 1)
|
||||
return 0;
|
||||
delitem getarg(0),1;
|
||||
set .@i, rand(1,4568);
|
||||
if (.@i <= 3168) {
|
||||
@ -1516,6 +1529,7 @@ function script F_Mora_Enchant {
|
||||
return 1;
|
||||
}
|
||||
mora,105,176,4 script Master Tailor#pa0829 509,{
|
||||
disable_items;
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You have too many kinds of things with you to do that. Throw out some of them and try again.";
|
||||
close;
|
||||
@ -1608,6 +1622,7 @@ mora,105,176,4 script Master Tailor#pa0829 509,{
|
||||
}
|
||||
|
||||
mora,123,177,6 script Pendant Crafter#pa0829 509,{
|
||||
disable_items;
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You have too many kinds of things with you to do that. Throw out some of them and try again.";
|
||||
close;
|
||||
@ -1678,6 +1693,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 509,{
|
||||
}
|
||||
|
||||
mora,134,166,4 script Bulberry Westhood#pa0829 509,{
|
||||
disable_items;
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You have too many kinds of things with you to do that. Throw out some of them and try again.";
|
||||
close;
|
||||
|
@ -79,11 +79,12 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
|
||||
close;
|
||||
}
|
||||
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "It is dangerous to remove equipment during enchant process!";
|
||||
close;
|
||||
}
|
||||
// if (!getequipisequiped(.@part)) {
|
||||
// mes "It is dangerous to remove equipment during enchant process!";
|
||||
// close;
|
||||
// }
|
||||
set .@equip_id, getequipid(.@part);
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
set .@item$, "|1292|1394|1491|1585|2015|13071|13115|16019|18112|21000|";
|
||||
if (!compare(.@item$,"|"+.@equip_id+"|")) {
|
||||
mes "I don't want to touch your equipment now!";
|
||||
@ -217,7 +218,6 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
|
||||
mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
|
||||
close;
|
||||
}
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
if (.@enchant == 0) {
|
||||
specialeffect EF_SHIELDCHARGE;
|
||||
mes "Oh! Unbelievable!! It failed!! Please come again!";
|
||||
@ -230,7 +230,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
|
||||
delitem 6484,1; //Enchant_Book
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine) ||
|
||||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
|
||||
close;
|
||||
|
||||
@ -263,11 +263,10 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
|
||||
set Zeny, Zeny - 100000;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine) ||
|
||||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
|
||||
close;
|
||||
|
||||
set .@equip_refine, getequiprefinerycnt(.@part);
|
||||
delequip .@part;
|
||||
|
||||
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] 0
|
||||
|
@ -76,6 +76,7 @@
|
||||
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_MATERIAL_ID);
|
||||
|
||||
@ -109,7 +110,7 @@
|
||||
set Zeny, Zeny-.@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "[Blacksmith Mighty Hammer]";
|
||||
emotion ET_FRET;
|
||||
@ -216,6 +217,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
|
||||
}
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_MATERIAL_ID);
|
||||
switch(getequipweaponlv(.@part)) {
|
||||
@ -271,7 +273,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
|
||||
set Zeny, Zeny-.@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "[Basta]";
|
||||
emotion ET_FRET;
|
||||
|
@ -86,12 +86,13 @@ function script refinenew {
|
||||
mes "refine this item at all...";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) < 10) {
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
if (.@refinerycnt < 10) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I said I don't work with items that are lower than Level 10.";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) >= 20) { //custom check
|
||||
if (.@refinerycnt >= 20) { //custom check
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I can't refine this";
|
||||
mes "any more. This is as";
|
||||
@ -99,12 +100,12 @@ function script refinenew {
|
||||
close;
|
||||
}
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_MATERIAL_ID);
|
||||
.@safe = 10;
|
||||
|
||||
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
|
||||
if (getequipweaponlv(.@part) >= 1 && getequipweaponlv(.@part) <= 4) {
|
||||
.@article$ = "a";
|
||||
.@type$ = "weapon";
|
||||
} else {
|
||||
@ -118,7 +119,7 @@ function script refinenew {
|
||||
mes "I will need 1 ^003366" + getitemname(.@material) + "^000000 and " + callfunc("F_InsertComma",.@price) + " zeny.";
|
||||
mes "Are you sure you want to continue?";
|
||||
next;
|
||||
if(select("Yes:No") == 2){
|
||||
if (select("Yes:No") == 2) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "Hm... if you mind... never mind...";
|
||||
close;
|
||||
@ -155,7 +156,7 @@ function script refinenew {
|
||||
delitem .@material,1;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
emotion ET_FRET;
|
||||
@ -209,7 +210,7 @@ function script refinenew {
|
||||
}
|
||||
}
|
||||
// New +11 and above Refining Functions ========================
|
||||
if (getequiprefinerycnt(.@part) < .@safe) {
|
||||
if (.@refinerycnt < .@safe) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
|
||||
next;
|
||||
@ -218,14 +219,14 @@ function script refinenew {
|
||||
.@menu2 = 2;
|
||||
switch(.@menu2){
|
||||
case 1:
|
||||
.@refinecnt = .@safe - getequiprefinerycnt(.@part);
|
||||
.@refinecnt = .@safe - .@refinerycnt;
|
||||
break;
|
||||
case 2:
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "How many times would you like me to refine your item?";
|
||||
next;
|
||||
input .@refinecnt;
|
||||
.@refinecheck = .@refinecnt + getequiprefinerycnt(.@part);
|
||||
.@refinecheck = .@refinecnt + .@refinerycnt;
|
||||
if (.@refinecnt < 1 || .@refinecheck > 20) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "I can't refine this item that many times.";
|
||||
@ -271,6 +272,11 @@ function script refinenew {
|
||||
mes "Look here... you don't have any items on...";
|
||||
close;
|
||||
}
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt))
|
||||
close;
|
||||
|
||||
if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
mes "Clang... No, but did you imagine I could be so stupid?!";
|
||||
@ -316,6 +322,7 @@ function script refinenew {
|
||||
mes "I will do a better job next time! Don't worry!";
|
||||
close;
|
||||
}
|
||||
.@refinerycnt = getequiprefinerycnt(.@part);
|
||||
}
|
||||
emotion ET_BEST;
|
||||
mes "["+ .@npc_name$ +"]";
|
||||
@ -433,14 +440,15 @@ malangdo,224,172,6 script Clink#mal_normal 544,{
|
||||
mes "This can't be refined!!";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) >= 10) {
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
if (.@refinerycnt >= 10) {
|
||||
mes "[Clink]";
|
||||
mes "Perfect refining. Did I do this for you?";
|
||||
close;
|
||||
}
|
||||
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
.@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
|
||||
.@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
|
||||
|
||||
@ -506,7 +514,7 @@ malangdo,224,172,6 script Clink#mal_normal 544,{
|
||||
Zeny = Zeny-.@price;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
mes "[Clink]";
|
||||
emotion ET_FRET;
|
||||
|
@ -5,7 +5,7 @@
|
||||
//= Shadow equipments refining NPC.
|
||||
//===== Changelog: ===========================================
|
||||
//= 1.0 First version [Aleos]
|
||||
//= 1.1 Removed re-roll behavior and fetch materials from db
|
||||
//= 1.1 Removed re-roll behavior and fetch materials from db
|
||||
//= [Secret]
|
||||
//============================================================
|
||||
- script ::ShadowBlacksmith -1,{
|
||||
@ -35,62 +35,64 @@
|
||||
mes "HD ores can be used for gear that is at least refine level +7 and will prevent breaking as long as you stay talking to me.";
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
.@part = .@indices[.@choice];
|
||||
|
||||
|
||||
if (!getequipisequiped(.@part)) {
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "There's nothing here!";
|
||||
close;
|
||||
}
|
||||
|
||||
.@equip_id = getequipid(.@part);
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
|
||||
while(1) {
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "I require " + callfunc("F_InsertComma", .@zeny_cost) + " zeny as a fee for EACH refine attempt.";
|
||||
mes "Choose your Ore and start refining.";
|
||||
next;
|
||||
.@isNormalEqp = 0;
|
||||
if (.@part != EQI_SHADOW_WEAPON)
|
||||
.@isNormalEqp = 1;
|
||||
|
||||
|
||||
.@material[0] = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
|
||||
.@material[1] = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID);
|
||||
.@material[2] = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_MATERIAL_ID);
|
||||
|
||||
.@is_enriched = false;
|
||||
|
||||
if (countitem(.@material[0]))
|
||||
.@mate$[0] = getitemname(.@material[0]);
|
||||
else {
|
||||
else
|
||||
.@mate$[0] = "^8C8C8C"+ getitemname(.@material[0]) +"^000000";
|
||||
.@miss[0] = 1;
|
||||
}
|
||||
if (countitem(.@material[1]))
|
||||
.@mate$[1] = getitemname(.@material[1]);
|
||||
else {
|
||||
else
|
||||
.@mate$[1] = "^8C8C8C"+ getitemname(.@material[1]) +"^000000";
|
||||
.@miss[1] = 1;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) > 6 && countitem(.@material[2]))
|
||||
if (.@equip_refine > 6 && countitem(.@material[2]))
|
||||
.@mate$[2] = getitemname(.@material[2]);
|
||||
else {
|
||||
else
|
||||
.@mate$[2] = "^8C8C8C"+ getitemname(.@material[2]) +"^000000";
|
||||
.@miss[2] = 1;
|
||||
}
|
||||
|
||||
.@option = select(.@mate$[0],.@mate$[1],.@mate$[2],"Cancel");
|
||||
if (.@option == 4) {
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "You've cancelled refining.";
|
||||
close;
|
||||
}
|
||||
else if (.@option == 3) { // HD
|
||||
if (getequiprefinerycnt(.@part) < 7) {
|
||||
switch( select( .@mate$[0], .@mate$[1], .@mate$[2], "Cancel" ) ) {
|
||||
case 1:// NORMAL
|
||||
.@choose = .@material[0];
|
||||
break;
|
||||
case 2:// ENRICHED
|
||||
.@is_enriched = true;
|
||||
.@choose = .@material[1];
|
||||
break;
|
||||
case 3:// HD
|
||||
if (.@equip_refine < 7) {
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "HD Ore can only used for +7 or higher refine level items.";
|
||||
close;
|
||||
}
|
||||
.@hoihoi = 1;
|
||||
.@choose = .@material[2];
|
||||
break;
|
||||
case 4:
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "You've cancelled refining.";
|
||||
close;
|
||||
}
|
||||
.@choose = .@material[.@option-1];
|
||||
if (!countitem(.@choose)) {
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "You do not have enough "+ getitemname(.@choose) +".";
|
||||
@ -101,7 +103,7 @@
|
||||
mes "You do not have enough zeny.";
|
||||
close;
|
||||
}
|
||||
if (getequiprefinerycnt(.@part) > 9) {
|
||||
if (.@equip_refine > 9) {
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "Shadow Equipment can be refined to the maximum of 10...";
|
||||
close;
|
||||
@ -125,13 +127,17 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "Well then.. here goes nothing!";
|
||||
next;
|
||||
delitem .@choose,1;
|
||||
Zeny -= .@zeny_cost;
|
||||
if (getequippercentrefinery(.@part, .@option > 1) > rand(100)) {
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
if (getequippercentrefinery(.@part, .@is_enriched) > rand(100)) {
|
||||
successrefitem .@part;
|
||||
mes "[Shadow Blacksmith]";
|
||||
mes "It worked! It worked!";
|
||||
|
@ -78,6 +78,7 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
}
|
||||
.@refineitemid = getequipid(.@part); // save id of the item
|
||||
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
|
||||
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
|
||||
switch(getequipweaponlv(.@part)) {
|
||||
default:
|
||||
case 0:
|
||||
@ -150,7 +151,7 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
|
||||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
|
||||
mes "[Refine Master]";
|
||||
emotion ET_FRET;
|
||||
mes "Wait a second...";
|
||||
|
12
npc/re/mobs/dungeons/prt_prison.txt
Normal file
12
npc/re/mobs/dungeons/prt_prison.txt
Normal file
@ -0,0 +1,12 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Episode 16.1 Monsters Spawn Script
|
||||
//===== Description: =========================================
|
||||
//= Spawns monsters in prt_prison.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Prontera Underground Prison
|
||||
prt_prison,0,0 monster Frozen Wolf 3442,20
|
||||
prt_prison,0,0 monster Taffy 3443,50
|
||||
prt_prison,0,0 monster Watcher 3444,30
|
14
npc/re/mobs/dungeons/prt_q.txt
Normal file
14
npc/re/mobs/dungeons/prt_q.txt
Normal file
@ -0,0 +1,14 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Episode 16.1 Monsters Spawn Script
|
||||
//===== Description: =========================================
|
||||
//= Spawns monsters in prt_q.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Prontera Invasion
|
||||
prt_q,0,0 monster Zombie Guard 3452,60
|
||||
prt_q,0,0 monster Ghoul 1036,10
|
||||
prt_q,0,0 monster Immortal Corps 3451,30
|
||||
prt_q,0,0 monster Hunter Fly 1035,15
|
||||
prt_q,0,0 monster Immortal Commander 3490,1
|
10
npc/re/mobs/prt_cas.txt
Normal file
10
npc/re/mobs/prt_cas.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Episode 16.1 Monsters Spawn Script
|
||||
//===== Description: =========================================
|
||||
//= Spawns monsters in prt_cas.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Prontera Castle
|
||||
prt_cas,367,138,15,19 monster Plate 3455,15
|
15
npc/re/quests/cooking_quest.txt
Normal file
15
npc/re/quests/cooking_quest.txt
Normal file
@ -0,0 +1,15 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Cooking Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Official Cooking Quest (10.3)
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_cas,324,200,5 duplicate(Charles Orleans#cook_) Charles Orleans#cook 4_M_OILMAN
|
||||
prt_cas,329,206,3 duplicate(Madeleine Chu#cook_) Madeleine Chu#cook 4_COOK
|
||||
prt_cas,329,194,3 duplicate(Child with Cat#cook_) Child with Cat#cook 4_F_YUNYANG
|
||||
|
||||
// inaccurate
|
||||
prt_cas,329,192,3 duplicate(Wickebine#cook_) Wickebine#cook 4_F_JOB_ASSASSIN
|
@ -11,6 +11,15 @@
|
||||
//= Archer training quest.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//= 1.1 Location changed in ep16.1 of Minister NPC. [Capuche]
|
||||
//============================================================
|
||||
|
||||
pay_fild08,40,83,5 duplicate(Acolyte_Tu) Acolyte#tu 95
|
||||
|
||||
// Minister
|
||||
//============================================================
|
||||
prt_cas,97,289,3 duplicate(Minister#tu_) Minister#tu 1_M_JOBTESTER
|
||||
|
||||
// Range NPC
|
||||
//============================================================
|
||||
prt_cas,94,270,5 duplicate(#sound_tu_) #sound_tu HIDDEN_WARP_NPC,6,6
|
||||
|
@ -11,6 +11,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
|
||||
//= 1.1 Added Izlude duplicates. [Euphy]
|
||||
//= 1.1 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
izlude,102,171,6 duplicate(PromotionalStaff_izlude) Promotional Staff#iz 100
|
||||
@ -18,3 +19,8 @@ izlude_a,102,171,6 duplicate(PromotionalStaff_izlude) Promotional Staff#iz_a 100
|
||||
izlude_b,102,171,6 duplicate(PromotionalStaff_izlude) Promotional Staff#iz_b 100
|
||||
izlude_c,102,171,6 duplicate(PromotionalStaff_izlude) Promotional Staff#iz_c 100
|
||||
izlude_d,102,171,6 duplicate(PromotionalStaff_izlude) Promotional Staff#iz_d 100
|
||||
|
||||
prt_cas,19,98,7 duplicate(Alliance Manager#prt_) Alliance Manager#prt 4_M_CRU_OLD
|
||||
prt_cas,23,104,5 duplicate(Member of Alliance#prt_) Member of Alliance#prt 4_M_SAGE_A
|
||||
prt_cas,207,165,5 duplicate(Recruiter for the Brave_) Recruiter for the Brave 4_M_MANAGER
|
||||
prt_cas,108,265,5 duplicate(Laur_) Laur 1_M_LIBRARYMASTER
|
||||
|
17211
npc/re/quests/quests_16_1.txt
Normal file
17211
npc/re/quests/quests_16_1.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -3604,6 +3604,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{
|
||||
// Upgrade Boss Equipment :: malaya_mvpitem
|
||||
//============================================================
|
||||
ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
|
||||
disable_items;
|
||||
mes "[Bayani]";
|
||||
mes "I will upgrade your armor if you bring one that holds enormous power.";
|
||||
next;
|
||||
@ -3782,7 +3783,9 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
|
||||
mes "[Bayani]";
|
||||
mes "What is this! You said you wanted to upgrade " + getitemname(.@item) + " but why are you giving me this? You should be wearing " + getitemname(.@item) + ".";
|
||||
close;
|
||||
} else if (getequiprefinerycnt(.@part) < 9) {
|
||||
}
|
||||
.@equip_refine = getequiprefinerycnt(.@part);
|
||||
if (.@equip_refine < 9) {
|
||||
mes "[Bayani]";
|
||||
mes "No, the sturdiness of this item has not been tested yet. It'll have to be at least +9 refined for me to say, 'Oh this is pretty sturdy armor.";
|
||||
close;
|
||||
@ -3823,7 +3826,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
|
||||
delitem 6499,20; //Ancient_Grudge
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@item))
|
||||
if (callfunc("F_IsEquipIDHack", .@part, .@item) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip .@part;
|
||||
|
193
npc/re/quests/seals/brisingamen_seal.txt
Normal file
193
npc/re/quests/seals/brisingamen_seal.txt
Normal file
@ -0,0 +1,193 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= God Item Quest - Brisingamen Seal
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for breaking the seal of Brisingamen.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_cas,372,74,0 script Personnel Record#hidden HIDDEN_NPC,{
|
||||
if ($God2 < $@god_check1) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if ($God3 >= $@god_check2) {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
if (god_brising == 26) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_cas",349,68;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
close2;
|
||||
warp "prt_cas",349,68;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else if (god_brising == 25) {
|
||||
mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Lowen Ellenen...";
|
||||
mes "Member of the";
|
||||
mes "2nd squad...";
|
||||
mes "Age 22...";
|
||||
mes "Female...";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Became a fugitive?";
|
||||
mes "This isn't the same";
|
||||
mes "information the";
|
||||
mes "Librarian told me!";
|
||||
next;
|
||||
set .@bookrand,rand(1,3);
|
||||
if (.@bookrand == 1) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should read this";
|
||||
mes "from the point where";
|
||||
mes "I left off...";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Huh...?";
|
||||
mes "What's this mark";
|
||||
mes "here at the bottom?";
|
||||
mes "Some kind of secret?";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "No wonder the librarian";
|
||||
mes "seemed to hesitate before";
|
||||
mes "saying anything. Huh.";
|
||||
mes "Now let's see...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Lowen, of the 2nd squad, returned to her detachment 3 days after the incident. A trial was held, and she was judged guilty of fleeing when ordered to fight.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "She was forced to leave the Crusaders?! That's ridiculous!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^6633002 years later after the incident, an expedition team found rusty armor shards, a broken sword";
|
||||
mes "and some effects belonging to";
|
||||
mes "Lowen Ellenen.^000000";
|
||||
next;
|
||||
mes "[Personnel Record]";
|
||||
mes "^663300However, this information";
|
||||
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "They thought she brought";
|
||||
mes "disgrace to the Crusaders?";
|
||||
mes "This sounds pretty messy.";
|
||||
mes "Should I try to meet her again?";
|
||||
next;
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,30;
|
||||
close2;
|
||||
warp "prt_cas",349,68;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "^666666*Yawn...*^000000";
|
||||
mes "What the...?";
|
||||
mes "who are you!";
|
||||
mes "Get the hell";
|
||||
mes "out of here!";
|
||||
set god_brising,26;
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "(Nuts...!";
|
||||
mes "I didn't get";
|
||||
mes "to finish reading!)";
|
||||
close2;
|
||||
warp "prt_cas",349,68;
|
||||
end;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Librarian]";
|
||||
mes "What are you doing here?";
|
||||
mes "Don't touch anything!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------librarian----------------------------------------------------------
|
||||
prt_cas,373,75,3 duplicate(Librarian#2_) Librarian#2 8W_SOLDIER
|
11
npc/re/quests/seals/megingard_seal.txt
Normal file
11
npc/re/quests/seals/megingard_seal.txt
Normal file
@ -0,0 +1,11 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= God Item Quest - Megingjard Seal
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for breaking the seal of Megingjard.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_cas,180,269,6 duplicate(Rebarev Doug_) Rebarev Doug 1_M_KNIGHTMASTER
|
||||
prt_cas,241,100,1 duplicate(Crusader#God_) Crusader#God 4_M_JOB_KNIGHT2
|
12
npc/re/quests/the_sign_quest.txt
Normal file
12
npc/re/quests/the_sign_quest.txt
Normal file
@ -0,0 +1,12 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= The Sign Quest
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Quest for opening the doors to Geffenia.
|
||||
//= This script uses sign_01.bmp - sign_04.bmp, these will be
|
||||
//= found in the language of your client.
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Location changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
prt_cas,87,214,8 duplicate(Soldier#s11_) Soldier#s11 8W_SOLDIER
|
@ -13,6 +13,7 @@ npc: npc/re/cities/dicastes.txt
|
||||
npc: npc/re/cities/eclage.txt
|
||||
npc: npc/re/cities/izlude.txt
|
||||
npc: npc/re/cities/jawaii.txt
|
||||
npc: npc/re/cities/lutie.txt
|
||||
npc: npc/re/cities/malangdo.txt
|
||||
npc: npc/re/cities/malaya.txt
|
||||
npc: npc/re/cities/mora.txt
|
||||
@ -67,6 +68,8 @@ npc: npc/re/instances/MalangdoCulvert.txt
|
||||
npc: npc/re/instances/MorseCave.txt
|
||||
npc: npc/re/instances/OctopusCave.txt
|
||||
npc: npc/re/instances/OldGlastHeim.txt
|
||||
npc: npc/re/instances/RitualOfBlessing.txt
|
||||
npc: npc/re/instances/RoomOfConsciousness.txt
|
||||
npc: npc/re/instances/SarahAndFenrir.txt
|
||||
npc: npc/re/instances/SaraMemory.txt
|
||||
npc: npc/re/instances/WolfchevLaboratory.txt
|
||||
@ -148,7 +151,11 @@ npc: npc/re/quests/first_class/tu_archer.txt
|
||||
// - Headgear Quests --------------------------------------------
|
||||
npc: npc/re/quests/newgears/2010_headgears.txt
|
||||
npc: npc/re/quests/newgears/2012_headgears.txt
|
||||
// - The God Item Quest -----------------------------------------
|
||||
npc: npc/re/quests/seals/brisingamen_seal.txt
|
||||
npc: npc/re/quests/seals/megingard_seal.txt
|
||||
// --------------------------------------------------------------
|
||||
npc: npc/re/quests/cooking_quest.txt
|
||||
//npc: npc/re/quests/cupet.txt
|
||||
npc: npc/re/quests/homun_s.txt
|
||||
npc: npc/re/quests/magic_books.txt
|
||||
@ -160,6 +167,7 @@ npc: npc/re/quests/quests_13_1.txt
|
||||
npc: npc/re/quests/quests_14_3.txt
|
||||
npc: npc/re/quests/quests_15_1.txt
|
||||
npc: npc/re/quests/quests_15_2.txt
|
||||
npc: npc/re/quests/quests_16_1.txt
|
||||
npc: npc/re/quests/quests_aldebaran.txt
|
||||
npc: npc/re/quests/quests_brasilis.txt
|
||||
npc: npc/re/quests/quests_dewata.txt
|
||||
@ -174,6 +182,7 @@ npc: npc/re/quests/quests_mora.txt
|
||||
npc: npc/re/quests/quests_morocc.txt
|
||||
npc: npc/re/quests/quests_nameless.txt
|
||||
npc: npc/re/quests/quests_veins.txt
|
||||
npc: npc/re/quests/the_sign_quest.txt
|
||||
npc: npc/re/quests/woe_te/te_mission_main.txt
|
||||
npc: npc/re/quests/woe_te/te_mission_alde.txt
|
||||
npc: npc/re/quests/woe_te/te_mission_prt.txt
|
||||
|
@ -10,6 +10,8 @@ npc: npc/re/jobs/1-1/mage.txt
|
||||
npc: npc/re/jobs/1-1/merchant.txt
|
||||
npc: npc/re/jobs/1-1/swordman.txt
|
||||
npc: npc/re/jobs/1-1/thief.txt
|
||||
// - 2-2
|
||||
npc: npc/re/jobs/2-2/crusader.txt
|
||||
// - 2e
|
||||
npc: npc/re/jobs/2e/kagerou_oboro.txt
|
||||
npc: npc/re/jobs/2e/rebellion.txt
|
||||
|
@ -5,6 +5,7 @@
|
||||
//npc: npc/re/mobs/academy.txt
|
||||
npc: npc/re/mobs/championmobs.txt
|
||||
npc: npc/re/mobs/int_land.txt
|
||||
npc: npc/re/mobs/prt_cas.txt
|
||||
npc: npc/re/mobs/towns.txt
|
||||
npc: npc/re/mobs/verus.txt
|
||||
|
||||
@ -46,6 +47,8 @@ npc: npc/re/mobs/dungeons/odin.txt
|
||||
npc: npc/re/mobs/dungeons/orcsdun.txt
|
||||
npc: npc/re/mobs/dungeons/pay_dun.txt
|
||||
npc: npc/re/mobs/dungeons/prt_maze.txt
|
||||
npc: npc/re/mobs/dungeons/prt_prison.txt
|
||||
npc: npc/re/mobs/dungeons/prt_q.txt
|
||||
npc: npc/re/mobs/dungeons/prt_sew.txt
|
||||
npc: npc/re/mobs/dungeons/ra_san.txt
|
||||
npc: npc/re/mobs/dungeons/teg_dun.txt
|
||||
|
@ -10,6 +10,7 @@ npc: npc/re/warps/cities/eclage.txt
|
||||
npc: npc/re/warps/cities/izlude.txt
|
||||
npc: npc/re/warps/cities/malangdo.txt
|
||||
npc: npc/re/warps/cities/malaya.txt
|
||||
npc: npc/re/warps/cities/prontera.txt
|
||||
npc: npc/re/warps/cities/rachel.txt
|
||||
npc: npc/re/warps/cities/yggdrasil.txt
|
||||
|
||||
|
99
npc/re/warps/cities/prontera.txt
Normal file
99
npc/re/warps/cities/prontera.txt
Normal file
@ -0,0 +1,99 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Prontera Warp Script
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Prontera
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
//= Prontera City ============================================
|
||||
prontera,156,358,0 warp prt_cas_B#prt_cas_A 1,1,prt_cas,216,146
|
||||
|
||||
//= Prontera Castle ===========================================
|
||||
prt_cas,216,142,0 warp prt_cas_A#prt_cas_B 1,1,prontera,156,354
|
||||
|
||||
prt_cas,82,175,0 warp prt_cas_C#prt_cas_D 1,1,prt_gld,159,30
|
||||
|
||||
// castle left side
|
||||
prt_cas_q,154,8,0 warp prt_cas_F#prt_cas_E 1,1,prt_cas,156,163
|
||||
|
||||
prt_cas,164,177,0 warp prt_cas_G#prt_cas_H 1,1,prt_cas,54,156
|
||||
prt_cas,54,152,0 warp prt_cas_H#prt_cas_G 1,1,prt_cas,164,172
|
||||
|
||||
prt_cas,197,148,0 warp prt_cas_I#prt_cas_J 1,1,prt_cas,31,117
|
||||
prt_cas,31,120,0 warp prt_cas_J#prt_cas_I 1,1,prt_cas,197,152
|
||||
|
||||
prt_cas,178,148,0 warp prt_cas_K#prt_cas_L 1,1,prt_cas,27,43
|
||||
prt_cas,27,47,0 warp prt_cas_L#prt_cas_K 1,1,prt_cas,178,152
|
||||
|
||||
// Rooms
|
||||
// Belle
|
||||
prt_cas_q,130,8,0 warp prt_cas_M#prt_cas_N 1,1,prt_cas_q,30,28
|
||||
prt_cas_q,34,28,0 warp prt_cas_N#prt_cas_M 1,1,prt_cas_q,134,8
|
||||
|
||||
// Heine
|
||||
prt_cas_q,34,78,0 warp prt_cas_O#prt_cas_P 1,1,prt_cas_q,134,32
|
||||
|
||||
// Nerius
|
||||
// it's locked
|
||||
prt_cas_q,34,128,0 warp prt_cas_Q#prt_cas_R 1,1,prt_cas_q,134,56
|
||||
|
||||
// Walther
|
||||
prt_cas_q,130,80,0 warp prt_cas_S#prt_cas_T 1,1,prt_cas_q,30,178
|
||||
prt_cas_q,34,178,0 warp prt_cas_T#prt_cas_S 1,1,prt_cas_q,134,80
|
||||
|
||||
// castle right side
|
||||
prt_cas_q,132,119,0 warp prt_cas_V#prt_cas_U 1,1,prt_cas,274,163
|
||||
|
||||
prt_cas,268,176,0 warp prt_cas_W#prt_cas_X 1,1,prt_cas,110,156
|
||||
prt_cas,110,152,0 warp prt_cas_X#prt_cas_W 1,1,prt_cas,268,172
|
||||
|
||||
prt_cas,253,148,0 warp prt_cas_Y#prt_cas_Z 1,1,prt_cas,174,37
|
||||
prt_cas,174,40,0 warp prt_cas_Z#prt_cas_Y 1,1,prt_cas,253,152
|
||||
|
||||
prt_cas,235,148,0 warp prt_cas_1#prt_cas_2 1,1,prt_cas,174,104
|
||||
prt_cas,174,108,0 warp prt_cas_2#prt_cas_1 1,1,prt_cas,235,152
|
||||
|
||||
// Rooms
|
||||
// Wigner
|
||||
prt_cas_q,153,119,0 warp prt_cas_3#prt_cas_4 1,1,prt_cas_q,78,21
|
||||
prt_cas_q,74,21,0 warp prt_cas_4#prt_cas_3 1,1,prt_cas_q,149,119
|
||||
|
||||
// Richards
|
||||
prt_cas_q,153,143,0 warp prt_cas_5#prt_cas_6 1,1,prt_cas_q,78,77
|
||||
prt_cas_q,74,77,0 warp prt_cas_6#prt_cas_5 1,1,prt_cas_q,149,143
|
||||
|
||||
// Geoborg
|
||||
prt_cas_q,153,167,0 warp prt_cas_7#prt_cas_8 1,1,prt_cas_q,78,131
|
||||
prt_cas_q,74,131,0 warp prt_cas_8#prt_cas_7 1,1,prt_cas_q,149,167
|
||||
|
||||
// Roegenburg
|
||||
prt_cas_q,153,191,0 warp prt_cas_9#prt_cas_10 1,1,prt_cas_q,78,189
|
||||
prt_cas_q,74,189,0 warp prt_cas_10#prt_cas_9 1,1,prt_cas_q,149,191
|
||||
|
||||
// Hall
|
||||
prt_cas,216,184,0 warp prt_cas_11#prt_cas_12 1,1,prt_cas,93,212
|
||||
prt_cas,93,208,0 warp prt_cas_12#prt_cas_11 1,1,prt_cas,216,180
|
||||
|
||||
// Dinner room
|
||||
prt_cas,54,217,0 warp prt_cas_13#prt_cas_14 1,1,prt_cas,388,137
|
||||
prt_cas,392,137,0 warp prt_cas_14#prt_cas_13 1,1,prt_cas,58,217
|
||||
|
||||
// Kitchen
|
||||
prt_cas,41,275,0 warp prt_cas_15#prt_cas_16 1,1,prt_cas,320,182
|
||||
prt_cas,320,178,0 warp prt_cas_16#prt_cas_15 1,1,prt_cas,41,271
|
||||
|
||||
// Library
|
||||
prt_cas,130,218,0 warp prt_cas_17#prt_cas_18 1,1,prt_cas,303,48
|
||||
prt_cas,300,48,0 warp prt_cas_18#prt_cas_17 1,1,prt_cas,127,218
|
||||
|
||||
// Prison
|
||||
prt_pri00,54,139,0 warp prt_cas_19#prt_cas_20 1,1,prt_cas,182,258
|
||||
|
||||
prt_prison,155,290,0 warp2 prt_cas_21#prt_cas_22 2,2,prt_pri00,50,120
|
||||
|
||||
prt_cas,174,234,0 warp prt_cas_23#prt_cas_24 1,1,prt_cas,247,107
|
||||
prt_cas,247,111,0 warp prt_cas_24#prt_cas_23 1,1,prt_cas,174,237
|
||||
|
||||
// Prontera invasion
|
||||
prt_q,155,358,0 warp prt_cas_25#prt_cas_26 1,1,prt_lib_q,89,43
|
@ -11,8 +11,12 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//= 2.0 Added WoE:TE warps. [Capuche]
|
||||
//= 3.0 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Prontera Castle Map
|
||||
prt_gld,159,24,0 warp prt_cas_D#prt_cas_C 1,1,prt_cas,82,171
|
||||
|
||||
// Hall of Abyss
|
||||
//============================================================
|
||||
gld2_prt,10,22,0 warp dun2prt_to_gld 1,1,prt_gld,252,247
|
||||
@ -57,7 +61,8 @@ te_alde_gld,225,188,0 warp to_luina 1,1,alde_gld,228,185
|
||||
// te_prt_gld
|
||||
/*
|
||||
te_prt_gld,159,298,0 warp prtg01_NorthField 1,1,prt_fild01,199,30
|
||||
te_prt_gld,159,25,0 warp prtg02_Castle 1,1,prt_castle,102,178
|
||||
// te_prt_gld,159,25,0 warp prtg02_Castle 1,1,prt_castle,102,178
|
||||
te_prt_gld,159,25,0 warp prtg02_Castle 1,1,prt_cas,82,171
|
||||
*/
|
||||
|
||||
- script warp_TE_castle -1,{
|
||||
|
@ -13,6 +13,7 @@
|
||||
//= 1.3 prt19 warp fix [shadow]
|
||||
//= 1.4 Added warps for the sign quest [MasterOfMuppets]
|
||||
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//= 1.6 Renewal script update for ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
//= Prontera City ============================================
|
||||
@ -21,7 +22,6 @@ prontera,120,267,0 warp prt02 2,2,prt_in,180,97
|
||||
prontera,133,183,0 warp prt03 2,2,prt_in,50,105
|
||||
prontera,134,221,0 warp prt04 1,1,prt_in,131,71
|
||||
prontera,156,22,0 warp prt001 3,2,prt_fild08,170,375
|
||||
prontera,156,360,0 warp prt005 4,2,prt_castle,102,20
|
||||
prontera,177,221,0 warp prt05 2,2,prt_in,168,128
|
||||
prontera,179,184,0 warp prt06 2,2,prt_in,60,73
|
||||
prontera,192,267,0 warp prt07 2,2,prt_in,178,55
|
||||
@ -74,33 +74,3 @@ prt_church,109,81,0 warp prtch01 1,2,prt_church,172,19
|
||||
prt_church,168,19,0 warp prtch01-1 1,2,prt_church,105,81
|
||||
prt_church,31,19,0 warp prtch02 1,2,prt_church,94,81
|
||||
prt_church,90,81,0 warp prtch02-1 1,2,prt_church,27,19
|
||||
|
||||
|
||||
|
||||
//= Prontera Castle ===========================================
|
||||
prt_castle,102,129,0 warp prtca01 3,2,prt_castle,102,143
|
||||
prt_castle,102,140,0 warp prtca01-1 3,2,prt_castle,102,126
|
||||
prt_castle,102,16,0 warp prtca001 6,2,prontera,156,356
|
||||
prt_castle,102,181,0 warp prtca002 6,2,prt_gld,159,28
|
||||
prt_castle,102,73,0 warp prtca02 3,2,prt_castle,102,91
|
||||
prt_castle,102,88,0 warp prtca02-1 3,2,prt_castle,102,70
|
||||
prt_castle,113,107,0 warp prtca03 2,3,prt_castle,134,107
|
||||
prt_castle,121,29,0 warp prtca04 1,1,prt_castle,148,29
|
||||
prt_castle,130,107,0 warp prtca03-1 2,3,prt_castle,110,107
|
||||
prt_castle,135,153,0 warp prtca05 1,1,prt_castle,167,145
|
||||
prt_castle,144,29,0 warp prtca04-1 2,2,prt_castle,117,29
|
||||
prt_castle,149,113,0 warp prtca06 1,1,prt_castle,175,113
|
||||
prt_castle,164,145,0 warp prtca05-1 1,1,prt_castle,132,153
|
||||
prt_castle,170,138,0 warp prtca07 3,2,prt_castle,176,118
|
||||
prt_castle,172,113,0 warp prtca06-1 1,1,prt_castle,146,113
|
||||
prt_castle,176,121,0 warp prtca07-1 3,2,prt_castle,170,141
|
||||
prt_castle,28,121,0 warp prtca08 2,2,prt_castle,40,141
|
||||
prt_castle,31,113,0 warp prtca09 1,1,prt_castle,58,113
|
||||
prt_castle,40,138,0 warp prtca08-1 3,2,prt_castle,28,118
|
||||
prt_castle,45,145,0 warp prtca10 1,1,prt_castle,72,153
|
||||
prt_castle,54,113,0 warp prtca09-1 1,1,prt_castle,27,113
|
||||
prt_castle,59,29,0 warp prtca11 2,2,prt_castle,85,29
|
||||
prt_castle,68,153,0 warp prtca10-1 1,1,prt_castle,42,145
|
||||
prt_castle,75,107,0 warp prtca12 2,3,prt_castle,95,107
|
||||
prt_castle,82,29,0 warp prtca11-1 1,1,prt_castle,56,29
|
||||
prt_castle,92,107,0 warp prtca12-1 2,3,prt_castle,72,107
|
||||
|
@ -24,11 +24,11 @@
|
||||
//= 2.5 Updated Schwaltzvalt warps and added Arunafeltz. [L0ne_W0lf]
|
||||
//= 2.6 Fixed warp position between Juno and Schwaltzvalt Realm. [Gepard]
|
||||
//= 2.7 Updated WoE:FE warps. [Masao]
|
||||
//= 2.8 Prontera castle map changed in ep16.1 [Capuche]
|
||||
//============================================================
|
||||
|
||||
//Prontera Castle Map
|
||||
prt_gld,159,298,0 warp prtg01_NorthField 1,1,prt_fild01,199,30
|
||||
prt_gld,159,25,0 warp prtg02_Castle 1,1,prt_castle,102,178
|
||||
prt_gld,129,65,0 warp prtg-1_prtg-1-01 1,1,prtg_cas01,99,32
|
||||
prt_gld,240,124,0 warp prtg-2_prtg-2 1,1,prtg_cas02,43,229
|
||||
prt_gld,153,141,0 warp prtg-3_prtg-3 1,1,prtg_cas03,168,12
|
||||
|
@ -5174,6 +5174,7 @@ REPLACE INTO `item_db` VALUES (12579,'Ring_Of_Valkyrie_Box','Ring Of Valkyrie Bo
|
||||
REPLACE INTO `item_db` VALUES (12580,'Vending_Search_Scroll','Universal Catalog Silver',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'searchstores 10,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12581,'Vending_Search_Scroll2','Universal Catalog Gold',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'searchstores 10,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12591,'Uni_Catalog_Bz','Universal Catalog Bronze',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'searchstores 10,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12609,'Old_Ore_Box','Old Ore Box',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12701,'Old_Blue_Box_F','Old Blue Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12702,'Old_Bleu_Box','Old Navy Box',2,0,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_BleuBox),1; getrandgroupitem(IG_BleuBox),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12703,'Holy_Egg_2','Holy Egg',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -5253,6 +5254,7 @@ REPLACE INTO `item_db` VALUES (12770,'Glory_FB_Hat_Box','Glory FB Hat Box',2,0,N
|
||||
REPLACE INTO `item_db` VALUES (12771,'Passion_Hat_Box2','Passion Hat Box2',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12772,'Cool_Hat_Box2','Cool Hat Box2',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12773,'Victory_Hat_Box2','Victory Hat Box2',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12831,'Potion_Box','Potion Box',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12848,'Falcon_Flute','Falcon Flute',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(getskilllv("HT_FALCON")) { if(!checkoption(Option_Wug) && !checkoption(Option_Wugrider)) setfalcon (!checkfalcon()); }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12900,'Battle_Manual_Box','Battle Manual Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12208,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12901,'Insurance_Package','Insurance Package',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 12209,10;',NULL,NULL);
|
||||
@ -6612,3 +6614,5 @@ REPLACE INTO `item_db` VALUES (19505,'T_Cigarette','T Cigarette',4,0,NULL,0,NULL
|
||||
REPLACE INTO `item_db` VALUES (19506,'T_Valkyrie_Feather_Band','T Valkyrie Feather Band',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1024,NULL,0,1,300,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (19507,'Fine_Sun','Clear Sun',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,1024,NULL,1,0,654,NULL,NULL,NULL);
|
||||
|
||||
REPLACE INTO `item_db` VALUES (22777,'Gift_Buff_Set','Gift Buff Set',2,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,1,NULL,NULL,NULL,NULL,NULL);
|
||||
|
||||
|
@ -4949,8 +4949,8 @@ REPLACE INTO `item_db_re` VALUES (6935,'Advanced_Dish','Advanced Dish',3,10,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (6936,'Cold_Core','Cold Core',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6937,'Silicone_Shell','Silicone Shell',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6938,'Hedgehog_Picks','Hedgehog Picks',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6939,'Old_Belt','Old Belt',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6940,'Moving_Dark_Matter','Moving Dark Matter',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6939,'Old_Belt','Worn-Out Belt',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6940,'Moving_Dark_Matter','Moving Black Material',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6941,'Fragments_Valkyrie_Power','Fragments Valkyrie Power',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6942,'Will_Master','Will Master',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6943,'ATKStone_Top','Attack Stone(Upper)',6,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
@ -6859,6 +6859,7 @@ REPLACE INTO `item_db_re` VALUES (12606,'Special_Box5','Special Box V',11,100,NU
|
||||
REPLACE INTO `item_db_re` VALUES (12607,'Lolli_Pop_Box','Delicious Lollipop Box',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12608,'Splendid_Box2','Splendid Box2',11,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12609,'Old_Ore_Box','Old Ore Box',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Old_Ore_Box);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12610,'Mysterious_Egg','Mysterious Egg',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12612,'Old_Coin_Pocket','Old Coin Bag',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Old_Coin_Pocket);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12613,'High_Coin_Pocket','Improved Coin Bag',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_High_Coin_Pocket);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12614,'Mid_Coin_Pocket','Intermediate Coin Bag',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Mid_Coin_Pocket);',NULL,NULL);
|
||||
@ -9309,7 +9310,7 @@ REPLACE INTO `item_db_re` VALUES (17176,'Boarding_Halter_Box3','Halter Lead Box[
|
||||
REPLACE INTO `item_db_re` VALUES (17181,'Jan_Groove_Box','Jan Groove Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17184,'3rd_Test_Pass_Box','3rd Test Pass Box',18,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6583,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17203,'Free_Pass_Box','Free Pass Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17204,'Mysterious_Egg','Shining Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Mysterious_Egg);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17204,'Shining_Egg','Shining Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Shining_Egg);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17207,'Idn_Heart_Scroll','Idn Heart Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Idn_Heart_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17209,'Tw_Rainbow_Scroll','Tw Rainbow Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Rainbow_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17210,'Tw_Red_Scroll','Tw Red Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Red_Scroll);',NULL,NULL);
|
||||
@ -11187,6 +11188,7 @@ REPLACE INTO `item_db_re` VALUES (22781,'PC_Bang_Normal_Box','PC Bang Normal Box
|
||||
REPLACE INTO `item_db_re` VALUES (22782,'PC_Bang_Wooden_Box','PC Bang Wooden Box',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 547,30; /*No Info*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22783,'PC_Bang_Golden_Box','PC Bang Golden Box',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 547,1; getitem 985,10; /*No Info*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22784,'PC_Bang_Platinum_Box','PC Bang Platinum Box',2,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 547,1; getitem 12017,10; getitem 678,12; /*No Info*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22979,'C_Battle_Gum_2','[Sale] Battle Manual and Bubble Gum',2,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22802,'Safe_to_6_Equipment_Certificate','Safe to 6 Equipment Certificate',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22808,'Special_Gift_Box','Special Gift Box',2,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22812,'Sealed_Dracula_Scroll','Sealed Dracula Scroll',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1;',NULL,NULL);
|
||||
@ -11240,11 +11242,18 @@ REPLACE INTO `item_db_re` VALUES (22894,'Limited_2015_Neuralizer','(Limited)2015
|
||||
REPLACE INTO `item_db_re` VALUES (22895,'Limited_2015_Status_Initialization_Volume','(Limited)2015 Status Initialization Volume',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*Works like item 6320, can reset up to 3x within 1 hour*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22896,'Limited_Old_Status_Initialization_Volume','(Limited)Old Status Initialization Volume',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*Works like item 6320, can reset up to 3x within 1 hour*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22899,'Parchment_City','Parchment City',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_INCAGI",1; heal -15,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22901,'Question_Old_Blue_Box','Question Old Blue Box',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*No info yet*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22901,'Question_Old_Blue_Box','Mysterious Blue Box',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'callfunc("F_Mysterious_box");',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22902,'Sealed_Card_Album_Scroll_II','Sealed Card Album Scroll II',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",6238,6239,17474,22829,24243,24244,24245),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22984,'Kahluna_Milk','Kahluna Milk',0,6,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DORAM_BUF_01, 180000, 0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22985,'Basil','Basil',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DORAM_BUF_02, 180000, 0;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (23012,'S_Small_Mana_Potion','[Sale] Small Mana Potion',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23038,'S_Slim_White_Box','[Sale] Slim White Potion Box',2,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23043,'S_Seed_Of_Yggdrasil_Box','[Sale] Yggdrasil Seed Box',2,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23046,'S_Mystic_Powder','[Sale] Mystic Powder',2,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23047,'S_Blessing_Tyr','[Sale] Blessing of Tyr',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23048,'S_Resilience_Potion','[Sale] Resilience Enhancement Potion',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (23123,'Bullet_Case_Flare','Flare Bullet Cartridge',2,10,NULL,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 13228,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23124,'Bullet_Case_Lighting','Lightning Bullet Cartridge',2,10,NULL,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 13229,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23125,'Bullet_Case_Ice','Ice Bullet Cartridge',2,10,NULL,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 13230,500;',NULL,NULL);
|
||||
@ -11259,6 +11268,9 @@ REPLACE INTO `item_db_re` VALUES (23194,'Sienna_Execrate_Scroll_1_5','Level 5 Si
|
||||
REPLACE INTO `item_db_re` VALUES (23196,'Agust_Lucky_Scroll','Shining Blue Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Agust_Lucky_Scroll);',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (23277,'Mado_Box','Emergency Magic Gear',2,10000,NULL,3000,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,'100',NULL,NULL,'setmadogear 1;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (23307,'S_Shining_Def_Scroll','[Sale] Shining Defense Scroll',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (23340,'S_Megaphone','[Sale] Megaphone',2,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#===================================================================
|
||||
# Shadow Equipments
|
||||
#===================================================================
|
||||
|
@ -170,7 +170,7 @@ CREATE TABLE IF NOT EXISTS `picklog` (
|
||||
`id` int(11) NOT NULL auto_increment,
|
||||
`time` datetime NOT NULL,
|
||||
`char_id` int(11) NOT NULL default '0',
|
||||
`type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U','$','F','Z','Q') NOT NULL default 'P',
|
||||
`type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U','$','F','Y','Z','Q') NOT NULL default 'P',
|
||||
`nameid` smallint(5) unsigned NOT NULL default '0',
|
||||
`amount` int(11) NOT NULL default '1',
|
||||
`refine` tinyint(3) unsigned NOT NULL default '0',
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user